Re: [PD] Cannot get [hid] to work properly with my mouse

2013-09-24 Thread s p
Well ... I mean at least mac + linux !
For some reason when I mean that something can run everywhere I always
forget windows :) same when I do webdev ... I usually completely forget
about internet explorer...


2013/9/24 Simon Wise simonzw...@gmail.com

 On 23/09/13 20:10, s p wrote:

 The patch I am doing is for a workshop, so I'd like to be platform
 independent...
 But thanks for the tip anyways!


 platform independent plus using input is going to be quite limited, since
 under the surface there will be quite different implementations per
 platform in any cross platform object or environment ... which may or may
 not be consistent.

 Of course with simpler and more abstracted data you may have more luck.


 Simon


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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
Hi Alexandre,

This is the online tool: http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

It starts with an example and every time you refresh the page it gives you
a new one. If you scroll down there's a link that tells you how the
coefficients were calculated, e.g.:
2 zeros give 3 coefficients: *a0* = G
*a1* = -G(Z0 + Z1)
*a2* = G(Z0*Z1)

2 poles give 3 coefficients: *b0* = 1
*b1* = -(P0 + P1)
*b2* = (P0*P1)

The linear difference equation is derived from these as you can see.

Regards,
--Funs


On Tue, Sep 24, 2013 at 7:36 AM, Alexandre Torres Porres
por...@gmail.comwrote:

 for what i see, it's not some sort of straight formula, right? seems a bit
 more complicated than that.

 cheers


 2013/9/23 Funs Seelen funssee...@gmail.com

 On Mon, Sep 23, 2013 at 5:35 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:


 thanks, here's a pic of what I have so far


 https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/11212_10151872996046683_1825736206_n.jpg


 Cool.



  For extra inspiration you could have a look at PoZeTools

 It sure does look like what I need. Thanks. But extracting what I need
 to know about the math of converting from coordinates to coefficients was
 just over my head :P unfortunately, sorry.

 I was hoping for something simpler, like just the operations needed. If
 the info is in code, I need it to more explicit. I'd really appreciate if
 anyone knows how to read from this and just points it out for me so I can
 put it in a patch.

 I'm assuming it's rather simple math


 I remember I once learned how to do this but never repeated the practice.
 If I find time to do that I would gladly try to figure it out again, but if
 someone more experienced feels the urge to chime in before that time I
 would be very happy too :).



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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Joe White
Hey Alexandre,

This blog - EarLevel
Engineeringhttp://www.earlevel.com/main/2003/02/28/biquads/ -
really helped with my understanding of poles/zeros and biquads. Hope it's
useful!

Cheers,
Joe


On 24 September 2013 06:36, Alexandre Torres Porres por...@gmail.comwrote:

 for what i see, it's not some sort of straight formula, right? seems a bit
 more complicated than that.

 cheers


 2013/9/23 Funs Seelen funssee...@gmail.com

 On Mon, Sep 23, 2013 at 5:35 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:


 thanks, here's a pic of what I have so far


 https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/11212_10151872996046683_1825736206_n.jpg


 Cool.



  For extra inspiration you could have a look at PoZeTools

 It sure does look like what I need. Thanks. But extracting what I need
 to know about the math of converting from coordinates to coefficients was
 just over my head :P unfortunately, sorry.

 I was hoping for something simpler, like just the operations needed. If
 the info is in code, I need it to more explicit. I'd really appreciate if
 anyone knows how to read from this and just points it out for me so I can
 put it in a patch.

 I'm assuming it's rather simple math


 I remember I once learned how to do this but never repeated the practice.
 If I find time to do that I would gladly try to figure it out again, but if
 someone more experienced feels the urge to chime in before that time I
 would be very happy too :).



 ___
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 UNSUBSCRIBE and account-management -
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Re: [PD] Sum of delays...

2013-09-24 Thread Frank Barknecht
Hi Mario,

On Mon, Sep 23, 2013 at 08:44:15PM -0300, Mario Mey wrote:
 Your router.pd is the one I was looking for for the router
 connection. Because I had done a dozens-of-wires connection... a
 mess. I use that technics, now, it is beautifull. Thank you.

Great to hear! 

 Is it better to have controls outside the audio-working abstracts
 and subpatches? I mean, having abstracts and subpatches without GOP
 and having all the buttons connected with send and receive from
 properties? I hate this method... but, if it is better...

