Re: Keyboard Mapping - Animation Editor

2012-08-17 Thread Andreas Böinghoff

ha, proper searching helps. great.
thanks chris!

On 8/17/2012 12:42 PM, Christian Keller wrote:

It´s called Fcurve Editor in the Keyboard Mapping menue ;)
There´s a entry for isolate curve !
--
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com

Am 17. August 2012 um 09:27 schrieb Andreas Böinghoff 
boeingh...@s-farm.de:



Hey All,

this is my first post here. So hello! :)

How can I set keyboard Shortcuts for menu entries in the Animation 
Editor? There is no Animation Editor Group in The Keyboard Mapping 
PPG and there are no commands logged if I click on for example on the 
Isolate Curve entry under view.


So is there a possibility to easily access the AnimationEditor menu 
commands?


Andreas
--



ANDREAS BOEINGHOFF
3D Artist



schönheitsfarm production
GmbH  Co. KG

schönheitsfarm
hamburg
  lippmannstrasse 79
  22769 hamburg
  t   +4940 432 91 200
  f   +4940 432 91 222  

schönheitsfarm
düsseldorf
  steinstraße 11
  40212 düsseldorf
  t   +49211 913 701 0
  f   +49211 913 701 99


  w www.s-farm.de http://www.s-farm.de


Geschäftsführung Manfred Brunwey
DE 214892548 | Amtsgericht Hamburg HRA 95793
















Weight transfer question

2012-08-17 Thread Kris Kelly
Hi Guys,


Has anyone any experience in transfering the weight map properties of a 
deformer to a another object (null) using python??


I am exporting animation and mesh to a Our Engine on the iPad.


Created this so far,


root = Application.ActiveProject.ActiveScene.Root;

for deformer in Application.Selection:
nullName = deformer.Name
null = root.AddNull( nullName + _bn )
null.kinematics.AddConstraint( pose, deformer, 0)



At the moment the character is enveloped to the Deformers and weights have been 
painted with great detail. When the script creates the nulls
based on the deformers to export to the engine with animation, I would also 
like to transfer the weight map to them automatically so I dont have to reskin.

Does anyone know how to do this or where I should start to look  Python 
amature. :)

Any help is appreciated.

Thanks

Kris




Re: Small Annoying Things

2012-08-17 Thread Matt Lowery

One more thing,

the inconsistent file browsers. The windows 7 file browser often seems 
to be standard browser for functions inside softimage. ( browsing to the 
out put path of a cache for example.) It would be better if all the file 
browsers were the standard xsi browser.



On 17/08/2012 11:48, Matt Lowery wrote:
I find the fact that Softimage often makes me doubt my own sanity by 
saying that the scene I'm about to close has never been saved, even 
though I saved it just two clicks earlier.


Also having just launched Softimage, and gone to the file menu to open 
a scene, I find it very annoying to have to confirm that I don't want 
to save the completely empty scene the I'm presented with at start up. 
This is especially annoying when you are trying to open a scene file 
that you know will take a good few minutes to open. So you head off to 
make a nice cuppa only to return and find that the software hasn't 
even started opening the scene file yet as you still haven't confirmed 
that you don't want to save an empty scene. G!


On 17/08/2012 06:28, Eugen Sares wrote:

- File dialog:
Would be nice if renaming was possible.
A list of available harddrives is missing. Could be a dropdown menu, 
or a separate, always visible part of the folder tree (the shortcuts 
button is more like a workaround for this).



Am 16.08.2012 23:31, schrieb Votch:
This same behavior with modal windows happens in win7 as well and 
can be very frustrating.




On Thu, Aug 16, 2012 at 8:05 AM, Alan Fregtman 
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:


In Linux modal XSI windows aren't quite modal... You can
accidentally click behind them and lose focus, wondering why XSI
is unresponsive, only to realise in the taskbar there's a window
you have to OK to.

And like Xavier said, Copy/paste in Linux ARGHH! Rarely
works and when it does it's like two seconds after I trigger a
paste. Behavior varies between softwares, too. gedit pastes
very quickly but pretty much every other program (like Firefox
or SublimeText2) doesn't paste instantly or reliably when having
copied from SI.

On Thu, Aug 16, 2012 at 10:59 AM, Len Krenzler
l...@creativecontrol.ca mailto:l...@creativecontrol.ca wrote:

A very simple thing I find annoying.  In the file menu,
there's a import model, and export model but no replace model.

Also when UI windows like the material editor and explorer
are opened and set where I want them I wish SI would
remember their preferred location for next time.

-- 
_


Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126 tel:780.463.3126

www.creativecontrol.ca http://www.creativecontrol.ca -
l...@creativecontrol.ca mailto:l...@creativecontrol.ca











Re: Small Annoying Things

2012-08-17 Thread Eugen Sares

Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own sanity by 
saying that the scene I'm about to close has never been saved, even 
though I saved it just two clicks earlier.


Also having just launched Softimage, and gone to the file menu to open 
a scene, I find it very annoying to have to confirm that I don't want 
to save the completely empty scene the I'm presented with at start up. 
This is especially annoying when you are trying to open a scene file 
that you know will take a good few minutes to open. So you head off to 
make a nice cuppa only to return and find that the software hasn't 
even started opening the scene file yet as you still haven't confirmed 
that you don't want to save an empty scene. G!



Good one! Nags me, too, all the time.
There's some internal flag indicating if a scene needs saving. This 
seems to be broken for the longest time now.




On 17/08/2012 06:28, Eugen Sares wrote:

- File dialog:
Would be nice if renaming was possible.
A list of available harddrives is missing. Could be a dropdown menu, 
or a separate, always visible part of the folder tree (the shortcuts 
button is more like a workaround for this).



Am 16.08.2012 23:31, schrieb Votch:
This same behavior with modal windows happens in win7 as well and 
can be very frustrating.




On Thu, Aug 16, 2012 at 8:05 AM, Alan Fregtman 
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:


In Linux modal XSI windows aren't quite modal... You can
accidentally click behind them and lose focus, wondering why XSI
is unresponsive, only to realise in the taskbar there's a window
you have to OK to.

And like Xavier said, Copy/paste in Linux ARGHH! Rarely
works and when it does it's like two seconds after I trigger a
paste. Behavior varies between softwares, too. gedit pastes
very quickly but pretty much every other program (like Firefox
or SublimeText2) doesn't paste instantly or reliably when having
copied from SI.

On Thu, Aug 16, 2012 at 10:59 AM, Len Krenzler
l...@creativecontrol.ca mailto:l...@creativecontrol.ca wrote:

A very simple thing I find annoying.  In the file menu,
there's a import model, and export model but no replace model.

Also when UI windows like the material editor and explorer
are opened and set where I want them I wish SI would
remember their preferred location for next time.

-- 
_


Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126 tel:780.463.3126

www.creativecontrol.ca http://www.creativecontrol.ca -
l...@creativecontrol.ca mailto:l...@creativecontrol.ca











RE: Small Annoying Things

2012-08-17 Thread Sandy Sutherland
Try start writing out a characters mdd files within softimage and then start to 
type an email to someone - especially if the character has lots of small meshes 
that start writing out.  EACH TIME a mesh starts writing the progress bar pops 
up and takes over from anything else you are doing on the machine - becomes a 
tug of war to grab focus back to what you are trying to do!

LOL.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares 
[softim...@keyvis.at]
Sent: 17 August 2012 15:03
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own sanity by saying 
that the scene I'm about to close has never been saved, even though I saved it 
just two clicks earlier.

Also having just launched Softimage, and gone to the file menu to open a scene, 
I find it very annoying to have to confirm that I don't want to save the 
completely empty scene the I'm presented with at start up. This is especially 
annoying when you are trying to open a scene file that you know will take a 
good few minutes to open. So you head off to make a nice cuppa only to return 
and find that the software hasn't even started opening the scene file yet as 
you still haven't confirmed that you don't want to save an empty scene. G!

Good one! Nags me, too, all the time.
There's some internal flag indicating if a scene needs saving. This seems to be 
broken for the longest time now.


On 17/08/2012 06:28, Eugen Sares wrote:
- File dialog:
Would be nice if renaming was possible.
A list of available harddrives is missing. Could be a dropdown menu, or a 
separate, always visible part of the folder tree (the shortcuts button is more 
like a workaround for this).


Am 16.08.2012 23:31, schrieb Votch:
This same behavior with modal windows happens in win7 as well and can be very 
frustrating.



On Thu, Aug 16, 2012 at 8:05 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
In Linux modal XSI windows aren't quite modal... You can accidentally click 
behind them and lose focus, wondering why XSI is unresponsive, only to realise 
in the taskbar there's a window you have to OK to.

And like Xavier said, Copy/paste in Linux ARGHH! Rarely works and when it 
does it's like two seconds after I trigger a paste. Behavior varies between 
softwares, too. gedit pastes very quickly but pretty much every other program 
(like Firefox or SublimeText2) doesn't paste instantly or reliably when having 
copied from SI.

On Thu, Aug 16, 2012 at 10:59 AM, Len Krenzler 
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:
A very simple thing I find annoying.  In the file menu, there's a import model, 
and export model but no replace model.

Also when UI windows like the material editor and explorer are opened and set 
where I want them I wish SI would remember their preferred location for next 
time.

--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126tel:780.463.3126

www.creativecontrol.cahttp://www.creativecontrol.ca - 
l...@creativecontrol.camailto:l...@creativecontrol.ca








Re: Small Annoying Things

2012-08-17 Thread Toonafish
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery ma...@glassworks.co.uk wrote:

  One more thing,

 the inconsistent file browsers. The windows 7 file browser often seems to
 be standard browser for functions inside softimage. ( browsing to the out
 put path of a cache for example.) It would be better if all the file
 browsers were the standard xsi browser.

 +1 to that one !


 - Ronald


Re: Weight transfer question

2012-08-17 Thread Toonafish
Couldn't you just give the Nulls identical names to the deformers, and then
simply load a previously saved envelope ?

- Ronald

On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly kris.blackno...@gmail.comwrote:

 Hi Guys,


 Has anyone any experience in transfering the weight map properties of a
 deformer to a another object (null) using python??


 I am exporting animation and mesh to a Our Engine on the iPad.


 Created this so far,


 root = Application.ActiveProject.ActiveScene.Root;

 for deformer in Application.Selection:
 nullName = deformer.Name
 null = root.AddNull( nullName + _bn )
 null.kinematics.AddConstraint( pose, deformer, 0)



 At the moment the character is enveloped to the Deformers and weights have
 been painted with great detail. When the script creates the nulls
 based on the deformers to export to the engine with animation, I would
 also like to transfer the weight map to them automatically so I dont have
 to reskin.

 Does anyone know how to do this or where I should start to look
  Python amature. :)

 Any help is appreciated.

 Thanks

 Kris





RE: Small Annoying Things

2012-08-17 Thread Jeff McFall
If the render tree window is open and one assigns a new material to the 
selected object the window does not automatically refresh to show the new 
material

Not sure if this is intent or not but I often end up changing the wrong 
material because I expected my new material to be there

everything else is perfect

jeff


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Thursday, August 16, 2012 8:42 AM
To: softimage@listproc.autodesk.com
Subject: Small Annoying Things

Hi list,
Softimage has one of the slickest interfaces known to man, but nothing's 
perfect.
Let's be nit-picky for a moment... what glitches, small flaws or 
inconsistencies annoy you most in Softimage?
Any SPDL hacks worth doing when SI is installed freshly?
This is about polishing, not cool new features (borders are blurry of course).

Maybe the new developer team has nothing better to do (ha ha) and feels 
motivated to do a little mop-up...

Here we go:

- Render Tree
When multiple objects are selected and all share the same Material, the RT 
should not nag with the message Update can't be done with two objects 
selected and display that Material.
(besides, it says two, even when more are selected) 3ds max can even display 
multiple shader trees... would this make sense?

- Material Manager
...should remember it's layout, expecially the horizontal divider.
There's a bug with the text input field of the Shader balls names. It sometimes 
does not update, and you have to type blindly. After pressing enter it updates, 
however.

- Timeslider
When the Range Slider is moved, the timeslider should update with it 
interactively (does so in Maya).

- Project Manager
Would be nice if a double-click would open a scene in the list on the right 
hand side.

- Operator Stack
A double click on a Construction Mode Marker in the Explorer should activate 
that mode.
Also, highlighting the markers in some way (bold or different color or
whatever) would clarify which mode is active in the Stack, besides looking at 
the dropdown in the menu bar.

- Operator Context Menu
... should contain all Commands related to Operators. Now they are strewn 
across the interface - some are to find in menu Edit  Operator, others in MCP 
 Edit  Operator.
Collapse Operators is a good example. Would you go looking for that in the 
MCP menu?
Freeze in the menu freezes everything below an operator, not the whole stack. 
Thus it could be named Freeze down or Freeze all below or whatever.

- Texture Projection Operator Stack
The Texture_Projection_Def property has buttons Reset and Freeze - 
somewhat hidden. Could reside in the Op Stack context menu as well.

- Texture Support
... should show parameters GeoX, GeoY, GeoZ by default. This can be fixed with 
a litte hack of texture.spdl.
I see no reason why it should not be possible to set the size of a TS 
numerically. I need this often.

-  Texture_Projection_Def property
Checkboxes U,V,W are off by default. Should be on, because when texture coords 
are outside the 0,0 - 1,0 range, textures render black, and the head-scratching 
begins.
3D-Coat AppLink for example shifts UVs around that way.

- UI graphics
The browse icon (...) besides a path input field tends to draw artifacts when 
the PPG is resized. Could be graphics driver related (GeForce 460 here).
Does one need to go for an expensive Quadro card for this?

- Render Region Options  Use current Pass options should be on by default.
Often enough I have drawn an Render Region, tweaked the render parameters in 
the Render Manager and wondered why nothing happens...

More to come...

Thanks for reading!
Best regards,
Eugen







Re: Small Annoying Things

2012-08-17 Thread James De Colling
autosave resets the render in progress in the render region, not a big
deal, but its annoying when it happens

james,

On Friday, August 17, 2012, Jeff McFall wrote:

 If the render tree window is open and one assigns a new material to the
 selected object the window does not automatically refresh to show the new
 material

 Not sure if this is intent or not but I often end up changing the wrong
 material because I expected my new material to be there

 everything else is perfect

 jeff


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of
 Eugen Sares
 Sent: Thursday, August 16, 2012 8:42 AM
 To: softimage@listproc.autodesk.com javascript:;
 Subject: Small Annoying Things

 Hi list,
 Softimage has one of the slickest interfaces known to man, but nothing's
 perfect.
 Let's be nit-picky for a moment... what glitches, small flaws or
 inconsistencies annoy you most in Softimage?
 Any SPDL hacks worth doing when SI is installed freshly?
 This is about polishing, not cool new features (borders are blurry of
 course).

 Maybe the new developer team has nothing better to do (ha ha) and feels
 motivated to do a little mop-up...

 Here we go:

 - Render Tree
 When multiple objects are selected and all share the same Material, the RT
 should not nag with the message Update can't be done with two objects
 selected and display that Material.
 (besides, it says two, even when more are selected) 3ds max can even
 display multiple shader trees... would this make sense?

 - Material Manager
 ...should remember it's layout, expecially the horizontal divider.
 There's a bug with the text input field of the Shader balls names. It
 sometimes does not update, and you have to type blindly. After pressing
 enter it updates, however.

 - Timeslider
 When the Range Slider is moved, the timeslider should update with it
 interactively (does so in Maya).

 - Project Manager
 Would be nice if a double-click would open a scene in the list on the
 right hand side.

 - Operator Stack
 A double click on a Construction Mode Marker in the Explorer should
 activate that mode.
 Also, highlighting the markers in some way (bold or different color or
 whatever) would clarify which mode is active in the Stack, besides looking
 at the dropdown in the menu bar.

 - Operator Context Menu
 ... should contain all Commands related to Operators. Now they are strewn
 across the interface - some are to find in menu Edit  Operator, others in
 MCP  Edit  Operator.
 Collapse Operators is a good example. Would you go looking for that in
 the MCP menu?
 Freeze in the menu freezes everything below an operator, not the whole
 stack. Thus it could be named Freeze down or Freeze all below or
 whatever.

 - Texture Projection Operator Stack
 The Texture_Projection_Def property has buttons Reset and Freeze -
 somewhat hidden. Could reside in the Op Stack context menu as well.

 - Texture Support
 ... should show parameters GeoX, GeoY, GeoZ by default. This can be fixed
 with a litte hack of texture.spdl.
 I see no reason why it should not be possible to set the size of a TS
 numerically. I need this often.

