Re: EMDL file description
It's not so hard, I've already alter emdl versions safely, you have to look for TNOC string, it's usualy on offset 800h and the version is word on 80Ch. For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900 decimal). There are of course another textual versions numbers which are displayed by printver.exe app but thoses aren't checked when you are opening emdl in XSI. I believe that is same works for SCN ços there is the same string TNOC. Btw. TNOC is reversed short for word CONTent Cheers On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.comwrote: After seeing the data with my own eyes, I don’t understand why on scene load Softimage can’t report the name of the missing shader instead of spitting out the CLSID / GUID. The shader name is clearly stored with the CLSID. ** ** Matt ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman *Sent:* Wednesday, October 10, 2012 1:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: EMDL file description ** ** think this just blew my mind, a scene containing many compounds is in itself a compound! :) ** ** also it looks like we may be able to edit scene version numbers with something like this...? could have come in REAL handy today when I opened a scene in 2013 by accident, did some work for an hour then tried to open again in 2012 production version and yes transferred some geometry bits with .xsi format as .emdl is useless for this task but ICE trees just got turned into nulls :/ ** ** ** ** ** ** On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote: This utility appears to be able to manipulate compound files fwiw, http://www.coco.co.uk/developers/CFX.html *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau *Sent:* Wednesday, October 10, 2012 12:30 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: EMDL file description Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. You cant look at or patch ole compound file with a hex editor, unfortunately. You have to write a small app that is specially aware of compound files and enumerate the streams, because they will change location inside the file. On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com wrote:* *** What are the chances one could hack a modern file to appear to be in an older format if one could swap the Version file with that extracted from another version? (That is, assuming no new tech was used that didn't exist in the old version.) On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: it's a practically impossible file format to decode outside of Softimage; if we could have documented it or write a utility to dump it to ascii (bin2ascii), we would have done it already. 7zip is able to open it because it's an OLE Compound File, but it's gets very complicated from there, with various forms of compressions, guids and other OLE contructs, and exactly how stuff is persisted is specific to each kind of objects and therefore you'd have to know the implementation of that object to figure it out ** **
Re: Raafal
yeah give him a slap behind the ear will you Raph :) I would say that the look of these buttons is 'classic' On 11 October 2012 05:35, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Shut up and model! Younglings today... On Thu, Oct 11, 2012 at 2:03 PM, Eric Thivierge ethivie...@gmail.comwrote: I think I landed in the industry at a decent time missing the rather clunky stuff. You elders can keep your floppy whatevers to yourselves. :P Surely better than it was, but surely can be brought up to today's standards. Eric Thivierge http://www.ethivierge.com On Thu, Oct 11, 2012 at 1:40 PM, Eric Lampi ericla...@gmail.com wrote: Very very late 90's. There were no bevels or rounded corners until Sumatra. Stop sassin' the elders Eric, you just don't know what it was like... *SHUDDER* a scene for every pass. :) No render tree, script editor, texture editor, passes, overrides, ICE... It was horrible, we lived it with our gigantic 21 $1000 CRT monitors and 1 gig drives, floppy disks and and we liked it that way! Hrrrmph. Get off my (our) lawn with yer fancy new fangled ways! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Raafal
I love those buttons and the way it grows... I have tested most all of 3D softwares available(professional ones) and XSI is in my opinion the best interfaced. But one thing bother me, as Jo said, about the Core / Architecture I understand that a scripting language can centralize all the external libs as well as pass datas between those lib and the ui but I don't see how to have an unified framework and nowadays performance without a core C/C++ architecture Do you think we could use a core as FabricEngine under the hood? ben
Re: Raafal
I've been wondering the same. Afaik Fabric Engine uses KL (Kernel Language) to allow acceleration of compute-intensive code (e.g. a deformer or a fluid sim), but I haven't understood yet in how far this could be used to accelerate the processing of e.g. a DAG. I imagine there is a lot of stuff going on in a 3D app besides computing vertex positions, e.g. deciding which objects need to be rendered, which constraints or expressions to evaluate next (and more importantly, which ones to ignore), preparing data for the graphics card, updating the UI, etc, so the question wether Python would be fast enough comes naturally. The last time I've heard of a 3D application using something else than C++ at it's core was the infamouse 3dsmax rewrite a few years ago at Autodesk, which used C# if I remember correctly. The bottom line was that it was possible to construct a well performing system with C#, yet the project stagnated and was finally canceled in lack of a clear development direction. (http://www.maxunderground.com/archives/11007_nitrous_putting_together_the_pieces_of_a_max_core_rewrite.html) I don't know in how far Python and C# differ in their potential to create efficient and fast code, but it sure sounds intriguing. Write once, run anywhere, on the fly code changes, jummy! . I love those buttons and the way it grows... I have tested most all of 3D softwares available(professional ones) and XSI is in my opinion the best interfaced. But one thing bother me, as Jo said, about the Core / Architecture I understand that a scripting language can centralize all the external libs as well as pass datas between those lib and the ui but I don't see how to have an unified framework and nowadays performance without a core C/C++ architecture Do you think we could use a core as FabricEngine under the hood? ben -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Tweaking the default Cache manager settings?