GUI objects that don't receive any input through their inlets,
their receives or by mouse don't use any CPU ressources.
So feel free to keep them wherever you want. 

But when you control the patch via tablet, make sure you completly
bypass the GUI objects for maximum performance.

Ciao
-- 
Frank

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[PD] [PD-announce] PuREST JSON 0.14.0 released

2013-09-24 Thread Thomas Mayer
Hello,

I am happy to announce version 0.14.0 of PuREST JSON, code name: Davo.

PuREST JSON is a library for working with RESTful HTTP webservices, and
JSON data.

Authentication and authorization for webservices are available with
basic HTTP auth, cookie authentication, and OAuth. As an example for
OAuth authenticated webservices, a Twitter client is included.

Changes in this version:
- Downloading to file
- Cancelling of requests possible
- [rest] and [oauth] now use libcurl multi interface internally

Github repository:
https://github.com/residuum/PuRestJson

Source code packages:
https://github.com/residuum/PuRestJson/releases

Binaries for Windows and Debian i386 and amd64:
http://ix.residuum.org/pd/purest_json.html

Build instructions for all platforms:
https://github.com/residuum/PuRestJson/wiki/Compilation

Have fun,
Thomas
-- 
Chaney was aware that anything, however small, can get the eye of the
media if it's repulsive enough. (Robert Anton Wilson - The Universe
Next Door)
http://www.residuum.org/

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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
 This is the online tool:
http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

damn, it says it cant load it here :P

but this seems like a simple formula to try out, from what you copied here.
If that's all, and if I got what it means, I can see a patch coming right
now :) let's see!

thanks


2013/9/24 Funs Seelen funssee...@gmail.com

 Hi Alexandre,

 This is the online tool:
 http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

 It starts with an example and every time you refresh the page it gives you
 a new one. If you scroll down there's a link that tells you how the
 coefficients were calculated, e.g.:
 2 zeros give 3 coefficients: *a0* = G
 *a1* = -G(Z0 + Z1)
 *a2* = G(Z0*Z1)

 2 poles give 3 coefficients: *b0* = 1
 *b1* = -(P0 + P1)
 *b2* = (P0*P1)

 The linear difference equation is derived from these as you can see.

 Regards,
 --Funs


 On Tue, Sep 24, 2013 at 7:36 AM, Alexandre Torres Porres por...@gmail.com
  wrote:

 for what i see, it's not some sort of straight formula, right? seems a
 bit more complicated than that.

 cheers


 2013/9/23 Funs Seelen funssee...@gmail.com

 On Mon, Sep 23, 2013 at 5:35 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:


 thanks, here's a pic of what I have so far


 https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/11212_10151872996046683_1825736206_n.jpg


 Cool.



  For extra inspiration you could have a look at PoZeTools

 It sure does look like what I need. Thanks. But extracting what I need
 to know about the math of converting from coordinates to coefficients was
 just over my head :P unfortunately, sorry.

 I was hoping for something simpler, like just the operations needed. If
 the info is in code, I need it to more explicit. I'd really appreciate if
 anyone knows how to read from this and just points it out for me so I can
 put it in a patch.

 I'm assuming it's rather simple math


 I remember I once learned how to do this but never repeated the
 practice. If I find time to do that I would gladly try to figure it out
 again, but if someone more experienced feels the urge to chime in before
 that time I would be very happy too :).




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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
one doubt emerges really soon anyway. Since they are complex (there are two
coordinate numbers for each pole and zero) how do I get only one number by,
for example, summing or multiplying one pole to the other? as in:

*b1* = -(P0 + P1)
*b2* = (P0*P1)

cheers!


2013/9/24 Alexandre Torres Porres por...@gmail.com


  This is the online tool:
 http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

 damn, it says it cant load it here :P

 but this seems like a simple formula to try out, from what you copied
 here. If that's all, and if I got what it means, I can see a patch coming
 right now :) let's see!

 thanks


 2013/9/24 Funs Seelen funssee...@gmail.com

 Hi Alexandre,

 This is the online tool:
 http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

 It starts with an example and every time you refresh the page it gives
 you a new one. If you scroll down there's a link that tells you how the
 coefficients were calculated, e.g.:
 2 zeros give 3 coefficients: *a0* = G
 *a1* = -G(Z0 + Z1)
 *a2* = G(Z0*Z1)

 2 poles give 3 coefficients: *b0* = 1
 *b1* = -(P0 + P1)
 *b2* = (P0*P1)

 The linear difference equation is derived from these as you can see.

