Re: [PD] Re [PD-announce] ELSE 1.0 rc9 and live electronics tutorial released. (Alexandre Torres Porres)

2023-08-31 Thread Jim Ruxton
This version loads the objects that were missing and also works with
plaits~ and sfz~ on Ubuntu 22.04.
Thanks for this updated version.

On Thu, Aug 31, 2023 at 1:00 PM Alexandre Torres Porres 
wrote:

>
>
> Em qui., 31 de ago. de 2023 às 01:13, Alexandre Torres Porres <
> por...@gmail.com> escreveu:
>
>> I do have a virtual linux machine I can try and build for. Or maybe a
>> friendly Linux wizard soul can help me build, as I have some tricky objects
>> to build (namely [sfont~], [plaits~] and [sfz~]) that my virtual machine
>> doesn't really take care of.
>>
>
> I have updated the deken upload with a build from my virtual machine, and
> I'm using an old compiled binary for sfont~
>
> I couldn't compile myself plaits~ and sfz~ so I'm using the old ones that
> were up there, from github actions.
>
> I guess it should all work now, all but these two (plaits~ and sfz~).
>
> Please people, test the download and specially these two objects. If the
> worst thing happens, I need help compiling these two binaries
>
> cheers
>
>
>>
>> Anyway, hang in there, we'll sort this out ;)
>>
>> cheers
>>
>>
>>
>>> in the else directory including those showing up as not loading below.
>>> Not sure whats up here. Thanks for any suggestions. I'm using PD version
>>> 0.54.0 . Many of the objects do work however.
>>>
>>> lse/voices 1 1
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/voices
>>> ... couldn't create
>>> else/voices 1 1
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
>>> else/sum~
>>> ... couldn't create
>>> else/vu~
>>> ... couldn't create
>>> else/vu~
>>> ... couldn't create
>>> else/vu~
>>> ... couldn't create
>>> else/vu~
>>> ... couldn't create
>>> else/voices
>>> ... couldn't create
>>> else/wrap2~
>>> ... couldn't create
>>> else/wrap2 -0.5 0.5
>>> ... couldn't create
>>> else/unmerge 2
>>> ... couldn't create
>>> else/unmerge 3 3
>>> ... couldn't create
>>> else/wrap2
>>> ... couldn't create
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[PD] Re [PD-announce] ELSE 1.0 rc9 and live electronics tutorial released. (Alexandre Torres Porres)

2023-08-30 Thread Jim Ruxton
Thanks for such a great external. Just a note that in Ubuntu 22.04 when
trying to load voices~ help file I get the following messages in my
console. It seems a number of objects don't have .pd candidates in the else
directory including those showing up as not loading below. Not sure whats
up here. Thanks for any suggestions. I'm using PD version  0.54.0 . Many of
the objects do work however.

lse/voices 1 1
... couldn't create
else/wrap2
... couldn't create
else/wrap2
... couldn't create
else/wrap2
... couldn't create
else/voices
... couldn't create
else/voices 1 1
... couldn't create
else/wrap2
... couldn't create
else/wrap2
... couldn't create
else/wrap2
... couldn't create
else/sum~
... couldn't create
else/vu~
... couldn't create
else/vu~
... couldn't create
else/vu~
... couldn't create
else/vu~
... couldn't create
else/voices
... couldn't create
else/wrap2~
... couldn't create
else/wrap2 -0.5 0.5
... couldn't create
else/unmerge 2
... couldn't create
else/unmerge 3 3
... couldn't create
else/wrap2
... couldn't create
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[PD] Problem Setting Up a Camera with Gem Using a udev rule on Ubuntu

2023-02-20 Thread Jim Ruxton
I want to set up a couple of cameras using udev so I can plug them in and
get them working without having to query what /dev/video# they are.  I set
up the following rules.

