Re: [PD] A present

2009-12-30 Thread IOhannes zmölnig
Hans-Christoph Steiner wrote:
 
 zexy's [wrap] gets it wrong by having only two inlets and using a list
 to set the min/max.  

zexy's [wrap] doesn't get it wrong if you follow the true church.

fgmadsr
IOhannes



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Re: [PD] A present

2009-12-30 Thread Kyle Klipowicz
Maybe we can all agree that this is a good reason to use name spaces?

~Kyle

2009/12/30 IOhannes zmölnig zmoel...@iem.at

 Hans-Christoph Steiner wrote:
 
  zexy's [wrap] gets it wrong by having only two inlets and using a list
  to set the min/max.

 zexy's [wrap] doesn't get it wrong if you follow the true church.

 fgmadsr
 IOhannes


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Re: [PD] A present

2009-12-30 Thread Hans-Christoph Steiner


On Dec 30, 2009, at 1:49 AM, IOhannes zmölnig wrote:


Hans-Christoph Steiner wrote:


zexy's [wrap] gets it wrong by having only two inlets and using a  
list

to set the min/max.


zexy's [wrap] doesn't get it wrong if you follow the true church.



I'm heretic... no religion at all.  Which true church do you mean?

.hc






'You people have such restrictive dress for women,’ she said, hobbling  
away in three inch heels and panty hose to finish out another pink- 
collar temp pool day.  - “Hijab Scene #2, by Mohja Kahf




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Re: [PD] A present

2009-12-30 Thread Hans-Christoph Steiner


I can definitely agree there!

.hc

On Dec 30, 2009, at 12:35 PM, Kyle Klipowicz wrote:


Maybe we can all agree that this is a good reason to use name spaces?

~Kyle

2009/12/30 IOhannes zmölnig zmoel...@iem.at
Hans-Christoph Steiner wrote:

 zexy's [wrap] gets it wrong by having only two inlets and using a  
list

 to set the min/max.

zexy's [wrap] doesn't get it wrong if you follow the true church.

fgmadsr
IOhannes


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Re: [PD] A present

2009-12-26 Thread Matteo Sisti Sette

Hi,

I think I've found out why your game doesn't work for me.

There is a [wrap -4 4] object somewhere, which I guess is used to wrap 
the snake's position around the screen.

However, [wrap -4 4] behaves exactly the same as [wrap].

I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe 
there is an abstraction or object in PD Extended older than the 
introduction of [wrap] in vanilla, and this object accepted creation 
arguments to change its range? and it is this object you are using?


Matteo Sisti Sette escribió:

Hi,

I still don't understand the game, but I can only move the snake 
within a very small rectangle (or square) approximately at the center of 
the screen. It disappears on one side and appears on the other one, but 
of a small square, and it looks like it is supposed to do the same on 
the whole window, or is that the expected behaviour?
It seems impossible to avoid the red circle while being constrained 
within a small rectangle, but maybe I'm missing something...


Apart from that, I get the error click~: couldn't create: is that an 
object of PD Extended, or an abstraction that is missing?


Thank you for sharing the patch. I love games :)

m.




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Re: [PD] A present

2009-12-26 Thread Andrew Faraday

yes I'm using [wrap], and it's always accepted creation arguments for its range 
so far. Using PD extended. Can you set the arguments another way in vanilla?

 Date: Sat, 26 Dec 2009 11:26:01 +0100
 From: matteosistise...@gmail.com
 To: jbtur...@hotmail.com
 CC: pd-list@iem.at
 Subject: Re: [PD] A present
 
 Hi,
 
 I think I've found out why your game doesn't work for me.
 
 There is a [wrap -4 4] object somewhere, which I guess is used to wrap 
 the snake's position around the screen.
 However, [wrap -4 4] behaves exactly the same as [wrap].
 
 I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe 
 there is an abstraction or object in PD Extended older than the 
 introduction of [wrap] in vanilla, and this object accepted creation 
 arguments to change its range? and it is this object you are using?
 
 Matteo Sisti Sette escribió:
  Hi,
  
  I still don't understand the game, but I can only move the snake 
  within a very small rectangle (or square) approximately at the center of 
  the screen. It disappears on one side and appears on the other one, but 
  of a small square, and it looks like it is supposed to do the same on 
  the whole window, or is that the expected behaviour?
  It seems impossible to avoid the red circle while being constrained 
  within a small rectangle, but maybe I'm missing something...
  
  Apart from that, I get the error click~: couldn't create: is that an 
  object of PD Extended, or an abstraction that is missing?
  
  Thank you for sharing the patch. I love games :)
  
  m.
  
