[PD] is rsynced stuff equal to svn'ed stuff?

2010-02-20 Thread meino . cramer
Hi,

Here:http://puredata.info/docs/developer/GettingPdSource

I found this:

svn checkout --ignore-externals 
https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk pd-extended
cd pd-extended
rm -rf pd
svn checkout --ignore-externals 
https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd
svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem

which have to be done on svn sourced between releases.

I rsynced the stuff to my harddisc as described above the cited
paragraph.

Do I have to do what is sayed of the svn stuff between the releases
or not?

And what is the directory from where I have to submit the commands?



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[PD] [gem] perspective rendering

2010-02-20 Thread colet . patrice
Hello,

 is it possible to increase depth like in 3D games?

I'm working with very large structures and would like to have a very deep 
perspective,
 but couldn't handle fair dimensions for scaling it into the z view.

 Is there an explanation or a patch somewhere that use the Depth Buffer ?

only found this:

http://www.opengl.org/resources/faq/technical/depthbuffer.htm

tfar

patko


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Re: [PD] [gem] perspective rendering

2010-02-20 Thread cyrille henry

look at gemwin help file : it is possible to change the default perspective...

c

colet.patr...@free.fr a écrit :

Hello,

 is it possible to increase depth like in 3D games?

I'm working with very large structures and would like to have a very deep 
perspective,
 but couldn't handle fair dimensions for scaling it into the z view.

 Is there an explanation or a patch somewhere that use the Depth Buffer ?

only found this:

http://www.opengl.org/resources/faq/technical/depthbuffer.htm

tfar

patko


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Re: [PD] [gem] perspective rendering

2010-02-20 Thread colet . patrice
ah thanks a lot, I didn't see it and was starting to mess with gluPerspective

- Mail Original -
De: cyrille henry c...@chnry.net
À: colet patrice colet.patr...@free.fr
Cc: pd-list pd-list@iem.at
Envoyé: Samedi 20 Février 2010 15h21:29 GMT +01:00 Amsterdam / Berlin / Berne / 
Rome / Stockholm / Vienne
Objet: Re: [PD] [gem] perspective rendering

look at gemwin help file : it is possible to change the default perspective...

c

colet.patr...@free.fr a écrit :
 Hello,
 
  is it possible to increase depth like in 3D games?
 
 I'm working with very large structures and would like to have a very deep 
 perspective,
  but couldn't handle fair dimensions for scaling it into the z view.
 
  Is there an explanation or a patch somewhere that use the Depth Buffer ?
 
 only found this:
 
 http://www.opengl.org/resources/faq/technical/depthbuffer.htm
 
 tfar
 
 patko
 
 
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Re: [PD] is rsynced stuff equal to svn'ed stuff?

2010-02-20 Thread Hans-Christoph Steiner


On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote:


Hi,

Here:http://puredata.info/docs/developer/GettingPdSource

I found this:

svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk 
 pd-extended

cd pd-extended
rm -rf pd
svn checkout --ignore-externals 
https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd
svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem

which have to be done on svn sourced between releases.

I rsynced the stuff to my harddisc as described above the cited
paragraph.


I updated GettingPdSource based on your feedback. I'm not quite clear  
which paragraph you are referencing.  rsyncing looks like this, and  
it'll download everything you need to build:


rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- 
extended/



Do I have to do what is sayed of the svn stuff between the releases
or not?


No, its either rsync or svn.  Once you've run rsync, you can use  
either rsync or svn to update that tree.



And what is the directory from where I have to submit the commands?


It will create a folder called 'pd-extended', so run those commands  
wherever you want that folder to be.


.hc






As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin




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Re: [PD] is rsynced stuff equal to svn'ed stuff?

2010-02-20 Thread Hans-Christoph Steiner


On Feb 20, 2010, at 11:51 AM, meino.cra...@gmx.de wrote:


Hans-Christoph Steiner h...@at.or.at [10-02-20 17:36]:


On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote:


Hi,

Here:http://puredata.info/docs/developer/GettingPdSource

I found this:

svn checkout --ignore-externals
https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk
pd-extended
cd pd-extended
rm -rf pd
svn checkout --ignore-externals
https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd
svn checkout
https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem

which have to be done on svn sourced between releases.