 -  Texture_Projection_Def property
 Checkboxes U,V,W are off by default. Should be on, because when texture
 coords are outside the 0,0 - 1,0 range, textures render black, and the
 head-scratching begins.
 3D-Coat AppLink for example shifts UVs around that way.

 - UI graphics
 The browse icon (...) besides a path input field tends to draw artifacts
 when the PPG is resized. Could be graphics driver related (GeForce 460
 here).
 Does one need to go for an expensive Quadro card for this?

 - Render Region Options  Use current Pass options should be on by
 default.
 Often enough I have drawn an Render Region, tweaked the render parameters
 in the Render Manager and wondered why nothing happens...

 More to come...

 Thanks for reading!
 Best regards,
 Eugen








Re: Small Annoying Things

2012-08-17 Thread Eugen Sares

Am 17.08.2012 15:42, schrieb Jeff McFall:

If the render tree window is open and one assigns a new material to the 
selected object the window does not automatically refresh to show the new 
material

Not sure if this is intent or not but I often end up changing the wrong 
material because I expected my new material to be there


+1
Even asked VRay support two days ago if this is related to the 
connection plugin, but no, it's a SI bug.




everything else is perfect

jeff


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Thursday, August 16, 2012 8:42 AM
To: softimage@listproc.autodesk.com
Subject: Small Annoying Things

Hi list,
Softimage has one of the slickest interfaces known to man, but nothing's 
perfect.
Let's be nit-picky for a moment... what glitches, small flaws or 
inconsistencies annoy you most in Softimage?
Any SPDL hacks worth doing when SI is installed freshly?
This is about polishing, not cool new features (borders are blurry of course).

Maybe the new developer team has nothing better to do (ha ha) and feels 
motivated to do a little mop-up...

Here we go:

- Render Tree
When multiple objects are selected and all share the same Material, the RT should not nag 
with the message Update can't be done with two objects selected and display 
that Material.
(besides, it says two, even when more are selected) 3ds max can even display 
multiple shader trees... would this make sense?

- Material Manager
...should remember it's layout, expecially the horizontal divider.
There's a bug with the text input field of the Shader balls names. It sometimes 
does not update, and you have to type blindly. After pressing enter it updates, 
however.

- Timeslider
When the Range Slider is moved, the timeslider should update with it 
interactively (does so in Maya).

- Project Manager
Would be nice if a double-click would open a scene in the list on the right 
hand side.

- Operator Stack
A double click on a Construction Mode Marker in the Explorer should activate 
that mode.
Also, highlighting the markers in some way (bold or different color or
whatever) would clarify which mode is active in the Stack, besides looking at 
the dropdown in the menu bar.

- Operator Context Menu
... should contain all Commands related to Operators. Now they are strewn across the 
interface - some are to find in menu Edit  Operator, others in MCP  Edit  
Operator.
Collapse Operators is a good example. Would you go looking for that in the 
MCP menu?
Freeze in the menu freezes everything below an operator, not the whole stack. Thus it could be 
named Freeze down or Freeze all below or whatever.

- Texture Projection Operator Stack
The Texture_Projection_Def property has buttons Reset and Freeze - 
somewhat hidden. Could reside in the Op Stack context menu as well.

- Texture Support
... should show parameters GeoX, GeoY, GeoZ by default. This can be fixed with 
a litte hack of texture.spdl.
I see no reason why it should not be possible to set the size of a TS 
numerically. I need this often.

-  Texture_Projection_Def property
Checkboxes U,V,W are off by default. Should be on, because when texture coords 
are outside the 0,0 - 1,0 range, textures render black, and the head-scratching 
begins.
3D-Coat AppLink for example shifts UVs around that way.

- UI graphics
The browse icon (...) besides a path input field tends to draw artifacts when 
the PPG is resized. Could be graphics driver related (GeForce 460 here).
Does one need to go for an expensive Quadro card for this?

- Render Region Options  Use current Pass options should be on by default.
Often enough I have drawn an Render Region, tweaked the render parameters in 
the Render Manager and wondered why nothing happens...

More to come...

Thanks for reading!
Best regards,
Eugen








Re: Weight transfer question

2012-08-17 Thread Kris Kelly
Cheers Ronald.

I may be wrong..

but I think it would be better if the new nulls created became part of the 
character/scene rather than generated every time character export to engine.  



Kris


On 17 Aug 2012, at 14:40, Toonafish wrote:

 Couldn't you just give the Nulls identical names to the deformers, and then 
 simply load a previously saved envelope ?
 
 - Ronald
 
 On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly kris.blackno...@gmail.com wrote:
 Hi Guys,
 
 
 Has anyone any experience in transfering the weight map properties of a 
 deformer to a another object (null) using python??
 
 
 I am exporting animation and mesh to a Our Engine on the iPad.
 
 
 Created this so far,
 
 
 root = Application.ActiveProject.ActiveScene.Root;
 
 for deformer in Application.Selection:
 nullName = deformer.Name
 null = root.AddNull( nullName + _bn )
 null.kinematics.AddConstraint( pose, deformer, 0)
 
 
 
 At the moment the character is enveloped to the Deformers and weights have 
 been painted with great detail. When the script creates the nulls
 based on the deformers to export to the engine with animation, I would also 
 like to transfer the weight map to them automatically so I dont have to 
 reskin.
 
 Does anyone know how to do this or where I should start to look  Python 
 amature. :)
 
 Any help is appreciated.
 
 Thanks
 
 Kris
 
 
 
 



Re: Weight transfer question

2012-08-17 Thread Alok Gandhi
*Couldn't you just give the Nulls identical names to the deformers, and
then simply load a previously saved envelope ?*

That's exactly what the script is doing

Alok.


RE: Friday Flashback

2012-08-17 Thread Stephen Blair
Friday Flashback 83
2000 - Softimage hit the ground running with XSI a beautifully constructed 
environment to work in
http://wp.me/powV4-232


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: August-10-12 10:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

Oh my Darwin, SO much red! My yeess

On Fri, Aug 10, 2012 at 8:08 AM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
Friday Flashback #82
XSI's first SIGGRAPH
http://wp.me/powV4-22f


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: August-03-12 10:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback
Friday Flashback 81
From 2004, Softimage XSI the perfect fit:

-  Everything you need

-  Everything you want

-  Everything there is
http://wp.me/powV4-21j

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: July-30-12 4:00 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

I think Olivier can still be seen shuddering when Batchserve is mentioned in 
his vicinity :)
On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
 wrote:
Friday Flashback #80
BatchServe 1.5 the Experience
http://wp.me/powV4-1YW

attachment: winmail.dat

Re: Weight transfer question

2012-08-17 Thread Alok Gandhi
Yeah this should be a part of a standard rigging workflow. It has been long
since I rigged, but when I was doing it I always kept nulls as deformers
constrained to other parts of the rig. This way you always have a clean
layer in your rig with just meshes and deformers. It then becomes very
easy to plot all the deformer nulls and remove all constraints. The rig is
then simply meshes with deformer having animation on them. It specially
helps to export to other DCC apps without any pains.


Re: [ICE] Get UVs of GroupMembers

2012-08-17 Thread Alan Fregtman
You can use a First Valid node to stop the compound from going red when no
UVs are found.

As far as I'm aware you cannot escape the thing about having your
projections all named the same.

On Thu, Aug 16, 2012 at 6:41 PM, Vincent Ullmann 
vincent.ullm...@googlemail.com wrote:

 Hello,

 got another ICE-Problem...

 i try to do some Topology and UV Merging-Stuff and now need to get the
 UV-Sets of my Meshes in a Group.
 Have a little look at the attacted Picture

 It works when all Texture-Projections got the same Name, but thats not
 what i want, becouse i...
 - want to alow Meshes without any UV-Set
 - want to create a tool wich is usable for Artist who dont think much
 about the internal issues. :)
 - want to make my compound as easy to use as possible


 Currently I got a quite annoying solution:
 I wrote a script wich Applys my ICE-Tree, and plugs all GroupMembers, one
 by one, into my big Compound.
 (Using something like you see in the Green-GroupCommmentBox)
 It works, but i would really appreciate another solution, so that one
 could easy add Members to the group and my ICE-Tree will automaticly update
 the UV-Value-Array.

 Any suggestions?



