[PD] is rsynced stuff equal to svn'ed stuff?
Hi, Here:http://puredata.info/docs/developer/GettingPdSource I found this: svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk pd-extended cd pd-extended rm -rf pd svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem which have to be done on svn sourced between releases. I rsynced the stuff to my harddisc as described above the cited paragraph. Do I have to do what is sayed of the svn stuff between the releases or not? And what is the directory from where I have to submit the commands? -- Please don't send me any Word- or Powerpoint-Attachments unless it's absolutely neccessary. - Send simply Text. See http://www.gnu.org/philosophy/no-word-attachments.html In a world without fences and walls nobody needs gates and windows. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] [gem] perspective rendering
Hello, is it possible to increase depth like in 3D games? I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair dimensions for scaling it into the z view. Is there an explanation or a patch somewhere that use the Depth Buffer ? only found this: http://www.opengl.org/resources/faq/technical/depthbuffer.htm tfar patko ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [gem] perspective rendering
look at gemwin help file : it is possible to change the default perspective... c colet.patr...@free.fr a écrit : Hello, is it possible to increase depth like in 3D games? I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair dimensions for scaling it into the z view. Is there an explanation or a patch somewhere that use the Depth Buffer ? only found this: http://www.opengl.org/resources/faq/technical/depthbuffer.htm tfar patko ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [gem] perspective rendering
ah thanks a lot, I didn't see it and was starting to mess with gluPerspective - Mail Original - De: cyrille henry c...@chnry.net À: colet patrice colet.patr...@free.fr Cc: pd-list pd-list@iem.at Envoyé: Samedi 20 Février 2010 15h21:29 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [PD] [gem] perspective rendering look at gemwin help file : it is possible to change the default perspective... c colet.patr...@free.fr a écrit : Hello, is it possible to increase depth like in 3D games? I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair dimensions for scaling it into the z view. Is there an explanation or a patch somewhere that use the Depth Buffer ? only found this: http://www.opengl.org/resources/faq/technical/depthbuffer.htm tfar patko ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] is rsynced stuff equal to svn'ed stuff?
On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote: Hi, Here:http://puredata.info/docs/developer/GettingPdSource I found this: svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk pd-extended cd pd-extended rm -rf pd svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem which have to be done on svn sourced between releases. I rsynced the stuff to my harddisc as described above the cited paragraph. I updated GettingPdSource based on your feedback. I'm not quite clear which paragraph you are referencing. rsyncing looks like this, and it'll download everything you need to build: rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- extended/ Do I have to do what is sayed of the svn stuff between the releases or not? No, its either rsync or svn. Once you've run rsync, you can use either rsync or svn to update that tree. And what is the directory from where I have to submit the commands? It will create a folder called 'pd-extended', so run those commands wherever you want that folder to be. .hc As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] is rsynced stuff equal to svn'ed stuff?
On Feb 20, 2010, at 11:51 AM, meino.cra...@gmx.de wrote: Hans-Christoph Steiner h...@at.or.at [10-02-20 17:36]: On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote: Hi, Here:http://puredata.info/docs/developer/GettingPdSource I found this: svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk pd-extended cd pd-extended rm -rf pd svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem which have to be done on svn sourced between releases. I rsynced the stuff to my harddisc as described above the cited paragraph. I updated GettingPdSource based on your feedback. I'm not quite clear which paragraph you are referencing. rsyncing looks like this, and it'll download everything you need to build: rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd-extended/ Do I have to do what is sayed of the svn stuff between the releases or not? No, its either rsync or svn. Once you've run rsync, you can use either rsync or svn to update that tree. And what is the directory from where I have to submit the commands? It will create a folder called 'pd-extended', so run those commands wherever you want that folder to be. .hc Hi, http://puredata.info/docs/developer/GettingPdSource still about a lot of rsyncs to perform: rsync -av --delete rsync://128.238.56.50/distros/pd-main/ pd-main/ rsync -av --delete rsync://128.238.56.50/distros/pd-main+libs/ pd- main+libs/ rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- extended/ rsync -av --delete rsync://128.238.56.50/distros/pd-extended- release/ pd-extended-release/ rsync -av --delete rsync://128.238.56.50/distros/pd-puredyne/ pd- puredyne/ rsync -av --delete rsync://128.238.56.50/distros/desiredata/ desiredata/ Your are writing of one single rsync command: rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- extended/ What shall I do? Please use Reply All to keep this on the list. Just choose one, the one that you want. Each line is a different build. .hc kill your television ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] is rsynced stuff equal to svn'ed stuff?
Please use Reply All to keep this on the list. This is a test mail. I am using mutt as mailer. I pressed r to reply and answered Yes to reply to mailing-list as I did in previous answers to the puredata mailing list. If this mail again is not posted to the list...I have to search for a bug in my compilation of mutt... Thanks your help and understanding in advance. mcc ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] is rsynced stuff equal to svn'ed stuff?
