Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-07-04 Thread Crecerelle
Hi :-)

 Anyway, I've been taking a look at the mailing list archives and I found a
 message talking about how to contribute and someone told that the user
 submitted levels are never going to make into the main levels, but users can
 help by playing, testing and reporting problems.

I was that someone, and I'd be delighted to work through the levels
with you. My life has been pretty hectic of late, so I wasn't able to
do much more than take a look through the level archive. It's starting
to settle down now, though, and I should be able to get back on
track...

So feel free to get in touch if you'd like some help in sorting out
the levels, and let me know what you've done already. Thanks :)

Crecerelle


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Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-30 Thread Ingo Ruhnke
On Mon, Jun 30, 2008 at 4:59 AM, Onilton Maciel [EMAIL PROTECTED] wrote:
 Are there any priority among the levelsets?

There is really no priority. Some levels follow a common theme so they
are easier to deal with, but there is no need to start with them,
simply pick whatever theme you like and find matching levels (see
data/images/groundpieces/ground/ for available themes). Matching
levels can be easily found when you search for levels containing
specific groundpieces.

-- 
WWW: http://pingus.seul.org/~grumbel/
Blog: http://grumbel.blogspot.com/
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[Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Onilton Maciel
Hello everyone. First, I would like to say that I just discovered Pingus and
it rocks, one of the best games that I've played in linux so far. I think it
is so cool that maybe it could be there between default gnome games, and
people would have a real and fun game, not just the boring cards ones :P

Congratulations to everyone that have been developing this amazing game.

The game is so good that I also would like to help in some way. I missed
more levels, maybe because the game is so good that I don't see my time
going away...

Anyway, I've been taking a look at the mailing list archives and I found a
message talking about how to contribute and someone told that the user
submitted levels are never going to make into the main levels, but users can
help by playing, testing and reporting problems.

So, I would like to know what have been already done, I mean, which levels
are already considered ok, so I can play and test the other ones, not the
ones people already did. Is the development version better to accomplish
this  mission?

Also, is this a already solved bug? I can play
playable/panic-cbrucher.pingus but when I am playing I get this error in
terminal and then the window closes.
 PingusError: e has wrong color depth: 

Sorry for my bad english. I'm Brazilian.
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Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Ingo Ruhnke
On Sun, Jun 29, 2008 at 9:25 AM, Onilton Maciel [EMAIL PROTECTED] wrote:
 So, I would like to know what have been already done,

Basically nothing, everything in data/levels/playable/, incoming/ and
wip/ is still unsorted and untested.

 Also, is this a already solved bug? I can play
 playable/panic-cbrucher.pingus but when I am playing I get this error in
 terminal and then the window closes.
  PingusError: e has wrong color depth: 

Nope, bug is still there, result of the broken CollisionMask stuff,
I'll look into it.

-- 
WWW: http://pingus.seul.org/~grumbel/
Blog: http://grumbel.blogspot.com/
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Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Onilton Maciel
So, I will just confirm what I'm supposed to do:

1) Play the levels and prove that them can be solved. (Providing a
screencast maybe?)
2) Group them by theme
3) Sort by difficult level
4) Report any bugs I found and the ones that *maybe* can't be solved right
now.

Anything more I forgot?

Also, in which language is Pingus made?

I am not by far the best programmer in earth, but I know something about
C/C++ so maybe I can help.

On Sun, Jun 29, 2008 at 1:04 PM, Ingo Ruhnke [EMAIL PROTECTED] wrote:

 On Sun, Jun 29, 2008 at 9:25 AM, Onilton Maciel [EMAIL PROTECTED]
 wrote:
  So, I would like to know what have been already done,

 Basically nothing, everything in data/levels/playable/, incoming/ and
 wip/ is still unsorted and untested.

  Also, is this a already solved bug? I can play
  playable/panic-cbrucher.pingus but when I am playing I get this error in
  terminal and then the window closes.
   PingusError: e has wrong color depth: 

 Nope, bug is still there, result of the broken CollisionMask stuff,
 I'll look into it.

 --
 WWW: http://pingus.seul.org/~grumbel/ http://pingus.seul.org/%7Egrumbel/
 Blog: http://grumbel.blogspot.com/
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Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Ingo Ruhnke
On Sun, Jun 29, 2008 at 7:57 PM, Onilton Maciel [EMAIL PROTECTED] wrote:
 1) Play the levels and prove that them can be solved. (Providing a screencast 
 maybe?)

I am currently working on getting the demo recorder back into action,
once done a demo for every level would be nice, but it will take a few
days till that is ready, so don't let that stop you. We can still
record the demos later.

 2) Group them by theme
 3) Sort by difficult level

Yep. Quality is more important then quantity here, so focus on getting
one levelset done well, instead of trying to run through all levels at
once. Also levels should be not just be playable, but they should
play well, i.e. not to many actions, not to little, etc. There are
plenty of levels that give you 20 of each action, because thats the
default that the editor gives you, those should of course be tweaked
to a lower number before being released. Levels don't have to be
perfect, but some basic level of quality should be there.

 4) Report any bugs I found and the ones that *maybe* can't be solved right 
 now.

There are plenty that need fixing, so just keep a list of those or
send patches for those, no need to bug report each and every of them
alone.

 Also, in which language is Pingus made?

C++

-- 
WWW: http://pingus.seul.org/~grumbel/
Blog: http://grumbel.blogspot.com/
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