Hey! I've noticed that the default token path for the write cache dialogue in the Cache Manager is this: [project path]/Simulation/[Scene/][model]_[object]/ The / after Scene is obviously misplaced, I'm trying to locate a script of spdl to correct the default string, but I can't find how it's put together. Does anyone know? Cheers! _ *Arvid Björn* *CG Lead, vfx dept.* Stopp Stockholm Office +46 8 50 70 35 00 *Stockholm | Los Angeles | Linz* www.stopp.se
RE: Raafal
As someone who recently tried to do some numerical computation in Python I can say I was really shocked at how slow Python was and it doesn't really have any good multiprocessing constructs built-in. Languages based on LLVM that are compiled to machine code are going to give orders of magnitude better performance. The way scripting in say Softimage or Maya works is simply to do UI tasks or glue together lower level native commands/code so performance is not as critical. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: 11 October 2012 13:03 To: softimage@listproc.autodesk.com Subject: Re: Raafal I've been wondering the same. Afaik Fabric Engine uses KL (Kernel Language) to allow acceleration of compute-intensive code (e.g. a deformer or a fluid sim), but I haven't understood yet in how far this could be used to accelerate the processing of e.g. a DAG. I imagine there is a lot of stuff going on in a 3D app besides computing vertex positions, e.g. deciding which objects need to be rendered, which constraints or expressions to evaluate next (and more importantly, which ones to ignore), preparing data for the graphics card, updating the UI, etc, so the question wether Python would be fast enough comes naturally. The last time I've heard of a 3D application using something else than C++ at it's core was the infamouse 3dsmax rewrite a few years ago at Autodesk, which used C# if I remember correctly. The bottom line was that it was possible to construct a well performing system with C#, yet the project stagnated and was finally canceled in lack of a clear development direction. (http://www.maxunderground.com/archives/11007_nitrous_putting_together_the_pieces_of_a_max_core_rewrite.html) I don't know in how far Python and C# differ in their potential to create efficient and fast code, but it sure sounds intriguing. Write once, run anywhere, on the fly code changes, jummy! . I love those buttons and the way it grows... I have tested most all of 3D softwares available(professional ones) and XSI is in my opinion the best interfaced. But one thing bother me, as Jo said, about the Core / Architecture I understand that a scripting language can centralize all the external libs as well as pass datas between those lib and the ui but I don't see how to have an unified framework and nowadays performance without a core C/C++ architecture Do you think we could use a core as FabricEngine under the hood? ben -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only-- attachment: winmail.dat
Re: raafal
read: 3D with Sales -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 11/10/2012 16:03, Guy Rabiller a écrit : Hi, As the founder of the raafal project, I wanted to clarify a few things. First, it was not my intent to make such announcement on this list. It's far too early for that as the project just began. I'm not sure why Ben posted it here but he did it from his own initiative, not mine. Second, raafal is not an opensource FabricEngine alternative. Both have different approaches and goals in mind. FabricEngine is more TDs/Devs oriented while raafal is more Artists oriented albeit TDs/Devs will find their ways too. raafal wont be used to create Maya or Softimage plugins, it's not a commercial solution, it will always stay opensource and never be bought by Autodesk. raafal includes the GUI as part of the equation to solve, not just the core/architecture. Third, raafal is not intended to please everyone. It's not a Blender fork with a different GUI. The choices for GUI design, PureBasic, C/C++ libs and Squirrel scripting (which will eventually have its own JIT compiler/LLVM backend) have been made for very specific reasons that do not follow what's the industry endorse or think is right. Last, do not expect something usable soon. raafal is more a 3D with Soul adventure than a 3D with Sells funded project. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
Re: raafal
FabricEngine is more TDs/Devs oriented while raafal is more Artists oriented albeit TDs/Devs will find their ways too. Music to my ears I know its not for making money.but if you need money to pay the bills while making this, I and a few thousand Softies would probably send you money to expedite the process. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 10/11/2012 9:03 AM, Guy Rabiller wrote: FabricEngine is more TDs/Devs oriented while raafal is more Artists oriented albeit TDs/Devs will find their ways too.
tying a bow on a christmas present
Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. any pointers gratefully recieved, cheers, Andi. Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/ http://spylon.tumblr.com/
Re: tying a bow on a christmas present
Got a reference image as to what kind of bow you're after? There are many kinds of bows. Some simpler than others. On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall andi.farh...@primefocusworld.com wrote: Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. ** ** I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. ** ** any pointers gratefully recieved, ** ** cheers, ** ** Andi. ** ** ** ** ** ** ** ** ** ** Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/ ** **
RE: tying a bow on a christmas present
ahem i know it's (hmmm) max but; http://www.youtube.com/watch?v=Za2pUXVDcvI http://www.turbosquid.com/FullPreview/Index.cfm/ID/452431 looks like an animated extrude, on animated curves, set the knots on the curves to be controlled by nulls? a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: 11 October 2012 16:21 To: softimage@listproc.autodesk.com Subject: tying a bow on a christmas present Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. any pointers gratefully recieved, cheers, Andi. Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/ _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5323 - Release Date: 10/10/12
Re: EMDL file description
oopps, I was looking at the wrong stream, that explain why I couldn't find the scene version. it's in TLShell-Version then, not tlshell-VersionInfo softimage 2010 is version 801, 2011 is 900 On Thu, Oct 11, 2012 at 3:08 AM, A D adla...@gmail.com wrote: It's not so hard, I've already alter emdl versions safely, you have to look for TNOC string, it's usualy on offset 800h and the version is word on 80Ch. For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900 decimal). There are of course another textual versions numbers which are displayed by printver.exe app but thoses aren't checked when you are opening emdl in XSI. I believe that is same works for SCN ços there is the same string TNOC. Btw. TNOC is reversed short for word CONTent Cheers On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.com wrote: After seeing the data with my own eyes, I don’t understand why on scene load Softimage can’t report the name of the missing shader instead of spitting out the CLSID / GUID. The shader name is clearly stored with the CLSID. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Wednesday, October 10, 2012 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: EMDL file description think this just blew my mind, a scene containing many compounds is in itself a compound! :) also it looks like we may be able to edit scene version numbers with something like this...? could have come in REAL handy today when I opened a scene in 2013 by accident, did some work for an hour then tried to open again in 2012 production version and yes transferred some geometry bits with .xsi format as .emdl is useless for this task but ICE trees just got turned into nulls :/ On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote: This utility appears to be able to manipulate compound files fwiw, http://www.coco.co.uk/developers/CFX.html From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, October 10, 2012 12:30 PM To: softimage@listproc.autodesk.com Subject: Re: EMDL file description Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. You cant look at or patch ole compound file with a hex editor, unfortunately. You have to write a small app that is specially aware of compound files and enumerate the streams, because they will change location inside the file. On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com wrote: What are the chances one could hack a modern file to appear to be in an older format if one could swap the Version file with that extracted from another version? (That is, assuming no new tech was used that didn't exist in the old version.) On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: it's a practically impossible file format to decode outside of Softimage; if we could have documented it or write a utility to dump it to ascii (bin2ascii), we would have done it already. 7zip is able to open it because it's an OLE Compound File, but it's gets very complicated from there, with various forms of compressions, guids and other OLE contructs, and exactly how stuff is persisted is specific to each kind of objects and therefore you'd have to know the implementation of that object to figure it out
Re: tying a bow on a christmas present
off the top of my head... model the completed bow using ribbon geo deformed on a curve or surface. Envelope chains and or nulls to the deformer surface. Start with the bow knot finished and animate it in reverse (untying). animate the surface deform so the ribbon slides along the path. throw some turbulence rolling down the pre-deformed ribbon for effect ;) On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall andi.farh...@primefocusworld.com wrote: Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. ** ** I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. ** ** any pointers gratefully recieved, ** ** cheers, ** ** Andi. ** ** ** ** ** ** ** ** ** ** Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/ ** **
Re: Raafal
The guys at NothingReal told us at the time that Shake UI look was influenced by Softimage DS and Sumatra's look, and it's quite obvious. Mirai was also influenced. I don't think the XSI UI looks dated, but I do think that it's better to try innovate by creating new UI rather than replicating the Softimage one without questioning it. The world cannot get to better things if we just hang on to things we're comfortable with. The Softimage UI look and widgets is not something that was written on tablets coming from the heavens. It's a series of compromise and just stopped at one point because people get too crazy and angry when you try to tweak UI graphics. Everyone just want to kill you and so at one point you can't change anything. The rounded edge and smooth gray is gorgeous; the black drop downs and edit box don't make much sense IMHO and add visual noise.. You just kind of get used to it and don't see it. Putting a menu vertically at the left of the screen in forms of buttons IMHO is just ridiculous, as is having to crop labels just to make it fit in those hard coded button size. That was just 1998 hanging on to Softimage|3D nostalgia which had no top level menu at all. On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz g...@janimation.com wrote: LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square nodes of Nuke. Square things remind me of the early nineties IRIX tools, which is mostly just ugly. The future has no sharp edges on buttons, because if they did they might cut you. Eric Is there a modern UI you do like?
Re: EMDL file description
Found a pure Python OLE file reader: http://code.google.com/p/pysstorage/source/browse/#svn%2Ftrunk%2Fpysstorage%253Fstate%253Dclosed On Thu, Oct 11, 2012 at 11:38 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: oopps, I was looking at the wrong stream, that explain why I couldn't find the scene version. it's in TLShell-Version then, not tlshell-VersionInfo softimage 2010 is version 801, 2011 is 900 On Thu, Oct 11, 2012 at 3:08 AM, A D adla...@gmail.com wrote: It's not so hard, I've already alter emdl versions safely, you have to look for TNOC string, it's usualy on offset 800h and the version is word on 80Ch. For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900 decimal). There are of course another textual versions numbers which are displayed by printver.exe app but thoses aren't checked when you are opening emdl in XSI. I believe that is same works for SCN ços there is the same string TNOC. Btw. TNOC is reversed short for word CONTent Cheers On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.com wrote: After seeing the data with my own eyes, I don’t understand why on scene load Softimage can’t report the name of the missing shader instead of spitting out the CLSID / GUID. The shader name is clearly stored with the CLSID. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Wednesday, October 10, 2012 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: EMDL file description think this just blew my mind, a scene containing many compounds is in itself a compound! :) also it looks like we may be able to edit scene version numbers with something like this...? could have come in REAL handy today when I opened a scene in 2013 by accident, did some work for an hour then tried to open again in 2012 production version and yes transferred some geometry bits with .xsi format as .emdl is useless for this task but ICE trees just got turned into nulls :/ On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote: This utility appears to be able to manipulate compound files fwiw, http://www.coco.co.uk/developers/CFX.html From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, October 10, 2012 12:30 PM To: softimage@listproc.autodesk.com Subject: Re: EMDL file description Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. You cant look at or patch ole compound file with a hex editor, unfortunately. You have to write a small app that is specially aware of compound files and enumerate the streams, because they will change location inside the file. On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com wrote: What are the chances one could hack a modern file to appear to be in an older format if one could swap the Version file with that extracted from another version? (That is, assuming no new tech was used that didn't exist in the old version.) On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: it's a practically impossible file format to decode outside of Softimage; if we could have documented it or write a utility to dump it to ascii (bin2ascii), we would have done it already. 7zip is able to open it because it's an OLE Compound File, but it's gets very complicated from there, with various forms of compressions, guids and other OLE contructs, and exactly how stuff is persisted is specific to each kind of objects and therefore you'd have to know the implementation of that object to figure it out
RE: tying a bow on a christmas present
I'm going for a standard bow that you would tie your shoe laces with. Seeing as i've plenty of experience with that one From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: 11 October 2012 16:24 To: softimage@listproc.autodesk.com Subject: Re: tying a bow on a christmas present Got a reference image as to what kind of bow you're after? There are many kinds of bows. Some simpler than others. On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall andi.farh...@primefocusworld.com wrote: Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. any pointers gratefully recieved, cheers, Andi. Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 tel:%2B44%20%280%2920%207565%201000 | M: +44 (0)7976 263 989 tel:%2B44%20%280%297976%20263%20989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/