ACTION=="add",SUBSYSTEM=="video4linux",ATTRS{idVendor}=="046d",SYMLINK+="HDPro"
ACTION=="add",SUBSYSTEM=="video4linux",ATTRS{idVendor}=="30c9",SYMLINK+="Webcam"

This appears to work:
$ ls -l /dev/HDPro
lrwxrwxrwx 1 root root 6 Feb 20 19:33 /dev/HDPro -> video3

$ ls -l /dev/Webcam
lrwxrwxrwx 1 root root 6 Feb 20 19:32 /dev/Webcam -> video0

However using /dev/HDPro and /dev/Webcam as the devices for Gem doesn't
work. Actually whichever one gets /dev/video0 it seems to work. But I have
to use /dev/video2 to get the HDPro to work which is strange because it is
actually linked to /dev/video3 as shown above.  Any idea how I can get udev
to work correctly with Cameras and Gem? I'm using pd 0.53.1 and Gem ver:
0.94. "Debian/1:0.94-7"
Thanks!
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[PD] Getting GL[1286] Error Message in Gem

2021-07-03 Thread Jim Ruxton

Wondering if anyone knows why I keep getting an error message:

" GL [1286] Invalid framebuffer operation " when using Gem on OSX 
10.14.6 . I'm using the latest version from Deken. This doesn't happen 
in Linux. The gem window seems to render ok but the error must be 
messing with the CPU because it is causing major glitches in the sound.


 I get this error when I try a simple patch such as the circle help file.

Thanks for any advice on this.

Jim




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[PD] Ofelia on Ubuntu 19.10

2020-04-30 Thread Jim Ruxton
I am trying to install ofelia on Ubuntu 19.10 and PD 0.50.0 and having 
issues. If I try to install  the latest version v3.1.0 on Deken I get a 
conflict because 19.10 doesn't have |libGLEW.so.2.0 |available. I then 
tried to follow instructions for compiling the external myself from 
https://github.com/cuinjune/Ofelia/issues/8#issuecomment-463173798 using 
OF 0.10.0 . I was successful compiling it and get this in the console 
after replacing the binary in the /externals/ofelia folder with the 
newly compiled one:


ofelia v2.0 : compiled on Apr 30 2020
(c) 2018 Zack Lee 

but none of the objects worked ie. dashed lines around all of them when 
testing examples and lots of "couldn't create" in the console. Also the 
"ofelia function" object didn't work. I also tried using this binary 
with v2.3.1 in Deken but that also didn't work. I have ran the  
"install_dependencies.sh" script successfully. Can someone who has 
ofelia working on Ubuntu 19.10 help me figure out what I need to do to 
get this working. I have used older versions of the external in the past 
and really like it but would like to move to the newest version if 
possible. I am probably missing something simple but not sure what.


Thanks,

Jim
||

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[PD] Gem Crashing On Ubuntu 19.04 with pix_video

2019-12-16 Thread Jim Ruxton
I recently updated a bunch of software so I am not sure at this point 
what is causing this instability. I went from Ubuntu 18.04 to Ubuntu 
19.10 and PD 0.49 to PD 0.50 . Gem is version 0.94 . Previously when I 
selected a device that didn't exist in the pix_video help file I would 
just not get any output in the Gem window. Now if I select a device that 
doesn't exist for example device 2 when only my laptop camera exists PD 
hangs up. I am not clear why but when I send an enumerate message to 
pix_video if no external camera is selected I get 2 devices ie.


info: device /dev/video0 v4l2
info: device /dev/video1 v4l2

If I add a USB camera I get 4 devices:

info: devices 4
info: device /dev/video0 v4l2
info: device /dev/video1 v4l2
info: device /dev/video2 v4l2
info: device /dev/video3 v4l2

Previously before upgrading I would select device 0 for my laptop camera 
and device 1 for a USB camera. Now I have to select 0 for my laptop 
camera and device 2 for an external camera. I can live with that but the 
fact that it hangs up if I send the wrong device number is a bit 
worrisome. Any thoughts on what is going wrong here and how I might fix 
this.


Thanks,

Jim





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[PD] Clearing pix_delay buffer.

2019-11-04 Thread Jim Ruxton
I was wondering if there is any way to clear the buffer in Gem's 
pix_delay . If I send video to it a second time the frames of video I 
previously sent to it remain in the buffer. Is there a way to start 
fresh each time I send it video rather than keeping the old video in 
it's buffer. I was hoping to be able to send it a clear message or 
something similar.


Thanks,

Jim




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Re: [PD] .mtl file and Gem

2018-11-07 Thread Jim Ruxton
Thanks very much for this Pat. I have a world light in my patch. One 
strange thing I noticed if my model is foo.obj and my material file is 
foo.mtl I get a message in the PD console saying it can't find obj.mtl  
. I thought the mtl file was to be named modelName"+.mtl ie. foo.mtl  . 
I renamed my mtl file obj.mtl and it was found ie. no error message but 
the texture still doesn't appear on the model? It is white. Any other 
thoughts?


