Re: OT: @ fmx

2012-05-07 Thread Byungchul Kang
Wow!! Thiago.
New Project?? Curious!!

Kang

2012/5/8 Steffen Dünner 

> Cool, I will be there  :-)
>
> Cheers
> Steffen
>
> Sent from no IPhone
> Am 08.05.2012 01:57 schrieb "Thiago Costa" :
>
>> Hi fellows,
>>
>> I'm here in Germany. We'll be presenting a new project we are 
>> workingon at FMX.
>> If you are around, please drop by at our Session on the 10th, or just
>> drop me a line.
>>
>> Sorry for the plug, but I thought this might interest you. :)
>>
>> cheers,
>>
>> -Thiagoq
>>
>


-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


Re: OT: @ fmx

2012-05-07 Thread Steffen Dünner
Cool, I will be there  :-)

Cheers
Steffen

Sent from no IPhone
Am 08.05.2012 01:57 schrieb "Thiago Costa" :

> Hi fellows,
>
> I'm here in Germany. We'll be presenting a new project we are 
> workingon at FMX.
> If you are around, please drop by at our Session on the 10th, or just drop
> me a line.
>
> Sorry for the plug, but I thought this might interest you. :)
>
> cheers,
>
> -Thiagoq
>


OT : Recommend Mailing List that about VFX Compositing.

2012-05-07 Thread Byungchul Kang
Do you know  Mailing List for VFX Compositing? Pls, Let me know.

-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


RE: Why is Material::operator& private?

2012-05-07 Thread Bosheng An
Hi Nicholas,

My name is Bosheng and I am a developer from Softimage.

Thank you for your statement here and your mention is true, but I think we 
designed these comparison logic purposely. We just defined our CRef ">" and "<" 
that way.

I guess what you would like to do is twisting the predicate in your sort 
function a bit to: using "==" to check whether the two operands are the same 
object before invoking ">" or "<".

Sorry for the inconvenience.

Thanks and Regards,

Bosheng.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk
Sent: Saturday, May 05, 2012 7:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why is Material::operator& private?

Well I'm glad this list exists!  It's great for bouncing ideas around and the 
fact that the Soft devs are actually active here is fantastic!
I hope I can start to contribute more and be helpful to others.

On Fri, May 4, 2012 at 3:59 PM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:

I don't know who you are Nicolas, but I'm suddenly glad we have you around on 
the list and using Soft :)
On May 5, 2012 2:21 AM, "Nicolas Burtnyk" 
mailto:nico...@redshift3d.com>> wrote:
Unfortunately, that doesn't work.  CRef::operator< performs a lexicographical 
comparison using CRef::GetAsText().
In my scene when I have the same material assigned to multiple objects, the 
CRefs I get back from X3DObject::GetMaterials() give me different results from 
GetAsText even though they compare equal (and they are indeed the same 
material).

Example:
A bunch of objects with "Scene_Material" assigned, and 1 object (torus) with 
"Material" assigned.
This is the result of calling GetAsText on all the materials I get from calling 
GetMaterials on all the meshes in the scene.

//all materials (unsorted)
Model1.sphere.Scene_Material
Model.cube.Scene_Material
Model.cylinder.Scene_Material
Model_Instance.torus.Material
cone.Scene_Material Material
disc.Scene_Material Material

These materials are in a std::vector called "materials".

I then want to remove duplicates, so I call:

std::sort( materials.begin(), materials.end(), CRef_Pred::less() );
materials.erase( std::unique( materials.begin(), materials.end(), 
CRef_Pred::equal() ), materials.end() );

where the predicates here evaluate to CRef::operator< and CRef::operator==, 
respectively.

In case you're not familiar with the stl algorithms, std::unique removes 
duplicates from a sorted range by moving them to the end of the container and 
returning the new end of the range with no duplicates.  The important thing is 
that the range must be sorted for the algorithm to work correctly.

Turns out that the lexicographical comparison is not appropriate for CRef 
sorting since 2 CRefs can be both equal and less than at the same time!

CRef m1, m2;
m1.Set(L"cone.Scene_Material Material")
m2.Set(L"disc.Scene_Material Material")
m1 == m2; //true!
m1 < m2; //true!
assert( (m1 == m2) != (m1 < m2) ); // <--- Wrong assumption!

So, as a result, calling std::sort on my vector of CRefs doesn't correctly sort 
the vector:

//all materials (sorted)
Model.cube.Scene_Material
Model.cylinder.Scene_Material
Model1.sphere.Scene_Material
Model_Instance.torus.Material  <-- Oops!
cone.Scene_Material
disc.Scene_Material

And therefore my removal of duplicates doesn't work correctly:

//all materials (unique)
Model.cube.Scene_Material  <-- !
Model_Instance.torus.Material
cone.Scene_Material<-- !

So CRef::operator< is not suitable for sorting.  On a side note, that means 
it's also not really suitable for use in a map (the line in the docs "This is 
useful for sorting operations with stl maps." is not correct.).

-Nicolas


On Fri, May 4, 2012 at 4:27 AM, Marc-Andre Belzile 
mailto:marc-andre.belz...@autodesk.com>> wrote:
Do you really need to instantiate ProjectItem objects ? Try using 
CRef::operator < in your predicate instead.

-mab

From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Steven Caron [car...@gmail.com]
Sent: Thursday, May 03, 2012 8:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why is Material::operator& private?

in a rendering context speed is paramount, keep up the good fight! and the 
pressure on the autodesk to make the improvements you need.