I rsynced the stuff to my harddisc as described above the cited
paragraph.


I updated GettingPdSource based on your feedback. I'm not quite clear
which paragraph you are referencing.  rsyncing looks like this, and
it'll download everything you need to build:

rsync -av --delete rsync://128.238.56.50/distros/pd-extended/
pd-extended/

Do I have to do what is sayed of the svn stuff between the  
releases

or not?


No, its either rsync or svn.  Once you've run rsync, you can use  
either

rsync or svn to update that tree.


And what is the directory from where I have to submit the commands?


It will create a folder called 'pd-extended', so run those commands
wherever you want that folder to be.

.hc



Hi,

http://puredata.info/docs/developer/GettingPdSource
still about a lot of rsyncs to perform:

rsync -av --delete rsync://128.238.56.50/distros/pd-main/ pd-main/
rsync -av --delete rsync://128.238.56.50/distros/pd-main+libs/ pd- 
main+libs/
rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- 
extended/
rsync -av --delete rsync://128.238.56.50/distros/pd-extended- 
release/ pd-extended-release/
rsync -av --delete rsync://128.238.56.50/distros/pd-puredyne/ pd- 
puredyne/
rsync -av --delete rsync://128.238.56.50/distros/desiredata/  
desiredata/


Your are writing of one single rsync command:

rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- 
extended/


What shall I do?



Please use Reply All to keep this on the list.

Just choose one, the one that you want.  Each line is a different build.

.hc





kill your television



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Re: [PD] is rsynced stuff equal to svn'ed stuff?

2010-02-20 Thread meino . cramer
 
 Please use Reply All to keep this on the list.
 

This is a test mail. I am using mutt as mailer. I pressed r to reply
and answered Yes to reply to mailing-list as I did in previous
answers to the puredata mailing list.
If this mail again is not posted to the list...I have to search for a
bug in my compilation of mutt...

Thanks your help and understanding in advance.

mcc


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Re: [PD] is rsynced stuff equal to svn'ed stuff?

2010-02-20 Thread meino . cramer
Hans-Christoph Steiner h...@at.or.at [10-02-20 17:36]:
 
 On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote:
 
 Hi,
 
 Here:http://puredata.info/docs/developer/GettingPdSource
 
 I found this:
 
 svn checkout --ignore-externals 
 https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk 
 pd-extended
 cd pd-extended
 rm -rf pd
 svn checkout --ignore-externals 
 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd
 svn checkout 
 https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem
 
 which have to be done on svn sourced between releases.
 
 I rsynced the stuff to my harddisc as described above the cited
 paragraph.
 
 I updated GettingPdSource based on your feedback. I'm not quite clear 
 which paragraph you are referencing.  rsyncing looks like this, and 
 it'll download everything you need to build:
 
 rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ 
 pd-extended/
 
 Do I have to do what is sayed of the svn stuff between the releases
 or not?
 
 No, its either rsync or svn.  Once you've run rsync, you can use either 
 rsync or svn to update that tree.
 
 And what is the directory from where I have to submit the commands?
 
 It will create a folder called 'pd-extended', so run those commands 
 wherever you want that folder to be.
 
 .hc
 
 
 
 
 
 
 As we enjoy great advantages from inventions of others, we should be 
 glad of an opportunity to serve others by any invention of ours; and 
 this we should do freely and generously. - Benjamin Franklin
 

Next couple of problems
What I did so far:

I did a 
rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd-extended/

and cd to pd-extended/packages/linux-make

I exported DESTDIR and set it to a public writable directory.

I sub,mit the command

script buildlog.txt

to get a log of the build process.

