Re: EMDL file description

2012-10-11 Thread A D
It's not so hard, I've already alter emdl versions safely, you have to look
for TNOC string, it's usualy on offset 800h and the version is word on
80Ch. For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900
decimal). There are of course another textual versions numbers which are
displayed by printver.exe app but thoses aren't checked when you are
opening emdl in XSI. I believe that is same works for SCN ços there is the
same string TNOC.

Btw. TNOC is reversed short for word CONTent

Cheers


On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.comwrote:

 After seeing the data with my own eyes, I don’t understand why on scene
 load Softimage can’t report the name of the missing shader instead of
 spitting out the CLSID / GUID.  The shader name is clearly stored with the
 CLSID.

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
 *Sent:* Wednesday, October 10, 2012 1:42 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: EMDL file description

 ** **

 think this just blew my mind, a scene containing many compounds is in
 itself a compound!  :) 

 ** **

 also it looks like we may be able to edit scene version numbers with
 something like this...?  could have come in REAL handy today when I opened
 a scene in 2013 by accident, did some work for an hour then tried to open
 again in 2012 production version  and yes transferred some geometry
 bits with .xsi format as .emdl is useless for this task but ICE trees just
 got turned into nulls :/

 ** **

 ** **

 ** **

 On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote:

 This utility appears to be able to manipulate compound files fwiw,
 http://www.coco.co.uk/developers/CFX.html

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau
 *Sent:* Wednesday, October 10, 2012 12:30 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: EMDL file description

  

 Needs to be investigated. As far as I know, it doesn't use the version
 stream to do that validation, but rather some byte in main data stream.
 You cant look at or patch ole compound file with a hex editor,
 unfortunately. You have to write a small app that is specially aware of
 compound files and enumerate the streams, because they will change location
 inside the file.

 On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com wrote:*
 ***

 What are the chances one could hack a modern file to appear to be in an
 older format if one could swap the Version file with that extracted from
 another version?

 (That is, assuming no new tech was used that didn't exist in the old
 version.)

 On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 it's a practically impossible file format to decode outside of Softimage;
 if we could have documented it or write a utility to dump it to ascii
 (bin2ascii), we would have done it already.
 7zip is able to open it because it's an OLE Compound File, but it's gets
 very complicated from there, with various forms of compressions, guids and
 other OLE contructs, and exactly how stuff is persisted is specific to each
 kind of objects and therefore you'd have to know the implementation of that
 object to figure it out 

  

 ** **



Re: Raafal

2012-10-11 Thread Rob Chapman
yeah give him a slap behind the ear will you Raph :)  I would say that the
look of these buttons is 'classic'



On 11 October 2012 05:35, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Shut up and model! Younglings today...


 On Thu, Oct 11, 2012 at 2:03 PM, Eric Thivierge ethivie...@gmail.comwrote:

 I think I landed in the industry at a decent time missing the rather
 clunky stuff. You elders can keep your floppy whatevers to yourselves. :P

 Surely better than it was, but surely can be brought up to today's
 standards.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Oct 11, 2012 at 1:40 PM, Eric Lampi ericla...@gmail.com wrote:

 Very very late 90's.

 There were no bevels or rounded corners until Sumatra.

 Stop sassin' the elders Eric, you just don't know what it was like...
 *SHUDDER* a scene for every pass. :) No render tree, script editor, texture
 editor, passes, overrides, ICE... It was horrible, we lived it with our
 gigantic 21 $1000 CRT monitors and 1 gig drives, floppy disks and and we
 liked it that way! Hrrrmph.

 Get off my (our) lawn with yer fancy new fangled ways!




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Re: Raafal

2012-10-11 Thread benjamin malartre

I love those buttons and the way it grows...
I have tested most all of 3D softwares available(professional ones) and XSI is 
in my opinion
the best interfaced.

But one thing bother me, as Jo said, about the Core / Architecture
I understand that a scripting language can centralize all the external libs as 
well as pass datas between those lib and the ui
but I don't see how to have an unified framework and nowadays performance 
without a core C/C++ architecture

Do you think we could use a core as FabricEngine under the hood?

ben

  

Re: Raafal

2012-10-11 Thread Stefan Kubicek

I've been wondering the same. Afaik Fabric Engine uses KL (Kernel Language) to 
allow acceleration of compute-intensive code (e.g. a deformer or a fluid sim), 
but I haven't understood yet in how far this could be used to accelerate the 
processing of e.g. a DAG. I imagine there is a lot of stuff going on in a 3D 
app besides computing vertex positions, e.g. deciding which objects need to be 
rendered, which constraints or expressions to evaluate next (and more 
importantly, which ones to ignore), preparing data for the graphics card, 
updating the UI, etc, so the question wether Python would be fast enough comes 
naturally.

The last time I've heard of a 3D application using something else than C++ at 
it's core was the infamouse 3dsmax rewrite
a few years ago at Autodesk, which used C# if I remember correctly. The bottom 
line was that it was possible to construct a well performing system with C#, 
yet the project stagnated and was finally canceled in lack of a clear 
development direction. 
(http://www.maxunderground.com/archives/11007_nitrous_putting_together_the_pieces_of_a_max_core_rewrite.html)

I don't know in how far Python and C# differ in their potential to create 
efficient and fast code, but it sure sounds
intriguing. Write once, run anywhere, on the fly code changes, jummy!

.






I love those buttons and the way it grows...
I have tested most all of 3D softwares available(professional ones) and XSI is 
in my opinion
the best interfaced.

But one thing bother me, as Jo said, about the Core / Architecture
I understand that a scripting language can centralize all the external libs as 
well as pass datas between those lib and the ui
but I don't see how to have an unified framework and nowadays performance 
without a core C/C++ architecture

Do you think we could use a core as FabricEngine under the hood?

ben





--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Tweaking the default Cache manager settings?

2012-10-11 Thread Arvid Björn
Hey!

I've noticed that the default token path for the write cache dialogue in
the Cache Manager is this:
[project path]/Simulation/[Scene/][model]_[object]/

The / after Scene is obviously misplaced, I'm trying to locate a script
of spdl to correct the default string, but I can't find how it's put
together. Does anyone know?

Cheers!


 _
*Arvid Björn*
*CG Lead, vfx dept.*
Stopp Stockholm
Office +46 8 50 70 35 00

*Stockholm | Los Angeles | Linz*
www.stopp.se


RE: Raafal

2012-10-11 Thread Brent McPherson
As someone who recently tried to do some numerical computation in Python I can 
say I was really shocked at how slow Python was and it doesn't really have any 
good multiprocessing constructs  built-in. Languages based on LLVM that are 
compiled to machine code are going to give orders of magnitude better 
performance.

The way scripting in say Softimage or Maya works is simply to do UI tasks or 
glue together lower level native commands/code so performance is not as 
critical.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: 11 October 2012 13:03
To: softimage@listproc.autodesk.com
Subject: Re: Raafal

I've been wondering the same. Afaik Fabric Engine uses KL (Kernel Language) to 
allow acceleration of compute-intensive code (e.g. a deformer or a fluid sim), 
but I haven't understood yet in how far this could be used to accelerate the 
processing of e.g. a DAG. I imagine there is a lot of stuff going on in a 3D 
app besides computing vertex positions, e.g. deciding which objects need to be 
rendered, which constraints or expressions to evaluate next (and more 
importantly, which ones to ignore), preparing data for the graphics card, 
updating the UI, etc, so the question wether Python would be fast enough comes 
naturally.

The last time I've heard of a 3D application using something else than C++ at 
it's core was the infamouse 3dsmax rewrite a few years ago at Autodesk, which 
used C# if I remember correctly. The bottom line was that it was possible to 
construct a well performing system with C#, yet the project stagnated and was 
finally canceled in lack of a clear development direction. 
(http://www.maxunderground.com/archives/11007_nitrous_putting_together_the_pieces_of_a_max_core_rewrite.html)

I don't know in how far Python and C# differ in their potential to create 
efficient and fast code, but it sure sounds intriguing. Write once, run 
anywhere, on the fly code changes, jummy!

.





 I love those buttons and the way it grows...
 I have tested most all of 3D softwares available(professional ones) 
 and XSI is in my opinion the best interfaced.

 But one thing bother me, as Jo said, about the Core / Architecture I 
 understand that a scripting language can centralize all the external 
 libs as well as pass datas between those lib and the ui but I don't 
 see how to have an unified framework and nowadays performance without 
 a core C/C++ architecture

 Do you think we could use a core as FabricEngine under the hood?

 ben

   


--
---
Stefan Kubicek   Co-founder
---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--

attachment: winmail.dat

Re: raafal

2012-10-11 Thread Guy Rabiller


read: 3D with Sales

--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


Le 11/10/2012 16:03, Guy Rabiller a écrit :


Hi,

As the founder of the raafal project, I wanted to clarify a few things.

First, it was not my intent to make such announcement on this list. It's
far too early for that as the project just began. I'm not sure why Ben
posted it here but he did it from his own initiative, not mine.

Second, raafal is not an opensource FabricEngine alternative. Both have
different approaches and goals in mind. FabricEngine is more TDs/Devs
oriented while raafal is more Artists oriented albeit TDs/Devs will find
their ways too. raafal wont be used to create Maya or Softimage plugins,
it's not a commercial solution, it will always stay opensource and never
be bought by Autodesk. raafal includes the GUI as part of the equation
to solve, not just the core/architecture.

Third, raafal is not intended to please everyone. It's not a Blender
fork with a different GUI. The choices for GUI design, PureBasic, C/C++
libs and Squirrel scripting (which will eventually have its own JIT
compiler/LLVM backend) have been made for very specific reasons that do
not follow what's the industry endorse or think is right.

Last, do not expect something usable soon.

raafal is more a 3D with Soul adventure than a 3D with Sells funded
project.

Cheers,
Guy.


--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293



Re: raafal

2012-10-11 Thread Greg Punchatz
FabricEngine is more TDs/Devs oriented while raafal is more Artists 
oriented albeit TDs/Devs will find their ways too.


