Re: [Piglit] [PATCH 5/8] arb_enhanced_layouts/component-layout: require GLSL 1.50

2017-04-10 Thread Ilia Mirkin
Reviewed-by: Ilia Mirkin 

On Mon, Apr 10, 2017 at 5:01 PM, Marek Olšák  wrote:
> From: Marek Olšák 
>
> ---
>  .../linker/component-layout/fs-out-array.shader_test| 2 
> +-
>  .../linker/component-layout/fs-out-overlap2.shader_test | 2 
> +-
>  .../linker/component-layout/fs-out-overlap3.shader_test | 2 
> +-
>  .../linker/component-layout/fs-out-overlap4.shader_test | 2 
> +-
>  .../linker/component-layout/fs-out-type-mismatch-array.shader_test  | 2 
> +-
>  .../linker/component-layout/fs-out-type-mismatch.shader_test| 2 
> +-
>  6 files changed, 6 insertions(+), 6 deletions(-)
>
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> index df96f89..e0defac 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> index 44817ee..ac995e5 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> index f6200b6..5cc1b97 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> index 43ac056..051fe90 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  

[Piglit] [PATCH 5/8] arb_enhanced_layouts/component-layout: require GLSL 1.50

2017-04-10 Thread Marek Olšák
From: Marek Olšák 

---
 .../linker/component-layout/fs-out-array.shader_test| 2 +-
 .../linker/component-layout/fs-out-overlap2.shader_test | 2 +-
 .../linker/component-layout/fs-out-overlap3.shader_test | 2 +-
 .../linker/component-layout/fs-out-overlap4.shader_test | 2 +-
 .../linker/component-layout/fs-out-type-mismatch-array.shader_test  | 2 +-
 .../linker/component-layout/fs-out-type-mismatch.shader_test| 2 +-
 6 files changed, 6 insertions(+), 6 deletions(-)

diff --git 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
index df96f89..e0defac 100644
--- 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
@@ -1,19 +1,19 @@
 // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
 //
 //   "Additionally, for fragment shader outputs, if two variables are placed
 //   within the same location, they must have the same underlying type
 //   (floating-point or integer). No component aliasing of output variables or
 //   members is allowed."
 
 [require]
-GLSL >= 1.40
+GLSL >= 1.50
 GL_ARB_enhanced_layouts
 GL_ARB_separate_shader_objects
 GL_ARB_explicit_attrib_location
 
 [vertex shader passthrough]
 
 [fragment shader]
 #version 150
 #extension GL_ARB_enhanced_layouts: require
 #extension GL_ARB_separate_shader_objects: require
diff --git 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
index 44817ee..ac995e5 100644
--- 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
@@ -1,19 +1,19 @@
 // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
 //
 //   "Additionally, for fragment shader outputs, if two variables are placed
 //   within the same location, they must have the same underlying type
 //   (floating-point or integer). No component aliasing of output variables or
 //   members is allowed."
 
 [require]
-GLSL >= 1.40
+GLSL >= 1.50
 GL_ARB_enhanced_layouts
 GL_ARB_separate_shader_objects
 GL_ARB_explicit_attrib_location
 
 [vertex shader passthrough]
 
 [fragment shader]
 #version 150
 #extension GL_ARB_enhanced_layouts: require
 #extension GL_ARB_separate_shader_objects: require
diff --git 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
index f6200b6..5cc1b97 100644
--- 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
@@ -1,19 +1,19 @@
 // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
 //
 //   "Additionally, for fragment shader outputs, if two variables are placed
 //   within the same location, they must have the same underlying type
 //   (floating-point or integer). No component aliasing of output variables or
 //   members is allowed."
 
 [require]
-GLSL >= 1.40
+GLSL >= 1.50
 GL_ARB_enhanced_layouts
 GL_ARB_separate_shader_objects
 GL_ARB_explicit_attrib_location
 
 [vertex shader passthrough]
 
 [fragment shader]
 #version 150
 #extension GL_ARB_enhanced_layouts: require
 #extension GL_ARB_separate_shader_objects: require
diff --git 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
index 43ac056..051fe90 100644
--- 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
@@ -1,19 +1,19 @@
 // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
 //
 //   "Additionally, for fragment shader outputs, if two variables are placed
 //   within the same location, they must have the same underlying type
 //   (floating-point or integer). No component aliasing of output variables or
 //   members is allowed."
 
 [require]
-GLSL >= 1.40
+GLSL >= 1.50
 GL_ARB_enhanced_layouts
 GL_ARB_separate_shader_objects
 GL_ARB_explicit_attrib_location
 
 [vertex shader passthrough]
 
 [fragment shader]
 #version 150
 #extension GL_ARB_enhanced_layouts: require
 #extension GL_ARB_separate_shader_objects: require
diff --git 
a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
 
b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
index 7ca5543..14c3ee9 100644
---