On Thu, May 3, 2012 at 5:41 PM, Nicolas Burtnyk 
mailto:nico...@redshift3d.com>>>
 wrote:

the on-the-fly construction of 2 ProjectItems to do the comparison is a lot 
slower than if I had those ProjectItems (or Materials or whatever) already.  
Slow is a relative term so let me be more specific - on my machine, 
constructing 100 Materials from 100 CRefs and calling GetObjectID take

Re: PyQtForSoftimage vs Blur-dev

2012-05-07 Thread Enrique Caballero
i was looking into implementing PYQT at our studio for a while. I used both
blur and PYQT for softimage and in the end decided to go with
PYQTforSoftimage because it is much lighter.  As jo and steven said, the
blurcore has a lot of overhead, and I did not want to bloat our pipeline
with tools that we might not use

On Tue, May 8, 2012 at 3:44 AM, Steven Caron  wrote:

> hey ana
>
> originally i planned on exposing blur's pyqt implementation and simplify
> it but its proved a lot harder (not impossible). then jo came along and
> showed us a much easier way to host a pyqt app inside softimage. so
> pyqtforsoftimage is a lot lighter than blur's implementation. the python
> key stroke rerouting is very similar, in fact is a near copy of it.
>
> as jo points out, blur's implementation has a lot of wrappers to provide
> cross platform (3dsmax, softimage, motionbuilder) functionality but that
> comes at a cost. outside that, they provide very similar functionality
> because they really just expose pyqt.
>
> with all that said, pyqtforsoftimage needs to be tested more and pushed
> harder. i would love to hear more about how people are using pyqt and
> provide example code and tutorials.
>
> there is one issue someone logged last week...
> https://github.com/caron/PyQtForSoftimage/issues/2 please test to see if
> this is an issue for you and if it is provide feedback on the github issues
> page.
>
> s
>
> On Mon, May 7, 2012 at 12:38 PM, jo benayoun  wrote:
>
>> Hi Ana,
>>
>> Qt on windows relies on the win32 api as well as Softimage (MFC). As they
>> share a common base, both are "hackable".
>> So, whatever the strategy that is used, it still remains the same ...
>> hooking a widget into the main softimage app by going thru the win32 api.
>> The only main difference I would say by using pyQtSoftimage (except the
>> source codes) is to not have to deal with all the overhead and extra layers
>> Blur developers put over their modules/wrappers ...
>> Those packages are both first steps considering more should be done by
>> spending time on it and make things working better.
>> I had lot of feedback around me saying studios are using this
>> implementation ... so it should be solid enough to go with it.
>> So feel free to make your own additions and come back here to share them
>> with us ...
>>
>> :)
>> -jo
>>
>>
>>
>>
>>
>>
>>
>> 2012/5/7 Ana Gomez 
>>
>>> Hello everybody!
>>>
>>> I'm trying PyQtForSoftimage and I'm wondering some questions.
>>> As far as I know, this plugin is based on Blur tools. So, which are the
>>> differences between them? Do they have the same features? (of course, from
>>> the point of view of PyQt)
>>>
>>> Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing
>>> it.
>>>
>>>
>>>
>>
>


Re: PyQt For Softimage

2012-05-07 Thread Enrique Caballero
Thank you very much guys this information is exactly what I needed.  I love
this list.


best,
 Enrique


On Tue, May 8, 2012 at 1:04 AM, Steven Caron  wrote:

> hey enrique
>
> i have been meaning to create an example 'synoptic' but haven't had time.
> my current inspiration for a synoptic view is very similar to paolo's
> zvgui...  http://www.paolodominici.com/products/zvgui/
>
> there are a lot of fancy aspects to it, but i think the built in synoptic
> editor and the panning are the most attractive parts of it.
>
> i hope you can share your findings using pyqt as a synoptic view for
> animators.
>
> s
>
>
> On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> Just bringing this thread back to life.
>>
>>  We are getting more into using PYQT here and I am looking into
>> completely replacing synoptics and use PYQT instead.
>>
>> I was hoping somebody could help me figure out how to get information
>> from XSI sent to PYQT currently everything that I have done has been the
>> opposite, where PYQT drives something, but does very little evaluation of
>> the scene.
>>
>> An example would be.
>>
>> When a characters facial animation is animated, and the time slider
>> scrubs, I will need the PYQT slider that drives that facial animation to
>> detect the value change in XSI and show its new value in the menu.
>>
>> Currently I don't really know how to do that, as the example SignalSlot
>> function that comes with this implementation only covers something with a
>> registered event.
>>
>> Do I need to create onValueChanged events for every value on the rig?
>>
>> any help would be awesome, I'm pretty new to PYQT still.
>>
>> thanks,
>>  Enrique
>>
>> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> For those of us using linux, is there an out of box PYQT implementation
>>> such as this that we can use?
>>>
>>>
>>>
>>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi 
>>> wrote:
>>>
 Oh ok, thanks for the info Steven.


 On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron  wrote:

> well for your reference, i am using Alan Jones' cmake softimage
> module. it automates a lot of the process for creating softimage plugins
> with cmake. it can be found in the src\CMake\Modules folder. its very 
> handy
> :)
>
> s
>
>
> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi  > wrote:
>
>> Yep that works too, I knew that it did not need shader lib for sure,
>> but was not sure, so I set the path anyways.
>>
>>
>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron wrote:
>>
>>> well it doesn't need that actually, let the entry in the cmake gui
>>> stay red. just hit generate... does this work for you?
>>>
>>>
>>
>> --
>>
>>
>


 --


>>>
>>
>


Re: OT: @ fmx

2012-05-07 Thread Paul Griswold
For those of us who can't make it, I hope you'll be sharing lots of details
soon!

Paul

On May 7, 2012, at 7:57 PM, Thiago Costa  wrote:

Hi fellows,

I'm here in Germany. We'll be presenting a new project we are
workingon at FMX.
If you are around, please drop by at our Session on the 10th, or just drop
me a line.

Sorry for the plug, but I thought this might interest you. :)

cheers,

-Thiagoq


OT: @ fmx

2012-05-07 Thread Thiago Costa
Hi fellows,

I'm here in Germany. We'll be presenting a new project we are
workingon at FMX.
If you are around, please drop by at our Session on the 10th, or just drop
me a line.

