Re: [Maya-Python] V Crypt System

2021-09-04 Thread Rudi Hammad
I think they must have thought about the export aswell. Otherwise it 
wouldn't make any sense.
Of course ideally you would each person would work in their office stations 
remotly, but it is not up to me. So if I choose not work with a client 
unless he guaranties remote workstation solutions, I will loose a lot of 
work.
Also  many studios have not the resources , and even if they do, the lag is 
some times to high to work remotly.

Many times sharing is accidental due to the lack of control, or planning in 
a production. In my experience I was doing a freelance work a couple of 
month a go. And we where all working remotly in our personal computers.
The supervisor at somepoint, sent me a rig from another project as a 
reference. So obviously that was accidental because working in this 
situations like that, you do always thing that you are doing anywrong.
So even if you sign NDAs, and you have good intentions, it can leak. And of 
course, there is always people with bad intentions, so we can't be naive 
thinking that everyone will be professional. I work with a guy who managed
to get rigs that he shouldn't have. When I asked how did he get them, he 
told me he took them out of the office in his last day.

My point being, that with a system like V Crypt, wheter it is by accident 
or not, it might be the solution to encrypt files and safely work as 
freelance (specially for me since now I am full time freelancer)

I'll keep you posted

El sábado, 4 de septiembre de 2021 a las 22:59:06 UTC+2, 
justin...@gmail.com escribió:

> On Sun, Sep 5, 2021 at 8:38 AM Marcus Ottosson  
> wrote:
>
>> That is true, that does sound like a good idea. Assuming the software 
>> actually does what it says on the tin, it would at least protect against 
>> theft and accidental sharing.
>>
>> It wouldn’t protect against sending files though, because if someone 
>> wanted to send some model or some rig, they could still just export it to a 
>> new .ma? For that, you’d probably be better off intermingling it with 
>> custom nodes. Like how anything rigged with mGear is riddled with mGear 
>> nodes, making anyone attempting to open that rig without mGear loaded left 
>> with a sorely broken rig. And no amount of exporting or tampering with the 
>> scene file could fix it.
>>
> From the video it looks like you have to launch Maya from their launcher, 
> which I assume installs a particular reader/writer plugin. I wonder if it's 
> specific to ma/mb file types or if it hooks into every type. Because I was 
> thinking that same thing you said about exporting to other formats, and 
> would that go through the same hook?  Also once Maya is launched, could 
> someone turn off the plugin after the scene is loaded?
>
> When it comes to protecting stuff like code, usually you hear the best 
> security is to just never let the source get onto the client side. But with 
> DCC scene files if you have to work with them locally then it feels like 
> there is going to be some way to defeat it. Once its unencrypted in the 
> DCC, there must be a weakness that might just be more obscure to many 
> people and the security is really just focused on the obvious act of 
> copying files around. Probably the better approach is just not letting 
> people work on their person workstations and only support a remote 
> workstation solution like teradici.
>  
>
>>
>> On Sat, 4 Sept 2021 at 19:50, Rudi Hammad  wrote:
>>
>>> Yes I am refereing to the actual file, not source code.
>>> Here's a usecase:
>>> due to covid a lot of production are done remotly. In somecase you can 
>>> connect  by logging remotly to office computers to work, in which case no 
>>> protection is needed since it pretty much as if you where in the office.
>>> But in many cases, the files are sent to personal computers. Let's say  
>>> you rig  characters  that are sent to 10 different animators to their 
>>> personal computers. Despite the NDAs, its impossible to police everyone,
>>> specially if you don't know the client but you don't want to miss the 
>>> opportunity to get a job. There is no guaranty that someone will not leak 
>>> the file outside the production.
>>> So here is where you use in V Crypt system. It is not like you are 
>>> recieving a file from an untrusted source because you are part of a 
>>> production and you know that your .mb and .ma files are from the rigger not 
>>> form a the prince
>>> of niggeria that is asking you for money XD.
>>>
>>> That's seem a pretty secure way of working don't you think? you know you 
>>> recieve a file that is encrypted because you know you are in production 
>>> context. You can open it and work with it. It simply won't work outside you
>>> computer.
>>> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson 
>>> escribió:
>>>
 To protect the contents of a Maya file? Typically protection would 
 involve software, like Python source, but you mean to protect like a model 
 or some animation? At that 

Re: [Maya-Python] V Crypt System

2021-09-04 Thread Rudi Hammad
oh yea, nothing protects it from sending it to anyone, but you can encrypt 
the MAC address of your client's computer, so if it doesn't match it won't 
open. Or something like that.
Maybe you ask the client to give you his MAX address and generate a license 
number mapped to it.