Re: Small Annoying Things

2012-08-17 Thread Paul Griswold
Is the new dev team making a list out of this?  This list is gold.  I'd
absolutely love to see this kind of stuff addressed in 2014.

-Paul


On Fri, Aug 17, 2012 at 9:56 AM, Eugen Sares softim...@keyvis.at wrote:

 Am 17.08.2012 15:42, schrieb Jeff McFall:

  If the render tree window is open and one assigns a new material to the
 selected object the window does not automatically refresh to show the new
 material

 Not sure if this is intent or not but I often end up changing the wrong
 material because I expected my new material to be there


 +1
 Even asked VRay support two days ago if this is related to the connection
 plugin, but no, it's a SI bug.



 everything else is perfect

 jeff


 -Original Message-
 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Eugen Sares
 Sent: Thursday, August 16, 2012 8:42 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: Small Annoying Things

 Hi list,
 Softimage has one of the slickest interfaces known to man, but nothing's
 perfect.
 Let's be nit-picky for a moment... what glitches, small flaws or
 inconsistencies annoy you most in Softimage?
 Any SPDL hacks worth doing when SI is installed freshly?
 This is about polishing, not cool new features (borders are blurry of
 course).

 Maybe the new developer team has nothing better to do (ha ha) and feels
 motivated to do a little mop-up...

 Here we go:

 - Render Tree
 When multiple objects are selected and all share the same Material, the
 RT should not nag with the message Update can't be done with two objects
 selected and display that Material.
 (besides, it says two, even when more are selected) 3ds max can even
 display multiple shader trees... would this make sense?

 - Material Manager
 ...should remember it's layout, expecially the horizontal divider.
 There's a bug with the text input field of the Shader balls names. It
 sometimes does not update, and you have to type blindly. After pressing
 enter it updates, however.

 - Timeslider
 When the Range Slider is moved, the timeslider should update with it
 interactively (does so in Maya).

 - Project Manager
 Would be nice if a double-click would open a scene in the list on the
 right hand side.

 - Operator Stack
 A double click on a Construction Mode Marker in the Explorer should
 activate that mode.
 Also, highlighting the markers in some way (bold or different color or
 whatever) would clarify which mode is active in the Stack, besides
 looking at the dropdown in the menu bar.

 - Operator Context Menu
 ... should contain all Commands related to Operators. Now they are strewn
 across the interface - some are to find in menu Edit  Operator, others in
 MCP  Edit  Operator.
 Collapse Operators is a good example. Would you go looking for that in
 the MCP menu?
 Freeze in the menu freezes everything below an operator, not the whole
 stack. Thus it could be named Freeze down or Freeze all below or
 whatever.

 - Texture Projection Operator Stack
 The Texture_Projection_Def property has buttons Reset and Freeze -
 somewhat hidden. Could reside in the Op Stack context menu as well.

 - Texture Support
 ... should show parameters GeoX, GeoY, GeoZ by default. This can be fixed
 with a litte hack of texture.spdl.
 I see no reason why it should not be possible to set the size of a TS
 numerically. I need this often.

 -  Texture_Projection_Def property
 Checkboxes U,V,W are off by default. Should be on, because when texture
 coords are outside the 0,0 - 1,0 range, textures render black, and the
 head-scratching begins.
 3D-Coat AppLink for example shifts UVs around that way.

 - UI graphics
 The browse icon (...) besides a path input field tends to draw artifacts
 when the PPG is resized. Could be graphics driver related (GeForce 460
 here).
 Does one need to go for an expensive Quadro card for this?

 - Render Region Options  Use current Pass options should be on by
 default.
 Often enough I have drawn an Render Region, tweaked the render parameters
 in the Render Manager and wondered why nothing happens...

 More to come...

 Thanks for reading!
 Best regards,
 Eugen








OT: Windows 8 - anyone?

2012-08-17 Thread Paul Griswold
My main Win 7 workstation has been really acting flaky lately.  Microsoft
has just release Windows 8 RTM, so I was wondering if anyone had tested it
out yet?

I realize there are plenty of opinions on the whole Metro interface, but
I'm just wondering if it's stable and if Softimage will run under it.

I need to take a weekend and reformat this machine  start over anyway.

Thanks,

Paul


Re: OT: Windows 8 - anyone?

2012-08-17 Thread Stephen Davidson
I haven't tried Windows 8, yet, but I do have Windows 7 64 bit Pro. My
machine was acting flaky,
also, so I reformatted the drive and re-installed Windows and all my APPS.
It took me
an entire day, with all the Windows updates, and drivers, but it was worth
it. Much more
stable, now.

I had heard that Windows 8 was geared heavily for touch screens, so I
haven't even considered it.
I can't see me getting a 32 touch screen, and I would need
a chiropractor after reaching across
my desk to the screen all day.


On Fri, Aug 17, 2012 at 12:18 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 My main Win 7 workstation has been really acting flaky lately.  Microsoft
 has just release Windows 8 RTM, so I was wondering if anyone had tested it
 out yet?

 I realize there are plenty of opinions on the whole Metro interface, but
 I'm just wondering if it's stable and if Softimage will run under it.

 I need to take a weekend and reformat this machine  start over anyway.

 Thanks,

 Paul




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: OT: Windows 8 - anyone?

2012-08-17 Thread Thomas Helzle
Check out the Wacom Intuos 5 Touch tablets, should work great with Win8, I
use it with Win7 and OSX.
I too don't intend to grab at my monitor all day but with the Wacom it's
quite natural.
My only gripe is, that it doesn't act like a tablet with absolute
coordinates (where you touch is where your pointer is) but like a mouse or
laptop touch pad.
That also makes multitouch less useful, but I still am very happy with it,
after my old one broke.

Cheers,

Tom

On 17 August 2012 19:21, Rob Wuijster r...@casema.nl wrote:

  I've tested W8RP on my old HP laptop, and so far almost all apps did run
 just fine.

 The Metro/Modern startscreen and the sliding panels/hotcorners need some
 getting used to.
 But it seems to be quite a bit faster with a lot of things than W7,
 booting espc.
 Memory management seems to be up a notch as well.

 I didn't have much problems regarding stability. There were some stability
 issues reported with certain i7 mobo's during the latest W8RP, but that
 seems to be solved with the more recent drivers.

 And yes, it's a lot more touch centric than all previous versions of
 Windows, but that doesn't mean it's not workable with a mouse or tablet.

 Rob
 \/-\/\/

 On 17-8-2012 18:47, Stephen Davidson wrote:

 I haven't tried Windows 8, yet, but I do have Windows 7 64 bit Pro. My
 machine was acting flaky,
 also, so I reformatted the drive and re-installed Windows and all my APPS.
 It took me
 an entire day, with all the Windows updates, and drivers, but it was worth
 it. Much more
 stable, now.

  I had heard that Windows 8 was geared heavily for touch screens, so I
 haven't even considered it.
 I can't see me getting a 32 touch screen, and I would need
 a chiropractor after reaching across
 my desk to the screen all day.


 On Fri, Aug 17, 2012 at 12:18 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 My main Win 7 workstation has been really acting flaky lately.  Microsoft
 has just release Windows 8 RTM, so I was wondering if anyone had tested it
 out yet?

  I realize there are plenty of opinions on the whole Metro interface,
 but I'm just wondering if it's stable and if Softimage will run under it.

  I need to take a weekend and reformat this machine  start over anyway.

  Thanks,

  Paul




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com

  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5205 - Release Date: 08/17/12






Re: Small Annoying Things

2012-08-17 Thread Andy Moorer
We have a pretty nice stereo camera but can't capture right and left eyes for 
stereo captures, necessitating creating duplicate constrained cameras for L and 
R eyes solely for capture/playblasts.

Sent from my iPad

On Aug 16, 2012, at 8:41 AM, Eugen Sares softim...@keyvis.at wrote:

 Hi list,
 Softimage has one of the slickest interfaces known to man, but nothing's 
 perfect.
 Let's be nit-picky for a moment... what glitches, small flaws or 
 inconsistencies annoy you most in Softimage?
 Any SPDL hacks worth doing when SI is installed freshly?
 This is about polishing, not cool new features (borders are blurry of course).
 
 Maybe the new developer team has nothing better to do (ha ha) and feels 
 motivated to do a little mop-up...
 
 Here we go:
 
 - Render Tree
 When multiple objects are selected and all share the same Material, the RT 
 should not nag with the message Update can't be done with two objects 
 selected and display that Material.
 (besides, it says two, even when more are selected)
 3ds max can even display multiple shader trees... would this make sense?
 