Jim

On 2018-11-07 9:41 p.m., pat pagano wrote:
You need to include lighting in the texture otherwise it will show 
only black


On Fri, Nov 2, 2018 at 4:07 PM Jim Ruxton <mailto:jim.rux...@gmail.com>> wrote:


I am trying to get an mtl file to work with a model I downloaded from
Tinkercad. I am able to see the obj file ok but the mtl file isn't
working . Would anyone be able to shed some light on how I can
use  the
mtl file to colour the surface of the object. I already tried
sending a
"material 1" message to the model object.

Thanks,

Jim




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--
Patrick Pagano B.S.,M.F.A
Assistant Professor in Residence
Digital Media Design & Development
University of Connecticut, Stamford
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[PD] .mtl file and Gem

2018-11-02 Thread Jim Ruxton
I am trying to get an mtl file to work with a model I downloaded from 
Tinkercad. I am able to see the obj file ok but the mtl file isn't 
working . Would anyone be able to shed some light on how I can use  the 
mtl file to colour the surface of the object. I already tried sending a 
"material 1" message to the model object.


Thanks,

Jim




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Re: [PD] Moving Window to Second Monitor In Ofelia (Jim Ruxton)

2018-10-26 Thread Jim Ruxton

Thanks Zack,

Would you have any insights as to why version 2.0.0 and 2.0.1 via Deken 
aren't working on Ubuntu 18.04 for me. In the PD console a message shows 
that the external is loaded ok. Only when I load an Ofelia patch the 
objects aren't recognized.


Thanks,

Jim


Hi Jim,

I'm afraid that's not possible with the 1.0.8 version unless you add 
the feature and rebuild the ofelia external yourself.


It will be possible in the 2.0 version and I'm currently working on 
creating help files. However, I should note that the new version will 
not be directly compatible with the previous 1.0 version.


I will try to release the new version as soon as possible.

Best
Zack






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[PD] Moving Window to Second Monitor In Ofelia

2018-10-25 Thread Jim Ruxton

Hi,

Is there a way to move the Ofelia window to a second screen within the 
patch. I tried sending ofWindow a pos command but I couldn't get that to 
move the window onto a second screen? I am on Ubuntu 18.04 . 
Unfortunately I can't get either version 2.0.0 or 2.0.1 to work so am 
using version 1.0.8 currently.


Thanks,

Jim




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[PD] forcing array size based on text file size

2018-04-06 Thread Jim Ruxton
I am reading a text file into an array. I would have expected the array 
size to grow to the same as the number of lines/elements in the text 
file but it seems to default to a size of 100. Is there a way for the 
size of the array to take on the size of the text file automatically? If 
not how do I get the number of lines in the text file so I can resize 
the array accordingly?


Thanks,

Jim


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Re: [PD] Recording OSC messages

2018-03-15 Thread Jim Ruxton
Thanks Christof and Alexandre. I should have mentioned I was looking for 
something that saved to a file and was available for playback at a later 
date but I think I can take these solutions and modify them to do that. 
Much appreciated.


Cheers,

Jim


On 2018-03-15 01:16 PM, Alexandre Torres Porres wrote:

[cyclone/mtr]?

2018-03-15 13:36 GMT-03:00 Jim Ruxton <jim.rux...@gmail.com 
<mailto:jim.rux...@gmail.com>>:


I was wondering if anyone knows if there exists an external or
abstraction that records and plays back OSC messages within PD. I
have found a couple of standalone programs but was wondering if
anything exists within PD.

Thanks,

Jim


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[PD] Recording OSC messages

2018-03-15 Thread Jim Ruxton
I was wondering if anyone knows if there exists an external or 
abstraction that records and plays back OSC messages within PD. I have 
found a couple of standalone programs but was wondering if anything 
exists within PD.