 Regards,
 --Funs


 On Tue, Sep 24, 2013 at 7:36 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:

 for what i see, it's not some sort of straight formula, right? seems a
 bit more complicated than that.

 cheers


 2013/9/23 Funs Seelen funssee...@gmail.com

 On Mon, Sep 23, 2013 at 5:35 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:


 thanks, here's a pic of what I have so far


 https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/11212_10151872996046683_1825736206_n.jpg


 Cool.



  For extra inspiration you could have a look at PoZeTools

 It sure does look like what I need. Thanks. But extracting what I need
 to know about the math of converting from coordinates to coefficients was
 just over my head :P unfortunately, sorry.

 I was hoping for something simpler, like just the operations needed.
 If the info is in code, I need it to more explicit. I'd really appreciate
 if anyone knows how to read from this and just points it out for me so I
 can put it in a patch.

 I'm assuming it's rather simple math


 I remember I once learned how to do this but never repeated the
 practice. If I find time to do that I would gladly try to figure it out
 again, but if someone more experienced feels the urge to chime in before
 that time I would be very happy too :).





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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
hey joe, this blog is awesome, I stumbled upon it too, they even have an
applet that does the job I want, but no code or formulas around :P it's the
closest thing I found on the subject in the internet...

weird how I can't seem to find these formulas on google and all...

cheers


2013/9/24 Joe White white.j...@gmail.com

 Hey Alexandre,

 This blog - EarLevel 
 Engineeringhttp://www.earlevel.com/main/2003/02/28/biquads/ -
 really helped with my understanding of poles/zeros and biquads. Hope it's
 useful!

 Cheers,
 Joe


 On 24 September 2013 06:36, Alexandre Torres Porres por...@gmail.comwrote:

 for what i see, it's not some sort of straight formula, right? seems a
 bit more complicated than that.

 cheers


 2013/9/23 Funs Seelen funssee...@gmail.com

 On Mon, Sep 23, 2013 at 5:35 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:


 thanks, here's a pic of what I have so far


 https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/11212_10151872996046683_1825736206_n.jpg


 Cool.



  For extra inspiration you could have a look at PoZeTools

 It sure does look like what I need. Thanks. But extracting what I need
 to know about the math of converting from coordinates to coefficients was
 just over my head :P unfortunately, sorry.

 I was hoping for something simpler, like just the operations needed. If
 the info is in code, I need it to more explicit. I'd really appreciate if
 anyone knows how to read from this and just points it out for me so I can
 put it in a patch.

 I'm assuming it's rather simple math


 I remember I once learned how to do this but never repeated the
 practice. If I find time to do that I would gladly try to figure it out
 again, but if someone more experienced feels the urge to chime in before
 that time I would be very happy too :).



 ___
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 UNSUBSCRIBE and account-management -
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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 2:36 PM, Alexandre Torres Porres
por...@gmail.comwrote:


  This is the online tool:
 http://kmt.hku.nl/~pieter/cgi-bin/resp/nph-PZT.cgi.

 damn, it says it cant load it here :P


It doesn't load here either. Perhaps the server is too busy since I put
this link here and sent a thousand robots over.
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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 2:50 PM, Alexandre Torres Porres
por...@gmail.comwrote:

 one doubt emerges really soon anyway. Since they are complex (there are
 two coordinate numbers for each pole and zero) how do I get only one number
 by, for example, summing or multiplying one pole to the other? as in:

 *b1* = -(P0 + P1)
 *b2* = (P0*P1)


You don't, the coefficients can be complex too. However, I discovered
that mirroring (*) every pole and zero results in just real values without
imaginary part. I don't have any mathematical proof for this, but it
probably wouldn't be too hard to find such.

*) adding another pole/zero for each complex one, like z=-j if you already
have a z=j.
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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
well, not sure what you mean, again way over my head, but I was giving it a
hard shot in the dark and it seemed to have worked out :)

I just summed both parts of Z0, for instance, and tried the given math,
numbers came out!

now to make more tests and see if this is consistent, then finish the patch
;)

thanks!