Sorry for the plug, but I thought this might interest you. :)

cheers,

-Thiagoq


Re: PyQtForSoftimage vs Blur-dev

2012-05-07 Thread Steven Caron
hey ana

originally i planned on exposing blur's pyqt implementation and simplify it
but its proved a lot harder (not impossible). then jo came along and showed
us a much easier way to host a pyqt app inside softimage. so
pyqtforsoftimage is a lot lighter than blur's implementation. the python
key stroke rerouting is very similar, in fact is a near copy of it.

as jo points out, blur's implementation has a lot of wrappers to provide
cross platform (3dsmax, softimage, motionbuilder) functionality but that
comes at a cost. outside that, they provide very similar functionality
because they really just expose pyqt.

with all that said, pyqtforsoftimage needs to be tested more and pushed
harder. i would love to hear more about how people are using pyqt and
provide example code and tutorials.

there is one issue someone logged last week...
https://github.com/caron/PyQtForSoftimage/issues/2 please test to see if
this is an issue for you and if it is provide feedback on the github issues
page.

s

On Mon, May 7, 2012 at 12:38 PM, jo benayoun  wrote:

> Hi Ana,
>
> Qt on windows relies on the win32 api as well as Softimage (MFC). As they
> share a common base, both are "hackable".
> So, whatever the strategy that is used, it still remains the same ...
> hooking a widget into the main softimage app by going thru the win32 api.
> The only main difference I would say by using pyQtSoftimage (except the
> source codes) is to not have to deal with all the overhead and extra layers
> Blur developers put over their modules/wrappers ...
> Those packages are both first steps considering more should be done by
> spending time on it and make things working better.
> I had lot of feedback around me saying studios are using this
> implementation ... so it should be solid enough to go with it.
> So feel free to make your own additions and come back here to share them
> with us ...
>
> :)
> -jo
>
>
>
>
>
>
>
> 2012/5/7 Ana Gomez 
>
>> Hello everybody!
>>
>> I'm trying PyQtForSoftimage and I'm wondering some questions.
>> As far as I know, this plugin is based on Blur tools. So, which are the
>> differences between them? Do they have the same features? (of course, from
>> the point of view of PyQt)
>>
>> Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing
>> it.
>>
>>
>>
>


Re: PyQtForSoftimage vs Blur-dev

2012-05-07 Thread jo benayoun
Hi Ana,

Qt on windows relies on the win32 api as well as Softimage (MFC). As they
share a common base, both are "hackable".
So, whatever the strategy that is used, it still remains the same ...
hooking a widget into the main softimage app by going thru the win32 api.
The only main difference I would say by using pyQtSoftimage (except the
source codes) is to not have to deal with all the overhead and extra layers
Blur developers put over their modules/wrappers ...
Those packages are both first steps considering more should be done by
spending time on it and make things working better.
I had lot of feedback around me saying studios are using this
implementation ... so it should be solid enough to go with it.
So feel free to make your own additions and come back here to share them
with us ...

:)
-jo






2012/5/7 Ana Gomez 

> Hello everybody!
>
> I'm trying PyQtForSoftimage and I'm wondering some questions.
> As far as I know, this plugin is based on Blur tools. So, which are the
> differences between them? Do they have the same features? (of course, from
> the point of view of PyQt)
>
> Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing
> it.
>
>
>


PyQtForSoftimage vs Blur-dev

2012-05-07 Thread Ana Gomez
Hello everybody!

I'm trying PyQtForSoftimage and I'm wondering some questions.
As far as I know, this plugin is based on Blur tools. So, which are the
differences between them? Do they have the same features? (of course, from
the point of view of PyQt)

Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing it.


Species in NYC

2012-05-07 Thread Eric Thivierge
Hey everyone,

Just wanted to drop a note that Chris Covelli and I will be in the city
tomorrow doing some demos at some of the studios. We are planning to go out
tomorrow night for a few drinks. We would love to see anyone who is around.

Not sure where we are meeting for drinks yet but will post back to let
everyone know.

Later!
Eric Thivierge


Re: Lagoa demoscenes

2012-05-07 Thread John Richard Sanchez
Great!!

On Mon, May 7, 2012 at 5:11 AM, Morten Bartholdy wrote:

> **
>
> Thanks for sharing Piotrek!
>
>
>
> MB
>
>
> Den 5. maj 2012 kl. 14:05 skrev piotrek marczak :
>
>
>if anyone interested, i shared some time ago scenes from this video
> https://vimeo.com/19565537
>  http://dl.dropbox.com/u/8079325/lagoa.rar
>
>  *From:* Fabricio Chamon 
>  *Sent:* Saturday, May 05, 2012 6:20 AM
>  *To:* softimage@listproc.autodesk.com
>  *Subject:* Re: Lagoa demoscenes
>
>  oh, nice prank setting the simulation scene playback to "real time",
> just to crash my softimage... =)
>
> other than that, yeah thanks a lot for the files Guillaume!
>
>
>
>



-- 
www.johnrichardsanchez.com


Re: PyQt For Softimage

2012-05-07 Thread Steven Caron
hey enrique

i have been meaning to create an example 'synoptic' but haven't had time.
my current inspiration for a synoptic view is very similar to paolo's
zvgui...  http://www.paolodominici.com/products/zvgui/

there are a lot of fancy aspects to it, but i think the built in synoptic
editor and the panning are the most attractive parts of it.

i hope you can share your findings using pyqt as a synoptic view for
animators.

s

On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> Just bringing this thread back to life.
>
>  We are getting more into using PYQT here and I am looking into completely
> replacing synoptics and use PYQT instead.
>
> I was hoping somebody could help me figure out how to get information from
> XSI sent to PYQT currently everything that I have done has been the
> opposite, where PYQT drives something, but does very little evaluation of
> the scene.
>
> An example would be.
>
> When a characters facial animation is animated, and the time slider
> scrubs, I will need the PYQT slider that drives that facial animation to
> detect the value change in XSI and show its new value in the menu.
>
> Currently I don't really know how to do that, as the example SignalSlot
> function that comes with this implementation only covers something with a
> registered event.
>
> Do I need to create onValueChanged events for every value on the rig?
>
> any help would be awesome, I'm pretty new to PYQT still.
>
> thanks,
>  Enrique
>
> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> For those of us using linux, is there an out of box PYQT implementation
>> such as this that we can use?
>>
>>
>>
>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi wrote:
>>
>>> Oh ok, thanks for the info Steven.
>>>
>>>
>>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron  wrote:
>>>
 well for your reference, i am using Alan Jones' cmake softimage module.
 it automates a lot of the process for creating softimage plugins with
 cmake. it can be found in the src\CMake\Modules folder. its very handy :)

 s


 On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi 
 wrote:

> Yep that works too, I knew that it did not need shader lib for sure,
> but was not sure, so I set the path anyways.
>
>
> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron  wrote:
>
>> well it doesn't need that actually, let the entry in the cmake gui
>> stay red. just hit generate... does this work for you?
>>
>>
>
> --
>
>

>>>
>>>
>>> --
>>>
>>>
>>
>


Re: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-07 Thread Steven Caron
yes, we need improvements to the SDK to bring parity to the mental ray
integration in regards to scene graph changes.

On Mon, May 7, 2012 at 9:14 AM, Nicolas Burtnyk wrote:

>
> It's absolutely essential for the system to not miss anything - a false
> negative will mean we're rendering data that's inconsistent with the
> current state of the XSI scene which will lead to a lot of head scratching
> and frustration.  I'll likely need to accept some false positives in
> exchange for never having false negatives - a compromise that is completely
> acceptable in this context.
>


Re: PyQt For Softimage

2012-05-07 Thread jo benayoun
Hi Enrique,

You can still (as suggested by Stefan) subscribe to the siOnValueChanged
which will give you back a reference to the parameter to retrieve its new
value.
A good option would be to implement a custom engine.
You can imagine a mechanism implemented in your main SynopticWidget which
will be responsible to catch the xsi parameters bound to your sliders
(acting like a mapping).
For convenience, you should also implement a custom slider widget ala
softimage reproducing the main signals/slots of the existing QSlider.
Then a good API to bind/add a slider to a xsi parameter could be something
like "mysynoptic.addSlider("mysiobject.kine.posx")", behind the scenes
everything would be handled by your custom synoptic 
If you're worried by the performances especially with python, you still
have the option to implement everything in cplusplus which should be faster
in communicating with qt widgets and create a command to add xsi parameters
to
you synoptic. Considering the type of the parameter (string, float,
whatever), your engine would be capable of install and bind the right
widget.

xsiparameters
   |
  handle by (siOnValueChanged)
   |
SynopticWidget    contains and bind to xsi parameters >
SynopticSlider
   contains and bind to xsi parameters >
SynopticController (why not to recreate a facial panel, its just 2d
graphics ...)
   contains and bind to xsi parameters >



-jo








2012/5/7 Stefan Kubicek 

> I'm just diving into it as well, but the way I'd do it is to implement a
> siOnTimeChange event
> that either calls a function in your UI (or menu) to update it's
> parameters, or, if you want the UI
> to respond to value changes happening without the time slider being moved
> (somebody changes a parameter
> through scripting or the normal Softimage interface) you probably have to
> implement an onValueChanged event.
> How sophistivated this event is (whether it checks for what values
> actually have changed and whether the Qt
> UI has to be upated or not, or whether it just stupidly calls the "Update
> QT UI" function every time) comes down
> to performance. Keep it simple first and optimize if required.
>
> Would love to hear more ideas on this as well.
>
>
>
>  Just bringing this thread back to life.
>>
>>  We are getting more into using PYQT here and I am looking into completely
>> replacing synoptics and use PYQT instead.
>>
>> I was hoping somebody could help me figure out how to get information from
>> XSI sent to PYQT currently everything that I have done has been the
>> opposite, where PYQT drives something, but does very little evaluation of
>> the scene.
>>
>> An example would be.
>>
>> When a characters facial animation is animated, and the time slider
>> scrubs,
>> I will need the PYQT slider that drives that facial animation to detect
>> the
>> value change in XSI and show its new value in the menu.
>>
>> Currently I don't really know how to do that, as the example SignalSlot
>> function that comes with this implementation only covers something with a
>> registered event.
>>
>> Do I need to create onValueChanged events for every value on the rig?
>>
>> any help would be awesome, I'm pretty new to PYQT still.
>>
>> thanks,
>>  Enrique
>>
>> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>  For those of us using linux, is there an out of box PYQT implementation
>>> such as this that we can use?
>>>
>>>
>>>
>>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi *
>>> *wrote:
>>>
>>>  Oh ok, thanks for the info Steven.


 On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron  wrote:

  well for your reference, i am using Alan Jones' cmake softimage module.
> it automates a lot of the process for creating softimage plugins with
> cmake. it can be found in the src\CMake\Modules folder. its very handy
> :)
>
> s
>
>
> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi  >**wrote:
>
>  Yep that works too, I knew that it did not need shader lib for sure,
>> but was not sure, so I set the path anyways.
>>
>>
>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron 
>> wrote:
>>
>>  well it doesn't need that actually, let the entry in the cmake gui
>>> stay red. just hit generate... does this work for you?
>>>
>>>
>>>
>> --
>>
>>
>>
>

 --



>>>
>>
>
> --
> --**-
> Stefan Kubicek   Co-founder
> --**-
>  keyvis digital imagery
> Wehrgasse 9 - Grüner Hof
>   1050 Vienna  Austria
>Phone:+43/699/12614231
> --- www.keyvis.at  ste...@keyvis.at ---
> --  This email and its attachments are
> --confidential and for the recipient only--
>
>


Re: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-07 Thread Nicolas Burtnyk
XSI already takes care of telling my renderer when we need to render.  That
includes preview renders, region renders and "batch" renders for animation.
 These all happen using the same mechanism - by calling the custom renderer
"Process" callback.

Since all these types of rendering are handled by a single unified system,
I'm designing my "dirty" system to be more or less agnostic to the type of
rendering that's being performed.  I want to avoid having to distinuish
between preview renders, animation renders, region renders etc... For
example, there's no reason to assume everything is dirty for a preview
render (case #3 above).  Basically, every time I'm told to render a frame,
I need to determine what's been added, what's been removed and what has
changed since the last render.  Also, I need to distinguish between
different kinds of edits - e.g. a change in a mesh's xform only doesn't
require me to re-extract the geometry data from XSI.

To do this, I simply keep track of what (meshes, materials, etc...) I
rendered last time.  Let's call this the previous render list.  When it's
time to render, I first mark everything in my previous render list as
"unused".  I then traverse the XSI scene to collect things to render.  For
each "thing" I check whether it's already in my previous render list.  If
not, it's a new "thing" and it gets marked for full processing.  If it is
found, I mark the "thing" as "used", then determine what kind of processing
it needs (full processing, xform only change, etc...).  After everything
has been collected, I go through my render list and anything still marked
as "unused" is removed.

The "determine what kind of processing it needs" stage above is what needs
to check for dirty information.  Currently I'm relying on a bunch of
callbacks to maintain a data structure that I can quickly query to see if a
particular object has been dirtied.  I am investigating   the possibility
of replacing all those callbacks with some checking of the evaluation ids
or hierarchical evaluation ids.  This would happen only during the step
when I'm querying the dirty information, not on some regular interval
outside the context of rendering.

Thanks again for suggesting the evaluation id stuff.  It looks like that
going to simplify my checks a lot and make the system more robust.  It's
absolutely essential for the system to not miss anything - a false negative
will mean we're rendering data that's inconsistent with the current state
of the XSI scene which will lead to a lot of head scratching and
frustration.  I'll likely need to accept some false positives in exchange
for never having false negatives - a compromise that is completely
acceptable in this context.

-Nicolas


On Fri, May 4, 2012 at 7:12 PM, jo benayoun  wrote:

> Hey Nicolas,
>
> I think there is a misunderstanding on what I'm suggesting and what you
> could expect.
>
> 1/ When I was talking about increasing the frequency of the custom scene
> graph traversal, I was thinking to it in the context of a "quick preview"
> ala render region where things have to be updated when a slider is touched.
> subscribing to the "siOnValueChanged" or with a custom timer fit the case.
>
> 2/ A regular scene graph traversing would happen in the context of your
> render is launched but with a range of frames (let say 0-100) where you
> dont need to take care of "user edits". It means, that the user press
> starts, your scene graph gets initialized and scene graph traversing is
> done for every frame. ID is ideal to track animated objects, ...
>
> 3/ The other and last one Im thinking about is if the user ask the
> renderer for one frame and press the button start, no need of a custom
> scene graph. You have to evaluate everything.
>
> In this three cases, I don't see which one would make the system breaks
> considering the ID increased or decreased between updates.
> If there is a context or something I didn't think about, please, let me
> know, that I could try to think to something else ! :)
>
> :)
> -jo
>
>
>
> 2012/5/4 Alok Gandhi 
>
>> Hi Nicolas,
>>
>> If I understand what you are saying, for each "dirty" of your interest,
>> you would like to capture and store that as soon as it happens and compare
>> it with last render event to process the delta change. And right now you
>> the challenge that you are faced with is capturing the "dirties", specially
>> with the material assignment.
>>
>> But isn't it true that Joe's proposal lets you visit the scene graph to
>> capture the scene graph changes at each render, still doing the same thing
>> but with a different approach.
>>
>> Please correct me if I am wrong.
>>
>> Alok.
>>
>
>


Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Excellent, thanks Chris.

Cheers, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 4:07 PM, Chris Chia  wrote:

> Hi Martin,
> I will bring this up to the development team to see how it should support
> with the curves.
>
> I will handle the filing of defects. If you ever find any defects in the
> future, you can report it here in this mailing list.
>
> Cheers.
>
>
> Regards,
> Chris Chia
>
>
> On 7 May, 2012, at 9:46 PM, "Martin Chatterjee" <
> martin.chatterjee.li...@googlemail.com martin.chatterjee.li...@googlemail.com>> wrote:
>
> Hi Chris,
>
> well, I don't want to be a pain - but I've used "Get Closest Points" quite
> often and very successfully with both PointClouds and PolyMeshes.
>
> I "mis-used" it to get an array of all Point Locations in the per-object
> context (as I didn't know "Build Array From Set"  ... :-/ )
>
> This node works for Polymeshes and Point Clouds, and sort-of-works for
> Curves - but with wrong results.
>
> So my reasoning is that this is a bug that should be logged.
>
> I personally don't see a reason why this should work on polymeshes but not
> on curves. But if that is the case then the node should turn red and not
> work at all on Curves.
>
> But regardless of this specific issue - what is the best way to formally
> log a bug nowadays?
>
> Thanks, Martin
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [http://www.chatterjee.de]
>
>
>
> On Mon, May 7, 2012 at 2:17 PM, Chris Chia  > wrote:
> Hi Martin,
> >From what i know, "Get Closest Points" works for point cloud data.
> If you need to find the "closest point position to a geometry", you can do
> something like my screenshot below.
> I have used null as the geometry.
>
> I am sure others can do a simpler ice tree. But I believe this one is more
> comprehensive.
>
> [cid:56b2533f-ae43-45f5-952c-05915526f22d]
>
>
>
>
> Regards,
> Chris Chia
> Softimage QA Analyst
> Autodesk Media & Entertainment
>
> 
> From: martin.chatter...@googlemail.com martin.chatter...@googlemail.com> [martin.chatter...@googlemail.com
> ] on behalf of Martin Chatterjee
> [martin.chatterjee.li...@googlemail.com martin.chatterjee.li...@googlemail.com>]
> Sent: Monday, May 07, 2012 7:27 PM
> To: Chris Chia
> Subject: Re: [ICE] curve manipulation issues
>
> Hi Chris,
>
> thanks again for the quick reply on the list.
>
> For the sake of completeness I'd love to see the faulty behaviour of the
> "Get Closest Points" node logged as a bug.
>
> It's been a while - in fact I guess this might be my first official bug
> report since the aquisition...
>
> Soo, what is the correct/easiest way of formally logging a bug?
>
> Cheers, Martin
> --
>   Martin Chatterjee
>
> [ Freelance Technical Director ]
> [http://www.chatterjee.de]
>
>
>
> On Mon, May 7, 2012 at 12:33 PM, Chris Chia  >> wrote:
> Hi Martin,
> I think you are looking for this.
> You can use "Select in Array" ice node to query the individual vertex's
> position.
>
> [cid:c02c4ea5-dd64-448b-91cb-a705c756]
>
>
>
>
> Regards,
>
> Chris Chia
>
> Softimage QA Analyst
>
> Autodesk Media & Entertainment
>
>
> 
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com>> [
> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com>>] on behalf of Martin Chatterjee
> [martin.chatterjee.li...@googlemail.com martin.chatterjee.li...@googlemail.com> martin.chatterjee.li...@googlemail.com martin.chatterjee.li...@googlemail.com>>]
> Sent: Monday, May 07, 2012 5:11 PM
> To: softimage@listproc.autodesk.com >>
> Subject: [ICE] curve manipulation issues
>
> Hello clever people out there,
>
> I'm experiencing some annoying issues when trying to deal with Curve
> Manipulation in ICE - hopefully somebody can help me out here with some
> insight?
>
>
> 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
> self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
> a Curve Point Location in the same way I can access PointCloud points via
> "ID to Location" or Polymesh vertices via "PointIndex To Location"
>
>
> 2.) While attempting to workaround this issue I have stumbled over this:
> (see attached screenshot)
>
> When trying to get a full array of all Point Locations of a curve via "Get
> Closest Points" I NEVER get the correct point count...
>
> When the curve is closed, it will give me one more, when the curve is open

Re: [ICE] curve manipulation issues

2012-05-07 Thread Chris Chia
Hi Martin,
I will bring this up to the development team to see how it should support with 
the curves.

I will handle the filing of defects. If you ever find any defects in the 
future, you can report it here in this mailing list.

Cheers.


Regards,
Chris Chia


On 7 May, 2012, at 9:46 PM, "Martin Chatterjee" 
mailto:martin.chatterjee.li...@googlemail.com>>
 wrote:

Hi Chris,

well, I don't want to be a pain - but I've used "Get Closest Points" quite 
often and very successfully with both PointClouds and PolyMeshes.

I "mis-used" it to get an array of all Point Locations in the per-object 
context (as I didn't know "Build Array From Set"  ... :-/ )

This node works for Polymeshes and Point Clouds, and sort-of-works for Curves - 
but with wrong results.

So my reasoning is that this is a bug that should be logged.

I personally don't see a reason why this should work on polymeshes but not on 
curves. But if that is the case then the node should turn red and not work at 
all on Curves.

But regardless of this specific issue - what is the best way to formally log a 
bug nowadays?

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 2:17 PM, Chris Chia 
mailto:chris.c...@autodesk.com>> wrote:
Hi Martin,
>From what i know, "Get Closest Points" works for point cloud data.
If you need to find the "closest point position to a geometry", you can do 
something like my screenshot below.
I have used null as the geometry.

I am sure others can do a simpler ice tree. But I believe this one is more 
comprehensive.

[cid:56b2533f-ae43-45f5-952c-05915526f22d]




Regards,
Chris Chia
Softimage QA Analyst
Autodesk Media & Entertainment


From: martin.chatter...@googlemail.com 
[martin.chatter...@googlemail.com] on 
behalf of Martin Chatterjee 
[martin.chatterjee.li...@googlemail.com]
Sent: Monday, May 07, 2012 7:27 PM
To: Chris Chia
Subject: Re: [ICE] curve manipulation issues

Hi Chris,

thanks again for the quick reply on the list.

For the sake of completeness I'd love to see the faulty behaviour of the "Get 
Closest Points" node logged as a bug.

It's been a while - in fact I guess this might be my first official bug report 
since the aquisition...

Soo, what is the correct/easiest way of formally logging a bug?

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 12:33 PM, Chris Chia 
mailto:chris.c...@autodesk.com>>>
 wrote:
Hi Martin,
I think you are looking for this.
You can use "Select in Array" ice node to query the individual vertex's 
position.

[cid:c02c4ea5-dd64-448b-91cb-a705c756]




Regards,

Chris Chia

Softimage QA Analyst

Autodesk Media & Entertainment



From: 
softimage-boun...@listproc.autodesk.com>
 
[softimage-boun...@listproc.autodesk.com>]
 on behalf of Martin Chatterjee 
[martin.chatterjee.li...@googlemail.com>]
Sent: Monday, May 07, 2012 5:11 PM
To: 
softimage@listproc.autodesk.com>
Subject: [ICE] curve manipulation issues

Hello clever people out there,

I'm experiencing some annoying issues when trying to deal with Curve 
Manipulation in ICE - hopefully somebody can help me out here with some insight?


1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or 
self.VertexIndex (for polyMeshes). Bottom line I want to be able to access a 
Curve Point Location in the same way I can access PointCloud points via "ID to 
Location" or Polymesh vertices via "PointIndex To Location"


2.) While attempting to workaround this issue I have stumbled over this: (see 
attached screenshot)

When trying to get a full array of all Point Locations of a curve via "Get 
Closest Points" I NEVER get the correct point count...

When the curve is closed, it will give me one more, when the curve is open I 
will get two less than the actual point count.

Has anybody out there succeeded in working around this somehow?

Thanks a lot in advance for any hints,

Cheers, Martin

--
  Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



<>

Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Hi Chris,

well, I don't want to be a pain - but I've used "Get Closest Points" quite
often and very successfully with both PointClouds and PolyMeshes.

I "mis-used" it to get an array of all Point Locations in the per-object
context (as I didn't know "Build Array From Set"  ... :-/ )

This node works for Polymeshes and Point Clouds, and sort-of-works for
Curves - but with wrong results.

So my reasoning is that this is a bug that should be logged.

I personally don't see a reason why this should work on polymeshes but not
on curves. But if that is the case then the node should turn red and not
work at all on Curves.

But regardless of this specific issue - what is the best way to formally
log a bug nowadays?

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 2:17 PM, Chris Chia  wrote:

> Hi Martin,
> >From what i know, "Get Closest Points" works for point cloud data.
> If you need to find the "closest point position to a geometry", you can do
> something like my screenshot below.
> I have used null as the geometry.
>
> I am sure others can do a simpler ice tree. But I believe this one is more
> comprehensive.
>
> [cid:56b2533f-ae43-45f5-952c-05915526f22d]
>
>
>
>
> Regards,
> Chris Chia
> Softimage QA Analyst
> Autodesk Media & Entertainment
>
> 
> From: martin.chatter...@googlemail.com [martin.chatter...@googlemail.com]
> on behalf of Martin Chatterjee [martin.chatterjee.li...@googlemail.com]
> Sent: Monday, May 07, 2012 7:27 PM
> To: Chris Chia
> Subject: Re: [ICE] curve manipulation issues
>
> Hi Chris,
>
> thanks again for the quick reply on the list.
>
> For the sake of completeness I'd love to see the faulty behaviour of the
> "Get Closest Points" node logged as a bug.
>
> It's been a while - in fact I guess this might be my first official bug
> report since the aquisition...
>
> Soo, what is the correct/easiest way of formally logging a bug?
>
> Cheers, Martin
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [http://www.chatterjee.de]
>
>
>
> On Mon, May 7, 2012 at 12:33 PM, Chris Chia  > wrote:
> Hi Martin,
> I think you are looking for this.
> You can use "Select in Array" ice node to query the individual vertex's
> position.
>
> [cid:c02c4ea5-dd64-448b-91cb-a705c756]
>
>
>
>
> Regards,
>
> Chris Chia
>
> Softimage QA Analyst
>
> Autodesk Media & Entertainment
>
>
> 
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [
> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com>] on behalf of Martin Chatterjee [
> martin.chatterjee.li...@googlemail.com martin.chatterjee.li...@googlemail.com>]
> Sent: Monday, May 07, 2012 5:11 PM
> To: softimage@listproc.autodesk.com >
> Subject: [ICE] curve manipulation issues
>
> Hello clever people out there,
>
> I'm experiencing some annoying issues when trying to deal with Curve
> Manipulation in ICE - hopefully somebody can help me out here with some
> insight?
>
>
> 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
> self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
> a Curve Point Location in the same way I can access PointCloud points via
> "ID to Location" or Polymesh vertices via "PointIndex To Location"
>
>
> 2.) While attempting to workaround this issue I have stumbled over this:
> (see attached screenshot)
>
> When trying to get a full array of all Point Locations of a curve via "Get
> Closest Points" I NEVER get the correct point count...
>
> When the curve is closed, it will give me one more, when the curve is open
> I will get two less than the actual point count.
>
> Has anybody out there succeeded in working around this somehow?
>
> Thanks a lot in advance for any hints,
>
> Cheers, Martin
>
> --
>   Martin Chatterjee
>
> [ Freelance Technical Director ]
> [http://www.chatterjee.de]
>
>
>


Re: PyQt For Softimage

2012-05-07 Thread Stefan Kubicek

I'm just diving into it as well, but the way I'd do it is to implement a 
siOnTimeChange event
that either calls a function in your UI (or menu) to update it's parameters, 
or, if you want the UI
to respond to value changes happening without the time slider being moved 
(somebody changes a parameter
through scripting or the normal Softimage interface) you probably have to 
implement an onValueChanged event.
How sophistivated this event is (whether it checks for what values actually 
have changed and whether the Qt
UI has to be upated or not, or whether it just stupidly calls the "Update QT 
UI" function every time) comes down
to performance. Keep it simple first and optimize if required.

Would love to hear more ideas on this as well.




Just bringing this thread back to life.

 We are getting more into using PYQT here and I am looking into completely
replacing synoptics and use PYQT instead.

I was hoping somebody could help me figure out how to get information from
XSI sent to PYQT currently everything that I have done has been the
opposite, where PYQT drives something, but does very little evaluation of
the scene.

An example would be.

When a characters facial animation is animated, and the time slider scrubs,
I will need the PYQT slider that drives that facial animation to detect the
value change in XSI and show its new value in the menu.

Currently I don't really know how to do that, as the example SignalSlot
function that comes with this implementation only covers something with a
registered event.

Do I need to create onValueChanged events for every value on the rig?

any help would be awesome, I'm pretty new to PYQT still.

thanks,
 Enrique

On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:


For those of us using linux, is there an out of box PYQT implementation
such as this that we can use?



On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi wrote:


Oh ok, thanks for the info Steven.


On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron  wrote:


well for your reference, i am using Alan Jones' cmake softimage module.
it automates a lot of the process for creating softimage plugins with
cmake. it can be found in the src\CMake\Modules folder. its very handy :)

s


On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi wrote:


Yep that works too, I knew that it did not need shader lib for sure,
but was not sure, so I set the path anyways.


