Re: [PD] Video problems using GEM

2014-04-17 Thread Antonio Roberts
Do you have details on the following:

* What operating system you're on
* What version of Pd you're using
* a sample video
* a screenshot of the glitchy video output
* A sample patch that produces the glitchy output

On 17 April 2014 12:11, Claire O'Connor oconn...@tcd.ie wrote:
 Hi,

 I am currently working on a project which uses films with GEM. However, the
 films are very glitchy and play very slowly when they load up. I was
 wondering if anyone knew anything about how to fix this problem?

 The videos used were taken on a Canon Ixus 127 HS and last between 10 and 15
 seconds. They are .MOV files and I even tried exporting them as smaller
 files but it didn't change their glitchiness. Here is an example of the file
 before and after the export with the original file being 80.8MB and the
 exported file being 5.9MB. Even with a drastic change in size, the
 difference in playback did not change much at all.

 Any thoughts and ideas welcome. Thanks!

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Re: [PD] Video problems using GEM

2014-04-17 Thread Antonio Roberts
Assuming that that screenshot is all of the patch (it would be more
useful for everyone if you shared the patch instead of a screenshot)
then I would assume that there's something happening with the video
file. Possibly codec issues or something else. However, without having
access to a sample video file it'd be hard to diagnose what's wrong.

On 17 April 2014 12:38, Claire O'Connor oconn...@tcd.ie wrote:
 Operating System is MacOSX 10.8.5

 Pd version is Pd Extended 0.43.4

 It would be hard to show in a screenshot what the video looks like but it is
 basically a slowed down version of the original that doesn't run smoothly.
 The video quality is visible, however.

 Here is a screenshot of a patch that I've been using as an example too. The
 two toggles are connected to a bang as it runs within a sequence.

 Thanks!



 On 17 April 2014 12:30, Antonio Roberts anto...@hellocatfood.com wrote:

 Do you have details on the following:

 * What operating system you're on
 * What version of Pd you're using
 * a sample video
 * a screenshot of the glitchy video output
 * A sample patch that produces the glitchy output

 On 17 April 2014 12:11, Claire O'Connor oconn...@tcd.ie wrote:
  Hi,
 
  I am currently working on a project which uses films with GEM. However,
  the
  films are very glitchy and play very slowly when they load up. I was
  wondering if anyone knew anything about how to fix this problem?
 
  The videos used were taken on a Canon Ixus 127 HS and last between 10
  and 15
  seconds. They are .MOV files and I even tried exporting them as smaller
  files but it didn't change their glitchiness. Here is an example of the
  file
  before and after the export with the original file being 80.8MB and the
  exported file being 5.9MB. Even with a drastic change in size, the
  difference in playback did not change much at all.
 
  Any thoughts and ideas welcome. Thanks!
 
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Re: [PD] GEM patch

2014-04-14 Thread Antonio Roberts
The tgl object is expecting a 0 or 1 message, not the gem_state
message that [gemhead] sends. You can convert its messages to a bang
with the [bang] object but then the toggle will constantly keep
turning on and off

On 14 April 2014 16:15, kate sweeney m.k.swee...@hotmail.com wrote:
 Hello,

 This message keeps appearing in the console window tgl: no method for
 'gem_state'.

 I have this patch in a subpatch.

 Many thanks.

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[PD] HSS3jb control

2013-12-28 Thread Antonio Roberts
For those that own a HSS3jb http://bleeplabs.com/hss3jb-user-guide/
here's a patch to let you control it from PD. Port number is set to
default 1.

I haven't yet figured out how to add a toggle to control which mode it
is in. I think it is expecting a button to be held down and [key]
keeps sending a signal when a key is pressed, so it doesn't work
properly.

Antonio

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Re: [PD] [text3d] crashes PD when using text of five or more characters

2013-12-03 Thread Antonio Roberts

 confirmed the crash with the letter p.
I'll also check with the fontforge people who can probably tell me if 
it's an error with the font.


Antonio

On 03/12/13 17:04, IOhannes m zmölnig wrote:

On 2013-12-03 00:26, Antonio Roberts wrote:

first, i don't see much need to use it with PdX, plain old pd-vanilla
should do as well...
(speaking of which: please provide a minimal test-patch that triggers
the problem on your machine)

Patch attached.

Upon further investigation it appears that this may only be caused by
certain fonts and/or certain characters. I was using Beams when the
crash occurred http://openfontlibrary.org/en/font/beams


confirmed the crash with the letter p.

please file a bug-report (with all information so far, including a
zip-file with the patch and the font) on
  http://bugs.gem.iem.at

gfmdsar
IOhannes



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Re: [PD] [text3d] crashes PD when using text of five or more characters

2013-12-02 Thread Antonio Roberts
 first, i don't see much need to use it with PdX, plain old pd-vanilla
 should do as well...
 (speaking of which: please provide a minimal test-patch that triggers
 the problem on your machine)
Patch attached.

Upon further investigation it appears that this may only be caused by
certain fonts and/or certain characters. I was using Beams when the
crash occurred http://openfontlibrary.org/en/font/beams

 then you could try running (from the cmdline):
 $ pdextended -lib /usr/lib/pd/extra/Gem/Gem
I've tried running that with pd vanilla and extended and still get the
following error:
puredata: ../src/libtess/priorityq.c:164: __gl_pqSortInit: Assertion
`GLUvertex *)**(i+1))-s  ((GLUvertex *)**i)-s) || (((GLUvertex
*)**(i+1))-s == ((GLUvertex *)**i)-s  ((GLUvertex *)**(i+1))-t =
((GLUvertex *)**i)-t))' failed.
Pd: signal 6



On 2 December 2013 11:25, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 2013-12-02 00:40, Antonio Roberts wrote:
 I'm ashamed to admit that I don't know how to use that version in
 pdextended instead of the one supplied. Could you tell me how?

 no need to be ashamed.

 first, i don't see much need to use it with PdX, plain old pd-vanilla
 should do as well...
 (speaking of which: please provide a minimal test-patch that triggers
 the problem on your machine)

 then you could try running (from the cmdline):
 $ pdextended -lib /usr/lib/pd/extra/Gem/Gem

 finally, iirc, libraries installed in /usr/lib/pd/extra/ will take
 precedence over libraries that come with pdextended
 (/usr/lib/pdextended/extra), so if you install the gem package, you
 might have the normal Gem anyhow.

 fgrdsa
 IOhannes


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[PD] [text3d] crashes PD when using text of five or more characters

2013-12-01 Thread Antonio Roberts
I'm using PD extednded 0.43.4 and have noticed that when using some 
fonts [text3d] will crash PD when a string with five or more characters 
is entered.


Font used is Beams: http://openfontlibrary.org/en/font/beams

And the error returned is:

pd: ../src/libtess/priorityq.c:164: __gl_pqSortInit: Assertion 
`GLUvertex *)**(i+1))-s  ((GLUvertex *)**i)-s) || (((GLUvertex 
*)**(i+1))-s == ((GLUvertex *)**i)-s  ((GLUvertex *)**(i+1))-t = 
((GLUvertex *)**i)-t))' failed.

Pd: signal 6

I using a Dell XPS 13 developer edition running Ubuntu 13.10 with Intel® 
Ivybridge Mobile graphics and Intel® Core™ i7-3537U CPU @ 2.00GHz × 4 
processors


Thanks for any help given

Antonio

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Re: [PD] [text3d] crashes PD when using text of five or more characters

2013-12-01 Thread Antonio Roberts
 weird, never heard of something like this before...
It doesn't appear to be crashing if I use [textouline] or [text2d]

 does the problem persist if you use the stock debian/ubuntu package of
 Gem (gem)?
I'm ashamed to admit that I don't know how to use that version in
pdextended instead of the one supplied. Could you tell me how?

Thanks

Antonio

On 1 December 2013 19:34, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 2013-12-01 19:10, Antonio Roberts wrote:
 I'm using PD extednded 0.43.4 and have noticed that when using some
 fonts [text3d] will crash PD when a string with five or more characters
 is entered.

 Font used is Beams: http://openfontlibrary.org/en/font/beams

 weird, never heard of something like this before...

 does the problem persist if you use the stock debian/ubuntu package of
 Gem (gem)?

 gfmdasr
 IOhannes


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Re: [PD] [text3d] crashes PD when using text of five or more characters

2013-12-01 Thread Antonio Roberts
 weird, never heard of something like this before...
It doesn't appear to be crashing if I use [textouline] or [text2d]

 does the problem persist if you use the stock debian/ubuntu package of
 Gem (gem)?
I'm ashamed to admit that I don't know how to use that version in
pdextended instead of the one supplied. Could you tell me how?

Thanks

Antonio

On 1 December 2013 19:34, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 2013-12-01 19:10, Antonio Roberts wrote:
 I'm using PD extednded 0.43.4 and have noticed that when using some
 fonts [text3d] will crash PD when a string with five or more characters
 is entered.

 Font used is Beams: http://openfontlibrary.org/en/font/beams

 weird, never heard of something like this before...

 does the problem persist if you use the stock debian/ubuntu package of
 Gem (gem)?

 gfmdasr
 IOhannes


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Re: [PD] Scatter objects using [repeat]

2013-11-26 Thread Antonio Roberts
 or give [random] a seed, so it will generate the sme PRN-sequence in
 each frame. change the seed whenever you want to change the scattering.
 (afair, this is also in the examples)
Thanks, this mostly does what I want.

Overall, I would like to be able to slow down the positioning of the
shapes and have them move into place (using [line] ) rather than jump.
Is this just a limitation of using [gemlist] and [until]/[repeat]?

Antonio

On 26 November 2013 08:21, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 2013-11-26 00:32, Cyrille Henry wrote:
 hello,

 look at the patch in gem help/02.advenced/20.double-gemhead_vs_repeat
 the right patch of this patch is almost what you want.
 you just have to insert 2 tabread instead of the select. the tabread
 should point to 3 random table.


 or give [random] a seed, so it will generate the sme PRN-sequence in
 each frame. change the seed whenever you want to change the scattering.
 (afair, this is also in the examples)


 oh, and don't use [repeat]; instead of [until]+[gemlist], which doesn't
 require zexy at all (only Pd-vanilla+Gem)

 gfmadsr
 IOhannes



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[PD] Scatter objects using [repeat]

2013-11-25 Thread Antonio Roberts

Hi everyone,

I'm looking for a way to scatter objects across a screen in GEM using 
[repeat] or a similar method that doesn't require creating several 
objects or using particles. The objects should stay in position until I 
specify another random position


I've followed the advice of reading the XYZ coordinates from a text file 
(as seen here 
http://lists.puredata.info/pipermail/pd-list/2009-01/067439.html ) but 
this doesn't allow me to choose another XYZ coordinate unless I load 
another text file.


Is there any other way to do this?
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Re: [PD] Range Slider

2013-11-20 Thread Antonio Roberts

http://puredata.hurleur.com/sujet-6150-whole-freakin-library

hrslider.pd

Perfect, thanks!

On Wed 20 Nov 2013 03:54:43 GMT, i go bananas wrote:

http://puredata.hurleur.com/sujet-6150-whole-freakin-library

hrslider.pd


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Re: [PD] Range Slider

2013-11-20 Thread Antonio Roberts
On further inspection, if I want to sent the min/max range I have to
redraw the range, I can't just grab/move min or max. Is there any way
to change this? Or is something like Max's rslider a task for a native
object?

On 20 November 2013 11:04, Antonio Roberts anto...@hellocatfood.com wrote:
 http://puredata.hurleur.com/sujet-6150-whole-freakin-library

 hrslider.pd

 Perfect, thanks!

 On Wed 20 Nov 2013 03:54:43 GMT, i go bananas wrote:

 http://puredata.hurleur.com/sujet-6150-whole-freakin-library

 hrslider.pd



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Re: [PD] Range Slider

2013-11-20 Thread Antonio Roberts
 You can change the behavior of the slider, there's a mode message.

 ie. try sending [mode 2( to extend the range.
Thanks, I should've read the help patch

On 20 November 2013 23:07, Charles Goyard c...@fsck.fr wrote:
 Hi,


 Antonio Roberts wrote:
 On further inspection, if I want to send the min/max range I have to
 redraw the range, I can't just grab/move min or max. Is there any way
 to change this? Or is something like Max's rslider a task for a native
 object?

 You can change the behavior of the slider, there's a mode message.

 ie. try sending [mode 2( to extend the range.

 See the help file hrslider.mmb-help.pd.



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[PD] Range Slider

2013-11-19 Thread Antonio Roberts
I'm looking for an object, similar to the current slider objects, that 
allows the user to set maximum and minimum values within the range of 
the slider maximum and minimum values. If that isn't clear take a look 
at this diagram


http://imgur.com/AywGLjE

For reference, I'm looking for this kind of object so that I can set in 
and out points of a video. I already have a solution (attached) but 
wondered if there is an object to do this.


Thanks

Antonio
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#X connect 57 1 56 0;
#X connect 58 0 8 0;
#X connect 59 0 48 0;
#X connect 60 0 49 0;
#X connect 62 0 47 0;
#X connect 64 0 57 0;
#X connect 65 0 55 0;
#X connect 67 0 72 0;
#X connect 68 0 67 0;
#X connect 72 0 0 0;
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Re: [PD] Reset webcam properties

2013-11-15 Thread Antonio Roberts
Bonjour Benjamin!

Thanks for the link. I also found a gui application v4l2ucp. In it I
just pressed reset on each property

Antonio

On 15 November 2013 01:27, Benjamin ~ 01xy ben...@free.fr wrote:
 Hello,

 maybe v4l2-ctl command line tool can help if you are on linux (which was
 the case as far as i remember @ databit.me)
 it's part of v4l2-utils
 v4l2-ctl --all -d /dev/video0
 shows all the infos, -c parameter allow to set a value to a parameter

 best++
 benjamin


 Le 14/11/2013 17:27, Antonio Roberts a écrit :
 Hi everyone

 I set the properties of my webcam (saturation, hue etc) via
 pix_video/enumProps and now it's stuck like that, even if I restart my
 computer. Is there any way to reset the values to their original?

 Kind regards,

 Antonio



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[PD] Reset webcam properties

2013-11-14 Thread Antonio Roberts
Hi everyone

I set the properties of my webcam (saturation, hue etc) via
pix_video/enumProps and now it's stuck like that, even if I restart my
computer. Is there any way to reset the values to their original?

Kind regards,

Antonio

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Re: [PD] Strip file name from path (alternative to [stripfilename])?

2013-10-31 Thread Antonio Roberts
Aha, that seems exactly what I was after all along! Do you know if it
works on Windows as well?

Antonio

On 31 October 2013 08:17, Johnny Mauser joson.andr...@googlemail.com wrote:
 [splitfilename]

 Did you or me miss the obvious?

 Best,

 Jonas
 Am 31.10.2013 02:43 schrieb tim vets timv...@gmail.com:



 I don't have [basedir] or [strippath] here, but [list-splat] (list-abs),
 [s2l] and [l2s] (zexy) do the trick.
 see attached
 gr,
 Tim


 2013/10/27 Antonio Roberts anto...@hellocatfood.com

 I want to be able to strip the file name from a path of a file opened via
 [openpanel]. I've looked into using [stripfilename] but that'd only work if
 the directory or file name length were the same in every situation.

 Can anyone help?

 Thanks

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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Re: [PD] Strip file name from path (alternative to [stripfilename])?

2013-10-30 Thread Antonio Roberts
I just released a patch that uses basedir and a few Windows users of Pure
Data extended have said that basedir isn't loading, even if it's called via
moonlib/basedir. Is this an error or does basedir not work on Windows?


On 28 October 2013 08:54, peiman khosravi peimankhosr...@gmail.com wrote:

 yes sorry, it is indeed.