 - Material Manager
 ...should remember it's layout, expecially the horizontal divider.
 There's a bug with the text input field of the Shader balls names. It 
 sometimes does not update, and you have to type blindly. After pressing enter 
 it updates, however.
 
 - Timeslider
 When the Range Slider is moved, the timeslider should update with it 
 interactively (does so in Maya).
 
 - Project Manager
 Would be nice if a double-click would open a scene in the list on the right 
 hand side.
 
 - Operator Stack
 A double click on a Construction Mode Marker in the Explorer should activate 
 that mode.
 Also, highlighting the markers in some way (bold or different color or 
 whatever) would clarify which mode is active in the Stack, besides looking at 
 the dropdown in the menu bar.
 
 - Operator Context Menu
 ... should contain all Commands related to Operators. Now they are strewn 
 across the interface - some are to find in menu Edit  Operator, others in 
 MCP  Edit  Operator.
 Collapse Operators is a good example. Would you go looking for that in the 
 MCP menu?
 Freeze in the menu freezes everything below an operator, not the whole 
 stack. Thus it could be named Freeze down or Freeze all below or whatever.
 
 - Texture Projection Operator Stack
 The Texture_Projection_Def property has buttons Reset and Freeze - 
 somewhat hidden. Could reside in the Op Stack context menu as well.
 
 - Texture Support
 ... should show parameters GeoX, GeoY, GeoZ by default. This can be fixed 
 with a litte hack of texture.spdl.
 I see no reason why it should not be possible to set the size of a TS 
 numerically. I need this often.
 
 -  Texture_Projection_Def property
 Checkboxes U,V,W are off by default. Should be on, because when texture 
 coords are outside the 0,0 - 1,0 range, textures render black, and the 
 head-scratching begins.
 3D-Coat AppLink for example shifts UVs around that way.
 
 - UI graphics
 The browse icon (...) besides a path input field tends to draw artifacts when 
 the PPG is resized. Could be graphics driver related (GeForce 460 here).
 Does one need to go for an expensive Quadro card for this?
 
 - Render Region Options  Use current Pass options should be on by default.
 Often enough I have drawn an Render Region, tweaked the render parameters in 
 the Render Manager and wondered why nothing happens...
 
 More to come...
 
 Thanks for reading!
 Best regards,
 Eugen
 
 



Graphic card for a workstation again

2012-08-17 Thread Leoung O'Young

Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion in 
the XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the Nvidia 
but I have read good things about the AMD/ATI Radeon  HD7970
We are using Nvdia GTX 260 right now and it works fine but would like to 
upgrade for the next workstation.



$400 to $600 CAN
Nvidia Geforce GTX 670
AMD/ATI  Radeon  HD7970


$200 to $250 CAN
NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi 
Workstation Video Card

Nvidia GTX 550TI, 560, 570, 580

Thanks,
Leoung


Re: Graphic card for a workstation again

2012-08-17 Thread Ben Houston
I always go here for GPU and CPU benchmarks.  It is great because they
also have the price/performance ratio:

http://www.videocardbenchmark.net/high_end_gpus.html

-ben

On Fri, Aug 17, 2012 at 2:36 PM, Leoung O'Young digim...@digimata.com wrote:
 Trying to decide on a graphic card for a workstation.
 I was doing some research, there is suppose to be a good discussion in the
 XSIbase forum but the site comes up with a virus warning.
 Any thought on the list of cards?. Normally I would stay with the Nvidia but
 I have read good things about the AMD/ATI  Radeon  HD7970
 We are using Nvdia GTX 260 right now and it works fine but would like to
 upgrade for the next workstation.


 $400 to $600 CAN
 Nvidia Geforce GTX 670
 AMD/ATI  Radeon  HD7970


 $200 to $250 CAN
 NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi
 Workstation Video Card
 Nvidia GTX 550TI, 560, 570, 580

 Thanks,
 Leoung



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.


Re: Graphic card for a workstation again

2012-08-17 Thread Len Krenzler
A lot of people that were testing on XSIbase were getting drastically 
better performance from the ATI cards (about 2x-3x) and the point 
selection problem seemed to be gone.  The latest Nvidia GTX cards (after 
the 2xx series) seem to be intentionally hobbled.  The conclusion on the 
XSIbase forum seemed heavily in favor of the ATI.


On 8/17/2012 12:36 PM, Leoung O'Young wrote:

Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion in 
the XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the 
Nvidia but I have read good things about the AMD/ATI Radeon  HD7970
We are using Nvdia GTX 260 right now and it works fine but would like 
to upgrade for the next workstation.



$400 to $600 CAN
Nvidia Geforce GTX 670
AMD/ATI  Radeon  HD7970


$200 to $250 CAN
NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi 
Workstation Video Card

Nvidia GTX 550TI, 560, 570, 580

Thanks,
Leoung



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Excluding objects in lightmap rendering stage

2012-08-17 Thread Rémi Arquier
Yes. But the idea is

1/ not use disk. Keep all lightmaps data in memory, for avoiding saves,
loads and other disk related problems.
2/ simplify the scene setup at the maximum. The custom shader shlould be as
robust and simple to use. It would be heavy for the workflow here at the
studio to add another pass more.


2012/8/15 Vladimir Jankijevic vladi...@elefantstudios.ch

 what I meant would only work in two passes. First render a sequence of all
 the lightmaps (cache them) into .map files on disk. And then in a second
 pass read them back in without recreating them.


 On Wed, Aug 15, 2012 at 7:40 PM, Rémi Arquier arqu...@gmail.com wrote:

 What do you mean by precaching the whole scene ?

 However if there is a way to hide the pointclouds in the lightmap stage
 and unhidding them in the tile rendering stage it would be perfect. (all
 this in a single pass).


 2012/8/14 Vladimir Jankijevic vladi...@elefantstudios.ch

 why don't you precache the whole scene or animation with the pointcloud
 hidden and then read back in the lightmaps on the final rendering?


 On Tue, Aug 14, 2012 at 11:43 AM, Rémi Arquier arqu...@gmail.comwrote:

 To be sure to be well understood, imagine a scene, composed of a sphere
 with a ICE Cloud Particle around the sphere. The lightmap shader is only
 attached to the sphere (not to the ICE Cloud). When the lightmap compute
 his illumination, it casts shadow rays (and / or secondary rays depending
 of the sphere material), those rays hit the ICE Cloud Particle, and MR call
 the ICE Cloud Particle's geoshader / material for each ray. Even if I can
 put a completely transparent shadow shader on the ICE Cloud, which solve
 the problem of the color illumination, those calls are time consuming : the
 lightmap computation is more than 1000 slower when the ICE Particle is
 present.

 So yes, maybe if I could put a custom attribute (like the classic
 visibility flags) on ICE Clouds which tells to MR to simply ignore them
 when casting ray in lightmap stage (the rays would traverse them as they
 wouldn't exist), it would be perfect, but I don't know how to do it. But I
 am not sure, maybe I ask something that the translator or even MR don't
 allow ?

 Rémi


 2012/8/14 Chris Chia chris.c...@autodesk.com

 What I would do is to have your lightmap algorithm look up for an
 custom attribute in the scene and see what needs to be eliminated from
 computation?! This would be a hack to solve your unique rendering
 requirement ;)

 Chris

 On 14 Aug, 2012, at 9:55 PM, Rémi ARQUIER arqu...@gmail.commailto:
 arqu...@gmail.com wrote:

 You are right, the ICE Particles cloud are not evaluated for the
 lightmaps (they don't affect lightmap illuminaton).

 I would want to compute the lightmaps and the final rendering in just
 one click on render. Not using two passes. Lets say that mental ray in
 one click on render button decompose the global rendering into two
 consecutive stages :

 Stage 1 - Lightmap computation. The lightmaps, applied on polygon
 meshes compute some custom user data (whatever) and store them into ram.
 Stage 2 - Tile Rendering. Other shaders read the custom user data from
 ram and use it for final illumination of the ICE Particle Clouds.

 In stage 1, the ICE Particle cloud *must not* be presents for casting
 ray speed optimization.
 In stage 2, the ICE Particle cloud *need* to be present since they are
 visible by all rays.


 2012/8/14 Chris Chia chris.c...@autodesk.commailto:
 chris.c...@autodesk.com
 My qn is: why does your point cloud need to exist in your 'light map'
 pass? Do you mean that the point cloud still needs to be rendered but not
 evaluated for light map?

 Clear my doubt...

 Chris

 On 14 Aug, 2012, at 8:39 PM, Rémi ARQUIER arqu...@gmail.commailto:
 arqu...@gmail.commailto:arqu...@gmail.commailto:arqu...@gmail.com
 wrote:

 Thank you Chris

 Breaking the scene into two passes would solve that specific problem
 but :

 1/ Our custom lightmap shader creates custom data (mental ray point
 clouds, not maps) and keep them into ram. It would be inefficient to save
 them then reload them using hard disk.

 2/ We already use passes in our workflow and it would complicate it to
 add other ones just for a shader. We need something transparent in the
 user side.



 2012/8/14 Chris Chia chris.c...@autodesk.commailto:
 chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:
 chris.c...@autodesk.com
 Why can't you break your scene into passes? With the point cloud
 hidden in the light map pass?

 Chris

 On 13 Aug, 2012, at 10:20 PM, Rémi ARQUIER arqu...@gmail.com
 mailto:arqu...@gmail.commailto:arqu...@gmail.commailto:
 arqu...@gmail.com wrote:

  Hi list
 
  I would like to know if it is possible to exclude objects in the
 ligtmap rendering stage. Specificaly I would like that some of ICE 
 particle
 clouds not be seen by object beeing sampled (for reflection rays and 
 shadow
 rays for example).
 
  I have tried combining a mip_rayswitch_stage plus a transparent
 

Re: Graphic card for a workstation again

2012-08-17 Thread Leoung O'Young

Hi Len, thanks for your input.

On 8/17/2012 3:24 PM, Len Krenzler wrote:
A lot of people that were testing on XSIbase were getting drastically 
better performance from the ATI cards (about 2x-3x) and the point 
selection problem seemed to be gone.  The latest Nvidia GTX cards 
(after the 2xx series) seem to be intentionally hobbled.  The 
conclusion on the XSIbase forum seemed heavily in favor of the ATI.


On 8/17/2012 12:36 PM, Leoung O'Young wrote:

Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion 
in the XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the 
Nvidia but I have read good things about the AMD/ATI Radeon  HD7970
We are using Nvdia GTX 260 right now and it works fine but would like 
to upgrade for the next workstation.



$400 to $600 CAN
Nvidia Geforce GTX 670
AMD/ATI  Radeon  HD7970


$200 to $250 CAN
NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi 
Workstation Video Card

Nvidia GTX 550TI, 560, 570, 580

Thanks,
Leoung



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca  -l...@creativecontrol.ca




Re: Graphic card for a workstation again

2012-08-17 Thread Mirko Jankovic
No issues here. I was one of radeon 7970 testers and can confirm all the
best about it.
I replaced gtx 580 where I had with an script (rotating cube 831x800x800
subdivs in full screen shaded) approx 17fps and after like 30 esec of
rotation goin gup to 80fps,
and right after I replaced it with radeon 7970 fps jumped to 170fps, no lag
at all. Huge improovement over nvidia, plus support for 4 monitors does
come handy as well (running all 4 of them without problems)
I can only highly recommend ati over any nvidia card now.
gtx cards seems crippled completely gfor SI, and quadros are waaay more
expensive and still I got better results then some quadro cards when we run
some tests here on list couple months ago.

good luck :)


Re: Graphic card for a workstation again

2012-08-17 Thread Leoung O'Young

Hi Mirko,

What brand name Radeon 7970 do you have?

Thanks,
Leoung

On 8/17/2012 3:47 PM, Mirko Jankovic wrote:
No issues here. I was one of radeon 7970 testers and can confirm all 
the best about it.
I replaced gtx 580 where I had with an script (rotating cube 
831x800x800 subdivs in full screen shaded) approx 17fps and after like 
30 esec of rotation goin gup to 80fps,
and right after I replaced it with radeon 7970 fps jumped to 170fps, 
no lag at all. Huge improovement over nvidia, plus support for 4 
monitors does come handy as well (running all 4 of them without problems)

I can only highly recommend ati over any nvidia card now.
gtx cards seems crippled completely gfor SI, and quadros are waaay 
more expensive and still I got better results then some quadro cards 
when we run some tests here on list couple months ago.


good luck :)




RE: Graphic card for a workstation again

2012-08-17 Thread Sven Constable
Hi Mirko,

 

do you have any redraw problems / display glitches in the animation editor
when running multi monitors? (openGL  on a second monitor was a problem I
had with earlier ATI cards.)

And may I ask which version of soft do you use? 

 

Sven 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Friday, August 17, 2012 21:47
To: softimage@listproc.autodesk.com
Subject: Re: Graphic card for a workstation again

 

No issues here. I was one of radeon 7970 testers and can confirm all the
best about it. 

I replaced gtx 580 where I had with an script (rotating cube 831x800x800
subdivs in full screen shaded) approx 17fps and after like 30 esec of
rotation goin gup to 80fps, 

and right after I replaced it with radeon 7970 fps jumped to 170fps, no lag
at all. Huge improovement over nvidia, plus support for 4 monitors does come
handy as well (running all 4 of them without problems)

I can only highly recommend ati over any nvidia card now.

gtx cards seems crippled completely gfor SI, and quadros are waaay more
expensive and still I got better results then some quadro cards when we run
some tests here on list couple months ago. 

 

good luck :)



Re: Graphic card for a workstation again

2012-08-17 Thread Mirko Jankovic
http://www.guru3d.com/news/gigabyte-radeon-hd-7970-oc-windforce-review/

Sorry for link to review but forgot full model number to look for it on
gigabyte page.

That is card.
No glitches at all, I usually have main screen middle monitor  ofc,
animation editor on right and bunch of other smaller windows on left
monitor, like scene explorer etc.
Haven't seen a single issue so far.

SI 2012 SAP, but tested a bit on 2013 as well and same thing.

Only thing I was disappointed about this model is that they didn't include
any mini DV - DVI adapters and you need to have active adapters to be able
to use eyefinity for 3 and more monitors.
But got mine on ebay so no problem there really.


Re: Graphic card for a workstation again

2012-08-17 Thread Mirko Jankovic
Also if you are interested here are some OpenCL results between gtx680 and
ati 7970:

Originally Posted by *Raycat*
I ran the Luxmark 2.0 Open CL benchmark. These are the results on my AsUs
GTX 680 2 GB (NOT OC'ed):
Room: 275
Sala: 605
Luxball HDR: 3925
Luxball: 689
Luxball Sky: 2358
Luxmark 2.0 Open CL benchmark on Radeon HD7970:

Room: 585
Sala: 1016
Luxball HDR: 9076
Luxball: 1143
Luxball Sky: 4221

copy paste from this forum on cgtalk:
http://forums.cgsociety.org/showthread.php?f=23t=1048529page=2pp=15


Re: Graphic card for a workstation again

2012-08-17 Thread piotrek marczak
Ati 7870 with lastest beta driver+ 30”hp + 27”dell, no problems so far

I replaced gtx285 with this radeon
the ‘cube test’ runs at 150+ fps, wireframe on heavy models seems to run much 
faster than nvidia

My Zbrush head test (8 million tris) runs at 290+fps vs 25 fps on 285.

but with scenes with 500+ objects I see no difference between this radeon and 
285.

if you have any specific glitchbug to test let me know, Ill check if its 
present.

From: Sven Constable 
Sent: Friday, August 17, 2012 10:06 PM
To: softimage@listproc.autodesk.com 
Subject: RE: Graphic card for a workstation again

Hi Mirko,

 

do you have any redraw problems / display glitches in the animation editor when 
running multi monitors? (openGL  on a second monitor was a problem I had with 
earlier ATI cards…)

And may I ask which version of soft do you use? 

 

Sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Friday, August 17, 2012 21:47
To: softimage@listproc.autodesk.com
Subject: Re: Graphic card for a workstation again

 

No issues here. I was one of radeon 7970 testers and can confirm all the best 
about it. 

I replaced gtx 580 where I had with an script (rotating cube 831x800x800 
subdivs in full screen shaded) approx 17fps and after like 30 esec of rotation 
goin gup to 80fps, 

and right after I replaced it with radeon 7970 fps jumped to 170fps, no lag at 
all. Huge improovement over nvidia, plus support for 4 monitors does come handy 
as well (running all 4 of them without problems)

I can only highly recommend ati over any nvidia card now.

gtx cards seems crippled completely gfor SI, and quadros are waaay more 
expensive and still I got better results then some quadro cards when we run 
some tests here on list couple months ago. 