Re: tying a bow on a christmas present
I haven't used it for this exact purpose but Power Extrude does a nice job of updating the geometry to follow an animated curve. Won't help with the curve animation but might be useful for the ribbon geo. http://vimeo.com/27256396 On 10/11/2012 10:03 AM, Andi Farhall wrote: I'm going for a standard bow that you would tie your shoe laces with. Seeing as i've plenty of experience with that one *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* 11 October 2012 16:24 *To:* softimage@listproc.autodesk.com *Subject:* Re: tying a bow on a christmas present Got a reference image as to what kind of bow you're after? There are many kinds of bows. Some simpler than others. On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall andi.farh...@primefocusworld.com mailto:andi.farh...@primefocusworld.com wrote: Me and my big mouth It seemed so simple before actually attempting it, tying a ribbon around a bottle into a bow. No slight of hand allowed, must be viewed in all it's glory. I'm looking for any direction whatsoever that may give me a fighting chance, bearing in mind i'm not a character animator and my early attempts of shape animation a spline look like twitchy spaghetti. any pointers gratefully recieved, cheers, Andi. Andi Farhall | Senior 3D Animator T: +44 (0)20 7565 1000 tel:%2B44%20%280%2920%207565%201000 | M: +44 (0)7976 263 989 tel:%2B44%20%280%297976%20263%20989 A: 37 Dean Street, London, W1D 4PT, UK http://spylon.tumblr.com/ -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: Raafal
I don't know if I'm too influenced by the Softimage UI, but I find it just beautiful. Clear, ordered and perfectly working. And not at all old. On the contrary the appearence looks new to me. Otherwise I'd like to see what today which UI is called new as comparison. 2012/10/11 Luc-Eric Rousseau luceri...@gmail.com The guys at NothingReal told us at the time that Shake UI look was influenced by Softimage DS and Sumatra's look, and it's quite obvious. Mirai was also influenced. I don't think the XSI UI looks dated, but I do think that it's better to try innovate by creating new UI rather than replicating the Softimage one without questioning it. The world cannot get to better things if we just hang on to things we're comfortable with. The Softimage UI look and widgets is not something that was written on tablets coming from the heavens. It's a series of compromise and just stopped at one point because people get too crazy and angry when you try to tweak UI graphics. Everyone just want to kill you and so at one point you can't change anything. The rounded edge and smooth gray is gorgeous; the black drop downs and edit box don't make much sense IMHO and add visual noise.. You just kind of get used to it and don't see it. Putting a menu vertically at the left of the screen in forms of buttons IMHO is just ridiculous, as is having to crop labels just to make it fit in those hard coded button size. That was just 1998 hanging on to Softimage|3D nostalgia which had no top level menu at all. On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz g...@janimation.com wrote: LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square nodes of Nuke. Square things remind me of the early nineties IRIX tools, which is mostly just ugly. The future has no sharp edges on buttons, because if they did they might cut you. Eric Is there a modern UI you do like? -- ...superpositiviii...qualunque cosa accada!...
Re: Raafal
Aaah, a user interface discussion. There's something about SI's UI that you guys definitely got right. I never came across another one that was as pleasant to the eye. I still enjoy that rubber-like effect when pressing a button... No harm if other people let themselves get inspired by it. The popup menus, though, never quite fit into the picture, visually. Is that by design? Still, an option to adjust the brightness would be welcome. The vertical button row on the left side makes sense because the buttons are text-based. It's actually the thing that makes the layout SI-ish. I always use those instead of the menu bar at the top, maybe also because the bold text is better readable than the smaller menu font on the top. Sticking to text instead of 1000 ugly icons is ingenious... never change that, please. A little side blow: I've never seen crappier icons in any 3d-app than in the Maya Hypergraph... who was that professor? Am 11.10.2012 18:38, schrieb Luca: I don't know if I'm too influenced by the Softimage UI, but I find it just beautiful. Clear, ordered and perfectly working. And not at all old. On the contrary the appearence looks new to me. Otherwise I'd like to see what today which UI is called new as comparison. 2012/10/11 Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com The guys at NothingReal told us at the time that Shake UI look was influenced by Softimage DS and Sumatra's look, and it's quite obvious. Mirai was also influenced. I don't think the XSI UI looks dated, but I do think that it's better to try innovate by creating new UI rather than replicating the Softimage one without questioning it. The world cannot get to better things if we just hang on to things we're comfortable with. The Softimage UI look and widgets is not something that was written on tablets coming from the heavens. It's a series of compromise and just stopped at one point because people get too crazy and angry when you try to tweak UI graphics. Everyone just want to kill you and so at one point you can't change anything. The rounded edge and smooth gray is gorgeous; the black drop downs and edit box don't make much sense IMHO and add visual noise.. You just kind of get used to it and don't see it. Putting a menu vertically at the left of the screen in forms of buttons IMHO is just ridiculous, as is having to crop labels just to make it fit in those hard coded button size. That was just 1998 hanging on to Softimage|3D nostalgia which had no top level menu at all. On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz g...@janimation.com mailto:g...@janimation.com wrote: LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square nodes of Nuke. Square things remind me of the early nineties IRIX tools, which is mostly just ugly. The future has no sharp edges on buttons, because if they did they might cut you. Eric Is there a modern UI you do like? -- ...superpositiviii...qualunque cosa accada!...
Re: Raafal
The look itself is a mater of taste... But what about customizability? To me thats what has been lacking for a long time. There is a UI editor, but it never quite works as expected, and crashes a lot...
Re: Raafal
a fun fact for everyone. A french guy did start to make a Softimage|3D (not XSI) open source clone back in the late 1990s! It was called Moonlight|3D! (yep, cloned the | pipe as well) Here is a screenshot: http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier The author died around the year 2000. Moonlight 3D still continues today, but in name only; the new team writes in Java and they have dropped the Softimage legacy.
RE: Raafal
Author died? I heard the project was given a 'cease and desist' order from the courts for copyright/patent infringement. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, October 11, 2012 10:20 AM To: softimage@listproc.autodesk.com Subject: Re: Raafal a fun fact for everyone. A french guy did start to make a Softimage|3D (not XSI) open source clone back in the late 1990s! It was called Moonlight|3D! (yep, cloned the | pipe as well) Here is a screenshot: http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier The author died around the year 2000. Moonlight 3D still continues today, but in name only; the new team writes in Java and they have dropped the Softimage legacy.
