Re: Dave Infuriators WIP

2012-06-27 Thread Chris Cowley
On 27 June 2012 00:30, Andrew Gillen a...@joua.net wrote:

 After last month's Lost Disks diversion, I'm still coding my second SAM
 game, Dave Infuriators.

 Latest WIP video here:

 http://youtu.be/cP4MZYDv1go

Nice job! That's looking pretty slick to me.


Re: Dave Infuriators

2012-03-17 Thread Andrew Gillen

Hi Adrian

I'd very grateful to see some of you code snippets for saving out.

I can so far save stuff, but it is all corrupt, so I assume I'm giving it 
the wrong parameters for which data to save, the length and filename seems 
to be fine, though. The manual is a bit too light on information on this I 
think.


Cheers

Andrew

--
From: Adrian Brown adr...@apbcomputerservices.co.uk
Sent: Wednesday, March 14, 2012 8:11 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Dave Infuriators


Give me a shout if you want to save from assembler. Ive got various code
that can do that using DOS hooks (no custom code as that's a pain with
SD cards etc)

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Andrew Gillen
Sent: 13 March 2012 23:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Pleased you're all looking forward to it :)

I'm looking to include the level editor as part of the release, though I
need to figure out how to save data to disk. It's all well and good
loading using the SAM DOS hook codes but saving I'm not so sure about.

I have yet to tackle this, but does anyone have any tips?

It was a miracle I managed to get this and Dave Invaders loading stuff
during runtime ! I suppose I could drop back out to basic and have the
basic listing deal with saving the block of level data out on exit from
the editor maybe, but that seems a bit ham-fisted for want of a better
term.

--
From: the wub the...@gmail.com
Sent: Thursday, March 08, 2012 8:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators


This looks like great fun!  The background graphics are really
effective too, can't wait to have a go! :)

Rob.







RE: Dave Infuriators

2012-03-15 Thread Adrian Brown
I can look at something like that, trouble is at the moment its just 
collections of random source files ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 15 March 2012 02:30
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Any chance of joining the GitHub gang (or any other online repository) if 
you've got code you're generally sharing?

I've finally been motivated to start commenting my 3d stuff properly.
Andrew's great work sort of makes me want to try to break out of my comfort 
zone and try some 2d and I'm definitely excited about Dave Infuriators. I hate 
to attach the word to it because of the Sam's legacy, but I really like puzzle 
games.

On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 Give me a shout if you want to save from assembler. Ive got various 
 code that can do that using DOS hooks (no custom code as that's a pain 
 with SD cards etc)

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Andrew Gillen
 Sent: 13 March 2012 23:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 Pleased you're all looking forward to it :)

 I'm looking to include the level editor as part of the release, though 
 I need to figure out how to save data to disk. It's all well and good 
 loading using the SAM DOS hook codes but saving I'm not so sure about.

 I have yet to tackle this, but does anyone have any tips?

 It was a miracle I managed to get this and Dave Invaders loading stuff 
 during runtime ! I suppose I could drop back out to basic and have the 
 basic listing deal with saving the block of level data out on exit 
 from the editor maybe, but that seems a bit ham-fisted for want of a 
 better term.

 --
 From: the wub the...@gmail.com
 Sent: Thursday, March 08, 2012 8:29 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really 
 effective too, can't wait to have a go! :)

 Rob.









Re: Dave Infuriators

2012-03-15 Thread Thomas Harte
Even better — put it in a public repository and hope that somebody
else cleans it up!

In reality, if it fits the pattern of just about everything I've ever
published then very few people will ever look at it, so what you're
mainly getting is a free backup, a free inter-machine synchronisation
tool and an excuse to hold yourself to a higher standard. The odd
email every few years when someone stumbles upon your stuff and wants
to discuss it is a bonus.

On 15 March 2012 02:32, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 I can look at something like that, trouble is at the moment its just 
 collections of random source files ;)

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Thomas Harte
 Sent: 15 March 2012 02:30
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 Any chance of joining the GitHub gang (or any other online repository) if 
 you've got code you're generally sharing?

 I've finally been motivated to start commenting my 3d stuff properly.
 Andrew's great work sort of makes me want to try to break out of my comfort 
 zone and try some 2d and I'm definitely excited about Dave Infuriators. I 
 hate to attach the word to it because of the Sam's legacy, but I really like 
 puzzle games.

 On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 Give me a shout if you want to save from assembler. Ive got various
 code that can do that using DOS hooks (no custom code as that's a pain
 with SD cards etc)

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Andrew Gillen
 Sent: 13 March 2012 23:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 Pleased you're all looking forward to it :)

 I'm looking to include the level editor as part of the release, though
 I need to figure out how to save data to disk. It's all well and good
 loading using the SAM DOS hook codes but saving I'm not so sure about.

 I have yet to tackle this, but does anyone have any tips?

 It was a miracle I managed to get this and Dave Invaders loading stuff
 during runtime ! I suppose I could drop back out to basic and have the
 basic listing deal with saving the block of level data out on exit
 from the editor maybe, but that seems a bit ham-fisted for want of a
 better term.

 --
 From: the wub the...@gmail.com
 Sent: Thursday, March 08, 2012 8:29 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really
 effective too, can't wait to have a go! :)

 Rob.









RE: Dave Infuriators

2012-03-14 Thread Adrian Brown
Give me a shout if you want to save from assembler. Ive got various code
that can do that using DOS hooks (no custom code as that's a pain with
SD cards etc)

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Andrew Gillen
Sent: 13 March 2012 23:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Pleased you're all looking forward to it :)

I'm looking to include the level editor as part of the release, though I
need to figure out how to save data to disk. It's all well and good
loading using the SAM DOS hook codes but saving I'm not so sure about.