Thanks,

Jim


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Re: [PD] [PD-announce] ofelia v1.0.4: Pd external library, written, with openFrameworks (Zack Lee)

2018-02-23 Thread Jim Ruxton

I found I have to put a [declare -lib ofelia] object in the patch, close it and 
then re-open it. From there on during that PD session all ofelia objects will 
load. This happens to me with some  other externals as well even though I have 
the external location in my path.
Cheers,
Jim

|Hello Jim, I can I ask what machine are you using, I am running 17.1 too,
|but I am not able to create the objects after compiling.

cheers

On Thu, Feb 22, 2018 at 5:40 PM, Jim Ruxton<jim.rux...@gmail.com>  wrote:


Thank you for this External. Some great objects in there.  I am using
Ubuntu 17.10 . It appeared to install perfectly and I ran the script to
install dependencies. The non graphics objects I have tested are working
great but I don't get anything rendered to the Ofelia window when I try out
the graphics examples.

Jim
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Re: [PD] [PD-announce] ofelia v1.0.4: Pd external library written, with openFrameworks (Zack Lee)

2018-02-23 Thread Jim Ruxton

Hi Zack,

Yes that version works great. It is true that if I load an audio patch 
the audio is sometimes  glitchy . And yes I can fix it by increasing 
delay. Using the testtone audio patch for example going from 25 msec to 
50 msec when running the clonedParticleSystem fixes the glitches. Let me 
know if you want me to do any more tests.


Jim

On 2018-02-23 05:14 AM, Zack Lee wrote:

Hi, I'm sorry for the delay Jim.

Since some people have reported that they could not see anything on 
the graphics window on Linux, I just uploaded a test version external 
for Linux which I disabled the threaded rendering.


If you search "ofelia" in the Deken, you will see "ofelia-v1.0.4test".
Could you please try this one and see if the graphics show up on the 
window?


If it works, could you please try to create any audio object and see 
if you can hear the sound?
In case the audio is too glitchy, please try increasing the delay time 
in Pd's audio settings.


Please let me know how it goes. I would really appreciate your help.

Zack



--

Thank you for this External. Some great objects in there.  I am using
Ubuntu 17.10 . It appeared to install perfectly and I ran the script to
install dependencies. The non graphics objects I have tested are working
great but I don't get anything rendered to the Ofelia window when I try
out the graphics examples.

Jim


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Re: [PD] [PD-announce] ofelia v1.0.4: Pd external library written, with openFrameworks (Zack Lee)

2018-02-22 Thread Jim Ruxton
Thank you for this External. Some great objects in there.  I am using 
Ubuntu 17.10 . It appeared to install perfectly and I ran the script to 
install dependencies. The non graphics objects I have tested are working 
great but I don't get anything rendered to the Ofelia window when I try 
out the graphics examples.


Jim


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Re: [PD] Installing PDP on Linux using Deken

2018-02-16 Thread Jim Ruxton

I tried installing PDP on Ubuntu 17.10 using Deken. The installation

apt-get install pdp

Thanks IOhannes. I tried this but I get a message:
E: Unable to locate package pdp
Do I need to install a specific repository?

Jim

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Re: [PD] Installing PDP on Linux using Deken

2018-02-16 Thread Jim Ruxton




I tried installing PDP on Ubuntu 17.10 using Deken. The installation seemed
to work well and put the external in the same folder as all the other
externals I have installed. However when I try building a patch with a pdp
object I get the message that the object couldn't be created. Any thoughts
what may be up with this external and why it won't load properly for me. My
path points to it so it isn't that.

These are three different steps:
Installing via Deken
Loading the library eg via creating an object [declare -lib Gem]
Creating objects from that library.

Are you missing the second step perhaps?


Thanks, You are correct I didn't include step 2 but I never have had to 
do this with other externals I installed using Deken. I tried it anyway 
but it made no difference. The object still couldn't be created.


Jim

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[PD] Installing PDP on Linux using Deken

2018-02-15 Thread Jim Ruxton
I tried installing PDP on Ubuntu 17.10 using Deken. The installation 
seemed to work well and put the external in the same folder as all the 
other externals I have installed. However when I try building a patch 
with a pdp object I get the message that the object couldn't be created. 
Any thoughts what may be up with this external and why it won't load 
properly for me. My path points to it so it isn't that.


Thanks,

Jim


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Re: [PD] GEM on Raspberry Pi

2017-12-10 Thread Jim Ruxton
Frederico, I'm curious if you just installed PD via a repository on the 
Pi3 or downloaded a special version of PD compiled for the Pi. Did you 
install Gem separately or use a version that came bundled with the PD 
you used ?