El sábado, 4 de septiembre de 2021 a las 22:38:20 UTC+2, Marcus Ottosson 
escribió:

> That is true, that does sound like a good idea. Assuming the software 
> actually does what it says on the tin, it would at least protect against 
> theft and accidental sharing.
>
> It wouldn’t protect against sending files though, because if someone 
> wanted to send some model or some rig, they could still just export it to a 
> new .ma? For that, you’d probably be better off intermingling it with 
> custom nodes. Like how anything rigged with mGear is riddled with mGear 
> nodes, making anyone attempting to open that rig without mGear loaded left 
> with a sorely broken rig. And no amount of exporting or tampering with the 
> scene file could fix it.
>
> On Sat, 4 Sept 2021 at 19:50, Rudi Hammad  wrote:
>
>> Yes I am refereing to the actual file, not source code.
>> Here's a usecase:
>> due to covid a lot of production are done remotly. In somecase you can 
>> connect  by logging remotly to office computers to work, in which case no 
>> protection is needed since it pretty much as if you where in the office.
>> But in many cases, the files are sent to personal computers. Let's say  
>> you rig  characters  that are sent to 10 different animators to their 
>> personal computers. Despite the NDAs, its impossible to police everyone,
>> specially if you don't know the client but you don't want to miss the 
>> opportunity to get a job. There is no guaranty that someone will not leak 
>> the file outside the production.
>> So here is where you use in V Crypt system. It is not like you are 
>> recieving a file from an untrusted source because you are part of a 
>> production and you know that your .mb and .ma files are from the rigger not 
>> form a the prince
>> of niggeria that is asking you for money XD.
>>
>> That's seem a pretty secure way of working don't you think? you know you 
>> recieve a file that is encrypted because you know you are in production 
>> context. You can open it and work with it. It simply won't work outside you
>> computer.
>> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson 
>> escribió:
>>
>>> To protect the contents of a Maya file? Typically protection would 
>>> involve software, like Python source, but you mean to protect like a model 
>>> or some animation? At that point, why wouldn’t you just hold onto the file, 
>>> and not send it or make it publicly available? Maybe you have a particualr 
>>> usecase in mind, because I can’t quite see it.
>>>
>>> Also I would be most weary opening an .mb from an untrusted source. 
>>> That’s what .ma is for, so you can inspect it for any script-related 
>>> things. I’ve been bitten before and, as they saying goes, fool me once.
>>>
>>> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:
>>>
 Hi,
 a while a go I create a thread about protecting your work.
 Along the same lines I saw this

 V Crypt maya files 

 So in theory, you can generate a license for the computer mac address, 
 and inside your
 .ma and .mb so some kind of assertion make sure sure that the file is 
 being open in the right computer. And since both files are crypted, you 
 can 
 remove that block of the code.
 Also, if you try to saveAs, it is saved with th crypted format.

 It seems like a good solution right? what do you think?

 R

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 .

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Re: [Maya-Python] V Crypt System

2021-09-04 Thread Rudi Hammad
I don't know about the export...h..., but saveas is safe. I am talking 
with them via email and that's what they said. I will ask about the export 
too.
(About custom nodes I am not using any at the moment, I might implement 
that later as an alternative option to the client. It is all maya nodes)

El sábado, 4 de septiembre de 2021 a las 22:38:20 UTC+2, Marcus Ottosson 
escribió:

> That is true, that does sound like a good idea. Assuming the software 
> actually does what it says on the tin, it would at least protect against 
> theft and accidental sharing.
>
> It wouldn’t protect against sending files though, because if someone 
> wanted to send some model or some rig, they could still just export it to a 
> new .ma? For that, you’d probably be better off intermingling it with 
> custom nodes. Like how anything rigged with mGear is riddled with mGear 
> nodes, making anyone attempting to open that rig without mGear loaded left 
> with a sorely broken rig. And no amount of exporting or tampering with the 
> scene file could fix it.
>
> On Sat, 4 Sept 2021 at 19:50, Rudi Hammad  wrote:
>
>> Yes I am refereing to the actual file, not source code.
>> Here's a usecase:
>> due to covid a lot of production are done remotly. In somecase you can 
>> connect  by logging remotly to office computers to work, in which case no 
>> protection is needed since it pretty much as if you where in the office.
>> But in many cases, the files are sent to personal computers. Let's say  
>> you rig  characters  that are sent to 10 different animators to their 
>> personal computers. Despite the NDAs, its impossible to police everyone,
>> specially if you don't know the client but you don't want to miss the 
>> opportunity to get a job. There is no guaranty that someone will not leak 
>> the file outside the production.
>> So here is where you use in V Crypt system. It is not like you are 
>> recieving a file from an untrusted source because you are part of a 
>> production and you know that your .mb and .ma files are from the rigger not 
>> form a the prince
>> of niggeria that is asking you for money XD.
>>
>> That's seem a pretty secure way of working don't you think? you know you 
>> recieve a file that is encrypted because you know you are in production 
>> context. You can open it and work with it. It simply won't work outside you
>> computer.
>> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson 
>> escribió:
>>
>>> To protect the contents of a Maya file? Typically protection would 
>>> involve software, like Python source, but you mean to protect like a model 
>>> or some animation? At that point, why wouldn’t you just hold onto the file, 
>>> and not send it or make it publicly available? Maybe you have a particualr 
>>> usecase in mind, because I can’t quite see it.
>>>
>>> Also I would be most weary opening an .mb from an untrusted source. 
>>> That’s what .ma is for, so you can inspect it for any script-related 
>>> things. I’ve been bitten before and, as they saying goes, fool me once.
>>>
>>> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:
>>>
 Hi,
 a while a go I create a thread about protecting your work.
 Along the same lines I saw this

 V Crypt maya files 

 So in theory, you can generate a license for the computer mac address, 
 and inside your
 .ma and .mb so some kind of assertion make sure sure that the file is 
 being open in the right computer. And since both files are crypted, you 
 can 
 remove that block of the code.
 Also, if you try to saveAs, it is saved with th crypted format.

 It seems like a good solution right? what do you think?

 R

 -- 
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 Groups "Python Programming for Autodesk Maya" group.
 To unsubscribe from this group and stop receiving emails from it, send 
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 To view this discussion on the web visit 
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 .

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>> email to python_inside_m...@googlegroups.com.
>>
> To view this discussion on the web visit 
>> https://groups.google.com/d/msgid/python_inside_maya/e91cc054-a7ce-42d0-8d69-920dfdaa9ffcn%40googlegroups.com
>>  
>> 
>> .
>>
>

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Re: [Maya-Python] V Crypt System

2021-09-04 Thread Justin Israel
On Sun, Sep 5, 2021 at 8:38 AM Marcus Ottosson 
wrote:

> That is true, that does sound like a good idea. Assuming the software
> actually does what it says on the tin, it would at least protect against
> theft and accidental sharing.
>
> It wouldn’t protect against sending files though, because if someone
> wanted to send some model or some rig, they could still just export it to a
> new .ma? For that, you’d probably be better off intermingling it with
> custom nodes. Like how anything rigged with mGear is riddled with mGear
> nodes, making anyone attempting to open that rig without mGear loaded left
> with a sorely broken rig. And no amount of exporting or tampering with the
> scene file could fix it.
>
>From the video it looks like you have to launch Maya from their launcher,
which I assume installs a particular reader/writer plugin. I wonder if it's
specific to ma/mb file types or if it hooks into every type. Because I was
thinking that same thing you said about exporting to other formats, and
would that go through the same hook?  Also once Maya is launched, could
someone turn off the plugin after the scene is loaded?

When it comes to protecting stuff like code, usually you hear the best
security is to just never let the source get onto the client side. But with
DCC scene files if you have to work with them locally then it feels like
there is going to be some way to defeat it. Once its unencrypted in the
DCC, there must be a weakness that might just be more obscure to many
people and the security is really just focused on the obvious act of
copying files around. Probably the better approach is just not letting
people work on their person workstations and only support a remote
workstation solution like teradici.