 P




  *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 28 October 2013 08:47, Alexandros Drymonitis adr...@gmail.com wrote:




 On Sun, Oct 27, 2013 at 10:21 PM, peiman khosravi 
 peimankhosr...@gmail.com wrote:

 Hello,

 Take a look at the externals 'basedir' (Moonix) and 'strippath' (zexy).

 Isn't the library called moonlib?


 Best,
 P




 *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 27 October 2013 19:56, Antonio Roberts anto...@hellocatfood.comwrote:

 I want to be able to strip the file name from a path of a file opened
 via [openpanel]. I've looked into using [stripfilename] but that'd only
 work if the directory or file name length were the same in every situation.

 Can anyone help?

 Thanks

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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Re: [PD] Strip file name from path (alternative to [stripfilename])?

2013-10-30 Thread Antonio Roberts
The moonlib external appears to be installed, as does the help patch for
basedir, but the object itself doesn't exist. This doesn't happen on Ubuntu.

Antonio


On 30 October 2013 15:07, peiman khosravi peimankhosr...@gmail.com wrote:

 Hello,

 I don't have windows to test this. Is it that the external is not loading
 at all or there is a problem with the format of the path?

  P




 *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 30 October 2013 12:56, Antonio Roberts anto...@hellocatfood.comwrote:

 I just released a patch that uses basedir and a few Windows users of Pure
 Data extended have said that basedir isn't loading, even if it's called via
 moonlib/basedir. Is this an error or does basedir not work on Windows?


 On 28 October 2013 08:54, peiman khosravi peimankhosr...@gmail.comwrote:

 yes sorry, it is indeed.

 P




  *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 28 October 2013 08:47, Alexandros Drymonitis adr...@gmail.comwrote:




 On Sun, Oct 27, 2013 at 10:21 PM, peiman khosravi 
 peimankhosr...@gmail.com wrote:

 Hello,

 Take a look at the externals 'basedir' (Moonix) and 'strippath' (zexy).

 Isn't the library called moonlib?


 Best,
 P




 *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 27 October 2013 19:56, Antonio Roberts anto...@hellocatfood.comwrote:

 I want to be able to strip the file name from a path of a file opened
 via [openpanel]. I've looked into using [stripfilename] but that'd only
 work if the directory or file name length were the same in every 
 situation.

 Can anyone help?

 Thanks

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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[PD] Strip file name from path (alternative to [stripfilename])?

2013-10-27 Thread Antonio Roberts
I want to be able to strip the file name from a path of a file opened via
[openpanel]. I've looked into using [stripfilename] but that'd only work if
the directory or file name length were the same in every situation.

Can anyone help?

Thanks

-- 

anto...@hellocatfood.com
http://www.hellocatfood.com

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Re: [PD] Strip file name from path (alternative to [stripfilename])?

2013-10-27 Thread Antonio Roberts
Thanks, that worked perfectly! Much better than my solution of counting the
characters in the filename and subtracting it from the path with
stripfilename!


On 27 October 2013 20:21, peiman khosravi peimankhosr...@gmail.com wrote:

 Hello,

 Take a look at the externals 'basedir' (Moonix) and 'strippath' (zexy).

 Best,
 P




 *www.peimankhosravi.co.uk || RSS 
 Feedhttp://peimankhosravi.co.uk/miscposts.rss ||
 Concert News http://spectralkimia.wordpress.com/*


 On 27 October 2013 19:56, Antonio Roberts anto...@hellocatfood.comwrote:

 I want to be able to strip the file name from a path of a file opened via
 [openpanel]. I've looked into using [stripfilename] but that'd only work if
 the directory or file name length were the same in every situation.

 Can anyone help?

 Thanks

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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Re: [PD] Packages for Ubuntu 13.10?

2013-10-23 Thread Antonio Roberts
Hi Joel,

Thanks for the info

On 23 October 2013 03:22, Joel Matthys jwmatt...@gmail.com wrote:
 You can still install it from the repo. Just use the raring distro instead
 of saucy.


 On 10/22/2013 06:47 PM, Antonio Roberts wrote:

 Hi,

 Will the Pd-extended repositories be updated for Ubuntu 13.10 at any
 point? Currently there's no way to install it other than compiling
 from source

 Kind regards,

 Antonio



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[PD] Packages for Ubuntu 13.10?

2013-10-22 Thread Antonio Roberts
Hi,

Will the Pd-extended repositories be updated for Ubuntu 13.10 at any
point? Currently there's no way to install it other than compiling
from source

Kind regards,

Antonio

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Re: [PD] Alternative to pdp_colorgrid

2013-10-15 Thread Antonio Roberts
 Pd-0.43.0 () compiled 11:56:34 Jun 16 2011
 and
 Pd-0.44.0 (extended-20131015) compiled 11:42:24 Oct 15 2013
 through full approach sources -
 http://puredata.info/docs/developer/WorkingWithPdExtendedSources
 and linux_make build -
 http://puredata.info/docs/developer/BuildingPdExtended

Do you have a list of the commands you used? I not sure what you mean
by what you said above

Kind regards,

Antonio

On 15 October 2013 14:22, Sergi Lario sla...@gmail.com wrote:
 Hi pd-list,

 I tested pdvjtools on Ubuntu 12.04 x86_64 GNU/Linux today.

 colorgrid, videogrid and pix_preview should compile and run fine.

 I tested these externals with

 Pd-0.43.0 () compiled 11:56:34 Jun 16 2011
 and
 Pd-0.44.0 (extended-20131015) compiled 11:42:24 Oct 15 2013
 through full approach sources -
 http://puredata.info/docs/developer/WorkingWithPdExtendedSources
 and linux_make build -
 http://puredata.info/docs/developer/BuildingPdExtended

 I hope you can make it run too.

 greetings,

 S.



 --

 Message: 1
 Date: Tue, 8 Oct 2013 10:43:43 -0400
 From: Patrick Pagano bigsw...@ufl.edu
 Subject: Re: [PD] Alternative to pdp_colorgrid?
 To: 'Antonio Roberts' anto...@hellocatfood.com
 Cc: 'PD List' pd-list@iem.at
 Message-ID: 01da01cec434$c955a5e0$5c00f1a0$@ufl.edu
 Content-Type: text/plain; charset=iso-8859-1

 I have had trouble with it too, I?ll check my folder for a binary tonight
 and send it to ya



 pp



 From: bv3...@gmail.com [mailto:bv3...@gmail.com] On Behalf Of Antonio
 Roberts
 Sent: Tuesday, October 08, 2013 10:39 AM
 To: Patrick Pagano
 Cc: PD List; Pagano, Patrick
 Subject: RE: [PD] Alternative to pdp_colorgrid?



 I've had trouble compiling that. Does it only work with pd-l2ork?

 Le 8 oct. 2013 15:06, Patrick Pagano bigsw...@ufl.edu a ?crit :

 https://github.com/pd-l2ork/pd/tree/master/externals/pdvjtools


 -Original Message-
 From: bv3...@gmail.com [mailto:bv3...@gmail.com] On Behalf Of Antonio
 Roberts
 Sent: Saturday, September 28, 2013 6:33 AM
 To: Pagano, Patrick
 Cc: PD List
 Subject: Re: [PD] Alternative to pdp_colorgrid?

 I'm running pd-extended 0.43.4 on Ubuntu Linux 13.04 and pdp_colorgrid
 isn't
 there

 On 28 September 2013 05:02, Pagano, Patrick p...@digitalworlds.ufl.edu
 wrote:
  Run Linux and its there! I gave up on pdp on Mac because if the
  problems with the license. It has great effects though
 
  Patrick Pagano B.S,M.F.A
  Asst. in Digital Art and Science
  Digital Worlds Institute
  University of Florida
  (352) 294-2020
 
 
  On Sep 27, 2013, at 10:29 PM, Antonio Roberts
  anto...@hellocatfood.com
 wrote:
 
  Hi pd list,
 
  Is there an alternative object to pdp_colorgrid? I believe it was in
  pidipi (which has removed in the latest pdextended) and also in
  pdvjtools (doesn't compile). It would be great to have it back or
  have an alternative!
 
  Thanks
 
  Antonio
 
  --
  
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  http://www.hellocatfood.com
  
 


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Re: [PD] Alternative to pdp_colorgrid?

2013-10-08 Thread Antonio Roberts
I've had trouble compiling that. Does it only work with pd-l2ork?
Le 8 oct. 2013 15:06, Patrick Pagano bigsw...@ufl.edu a écrit :

 https://github.com/pd-l2ork/pd/tree/master/externals/pdvjtools


 -Original Message-
 From: bv3...@gmail.com [mailto:bv3...@gmail.com] On Behalf Of Antonio
 Roberts
 Sent: Saturday, September 28, 2013 6:33 AM
 To: Pagano, Patrick
 Cc: PD List
 Subject: Re: [PD] Alternative to pdp_colorgrid?

 I'm running pd-extended 0.43.4 on Ubuntu Linux 13.04 and pdp_colorgrid
 isn't
 there

 On 28 September 2013 05:02, Pagano, Patrick p...@digitalworlds.ufl.edu
 wrote:
  Run Linux and its there! I gave up on pdp on Mac because if the
  problems with the license. It has great effects though
 
  Patrick Pagano B.S,M.F.A
  Asst. in Digital Art and Science
  Digital Worlds Institute
  University of Florida
  (352) 294-2020
 
 
  On Sep 27, 2013, at 10:29 PM, Antonio Roberts 
 anto...@hellocatfood.com
 wrote:
 
  Hi pd list,
 
  Is there an alternative object to pdp_colorgrid? I believe it was in
  pidipi (which has removed in the latest pdextended) and also in
  pdvjtools (doesn't compile). It would be great to have it back or
  have an alternative!
 
  Thanks
 
  Antonio
 
  --
  
  anto...@hellocatfood.com
  http://www.hellocatfood.com
  
 
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Re: [PD] Alternative to pdp_colorgrid?

2013-10-08 Thread Antonio Roberts
Is there a more permanent solution than that i.e. compilation instructions?

btw, the colroGrid object from the mtl is an alright replacement
https://github.com/patricksebastien/mtl

On 8 October 2013 15:43, Patrick Pagano bigsw...@ufl.edu wrote:
 I have had trouble with it too, I’ll check my folder for a binary tonight
 and send it to ya



 pp



 From: bv3...@gmail.com [mailto:bv3...@gmail.com] On Behalf Of Antonio
 Roberts
 Sent: Tuesday, October 08, 2013 10:39 AM
 To: Patrick Pagano
 Cc: PD List; Pagano, Patrick
 Subject: RE: [PD] Alternative to pdp_colorgrid?



 I've had trouble compiling that. Does it only work with pd-l2ork?

 Le 8 oct. 2013 15:06, Patrick Pagano bigsw...@ufl.edu a écrit :

 https://github.com/pd-l2ork/pd/tree/master/externals/pdvjtools


 -Original Message-
 From: bv3...@gmail.com [mailto:bv3...@gmail.com] On Behalf Of Antonio
 Roberts
 Sent: Saturday, September 28, 2013 6:33 AM
 To: Pagano, Patrick
 Cc: PD List
 Subject: Re: [PD] Alternative to pdp_colorgrid?

 I'm running pd-extended 0.43.4 on Ubuntu Linux 13.04 and pdp_colorgrid isn't
 there

 On 28 September 2013 05:02, Pagano, Patrick p...@digitalworlds.ufl.edu
 wrote:
 Run Linux and its there! I gave up on pdp on Mac because if the
 problems with the license. It has great effects though

 Patrick Pagano B.S,M.F.A
 Asst. in Digital Art and Science
 Digital Worlds Institute
 University of Florida
 (352) 294-2020


 On Sep 27, 2013, at 10:29 PM, Antonio Roberts anto...@hellocatfood.com
 wrote:

 Hi pd list,

 Is there an alternative object to pdp_colorgrid? I believe it was in
 pidipi (which has removed in the latest pdextended) and also in
 pdvjtools (doesn't compile). It would be great to have it back or
 have an alternative!

 Thanks

 Antonio

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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Re: [PD] Alternative to pdp_colorgrid?

2013-09-28 Thread Antonio Roberts
I'm running pd-extended 0.43.4 on Ubuntu Linux 13.04 and pdp_colorgrid
isn't there

On 28 September 2013 05:02, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:
 Run Linux and its there! I gave up on pdp on Mac because if the problems with 
 the license. It has great effects though

 Patrick Pagano B.S,M.F.A
 Asst. in Digital Art and Science
 Digital Worlds Institute
 University of Florida
 (352) 294-2020


 On Sep 27, 2013, at 10:29 PM, Antonio Roberts anto...@hellocatfood.com 
 wrote:

 Hi pd list,

 Is there an alternative object to pdp_colorgrid? I believe it was in
 pidipi (which has removed in the latest pdextended) and also in
 pdvjtools (doesn't compile). It would be great to have it back or have
 an alternative!

 Thanks

 Antonio

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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[PD] Alternative to pdp_colorgrid?

2013-09-27 Thread Antonio Roberts
Hi pd list,

Is there an alternative object to pdp_colorgrid? I believe it was in
pidipi (which has removed in the latest pdextended) and also in
pdvjtools (doesn't compile). It would be great to have it back or have
an alternative!

Thanks

Antonio

-- 

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http://www.hellocatfood.com


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Re: [PD] Loading/modifying some PD files causing computer restart

2013-09-09 Thread Antonio Roberts
 So first, double check you are using hardware acceleration. I thought I
 was and I wasn't for months :).

How can I check this on Ubuntu 13.04? I don't appear to have any
proprietary drivers installed but does that mean it's not using
hardware acceleration?

On 9 September 2013 09:21, Charles Goyard c...@fsck.fr wrote:
 Hi,

 I noticed that on my computer too a few months back. I had the same
 problem with Audacity and Kicad (both wxwidgets apps).

 For what I understand, this has been tracked down to a bug in the Intel
 driver in conjunction with a Xorg bug when using unaccelerated graphics.
 But I may be wrong.

 So first, double check you are using hardware acceleration. I thought I
 was and I wasn't for months :).


 Antonio Roberts wrote:
 I recently got a Dell XPS 13 Developer edition running Ubuntu 13.04
 (Intel Ivybridge Mobile driver) and have tried using pd-extended
 0.43.4 64 on it. For the most part it runs fine. However, I've noticed
 that in some situations, such as an old patch not being able to find
 external abstractions, it causes the screen to go black and then log
 me out. This also happens in some patches when I try to type in the
 name of a new object on the canvas.

 I'm not exactly sure what is causing this. I've attached a patch that
 I grabbed from the list which causes a restart when I try to type in a
 new object



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Re: [PD] Loading/modifying some PD files causing computer restart

2013-09-09 Thread Antonio Roberts
It turns out I just needed to upgrade my intel graphics drivers, which
is described here
http://puredata.hurleur.com/sujet-9448-solved-crashes-server

Thanks for the hardware acceleration tip ;-)

On 9 September 2013 12:49, Charles Goyard c...@fsck.fr wrote:
 Antonio Roberts wrote:
  So first, double check you are using hardware acceleration. I thought I
  was and I wasn't for months :).

 How can I check this on Ubuntu 13.04? I don't appear to have any
 proprietary drivers installed but does that mean it's not using
 hardware acceleration?

 Check in the Xorg.log file (on my computer it's /var/log/Xorg.0.log) for
 lines talking about acceleration and intel.

 The driver is open source straight from Intel (thanks guys). The
 acceleration can be disabled for some reason.

 Maybe there is also an advanced configuration panel somewhere.


 On 9 September 2013 09:21, Charles Goyard c...@fsck.fr wrote:
  Hi,
 
  I noticed that on my computer too a few months back. I had the same
  problem with Audacity and Kicad (both wxwidgets apps).
 
  For what I understand, this has been tracked down to a bug in the Intel
  driver in conjunction with a Xorg bug when using unaccelerated graphics.
  But I may be wrong.
 