Thanks,
Jim

Hello,

I have tried Gem on the Pi3 and it works. I did not try Gem *completely*
because I had no time, but did not encounter major issues other than video
capture. I could not use video capture since it overworked the CPU.
However, accessing the video feed with openCV (not through Gem) gave *very*
reasonable CPU usage (while doing Face Tracking, for example). I am not
sure why I encountered such a difference, but I just couldn't use Gem for
*that*.

Cheers,

Fede

On Sat, Dec 9, 2017 at 4:01 PM, IOhannes m zmölnig <zmoel...@iem.at> wrote:


On 12/09/2017 09:36 PM, Jim Ruxton wrote:

I am wondering what is the current best option of using Gem on the Pi 3.
Would I be best to use Purr Data?
or Vanilla PD?

i think this is the wrong question.

Gem on the rpi is kind of limited as it (Gem) depends on openGL and the
rpi provides openGL-ES (though there *are* experimental (still?) drivers
for openGL as well).
this is quite independent of purr data, pd-vanilla or whatever.

gfmdasr
IOhannes







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Re: [PD] Do I need 2 Gem/PD instances for this application

2017-12-10 Thread Jim Ruxton
Thanks using makefilename along with a save message to pix_buffer in 
conjunction with pix_buffer_write and pix_buffer_read is working very well.


Just curious. Why is it a design failure, 



it combines three unrelated things:
- taking snapshots from the current framebuffer
- generating filenames
- saving pixes to disk



which alternatives should be
used?

[pix_snap] +  [pix_buffer] + [makefilename]




jim

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[PD] GEM on Raspberry Pi

2017-12-09 Thread Jim Ruxton
I am wondering what is the current best option of using Gem on the Pi 3.
Would I be best to use Purr Data? or Vanilla PD?
Thanks
Jim
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Re: [PD] Do I need 2 Gem/PD instances for this application

2017-12-08 Thread Jim Ruxton
Thanks a lot Peter pix_buffer works great for this.  I'd like to find a 
way to retrieve everything if I lose power but I think I can do that by 
also pix_writing every frame.


Jim


On 2017-12-08 02:51 PM, Peter P. wrote:

Hi Jim,

just a quick reply: Perhaps pix_buffer is what you could use here?
I see no need for two instances.

* Jim Ruxton <jim.rux...@gmail.com> [2017-12-08 18:51]:

I want to use Gem to capture still frames from a video stream. I was going
to use pix_write . At the same time I want to turn those still frames into a
movie and output them in a Gem window. Since pix_write captures the rendered
output I assume I need 1 PD instance for the capture and 1 PD instance for
the output. Related to this  should I use pix_multiimage to output the
frames or use a script to continually create a movie then use pix_film?  In
other words the output movie will continuously get longer as frames are
captured from the video stream. I know I will need to allow time for
loading, saving etc.

Thanks for any advice before I tackle this. I am using Linux.

Jim


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[PD] Do I need 2 Gem/PD instances for this application

2017-12-08 Thread Jim Ruxton
I want to use Gem to capture still frames from a video stream. I was 
going to use pix_write . At the same time I want to turn those still 
frames into a movie and output them in a Gem window. Since pix_write 
captures the rendered output I assume I need 1 PD instance for the 
capture and 1 PD instance for the output. Related to this  should I use 
pix_multiimage to output the frames or use a script to continually 
create a movie then use pix_film?  In other words the output movie will 
continuously get longer as frames are captured from the video stream. I 
know I will need to allow time for loading, saving etc.


Thanks for any advice before I tackle this. I am using Linux.

Jim


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[PD] 2016 International Conference on Live Coding

2016-02-18 Thread Jim Ruxton
Thought some folks on this list would be interested in the call for 
submissions for the International Conference on Live Coding to be held  
12-15th Octobe*r *at McMaster University in Hamilton , Canada. Info here 
http://iclc.livecodenetwork.org ./2016/ 



Jim

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Re: [PD] Playing Video with Audio

2015-10-08 Thread Jim Ruxton
Thanks Patrice . I tried your patch and it work great. Unfortunately in 
the final version of this project I may have to use OSX. I assume Dbus 
isn't used on OSX but maybe there is something similar that can be used 
with VLC?

Jim


On 2015-10-08 12:37 AM, patrice colet wrote:


 DBus interface provides a wide range of remote controls for players 
that are using it,
I've attached a patch where tcl is used to execute dbus-send command 
lines for controlling vlc

and get song position to synchronize with Gem frame players.


pat

Le 07/10/2015 09:28, Max a écrit :

A while back I've tried to document different methods, mostly they are
suitable for short clips.
https://github.com/mxa/AudioVideoPatches
If you have something to contribute there, it's welcome.

m.


On 2015년 10월 07일 16:23, Jim Ruxton wrote:

I am currently using the shell object to run mplayer to play video
files  that have sound  . It works however I don't have much control
over the video playback. Just wondering what methods other people use?
Would I need to strip the soundtrack from the video and synchronize 
them

to use Gem?
Thanks.
Jim


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Re: [PD] Playing Video with Audio

2015-10-08 Thread Jim Ruxton
Thanks Etienne, I didn't know about this feature of mplayer. I assume 
this would work across platforms which is great. I'll give it a try.

Jim

On 2015-10-07 02:31 PM, Etienne Landon wrote:
You could use the -udp-slave option with mplayer, and send the 
timecode from puredata. Just used that to synchronise 6 video players 
and it works pretty well. There was no sound played by mplayer in my 
case but there's no reason it wouldn't work.
The timecode you have to send is just the position in seconds, in 
bytes. For instance if you make a counter, bang it with a metro at 
40ms so you have 25fps counter, then divide by 25 and send through 
moocow any2bytes and udpsend.
If you want to see the timecode mplayer needs, launch one as 
udp-master and connect it to pure data through udpreceive.


2015-10-07 9:28 GMT+02:00 Max <abonneme...@revolwear.com 
<mailto:abonneme...@revolwear.com>>:


A while back I've tried to document different methods, mostly they are
suitable for short clips.
https://github.com/mxa/AudioVideoPatches
If you have something to contribute there, it's welcome.

m.


On 2015년 10월 07일 16:23, Jim Ruxton wrote:
> I am currently using the shell object to run mplayer to play video
> files  that have sound  . It works however I don't have much control
> over the video playback. Just wondering what methods other
people use?
> Would I need to strip the soundtrack from the video and
synchronize them
> to use Gem?
> Thanks.
> Jim
>
>
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> Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
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Re: [PD] Playing Video with Audio

2015-10-08 Thread Jim Ruxton
Thanks Max. It looks like you have assembled a great collection of AV 
patches. I will take a look at them and see what I can use and yes if I 
come up with anything unique I will add it.

Jim

On 2015-10-07 03:28 AM, Max wrote:

A while back I've tried to document different methods, mostly they are
suitable for short clips.
https://github.com/mxa/AudioVideoPatches
If you have something to contribute there, it's welcome.

m.


On 2015년 10월 07일 16:23, Jim Ruxton wrote:

I am currently using the shell object to run mplayer to play video
files  that have sound  . It works however I don't have much control
over the video playback. Just wondering what methods other people use?
Would I need to strip the soundtrack from the video and synchronize them
to use Gem?
Thanks.
Jim


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[PD] Playing Video with Audio

2015-10-07 Thread Jim Ruxton
I am currently using the shell object to run mplayer to play video 
files  that have sound  . It works however I don't have much control 
over the video playback. Just wondering what methods other people use?  
Would I need to strip the soundtrack from the video and synchronize them 
to use Gem?

Thanks.
Jim


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Re: [PD] Error Compiling Gem on Ubuntu 15.04

2015-06-21 Thread Jim Ruxton





I am getting the following errors in compiling Gem on Ubuntu 15.04. Any
thought on what I need to do to correct this. Thanks.

this has been fixed in Gem's git for a long time.

I was having trouble with autoconf so went with the stable version.

but there hasn't been a release for an even longer time.
but if you need to stick with a properly released version of Gem, why
don't you just use the Gem that comes with ubuntu?

as in:
$ sudo apt-get install gem

Thanks for this, the documentation I saw said

which documentation?
can it be fixed?


Sorry I don't remember where I saw this and now that I think of it 
perhaps it didn't say pd-gem specifically but rather to add pd- in front 
of external names when loading them using apt-get. I understand now that 
isn't the case for gem. Thanks again for clarifying this.

Jim







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[PD] Error Compiling Gem on Ubuntu 15.04

2015-06-20 Thread Jim Ruxton
I am getting the following errors in compiling Gem on Ubuntu 15.04. Any 
thought on what I need to do to correct this. Thanks.