 
 
 -- 
 Matteo Sisti Sette
 matteosistise...@gmail.com
 http://www.matteosistisette.com
  
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Re: [PD] A present

2009-12-26 Thread zmoelnig

Quoting Matteo Sisti Sette matteosistise...@gmail.com:


Hi,

I think I've found out why your game doesn't work for me.

There is a [wrap -4 4] object somewhere, which I guess is used to  
wrap the snake's position around the screen.


seems to be zexy's [wrap] which allows you to take 2 arguments to wrap between


However, [wrap -4 4] behaves exactly the same as [wrap].


seems to be vanilla's [wrap] which ignores all arguments and always  
wraps between [0, 1).




I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe  
there is an abstraction or object in PD Extended older than the  
introduction of [wrap] in vanilla, and this object accepted creation  
arguments to change its range? and it is this object you are using?




should be fairly simple to write an abstraction that wraps vanilla's  
[wrap] into the zexy version.


basically you have to do a transformation to map the range -4..4 into  
0..1 for the input of vanilla's [wrap] and the other way round for the  
output.


consult your secondary school's math textbooks for a solution to the problem.


fgasdmr
IOhannes








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Re: [PD] A present

2009-12-26 Thread cyrille henry



zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's 
[wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then use your 
patch on an other computer without zexy : you will not have any warning and 
your patch may not work.

usually, you have an error because of missing object...

cyrille





basically you have to do a transformation to map the range -4..4 into 
0..1 for the input of vanilla's [wrap] and the other way round for the 
output.


consult your secondary school's math textbooks for a solution to the 
problem.



fgasdmr
IOhannes








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Re: [PD] A present

2009-12-26 Thread zmoelnig

Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps  
vanilla's [wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then  
use your patch on an other computer without zexy : you will not have  
any warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or at  
least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of  
zexy's wrap.
while the code for it is right now GPL, i would consider  
dual-licensing it under BSD in order to get it into vanilla :-)


fgamsdr
IOhannes


fgmar
IOhannes




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Re: [PD] A present

2009-12-26 Thread Andrew Faraday

I'd probably got for adding arguments to the Vanilla version of [wrap], even 
though it's quite simple arithmetic to work it up there's no reason not to 
change that. Particularly if it keeps it's current settings as defaults. 

 Date: Sat, 26 Dec 2009 22:29:48 +0100
 From: zmoel...@iem.at
 To: pd-list@iem.at
 Subject: Re: [PD] A present
 
 Quoting cyrille henry c...@chnry.net:
 
 
 
  zmoel...@iem.at a écrit :
  ...
  should be fairly simple to write an abstraction that wraps  
  vanilla's [wrap] into the zexy version.
 
 
  wrap is problematic, because if you use the zexy version, and then  
  use your patch on an other computer without zexy : you will not have  
  any warning and your patch may not work.
 
 
 i know,l but i cannot do anything short of rolling back the time.
 
 
  usually, you have an error because of missing object...
 
 
 i would suggest that the vanilla [wrap] should refuse to create (or at  
 least throw a serious warning) when it is invoked with arguments.
 
 or even better: the vanilla wrap would just clone the behaviour of  
 zexy's wrap.
 while the code for it is right now GPL, i would consider  
 dual-licensing it under BSD in order to get it into vanilla :-)
 
 fgamsdr
 IOhannes
 
 
 fgmar
 IOhannes
 
 
 
 
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Re: [PD] A present

2009-12-26 Thread cyrille henry



zmoel...@iem.at a écrit :

Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's 
[wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then use 
your patch on an other computer without zexy : you will not have any 
warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or at 
least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of 
zexy's wrap.
while the code for it is right now GPL, i would consider dual-licensing 
it under BSD in order to get it into vanilla :-)

and loby miller so that he accept it.

c



fgamsdr
IOhannes


fgmar
IOhannes




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Re: [PD] A present

2009-12-26 Thread Hans-Christoph Steiner


On Dec 26, 2009, at 1:29 PM, zmoel...@iem.at wrote:


Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps  
vanilla's [wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then  
use your patch on an other computer without zexy : you will not  
have any warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or  
at least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of  
zexy's wrap.
while the code for it is right now GPL, i would consider dual- 
licensing it under BSD in order to get it into vanilla :-)


zexy's [wrap] gets it wrong by having only two inlets and using a list  
to set the min/max.  [wrap] is very similar to [clip], so it should  
have the same interface for the args and inlets.  zexy's [wrap] has  
the same arg structure, but not the same inlet structure.  See my  
other email for a complete proposal, [wrap], zexy vs. vanilla.