On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron  wrote:


well it doesn't need that actually, let the entry in the cmake gui
stay red. just hit generate... does this work for you?




--







--









--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Hey Sebastian, hey Chris,

awesome, both solutions work perfectly - cheers for that! :-)

Wasn't aware at all of both *"Get Element Index"* and *"Build Array From
Set". *

Thanks again,

Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 12:33 PM, Chris Chia  wrote:

> Hi Martin,
> I think you are looking for this.
> You can use "Select in Array" ice node to query the individual vertex's
> position.
>
> [cid:c02c4ea5-dd64-448b-91cb-a705c756]
>
>
>
>
> Regards,
>
> Chris Chia
>
> Softimage QA Analyst
>
> Autodesk Media & Entertainment
>
>
> 
> From: softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [
> martin.chatterjee.li...@googlemail.com]
> Sent: Monday, May 07, 2012 5:11 PM
> To: softimage@listproc.autodesk.com
> Subject: [ICE] curve manipulation issues
>
> Hello clever people out there,
>
> I'm experiencing some annoying issues when trying to deal with Curve
> Manipulation in ICE - hopefully somebody can help me out here with some
> insight?
>
>
> 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
> self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
> a Curve Point Location in the same way I can access PointCloud points via
> "ID to Location" or Polymesh vertices via "PointIndex To Location"
>
>
> 2.) While attempting to workaround this issue I have stumbled over this:
> (see attached screenshot)
>
> When trying to get a full array of all Point Locations of a curve via "Get
> Closest Points" I NEVER get the correct point count...
>
> When the curve is closed, it will give me one more, when the curve is open
> I will get two less than the actual point count.
>
> Has anybody out there succeeded in working around this somehow?
>
> Thanks a lot in advance for any hints,
>
> Cheers, Martin
>
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [http://www.chatterjee.de]
>
>


Re: PyQt For Softimage

2012-05-07 Thread Enrique Caballero
Just bringing this thread back to life.

 We are getting more into using PYQT here and I am looking into completely
replacing synoptics and use PYQT instead.

I was hoping somebody could help me figure out how to get information from
XSI sent to PYQT currently everything that I have done has been the
opposite, where PYQT drives something, but does very little evaluation of
the scene.

An example would be.

When a characters facial animation is animated, and the time slider scrubs,
I will need the PYQT slider that drives that facial animation to detect the
value change in XSI and show its new value in the menu.

Currently I don't really know how to do that, as the example SignalSlot
function that comes with this implementation only covers something with a
registered event.

Do I need to create onValueChanged events for every value on the rig?

any help would be awesome, I'm pretty new to PYQT still.

thanks,
 Enrique

On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> For those of us using linux, is there an out of box PYQT implementation
> such as this that we can use?
>
>
>
> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi wrote:
>
>> Oh ok, thanks for the info Steven.
>>
>>
>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron  wrote:
>>
>>> well for your reference, i am using Alan Jones' cmake softimage module.
>>> it automates a lot of the process for creating softimage plugins with
>>> cmake. it can be found in the src\CMake\Modules folder. its very handy :)
>>>
>>> s
>>>
>>>
>>> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi 
>>> wrote:
>>>
 Yep that works too, I knew that it did not need shader lib for sure,
 but was not sure, so I set the path anyways.


 On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron  wrote:

> well it doesn't need that actually, let the entry in the cmake gui
> stay red. just hit generate... does this work for you?
>
>

 --


>>>
>>
>>
>> --
>>
>>
>


Re: Lagoa demoscenes

2012-05-07 Thread Morten Bartholdy
Thanks for sharing Piotrek!

MB


Den 5. maj 2012 kl. 14:05 skrev piotrek marczak
:

> if anyone interested, i shared some time ago scenes from this video
> https://vimeo.com/19565537 
> http://dl.dropbox.com/u/8079325/lagoa.rar
> 
> 
> From: Fabricio Chamon 
> Sent: Saturday, May 05, 2012 6:20 AM
> To: softimage@listproc.autodesk.com
> 
> Subject: Re: Lagoa demoscenes
> 
> oh, nice prank setting the simulation scene playback to "real time", just
> to crash my softimage... =)
> 
> other than that, yeah thanks a lot for the files Guillaume!


Re: Beginners Guide to Python

2012-05-07 Thread Andy Moorer
I was lucky enough to take Raff's workshop back when, and I highly recommend 
it. It's fantastic to hear it's going to be available soon.

Sent from my iPad

On May 1, 2012, at 10:24 PM, Raffaele Fragapane  
wrote:

> If you can hang in there for a month or so, some time in June a review and 
> repackage of my CGS workshop on technical direction with python/xsi will most 
> likely be released as training material ;)
> 
> Regardless, good call moving away from VB.
> Youtube is full of solid Python training material these days. If you can 
> already script within xsi a bit you should be able to get decent mileage 
> learning as you're doing by converting what you've done first, and getting 
> over some of the inevitable differences that make VB seem "easier" in the 
> beginning.
> 
> O'Reilly's Learning Python  if you feel like killing some trees is a 
> fantastic first book to have, and I've had pretty good feedback on it from 
> various students or just people I helped who picked it up.
> 
> On Tue, May 1, 2012 at 11:30 PM, Gareth Bell 
>  wrote:
> Afternoon all,
> 
>  
> 
> I'm in the need of learning some serious Python - specifically geared towards 
> Softimage. Does anyone have any recommendations for literature or useful 
> web-based resources in order for me to get acquainted? I'm reasonably 
> proficient in VBScript (self-taught) if that makes any difference.
> 
>  
> 
> cheers
> 
>  
> 
> gareth bell | xsi artist
> 
>  
> 
> t: +44 (0)20 7565 1000
> 
> e: gareth.b...@primefocusworld.com
> 
> a: 37, dean street, london, w1d 4pt, uk.
> 
>  
> 
> www.primefocusworld.com
> 
>  
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
>