Re: raafal
That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com
Re: raafal
http://indiegogo.com/ then, the other Kickstarter. On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com wrote: That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.comwrote: Kickstart? :P Miquel Campos www.akaosaru.com
Re: raafal
Guy says Kickstarter is for US citizens only. I didn't know about that. I wonder if there's an alternative. Dave On 10/11/2012 2:02 PM, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com 2012/10/11 Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com Count me in. On 11/10/2012 10:38, Greg Punchatz wrote: I know its not for making money.but if you need money to pay the bills while making this, I and a few thousand Softies would probably send you money to expedite the process. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: My Friday Flashback.. 1999 Siggraph
ow my eyes!! On Thu, Oct 11, 2012 at 11:33 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Someone early on joked about the Friday Flashback that soon we would be posting fetus pictures of Softimage founder Daniel Langlois. Actually, that would be hilarious. (although perhaps crossing a fine line between nostalgia and creepy. but hilarious. ) Looking at my stash of old Softimage stuff, I've picked up one document I'd like to share before closing this vault. It's called the Siggraph '99 Rude QA. Softimage XSI 1.0 shipped in May 2000. Lots of Softimage people have actually never seen this document. The document was given to every Softimage employee going to Siggraph in 1999 and is meant to tell you what to say when people angrily ask about that damn vaporware called Sumatra. It's RED to remind you to NOT read in the PLANE where evil competitors might read them over your shoulder! Yep, at the time the plane was a fantastic place to learn about what the others were doing (no joke). Old timers (Matt? ) will no doubt add a bunch of things they remembers from way back when... let's just say that this document has its share of spin, lies and fantasy about what the management thought what this never-happened December version 1999 Sumatra would be. If you adopted XSI around 4.0, when it started to work, you'll miss a lot of what's going on here: Stuff like the full SDK, or python, would take years to come/ Softimage XSI continued to ship with Softimage|3D in the box for a few years. http://www.flickr.com/photos/28988416@N07/sets/72157631746578927/
Refreshing the Project List?
Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. -B
RE: Refreshing the Project List?
UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn't expect those to work. Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 12:38 PM To: softimage@listproc.autodesk.com Subject: Refreshing the Project List? Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. -B
Re: Raafal
Maybe it was a decease and desist. Zing. On Thu, Oct 11, 2012 at 11:06 AM, Matt Lind ml...@carbinestudios.comwrote: Author died? I heard the project was given a 'cease and desist' order from the courts for copyright/patent infringement. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, October 11, 2012 10:20 AM To: softimage@listproc.autodesk.com Subject: Re: Raafal a fun fact for everyone. A french guy did start to make a Softimage|3D (not XSI) open source clone back in the late 1990s! It was called Moonlight|3D! (yep, cloned the | pipe as well) Here is a screenshot: http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier The author died around the year 2000. Moonlight 3D still continues today, but in name only; the new team writes in Java and they have dropped the Softimage legacy.
Re: Refreshing the Project List?
I'm creating the default.xsiproject file directly out of Python, then setting the project via Application.ActiveProject. I tried using Application.CreateProject2(), but that does not refresh the Project List with data written into the xsiproject files. I am setting up the xsiproject file via script because it allows you to rename your project as it appears in the Project Manager. This is useful if you are working in a multi app pipeline, where under a shot directory it splits into multiple subdirectories named for each app. The problem with Soft in this context is you end up getting a list of Projects all named xsi which isn't very helpful. :-) Hacking the xsiproject file does what it's supposed to, so the project list shows sequence_shot even though the project directory is named xsi. It's just it only updates after restarting Soft. -B On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.com wrote: UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn’t expect those to work. ** ** Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe *Sent:* Thursday, October 11, 2012 12:38 PM *To:* softimage@listproc.autodesk.com *Subject:* Refreshing the Project List? ** ** Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? ** ** I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. ** ** -B
RE: Refreshing the Project List?
Did you try Application.ActiveProject3? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 2:00 PM To: softimage@listproc.autodesk.com Subject: Re: Refreshing the Project List? I'm creating the default.xsiproject file directly out of Python, then setting the project via Application.ActiveProject. I tried using Application.CreateProject2(), but that does not refresh the Project List with data written into the xsiproject files. I am setting up the xsiproject file via script because it allows you to rename your project as it appears in the Project Manager. This is useful if you are working in a multi app pipeline, where under a shot directory it splits into multiple subdirectories named for each app. The problem with Soft in this context is you end up getting a list of Projects all named xsi which isn't very helpful. :-) Hacking the xsiproject file does what it's supposed to, so the project list shows sequence_shot even though the project directory is named xsi. It's just it only updates after restarting Soft. -B On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn't expect those to work. Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 12:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Refreshing the Project List? Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. -B
Re: Refreshing the Project List?
Sadly, ActiveProject3 has not been working in this version... File C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32comext\axscript\client\pyscript.py, line 153, in __setattr__ # raise AttributeError, attr # AttributeError: activeproject3 On Thu, Oct 11, 2012 at 5:04 PM, Matt Lind ml...@carbinestudios.com wrote: Did you try Application.ActiveProject3? ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe *Sent:* Thursday, October 11, 2012 2:00 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Refreshing the Project List? ** ** I'm creating the default.xsiproject file directly out of Python, then setting the project via Application.ActiveProject. I tried using Application.CreateProject2(), but that does not refresh the Project List with data written into the xsiproject files. ** ** I am setting up the xsiproject file via script because it allows you to rename your project as it appears in the Project Manager. This is useful if you are working in a multi app pipeline, where under a shot directory it splits into multiple subdirectories named for each app. The problem with Soft in this context is you end up getting a list of Projects all named xsi which isn't very helpful. :-) ** ** Hacking the xsiproject file does what it's supposed to, so the project list shows sequence_shot even though the project directory is named xsi. It's just it only updates after restarting Soft. ** ** -B ** ** On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.com wrote: UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn’t expect those to work. Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe *Sent:* Thursday, October 11, 2012 12:38 PM *To:* softimage@listproc.autodesk.com *Subject:* Refreshing the Project List? Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. -B ** **
RE: Refreshing the Project List?