Music to my ears

I know its not for making money.but if you need money to pay the 
bills while making this,  I and a few thousand Softies would probably 
send you money to expedite the process.


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 10/11/2012 9:03 AM, Guy Rabiller wrote:
FabricEngine is more TDs/Devs oriented while raafal is more Artists 
oriented albeit TDs/Devs will find their ways too.




tying a bow on a christmas present

2012-10-11 Thread Andi Farhall
Me and my big mouth It seemed so simple before actually attempting
it, tying a ribbon around a bottle into a bow. No slight of hand
allowed, must be viewed in all it's glory.

 

I'm looking for any direction whatsoever that may give me a fighting
chance, bearing in mind i'm not a character animator and my early
attempts of shape animation a spline look like twitchy spaghetti.

 

any pointers gratefully recieved,

 

cheers,

 

Andi.

 

 

 

 

 

Andi Farhall | Senior 3D Animator

T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989
A: 37 Dean Street, London, W1D 4PT, UK

http://spylon.tumblr.com/ http://spylon.tumblr.com/ 

 



Re: tying a bow on a christmas present

2012-10-11 Thread Alan Fregtman
Got a reference image as to what kind of bow you're after? There are many
kinds of bows. Some simpler than others.


On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall 
andi.farh...@primefocusworld.com wrote:

 Me and my big mouth It seemed so simple before actually attempting it,
 tying a ribbon around a bottle into a bow. No slight of hand allowed, must
 be viewed in all it's glory.

 ** **

 I'm looking for any direction whatsoever that may give me a fighting
 chance, bearing in mind i'm not a character animator and my early attempts
 of shape animation a spline look like twitchy spaghetti.

 ** **

 any pointers gratefully recieved,

 ** **

 cheers,

 ** **

 Andi.

 ** **

 ** **

 ** **

 ** **

 ** **

 Andi Farhall | Senior 3D Animator

 T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989
 A: 37 Dean Street, London, W1D 4PT, UK

 http://spylon.tumblr.com/

 ** **



RE: tying a bow on a christmas present

2012-10-11 Thread adrian wyer
ahem

 

i know it's (hmmm) max but;

 

http://www.youtube.com/watch?v=Za2pUXVDcvI

 

 

 http://www.turbosquid.com/FullPreview/Index.cfm/ID/452431

 

looks like an animated extrude, on animated curves, set the knots on the
curves to be controlled by nulls?

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: 11 October 2012 16:21
To: softimage@listproc.autodesk.com
Subject: tying a bow on a christmas present

 

Me and my big mouth It seemed so simple before actually attempting it,
tying a ribbon around a bottle into a bow. No slight of hand allowed, must
be viewed in all it's glory.

 

I'm looking for any direction whatsoever that may give me a fighting chance,
bearing in mind i'm not a character animator and my early attempts of shape
animation a spline look like twitchy spaghetti.

 

any pointers gratefully recieved,

 

cheers,

 

Andi.

 

 

 

 

 

Andi Farhall | Senior 3D Animator

T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989
A: 37 Dean Street, London, W1D 4PT, UK

http://spylon.tumblr.com/

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5323 - Release Date: 10/10/12



Re: EMDL file description

2012-10-11 Thread Luc-Eric Rousseau
oopps, I was looking at the wrong stream, that explain why I couldn't
find the scene version.
it's in TLShell-Version then, not tlshell-VersionInfo
softimage 2010 is version 801, 2011 is 900

On Thu, Oct 11, 2012 at 3:08 AM, A D adla...@gmail.com wrote:
 It's not so hard, I've already alter emdl versions safely, you have to look
 for TNOC string, it's usualy on offset 800h and the version is word on 80Ch.
 For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900
 decimal). There are of course another textual versions numbers which are
 displayed by printver.exe app but thoses aren't checked when you are opening
 emdl in XSI. I believe that is same works for SCN ços there is the same
 string TNOC.

 Btw. TNOC is reversed short for word CONTent

 Cheers



 On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 After seeing the data with my own eyes, I don’t understand why on scene
 load Softimage can’t report the name of the missing shader instead of
 spitting out the CLSID / GUID.  The shader name is clearly stored with the
 CLSID.



 Matt











 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: Wednesday, October 10, 2012 1:42 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: EMDL file description



 think this just blew my mind, a scene containing many compounds is in
 itself a compound!  :)



 also it looks like we may be able to edit scene version numbers with
 something like this...?  could have come in REAL handy today when I opened a
 scene in 2013 by accident, did some work for an hour then tried to open
 again in 2012 production version  and yes transferred some geometry bits
 with .xsi format as .emdl is useless for this task but ICE trees just got
 turned into nulls :/







 On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote:

 This utility appears to be able to manipulate compound files fwiw,
 http://www.coco.co.uk/developers/CFX.html





 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
 Rousseau
 Sent: Wednesday, October 10, 2012 12:30 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: EMDL file description



 Needs to be investigated. As far as I know, it doesn't use the version
 stream to do that validation, but rather some byte in main data stream.  You
 cant look at or patch ole compound file with a hex editor, unfortunately.
 You have to write a small app that is specially aware of compound files and
 enumerate the streams, because they will change location inside the file.

 On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com wrote:

 What are the chances one could hack a modern file to appear to be in an
 older format if one could swap the Version file with that extracted from
 another version?

 (That is, assuming no new tech was used that didn't exist in the old
 version.)

 On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 it's a practically impossible file format to decode outside of Softimage;
 if we could have documented it or write a utility to dump it to ascii
 (bin2ascii), we would have done it already.
 7zip is able to open it because it's an OLE Compound File, but it's gets
 very complicated from there, with various forms of compressions, guids and
 other OLE contructs, and exactly how stuff is persisted is specific to each
 kind of objects and therefore you'd have to know the implementation of that
 object to figure it out









Re: tying a bow on a christmas present

2012-10-11 Thread David Barosin
off the top of my head...

model the completed bow using ribbon geo deformed on a curve or surface.
Envelope chains and or nulls to the deformer surface.
Start with the bow knot finished and animate it in reverse (untying).
animate the surface deform so the ribbon slides along the path.
throw some turbulence rolling down the pre-deformed ribbon for effect ;)


On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall 
andi.farh...@primefocusworld.com wrote:

 Me and my big mouth It seemed so simple before actually attempting it,
 tying a ribbon around a bottle into a bow. No slight of hand allowed, must
 be viewed in all it's glory.

 ** **

 I'm looking for any direction whatsoever that may give me a fighting
 chance, bearing in mind i'm not a character animator and my early attempts
 of shape animation a spline look like twitchy spaghetti.

 ** **

 any pointers gratefully recieved,

 ** **

 cheers,

 ** **

 Andi.

 ** **

 ** **

 ** **

 ** **

 ** **

 Andi Farhall | Senior 3D Animator

 T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989
 A: 37 Dean Street, London, W1D 4PT, UK

 http://spylon.tumblr.com/

 ** **



Re: Raafal

2012-10-11 Thread Luc-Eric Rousseau
The guys at NothingReal told us at the time that Shake UI look was
influenced by Softimage DS and Sumatra's look, and it's quite obvious.
Mirai was also influenced.

I don't think the XSI UI looks dated, but I do think that it's better
to try innovate by creating new UI rather than replicating the
Softimage one without questioning it.  The world cannot get to better
things if we just hang on to things we're comfortable with.

The Softimage UI look and widgets is not something that was written on
tablets coming from the heavens. It's a series of compromise and just
stopped at one point because people get too crazy and angry when you
try to tweak UI graphics. Everyone just want to kill you and so at one
point you can't change anything.  The rounded edge and smooth gray is
gorgeous; the black drop downs and edit box don't make much sense IMHO
and add visual noise..  You just kind of get used to it and don't see
it.  Putting a menu vertically at the left of the screen in forms of
buttons IMHO is just ridiculous, as is having to crop labels just to
make it fit in those hard coded button size.  That was just 1998
hanging on to Softimage|3D nostalgia which had no top level menu at
all.

On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz g...@janimation.com wrote:
 LOL!!   But truth be told while I LOVE nuke...I do miss my rounded nodes
 from Shake, they seem so modern in comparison to the clunky square nodes
 of Nuke. Square things remind me of the early nineties IRIX tools, which is
 mostly just ugly.  The future has no sharp edges on buttons, because if they
 did they might cut you.

 Eric Is there a modern UI you do like?


Re: EMDL file description

2012-10-11 Thread Alan Fregtman
Found a pure Python OLE file reader:

http://code.google.com/p/pysstorage/source/browse/#svn%2Ftrunk%2Fpysstorage%253Fstate%253Dclosed


On Thu, Oct 11, 2012 at 11:38 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 oopps, I was looking at the wrong stream, that explain why I couldn't
 find the scene version.
 it's in TLShell-Version then, not tlshell-VersionInfo
 softimage 2010 is version 801, 2011 is 900

 On Thu, Oct 11, 2012 at 3:08 AM, A D adla...@gmail.com wrote:
  It's not so hard, I've already alter emdl versions safely, you have to
 look
  for TNOC string, it's usualy on offset 800h and the version is word on
 80Ch.
  For 2012SAP it is 3E8h (1000 decimal) and for 2011SAP it is 384h (900
  decimal). There are of course another textual versions numbers which are
  displayed by printver.exe app but thoses aren't checked when you are
 opening
  emdl in XSI. I believe that is same works for SCN ços there is the same
  string TNOC.
 
  Btw. TNOC is reversed short for word CONTent
 
  Cheers
 
 
 
  On Wed, Oct 10, 2012 at 11:59 PM, Matt Lind ml...@carbinestudios.com
  wrote:
 
  After seeing the data with my own eyes, I don’t understand why on scene
  load Softimage can’t report the name of the missing shader instead of
  spitting out the CLSID / GUID.  The shader name is clearly stored with
 the
  CLSID.
 