Hans-Christoph Steiner h...@at.or.at [10-02-20 17:36]: On Feb 20, 2010, at 7:50 AM, meino.cra...@gmx.de wrote: Hi, Here:http://puredata.info/docs/developer/GettingPdSource I found this: svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk pd-extended cd pd-extended rm -rf pd svn checkout --ignore-externals https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.42/pd svn checkout https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/branches/0.92/Gem which have to be done on svn sourced between releases. I rsynced the stuff to my harddisc as described above the cited paragraph. I updated GettingPdSource based on your feedback. I'm not quite clear which paragraph you are referencing. rsyncing looks like this, and it'll download everything you need to build: rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd-extended/ Do I have to do what is sayed of the svn stuff between the releases or not? No, its either rsync or svn. Once you've run rsync, you can use either rsync or svn to update that tree. And what is the directory from where I have to submit the commands? It will create a folder called 'pd-extended', so run those commands wherever you want that folder to be. .hc As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin Next couple of problems What I did so far: I did a rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd-extended/ and cd to pd-extended/packages/linux-make I exported DESTDIR and set it to a public writable directory. I sub,mit the command script buildlog.txt to get a log of the build process. Finally I did a make install and after a while the compilation broke with: (lots of lines above this---) doc install succeeded! make[2]: Leaving directory `/home/mccramer/data/PD2/pd-extended/doc' cd /home/mccramer/data/PD2/pd-extended/Gem/src ./configure \ --without-ffmpeg --with-pd=/home/mccramer/data/PD2/pd-extended/pd --disable-NV configure: WARNING: unrecognized options: --without-ffmpeg, --disable-NV checking for Base/configLinux.h.in... yes checking for g++... g++ checking for C++ compiler default output file name... a.out checking whether the C++ compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for a BSD-compatible install... /usr/bin/install -c checking whether ln -s works... yes checking whether compiler accepts -fPIC... yes building Gem with Controls-objects building Gem with Geos-objects building Gem with Manips-objects building Gem with Nongeos-objects building Gem with Particles-objects building Gem with Pixes-objects building Gem with openGL-objects building Gem without Vertex-objects checking for sin in -lm... yes checking for main in -lz... yes checking for dlopen in -ldl... yes checking how to run the C++ preprocessor... g++ -E checking for X... libraries , headers checking for gethostbyname... yes checking for connect... yes checking for remove... yes checking for shmat... yes checking for IceConnectionNumber in -lICE... yes checking for main in -lX11... yes checking for main in -lXext... yes checking for XF86VidModeGetAllModeLines in -lXxf86vm... yes checking for main in -lXext... (cached) yes checking for OpenGL-framework... no checking for glInitNames in -lGL... yes checking for gluLookAt in -lGLU... yes checking for AGL-framework... no checking for main in -lstdc++... yes checking for Carbon-framework... no checking for QuickTime-framework... no checking for pkg-config... /usr/bin/pkg-config checking pkg-config is at least version 0.9.0... yes checking for PKG_IMAGEMAGICK___CFLAGS... -fopenmp -I/usr/include/ImageMagick checking for PKG_IMAGEMAGICK___LIBS... -lMagick++ -lMagickCore checking for PKG_GMERLIN_AVDEC_CFLAGS... checking for PKG_GMERLIN_AVDEC_LIBS... checking for gmerlin_avdec-config... no checking for gavl_start in -lgmerlin_avdec... no checking for PKG_LIBQUICKTIME_CFLAGS... -I/usr/include/lqt checking for PKG_LIBQUICKTIME_LIBS... -lquicktime -lpthread -lm -lz -ldl checking for PKG_LQT_CFLAGS... checking for PKG_LQT_LIBS... checking for lqt-config... yes checking for PKG_LIBMPEG3_CFLAGS... checking for PKG_LIBMPEG3_LIBS... checking for libmpeg3-config... no checking for mpeg3_check_sig in -lmpeg3... yes checking for PKG_MPEG_CFLAGS... checking for PKG_MPEG_LIBS... checking for mpeg-config... no checking for OpenMPEG in -lmpeg... no checking for PKG_AVIFILE_CFLAGS... checking for PKG_AVIFILE_LIBS... checking for
[PD] jack on through console?