2013/9/24 Funs Seelen funssee...@gmail.com

 On Tue, Sep 24, 2013 at 2:50 PM, Alexandre Torres Porres por...@gmail.com
  wrote:

 one doubt emerges really soon anyway. Since they are complex (there are
 two coordinate numbers for each pole and zero) how do I get only one number
 by, for example, summing or multiplying one pole to the other? as in:

 *b1* = -(P0 + P1)
 *b2* = (P0*P1)


 You don't, the coefficients can be complex too. However, I discovered that
 mirroring (*) every pole and zero results in just real values without
 imaginary part. I don't have any mathematical proof for this, but it
 probably wouldn't be too hard to find such.

 *) adding another pole/zero for each complex one, like z=-j if you already
 have a z=j.

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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 3:08 PM, Funs Seelen funssee...@gmail.com wrote:

 On Tue, Sep 24, 2013 at 2:50 PM, Alexandre Torres Porres por...@gmail.com
  wrote:

 one doubt emerges really soon anyway. Since they are complex (there are
 two coordinate numbers for each pole and zero) how do I get only one number
 by, for example, summing or multiplying one pole to the other? as in:

 *b1* = -(P0 + P1)
 *b2* = (P0*P1)


 You don't, the coefficients can be complex too. However, I discovered that
 mirroring (*) every pole and zero results in just real values without
 imaginary part. I don't have any mathematical proof for this, but it
 probably wouldn't be too hard to find such.


I remembered again, it's called the complex conjugate.
http://en.wikipedia.org/wiki/Complex_conjugate




 *) adding another pole/zero for each complex one, like z=-j if you already
 have a z=j.

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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
so you're basically saying all i need to use is use only the real part,
right?

my frankenstein was working and alive for several times until i tried some
bandpass coeff, let's se if i fix this now :)


2013/9/24 Funs Seelen funssee...@gmail.com




 On Tue, Sep 24, 2013 at 3:08 PM, Funs Seelen funssee...@gmail.com wrote:

 On Tue, Sep 24, 2013 at 2:50 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:

 one doubt emerges really soon anyway. Since they are complex (there are
 two coordinate numbers for each pole and zero) how do I get only one number
 by, for example, summing or multiplying one pole to the other? as in:

 *b1* = -(P0 + P1)
 *b2* = (P0*P1)


 You don't, the coefficients can be complex too. However, I discovered
 that mirroring (*) every pole and zero results in just real values without
 imaginary part. I don't have any mathematical proof for this, but it
 probably wouldn't be too hard to find such.


 I remembered again, it's called the complex conjugate.
 http://en.wikipedia.org/wiki/Complex_conjugate




 *) adding another pole/zero for each complex one, like z=-j if you
 already have a z=j.



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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
hey, starting to see what you mean much more clear, cool, really excited.
Thanks a lot!


2013/9/24 Alexandre Torres Porres por...@gmail.com

 so you're basically saying all i need to use is use only the real part,
 right?

 my frankenstein was working and alive for several times until i tried some
 bandpass coeff, let's se if i fix this now :)


 2013/9/24 Funs Seelen funssee...@gmail.com




 On Tue, Sep 24, 2013 at 3:08 PM, Funs Seelen funssee...@gmail.comwrote:

 On Tue, Sep 24, 2013 at 2:50 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:

 one doubt emerges really soon anyway. Since they are complex (there are
 two coordinate numbers for each pole and zero) how do I get only one number
 by, for example, summing or multiplying one pole to the other? as in:

 *b1* = -(P0 + P1)
 *b2* = (P0*P1)


 You don't, the coefficients can be complex too. However, I discovered
 that mirroring (*) every pole and zero results in just real values without
 imaginary part. I don't have any mathematical proof for this, but it
 probably wouldn't be too hard to find such.


 I remembered again, it's called the complex conjugate.
 http://en.wikipedia.org/wiki/Complex_conjugate




 *) adding another pole/zero for each complex one, like z=-j if you
 already have a z=j.




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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 3:35 PM, Alexandre Torres Porres
por...@gmail.comwrote:

 so you're basically saying all i need to use is use only the real part,
 right?


No, I meant that I have the idea that the imaginary part in the calculated
coefficients will disappear automatically if you add complex conjugates for
all poles and zeros, probably when somehow i^2 gets -1 somewhere. But I
must say I'm not a mathematician and not sure at all.
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Re: [PD] prevent opening of patches

2013-09-24 Thread Marco Donnarumma
yes, exactly what I was thinking about. thanks Ivica.