 
 
  Matt
 
 
 
 
 
 
 
 
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
 Chapman
  Sent: Wednesday, October 10, 2012 1:42 PM
 
 
  To: softimage@listproc.autodesk.com
  Subject: Re: EMDL file description
 
 
 
  think this just blew my mind, a scene containing many compounds is in
  itself a compound!  :)
 
 
 
  also it looks like we may be able to edit scene version numbers with
  something like this...?  could have come in REAL handy today when I
 opened a
  scene in 2013 by accident, did some work for an hour then tried to open
  again in 2012 production version  and yes transferred some geometry
 bits
  with .xsi format as .emdl is useless for this task but ICE trees just
 got
  turned into nulls :/
 
 
 
 
 
 
 
  On 10 October 2012 20:56, Eric Cosky e...@cosky.com wrote:
 
  This utility appears to be able to manipulate compound files fwiw,
  http://www.coco.co.uk/developers/CFX.html
 
 
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
  Rousseau
  Sent: Wednesday, October 10, 2012 12:30 PM
 
 
  To: softimage@listproc.autodesk.com
  Subject: Re: EMDL file description
 
 
 
  Needs to be investigated. As far as I know, it doesn't use the version
  stream to do that validation, but rather some byte in main data stream.
  You
  cant look at or patch ole compound file with a hex editor,
 unfortunately.
  You have to write a small app that is specially aware of compound files
 and
  enumerate the streams, because they will change location inside the
 file.
 
  On Oct 10, 2012 2:57 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:
 
  What are the chances one could hack a modern file to appear to be in an
  older format if one could swap the Version file with that extracted
 from
  another version?
 
  (That is, assuming no new tech was used that didn't exist in the old
  version.)
 
  On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau luceri...@gmail.com
 
  wrote:
 
  it's a practically impossible file format to decode outside of
 Softimage;
  if we could have documented it or write a utility to dump it to ascii
  (bin2ascii), we would have done it already.
  7zip is able to open it because it's an OLE Compound File, but it's gets
  very complicated from there, with various forms of compressions, guids
 and
  other OLE contructs, and exactly how stuff is persisted is specific to
 each
  kind of objects and therefore you'd have to know the implementation of
 that
  object to figure it out
 
 
 
 
 
 




RE: tying a bow on a christmas present

2012-10-11 Thread Andi Farhall
I'm going for a standard bow that you would tie your shoe laces with.
Seeing as i've plenty of experience with that one 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan
Fregtman
Sent: 11 October 2012 16:24
To: softimage@listproc.autodesk.com
Subject: Re: tying a bow on a christmas present

 

Got a reference image as to what kind of bow you're after? There are
many kinds of bows. Some simpler than others.



On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall
andi.farh...@primefocusworld.com wrote:

Me and my big mouth It seemed so simple before actually attempting
it, tying a ribbon around a bottle into a bow. No slight of hand
allowed, must be viewed in all it's glory.

 

I'm looking for any direction whatsoever that may give me a fighting
chance, bearing in mind i'm not a character animator and my early
attempts of shape animation a spline look like twitchy spaghetti.

 

any pointers gratefully recieved,

 

cheers,

 

Andi.

 

 

 

 

 

Andi Farhall | Senior 3D Animator

T: +44 (0)20 7565 1000 tel:%2B44%20%280%2920%207565%201000  | M: +44
(0)7976 263 989 tel:%2B44%20%280%297976%20263%20989 
A: 37 Dean Street, London, W1D 4PT, UK

http://spylon.tumblr.com/

 

 



Re: tying a bow on a christmas present

2012-10-11 Thread Len Krenzler
I haven't used it for this exact purpose but Power Extrude does a nice 
job of updating the geometry to follow an animated curve.  Won't help 
with the curve animation but might be useful for the ribbon geo.


http://vimeo.com/27256396


On 10/11/2012 10:03 AM, Andi Farhall wrote:


I'm going for a standard bow that you would tie your shoe laces with. 
Seeing as i've plenty of experience with that one


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan 
Fregtman

*Sent:* 11 October 2012 16:24
*To:* softimage@listproc.autodesk.com
*Subject:* Re: tying a bow on a christmas present

Got a reference image as to what kind of bow you're after? There are 
many kinds of bows. Some simpler than others.


On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall 
andi.farh...@primefocusworld.com 
mailto:andi.farh...@primefocusworld.com wrote:


Me and my big mouth It seemed so simple before actually attempting 
it, tying a ribbon around a bottle into a bow. No slight of hand 
allowed, must be viewed in all it's glory.


I'm looking for any direction whatsoever that may give me a fighting 
chance, bearing in mind i'm not a character animator and my early 
attempts of shape animation a spline look like twitchy spaghetti.


any pointers gratefully recieved,

cheers,

Andi.