  So first, double check you are using hardware acceleration. I thought I
  was and I wasn't for months :).
 
 
  Antonio Roberts wrote:
  I recently got a Dell XPS 13 Developer edition running Ubuntu 13.04
  (Intel Ivybridge Mobile driver) and have tried using pd-extended
  0.43.4 64 on it. For the most part it runs fine. However, I've noticed
  that in some situations, such as an old patch not being able to find
  external abstractions, it causes the screen to go black and then log
  me out. This also happens in some patches when I try to type in the
  name of a new object on the canvas.
 
  I'm not exactly sure what is causing this. I've attached a patch that
  I grabbed from the list which causes a restart when I try to type in a
  new object

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[PD] Loading/modifying some PD files causing computer restart

2013-09-08 Thread Antonio Roberts
I recently got a Dell XPS 13 Developer edition running Ubuntu 13.04
(Intel Ivybridge Mobile driver) and have tried using pd-extended
0.43.4 64 on it. For the most part it runs fine. However, I've noticed
that in some situations, such as an old patch not being able to find
external abstractions, it causes the screen to go black and then log
me out. This also happens in some patches when I try to type in the
name of a new object on the canvas.

I'm not exactly sure what is causing this. I've attached a patch that
I grabbed from the list which causes a restart when I try to type in a
new object

Any help would be appreciated.

Antonio

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sf-slicer.pd
Description: Binary data
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[PD] New book - Multimedia Prorgamming with Pure Data

2013-07-28 Thread Antonio Roberts
A new book by Bryan Chung on programming in Pure Data has recently
come out. It focuses on GEM, which is a nice change from the usual
focus on audio.

www.packtpub.com/multimedia-programming-with-pure-data/book

Preparing interactive displays, creating computer games, and
conducting audio-visual performance are now achievable without typing
lines of code. With Pure Data, a graphical programming environment,
creating interactive multimedia applications is just visually
connecting graphical icons together. It is straightforward, intuitive,
and effective.

Multimedia Programming with Pure Data will show you how to create
interactive multimedia applications. You will learn how to author
various digital media, such as images, animations, audio, and videos
together to form a coherent title. From simple to sophisticated
interaction techniques, you will learn to apply these techniques in
your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to
animation, multimedia presentation, interface design, and more
sophisticated computer vision applications with interactivity. With
Pure Data and GEM, you will learn to produce animations with 2D
digital imagery, 3D modelling, and particle systems. You can also
design graphical interfaces, and use live video for motion tracking
applications. Furthermore, you will learn Audio signal processing,
which forms the key aspect to multimedia content creation. Last but
not least, Network programming using Pure Data extension libraries
explores applications to other portable devices.

*note: I was one of the reviewers

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Re: [PD] Syphon for Pd

2013-07-28 Thread Antonio Roberts
 I saw a while ago some efforts to port Syphon under Linux,
 do you know if it's working now ?
Not working.

On 28 July 2013 11:38, Antoine Villeret antoine.ville...@gmail.com wrote:
 great news !

 I saw a while ago some efforts to port Syphon under Linux,
 do you know if it's working now ?

 regards

 a

 --
 do it yourself
 http://antoine.villeret.free.fr


 2013/7/28 Mailing Lists li...@vade.info

 Hi

 Syphon for PD is up on Git now Just be sure you link against the latest
 GEM when compiling. This external needs some love from GEM folks, if anyone
 is interested to help support it and build out features. Its certainly bare
 bones for now, but recently I've gotten some interest from folks using it -
 so if anyone out there has any interest to take ownership, I know some folks
 will be happy...

 https://github.com/Syphon/PureData

 thanks.

 On Apr 19, 2013, at 12:57 PM, Jack j...@rybn.org wrote:


 I test it, it works.



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Re: [PD] Listen to GISS.tv stream in Pure Data

2013-07-23 Thread Antonio Roberts
 readanysf~ should work with mp3 streams if you have the appropriate lib to
 decode (libmp3lame ?)
You're right! It must have been a temporary error preventing me from
playing mp3 streams. Thanks!

On 22 July 2013 10:20, Benjamin ~ 01xy ben...@free.fr wrote:
 Hello,

 nice if no more ppa is needed
 readanysf~ should work with mp3 streams if you have the appropriate lib to
 decode (libmp3lame ?)

 ++b


 Le 22/07/2013 08:31, IOhannes m zmölnig a écrit :

 On 07/22/13 00:00, Benjamin ~ 01xy wrote:

 Hello,

 On linux (debian) I use readanysf~ to listen to streams, this object is
 in the official repository, on ubuntu, you may have to use this ppa

 [readanysf~] is in the official debian [1] and ubuntu [2] repositories
 since wheezy resp. precise.
 i don't think you need PPA anymore.

 mgfasdr
 IOhannes

 [1] http://packages.debian.org/pd-readanysf
 [2] http://packages.ubuntu.com/pd-readanysf




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Re: [PD] Listen to GISS.tv stream in Pure Data

2013-07-21 Thread Antonio Roberts
Hi Benjamin,

Thanks, this works well, but only with ogg streams from giss.tv. Do
you know how/if it can work with mp3 streams as well?

Antonio

On 21 July 2013 23:00, Benjamin ~ 01xy ben...@free.fr wrote:
 Hello,

 On linux (debian) I use readanysf~ to listen to streams, this object is
 in the official repository, on ubuntu, you may have to use this ppa
 https://launchpad.net/~reduzierer/+archive/rdz-pd-extra+deps

 ++benjamin


 Le 19/07/2013 21:35, Antonio Roberts a écrit :
 Can anyone tell me how to listen to a giss.tv stream using Pure Data (on 
 LInux)

 I've tried mp3amp~ and it won't connect and throws me the following error:

 mp3amp~: getting canvas
 mp3amp~: initializing decoder...
 mp3amp~: connecting to http:/giss.tv:8000/blurfm.mp3
 mp3amp~: connected  : socket opened
 mp3amp~: select done
 mp3amp~: send done
 mp3amp~ : received 105 bytes at 0
 mp3amp~: cannot connect to the (default) stream

 Thanks

 Antonio



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[PD] Listen to GISS.tv stream in Pure Data

2013-07-19 Thread Antonio Roberts
Can anyone tell me how to listen to a giss.tv stream using Pure Data (on LInux)

I've tried mp3amp~ and it won't connect and throws me the following error:

mp3amp~: getting canvas
mp3amp~: initializing decoder...
mp3amp~: connecting to http:/giss.tv:8000/blurfm.mp3
mp3amp~: connected  : socket opened
mp3amp~: select done
mp3amp~: send done
mp3amp~ : received 105 bytes at 0
mp3amp~: cannot connect to the (default) stream

Thanks

Antonio

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Re: [PD] RPi - GEM openGL

2013-02-13 Thread Antonio Roberts
I'd imagine lack of motivation ;-)

On 13 February 2013 21:21, João de Brito Rocha Reis Vidigal
jbvidi...@gmail.com wrote:
 One thing I didn't really get by going through the dev lists is where it 
 stopped and why!

 JV
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Re: [PD] pix_record continues to record, even with rendering turned off

2012-12-30 Thread Antonio Roberts
 of course.
 you need to bang [pix_record] in the desired framerate.
 with auto 1, it will always record in your current gem framerate, which is
 20fps.
Thanks!

And with that I think I've identified the actual bug here. I still
can't override that framerate by changing the option in the codec
setting

On 30 December 2012 01:11, Marian Weger m...@marianweger.com wrote:

 No matter what framerate I set I still get a framerate of 20 (or whatever
 the
 original video was (I think)).


 of course.
 you need to bang [pix_record] in the desired framerate.
 with auto 1, it will always record in your current gem framerate, which is
 20fps.

 cheers,
 marian



 Before finally diagnosing this as a
 bug, is there a specific order to how the messages should be sent?
 This is my order, using the pix_record help file:

 1 - create the gem window
 2 - open the video file
 3 - Choose the codec
 4 - change the options of the codec (via set)
 5 - open a location to save the file
 6 - record
 7 - set auto record [auto 1(

 Is this right?

 Thanks

 Antonio


 On 29 December 2012 19:41, IOhannes m zmölnig zmoel...@iem.at wrote:

 On 12/29/2012 16:20, Antonio Roberts wrote:

 switching off the [gemhead] will not push new frames into your
 [pix_record],
 but it will not halt a local time (this is never what [gemhead]
 does).


 Ah, I see now! Although this is expected behaviour, I still think it'd
 be useful to be able to pause recording (at least in this scenario)



 bien sur.


 - either manually force the framerate to a constant value when writing
 the
 file (it might well be (haven't checked yet) that you actually cannot
 force
 the framerate to a given value, which indeed could be considered a bug)


 I've checked the help file and options and of pix_record and there
 doesn't appear to be any options to set the frame rate. Please correct
 me if I'm wrong!


 aye, it's a bit undocumented :-( [*]

 like with [pix_video], you can set a number of properties specific to the
 used backend/codec.
 when selecting a specific codec, you should get a list of supported
 properties for the selected setting on the info-outlet of [pix_record]
 (that's the 3rd outlet).

 e.g. slecting [codec mjpa( gives me available properties framerate,
 jpeg_quality and jpeg_usefloat.
 you can then set these properties using a set message:
 [set framerate 20(
 should give create a film with a fixed framerate of 20fps, whereas
 [set jpeg_quality 15(
 will give you low quality jpeg compression.



 I did a bit of further investigating and it appears that the framerate
 for the videos created by my patch/pix_record are craziliy high!
 Here's the sample video that I used
 http://dl.dropbox.com/u/350846/test.mov I ran the following command to
 get some information from the file mplayer -vo null -ao null -frames 0
 -identify test.mov

 The important part of that information is that the fps is 100.000.
 Something isn't right there...


 hmm, i get:
 $ qtinfo test.mov | grep rate
  rate 0.608175 [100:1644263] not constant

 which sounds plausible to me.
 might be, that mplayer doesn't report the correct framerate (only the
 numerator, not the denominator)

 mfgasdr
 IOhannes

 [*] patches contributing to the docs are welcome.


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Re: [PD] pix_record continues to record, even with rendering turned off

2012-12-29 Thread Antonio Roberts
 switching off the [gemhead] will not push new frames into your [pix_record],
 but it will not halt a local time (this is never what [gemhead] does).

Ah, I see now! Although this is expected behaviour, I still think it'd
be useful to be able to pause recording (at least in this scenario)

 - either manually force the framerate to a constant value when writing the
 file (it might well be (haven't checked yet) that you actually cannot force
 the framerate to a given value, which indeed could be considered a bug)

I've checked the help file and options and of pix_record and there
doesn't appear to be any options to set the frame rate. Please correct
me if I'm wrong!

I did a bit of further investigating and it appears that the framerate
for the videos created by my patch/pix_record are craziliy high!
Here's the sample video that I used
http://dl.dropbox.com/u/350846/test.mov I ran the following command to
get some information from the file mplayer -vo null -ao null -frames 0
-identify test.mov

The important part of that information is that the fps is 100.000.
Something isn't right there...

On 28 December 2012 17:34, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 12/28/2012 02:18, Antonio Roberts wrote:

 i cannot check your example right now, but this can totally be desired
 behaviour. e.g. if your container supports variable framerates and you
 record two frames that are 20 seconds appart, you might end up with a
 20sec
 video containing of 2 frames.
 (afair, you might be able to override the framerate (depending on the
 backend/container you are using).


 This 20 seconds between frames is what I'm ending up with and I
 believe that it is a bug.


 hmm, with this is assume you mean that you really get a frame duration of
 20 seconds (that is, your framerate is 0.05).
 if so, then the behaviour is definitely not a bug, as you record two frames
 and that are 20 seconds apart and you also get that.
 switching off the [gemhead] will not push new frames into your [pix_record],
 but it will not halt a local time (this is never what [gemhead] does).

 i understand that this behaviour is not what you want, but the way to fix it
 is:
 - either manually force the framerate to a constant value when writing the
 file (it might well be (haven't checked yet) that you actually cannot force
 the framerate to a given value, which indeed could be considered a bug)
 - or ignore the framerate when playing back the file
 - or fix the framerate once the file is written (but before you want to play
 it back).


 As far as I understand, pix objects need a
 [gemhead] in order to function. If it is not present or is turned off
 then it shouldn't operate. What I'm finding is that once recording is
 turned on and then afterwards the gemhead is turned off, when it is
 turned back on and a frame captured the time between the two bangs is
 still recorded.



 for the sake of completeness:
 there's a small chance of a problem with data caching.
 [pix_record] will not write new frames if it doesn't receive a
 render-trigger (usually originating from [gemhead]).
 but once you turn it on again it might write pixel data that originates from
 before turning on the [gemhead].

 fadmsr

 IOhannes

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Re: [PD] pix_record continues to record, even with rendering turned off

2012-12-29 Thread Antonio Roberts
 like with [pix_video], you can set a number of properties specific to the
 used backend/codec.
 when selecting a specific codec, you should get a list of supported
 properties for the selected setting on the info-outlet of [pix_record]
 (that's the 3rd outlet).

And now it seems I've encountered an actual bug!

I've tried several different codecs (25 and 1 exhaustively) and it
appears that I can't change the settings of them. No matter what
framerate I set I still get a framerate of 20 (or whatever the
original video was (I think)). Before finally diagnosing this as a
bug, is there a specific order to how the messages should be sent?
This is my order, using the pix_record help file:

1 - create the gem window
2 - open the video file
3 - Choose the codec
4 - change the options of the codec (via set)
5 - open a location to save the file
6 - record
7 - set auto record [auto 1(

Is this right?

Thanks

Antonio


On 29 December 2012 19:41, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 12/29/2012 16:20, Antonio Roberts wrote:

 switching off the [gemhead] will not push new frames into your
 [pix_record],
 but it will not halt a local time (this is never what [gemhead] does).


 Ah, I see now! Although this is expected behaviour, I still think it'd
 be useful to be able to pause recording (at least in this scenario)



 bien sur.



 - either manually force the framerate to a constant value when writing
 the
 file (it might well be (haven't checked yet) that you actually cannot
 force
 the framerate to a given value, which indeed could be considered a bug)


 I've checked the help file and options and of pix_record and there
 doesn't appear to be any options to set the frame rate. Please correct
 me if I'm wrong!


 aye, it's a bit undocumented :-( [*]

 like with [pix_video], you can set a number of properties specific to the
 used backend/codec.
 when selecting a specific codec, you should get a list of supported
 properties for the selected setting on the info-outlet of [pix_record]
 (that's the 3rd outlet).

 e.g. slecting [codec mjpa( gives me available properties framerate,
 jpeg_quality and jpeg_usefloat.
 you can then set these properties using a set message:
 [set framerate 20(
 should give create a film with a fixed framerate of 20fps, whereas
 [set jpeg_quality 15(
 will give you low quality jpeg compression.




 I did a bit of further investigating and it appears that the framerate
 for the videos created by my patch/pix_record are craziliy high!
 Here's the sample video that I used
 http://dl.dropbox.com/u/350846/test.mov I ran the following command to
 get some information from the file mplayer -vo null -ao null -frames 0
 -identify test.mov

 The important part of that information is that the fps is 100.000.
 Something isn't right there...


 hmm, i get:
 $ qtinfo test.mov | grep rate
 rate 0.608175 [100:1644263] not constant

 which sounds plausible to me.
 might be, that mplayer doesn't report the correct framerate (only the
 numerator, not the denominator)

 mfgasdr
 IOhannes

 [*] patches contributing to the docs are welcome.


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[PD] pix_record continues to record, even with rendering turned off

2012-12-26 Thread Antonio Roberts
I've noticed that [pix_record] will continue to record frames even if
the [gemhead] object attached to it is switched off. Is this a bug?