Finally I did a 

make install

and after a while the compilation broke with:

(lots of lines above this---)
doc install succeeded!
make[2]: Leaving directory `/home/mccramer/data/PD2/pd-extended/doc'
cd /home/mccramer/data/PD2/pd-extended/Gem/src  ./configure \
--without-ffmpeg 
--with-pd=/home/mccramer/data/PD2/pd-extended/pd --disable-NV
configure: WARNING: unrecognized options: --without-ffmpeg, --disable-NV
checking for Base/configLinux.h.in... yes
checking for g++... g++
checking for C++ compiler default output file name... a.out
checking whether the C++ compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables... 
checking for suffix of object files... o
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for a BSD-compatible install... /usr/bin/install -c
checking whether ln -s works... yes
checking whether compiler accepts -fPIC... yes
building Gem with Controls-objects
building Gem with Geos-objects
building Gem with Manips-objects
building Gem with Nongeos-objects
building Gem with Particles-objects
building Gem with Pixes-objects
building Gem with openGL-objects
building Gem without Vertex-objects
checking for sin in -lm... yes
checking for main in -lz... yes
checking for dlopen in -ldl... yes
checking how to run the C++ preprocessor... g++ -E
checking for X... libraries , headers 
checking for gethostbyname... yes
checking for connect... yes
checking for remove... yes
checking for shmat... yes
checking for IceConnectionNumber in -lICE... yes
checking for main in -lX11... yes
checking for main in -lXext... yes
checking for XF86VidModeGetAllModeLines in -lXxf86vm... yes
checking for main in -lXext... (cached) yes
checking for OpenGL-framework... no
checking for glInitNames in -lGL... yes
checking for gluLookAt in -lGLU... yes
checking for AGL-framework... no
checking for main in -lstdc++... yes
checking for Carbon-framework... no
checking for QuickTime-framework... no
checking for pkg-config... /usr/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking for PKG_IMAGEMAGICK___CFLAGS... -fopenmp -I/usr/include/ImageMagick  
checking for PKG_IMAGEMAGICK___LIBS... -lMagick++ -lMagickCore  
checking for PKG_GMERLIN_AVDEC_CFLAGS... 
checking for PKG_GMERLIN_AVDEC_LIBS... 
checking for gmerlin_avdec-config... no
checking for gavl_start in -lgmerlin_avdec... no
checking for PKG_LIBQUICKTIME_CFLAGS... -I/usr/include/lqt  
checking for PKG_LIBQUICKTIME_LIBS... -lquicktime -lpthread -lm -lz -ldl  
checking for PKG_LQT_CFLAGS... 
checking for PKG_LQT_LIBS... 
checking for lqt-config... yes
checking for PKG_LIBMPEG3_CFLAGS... 
checking for PKG_LIBMPEG3_LIBS... 
checking for libmpeg3-config... no
checking for mpeg3_check_sig in -lmpeg3... yes
checking for PKG_MPEG_CFLAGS... 
checking for PKG_MPEG_LIBS... 
checking for mpeg-config... no
checking for OpenMPEG in -lmpeg... no
checking for PKG_AVIFILE_CFLAGS... 
checking for PKG_AVIFILE_LIBS... 
checking for 

[PD] jack on through console?

2010-02-20 Thread João Pais

Hi,

do you know if there's a way to turn qjackctl on through the console? That  
is, the program is already open, but instead of clicking start or stopp, I  
wanted to do it with bash commands.


Thanks (again),

João

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Re: [PD] turn a symbol to a message

2010-02-20 Thread Hans-Christoph Steiner


Then the patch. Perhaps a space is being added somewhere with the  
[makefilename].


.hcD

On Feb 20, 2010, at 2:01 PM, Ignacio Lois wrote:


Hello everyone.

I've been pulling my hair out for a while with an inexplicable  
problem.
I'm trying to build an [open file.wav( message to feed a [readsf~]  
object.
A [makefilename] object is returning the exact symbol. I'm  
connecting it to a [$1( message, and then onto the [readsf~] object  
and I get the error: readsf~_ no method for 'open file.wav'
If I replace the $1 message for the hard coded open file.wav, it  
works perfectly.

What am I doing wrong?

Thanks in advance...
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[T]he greatest purveyor of violence in the world today [is] my own  
government. - Martin Luther King, Jr.





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Re: [PD] turn a symbol to a message

2010-02-20 Thread tim vets
Hello Ignacio,
see attached example,
hope it helps...
gr,
Tim



2010/2/20 Ignacio Lois ignaciol...@gmail.com

 Hello everyone.