 

good luck :)


Re: Graphic card for a workstation again

2012-08-17 Thread piotrek marczak

and ati7870...
lux gpu only

Room: 767
Sala: 1333
Luxball HDR: 10917
Luxball: 1505
Luxball Sky: 4829


From: Mirko Jankovic
Sent: Friday, August 17, 2012 10:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Graphic card for a workstation again

Also if you are interested here are some OpenCL results between gtx680 and 
ati 7970:




Originally Posted by Raycat
I ran the Luxmark 2.0 Open CL benchmark. These are the results on my AsUs 
GTX 680 2 GB (NOT OC'ed):

Room: 275
Sala: 605
Luxball HDR: 3925
Luxball: 689
Luxball Sky: 2358

Luxmark 2.0 Open CL benchmark on Radeon HD7970:

Room: 585
Sala: 1016
Luxball HDR: 9076
Luxball: 1143
Luxball Sky: 4221


copy paste from this forum on cgtalk:
http://forums.cgsociety.org/showthread.php?f=23t=1048529page=2pp=15 



Re: OT: Windows 8 - anyone?

2012-08-17 Thread Alan Fregtman
For the record you can click on Desktop and get the standard Windows
desktop you know and love.

It does show the Metro UI by default at first though.

On Fri, Aug 17, 2012 at 3:42 PM, Mirko Jankovic 
mirko.janko...@aeonproduction.com wrote:

 it seems to be shame that they create OS that works a bit faster/better
 than win7 and then focus mainly on touch stuff and leave most pro
 workstation work on dry.
 was is that hard to leave option to work as normal desktop workstation and
 not touchcrap?
 after all all versions ha  old win classic look, why not keep it for
 people that are looking for function an not fancy look.




RE: OT: Windows 8 - anyone?

2012-08-17 Thread Matt Lind
Microsoft stated Windows 7 mode would be retained, but you would have to 
activate it from the control panel.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Friday, August 17, 2012 7:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Windows 8 - anyone?

I tried out the release preview on my laptop and windows 8 is crap. The only 
reason this exists is so Microsoft can leverage their desktop OS to get people 
you use their extremely unpopular Phone OS. They have literally removed 
everything that made windows 7 so popular (start menu, quick searches, etc.). 
Now you are forced to move your mouse all over the screen to the “hot corners” 
or “hot edges” to get to all the features you used to easily get to with the 
start menu. You load to the Phone OS screen and the desktop is now an “app” 
that you run your “legacy apps” in (IOW, where the real programs run). All the 
new phone apps load full screen and can not be windowed. That means that all 
the little helper programs to run in small windows will now load FULL SCREEN. 
They have basically put a GUI on DOS and added in task swapping. None of the 
new apps can run in the background as far as I have been able to tell, so they 
all basically go into hibernation (to save battery life... as if my PC runs on 
batteries.) when you switch apps, so multitasking is dead unless you are 
running “Legacy apps” on the Legacy desktop (which they say they will be 
removing).  They want you to buy all these touch enabled tablet things for your 
PC, so your PC can be as useful as your laptop when you don’t have a mouse. 
Unlike all the other Windows releases, you can not go back to the older 
interface style. It has all been physically remove from the OS leaving you with 
only one choice (even though it was all there in the initial developers 
preview).

Windows 8 is pure rubbish with a clunky,  sickening, eye wrenching phone 
interface plugged on top of it and it has made me do something none of the 
other OS makers have ever been able to do. I have now seriously considered 
moving to another OS/Platform. This thing is even more dumbed down than OSX and 
that is something that I didn’t think was possible.  I really tried to get used 
to windows 8, but I just feel handicapped on that OS.  If they don’t do some 
serious backpedaling in the future I will be moving to something else. I 
predict that Linux and mac “sales” will increase dramatically over the next few 
years.




From: Paul Griswoldmailto:pgrisw...@fusiondigitalproductions.com
Sent: Friday, August 17, 2012 9:18 AM
To: Softimage Mailing listmailto:softimage@listproc.autodesk.com
Subject: OT: Windows 8 - anyone?

My main Win 7 workstation has been really acting flaky lately.  Microsoft has 
just release Windows 8 RTM, so I was wondering if anyone had tested it out yet?

I realize there are plenty of opinions on the whole Metro interface, but I'm 
just wondering if it's stable and if Softimage will run under it.

I need to take a weekend and reformat this machine  start over anyway.

Thanks,

Paul



[no subject]

2012-08-17 Thread Manuel Huertas Marchena
A gtx 580 with 3 g ram for available graphics and 512 cuda cores fermi seems 
the best bang for the buck currently. My 2c

Manu

Envoyé de mon iPhone



Re: Windows 8 - anyone?

2012-08-17 Thread Sam Bowling
Interesting because no one seems to have been able to find it yet. I haven’t 
tried the actual RTM version. 


From: Matt Lind 
Sent: Friday, August 17, 2012 7:39 PM
To: softimage@listproc.autodesk.com 
Subject: RE: OT: Windows 8 - anyone?

Microsoft stated Windows 7 mode would be retained, but you would have to 
activate it from the control panel.

 

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Friday, August 17, 2012 7:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Windows 8 - anyone?

 

I tried out the release preview on my laptop and windows 8 is crap. The only 
reason this exists is so Microsoft can leverage their desktop OS to get people 
you use their extremely unpopular Phone OS. They have literally removed 
everything that made windows 7 so popular (start menu, quick searches, etc.). 
Now you are forced to move your mouse all over the screen to the “hot corners” 
or “hot edges” to get to all the features you used to easily get to with the 
start menu. You load to the Phone OS screen and the desktop is now an “app” 
that you run your “legacy apps” in (IOW, where the real programs run). All the 
new phone apps load full screen and can not be windowed. That means that all 
the little helper programs to run in small windows will now load FULL SCREEN. 
They have basically put a GUI on DOS and added in task swapping. None of the 
new apps can run in the background as far as I have been able to tell, so they 
all basically go into hibernation (to save battery life... as if my PC runs on 
batteries.) when you switch apps, so multitasking is dead unless you are 
running “Legacy apps” on the Legacy desktop (which they say they will be 
removing).  They want you to buy all these touch enabled tablet things for your 
PC, so your PC can be as useful as your laptop when you don’t have a mouse. 
Unlike all the other Windows releases, you can not go back to the older 
interface style. It has all been physically remove from the OS leaving you with 
only one choice (even though it was all there in the initial developers 
preview). 

 

Windows 8 is pure rubbish with a clunky,  sickening, eye wrenching phone 
interface plugged on top of it and it has made me do something none of the 
other OS makers have ever been able to do. I have now seriously considered 
moving to another OS/Platform. This thing is even more dumbed down than OSX and 
that is something that I didn’t think was possible.  I really tried to get used 
to windows 8, but I just feel handicapped on that OS.  If they don’t do some 
serious backpedaling in the future I will be moving to something else. I 
predict that Linux and mac “sales” will increase dramatically over the next few 
years. 

 

 

 

 

From: Paul Griswold 

Sent: Friday, August 17, 2012 9:18 AM

To: Softimage Mailing list 

Subject: OT: Windows 8 - anyone?

 

My main Win 7 workstation has been really acting flaky lately.  Microsoft has 
just release Windows 8 RTM, so I was wondering if anyone had tested it out yet? 

 

I realize there are plenty of opinions on the whole Metro interface, but I'm 
just wondering if it's stable and if Softimage will run under it.

 

I need to take a weekend and reformat this machine  start over anyway.

 

Thanks,

 

Paul

 


RE: Small Annoying Things

2012-08-17 Thread Matt Lind
Here's my short list, some dating back to v1.x:



1) Inspecting a mixer source or mixer clip via the RMB context menu displays a 
collapsed PPG that must be manually resized via dragging the mouse to see it's 
contents.

2) Transfer / Merge Attributes editor found in the Poly.Mesh merge tool, GATOR, 
and a host of other tools only shows top two rows in the upper pane of the 
dialog and is NOT resizeable.

3) Transfer / Merge Attributes editor defaults to pairing up cluster properties 
(UVs, vertex color, user normals) by chronological order of creation instead of 
by name.