I've attached a sample patch, where I'm attempting to take a snapshot
from a camera and save it to a video

#N canvas 1660 101 564 374 10;
#X obj 281 40 gemwin;
#X obj 39 118 gemhead;
#X obj 39 148 pix_video;
#X obj 39 177 pix_texture;
#X obj 39 205 rectangle 4 3;
#X obj 39 88 metro 10;
#X obj 39 59 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X msg 281 10 buffer 1 \, create \, 1;
#X msg 189 165 record \$1;
#X obj 189 143 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
1;
#X msg 137 44 0;
#X obj 39 28 loadbang;
#X obj 39 285 pix_record;
#X floatatom 67 315 5 0 0 0 - - -;
#X obj 67 334 change;
#X msg 189 205 1;
#X msg 189 105 file ./test.mov;
#X text 292 104 1- open file;
#X text 292 164 2- start record;
#X text 292 204 3- capture frame;
#X text 422 164 4- stop record;
#X text 182 284 Despite rendering not being on \, the pix record object
continues to record until it is turned off. A bug?;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 4 0 12 0;
#X connect 5 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 0 0;
#X connect 8 0 12 0;
#X connect 9 0 8 0;
#X connect 10 0 6 0;
#X connect 11 0 6 0;
#X connect 12 1 13 0;
#X connect 13 0 14 0;
#X connect 14 0 10 0;
#X connect 15 0 6 0;
#X connect 16 0 12 0;

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Re: [PD] pix_record continues to record, even with rendering turned off

2012-12-26 Thread Antonio Roberts
 the way to turn off recording is by sending a record 0 message to
 [pix_record], or - if you want to add single frames to a movie, to not use
 auto 0 mode and manually bang the frames you want to record.
Try out the example patch that's included in the last message. After
record is started it uses a bang to turn on the gemhead and to capture
one frame, and then turns it off again. However, the time between the
two frame captures is still recorded even if the gemhead is turned off
e.g. the 20 seconds between two bangs will still be recorded even if
rendering is stopped

Also, stopping recording writes the movie file, and restarting
recording will overwrite the previous file.

 even more interesting would be the OS and Gem-version your are using.
 (but the above still is a valid answer)

I'm using pd-extended 0.43.4~cvs20121225-1 on Ubuntu 12.04

On 26 December 2012 19:36, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 12/26/2012 15:08, Antonio Roberts wrote:

 I've noticed that [pix_record] will continue to record frames even if
 the [gemhead] object attached to it is switched off. Is this a bug?


 the way to turn off recording is by sending a record 0 message to
 [pix_record], or - if you want to add single frames to a movie, to not use
 auto 0 mode and manually bang the frames you want to record.


 I've attached a sample patch, where I'm attempting to take a snapshot
 from a camera and save it to a video



 even more interesting would be the OS and Gem-version your are using.
 (but the above still is a valid answer)


 fgamdsr
 IOhannes

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Re: [PD] Read individual words from a text file

2012-11-12 Thread Antonio Roberts
Thanks, that worked perfectly!

Antonio

On 11 November 2012 20:26, Jonathan Wilkes jancs...@yahoo.com wrote:
 Pd automatically interprets the spaces as delimiters for
 atoms, so you can use [list split 1] in a recursive loop
 (or iterative loop using [until] if the lines are really long,
 like hundreds of words), to split the line into a bunch
 of atoms.

 Or send the line of text to:
 [list-abs/list-drip]
 from the list-abs library
 to split out into floats and symbols
 automatically.

 -Jonathan




 - Original Message -
 From: Antonio Roberts anto...@hellocatfood.com
 To: PD List pd-list@iem.at
 Cc:
 Sent: Sunday, November 11, 2012 3:14 PM
 Subject: [PD] Read individual words from a text file

 Is there a way to read individual words from a text file? I've tried
 using [msgfile] and [textfile] but they can only read lines. I know
 that you can define a carriage return as a delimiter but is there a
 way to use a space as one?

 Thanks

 Antonio

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Re: [PD] Browse/Search plugin update

2012-11-11 Thread Antonio Roberts
Would it be possible to put usage instructions on the download page?

On 11 November 2012 07:02, Mike Moser-Booth mmoserbo...@gmail.com wrote:
 Here you go.

 .mmb

 On Sat, Nov 10, 2012 at 5:51 PM, Jonathan Wilkes jancs...@yahoo.com wrote:




 - Original Message -
 From: Mike Moser-Booth mmoserbo...@gmail.com
 To: Jonathan Wilkes jancs...@yahoo.com
 Cc: PD List pd-list@iem.at
 Sent: Saturday, November 10, 2012 5:32 PM
 Subject: Re: [PD] Browse/Search plugin update

 Hello Jonathan,

 This is a great plugin! My only issue is a visual one, which might be
 a bit nit-picky, but I'm sure I'm not the only one who'll come
 across
 it. I'm using a dark OS theme (default theme from KXStudio) that uses
 light grey fonts on black backgrounds. So for me, your plug-in is
 using a grey font on a white background for the .resultstext widget,
 making them hard to read (see attached). I found that not setting the
 -bg option defaults to a black background, or just set -fg black works
 as a quick fix.

 It's a bit problematic because the user won't be able to set the color of
 links which are hard-coded to be blue, so if they have a theme of white
 on blue or something they wouldn't show up.  I think I should just set the
 other fonts in the results to black and keep the bg white, which will
 guarantee it looks the same across all platforms.

 Also, since the default background for my theme is
 black, the grey backgrounds for the tkk widgets don't match.  I'm
 guessing sticking all the widgets in a single frame would make the
 whole background grey, but my Tk is very beginner level, so I didn't
 try this yet, nor do I know if it's the best solution.

 I'll work on this.  Can you send a screenshot of some other properties
 dialogs or path dialogs so I can compare?

 Thanks,
 Jonathan


 .mmb

 On Thu, Nov 1, 2012 at 8:34 PM, Jonathan Wilkes jancs...@yahoo.com
 wrote:
  Another update...
  https://puredata.info/Members/jancsika/searchandbrowseplugin/view

  * fixed some small bugs with the navigation bar and
  ctrl-f throwing a tk error.

  I also played around with limiting search scope to the directory the
  user is currently browsing, but really it's a lot cleaner to keep the
  two functions separate.  I think new users will save a lot of time by
  just getting used to searching and forgo browsing altogether.  If
  things are tagged properly it shouldn't really matter what directory
  the information is in.  (And besides, if you really need to know it's
  at the top of the patch window anyway.)

  -Jonathan





  - Original Message -
  From: Jonathan Wilkes jancs...@yahoo.com
  To: Hans-Christoph Steiner h...@at.or.at
  Cc: PD List pd-list@iem.at
  Sent: Thursday, November 1, 2012 2:06 PM
  Subject: Re: [PD] Browse/Search plugin update

  
   From: Hans-Christoph Steiner h...@at.or.at
  To: Jonathan Wilkes jancs...@yahoo.com
  Cc: PD List pd-list@iem.at
  Sent: Thursday, November 1, 2012 11:21 AM
  Subject: Re: [PD] Browse/Search plugin update




  [...]


  For back/forward buttons, couldn't you just store a reference
 to each
  page?  Basically you have two stacks, one for the back and one for the
 forward.
  Each time you click on a link, you add the current page to the back
 stack.  Each
  time you click back, you add the current page to the forward stack.
 Clicking a
  new link clears the forward stack.


  It'd have to work for the search, too.  So any time someone browses
 or
  searches I
  keep a reference to where they were browsing or the term they searched
 for.
  Then just add some forward/back
  buttons and bind to the arrow keys and the interface is done.

  I think this would cause problems.  Users are accustomed to navigation
 buttons
  working immediately, and
  though I've sped up the search considerably there's still some
 initial
  overhead in building the list of files to
  search.  That will lead to irregular intervals of latency when users
 click the
  back a bunch of times in a row
  (and users will certainly do that once the feature is there).

  Anyway, the search combobox has a history you can display when you
 click the
  Down arrow.


  -Jonathan



   * there are a number of libraries that show:
 version: no
  AUTHOR tag or
   values while the author: field is filled out.

   Which library?  I'll check it out.

  A few of them, I just opened up the libraries view and skimmed the
 list.


  Ok, that's fixed:
  https://puredata.info/Members/jancsika/searchandbrowseplugin/view


  .hc



   Thanks,
   Jonathan


   .hc






   -Jonathan

   The
   progress bar is a good enhancement.  I wonder if
 it could
  somehow fit
   in to the
   GUI elements better somehow.  Its fine how it is,
 but it
  seems a little
   out of
   place.

   Looks like there are some debug messages still in
 it, I get
  these when
   hovering:

   filename is 5.reference/all_about_arrays.pd
   basedir is

  

[PD] Read individual words from a text file

2012-11-11 Thread Antonio Roberts
Is there a way to read individual words from a text file? I've tried
using [msgfile] and [textfile] but they can only read lines. I know
that you can define a carriage return as a delimiter but is there a
way to use a space as one?

Thanks

Antonio

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Re: [PD] glitching tools

2012-10-28 Thread Antonio Roberts
I recently utilised the [binfile] object to create glitchy images in
PD http://www.hellocatfood.com/2012/09/23/create-jpgs-in-pure-data/

Myself and a friend recently used this same technique to glitch an mp4
file (which is very similar in structure to jpg files). I'll share the
patch once it's cleaner

Servando Barreiro has achieved glitchy effects in PD
http://www.youtube.com/watch?v=Jvo-Q_hf5Rgfeature=plcp However, this
appears to be a graphics card glitch rather than something purely in
Pure Data

Finally, I did a test awhile back of using the On2 VP6 codec and GEM
always glitches the output
http://www.flickr.com/photos/hellocatfood/5569592530/

Hope this helps!

Antonio

On 27 October 2012 22:04, David Schaffer schafferda...@hotmail.com wrote:
 Hi there,

 I just watched this crazy video about glitch art:
 http://www.youtube.com/watch?v=gr0yiOyvas4feature=sharelist=PLC3D565688483CCB5
 It explains how to create a glitchy image by turning an jpeg file into a
 .txt file, doing all sort of random modifications into it, and turning it
 back to .jpg. I tried to do the same with an mp3 an got impressive (yet
 unpredictable) results. I was wondering if anyone out there had explored
 this field using pd. It would be awsome to have a set of tools to walk this
 fascinating path...

 D.S

 http://www.flickr.com/photos/schafferdavid/

 http://audioblog.arteradio.com/David_Schaffer/


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Re: [PD] Pd download page

2012-09-30 Thread Antonio Roberts
  ... and then they got puzzled, asked someone else, downloaded the proper
 one and learnt something about software in the process ... isn't that part
 of the reason you get students to download it themselves?
No. That could be part of the learning process for some tutorials, but
in my case I wanted the tutorial to start from opening the program,
not downloading it. In my class of five just over five mnutes was
wasted downloading and installing Pure Data for four students.

If the proposed change means that I can save five or more minutes then
I fully support moving the source code download to the bottom of the
page

Antonio

On 30 September 2012 05:19, Simon Wise simonzw...@gmail.com wrote:
 On 30/09/12 05:40, Antonio Roberts wrote:

 This has also happened to me on a couple of occasions. They saw that
 it was for all platforms and so downloaded it, regardless of operating
 system


  ... and then they got puzzled, asked someone else, downloaded the proper
 one and learnt something about software in the process ... isn't that part
 of the reason you get students to download it themselves?

 Simon


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Re: [PD] Pd download page

2012-09-30 Thread Antonio Roberts
 so which one should be first? bsd?
Move everything up one. Of course it would be better if the first one
on the list was relevant to the client's OS but with this at least the
source isn't the first one to be downloaded

Antonio

On 30 September 2012 15:20, IOhannes m zmölnig zmoel...@iem.at wrote:
 On 09/30/2012 01:36 PM, Antonio Roberts wrote:

 If the proposed change means that I can save five or more minutes then
 I fully support moving the source code download to the bottom of the
 page

 so which one should be first? bsd?

 (personally i prefer src as first entry for political reasons; otoh, a
 system like on sourceforge, where the top-download is determined based
 on the client's OS might be most helpful; however, i don't know how to
 implement that in the current framework)

 fmsar
 IOhannes

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Re: [PD] Pd download page

2012-09-29 Thread Antonio Roberts
This has also happened to me on a couple of occasions. They saw that
it was for all platforms and so downloaded it, regardless of operating
system

On 29 September 2012 22:24, Joel Matthys jwmatt...@gmail.com wrote:
 I have a question about the download page at puredata.info. Is there a
 special reason that the source tarball is listed first in the file list?

 Would it offend our FOSS sensibilities to move the source package to the
 bottom of the download list? It seems unusual to me to see the source listed
 first.

 I use Pd with my students, many of them undergraduates with no understanding
 of the difference between source and binary. When I assign students to
 download and install the Pd binary, despite my explicit warnings, invariably
 a few of them will grab the source, since it's at the top of the page and
 says all platforms.

 (In the most recent incident, a student downloaded the source, and, unsure
 how to proceed, asked the university IT department, who told him just to
 open it in Adobe.) :-)

 Joel

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[PD] Changing camera position in GEM with buffer set to 1

2012-09-28 Thread Antonio Roberts
Is it possible to change the position of the camera in GEM when the
buffer is set to 1?

In my initial tests I've only been able to do this when I also send a
bang to the GEM window. Even the [camera] object doesn't allow me to
update the view

Thanks

Antonio

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Re: [PD] How to change the colour of geos created using [repeat]

2012-09-26 Thread Antonio Roberts
Thanks, that worked great!

On 26 September 2012 08:04, Cyrille Henry c...@chnry.net wrote:
 hello,

 if you control the index of the array read with the counter you created,
 then the color will not change.

 you can also adjust the % to be at the same value than the repeat.

 cheers
 c


 Le 26/09/2012 01:35, Antonio Roberts a écrit :

 I'm attempting to change the individual colour of geos that are being
 created using [repeat]. In the attached example so far I have geos
 randomly changing colour by reading values from an array. However,
 they do so really quickly which results in a lot of colour changes. Is
 there any way that I can change this?

 Thanks

 Antonio



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[PD] How to change the colour of geos created using [repeat]

2012-09-25 Thread Antonio Roberts
I'm attempting to change the individual colour of geos that are being
created using [repeat]. In the attached example so far I have geos
randomly changing colour by reading values from an array. However,
they do so really quickly which results in a lot of colour changes. Is
there any way that I can change this?

Thanks

Antonio

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Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]

2012-09-23 Thread Antonio Roberts
If anyone is interested I wrote a tutorial on using [binfile] to
create jpg images using only Pure Data
http://www.hellocatfood.com/2012/09/23/create-jpgs-in-pure-data/

On 22 September 2012 18:02, Antonio Roberts anto...@hellocatfood.com wrote:
 After some experimenting I solved the problem.

 I first add the bytes that I want to add. I then use a second
 [binfile] object and use a loop ( [bang( / [until] ) to send each byte
 to the other [binfile]. This adds bytes instead of overwriting.

 On 22 September 2012 11:41, Jamie Bullock ja...@postlude.co.uk wrote:

 On 20 Sep 2012, at 17:33, Antonio Roberts anto...@hellocatfood.com wrote:

 I'm attempting to use [binfile] to add additional bytes to a file. If
 I first read the file - using [read(  - and then specify the write
 position -  [writeat 0 ( - when I add bytes they _overwrite_ the
 already existing bytes instead of adding new ones.

 Previously I have used one [binfile] object to read a file output each
 byte of it to another [binfile] object. This method has worked great
 for small files but when I'm faced with 60mb files it takes far too
 long!

 Is there a way to add bytes to the beginning of a file without overwriting?


 DId you solve this in the end?

 [binfile] could be trivially extended to allow an |insert( method, which 
 inserts bytes without overwriting. However, I suspect this kind of insert 
 operation is going to be relatively inefficient even if it's done on the C 
 side.