I have yet to tackle this, but does anyone have any tips?

It was a miracle I managed to get this and Dave Invaders loading stuff
during runtime ! I suppose I could drop back out to basic and have the
basic listing deal with saving the block of level data out on exit from
the editor maybe, but that seems a bit ham-fisted for want of a better
term.

--
From: the wub the...@gmail.com
Sent: Thursday, March 08, 2012 8:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really 
 effective too, can't wait to have a go! :)

 Rob. 






Re: Dave Infuriators

2012-03-14 Thread Thomas Harte
Any chance of joining the GitHub gang (or any other online repository)
if you've got code you're generally sharing?

I've finally been motivated to start commenting my 3d stuff properly.
Andrew's great work sort of makes me want to try to break out of my
comfort zone and try some 2d and I'm definitely excited about Dave
Infuriators. I hate to attach the word to it because of the Sam's
legacy, but I really like puzzle games.

On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 Give me a shout if you want to save from assembler. Ive got various code
 that can do that using DOS hooks (no custom code as that's a pain with
 SD cards etc)

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Andrew Gillen
 Sent: 13 March 2012 23:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 Pleased you're all looking forward to it :)

 I'm looking to include the level editor as part of the release, though I
 need to figure out how to save data to disk. It's all well and good
 loading using the SAM DOS hook codes but saving I'm not so sure about.

 I have yet to tackle this, but does anyone have any tips?

 It was a miracle I managed to get this and Dave Invaders loading stuff
 during runtime ! I suppose I could drop back out to basic and have the
 basic listing deal with saving the block of level data out on exit from
 the editor maybe, but that seems a bit ham-fisted for want of a better
 term.

 --
 From: the wub the...@gmail.com
 Sent: Thursday, March 08, 2012 8:29 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really
 effective too, can't wait to have a go! :)

 Rob.






Re: Dave Infuriators

2012-03-13 Thread Andrew Gillen

Pleased you're all looking forward to it :)

I'm looking to include the level editor as part of the release, though I 
need to figure out how to save data to disk. It's all well and good loading 
using the SAM DOS hook codes but saving I'm not so sure about.


I have yet to tackle this, but does anyone have any tips?

It was a miracle I managed to get this and Dave Invaders loading stuff 
during runtime ! I suppose I could drop back out to basic and have the basic 
listing deal with saving the block of level data out on exit from the editor 
maybe, but that seems a bit ham-fisted for want of a better term.


--
From: the wub the...@gmail.com
Sent: Thursday, March 08, 2012 8:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators


This looks like great fun!  The background graphics are really
effective too, can't wait to have a go! :)

Rob. 




Re: Dave Infuriators

2012-03-13 Thread Leszek Chmielewski
The saving from Basic is a good idea because it will make possible to use
different Media for saving, but then you should also Load from Basic too.
Nice looking game btw.

LCD

2012/3/14 Andrew Gillen a...@joua.net

 Pleased you're all looking forward to it :)

 I'm looking to include the level editor as part of the release, though I
 need to figure out how to save data to disk. It's all well and good loading
 using the SAM DOS hook codes but saving I'm not so sure about.

 I have yet to tackle this, but does anyone have any tips?

 It was a miracle I managed to get this and Dave Invaders loading stuff
 during runtime ! I suppose I could drop back out to basic and have the
 basic listing deal with saving the block of level data out on exit from the
 editor maybe, but that seems a bit ham-fisted for want of a better term.

 --
 From: the wub the...@gmail.com
 Sent: Thursday, March 08, 2012 8:29 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

  This looks like great fun!  The background graphics are really
 effective too, can't wait to have a go! :)

 Rob.





Re: Dave Infuriators

2012-03-08 Thread warren

Nicely done! :-D Look forward to seeing how it progresses!

Quoting Andrew Gillen a...@joua.net:


Hi all

Just thought I'd share with you a peek at the new work in progress  
for the SAM


http://www.blackjet.co.uk/images/uploads/ani0005.gif

Not much to say on the project yet other than to say it is a  
platform / puzzler controlled with two keys; a change direction and  
a jump. The keen-eyed among you might notice there was no apparent  
input from the player in the demo, Dave navigated himself around  
based on what tile he encountered on the way.


The final game should have traps, switches and various other things  
to aid and hinder the player.



Cheers

Andrew








Re: Dave Infuriators

2012-03-08 Thread Chris Pile

I'm another looking forward to seeing this one.  I'm not usually a fan of
platformers - but seeing new SAM software is always nice!  If it has the
retro feel of Dave Invaders then even better...  Retro is good!  :-)

Chris...


- Original Message - 
From: war...@wdlee.co.uk

To: sam-users@nvg.ntnu.no
Sent: Thursday, March 08, 2012 9:50 AM
Subject: Re: Dave Infuriators



Nicely done! :-D Look forward to seeing how it progresses!

Quoting Andrew Gillen a...@joua.net:


Hi all

Just thought I'd share with you a peek at the new work in progress  
for the SAM


http://www.blackjet.co.uk/images/uploads/ani0005.gif

Not much to say on the project yet other than to say it is a  
platform / puzzler controlled with two keys; a change direction and  
a jump. The keen-eyed among you might notice there was no apparent  
input from the player in the demo, Dave navigated himself around  
based on what tile he encountered on the way.


The final game should have traps, switches and various other things  
to aid and hinder the player.



Cheers

Andrew








Re: Dave Infuriators

2012-03-08 Thread the wub
This looks like great fun!  The background graphics are really
effective too, can't wait to have a go! :)

Rob.