Jim
cordV4L2.cpp:81:5: error: '::close' has not been declared
 ::close(m_fd);
 ^
recordV4L2.cpp: In member function 'virtual bool 
gem::plugins::recordV4L2::open(std::string)':
recordV4L2.cpp:101:65: warning: format '%s' expects a matching 'char*' 
argument [-Wformat=]

 verbose(1, device '%s' is not a video4linux2 output device);
 ^
recordV4L2.cpp: In member function 'virtual bool 
gem::plugins::recordV4L2::init(const imageStruct*, int)':

recordV4L2.cpp:159:3: error: '::write' has not been declared
   ::write(m_fd, m_image.data, m_image.xsize*m_image.ysize*m_image.csize);
   ^
recordV4L2.cpp: In member function 'virtual bool 
gem::plugins::recordV4L2::putFrame(imageStruct*)':

recordV4L2.cpp:184:3: error: '::write' has not been declared
   ::write(m_fd, m_image.data, size);
   ^
Makefile:471: recipe for target 'gem_recordV4L2_la-recordV4L2.lo' failed
make[2]: *** [gem_recordV4L2_la-recordV4L2.lo] Error 1
make[2]: Leaving directory 
'/home/jim/Downloads/Gem-0.93.3/plugins/recordV4L2'

Makefile:390: recipe for target 'all-recursive' failed
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory '/home/jim/Downloads/Gem-0.93.3/plugins'
Makefile:485: recipe for target 'all-recursive' failed
make: *** [all-recursive] Error 1


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Re: [PD] Error Compiling Gem on Ubuntu 15.04

2015-06-20 Thread Jim Ruxton

Thank you that worked!
Jim

On 2015-06-20 02:01 PM, Miller Puckette wrote:

I've always had the same problem (and probably should have issued a bug
report) - I always add #include unistd.h manually to
plugins/recordV4L2/recordV4L2.cpp after unpacking the Gem source.

cheers
Miller

On Sat, Jun 20, 2015 at 01:15:07PM -0400, Jim Ruxton wrote:

I am getting the following errors in compiling Gem on Ubuntu 15.04. Any
thought on what I need to do to correct this. Thanks.

Jim
cordV4L2.cpp:81:5: error: '::close' has not been declared
  ::close(m_fd);
  ^
recordV4L2.cpp: In member function 'virtual bool
gem::plugins::recordV4L2::open(std::string)':
recordV4L2.cpp:101:65: warning: format '%s' expects a matching 'char*'
argument [-Wformat=]
  verbose(1, device '%s' is not a video4linux2 output device);
  ^
recordV4L2.cpp: In member function 'virtual bool
gem::plugins::recordV4L2::init(const imageStruct*, int)':
recordV4L2.cpp:159:3: error: '::write' has not been declared
::write(m_fd, m_image.data, m_image.xsize*m_image.ysize*m_image.csize);
^
recordV4L2.cpp: In member function 'virtual bool
gem::plugins::recordV4L2::putFrame(imageStruct*)':
recordV4L2.cpp:184:3: error: '::write' has not been declared
::write(m_fd, m_image.data, size);
^
Makefile:471: recipe for target 'gem_recordV4L2_la-recordV4L2.lo' failed
make[2]: *** [gem_recordV4L2_la-recordV4L2.lo] Error 1
make[2]: Leaving directory
'/home/jim/Downloads/Gem-0.93.3/plugins/recordV4L2'
Makefile:390: recipe for target 'all-recursive' failed
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory '/home/jim/Downloads/Gem-0.93.3/plugins'
Makefile:485: recipe for target 'all-recursive' failed
make: *** [all-recursive] Error 1


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Re: [PD] Error Compiling Gem on Ubuntu 15.04

2015-06-20 Thread Jim Ruxton



I am getting the following errors in compiling Gem on Ubuntu 15.04. Any
thought on what I need to do to correct this. Thanks.

this has been fixed in Gem's git for a long time.

I was having trouble with autoconf so went with the stable version.

but there hasn't been a release for an even longer time.
but if you need to stick with a properly released version of Gem, why
don't you just use the Gem that comes with ubuntu?

as in:
$ sudo apt-get install gem

Thanks for this, the documentation I saw said

sudo apt-get install pd-gem

which didn't work.  Will definitely go this route next time around now 
that I know  the correct command.

Jim.



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