Try XSIApplication.ActiveProject2 from Jscript. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 2:09 PM To: softimage@listproc.autodesk.com Subject: Re: Refreshing the Project List? Sadly, ActiveProject3 has not been working in this version... File C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32comext\axscript\client\pyscript.py, line 153, in __setattr__ # raise AttributeError, attr # AttributeError: activeproject3 On Thu, Oct 11, 2012 at 5:04 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Did you try Application.ActiveProject3? Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 2:00 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Refreshing the Project List? I'm creating the default.xsiproject file directly out of Python, then setting the project via Application.ActiveProject. I tried using Application.CreateProject2(), but that does not refresh the Project List with data written into the xsiproject files. I am setting up the xsiproject file via script because it allows you to rename your project as it appears in the Project Manager. This is useful if you are working in a multi app pipeline, where under a shot directory it splits into multiple subdirectories named for each app. The problem with Soft in this context is you end up getting a list of Projects all named xsi which isn't very helpful. :-) Hacking the xsiproject file does what it's supposed to, so the project list shows sequence_shot even though the project directory is named xsi. It's just it only updates after restarting Soft. -B On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn't expect those to work. Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Thursday, October 11, 2012 12:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Refreshing the Project List? Anyone know if it is possible to refresh the Project Manager via scripting and without restarting Soft? I'm building my own xsiprojects file via Python and it's working very nicely, except nothing shows up in the Project Manager until Softimage is restarted. I've tried Application.Refresh() and Update Plugins, neither of which does the trick. -B
Re: xsi's Attached to Camera feature in maya?
What I usually do to lock a camera in place is to set a key on frame 1 on any of it's attributes I don't want to change by accident. Then I can move the camera around through which I look using the normal tools, but the moment I move the time slider by one frame back and forth everything snaps back to it's keyed/correct position and value. Make sure to have Autokey off. Would that be helpful in your case? Hi List, I am doing some personal workflow comparisons between maya and xsi using photogrammetry. and I am wondering for those of you that had used maya before, do you know if there is a way in maya to lock the camera as in xsi to keep zooming onto the plate without changing the actual camera zoom, position, etc.. I have all my cameras in maya locked (translation, rotation) to avoid unwanted movements, but still want to be able to zoom in/out and pan as in xsi but can't seem to be able by default without changing the camera values. I am using display looking through camera. Currently I am zoomingpanning using melscript to hotkeys but I do find this cumbersome, as it takes time and its unnatural rather than using the normal navigation, yes as in xsi. Any clues? Thanks -Manuel -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Installing AddOns Softimage 2012 SP1
so have you tried aloys' suggestion? creepy timer event or not, does it work? also, what bits and pieces do you need? outside the changing of the events/signal/slots method the PyQtForSoftimage plugin uses, the plugin is rather simple but complete. s On Thu, Oct 11, 2012 at 2:30 PM, Stefan Kubicek s...@tidbit-images.comwrote: Ha, I remember that post! Yet, I believe that the bottom line was that your approach was more robust and faster, hence I simply tried to do the same thing that you do in C++ in Python. Also, I want to use it for a very time critical thing and that timer event gives me the creeps :-) Ultimately I wanted that it could be adapted and changed quickly without having to write c++ code and compile anything, Linux was just an afterthought (we don't use it, but since Alan asked I thought it was one more reason to give it a try). It's cost me a day and I'm not getting anywhere, I don't even know how to debug it, it just crashes hard and Visual Studio won't say a thing even when it's connected to the XSI process. Anyway, thanks for bringing it back up Steven. I will probably take the C++ route and add my own bits and pieces where required. Stefan are you trying to make a pure python version of the plugin? eric hulser at blur had a pure python version working using pyhook but it was filled with various instabilities. http://sourceforge.net/apps/**mediawiki/pyhook/index.php?** title=Main_Pagehttp://sourceforge.net/apps/mediawiki/pyhook/index.php?title=Main_Page also, aloys has posted on the original PyQtForSoftimage thread talking about ways to do it in pure python on linux. For the linux afficionados out there, you can get very simple and pure python implementation of PyQt in Softimage by just implementing a XSI Timer event and running this code, which emulates the Qt event loop: def ALUIHelpers_Events_onTimer_ OnEvent(ctx): app = QtGui.QApplication.instance() if app: app.processEvents() app.sendPostedEvents(None, QtCore.QEvent.DeferredDelete) We found 20ms for the timer to be good enough for most UIs. Lately, with the combination QOpenGL widgets and image players, we bumped up to 5ms and using a C++ implementation. We have been using PyQt inside Softimage/Maya for the last two years and it's been great so far, it's good to see more people jumping on board and sharing code! -steven On Thu, Oct 11, 2012 at 4:40 AM, Stefan Kubicek s...@tidbit-images.com wrote: Find attached a very basic test version I put together on Tuesday that should just respond to mouse clicks by printing out which mouse button was pressed (replace stevens dll with this one, restart softimage and in the plugin manager right-click on the getQtSoftimageAnchor command of the plugin and choose Invoke... from the popup menu. And...what you get is an instant fast exit to the desktop, and I'm entirely clueless why. I tried a couple of things (inlcuding using WH_MOUSE_LL instead of WH_MOUSE in line 110, which at least doesn't crash but simply does nothing else either). I get the same result using the listenerKeyboard procedure starting at line 93, btw. If ne1 with more indepth knowledge of win32api, ctypes, mouse and keyboard hooks wants to take a closer look please be my guest, it would be cool to get this running and not having to compile anything for each new version of QT, PySide or Softimage, including hope for a working Linux version. Any hints are highly welcome too. Of course, there's also a good chance that this can never work due to architectural restrictions (e.g. the way Python is talking to Softimage), but what do I know. Any ideas? -- --**- Stefan Kubicek Co-founder --**- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Implosia v1 error
Could you send me your model ?