>
> On Sat, 4 Sept 2021 at 19:50, Rudi Hammad  wrote:
>
>> Yes I am refereing to the actual file, not source code.
>> Here's a usecase:
>> due to covid a lot of production are done remotly. In somecase you can
>> connect  by logging remotly to office computers to work, in which case no
>> protection is needed since it pretty much as if you where in the office.
>> But in many cases, the files are sent to personal computers. Let's say
>> you rig  characters  that are sent to 10 different animators to their
>> personal computers. Despite the NDAs, its impossible to police everyone,
>> specially if you don't know the client but you don't want to miss the
>> opportunity to get a job. There is no guaranty that someone will not leak
>> the file outside the production.
>> So here is where you use in V Crypt system. It is not like you are
>> recieving a file from an untrusted source because you are part of a
>> production and you know that your .mb and .ma files are from the rigger not
>> form a the prince
>> of niggeria that is asking you for money XD.
>>
>> That's seem a pretty secure way of working don't you think? you know you
>> recieve a file that is encrypted because you know you are in production
>> context. You can open it and work with it. It simply won't work outside you
>> computer.
>> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson
>> escribió:
>>
>>> To protect the contents of a Maya file? Typically protection would
>>> involve software, like Python source, but you mean to protect like a model
>>> or some animation? At that point, why wouldn’t you just hold onto the file,
>>> and not send it or make it publicly available? Maybe you have a particualr
>>> usecase in mind, because I can’t quite see it.
>>>
>>> Also I would be most weary opening an .mb from an untrusted source.
>>> That’s what .ma is for, so you can inspect it for any script-related
>>> things. I’ve been bitten before and, as they saying goes, fool me once.
>>>
>>> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:
>>>
 Hi,
 a while a go I create a thread about protecting your work.
 Along the same lines I saw this

 V Crypt maya files 

 So in theory, you can generate a license for the computer mac address,
 and inside your
 .ma and .mb so some kind of assertion make sure sure that the file is
 being open in the right computer. And since both files are crypted, you can
 remove that block of the code.
 Also, if you try to saveAs, it is saved with th crypted format.

 It seems like a good solution right? what do you think?

 R

 --
 You received this message because you are subscribed to the Google
 Groups "Python Programming for Autodesk Maya" group.
 To unsubscribe from this group and stop receiving emails from it, send
 an email to python_inside_m...@googlegroups.com.
 To view this discussion on the web visit
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Re: [Maya-Python] V Crypt System

2021-09-04 Thread Marcus Ottosson
That is true, that does sound like a good idea. Assuming the software
actually does what it says on the tin, it would at least protect against
theft and accidental sharing.

It wouldn’t protect against sending files though, because if someone wanted
to send some model or some rig, they could still just export it to a new .ma?
For that, you’d probably be better off intermingling it with custom nodes.
Like how anything rigged with mGear is riddled with mGear nodes, making
anyone attempting to open that rig without mGear loaded left with a sorely
broken rig. And no amount of exporting or tampering with the scene file
could fix it.

On Sat, 4 Sept 2021 at 19:50, Rudi Hammad  wrote:

> Yes I am refereing to the actual file, not source code.
> Here's a usecase:
> due to covid a lot of production are done remotly. In somecase you can
> connect  by logging remotly to office computers to work, in which case no
> protection is needed since it pretty much as if you where in the office.
> But in many cases, the files are sent to personal computers. Let's say
> you rig  characters  that are sent to 10 different animators to their
> personal computers. Despite the NDAs, its impossible to police everyone,
> specially if you don't know the client but you don't want to miss the
> opportunity to get a job. There is no guaranty that someone will not leak
> the file outside the production.
> So here is where you use in V Crypt system. It is not like you are
> recieving a file from an untrusted source because you are part of a
> production and you know that your .mb and .ma files are from the rigger not
> form a the prince
> of niggeria that is asking you for money XD.
>
> That's seem a pretty secure way of working don't you think? you know you
> recieve a file that is encrypted because you know you are in production
> context. You can open it and work with it. It simply won't work outside you
> computer.
> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson
> escribió:
>
>> To protect the contents of a Maya file? Typically protection would
>> involve software, like Python source, but you mean to protect like a model
>> or some animation? At that point, why wouldn’t you just hold onto the file,
>> and not send it or make it publicly available? Maybe you have a particualr
>> usecase in mind, because I can’t quite see it.
>>
>> Also I would be most weary opening an .mb from an untrusted source.
>> That’s what .ma is for, so you can inspect it for any script-related
>> things. I’ve been bitten before and, as they saying goes, fool me once.
>>
>> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:
>>
>>> Hi,
>>> a while a go I create a thread about protecting your work.
>>> Along the same lines I saw this
>>>
>>> V Crypt maya files 
>>>
>>> So in theory, you can generate a license for the computer mac address,
>>> and inside your
>>> .ma and .mb so some kind of assertion make sure sure that the file is
>>> being open in the right computer. And since both files are crypted, you can
>>> remove that block of the code.
>>> Also, if you try to saveAs, it is saved with th crypted format.
>>>
>>> It seems like a good solution right? what do you think?
>>>
>>> R
>>>
>>> --
>>> You received this message because you are subscribed to the Google
>>> Groups "Python Programming for Autodesk Maya" group.
>>> To unsubscribe from this group and stop receiving emails from it, send
>>> an email to python_inside_m...@googlegroups.com.
>>> To view this discussion on the web visit
>>> https://groups.google.com/d/msgid/python_inside_maya/a1c4949b-eead-412d-b10a-6750ab07ef85n%40googlegroups.com
>>> 
>>> .
>>>
>> --
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> 
> .
>