M

--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net


On Mon, Sep 23, 2013 at 4:53 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 FWIW, the latest pd-l2ork release has a “-unique” flag (disabled by
 default) so whenever you open a new file by double-clicking inside a file
 browser, it will open it inside an existing instance (if any) or spawn a
 new instance (if none). Spawning instances with –unique flag will force
 creation of a new instance.

 ** **

 *From:* pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] *On Behalf
 Of *Marco Donnarumma
 *Sent:* Sunday, September 22, 2013 7:14 AM
 *To:* pd-list@iem.at
 *Subject:* Re: [PD] prevent opening of patches

 ** **

 That's useful, but up until recently you had to create a second instance
 of Pd from the command line anyway, since OSX would show you the instance
 you already had if you tried to open it from the operating system.

 Or...have I missed the point? My friend and collaborator always needs two
 Pd's, one for Gemnotes and one for audio processing, to play my
 musioc...and we wrote a BASH script to launch the gemnotes one after the
 audio one was set up.

 ** **

 well, personally most times, when developing, I need to create
 abstractions and use global variables just to experiment with stuff. And if
 two instances of Pd are opened when you don't want it, it can be very
 annoying.

 Even worst scenario when you are teaching, student might open 4 patches at
 a time, and as 4 Pd instances are launched, and it's a mess.

 I always wondered whether we could have a flag in Pd GUI that set this
 kind of configuration. Like, always open a new Pd instance, always use
 one Pd only... something like that. imho it would be useful.

 cheers,
 M

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Re: [PD] [change] bug?

2013-09-24 Thread Dan Wilcox
Ah but then if [change] used null by default, it wouldn't actually work by 
default ... that seems far worse then the reasonable default of 0.

On Sep 23, 2013, at 10:19 PM, pd-list-requ...@iem.at wrote:

 From: Mario Mey mario...@gmail.com
 Subject: Re: [PD] [change] bug?
 Date: September 23, 2013 6:55:36 PM CDT
 Cc: pd-list pd-list@iem.at
 
 
 Well, if it is me... yes, I would like to have NULL as init value.


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Dan Wilcox
Checkout [e_beequad]  [u_lowpass], [u_highpass1], [u_bandpass], etc in rjlib  
The [u_lowpass] etc objects calculate the given coefficients for biquad from 
the desired frequency and bandwidth ...

On Sep 24, 2013, at 3:48 AM, pd-list-requ...@iem.at wrote:

 From: Alexandre Torres Porres por...@gmail.com
 Subject: Re: [PD] from poles/zeros to biquad coefficients - how to? 
 (something like max's z-plane)
 Date: September 24, 2013 12:36:27 AM CDT
 To: Funs Seelen funssee...@gmail.com
 Cc: pd-lista puredata pd-list@iem.at
 
 
 for what i see, it's not some sort of straight formula, right? seems a bit 
 more complicated than that. 
 
 cheers


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Alexandre Torres Porres
after some shots in the dark, adjustments and stuff, I was able to make it
work really well... thanks a lot again, will put this out hopefully soon
after I clean it up and include some features. Cheers


2013/9/24 Dan Wilcox danomat...@gmail.com

 Checkout [e_beequad]  [u_lowpass], [u_highpass1], [u_bandpass], etc in
 rjlib https://github.com/rjdj/rjlib/tree/master/rj  The [u_lowpass] etc
 objects calculate the given coefficients for biquad from the desired
 frequency and bandwidth ...

 On Sep 24, 2013, at 3:48 AM, pd-list-requ...@iem.at wrote:

 *From: *Alexandre Torres Porres por...@gmail.com
 *Subject: **Re: [PD] from poles/zeros to biquad coefficients - how to?
 (something like max's z-plane)*
 *Date: *September 24, 2013 12:36:27 AM CDT
 *To: *Funs Seelen funssee...@gmail.com
 *Cc: *pd-lista puredata pd-list@iem.at


 for what i see, it's not some sort of straight formula, right? seems a bit
 more complicated than that.

 cheers


 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com






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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Simon Wise

On 24/09/13 21:46, Funs Seelen wrote:

On Tue, Sep 24, 2013 at 3:35 PM, Alexandre Torres Porres
por...@gmail.comwrote:


so you're basically saying all i need to use is use only the real part,
right?