 Another option, as I suggested off-list is to use [shell] + cat, but this 
 isn't portable.

 Something else you could explore is using [pdlua] and a bit of Lua script: 
 http://www.lua.org/pil/21.2.2.html

 For the sort of work you're doing it wouldn't hurt to incorporate pdlua into 
 your toolbox anyhow.

 best,

 Jamie






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Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]

2012-09-22 Thread Antonio Roberts
After some experimenting I solved the problem.

I first add the bytes that I want to add. I then use a second
[binfile] object and use a loop ( [bang( / [until] ) to send each byte
to the other [binfile]. This adds bytes instead of overwriting.

On 22 September 2012 11:41, Jamie Bullock ja...@postlude.co.uk wrote:

 On 20 Sep 2012, at 17:33, Antonio Roberts anto...@hellocatfood.com wrote:

 I'm attempting to use [binfile] to add additional bytes to a file. If
 I first read the file - using [read(  - and then specify the write
 position -  [writeat 0 ( - when I add bytes they _overwrite_ the
 already existing bytes instead of adding new ones.

 Previously I have used one [binfile] object to read a file output each
 byte of it to another [binfile] object. This method has worked great
 for small files but when I'm faced with 60mb files it takes far too
 long!

 Is there a way to add bytes to the beginning of a file without overwriting?


 DId you solve this in the end?

 [binfile] could be trivially extended to allow an |insert( method, which 
 inserts bytes without overwriting. However, I suspect this kind of insert 
 operation is going to be relatively inefficient even if it's done on the C 
 side.

 Another option, as I suggested off-list is to use [shell] + cat, but this 
 isn't portable.

 Something else you could explore is using [pdlua] and a bit of Lua script: 
 http://www.lua.org/pil/21.2.2.html

 For the sort of work you're doing it wouldn't hurt to incorporate pdlua into 
 your toolbox anyhow.

 best,

 Jamie






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[PD] Looking for a way to add bytes to beginning of a file using [binfile]

2012-09-20 Thread Antonio Roberts
I'm attempting to use [binfile] to add additional bytes to a file. If
I first read the file - using [read(  - and then specify the write
position -  [writeat 0 ( - when I add bytes they _overwrite_ the
already existing bytes instead of adding new ones.

Previously I have used one [binfile] object to read a file output each
byte of it to another [binfile] object. This method has worked great
for small files but when I'm faced with 60mb files it takes far too
long!

Is there a way to add bytes to the beginning of a file without overwriting?

Thanks

Antonio

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[PD] (Tcl) Missing Close Brace error

2012-08-21 Thread Antonio Roberts
In the attached patch, whenever I open it I eventually get the below
error occur, causing Pd to freeze. The files that the patch refers to
can be found here http://dl.dropbox.com/u/350846/resources.zip

I've tried converting them to different file formats (png, jpg) but I
still get the error. I'm using Pd-extended 0.43.1-extended-20120803 on
Ubuntu 12.04

(Tcl) MISSING CLOSE BRACE: missing close-brace
while executing
::pdwindow::logpost {} 5 {loading image
'/home/hello::pdwindow::logpost {} 6 {reading
'/home/hellocatfood/Desktop/resources/snackbar_2.png' with libTI...
(uplevel body line 5)
invoked from within
uplevel #0 $cmds_from_pd(Tcl) MISSING CLOSE BRACE: missing close-brace
while executing
::pdwindow::logpost {} 5 {loading image
'/home/hello::pdwindow::logpost {} 6 {reading
'/home/hellocatfood/Desktop/resources/snackbar_2.png' with libTI...
(uplevel body line 5)
invoked from within
uplevel #0 $cmds_from_pd(Tcl) MISSING CLOSE BRACE: missing close-brace
while executing
::pdwindow::logpost {} 5 {loading image
'/home/hello::pdwindow::logpost {} 6 {reading
'/home/hellocatfood/Desktop/resources/snackbar_2.png' with libTI...
(uplevel body line 5)
invoked from within
uplevel #0 $cmds_from_pd(Tcl) MISSING CLOSE BRACE: missing close-brace
while executing

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Re: [PD] gridflow length of movie

2012-05-07 Thread Antonio Roberts
If I remember correctly Mathieu (the maintainer of Gridflow) is only
answering questions about Gridflow on the Gridflow mailing list
http://gridflow.ca/

On 7 May 2012 15:22, olsen raumkundschaf...@hasa-labs.org wrote:
 Buenas

 is there a way in gridflow to get the infos about the length of a loaded
 movie without using quicktimehw?

 thanks for infos n'salutis
 ø









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Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-06 Thread Antonio Roberts
Thanks for the help everyone! I managed to merge all of the advice
here into the attached patch. You have to press the red button for a
new line each time but it's a start. Plus, each new line is indented
by a single space (most likely a problem caused by [add2 $1( )

Antonio

On 5 May 2012 17:50, Ivica Ico Bukvic i...@vt.edu wrote:


 With 10 instead of 13 in the message box, it looks fine under ubuntu and pd
 vanilla.



 Ditto for pd-l2ork




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[PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Antonio Roberts
Is it possible to display multiple lines of text using one instance of
[text2d]/[text3d]?

Antonio

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Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Antonio Roberts
Thanks for this, but there's still a bit of a problem. I need to be
able to type in the text using a symbol box (sorry, I should've
mentioned this earlier).

I had a look through the archives and found that someone had written
an abstraction to convert text to ascii
http://lists.puredata.info/pipermail/pd-list/2011-08/090340.html but
this doesn't support displaying numbers.

Using this solution I can still convert text to ascii but how can I
type in a line break using a symbol box?

Antonio

On 4 May 2012 13:52, Jack j...@rybn.org wrote:
 Le 04/05/2012 14:18, Antonio Roberts a écrit :
 Is it possible to display multiple lines of text using one instance of
 [text2d]/[text3d]?

 Antonio


 Yes, As you can see in the help patch, these objects accept the message
 'string', which contains ASCII values.
 See the patch attached.
 ++

 Jack



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[PD] [pix_writer] help patch/documentation

2012-03-20 Thread Antonio Roberts
In PD extended 0.43 I [pix_writer] appears to have no help patch and I
can't find any documentation on its usage. A possible bug?

Antonio

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[PD] Reading a specific image from [pix_buffer] and saving it using [pix_write]

2012-03-20 Thread Antonio Roberts
I've been attempting to build on the stop-motion animation patch that
guido built some time ago (attached). I want to output each new frame
to an image but there's one problem: [pix_write] reads what is
currently in the frame buffer, which could be one of the old pictures.
Is there any way to make it read from a specific point in the frame
buffer?

Antonio

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#N canvas 396 106 578 472 10;
#X declare -lib gridflow;
#X obj 32 236 pix_buffer_write store;
#X obj 452 302 pix_buffer_read store;
#X obj 32 185 pix_video;
#X obj 258 56 gemwin;
#X obj 32 159 gemhead;
#X obj 452 137 gemhead;
#X obj 36 14 bng 40 250 50 0 empty empty empty 17 7 0 10 -257985 -1
-1;
#X obj 36 85 f;
#X obj 67 85 + 1;
#X obj 575 207 f;
#X obj 600 207 + 1;
#X obj 452 162 t a b;
#X obj 590 257 + 1;
#X obj 137 13 bng 15 250 50 0 empty empty empty 17 7 0 10 -1 -262144
-1;
#X text 158 12 Reset;
#X obj 36 112 s frameCount;
#X obj 161 211 r frameCount;
#X obj 590 232 r frameCount;
#X obj 575 282 % 0;
#N canvas 67 83 450 300 reset 0;
#X obj 38 94 s frameCount;
#X msg 38 43 0;
#X obj 38 66 t f f;
#X obj 38 14 inlet;
#X obj 91 66 outlet;
#X obj 90 13 loadbang;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#X connect 2 1 4 0;
#X connect 3 0 1 0;
#X connect 5 0 1 0;
#X restore 137 37 pd reset;
#X text 83 12 Record;
#X obj 623 131 hsl 80 15 10 0 0 0 empty empty empty -2 -8 0 10 -257985
-1 -1 0 1;
#X text 616 109 Playback speed;
#N canvas 391 410 450 300 speed 0;
#X obj 107 86 inlet;
#X obj 106 120 f;
#X obj 136 120 + 1;
#X obj 106 165 % 4;
#X obj 107 228 outlet;
#X obj 106 189 sel 0;
#X obj 194 117 inlet;
#X obj 194 149 int;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 3 0;
#X connect 2 0 1 1;
#X connect 3 0 5 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 7 0 3 1;
#X restore 575 179 pd speed;
#X obj 258 -4 loadbang;
#X msg 92 165 device /dev/video1;
#X obj 258 96 pix_buffer store 96;
#X obj 452 322 pix_texture;
#X obj 258 76 import gridflow;
#X obj 32 306 #from_pix \, colorspace rgb;
#X obj 32 347 #out window \, title preview;
#X obj 32 327 #downscale_by 2;
#X msg 258 16 create \, 1;
#X msg 258 36 0 \, destroy;
#X obj 452 342 rectangle 4 3;
#X obj 262 317 pix_write;
#X obj 311 245 tof/folderpanel;
#X obj 262 202 gemhead 96;
#X msg 311 265 file \$1/stop_motion_%09d 15;
#X obj 311 225 bng 15 250 50 0 empty empty empty 17 7 0 10 -258113
-1 -1;
#X obj 262 297 bang;
#X text 37 281 gridflow used for preview;
#X text 333 203 directory to;
#X text 333 223 save images;
#X connect 0 0 29 0;
#X connect 1 0 27 0;
#X connect 2 0 0 0;
#X connect 4 0 2 0;
#X connect 5 0 11 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 7 0 15 0;
#X connect 7 0 40 0;
#X connect 8 0 7 1;
#X connect 9 0 10 0;
#X connect 9 0 18 0;
#X connect 10 0 9 1;
#X connect 11 0 1 0;
#X connect 11 1 23 0;
#X connect 12 0 18 1;
#X connect 13 0 19 0;
#X connect 16 0 0 1;
#X connect 17 0 12 0;
#X connect 18 0 1 1;
#X connect 19 0 7 0;
#X connect 21 0 23 1;
#X connect 23 0 9 0;
#X connect 24 0 32 0;
#X connect 25 0 2 0;
#X connect 27 0 34 0;
#X connect 29 0 31 0;
#X connect 31 0 30 0;
#X connect 32 0 3 0;
#X connect 33 0 3 0;
#X connect 36 0 38 0;
#X connect 37 0 35 0;
#X connect 38 0 35 0;
#X connect 39 0 36 0;
#X connect 40 0 35 0;
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Re: [PD] [pix_writer] help patch/documentation

2012-03-20 Thread Antonio Roberts
The current stable version of Gem doesn't have [pix_writer] help file,
but the latest development release does. I don't know if Pd Extended
will ship with the development version of Gem so I'll file a bit
against it

On 20 March 2012 13:50, Hans-Christoph Steiner h...@at.or.at wrote:

 A missing help patch is a bug.  If it is not included in Gem at all, then 
 please file it with Gem.  If Gem has it, but Pd-extended's Gem does not, 
 please file the bug with Pd-extended.

 .hc

 On Mar 20, 2012, at 6:21 AM, Antonio Roberts wrote:

 In PD extended 0.43 I [pix_writer] appears to have no help patch and I
 can't find any documentation on its usage. A possible bug?

 Antonio

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Re: [PD] Editing CSS style, make pd.info better? [WAS: puredata.info site design provocation]

2012-03-11 Thread Antonio Roberts
When the new, yet-to-be launched, Inkscape website was being developed
I remember the team took some inspiration from what this guy said
regarding the current Blender website
http://www.blenderguru.com/the-big-issues Scroll down to the Marketing
section.

On 11 March 2012 23:02, Scott R. Looney scottrloo...@gmail.com wrote:
 yes i have to admit i'm starting to judge the relevancy of a website at
 least in part with design modernity. was just looking at various open source
 3D gaming engines and i could instantly tell the 2003-2007 era from the
 2008-2012 era. i still investigated what each site had to offer, but graphic
 presentation added to the friendliness/accessibility factor. sites like the
 current Processing site and Openframeworks.cc seem cleaner and easier to
 both attract users and navigate.

 my thoughts on the design:

 overall an excellent beginning to a new look! it started me thinking about
 possible further improvements. so consider this a design brainstorm thingy
 with NO obligation that anyone has to do what i'm suggesting (especially
 Marco who started the ball rolling). i don't have any time to do it at the
 moment (i'm avoiding grading right now) but it certainly gives me ideas, so
 here we go:

 Navigation

 i'm not pushing this but it seems like side based navigation is sort of less
 common on modern websites? the look is pretty modern and clean however.
 Processing (2 columns) and Ofx (2 or 3 - not sure) both use top navigation
 which i think draws the eye better. i resisted top nav for a while but i
 think it relates better to subject matter. bigger more graphic pictures on
 the front page of various projects i think will attract more attention to
 the artistic aspects. a better top banner is a MUST.

 Exhibition page

 should definitely be overhauled with a much more graphic look whenever
 possible. Marco's Xth-Sense, Billy's Helmholtz ship animation any other
 graphic demonstrations of PD in action in realtime either audio wise or
 using video manipulation ala Gem or whatever should be there in plain view,
 not just a link to someone's website. No idea if Plone can do graphic grid
 placement of thumbnails for videos but that's what comes to mind. i'm not
 against a carousel video thing, but i think it's a consideration for future
 design.

 if it's just a patch processing audio, i don't know, maybe some audio
 examples of the patch via a jquery-type player onscreen? the idea is to get
 folks interested equally in what PD can do as well as finding out more
 information about the artist if they are so inclined.

 Downloads and Distributions - separate categories

 at the moment if i wanted to find out what PD-vanilla or PD-extended was,
 i'd have to go to the Downloads page. i'm not sure if that's intuitive
 enough. if i wanted to find out what a distribution was about versus
 downloading it, i'm not sure if i'd go to Downloads.

 so maybe something labeled Distributions? then put PD-vanilla, PD-extended,
 and something like l2ork there? i see a huge amount of talk on the list from
 Ivo about his version and some of it's benefits. i think it should be listed
 there. there should be Download links of course as well.

 Such a page might also be called 'About PD', give a brief
 history/description of how PD itself works and then the other variants
 listed below with download links?


 Objects list

 This is probably overly ambitious but existing objects or patches for
 vanilla, pd-extended and 'unauthorized' contributed extensions would be
 great to see described possibly in a simple table form grouped by category,
 or even better, tagged in multiple searchable ways in a database. i ran into
 a website listing all of the available objects and contributions from around
 2011 and actually started to pull everything off and reorganize everything
 into a database in Filemaker but got too busy to do anything with it.
 ideally some indication or form that could be updated by each contributor
 would be useful. i would propose a form that at least highlights the
 following:

 name | object or patch | category tag/s | vanilla or collection name (like
 cyclone) | description(short) | distributions (extended, l2ork, whatever) |
 documentation/example of patch | dependencies (which, if any)

 this would sort out objects from patches and especially objects/patches that
 rely on other libraries to be installed to work. if things were organized
 correctly PDDP might be able to pull its info from this centralized
 database, which might help cut down on redundant efforts.

 allright i gotta get to work, feel free to discuss/elaborate/tear it
 apart/whatever.

 best to all,

 scott

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[PD] Seamless repetition using [repeat]

2012-03-04 Thread Antonio Roberts
I'm trying to create the effect of many spheres moving towards the
screen by using [repeat] (see attached patch). How can I make this
seamless i.e. have there be no gap where there's no spheres.