4) Updating a mixer source does not update mixer clips pointing to it from the 
mixer timeline.

5) No easily accessible UI for looking at image sources/clips on a mixer 
timeline.  Must navigate to the image clip folder in the scene explorer and 
know to select the image clip(s) to see anything at all.  Images should be an 
available option from the mixer.

6) No SDK access to Spreadsheet view.

7) No  option for scaling objects on axes other than local (such as global, 
object, or COG)

8) Cannot adjust explorer view filter to only show custom properties or other 
property type data without showing the rest of the object's structure.

9) Deleting selected object from the scene when in an explorer set to 
selection scope causes scene explorer to go blank even when it's locked (auto 
refresh deactivated).  Really?  Can't it just maintain the current view?

10) Texture Editor relax tool doesn't relax.

11) No place to hide custom userdata that isn't in plain view of the user.  
Would be very useful for custom tools.

12) No paint UI or ability in SDK to create a useful 3D paint system.

13) Performance very bad with many objects in scene regardless of object 
complexity.

14) No ability to auto update self installing custom properties in a scene 
after code changes.

15) No falloff icon/manipulator for point lights

16) No ability to send events/callbacks to netview for custom tools to respond 
(example: on selection change, would like a netview based tool to respond)

17) No ability to preserve work on NURBS Surface when converting to polygon 
meshother than trivial geometry.

18) Realtime shader system overhauls that shows vertical improvement instead of 
lateral.

19) Lack of UI customization throughout.  Makes custom tool development more 
difficult than it should be.

20)  Ability to substitute operators/operator inputs in the construction 
history outside of text and curves.

21) Ability to read/write the construction history from the SDK other than a 
trivial XML dump.  What's needed is low level access to operator inputs/outputs 
so the operators can be recreated exactly using custom importers/exporters.   
Example:  the 'movecomponent' operator does not expose any parameters.  
Therefore a custom tool which needs to build an object from a file description 
cannot recreate the movecomponent operator on the generated object's stack.

22) ASCII file format for all presets, scene files, models, and other 
externally referenced data specific to the application.

23) A finished NURBS modeling toolset.

24) Ability to read / write NURBS data in parameterizations other than 
Non-Uniform.

25) Ability to get access to a reference model's Delta via the scripting object 
model.

26) Ability to write to a PointCloud from scripting.  Example: apply color 
values to the points in the point cloud.

27) Ability to duplicate an object contained in a referenced model.  That is, 
the resulting duplicate should be local to the scene and have no affiliation 
with the referenced model from which it was derived.

28) Ability to define presets / default values for commonly used tools.

29) An Image clip viewer available directly from the viewport menus which 
allows panning, zooming, resizing, channel component viewing, etc... that was 
written in the last 15 years.

30) Tools for selecting subcomponents from samples (eg: uv -- polygons).  
Needed outside the texture editor.

31) Customizable context menus for tools allowing removal and rearranging of 
tools, and allows arbitrary ordering/placement of custom tools.

32) Tear away controls from any toolbar that doesn't require an entire package 
of buttons/controls to be torn away with it.  Example: I just want to tear the 
snapshot button off the FCurve editor toolbar.  I don't want the swap buffer, 
HLE, and other tools to come with it.

33) A toolbar/layout/shelf editor that was built in the last 15 years and works 
on drag n' drop and tear away editing principles.  Heck, even the old SI3D 
dialog editor was more intuitive than the XSI version.

34) Ability to put expressions, constraints, and other data types into mixer 
sources via the SDK, AND the ability to do so without requiring the parameters 
contained in a mixer source to exist in the current scene.

35) Why do primitive NURBS circles and squares default to having so many 
control points?

36) Using any tool which creates a sample 

Re: OT: Windows 8 - anyone?

2012-08-17 Thread Sylvain Lebeau
this makes me think about 
Apple rumour to let go the dev on the mac pros...

Seem's everybody is going nuts on the mobile thing. And all professional
 market get's ignored!!

i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?


sly

-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
TAGE MONTRAL (QUBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM












   	   
   	Paul Griswold  
  Friday, August 
17, 2012 12:18 PM
  My main Win 7 workstation has been really 
acting flaky lately. Microsoft has just release Windows 8 RTM, so I was
 wondering if anyone had tested it out yet?

I realize there are plenty of
 opinions on the whole Metro interface, but I'm just wondering if it's 
stable and if Softimage will run under it.

I need to take a weekend and 
reformat this machine  start over anyway.

Thanks,

Paul

  




Re: Graphic card for a workstation again

2012-08-17 Thread Chris Chia
I would personally choose Nvidia over ATI... ;)

Chris

On 18 Aug, 2012, at 3:24 AM, Len Krenzler 
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:

A lot of people that were testing on XSIbase were getting drastically better 
performance from the ATI cards (about 2x-3x) and the point selection problem 
seemed to be gone.  The latest Nvidia GTX cards (after the 2xx series) seem to 
be intentionally hobbled.  The conclusion on the XSIbase forum seemed heavily 
in favor of the ATI.

On 8/17/2012 12:36 PM, Leoung O'Young wrote:
Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion in the 
XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the Nvidia but I 
have read good things about the AMD/ATI  Radeon  HD7970
We are using Nvdia GTX 260 right now and it works fine but would like to 
upgrade for the next workstation.


$400 to $600 CAN
Nvidia Geforce GTX 670
AMD/ATI  Radeon  HD7970


$200 to $250 CAN
NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi Workstation 
Video Card
Nvidia GTX 550TI, 560, 570, 580

Thanks,
Leoung



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.cahttp://www.creativecontrol.ca - 
l...@creativecontrol.camailto:l...@creativecontrol.ca
attachment: winmail.dat

Re: Graphic card for a workstation again

2012-08-17 Thread Mirko Jankovic
Any reason for that kind of personal preference, when all tests shows that
nvidia is staying in the dust behind ati?

btw talking about gaming cards here, not overpriced quadros :) If someone
else was buying and not interested in budget then fine but when waging
performance / price wise
as mentioned before in some tests back right on this list hd7970 got better
results than quadro 5000 which is couple times more expensive :)

nvidia gtx cards can;t even compete heheeh


Re: Graphic card for a workstation again

2012-08-17 Thread Ben Houston
Chris Chia and I think a few others in the Singapore Softimage team
are ex-NVIDIA guys. ;-)
-ben

On Sat, Aug 18, 2012 at 12:06 AM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
 Any reason for that kind of personal preference, when all tests shows that
 nvidia is staying in the dust behind ati?

 btw talking about gaming cards here, not overpriced quadros :) If someone
 else was buying and not interested in budget then fine but when waging
 performance / price wise
 as mentioned before in some tests back right on this list hd7970 got better
 results than quadro 5000 which is couple times more expensive :)

 nvidia gtx cards can;t even compete heheeh



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.


Re: Graphic card for a workstation again

2012-08-17 Thread Chris Chia
Nah Ben, that's not the reason! ;)
I think Nvidia research has spent a lot of effort in understanding what the 
production studios really need... Take a look at this interesting article: 

http://www.nvidia.com/object/wetadigital_avatar.html

Chris 

On 18 Aug, 2012, at 12:11 PM, Ben Houston b...@exocortex.com wrote:

 Chris Chia and I think a few others in the Singapore Softimage team
 are ex-NVIDIA guys. ;-)
 -ben
 
 On Sat, Aug 18, 2012 at 12:06 AM, Mirko Jankovic
 mirko.janko...@aeonproduction.com wrote:
 Any reason for that kind of personal preference, when all tests shows that
 nvidia is staying in the dust behind ati?
 
 btw talking about gaming cards here, not overpriced quadros :) If someone
 else was buying and not interested in budget then fine but when waging
 performance / price wise
 as mentioned before in some tests back right on this list hd7970 got better
 results than quadro 5000 which is couple times more expensive :)
 
 nvidia gtx cards can;t even compete heheeh
 
 
 
 -- 
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.
attachment: winmail.dat

Re: Graphic card for a workstation again

2012-08-17 Thread Mirko Jankovic
Maybe it is so but it still doesn't change the fact that after replacing
gtx580 with radeon7970 I got HUGE improvement in frame rates in viewport
and no problems at all as well :)
It seems that all new gtx cards after 280 are crippled in an effort to push
overpriced quadros.
But ofc we need to make differences between big studios on one side
(usually  huge budgets :)) and small to mid studios and freelancers.