Re: xsi's Attached to Camera feature in maya?
use the \ (backslash) key. i think they introduced it in 2011, and it works quite nicely. hold it down to pan and zoom, just tap it to toggle the zoomed in state. cheers, chrisg Hi List, I am doing some personal workflow comparisons between maya and xsi using photogrammetry. and I am wondering for those of you that had used maya before, do you know if there is a way in maya to lock the camera as in xsi to keep zooming onto the plate without changing the actual camera zoom, position, etc.. I have all my cameras in maya locked (translation, rotation) to avoid unwanted movements, but still want to be able to zoom in/out and pan as in xsi but can't seem to be able by default without changing the camera values. I am using display looking through camera. Currently I am zoomingpanning using melscript to hotkeys but I do find this cumbersome, as it takes time and its unnatural rather than using the normal navigation, yes as in xsi. Any clues? Thanks -Manuel -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Installing AddOns Softimage 2012 SP1
a global hook on all mouse messages that's going to call the python interpreter, looks like a performance nightmare! What you can do in a windows hook is very limited, certainly sending new messages wouldn't be part of it (you're already in the middle of a message being processed) What you would typically do is update a global variable and Invalidate() a status window, which will refresh itself eventually - and asynchronously. right now it's probably running a hundred thousand likes of code, with python, print (which routes to the log) and other things. that's too much and the crash can come from anywhere. I didn't follow the thread but if this is running in XSI, the hook will affect the whole of XSI. On Thu, Oct 11, 2012 at 6:17 PM, Stefan Kubicek s...@tidbit-images.com wrote: No I have not yet tried using a timer. I didn't even get to deal with Qt related things, all I wanted for now was a mouse hook that would print out RMB pressed, MMB pressed and LMB pressed respectively upon those events, but it crashes when I call SetWindowsHookEx. See my example code attached to one of my previous mails. It's essentially the exact same thing you are doing in C++. Yet it fails, and my guts feeling is it's not my fault. If that would work, the rest (the Qt-related part) should be relatively straight forward. Famouse last words, I know.
Re: Installing AddOns Softimage 2012 SP1
this is one of the reasons why eric at blur skipped using pyhook. he ended up using QWinMigrate, which was a class that allowed MFC apps slowly migrate their app to Qt. he and matt newell exposed QWinMigrate to python the same way PyQt was exposed/wrapped through sip. once that happened the only cpp left was on the softimage side which just exposed getting the window handle to a scripting language. in fact softimage devs could probably have done the same. i am a bit confused as to what stefan needs to change the source for, the idea of sharing the plugin is that 90% of people would not need to change the source and they could get all the functionality of Qt through python and thats a lot of power already! @stefan, what are you trying to change and why? is it an improvement or just a preference? s On Thu, Oct 11, 2012 at 3:54 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: I didn't follow the thread but if this is running in XSI, the hook will affect the whole of XSI.
RE: My Friday Flashback.. 1999 Siggraph
Calling me out to respond will not close the vault ;-) I'll respond later as there's an old document I have to dig up out of my own vaults I want to reference that is fully relevant to this red document, and probably lead to it's creation. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, October 11, 2012 11:34 AM To: softimage@listproc.autodesk.com Subject: My Friday Flashback.. 1999 Siggraph Someone early on joked about the Friday Flashback that soon we would be posting fetus pictures of Softimage founder Daniel Langlois. Actually, that would be hilarious. (although perhaps crossing a fine line between nostalgia and creepy. but hilarious. ) Looking at my stash of old Softimage stuff, I've picked up one document I'd like to share before closing this vault. It's called the Siggraph '99 Rude QA. Softimage XSI 1.0 shipped in May 2000. Lots of Softimage people have actually never seen this document. The document was given to every Softimage employee going to Siggraph in 1999 and is meant to tell you what to say when people angrily ask about that damn vaporware called Sumatra. It's RED to remind you to NOT read in the PLANE where evil competitors might read them over your shoulder! Yep, at the time the plane was a fantastic place to learn about what the others were doing (no joke). Old timers (Matt? ) will no doubt add a bunch of things they remembers from way back when... let's just say that this document has its share of spin, lies and fantasy about what the management thought what this never-happened December version 1999 Sumatra would be. If you adopted XSI around 4.0, when it started to work, you'll miss a lot of what's going on here: Stuff like the full SDK, or python, would take years to come/ Softimage XSI continued to ship with Softimage|3D in the box for a few years. http://www.flickr.com/photos/28988416@N07/sets/72157631746578927/
Re: raafal
Since we have been mentioned a few times, including on the fundraising page, I want to correct a faulty perception regarding Creation Platform and 'ready to use' GUI. Tools like the muscle simulation tool and the hair/fur tool provide workflow and GUI. It's more that we do not prescribe the workflow - it is there to be edited/changed as required. As people build and share more tools (remember we give two free licenses to studios, and one free license to individuals), there will be more out of the box functionality available. There is no requirement for an army of TDs to build tools - for example, Helge has built a hair system in a few days (https://vimeo.com/51077186). We decided to build the framework first, and are now building out the tools platform on top of it. We are still in beta :) when we release, there will be complete workflows available. I hope that makes things a bit clearer. Guy - Good luck with the project and indiegogo. -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks guys for wanting to help. Here you go: http://www.indiegogo.com/raafal-2013 Sorry for the poor 'selling speech'. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 11/10/2012 20:32, Alan Fregtman a écrit : http://indiegogo.com/ then, the other Kickstarter. On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com
Re: raafal
