Re: [Pingus-Devel] Wanna help because Pingus rocks
Hi :-) Anyway, I've been taking a look at the mailing list archives and I found a message talking about how to contribute and someone told that the user submitted levels are never going to make into the main levels, but users can help by playing, testing and reporting problems. I was that someone, and I'd be delighted to work through the levels with you. My life has been pretty hectic of late, so I wasn't able to do much more than take a look through the level archive. It's starting to settle down now, though, and I should be able to get back on track... So feel free to get in touch if you'd like some help in sorting out the levels, and let me know what you've done already. Thanks :) Crecerelle ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Wanna help because Pingus rocks
On Mon, Jun 30, 2008 at 4:59 AM, Onilton Maciel [EMAIL PROTECTED] wrote: Are there any priority among the levelsets? There is really no priority. Some levels follow a common theme so they are easier to deal with, but there is no need to start with them, simply pick whatever theme you like and find matching levels (see data/images/groundpieces/ground/ for available themes). Matching levels can be easily found when you search for levels containing specific groundpieces. -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
[Pingus-Devel] Wanna help because Pingus rocks
Hello everyone. First, I would like to say that I just discovered Pingus and it rocks, one of the best games that I've played in linux so far. I think it is so cool that maybe it could be there between default gnome games, and people would have a real and fun game, not just the boring cards ones :P Congratulations to everyone that have been developing this amazing game. The game is so good that I also would like to help in some way. I missed more levels, maybe because the game is so good that I don't see my time going away... Anyway, I've been taking a look at the mailing list archives and I found a message talking about how to contribute and someone told that the user submitted levels are never going to make into the main levels, but users can help by playing, testing and reporting problems. So, I would like to know what have been already done, I mean, which levels are already considered ok, so I can play and test the other ones, not the ones people already did. Is the development version better to accomplish this mission? Also, is this a already solved bug? I can play playable/panic-cbrucher.pingus but when I am playing I get this error in terminal and then the window closes. PingusError: e has wrong color depth: Sorry for my bad english. I'm Brazilian. ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Wanna help because Pingus rocks
On Sun, Jun 29, 2008 at 9:25 AM, Onilton Maciel [EMAIL PROTECTED] wrote: So, I would like to know what have been already done, Basically nothing, everything in data/levels/playable/, incoming/ and wip/ is still unsorted and untested. Also, is this a already solved bug? I can play playable/panic-cbrucher.pingus but when I am playing I get this error in terminal and then the window closes. PingusError: e has wrong color depth: Nope, bug is still there, result of the broken CollisionMask stuff, I'll look into it. -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Wanna help because Pingus rocks
So, I will just confirm what I'm supposed to do: 1) Play the levels and prove that them can be solved. (Providing a screencast maybe?) 2) Group them by theme 3) Sort by difficult level 4) Report any bugs I found and the ones that *maybe* can't be solved right now. Anything more I forgot? Also, in which language is Pingus made? I am not by far the best programmer in earth, but I know something about C/C++ so maybe I can help. On Sun, Jun 29, 2008 at 1:04 PM, Ingo Ruhnke [EMAIL PROTECTED] wrote: On Sun, Jun 29, 2008 at 9:25 AM, Onilton Maciel [EMAIL PROTECTED] wrote: So, I would like to know what have been already done, Basically nothing, everything in data/levels/playable/, incoming/ and wip/ is still unsorted and untested. Also, is this a already solved bug? I can play playable/panic-cbrucher.pingus but when I am playing I get this error in terminal and then the window closes. PingusError: e has wrong color depth: Nope, bug is still there, result of the broken CollisionMask stuff, I'll look into it. -- WWW: http://pingus.seul.org/~grumbel/ http://pingus.seul.org/%7Egrumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] [EMAIL PROTECTED] ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Wanna help because Pingus rocks
On Sun, Jun 29, 2008 at 7:57 PM, Onilton Maciel [EMAIL PROTECTED] wrote: 1) Play the levels and prove that them can be solved. (Providing a screencast maybe?) I am currently working on getting the demo recorder back into action, once done a demo for every level would be nice, but it will take a few days till that is ready, so don't let that stop you. We can still record the demos later. 2) Group them by theme 3) Sort by difficult level Yep. Quality is more important then quantity here, so focus on getting one levelset done well, instead of trying to run through all levels at once. Also levels should be not just be playable, but they should play well, i.e. not to many actions, not to little, etc. There are plenty of levels that give you 20 of each action, because thats the default that the editor gives you, those should of course be tweaked to a lower number before being released. Levels don't have to be perfect, but some basic level of quality should be there. 4) Report any bugs I found and the ones that *maybe* can't be solved right now. There are plenty that need fixing, so just keep a list of those or send patches for those, no need to bug report each and every of them alone. Also, in which language is Pingus made? C++ -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel