Re: Dave Infuriators WIP
On 27 June 2012 00:30, Andrew Gillen a...@joua.net wrote: After last month's Lost Disks diversion, I'm still coding my second SAM game, Dave Infuriators. Latest WIP video here: http://youtu.be/cP4MZYDv1go Nice job! That's looking pretty slick to me.
Re: Dave Infuriators
Hi Adrian I'd very grateful to see some of you code snippets for saving out. I can so far save stuff, but it is all corrupt, so I assume I'm giving it the wrong parameters for which data to save, the length and filename seems to be fine, though. The manual is a bit too light on information on this I think. Cheers Andrew -- From: Adrian Brown adr...@apbcomputerservices.co.uk Sent: Wednesday, March 14, 2012 8:11 PM To: sam-users@nvg.ntnu.no Subject: RE: Dave Infuriators Give me a shout if you want to save from assembler. Ive got various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
RE: Dave Infuriators
I can look at something like that, trouble is at the moment its just collections of random source files ;) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Thomas Harte Sent: 15 March 2012 02:30 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Any chance of joining the GitHub gang (or any other online repository) if you've got code you're generally sharing? I've finally been motivated to start commenting my 3d stuff properly. Andrew's great work sort of makes me want to try to break out of my comfort zone and try some 2d and I'm definitely excited about Dave Infuriators. I hate to attach the word to it because of the Sam's legacy, but I really like puzzle games. On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote: Give me a shout if you want to save from assembler. Ive got various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: Dave Infuriators
Even better — put it in a public repository and hope that somebody else cleans it up! In reality, if it fits the pattern of just about everything I've ever published then very few people will ever look at it, so what you're mainly getting is a free backup, a free inter-machine synchronisation tool and an excuse to hold yourself to a higher standard. The odd email every few years when someone stumbles upon your stuff and wants to discuss it is a bonus. On 15 March 2012 02:32, Adrian Brown adr...@apbcomputerservices.co.uk wrote: I can look at something like that, trouble is at the moment its just collections of random source files ;) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Thomas Harte Sent: 15 March 2012 02:30 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Any chance of joining the GitHub gang (or any other online repository) if you've got code you're generally sharing? I've finally been motivated to start commenting my 3d stuff properly. Andrew's great work sort of makes me want to try to break out of my comfort zone and try some 2d and I'm definitely excited about Dave Infuriators. I hate to attach the word to it because of the Sam's legacy, but I really like puzzle games. On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote: Give me a shout if you want to save from assembler. Ive got various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
RE: Dave Infuriators
Give me a shout if you want to save from assembler. Ive got various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: Dave Infuriators
Any chance of joining the GitHub gang (or any other online repository) if you've got code you're generally sharing? I've finally been motivated to start commenting my 3d stuff properly. Andrew's great work sort of makes me want to try to break out of my comfort zone and try some 2d and I'm definitely excited about Dave Infuriators. I hate to attach the word to it because of the Sam's legacy, but I really like puzzle games. On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote: Give me a shout if you want to save from assembler. Ive got various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: Dave Infuriators
Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: Dave Infuriators
The saving from Basic is a good idea because it will make possible to use different Media for saving, but then you should also Load from Basic too. Nice looking game btw. LCD 2012/3/14 Andrew Gillen a...@joua.net Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: Dave Infuriators
Nicely done! :-D Look forward to seeing how it progresses! Quoting Andrew Gillen a...@joua.net: Hi all Just thought I'd share with you a peek at the new work in progress for the SAM http://www.blackjet.co.uk/images/uploads/ani0005.gif Not much to say on the project yet other than to say it is a platform / puzzler controlled with two keys; a change direction and a jump. The keen-eyed among you might notice there was no apparent input from the player in the demo, Dave navigated himself around based on what tile he encountered on the way. The final game should have traps, switches and various other things to aid and hinder the player. Cheers Andrew
Re: Dave Infuriators
I'm another looking forward to seeing this one. I'm not usually a fan of platformers - but seeing new SAM software is always nice! If it has the retro feel of Dave Invaders then even better... Retro is good! :-) Chris... - Original Message - From: war...@wdlee.co.uk To: sam-users@nvg.ntnu.no Sent: Thursday, March 08, 2012 9:50 AM Subject: Re: Dave Infuriators Nicely done! :-D Look forward to seeing how it progresses! Quoting Andrew Gillen a...@joua.net: Hi all Just thought I'd share with you a peek at the new work in progress for the SAM http://www.blackjet.co.uk/images/uploads/ani0005.gif Not much to say on the project yet other than to say it is a platform / puzzler controlled with two keys; a change direction and a jump. The keen-eyed among you might notice there was no apparent input from the player in the demo, Dave navigated himself around based on what tile he encountered on the way. The final game should have traps, switches and various other things to aid and hinder the player. Cheers Andrew
Re: Dave Infuriators
This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.