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Re: [Maya-Python] V Crypt System

2021-09-04 Thread Rudi Hammad
Yes I am refereing to the actual file, not source code.
Here's a usecase:
due to covid a lot of production are done remotly. In somecase you can 
connect  by logging remotly to office computers to work, in which case no 
protection is needed since it pretty much as if you where in the office.
But in many cases, the files are sent to personal computers. Let's say  you 
rig  characters  that are sent to 10 different animators to their personal 
computers. Despite the NDAs, its impossible to police everyone,
specially if you don't know the client but you don't want to miss the 
opportunity to get a job. There is no guaranty that someone will not leak 
the file outside the production.
So here is where you use in V Crypt system. It is not like you are 
recieving a file from an untrusted source because you are part of a 
production and you know that your .mb and .ma files are from the rigger not 
form a the prince
of niggeria that is asking you for money XD.

That's seem a pretty secure way of working don't you think? you know you 
recieve a file that is encrypted because you know you are in production 
context. You can open it and work with it. It simply won't work outside you
computer.
El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, Marcus Ottosson 
escribió:

> To protect the contents of a Maya file? Typically protection would involve 
> software, like Python source, but you mean to protect like a model or some 
> animation? At that point, why wouldn’t you just hold onto the file, and not 
> send it or make it publicly available? Maybe you have a particualr usecase 
> in mind, because I can’t quite see it.
>
> Also I would be most weary opening an .mb from an untrusted source. 
> That’s what .ma is for, so you can inspect it for any script-related 
> things. I’ve been bitten before and, as they saying goes, fool me once.
>
> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:
>
>> Hi,
>> a while a go I create a thread about protecting your work.
>> Along the same lines I saw this
>>
>> V Crypt maya files 
>>
>> So in theory, you can generate a license for the computer mac address, 
>> and inside your
>> .ma and .mb so some kind of assertion make sure sure that the file is 
>> being open in the right computer. And since both files are crypted, you can 
>> remove that block of the code.
>> Also, if you try to saveAs, it is saved with th crypted format.
>>
>> It seems like a good solution right? what do you think?
>>
>> R
>>
>> -- 
>> You received this message because you are subscribed to the Google Groups 
>> "Python Programming for Autodesk Maya" group.
>> To unsubscribe from this group and stop receiving emails from it, send an 
>> email to python_inside_m...@googlegroups.com.
>> To view this discussion on the web visit 
>> https://groups.google.com/d/msgid/python_inside_maya/a1c4949b-eead-412d-b10a-6750ab07ef85n%40googlegroups.com
>>  
>> 
>> .
>>
>

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Re: [Maya-Python] V Crypt System

2021-09-04 Thread Marcus Ottosson
To protect the contents of a Maya file? Typically protection would involve
software, like Python source, but you mean to protect like a model or some
animation? At that point, why wouldn’t you just hold onto the file, and not
send it or make it publicly available? Maybe you have a particualr usecase
in mind, because I can’t quite see it.

Also I would be most weary opening an .mb from an untrusted source. That’s
what .ma is for, so you can inspect it for any script-related things. I’ve
been bitten before and, as they saying goes, fool me once.

On Sat, 4 Sept 2021 at 16:17, Rudi Hammad  wrote:

> Hi,
> a while a go I create a thread about protecting your work.
> Along the same lines I saw this
>
> V Crypt maya files 
>
> So in theory, you can generate a license for the computer mac address, and
> inside your
> .ma and .mb so some kind of assertion make sure sure that the file is
> being open in the right computer. And since both files are crypted, you can
> remove that block of the code.
> Also, if you try to saveAs, it is saved with th crypted format.
>
> It seems like a good solution right? what do you think?
>
> R
>
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[Maya-Python] V Crypt System

2021-09-04 Thread Rudi Hammad
Hi,
a while a go I create a thread about protecting your work.
Along the same lines I saw this

V Crypt maya files 

So in theory, you can generate a license for the computer mac address, and 
inside your
.ma and .mb so some kind of assertion make sure sure that the file is being 
open in the right computer. And since both files are crypted, you can 
remove that block of the code.
Also, if you try to saveAs, it is saved with th crypted format.

It seems like a good solution right? what do you think?

R

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