Hi, do you know if there's a way to turn qjackctl on through the console? That is, the program is already open, but instead of clicking start or stopp, I wanted to do it with bash commands. Thanks (again), João -- Friedenstr. 58 10249 Berlin (Deutschland) Tel +49 30 42020091 | Mob +49 162 6843570 Studio +49 30 69509190 jmmmp...@googlemail.com | skype: jmmmpjmmmp ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] turn a symbol to a message
Then the patch. Perhaps a space is being added somewhere with the [makefilename]. .hcD On Feb 20, 2010, at 2:01 PM, Ignacio Lois wrote: Hello everyone. I've been pulling my hair out for a while with an inexplicable problem. I'm trying to build an [open file.wav( message to feed a [readsf~] object. A [makefilename] object is returning the exact symbol. I'm connecting it to a [$1( message, and then onto the [readsf~] object and I get the error: readsf~_ no method for 'open file.wav' If I replace the $1 message for the hard coded open file.wav, it works perfectly. What am I doing wrong? Thanks in advance... ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list [T]he greatest purveyor of violence in the world today [is] my own government. - Martin Luther King, Jr. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] turn a symbol to a message
Hello Ignacio, see attached example, hope it helps... gr, Tim 2010/2/20 Ignacio Lois ignaciol...@gmail.com Hello everyone. I've been pulling my hair out for a while with an inexplicable problem. I'm trying to build an [open file.wav( message to feed a [readsf~] object. A [makefilename] object is returning the exact symbol. I'm connecting it to a [$1( message, and then onto the [readsf~] object and I get the error: readsf~_ no method for 'open file.wav' If I replace the $1 message for the hard coded open file.wav, it works perfectly. What am I doing wrong? Thanks in advance... ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list readsfmessage.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] jack on through console?
Hi João, Qjackctl will also simply report if JACK has been started or not, and with which settings. I'm not sure why you would need to start and stop JACK many times during a session, but if you wanted to do all this from the command line then wouldn't it be easier to simply use the jackd command? JACK could be started with whatever startup flags you wanted that way, or you could use a .jackdrc file in your home directory to save settings. HTH, D. João Pais wrote: Hi, do you know if there's a way to turn qjackctl on through the console? That is, the program is already open, but instead of clicking start or stopp, I wanted to do it with bash commands. Thanks (again), João -- ::: derek holzer ::: http://macumbista.net ::: ---Oblique Strategy # 145: Slow preparation, fast execution ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] jack on through console?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Justin Glenn Smith wrote: João Pais wrote: Hi, do you know if there's a way to turn qjackctl on through the console? That is, the program is already open, but instead of clicking start or stopp, I wanted to do it with bash commands. qjackctl uses jackd as a backend, so you can do what you want without accessing qjackctl at all and just using jackd (whether jackd was started by qjackctl or not). You can manually run jackd with the commands qjackctl would have used by running sh .jackdrc If you start jackd in this way, then qjackctl should see that running jackd instance instead of making a new one. To stop jackd from the commandline, regardless of how it was started, you can run killall jackd. You can use the various jack tools like jack_lsp, jack_connect, jack_disconnect, to do the things you would usually do in qjackctl from the command line (list client ports, connect them to one another, disconnect them from one another). dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop is equivalent to pressing qjackctl's startstop buttons. YMMV. robin -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkuATgoACgkQeVUk8U+VK0LE7wCgnQ8Dm2f1wW5NY/1Ub9w5vQET wDIAn2e92wUOECc0pDrER9S0LKYICcVA =kRZy -END PGP SIGNATURE- ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] jack on through console?
Hi, actually I don't want to start/stop many times. I just have a complex setup now (jack+jackrack+pd+ardour), and wanted to start them all with one bash command. the gui of qjackctl would be necessary, for when I have to create/remove connections (although I can already make jack connections faster with my pd patch) João Qjackctl will also simply report if JACK has been started or not, and with which settings. I'm not sure why you would need to start and stop JACK many times during a session, but if you wanted to do all this from the command line then wouldn't it be easier to simply use the jackd command? JACK could be started with whatever startup flags you wanted that way, or you could use a .jackdrc file in your home directory to save settings. HTH, D. João Pais wrote: Hi, do you know if there's a way to turn qjackctl on through the console? That is, the program is already open, but instead of clicking start or stopp, I wanted to do it with bash commands. Thanks (again), João -- Friedenstr. 58 10249 Berlin (Deutschland) Tel +49 30 42020091 | Mob +49 162 6843570 Studio +49 30 69509190 jmmmp...@googlemail.com | skype: jmmmpjmmmp ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] jack on through console?
dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop is equivalent to pressing qjackctl's startstop buttons. hmm, this would be what I want, but it didn't work here (jaunty). any permissions missing? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] jack on through console?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 João Pais wrote: dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.start dbus-send --system /org/rncbc/qjackctl org.rncbc.qjackctl.stop is equivalent to pressing qjackctl's startstop buttons. hmm, this would be what I want, but it didn't work here (jaunty). any permissions missing? You'll need qjackctl = 0.3.4.11 and D-bus interface must be enabled (it it on by default) in Setup-Misc. No special permissions are required. FWIW, the actual use-case for this feature is to relaunch jack after a suspend/resume cycle. HTH, robin -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkuAdW8ACgkQeVUk8U+VK0LSAwCdF0f16yGqr0mdBf/IsZn99b79 DNcAnR0VC609mOEkqB23GCnpjK9IUE7r =gAx0 -END PGP SIGNATURE- ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list