Andi Farhall | Senior 3D Animator

T: +44 (0)20 7565 1000 tel:%2B44%20%280%2920%207565%201000 | M: +44 
(0)7976 263 989 tel:%2B44%20%280%297976%20263%20989

A: 37 Dean Street, London, W1D 4PT, UK

http://spylon.tumblr.com/




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Raafal

2012-10-11 Thread Luca!!!!
I don't know if I'm too influenced by the Softimage UI, but I find it just
beautiful. Clear, ordered and perfectly working. And not at all old. On the
contrary the appearence looks new to me. Otherwise I'd like to see what
today which UI is called new as comparison.

2012/10/11 Luc-Eric Rousseau luceri...@gmail.com

 The guys at NothingReal told us at the time that Shake UI look was
 influenced by Softimage DS and Sumatra's look, and it's quite obvious.
 Mirai was also influenced.

 I don't think the XSI UI looks dated, but I do think that it's better
 to try innovate by creating new UI rather than replicating the
 Softimage one without questioning it.  The world cannot get to better
 things if we just hang on to things we're comfortable with.

 The Softimage UI look and widgets is not something that was written on
 tablets coming from the heavens. It's a series of compromise and just
 stopped at one point because people get too crazy and angry when you
 try to tweak UI graphics. Everyone just want to kill you and so at one
 point you can't change anything.  The rounded edge and smooth gray is
 gorgeous; the black drop downs and edit box don't make much sense IMHO
 and add visual noise..  You just kind of get used to it and don't see
 it.  Putting a menu vertically at the left of the screen in forms of
 buttons IMHO is just ridiculous, as is having to crop labels just to
 make it fit in those hard coded button size.  That was just 1998
 hanging on to Softimage|3D nostalgia which had no top level menu at
 all.

 On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz g...@janimation.com
 wrote:
  LOL!!   But truth be told while I LOVE nuke...I do miss my rounded nodes
  from Shake, they seem so modern in comparison to the clunky square
 nodes
  of Nuke. Square things remind me of the early nineties IRIX tools, which
 is
  mostly just ugly.  The future has no sharp edges on buttons, because if
 they
  did they might cut you.
 
  Eric Is there a modern UI you do like?




-- 
...superpositiviii...qualunque cosa accada!...


Re: Raafal

2012-10-11 Thread Eugen Sares

Aaah, a user interface discussion.
There's something about SI's UI that you guys definitely got right. I 
never came across another one that was as pleasant to the eye. I still 
enjoy that rubber-like effect when pressing a button...

No harm if other people let themselves get inspired by it.
The popup menus, though, never quite fit into the picture, visually. Is 
that by design?


Still, an option to adjust the brightness would be welcome.

The vertical button row on the left side makes sense because the buttons 
are text-based. It's actually the thing that makes the layout SI-ish.
I always use those instead of the menu bar at the top, maybe also 
because the bold text is better readable than the smaller menu font on 
the top.
Sticking to text instead of 1000 ugly icons is ingenious... never change 
that, please.

A little side blow:
I've never seen crappier icons in any 3d-app than in the Maya 
Hypergraph... who was that professor?



Am 11.10.2012 18:38, schrieb Luca:
I don't know if I'm too influenced by the Softimage UI, but I find it 
just beautiful. Clear, ordered and perfectly working. And not at all 
old. On the contrary the appearence looks new to me. Otherwise I'd 
like to see what today which UI is called new as comparison.


2012/10/11 Luc-Eric Rousseau luceri...@gmail.com 
mailto:luceri...@gmail.com


The guys at NothingReal told us at the time that Shake UI look was
influenced by Softimage DS and Sumatra's look, and it's quite obvious.
Mirai was also influenced.

I don't think the XSI UI looks dated, but I do think that it's better
to try innovate by creating new UI rather than replicating the
Softimage one without questioning it.  The world cannot get to better
things if we just hang on to things we're comfortable with.

The Softimage UI look and widgets is not something that was written on
tablets coming from the heavens. It's a series of compromise and just
stopped at one point because people get too crazy and angry when you
try to tweak UI graphics. Everyone just want to kill you and so at one
point you can't change anything.  The rounded edge and smooth gray is
gorgeous; the black drop downs and edit box don't make much sense IMHO
and add visual noise..  You just kind of get used to it and don't see
it.  Putting a menu vertically at the left of the screen in forms of
buttons IMHO is just ridiculous, as is having to crop labels just to
make it fit in those hard coded button size.  That was just 1998
hanging on to Softimage|3D nostalgia which had no top level menu at
all.

On Wed, Oct 10, 2012 at 7:03 PM, Greg Punchatz
g...@janimation.com mailto:g...@janimation.com wrote:
 LOL!!   But truth be told while I LOVE nuke...I do miss my
rounded nodes
 from Shake, they seem so modern in comparison to the clunky
square nodes
 of Nuke. Square things remind me of the early nineties IRIX
tools, which is
 mostly just ugly.  The future has no sharp edges on buttons,
because if they
 did they might cut you.

 Eric Is there a modern UI you do like?




--
...superpositiviii...qualunque cosa accada!...




Re: Raafal

2012-10-11 Thread Gustavo Eggert Boehs
The look itself is a mater of taste... But what about customizability? To
me thats what has been lacking for a long time. There is a UI editor, but
it never quite works as expected, and crashes a lot...