Thanks Paul for clarifying. Well, Helge is, alone, an army of TDs, so permit me to still keep my argument on this matter ;). Regarding the workflow and GUI, I realize I did not made my point really clear on this, but I guess I'll have to show what I mean, when I'll have something to show. So the ball is in my camp. Good luck too with the Fabric Engine, I don't despise it, on the contrary, I just have a trust problem with nowadays commercial products and I hope you'll prove me wrong on this. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 12/10/2012 01:15, Paul Doyle a écrit : Since we have been mentioned a few times, including on the fundraising page, I want to correct a faulty perception regarding Creation Platform and 'ready to use' GUI. Tools like the muscle simulation tool and the hair/fur tool provide workflow and GUI. It's more that we do not prescribe the workflow - it is there to be edited/changed as required. As people build and share more tools (remember we give two free licenses to studios, and one free license to individuals), there will be more out of the box functionality available. There is no requirement for an army of TDs to build tools - for example, Helge has built a hair system in a few days (https://vimeo.com/51077186). We decided to build the framework first, and are now building out the tools platform on top of it. We are still in beta :) when we release, there will be complete workflows available. I hope that makes things a bit clearer. Guy - Good luck with the project and indiegogo. -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks guys for wanting to help. Here you go: http://www.indiegogo.com/raafal-2013 Sorry for the poor 'selling speech'. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 11/10/2012 20:32, Alan Fregtman a écrit : http://indiegogo.com/ then, the other Kickstarter. On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com
Re: raafal
It's true, Helge is quite formidable :) right now, you do need to have a TD to get much out of CP. my point was really to say that our goal is to have something that small studios can benefit from as well. We looked at doing something like ICE from the outset, but it limits the scope to do that from the start. Building a platform is a bit more methodical (over two years!), but we're hoping the results will speak for themselves. I understand where you're coming from - all I can say is that we didn't start Fabric to flip it. There are many reasons why we started the company, but the main desire was to innovate - as you identified, having very few vendors is unhealthy for innovation. Anyway, this is a thread about Raafal so I will shut up :) -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 7:29 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks Paul for clarifying. Well, Helge is, alone, an army of TDs, so permit me to still keep my argument on this matter ;). Regarding the workflow and GUI, I realize I did not made my point really clear on this, but I guess I'll have to show what I mean, when I'll have something to show. So the ball is in my camp. Good luck too with the Fabric Engine, I don't despise it, on the contrary, I just have a trust problem with nowadays commercial products and I hope you'll prove me wrong on this. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 12/10/2012 01:15, Paul Doyle a écrit : Since we have been mentioned a few times, including on the fundraising page, I want to correct a faulty perception regarding Creation Platform and 'ready to use' GUI. Tools like the muscle simulation tool and the hair/fur tool provide workflow and GUI. It's more that we do not prescribe the workflow - it is there to be edited/changed as required. As people build and share more tools (remember we give two free licenses to studios, and one free license to individuals), there will be more out of the box functionality available. There is no requirement for an army of TDs to build tools - for example, Helge has built a hair system in a few days (https://vimeo.com/51077186). We decided to build the framework first, and are now building out the tools platform on top of it. We are still in beta :) when we release, there will be complete workflows available. I hope that makes things a bit clearer. Guy - Good luck with the project and indiegogo. -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks guys for wanting to help. Here you go: http://www.indiegogo.com/raafal-2013 Sorry for the poor 'selling speech'. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 11/10/2012 20:32, Alan Fregtman a écrit : http://indiegogo.com/ then, the other Kickstarter. On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com
Re: raafal
And all of this on the Softimage mailing list. How fun is that q: On Fri, Oct 12, 2012 at 10:47 AM, Paul Doyle technove...@gmail.com wrote: It's true, Helge is quite formidable :) right now, you do need to have a TD to get much out of CP. my point was really to say that our goal is to have something that small studios can benefit from as well. We looked at doing something like ICE from the outset, but it limits the scope to do that from the start. Building a platform is a bit more methodical (over two years!), but we're hoping the results will speak for themselves. I understand where you're coming from - all I can say is that we didn't start Fabric to flip it. There are many reasons why we started the company, but the main desire was to innovate - as you identified, having very few vendors is unhealthy for innovation. Anyway, this is a thread about Raafal so I will shut up :) -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 7:29 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks Paul for clarifying. Well, Helge is, alone, an army of TDs, so permit me to still keep my argument on this matter ;). Regarding the workflow and GUI, I realize I did not made my point really clear on this, but I guess I'll have to show what I mean, when I'll have something to show. So the ball is in my camp. Good luck too with the Fabric Engine, I don't despise it, on the contrary, I just have a trust problem with nowadays commercial products and I hope you'll prove me wrong on this. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 12/10/2012 01:15, Paul Doyle a écrit : Since we have been mentioned a few times, including on the fundraising page, I want to correct a faulty perception regarding Creation Platform and 'ready to use' GUI. Tools like the muscle simulation tool and the hair/fur tool provide workflow and GUI. It's more that we do not prescribe the workflow - it is there to be edited/changed as required. As people build and share more tools (remember we give two free licenses to studios, and one free license to individuals), there will be more out of the box functionality available. There is no requirement for an army of TDs to build tools - for example, Helge has built a hair system in a few days (https://vimeo.com/51077186). We decided to build the framework first, and are now building out the tools platform on top of it. We are still in beta :) when we release, there will be complete workflows available. I hope that makes things a bit clearer. Guy - Good luck with the project and indiegogo. -- Paul Doyle CEO Fabric Engine On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Thanks guys for wanting to help. Here you go: http://www.indiegogo.com/raafal-2013 Sorry for the poor 'selling speech'. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 11/10/2012 20:32, Alan Fregtman a écrit : http://indiegogo.com/ then, the other Kickstarter. On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: That would be true if kickstarter was available outside the U.S. On 11/10/2012 14:02, Gene Crucean wrote: Definitely kickstarter worthy. On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Kickstart? :P Miquel Campos www.akaosaru.com http://www.akaosaru.com -- Xavier