Thanks for any help

Antonio

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anto...@hellocatfood.com
http://www.hellocatfood.com

#N canvas 249 83 650 685 10;
#X obj 85 1 gemhead;
#X obj 328 55 gemwin;
#X msg 328 15 create \, 1;
#X obj 85 61 repeat 20;
#X obj 85 21 alpha;
#X obj 85 465 pix_alpha;
#X obj 85 495 pix_texture;
#X obj 85 301 pix_image;
#X msg 97 375 1;
#X msg 110 395 0;
#X obj 85 525 sphere;
#X obj 85 211 rotateXYZ;
#X obj 85 121 separator;
#X obj 85 41 translateXYZ 0 0 -10;
#N canvas 67 95 450 300 rgb 0;
#X obj 103 100 hsl 90 15 0 1 0 0 empty empty empty -2 -8 0 10 -258113
-1 -1 4043 1;
#X obj 103 115 hsl 90 15 0 1 0 0 empty empty empty -2 -8 0 10 -4034
-1 -1 2182 1;
#X obj 103 130 hsl 90 15 0 1 0 0 empty empty empty -2 -8 0 10 -4032
-1 -1 1342 1;
#X obj 100 150 pack f f f;
#X obj 210 150 t b f;
#X obj 170 150 t b f;
#X obj 100 80 inlet;
#X obj 140 80 inlet;
#X obj 180 80 inlet;
#X obj 100 170 outlet;
#X connect 0 0 3 0;
#X connect 1 0 5 0;
#X connect 2 0 4 0;
#X connect 3 0 9 0;
#X connect 4 0 0 0;
#X connect 4 1 3 2;
#X connect 5 0 0 0;
#X connect 5 1 3 1;
#X connect 6 0 0 0;
#X connect 7 0 1 0;
#X connect 8 0 2 0;
#X coords 0 -1 1 1 95 45 2 100 100;
#X restore 221 370 pd rgb;
#N canvas 149 174 450 300 randomalpha 0;
#X obj 47 53 random 100;
#X obj 47 83 / 100;
#X msg 47 143 \$1 \$2;
#X obj 47 113 pack f f;
#X obj 47 23 metro 100;
#X floatatom 317 23 10 0 0 0 - - -;
#X obj 47 173 line;
#X obj 47 203 outlet;
#X obj 47 -7 inlet;
#X obj 137 53 random 100;
#X obj 137 83 / 100;
#X msg 137 143 \$1 \$2;
#X obj 137 113 pack f f;
#X obj 137 23 metro 100;
#X obj 137 173 line;
#X obj 137 203 outlet;
#X obj 227 53 random 100;
#X obj 227 83 / 100;
#X msg 227 143 \$1 \$2;
#X obj 227 113 pack f f;
#X obj 227 23 metro 100;
#X obj 227 173 line;
#X obj 227 203 outlet;
#X obj 317 3 inlet;
#X obj 366 -18 loadbang;
#X msg 366 3 3000;
#X connect 0 0 1 0;
#X connect 1 0 3 0;
#X connect 2 0 6 0;
#X connect 3 0 2 0;
#X connect 4 0 0 0;
#X connect 5 0 4 1;
#X connect 5 0 3 1;
#X connect 5 0 13 1;
#X connect 5 0 12 1;
#X connect 5 0 20 1;
#X connect 5 0 19 1;
#X connect 6 0 7 0;
#X connect 8 0 4 0;
#X connect 8 0 13 0;
#X connect 8 0 20 0;
#X connect 9 0 10 0;
#X connect 10 0 12 0;
#X connect 11 0 14 0;
#X connect 12 0 11 0;
#X connect 13 0 9 0;
#X connect 14 0 15 0;
#X connect 16 0 17 0;
#X connect 17 0 19 0;
#X connect 18 0 21 0;
#X connect 19 0 18 0;
#X connect 20 0 16 0;
#X connect 21 0 22 0;
#X connect 23 0 5 0;
#X connect 24 0 25 0;
#X connect 25 0 5 0;
#X restore 221 350 pd randomalpha;
#X obj 221 330 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 1 1
;
#X obj 244 330 hsl 80 15 3000 100 0 0 empty empty empty -2 -8 0 10
-260097 -1 -1 7200 1;
#X msg 123 415 \$1 \$2 \$3;
#N canvas 494 192 450 300 translate 0;
#X obj 57 53 metro 100;
#X obj 57 83 f;
#X obj 57 33 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X obj 57 183 line;
#X msg 57 163 \$1 100;
#X obj 57 13 loadbang;
#X obj 57 213 outlet;
#X obj 87 83 + 2;
#X obj 57 133 / 100;
#X floatatom 147 176 5 0 0 0 - - -;
#X obj 58 113 % 200;
#X connect 0 0 1 0;
#X connect 1 0 7 0;
#X connect 1 0 10 0;
#X connect 2 0 0 0;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 5 0 2 0;
#X connect 7 0 1 1;
#X connect 8 0 4 0;
#X connect 8 0 9 0;
#X connect 10 0 8 0;
#X restore 154 81 pd translate;
#X obj 85 101 translateXYZ;
#N canvas 492 198 450 300 rotate 0;
#X obj 57 83 f;
#X obj 57 33 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X obj 57 153 line;
#X obj 57 13 loadbang;
#X obj 57 183 outlet;
#X obj 87 83 + 1;
#X obj 57 113 % 360;
#X obj 57 53 metro 50;
#X msg 57 133 \$1 50;
#X connect 0 0 5 0;
#X connect 0 0 6 0;
#X connect 1 0 7 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 0 1;
#X connect 6 0 8 0;
#X connect 7 0 0 0;
#X connect 8 0 2 0;
#X restore 136 191 pd rotate;
#X obj 97 351 loadbang;
#X msg 136 435 0 0 0;
#X obj 127 256 openpanel;
#X obj 127 236 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X msg 127 276 open \$1;
#N canvas 492 198 450 300 rotate 0;
#X obj 57 83 f;
#X obj 57 33 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X obj 57 153 line;
#X obj 57 13 loadbang;
#X obj 57 183 outlet;
#X obj 87 83 + 1;
#X obj 57 113 % 360;
#X obj 57 53 metro 50;
#X msg 57 133 \$1 50;
#X connect 0 0 5 0;
#X connect 0 0 6 0;
#X connect 1 0 7 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 0 1;
#X connect 6 0 8 0;
#X connect 7 0 0 0;
#X connect 8 0 2 0;
#X restore 119 171 pd rotate;
#N canvas 492 198 450 300 rotate 0;
#X obj 57 83 f;
#X obj 57 33 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X obj 57 153 line;
#X obj 57 13 loadbang;
#X obj 57 183 outlet;
#X obj 87 83 + 1;
#X obj 57 113 % 360;
#X obj 57 53 metro 50;
#X msg 57 133 \$1 50;
#X connect 0 0 5 0;
#X connect 0 0 6 0;
#X connect 1 0 

[PD] [grid] not working in pd-extended 0.43.1

2012-03-04 Thread Antonio Roberts
I'm still getting this error when attempting to edit the properties of [grid]:

invalid command name pd
invalid command name pd
while executing
pd $cmd
(procedure grid_apply line 32)
invoked from within
grid_apply .gfxstub9fc7918
invoked from within
.gfxstub9fc7918.buttonframe.apply invoke
(uplevel body line 1)
invoked from within
uplevel #0 [list $w invoke]
(procedure tk::ButtonUp line 22)
invoked from within
tk::ButtonUp .gfxstub9fc7918.buttonframe.apply
(command bound to event)

I turned on verbose mode and found that [grid] was being loaded from here:

tried /usr/lib/pd-extended/extra/unauthorized/grid.pd_linux and succeeded

I've tried removing that file but can't use [grid] without it. It
appears it's not/can't load it from anywhere else. Should it be
loading it from somewhere else?

Antonio

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http://www.hellocatfood.com


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[PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
Has anyone attempted to make something like Toonloop
(http://toonloop.com/) in Pure Data? It's basically a live stop motion
tool.

Antonio

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http://www.hellocatfood.com


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Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
Thanks. Do you have any example patches to work from?

Ant

On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
 Le 2012-02-27 à 12:00:00, Antonio Roberts a écrit :


 Has anyone attempted to make something like Toonloop
 (http://toonloop.com/) in Pure Data? It's basically a live stop motion tool.


 The basics of it should be a quite small GF patch (or GEM) if you try to
 make one.

  __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC



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Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
Got a example patch to explain further?
On Feb 27, 2012 5:55 PM, chris clepper cgclep...@gmail.com wrote:

 pix_video into pix_write will do it.

 On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts 
 anto...@hellocatfood.com wrote:

 Thanks. Do you have any example patches to work from?

 Ant

 On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
  Le 2012-02-27 à 12:00:00, Antonio Roberts a écrit :
 
 
  Has anyone attempted to make something like Toonloop
  (http://toonloop.com/) in Pure Data? It's basically a live stop
 motion tool.
 
 
  The basics of it should be a quite small GF patch (or GEM) if you try to
  make one.
 
   __
  | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC



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 http://www.hellocatfood.com
 

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Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
Thank! That's the exact problem I have. I can easily save a frame of
an image, but to display them back immediately afterwards is what I
want to do.

Like some people I've had troubles with [pix_write] and [pix_record]
and even then I don't think it'll solve the problem of loading them
back into PD (it'll only save the files)

As for getting Toonloop working on a mac, that's something you have to
ask Alexandre Quessy ;-)

Ant

On 27 February 2012 18:20, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:
 Seriously

 I think your issue will be viewing the recordings immediately, if that’s
 what you are after.

 Creating a stop motioner should be easy

 What everyone is saying is that NO, no –one has tried and you should look at
 pix_video’s help file and pix_write help file



 Kind regards



 pp





 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Pagano, Patrick
 Sent: Monday, February 27, 2012 1:14 PM
 To: Antonio Roberts; chris clepper


 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Create a patch that uses key [spacebar] to write a jpg to pix write from
 pix_video

 Also ask Alexander Quessy to get toonloop to work on mac again J



 pp



 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Antonio Roberts
 Sent: Monday, February 27, 2012 1:11 PM
 To: chris clepper
 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Got a example patch to explain further?

 On Feb 27, 2012 5:55 PM, chris clepper cgclep...@gmail.com wrote:

 pix_video into pix_write will do it.

 On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts anto...@hellocatfood.com
 wrote:

 Thanks. Do you have any example patches to work from?

 Ant


 On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
 Le 2012-02-27 à 12:00:00, Antonio Roberts a écrit :


 Has anyone attempted to make something like Toonloop
 (http://toonloop.com/) in Pure Data? It's basically a live stop motion
 tool.


 The basics of it should be a quite small GF patch (or GEM) if you try to
 make one.

  __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC



 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

 ___
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Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
I just had an idea. Is there any way of getting the contents of a
folder shown in [playlist] to automatically update? You can scroll
through and load the contents of [playlist] by using [seek $1( and a
number. The only problem is in order to refresh the contents you have
to navigate to another folder and then back again.

If that's not possible is there an alternative option for browsing the
contents of a folder?

Ant

On 27 February 2012 18:34, Antonio Roberts anto...@hellocatfood.com wrote:
 Thank! That's the exact problem I have. I can easily save a frame of
 an image, but to display them back immediately afterwards is what I
 want to do.

 Like some people I've had troubles with [pix_write] and [pix_record]
 and even then I don't think it'll solve the problem of loading them
 back into PD (it'll only save the files)

 As for getting Toonloop working on a mac, that's something you have to
 ask Alexandre Quessy ;-)

 Ant

 On 27 February 2012 18:20, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:
 Seriously

 I think your issue will be viewing the recordings immediately, if that’s
 what you are after.

 Creating a stop motioner should be easy

 What everyone is saying is that NO, no –one has tried and you should look at
 pix_video’s help file and pix_write help file



 Kind regards



 pp





 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Pagano, Patrick
 Sent: Monday, February 27, 2012 1:14 PM
 To: Antonio Roberts; chris clepper


 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Create a patch that uses key [spacebar] to write a jpg to pix write from
 pix_video

 Also ask Alexander Quessy to get toonloop to work on mac again J



 pp



 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Antonio Roberts
 Sent: Monday, February 27, 2012 1:11 PM
 To: chris clepper
 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Got a example patch to explain further?

 On Feb 27, 2012 5:55 PM, chris clepper cgclep...@gmail.com wrote:

 pix_video into pix_write will do it.

 On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts anto...@hellocatfood.com
 wrote:

 Thanks. Do you have any example patches to work from?

 Ant


 On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
 Le 2012-02-27 à 12:00:00, Antonio Roberts a écrit :


 Has anyone attempted to make something like Toonloop
 (http://toonloop.com/) in Pure Data? It's basically a live stop motion
 tool.


 The basics of it should be a quite small GF patch (or GEM) if you try to
 make one.

  __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC



 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

 ___
 Pd-list@iem.at mailing list
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 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 



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Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread Antonio Roberts
Wow, that's exactly what I was looking for!

I'm gonna do a bit of a rewrite to it. I want to be able to send the
output to a separate monitor and do a preview on my desktop.

The idea is to then mix this with other videos, using some pix effects

Thanks so much dude!

Ant

On 27 February 2012 21:59, Guido Tamino guido.tam...@gmail.com wrote:
 Hi Antonio,

 I was playing around with the stop motion idea and made this patch.
 I'm not sure this is what you were looking for but it's a nice toy to play 
 with.

 Let me know how it goes.

 Best,
 Guido




 Il giorno 27/feb/2012, alle ore 19.44, Antonio Roberts ha scritto:

 I just had an idea. Is there any way of getting the contents of a
 folder shown in [playlist] to automatically update? You can scroll
 through and load the contents of [playlist] by using [seek $1( and a
 number. The only problem is in order to refresh the contents you have
 to navigate to another folder and then back again.

 If that's not possible is there an alternative option for browsing the
 contents of a folder?

 Ant

 On 27 February 2012 18:34, Antonio Roberts anto...@hellocatfood.com wrote:
 Thank! That's the exact problem I have. I can easily save a frame of
 an image, but to display them back immediately afterwards is what I
 want to do.

 Like some people I've had troubles with [pix_write] and [pix_record]
 and even then I don't think it'll solve the problem of loading them
 back into PD (it'll only save the files)

 As for getting Toonloop working on a mac, that's something you have to
 ask Alexandre Quessy ;-)

 Ant

 On 27 February 2012 18:20, Pagano, Patrick p...@digitalworlds.ufl.edu 
 wrote:
 Seriously

 I think your issue will be viewing the recordings immediately, if that’s
 what you are after.

 Creating a stop motioner should be easy

 What everyone is saying is that NO, no –one has tried and you should look 
 at
 pix_video’s help file and pix_write help file



 Kind regards



 pp





 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Pagano, Patrick
 Sent: Monday, February 27, 2012 1:14 PM
 To: Antonio Roberts; chris clepper


 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Create a patch that uses key [spacebar] to write a jpg to pix write from
 pix_video

 Also ask Alexander Quessy to get toonloop to work on mac again J



 pp



 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Antonio Roberts
 Sent: Monday, February 27, 2012 1:11 PM
 To: chris clepper
 Cc: PD List
 Subject: Re: [PD] Toonloop/Stop Motion in Pure Data



 Got a example patch to explain further?

 On Feb 27, 2012 5:55 PM, chris clepper cgclep...@gmail.com wrote:

 pix_video into pix_write will do it.

 On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts 
 anto...@hellocatfood.com
 wrote:

 Thanks. Do you have any example patches to work from?

 Ant


 On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
 Le 2012-02-27 à 12:00:00, Antonio Roberts a écrit :


 Has anyone attempted to make something like Toonloop
 (http://toonloop.com/) in Pure Data? It's basically a live stop motion
 tool.


 The basics of it should be a quite small GF patch (or GEM) if you try to
 make one.