Re: Raafal

2012-10-11 Thread Luc-Eric Rousseau
a fun fact for everyone.

A french guy did start to make a Softimage|3D (not XSI) open source
clone back in the late 1990s!
It was called Moonlight|3D!  (yep, cloned the | pipe as well)

Here is a screenshot:
http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier

The author died around the year 2000. Moonlight 3D still continues
today, but in name only; the new team writes in Java and they have
dropped the Softimage legacy.


RE: Raafal

2012-10-11 Thread Matt Lind
Author died?  I heard the project was given a 'cease and desist' order from the 
courts for copyright/patent infringement.


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, October 11, 2012 10:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: Raafal

a fun fact for everyone.

A french guy did start to make a Softimage|3D (not XSI) open source clone back 
in the late 1990s!
It was called Moonlight|3D!  (yep, cloned the | pipe as well)

Here is a screenshot:
http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier

The author died around the year 2000. Moonlight 3D still continues today, but 
in name only; the new team writes in Java and they have dropped the Softimage 
legacy.



Re: raafal

2012-10-11 Thread Francois Lord

That would be true if kickstarter was available outside the U.S.

On 11/10/2012 14:02, Gene Crucean wrote:

Definitely kickstarter worthy.



On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos 
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:


 Kickstart?  :P



Miquel Campos
www.akaosaru.com http://www.akaosaru.com





Re: raafal

2012-10-11 Thread Alan Fregtman
http://indiegogo.com/ then, the other Kickstarter.


On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com wrote:

  That would be true if kickstarter was available outside the U.S.


 On 11/10/2012 14:02, Gene Crucean wrote:

 Definitely kickstarter worthy.



 On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos 
 miquel.cam...@gmail.comwrote:

  Kickstart?  :P

  

 Miquel Campos
 www.akaosaru.com





Re: raafal

2012-10-11 Thread David Gallagher


Guy says Kickstarter is for US citizens only.

I didn't know about that. I wonder if there's an alternative.
Dave

On 10/11/2012 2:02 PM, Gene Crucean wrote:

Definitely kickstarter worthy.



On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos 
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:


 Kickstart?  :P



Miquel Campos
www.akaosaru.com http://www.akaosaru.com





2012/10/11 Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com

Count me in.


On 11/10/2012 10:38, Greg Punchatz wrote:

I know its not for making money.but if you need money to
pay the bills while making this,  I and a few thousand
Softies would probably send you money to expedite the process.








--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer

** *Freelance for hire* **
www.genecrucean.com http://www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com 
http://www.genecrucean.com/ for any personal emails. Thanks. I may 
not get them at this address. ~~






Re: My Friday Flashback.. 1999 Siggraph

2012-10-11 Thread Steven Caron
ow my eyes!!

On Thu, Oct 11, 2012 at 11:33 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Someone early on joked about the Friday Flashback that soon we would
 be posting fetus pictures of Softimage founder Daniel Langlois.
 Actually, that would be hilarious. (although perhaps crossing a fine
 line between nostalgia and creepy. but hilarious. )

 Looking at my stash of old Softimage stuff, I've picked up one
 document I'd like to share before closing this vault.

 It's called the Siggraph '99 Rude QA.  Softimage XSI 1.0 shipped in May
 2000.
 Lots of Softimage people have actually never seen this document.

 The document was given to every Softimage employee going to Siggraph
 in 1999 and is meant to tell you what to say when people angrily ask
 about that damn vaporware called Sumatra.   It's RED to remind you to
 NOT read in the PLANE where evil competitors might read them over your
 shoulder!  Yep, at the time the plane was a fantastic place to learn
 about what the others were doing (no joke).

 Old timers (Matt? ) will no doubt add a bunch of things they remembers
 from way back when...  let's just say that this document has its share
 of spin, lies and fantasy about what the management thought what this
 never-happened December version 1999 Sumatra would be. If you adopted
 XSI around 4.0, when it started to work, you'll miss a lot of what's
 going on here:  Stuff like the full SDK, or python, would take years
 to come/   Softimage XSI continued to ship with Softimage|3D in the
 box for a few years.


 http://www.flickr.com/photos/28988416@N07/sets/72157631746578927/



Refreshing the Project List?

2012-10-11 Thread Bradley Gabe
Anyone know if it is possible to refresh the Project Manager via scripting
and without restarting Soft?

I'm building my own xsiprojects file via Python and it's working very
nicely, except nothing shows up in the Project Manager until Softimage is
restarted.
I've tried Application.Refresh() and Update Plugins, neither of which does
the trick.

-B


RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
UpdatePlugins() only rescans plugins in workgroups, as does 
Application.RescanWorkgroups(), so I wouldn't expect those to work.

Are you creating your projects via Application.CreateProject2()?  Have you 
tried Application.ActiveProject3?  you should be able to kick Softimage that 
way.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 12:38 PM
To: softimage@listproc.autodesk.com
Subject: Refreshing the Project List?

Anyone know if it is possible to refresh the Project Manager via scripting and 
without restarting Soft?