 I've been pulling my hair out for a while with an inexplicable problem.
 I'm trying to build an [open file.wav( message to feed a [readsf~] object.
 A [makefilename] object is returning the exact symbol. I'm connecting it to
 a [$1( message, and then onto the [readsf~] object and I get the error:
 readsf~_ no method for 'open file.wav'
 If I replace the $1 message for the hard coded open file.wav, it works
 perfectly.
 What am I doing wrong?

 Thanks in advance...

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readsfmessage.pd
Description: Binary data
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Re: [PD] jack on through console?

2010-02-20 Thread Derek Holzer

Hi João,

Qjackctl will also simply report if JACK has been started or not, and 
with which settings. I'm not sure why you would need to start and stop 
JACK many times during a session, but if you wanted to do all this from 
the command line then wouldn't it be easier to simply use the jackd 
command? JACK could be started with whatever startup flags you wanted 
that way, or you could use a .jackdrc file in your home directory to 
save settings.


HTH,
D.

João Pais wrote:

Hi,

do you know if there's a way to turn qjackctl on through the console? 
That is, the program is already open, but instead of clicking start or 
stopp, I wanted to do it with bash commands.


Thanks (again),

João



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Re: [PD] jack on through console?

2010-02-20 Thread Robin Gareus
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Justin Glenn Smith wrote:
 João Pais wrote:
 Hi,

 do you know if there's a way to turn qjackctl on through the console?
 That is, the program is already open, but instead of clicking start or
 stopp, I wanted to do it with bash commands.
 
 qjackctl uses jackd as a backend, so you can do what you want without 
 accessing qjackctl at all and just using jackd (whether jackd was started by 
 qjackctl or not).
 
 You can manually run jackd with the commands qjackctl would have used by 
 running 
 sh .jackdrc
 
 If you start jackd in this way, then qjackctl should see that running jackd 
 instance instead of making a new one.
 
 To stop jackd from the commandline, regardless of how it was started, you can 
 run killall jackd.
 
 You can use the various jack tools like jack_lsp, jack_connect, 
 jack_disconnect, to do the things you would usually do in qjackctl from the 
 command line (list client ports, connect them to one another, disconnect them 
 from one another).
 

dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start

dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop

is equivalent to pressing qjackctl's startstop buttons.

YMMV.
robin
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Re: [PD] jack on through console?

2010-02-20 Thread João Pais

Hi,

actually I don't want to start/stop many times. I just have a complex  
setup now (jack+jackrack+pd+ardour), and wanted to start them all with one  
bash command. the gui of qjackctl would be necessary, for when I have to  
create/remove connections (although I can already make jack connections  
faster with my pd patch)


João

Qjackctl will also simply report if JACK has been started or not, and  
with which settings. I'm not sure why you would need to start and stop  
JACK many times during a session, but if you wanted to do all this from  
the command line then wouldn't it be easier to simply use the jackd  
command? JACK could be started with whatever startup flags you wanted  
that way, or you could use a .jackdrc file in your home directory to  
save settings.


HTH,
D.

João Pais wrote:

Hi,
 do you know if there's a way to turn qjackctl on through the console?  
That is, the program is already open, but instead of clicking start or  
stopp, I wanted to do it with bash commands.

 Thanks (again),
 João






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Re: [PD] jack on through console?

2010-02-20 Thread João Pais

dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start

dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop

is equivalent to pressing qjackctl's startstop buttons.


hmm, this would be what I want, but it didn't work here (jaunty). any  
permissions missing?


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Re: [PD] jack on through console?

2010-02-20 Thread Robin Gareus
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

João Pais wrote:
 dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start

 dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop

 is equivalent to pressing qjackctl's startstop buttons.
 
 hmm, this would be what I want, but it didn't work here (jaunty). any
 permissions missing?

You'll need qjackctl = 0.3.4.11 and D-bus interface must be enabled
(it it on by default) in Setup-Misc.

No special permissions are required. FWIW, the actual use-case for this
feature is to relaunch jack after a suspend/resume cycle.

HTH,
robin
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