.hc



fgamsdr
IOhannes


fgmar
IOhannes




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Re: [PD] A present

2009-12-25 Thread Silvio Almeida

Nice Game :) 

 

I noticed (and appreciated) that you ended up using the code i suggested, but 
actually

Jack´s sugestion looks more efficient and elegant ( with [max] ).

 

One has to take every opportunity to learn ;)

 

Happy hollidays to you and all the list


Sílvio


From: jbtur...@hotmail.com
To: pd-list@iem.at
Date: Fri, 25 Dec 2009 09:56:53 +
Subject: [PD] A present



Hey all you pd people


I've decided to sent out an open invitation to try a patch I've been working 
on, a little game, in fact. Its a work in progress so I'd love some feedback, 
but if you enjoy trying it out that'd be great. 


Andrew


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Re: [PD] A present

2009-12-25 Thread Matteo Sisti Sette

Hi,

I still don't understand the game, but I can only move the snake 
within a very small rectangle (or square) approximately at the center of 
the screen. It disappears on one side and appears on the other one, but 
of a small square, and it looks like it is supposed to do the same on 
the whole window, or is that the expected behaviour?
It seems impossible to avoid the red circle while being constrained 
within a small rectangle, but maybe I'm missing something...


Apart from that, I get the error click~: couldn't create: is that an 
object of PD Extended, or an abstraction that is missing?


Thank you for sharing the patch. I love games :)

m.

--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com

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Re: [PD] A present

2009-12-25 Thread Arif Driessen
Andrew, the game is brilliant, and works flawlessly here. Your code is hella
messy though. :P

if the green circle is in the red circle, and you manage to keep your snake
perfectly within the green circle, I think you should still accumulate
points though, at the moment, you loose points

You should post it in the forum when ready. Infact, the forum would love to
have your GEM wisdom, if you don't already lurk around those areas.

Thanks for the christmas present, and here is my (reply) xmas present for
fellow students of the Sound Arts course at my university in Brighton:
http://www.sendspace.com/file/6gizl5

Message: 7
 Date: Fri, 25 Dec 2009 09:56:53 +
 From: Andrew Faraday jbtur...@hotmail.com
 Subject: [PD] A present
 To: pd-list@iem.at
 Message-ID: col120-w298580f4a2af64dc5a9e08de...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1


 Hey all you pd people
 I've decided to sent out an open invitation to try a patch I've been
 working on, a little game, in fact. Its a work in progress so I'd love some
 feedback, but if you enjoy trying it out that'd be great.
 Andrew
 _
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Re: [PD] A present

2009-12-25 Thread Andrew Faraday

Glad you like it, afrid.
Yeah, I do treat my code like my bedroom, if I know where to find stuff then it 
doesn't bother me. 
Just like my room, I keep it tidy if it's on display, I didn't really think 
before sending this one off. 
I'll have to look into the arithmetic, but I think it is possible (with the 
smallest size at any rate) to keep the score level if you're dead centre of the 
green circle. I'm fairly sure both have a maximum score effect of three (ever 
100 milliseconds). Anyway, that keeps you on your toes, if you can't always 
score. 
I don't use the forum, might check it out sometime. I'm not sure when this is 
going to be finished. 
Just for the record, what's your high score?

Date: Fri, 25 Dec 2009 21:42:00 +
From: arif...@gmail.com
To: pd-list@iem.at
Subject: Re: [PD] A present

Andrew, the game is brilliant, and works flawlessly here. Your code is hella 
messy though. :P
if the green circle is in the red circle, and you manage to keep your snake 
perfectly within the green circle, I think you should still accumulate points 
though, at the moment, you loose points

You should post it in the forum when ready. Infact, the forum would love to 
have your GEM wisdom, if you don't already lurk around those areas.
Thanks for the christmas present, and here is my (reply) xmas present for 
fellow students of the Sound Arts course at my university in Brighton: 
http://www.sendspace.com/file/6gizl5


Message: 7

Date: Fri, 25 Dec 2009 09:56:53 +

From: Andrew Faraday jbtur...@hotmail.com

Subject: [PD] A present

To: pd-list@iem.at

Message-ID: col120-w298580f4a2af64dc5a9e08de...@phx.gbl

Content-Type: text/plain; charset=iso-8859-1





Hey all you pd people

I've decided to sent out an open invitation to try a patch I've been working 
on, a little game, in fact. Its a work in progress so I'd love some feedback, 
but if you enjoy trying it out that'd be great.


Andrew

_

Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy

http://clk.atdmt.com/UKM/go/186394592/direct/01/

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