No, I meant that I have the idea that the imaginary part in the calculated
coefficients will disappear automatically if you add complex conjugates for
all poles and zeros, probably when somehow i^2 gets -1 somewhere. But I
must say I'm not a mathematician and not sure at all.


indeed it will ... a conjugate is the number with the imaginary part negated ... 
so adding a number and its conjugate will certainly end up with a real part only.



Simon

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Re: [PD] [change] bug?

2013-09-24 Thread Jonathan Wilkes

On 09/24/2013 10:16 AM, Dan Wilcox wrote:
Ah but then if [change] used null by default, it wouldn't actually 
work by default ... that seems far worse then the reasonable default of 0.


If it had _originally_ defaulted to null and had a reset message
or something to return it to null state, that would be the
reasonable behavior.  Especially if Pd had a (sensible) user-facing
API to check for existence of floatargs instead of bashing them to zero,
because then the user wouldn't always take for granted that no
floatarg probably means 0.

But the null behavior can be achieved with a relatively painless hack,
and amending [change] would break patches and create more
complexity so I wouldn't argue to change that behavior now.

-Jonathan



On Sep 23, 2013, at 10:19 PM, pd-list-requ...@iem.at 
mailto:pd-list-requ...@iem.at wrote:



*From:*Mario Mey mario...@gmail.com mailto:mario...@gmail.com
*Subject:**Re: [PD] [change] bug?*
*Date:*September 23, 2013 6:55:36 PM CDT
*Cc:*pd-list pd-list@iem.at mailto:pd-list@iem.at


Well, if it is me... yes, I would like to have NULL as init value.



Dan Wilcox
@danomatika
danomatika.com http://danomatika.com
robotcowboy.com http://robotcowboy.com







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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 6:32 PM, Simon Wise simonzw...@gmail.com wrote:

 On 24/09/13 21:46, Funs Seelen wrote:

 On Tue, Sep 24, 2013 at 3:35 PM, Alexandre Torres Porres
 por...@gmail.comwrote:

  so you're basically saying all i need to use is use only the real part,
 right?


 No, I meant that I have the idea that the imaginary part in the calculated
 coefficients will disappear automatically if you add complex conjugates
 for
 all poles and zeros, probably when somehow i^2 gets -1 somewhere. But I
 must say I'm not a mathematician and not sure at all.


 indeed it will ... a conjugate is the number with the imaginary part
 negated ... so adding a number and its conjugate will certainly end up with
 a real part only.


Yes, true, and the imaginary part disappears as well when multiplying if
the real parts are equal, e.g.:

i^2 = -1, so ...

(0.5 + 0.5i) * (0.5 - 0.5i) = 0.25 + 0.25i - 0.25i - 0.25i^2 = 0.5




 Simon


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Re: [PD] from poles/zeros to biquad coefficients - how to? (something like max's z-plane)

2013-09-24 Thread Funs Seelen
On Tue, Sep 24, 2013 at 6:13 PM, Alexandre Torres Porres
por...@gmail.comwrote:

 after some shots in the dark, adjustments and stuff, I was able to make it
 work really well... thanks a lot again, will put this out hopefully soon
 after I clean it up and include some features. Cheers


Great! Thank you for the effort
 of creating this work. I'm looking forward to it :).
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[PD] [PD-announce] Biomediations, sound and body performance at TransitioMX, Mexico DF

2013-09-24 Thread Marco Donnarumma
(sorry for x-post)

25th September
Mexico City, h 17.00
Award ceremony + Biophysical music performance
CENART, Centro Nacional de Las Artes

~~

Dear all,

my latest private installation work Nigredo (made with Linux, the Xth
Sense and Pd), created this February during a residency at STEIM with
Marije Baalman and other collaborators, has been nominated for the
TransitioMX award.

http://marcodonnarumma.com/works/nigredo/

In occasion of the award ceremony, tomorrow 25th September at the CENART in
Mexico City, I'll be performing a 30 minutes concert for biophysical music,
combining my earliest Xth Sense composition Music for Flesh II with
Ominous, the very latest music piece recently committed by the European
Conference of Promoters of New Music.

If you're around, be sure to come for this exciting event, and also to
visit the related exhibition with national and international artworks
drawing upon this year's theme of Biomediations,* *with Artistic Director
Dra. Joanna Zylinska.

Info: http://transitiomx.net/index.html

hope to see some of you there,
best wishes,


--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net
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