  __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC



 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list





 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 



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 http://www.hellocatfood.com
 

 ___
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[PD] How to use GL shaders

2012-01-23 Thread Antonio Roberts
Is there a tutorial on how to on how to use GL shaders in Pure Data
Extended? I've had a look at some of the example files but I haven't
found them all too useful.

Antonio

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[PD] [grid] not working in pd-extended 0.43.1

2012-01-17 Thread Antonio Roberts
I downloaded pd-extended 0.43.1~cvs20120116-1 and added the [grid]
object. All goes well until I try to change the object's properties.
Pressing Ok, Cancel or Apply produces an Error: invalid command name
pd message with the following error message:

invalid command name pd
invalid command name pd
while executing
pd $cmd
(procedure grid_apply line 32)
invoked from within
grid_apply .gfxstub88093f0
invoked from within
.gfxstub88093f0.buttonframe.apply invoke
(uplevel body line 1)
invoked from within
uplevel #0 [list $w invoke]
(procedure tk::ButtonUp line 22)
invoked from within
tk::ButtonUp .gfxstub88093f0.buttonframe.apply
(command bound to event)

The object works perfectly fine otherwise

Ant

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[PD] How to compile Glitch External (fux_videoglitch)

2012-01-05 Thread Antonio Roberts
Can anyone tell me how to compile Badgeek's Pure Data glitch external
for Ubuntu 11.10: https://github.com/badgeek/fux_videoglitch

http://manticore.deadmediafm.org/2011/10/fux_videoglitch-now-running-on-linux/

As far as I'm aware I have all of the required libraries installed, it
just wont compile. I've tried adding a bug report but no response so
far

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Re: [PD] Randomly coloured particles

2012-01-05 Thread Antonio Roberts
Hi Luca,

The patch that Alan attached is the one that I used in the end. It
worked fine for me

On 5 January 2012 14:05, ky kyko2...@gmail.com wrote:
 Hi Antonio,
 it's a very nice patch!
 Can you attach the fixed pd file?
 Thanks,
 Luca

 2012/1/4 Antonio Roberts anto...@hellocatfood.com

 Thanks Alan, that worked perfectly. I think my problem was that I
 placed [part_targetcolor] in the wrong place in the render chain.

 Ant

 On 2 January 2012 23:58, ALAN BROOKER alan.brooker2...@gmail.com wrote:
  Hi
 
  Here is a patch that uses random colours in particles although it cycles
  through colours rather than have each particle coloured individually-
  have a
  look at the [part_targetcolor] object for more info?
 
  best
 
  On Mon, Jan 2, 2012 at 9:57 PM, Antonio Roberts
  anto...@hellocatfood.com
  wrote:
 
  Can anyone enlighten me on how you would use [part_info] together with
  [color] to generate randomly coloured particles, with each particle
  having a randomly generated colour?
 
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Re: [PD] Randomly coloured particles

2012-01-04 Thread Antonio Roberts
Thanks Alan, that worked perfectly. I think my problem was that I
placed [part_targetcolor] in the wrong place in the render chain.

Ant

On 2 January 2012 23:58, ALAN BROOKER alan.brooker2...@gmail.com wrote:
 Hi

 Here is a patch that uses random colours in particles although it cycles
 through colours rather than have each particle coloured individually- have a
 look at the [part_targetcolor] object for more info?

 best

 On Mon, Jan 2, 2012 at 9:57 PM, Antonio Roberts anto...@hellocatfood.com
 wrote:

 Can anyone enlighten me on how you would use [part_info] together with
 [color] to generate randomly coloured particles, with each particle
 having a randomly generated colour?

 --
 
 anto...@hellocatfood.com
 http://www.hellocatfood.com
 

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[PD] Randomly coloured particles

2012-01-02 Thread Antonio Roberts
Can anyone enlighten me on how you would use [part_info] together with
[color] to generate randomly coloured particles, with each particle
having a randomly generated colour?

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Re: [PD] gridflow on oneiric

2011-12-21 Thread Antonio Roberts
Recompiling Gridflow worked great for me, but when using it with
pd-extended 0.43 I've had a few problems opening patches

On 21 December 2011 11:45, IOhannes m zmoelnig zmoel...@iem.at wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-12-21 12:01, chr wrote:

 i think i will have a big codec-mess on my laptop after doing it, °_°
 for that reason i asked for another solution, because i have often
 problems with codecs, especially in kdenlive.

 but anyway, i continue to try

 how about: a simple recompile of gridflow?

 fgamsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk7xxtEACgkQkX2Xpv6ydvS0jACdHlWK+bP/G9fZcfIvx6k64POK
 IFIAoOMDhcvXCbREd1vBiA/JLlz4+qrE
 =hiDy
 -END PGP SIGNATURE-


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[PD] Problems installing pd-extended 0.42.5 on Ubuntu 11.10

2011-12-13 Thread Antonio Roberts
After upgrading to Ubuntu 11.10 I'm trying to install pd-extended
0.42.5 on (installing 0.43 works fine but is still a bit buggy). when
trying to install I get this error:

Dependency is not satisfiable: libquicktime1 (= 2:1.1.1+debian)

Did a bit of research and found that libquicktime1 has been replaced
by libquicktime2, hence why it's not installing.

tl;dr: How can I install pd-extended on Ubuntu 11.10?

Thanks for any help,

Antonio

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Re: [PD] Gem VJ Tutorial patches

2011-08-24 Thread Antonio Roberts
Hey,

I use PD/GEM a lot for VJing using a version of this patch
http://puredata.hurleur.com/viewtopic.php?pid=25492 It's definitely
not a beginner's patch...

One note about this patch: It only really plays videos, it doesn't do
anything generative.

Ant

On 24 August 2011 21:07, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:
 Hey

 I am soliciting examples for entry level GEM patches that work on
 linux/windows and OSX that show how to mix a video or react to sound. I
 recall a set of them called Begenswelder? That had a real good example for
 a sound reactive GEM patch but I cannot find it in my files, Please
 refresh my memory and as I asked anyone who has a simple patch(s) for
 understanding GEM or Vjing that works cross platform would be greatly
 appreciated. I have a few but I am trying to expand my cross platform
 examples.

 Thanks in advance

 pp


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[PD] Typewriter effect

2011-08-21 Thread Antonio Roberts
Is there a way to get a typewriter effect using pd i.e. have letters
appear one character at a time?

I was thinking I could send the text to [text2d] using [drip] but that
just displays one character/word at a time.

Cheers,

Ant

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Re: [PD] Typewriter effect

2011-08-21 Thread Antonio Roberts
Thanks Tim Vets, it worked great. Here's what I created
http://www.youtube.com/watch?v=EOzDdYahsrs

Ant

On 21 August 2011 16:58, tim vets timv...@gmail.com wrote:
 You could use [add2 $1( to add letters to a [text ( message box and send
 that to text2d each time a letter is added.
 gr,
 Tim

 2011/8/21 Antonio Roberts anto...@hellocatfood.com

 Is there a way to get a typewriter effect using pd i.e. have letters
 appear one character at a time?

 I was thinking I could send the text to [text2d] using [drip] but that
 just displays one character/word at a time.

 Cheers,

 Ant

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[PD] Is there an object like [opendirectory]?

2011-07-21 Thread Antonio Roberts
I'm using the [playlist] object and I want to be able to load a
directory by using the filebrowser dialogue. Usually you would do this
by sending [location /path/to/directory ( to [playlist] but I want to
do it dynamically. Does an object like [opedirectory] exist? I've
tried sending [openpanel] to [location $1 ( but it expects a filename

Thanks

Ant

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Re: [PD] Is there an object like [opendirectory]?

2011-07-21 Thread Antonio Roberts
Thanks, [dirpanel] was exactly what I was looking for!

Ant

On 21 July 2011 15:51, Mathieu Bouchard ma...@artengine.ca wrote:
 On Thu, 21 Jul 2011, IOhannes m zmoelnig wrote:

 [openpanel] has not method for 'location', but it has a method for
 'symbol' which sets the directory to start.
 e.g.
 [symbol /tmp(
 |
 [openpanel]

 will always open in /tmp/ (if that exists)

 But [openpanel] is not made for selecting a folder, it is made for selecting
 files (non-folder files).

 That's the difference between tk_getOpenFile and tk_chooseDirectory.

 grep -r tk_chooseDirectory pd-svn

 matches (2 in total) :
  Benjamin Bogart's abstractions/pixelTANGO/abstractions/dirpanel.pd
  Thomas-O. Fredericks' externals/tof/src/folderpanel.c

 looks like a Montréal-only feature ! ;)

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Re: [PD] does anybody know why Ubuntu 10.10 wants do remove pd-extended?

2011-06-09 Thread Antonio Roberts
I just tried installing it on Ubuntu 11.04 and still get the same
error as if I'm trying to install a beta of 0.43:

The package doesn't provide a valid Installed-Size control field. See
Debian Policy 5.6.20.

Ant
On 9 June 2011 00:04, Hans-Christoph Steiner h...@at.or.at wrote:

 Try the new 10.10 build, let me know if it works OK, then I'll make it
 official:

 http://autobuild.puredata.info/auto-build/latest/Pd-0.42.5-extended-ubuntu-natty-i386.deb

 .hc

 On Jun 8, 2011, at 6:39 PM, Matteo Sisti Sette wrote:

 Hi,

 I'm upgrading from Ubuntu 10.04 to 10.10 (something i've just found out is
 possible the option being simply hidden by default).
 During the upgrade process, the system decides that some of the installed
 packages have to be removed. For some reason one of them is pd-extended.

 I wonder if anybody knows why pd-extended needs to be uninstalled when
 upgrading to 10.10... just curious.

 Thanks
 m.

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[PD] Segmentation Fault when using Gem (possibly due to [pix_chroma_key])

2011-05-24 Thread Antonio Roberts
I'm trying to do a bit of video effects using the attached patch but
I'm encountering a segmentation fault.

(To use the patch open a directory of video (.mov) files in the
[playlist] object, click on one of them then press the bug red start
button)

The segmentation fault only seems to happen when the video going into
the left inlet of [pix_chroma_key] changes, not the right. Can anyone
tell me why this is?

I'm using pdextended 0.42.5 on Ubuntu 11.04 on a Dell studio 1555 with
ATI proprietary drivers (fglrx)

Ant
#N canvas 0 24 681 660 10;
#X obj 638 57 gemwin;
#X msg 648 27 create \, 1;
#X msg 555 24 0 \, destroy;
#X obj 350 202 hsl 60 30 1 10 0 0 empty empty empty -2 -8 0 10 -260097
-1 -1 0 1;
#X obj 33 183 playlist .mov 200 200 {Helvetica 10 bold} #457782 yellow
black red;
#X obj 33 123 counter;
#X msg 33 145 seek \$1;
#X msg 33 388 open \$1;
#X obj 33 425 pix_film;
#X msg 107 408 auto \$1;
#X obj 107 387 tgl 15 0 empty start empty 17 7 0 10 -260097 -1 -1 0
1;
#X msg 98 145 location /home/hellocatfood/Desktop/Videos;
#X obj 98 123 loadbang;
#X obj 242 481 pix_texture;
#X obj 242 389 pix_chroma_key;
#X obj 242 512 rectangle 4 3;
#X msg 242 275 value \$1 \$2 \$3;
#X msg 242 298 range \$1 \$2 \$3;
#X obj 347 288 pack f f f;
#N canvas 267 123 450 300 random 0;
#X obj 311 38 inlet;
#X obj 131 38 inlet;
#X obj 131 197 line;
#X msg 131 176 \$1 300;
#X obj 131 216 outlet;
#X obj 131 156 / 100;
#X obj 131 135 random 100;
#X obj 131 111 metro 700;
#X obj 182 90 * 10;
#X obj 221 197 line;
#X msg 221 176 \$1 300;
#X obj 221 216 outlet;
#X obj 221 156 / 100;
#X obj 221 135 random 100;
#X obj 221 111 metro 700;
#X obj 272 90 * 10;
#X obj 311 197 line;
#X msg 311 176 \$1 300;
#X obj 311 216 outlet;
#X obj 311 156 / 100;
#X obj 311 135 random 100;
#X obj 311 111 metro 700;
#X obj 362 90 * 10;
#X connect 0 0 8 1;
#X connect 0 0 15 1;
#X connect 0 0 22 1;
#X connect 1 0 7 0;
#X connect 1 0 14 0;
#X connect 1 0 21 0;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 8 0 7 1;
#X connect 9 0 11 0;
#X connect 10 0 9 0;
#X connect 12 0 10 0;
#X connect 13 0 15 0;
#X connect 13 0 12 0;
#X connect 14 0 13 0;
#X connect 15 0 14 1;
#X connect 16 0 18 0;
#X connect 17 0 16 0;
#X connect 19 0 17 0;
#X connect 20 0 22 0;
#X connect 20 0 19 0;
#X connect 21 0 20 0;
#X connect 22 0 21 1;
#X restore 347 267 pd random;
#X obj 347 347 pack f f f;
#N canvas 267 123 450 300 random 0;
#X obj 311 38 inlet;
#X obj 131 38 inlet;
#X obj 131 197 line;
#X msg 131 176 \$1 300;
#X obj 131 216 outlet;
#X obj 131 156 / 100;
#X obj 131 135 random 100;
#X obj 131 111 metro 700;
#X obj 182 90 * 10;
#X obj 221 197 line;
#X msg 221 176 \$1 300;
#X obj 221 216 outlet;
#X obj 221 156 / 100;
#X obj 221 135 random 100;
#X obj 221 111 metro 700;
#X obj 272 90 * 10;
#X obj 311 197 line;
#X msg 311 176 \$1 300;
#X obj 311 216 outlet;
#X obj 311 156 / 100;
#X obj 311 135 random 100;
#X obj 311 111 metro 700;
#X obj 362 90 * 10;
#X connect 0 0 8 1;
#X connect 0 0 15 1;
#X connect 0 0 22 1;
#X connect 1 0 7 0;
#X connect 1 0 14 0;
#X connect 1 0 21 0;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 8 0 7 1;
#X connect 9 0 11 0;
#X connect 10 0 9 0;
#X connect 12 0 10 0;
#X connect 13 0 15 0;
#X connect 13 0 12 0;
#X connect 14 0 13 0;
#X connect 15 0 14 1;
#X connect 16 0 18 0;
#X connect 17 0 16 0;
#X connect 19 0 17 0;
#X connect 20 0 22 0;
#X connect 20 0 19 0;
#X connect 21 0 20 0;
#X connect 22 0 21 1;
#X restore 347 326 pd random;
#X obj 423 183 playlist .mov 200 200 {Helvetica 10 bold} #457782 yellow
black red;
#X obj 423 123 counter;
#X msg 423 145 seek \$1;
#X msg 423 388 open \$1;
#X obj 423 425 pix_film;
#X msg 497 408 auto \$1;
#X msg 488 145 location /home/hellocatfood/Desktop/Videos;
#X obj 488 123 loadbang;
#X msg 242 348 direction \$1;
#X obj 307 328 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#N canvas 0 0 450 300 bounce 0;
#X obj 195 162 counter;
#X msg 204 138 2;
#X msg 234 138 1;
#X msg 264 138 10;
#X obj 195 96 metro 400;
#X obj 204 117 loadbang;
#X obj 195 77 inlet;
#X obj 195 234 outlet;
#X obj 195 210 line;
#X msg 195 183 \$1 150;
#X floatatom 273 230 5 0 0 0 - - -;
#X connect 0 0 9 0;
#X connect 1 0 0 1;
#X connect 2 0 0 2;
#X connect 3 0 0 4;
#X connect 4 0 0 0;
#X connect 5 0 1 0;
#X connect 5 0 2 0;
#X connect 5 0 3 0;
#X connect 6 0 4 0;
#X connect 8 0 7 0;
#X connect 8 0 10 0;
#X connect 9 0 8 0;
#X restore 347 183 pd bounce;
#X obj 283 9 tgl 30 0 start empty empty 17 7 0 10 -258113 -1 -1 0 1
;
#X text 323 18 start;
#X obj 497 387 tgl 15 0 empty start empty 17 7 0 10 -260097 -1 -1 0
1;
#X obj 347 307 tgl 15 0 empty start empty 17 7 0 10 -260097 -1 -1 0
1;
#X obj 347 247 tgl 15 0 empty start empty 17 7 0 10 -260097 -1 -1 0
1;
#X obj 347 165 tgl 15 0 empty start empty 17 7 0 10 -260097 -1 -1 0
1;
#X obj 33 406 gemhead;
#X obj 423 406 gemhead;
#X obj 33 445 

[PD] Problems with video mixer and abstractions

2011-05-11 Thread Antonio Roberts
I've created an abstraction (player.pd) to play/preview a video that
uses GEM and [#see] from Gridflow to preview. It can be downloaded
here http://dl.dropbox.com/u/350846/mixing.zip. Whenever I try to mix
two (videomix.pd) of these using [pix_mix] the video on the right
displays as it should, but the one on the left changes to the output
of [pix_mix], which shouldn't be happening.

Can anyone help me point out the problem?

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Re: [PD] converting an absolute to relative file path

2011-05-09 Thread Antonio Roberts
Alternatively you could use [playlist], which is an in-patch file
browser. by sending [location /folder/path/ ( to the object it'll jump
to that location and you can also restrict what is displayed to a
specific file extension.

Ant

2011/5/9 András Murányi muran...@gmail.com:

 On Mon, May 9, 2011 at 10:40, matteo sisti sette
 matteosistise...@gmail.com wrote:

 Hi,

 I'd like to use [openpanel] to let a user easily chose a file without
 having to type its name, but then I would like to take the relative
 path of the file (relative to the patch) rather than its full absolute
 path. Is there a way to accomplish that?

 Is there some external that would take an absolute path as a symbol,
 compare it to the current working directory, and return a relative
 path to the same file?

 Alternatively, is there an external that can return the current
 working directory? On top of that, I could build an abstraction that
 would do almost what I need at least under some restrictions (e.g.
 when the file is in a descendant of the current folder)

 Thanks
 m.

 I use [absolutepath] and [relativepath] from moonlib.

 Andras

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Re: [PD] [Gridflow-dev] [gemdead]

2011-05-07 Thread Antonio Roberts
I've just come across [pix-preview], which is part of the pdvjtools
package 
http://hangar.org/wikis/lab/lib/exe/detail.php?id=start%3Apuredata_pdvjtoolsmedia=start:pix_preview_help_patch.png

Looks like it does similar to [gem_see] object that was just created...

On 30 April 2011 20:06, Antonio Roberts anto...@hellocatfood.com wrote:
 This is amazing, thanks to you both!

 Ant

 On 30 April 2011 18:05, Jack j...@rybn.org wrote:
 Something like this could help.
 ++

 Jack



 Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,

 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.

 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho

 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!

 All the best

 Al




 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as 
  [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be 
  doing
  much that is related to it, therefore :
 
   [gemhead]
    |
   [b]
    |
   [gemdead]
    |
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
    |
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as 
  long
  as [gemwin] decides when to clear the buffer and when to copy the buffer 
  to
  the screen, just because [gemwin] uses [gemdead] to say when it's the 
  time
  to draw.
 
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[PD] Where can I find the [autocolor] object?

2011-05-03 Thread Antonio Roberts
I've downloaded a patch that uses an object called [autocolor] but it
can't be found on my system. I've downloaded the latest SVN of
PD-extended and searched through it and still can't find it

Does anyone know what library [autocolor] is from?

Cheers,

Ant

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Re: [PD] [gemdead]

2011-04-30 Thread Antonio Roberts
Thanks and sorry that I didn't stick around to get the reply on IRC.

Secondly, can the cube be rendered to an [#out window] object? I know
[#from_pix] can handle [pix_] objects, and I've tried using a [cube]
as a [pix_texture] that I can then send to [#from_pix] but no luck so
far

Ant

On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:

 from irc #dataflow :

 hellocatfood Is it possible to use [gemdead] with objects such as [cube]
 and [sphere] in gridflow?

 In theory, I said no, but actually, [gemdead] doesn't prevent you from using
 OpenGL elements, and things like [cube] and [sphere] don't check at all
 whether they're given a real [gemhead] context, and don't seem to be doing
 much that is related to it, therefore :

  [gemhead]
   |
  [b]
   |
  [gemdead]
   |
  [cube]

 will really draw the cube as if you had done :

  [gemhead]
   |
  [cube]

 I suspect that very few Gem object classes really depend on an authentic
 GemState (one that was really created by [gemwin]). When you do find
 exceptions, please tell me.

 But you may have to use [gemhead] anyway (as in the above example) as long
 as [gemwin] decides when to clear the buffer and when to copy the buffer to
 the screen, just because [gemwin] uses [gemdead] to say when it's the time
 to draw.

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Re: [PD] [Gridflow-dev] [gemdead]

2011-04-30 Thread Antonio Roberts
This is amazing, thanks to you both!

Ant

On 30 April 2011 18:05, Jack j...@rybn.org wrote:
 Something like this could help.
 ++

 Jack



 Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,

 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.

 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho

 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!

 All the best

 Al




 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be doing
  much that is related to it, therefore :
 
   [gemhead]
    |
   [b]
    |
   [gemdead]
    |
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
    |
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as long
  as [gemwin] decides when to clear the buffer and when to copy the buffer 
  to
  the screen, just because [gemwin] uses [gemdead] to say when it's the time
  to draw.
 
   ___
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[PD] Controlling an Arduino from PD

2011-04-13 Thread Antonio Roberts
I've followed the instructions on this post and have successfully
gotten Pure Data to control some LEDs on my Arduino
http://nf-interactive.blogspot.com/2011/02/pure-data-to-arduino.html

Is it possible to control each different pin from within pure data
e.g. have a slider for each LED?

Cheers

Ant

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Re: [PD] Problems going fullscreen on external projector

2011-03-23 Thread Antonio Roberts
I'm not really sure what you mean. I used [#to_pdp] and [#pdp_xv] and
everything worked fine. I've attached the patch that I used (On Ubuntu
10.10)

Ant

On 19 March 2011 21:06, Mathieu Bouchard ma...@artengine.ca wrote:
 On Tue, 15 Mar 2011, Antonio Roberts wrote:

 Thanks for the advice! I've sent it to the pure data forum as well.
 As GEM crashed often for me (using an ATI card) I instead used:

 [#to_pdp]

 Btw someone (buzz) reported that [#to_pdp] would only produce a single
 frame, as it would get stuck with the same packet over and over. I tried it
 and [#to_pdp] would receive the same pointer over and over, pointing to the
 same data as the first frame. Did you experience this problem yet ? If so,
 with which pdp object classes does it happen, and do you know a workaround,
 or any other hint that might allow me to fix the problem directly in
 [#to_pdp] ?

  ___
 | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
#N canvas 424 82 679 315 10;
#X obj 142 22 openpanel;
#X msg 142 46 open \$1;
#X obj 142 4 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 52 24 metro 33.333;
#X obj 52 4 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X msg 26 114 1;
#X msg 26 137 2;
#X msg 26 160 3;
#X obj 279 22 openpanel;
#X msg 279 46 open \$1;
#X obj 279 4 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 399 22 openpanel;
#X msg 399 46 open \$1;
#X obj 399 4 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 26 181 4;
#X obj 537 21 openpanel;
#X msg 537 45 open \$1;
#X obj 537 3 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 64 141 switch 4;
#X obj 143 70 #in;
#X obj 279 70 #in;
#X obj 399 70 #in;
#X obj 537 70 #in;
#X obj 142 90 #downscale_by 8;
#X obj 278 90 #downscale_by 8;
#X obj 399 90 #downscale_by 8;
#X obj 537 89 #downscale_by 8;
#X obj 142 113 #see;
#X obj 279 113 #see;
#X obj 399 113 #see;
#X obj 537 112 #see;
#X obj 150 204 #to_pdp;
#X obj 150 225 pdp_xv;
#X msg 204 204 create;
#X obj 64 205 #out window;
#X obj 64 226 fps;
#X floatatom 64 249 5 0 0 0 - - -;
#X connect 0 0 1 0;
#X connect 1 0 19 0;
#X connect 2 0 0 0;
#X connect 3 0 19 0;
#X connect 3 0 22 0;
#X connect 3 0 20 0;
#X connect 3 0 21 0;
#X connect 4 0 3 0;
#X connect 5 0 18 0;
#X connect 6 0 18 0;
#X connect 7 0 18 0;
#X connect 8 0 9 0;
#X connect 9 0 20 0;
#X connect 10 0 8 0;
#X connect 11 0 12 0;
#X connect 12 0 21 0;
#X connect 13 0 11 0;
#X connect 14 0 18 0;
#X connect 15 0 16 0;
#X connect 16 0 22 0;
#X connect 17 0 15 0;
#X connect 18 0 34 0;
#X connect 18 0 31 0;
#X connect 19 0 18 1;
#X connect 19 0 23 0;
#X connect 20 0 18 2;
#X connect 20 0 24 0;
#X connect 21 0 18 3;
#X connect 21 0 25 0;
#X connect 22 0 18 4;
#X connect 22 0 26 0;
#X connect 23 0 27 0;
#X connect 24 0 28 0;
#X connect 25 0 29 0;
#X connect 26 0 30 0;
#X connect 31 0 32 0;
#X connect 33 0 32 0;
#X connect 34 0 35 0;
#X connect 35 0 36 0;
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Re: [PD] Problems going fullscreen on external projector

2011-03-15 Thread Antonio Roberts
Thanks for the advice! I've sent it to the pure data forum as well.

As GEM crashed often for me (using an ATI card) I instead used:

[#to_pdp]
|
[pdp_xv]

I can't remove the window border but I at least can resize the window
to fit the size of the screen

Ant

On 14 March 2011 15:17, Mathieu Bouchard ma...@artengine.ca wrote:
 On Thu, 10 Mar 2011, Antonio Roberts wrote:

 I've made a simple video mixer in Gridflow (9.13) and I want to send the
 output to an external projector. I've set up my computer so that I can drag
 windows to the second screen, but when I attempt to go full screen using
 [#out sdl] and then pressing Esc it goes fullscreen on both screens.

 Sounds like the kind of problem that can't be solved in GridFlow. It's a SDL
 issue.

 If I use an [#out window] object, which I believe is an x11 window,
 there's no way (that I can find) to go full screen, so I'm stuck at with an
 800x600 window on a 1366x768 screen. I did attempt to use a [#scale_to (768
 1366)] object to emulate being full screen but the scaling causes a massive
 drop in framerate.

 Changing the screen resolution is a sure way to avoid even having to scale.

 [#scale_to] is a simple abstraction not meant to be fast or fancy. It would
 be a good thing to make a much better software scaler for GridFlow
 (interpolating and faster), but it wouldn't be as fast as a
 hardware-accelerated scaler, or simply changing the screen resolution.

 Changing screen resolution also gives you the best image quality when using
 a CRT, whereas on a LCD it just means you're getting the LCD monitor to do
 the scaling for you.

 Can anyone suggest how to go fullscreen on only one screen, how to go
 fullscreen using an x11 window or some other way to do this?

 There is the border method for removing the border, the move method to
 put a window wherever you want (compute window coordinates to match the way
 the mouse travels from one screen to the other).

 I say that again in an email, because most people don't read the chat.

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[PD] Problems going fullscreen on external projector

2011-03-10 Thread Antonio Roberts
I've made a simple video mixer in Gridflow (9.13) and I want to send
the output to an external projector. I've set up my computer so that I
can drag windows to the second screen, but when I attempt to go full
screen using [#out sdl] and then pressing Esc it goes fullscreen on
both screens. If I use an [#out window] object, which I believe is an
x11 window, there's no way (that I can find) to go full screen, so I'm
stuck at with an 800x600 window on a 1366x768 screen. I did attempt to
use a [#scale_to (768 1366)] object to emulate being full screen but
the scaling causes a massive drop in framerate.

Can anyone suggest how to go fullscreen on only one screen, how to go
fullscreen using an x11 window or some other way to do this?

I'm using Gridflow 9.13 with Pd-extended 0.42.5 on a Dell Studio 1555
using the ATI Radeon 4555 proprietary driver running Ubuntu 10.10.

Thanks,

Antonio

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Re: [PD] Segmentation Fault when loading videos

2010-10-17 Thread Antonio Roberts
Thanks for the suggestion. I converted the videos using the following
command in ffmpeg ffmpeg -i 4.mov -vcodec mjpeg 6.avi but I still get
segmentation faults.

Ant

On 17 October 2010 20:16, Hans-Christoph Steiner h...@at.or.at wrote:

 It could be something in the videos that you are loading causing crashes.
  Your best bet is to convert your videos to Motion JPEG codec.

 .hc

 On Oct 16, 2010, at 8:45 PM, Antonio Roberts wrote:

 I've made a very simple video mixer in PD/Gem but I'm having problems
 with it. When I've loaded the videos (tried a combination of avi and
 mov files) and rendered the window after about 1 minute PD crashes
 completely with a segmentation fault: WARNING: Child process
 terminated by signal 11

 At first I thought it was because I'm using a proprietary graphics
 driver, but I disabled it and PD still crashes.

 I'm using pd-extended 0.42.5 on Ubuntu 10.10. System specs: Dell
 Studio 1555: Pentium Dual Core T4300(2.1GHz,800MHz,1MB), 4096MB 800MHz
 DDR2 Dual Channel, 512 MB ATI Mobility RADEON HD 4570

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Re: [PD] Segmentation Fault when loading videos

2010-10-17 Thread Antonio Roberts
Still getting a segfault. At first I thought it could be happening
when one clip loops but it appears to happen at random times, mostly
after about 30 seconds or so (1st video is 37 seconds, 2nd is 1 min 7
seconds)

Worth reporting a bug about it?

On 17 October 2010 20:53, tim vets timv...@gmail.com wrote:


 2010/10/17 Antonio Roberts anto...@hellocatfood.com

 Thanks for the suggestion. I converted the videos using the following
 command in ffmpeg ffmpeg -i 4.mov -vcodec mjpeg 6.avi but I still get
 segmentation faults.


 Hi Antonio,
 here's what I use:
 mencoder $1 -ovc lavc -lavcopts vcodec=mjpeg:vpass=1 -oac pcm -o $1_pd.avi
 ffmpeg -i $1_pd.avi -ar 44100 $1_pd.wav
 (the second line extracts the audio in the video into a separate wav file)
 I put it in a script and run it with the input filename, like:
 video4pd.sh ./mysegfaultmovie.mov
 gr,
 Tim

 Ant

 On 17 October 2010 20:16, Hans-Christoph Steiner h...@at.or.at wrote:
 
  It could be something in the videos that you are loading causing
  crashes.
   Your best bet is to convert your videos to Motion JPEG codec.
 
  .hc
 
  On Oct 16, 2010, at 8:45 PM, Antonio Roberts wrote:
 
  I've made a very simple video mixer in PD/Gem but I'm having problems
  with it. When I've loaded the videos (tried a combination of avi and
  mov files) and rendered the window after about 1 minute PD crashes
  completely with a segmentation fault: WARNING: Child process
  terminated by signal 11
 
  At first I thought it was because I'm using a proprietary graphics
  driver, but I disabled it and PD still crashes.
 
  I'm using pd-extended 0.42.5 on Ubuntu 10.10. System specs: Dell
  Studio 1555: Pentium Dual Core T4300(2.1GHz,800MHz,1MB), 4096MB 800MHz
  DDR2 Dual Channel, 512 MB ATI Mobility RADEON HD 4570
 
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