I'm building my own xsiprojects file via Python and it's working very nicely, 
except nothing shows up in the Project Manager until Softimage is restarted.
I've tried Application.Refresh() and Update Plugins, neither of which does the 
trick.

-B


Re: Raafal

2012-10-11 Thread Andy Jones
Maybe it was a decease and desist.  Zing.

On Thu, Oct 11, 2012 at 11:06 AM, Matt Lind ml...@carbinestudios.comwrote:

 Author died?  I heard the project was given a 'cease and desist' order
 from the courts for copyright/patent infringement.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Thursday, October 11, 2012 10:20 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Raafal

 a fun fact for everyone.

 A french guy did start to make a Softimage|3D (not XSI) open source clone
 back in the late 1990s!
 It was called Moonlight|3D!  (yep, cloned the | pipe as well)

 Here is a screenshot:

 http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier

 The author died around the year 2000. Moonlight 3D still continues today,
 but in name only; the new team writes in Java and they have dropped the
 Softimage legacy.




Re: Refreshing the Project List?

2012-10-11 Thread Bradley Gabe
I'm creating the default.xsiproject file directly out of Python, then
setting the project via Application.ActiveProject.
I tried using Application.CreateProject2(), but that does not refresh the
Project List with data written into the xsiproject files.

I am setting up the xsiproject file via script because it allows you to
rename your project as it appears in the Project Manager. This is useful if
you are working in a multi app pipeline, where under a shot directory it
splits into multiple subdirectories named for each app. The problem with
Soft in this context is you end up getting a list of Projects all named
xsi which isn't very helpful. :-)

Hacking the xsiproject file does what it's supposed to, so the project list
shows sequence_shot even though the project directory is named xsi.
It's just it only updates after restarting Soft.

-B

On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.com wrote:

 UpdatePlugins() only rescans plugins in workgroups, as does
 Application.RescanWorkgroups(), so I wouldn’t expect those to work.

 ** **

 Are you creating your projects via Application.CreateProject2()?  Have you
 tried Application.ActiveProject3?  you should be able to kick Softimage
 that way.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
 *Sent:* Thursday, October 11, 2012 12:38 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Refreshing the Project List?

 ** **

 Anyone know if it is possible to refresh the Project Manager via scripting
 and without restarting Soft?

 ** **

 I'm building my own xsiprojects file via Python and it's working very
 nicely, except nothing shows up in the Project Manager until Softimage is
 restarted.

 I've tried Application.Refresh() and Update Plugins, neither of which does
 the trick.

 ** **

 -B



RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
Did you try Application.ActiveProject3?


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 2:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: Refreshing the Project List?

I'm creating the default.xsiproject file directly out of Python, then setting 
the project via Application.ActiveProject.
I tried using Application.CreateProject2(), but that does not refresh the 
Project List with data written into the xsiproject files.

I am setting up the xsiproject file via script because it allows you to rename 
your project as it appears in the Project Manager. This is useful if you are 
working in a multi app pipeline, where under a shot directory it splits into 
multiple subdirectories named for each app. The problem with Soft in this 
context is you end up getting a list of Projects all named xsi which isn't 
very helpful. :-)

Hacking the xsiproject file does what it's supposed to, so the project list 
shows sequence_shot even though the project directory is named xsi. 
It's just it only updates after restarting Soft.

-B

On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
UpdatePlugins() only rescans plugins in workgroups, as does 
Application.RescanWorkgroups(), so I wouldn't expect those to work.

Are you creating your projects via Application.CreateProject2()?  Have you 
tried Application.ActiveProject3?  you should be able to kick Softimage that 
way.


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 12:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Refreshing the Project List?

Anyone know if it is possible to refresh the Project Manager via scripting and 
without restarting Soft?

I'm building my own xsiprojects file via Python and it's working very nicely, 
except nothing shows up in the Project Manager until Softimage is restarted.
I've tried Application.Refresh() and Update Plugins, neither of which does the 
trick.

-B



Re: Refreshing the Project List?

2012-10-11 Thread Bradley Gabe
Sadly, ActiveProject3 has not been working in this version...

File C:\Program Files\Autodesk\Softimage 2013
SP1\Application\python\Lib\site-packages\win32comext\axscript\client\pyscript.py,
line 153, in __setattr__
# raise AttributeError, attr
# AttributeError: activeproject3

On Thu, Oct 11, 2012 at 5:04 PM, Matt Lind ml...@carbinestudios.com wrote:

 Did you try Application.ActiveProject3?

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
 *Sent:* Thursday, October 11, 2012 2:00 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Refreshing the Project List?

 ** **

 I'm creating the default.xsiproject file directly out of Python, then
 setting the project via Application.ActiveProject.

 I tried using Application.CreateProject2(), but that does not refresh the
 Project List with data written into the xsiproject files.

 ** **

 I am setting up the xsiproject file via script because it allows you to
 rename your project as it appears in the Project Manager. This is useful if
 you are working in a multi app pipeline, where under a shot directory it
 splits into multiple subdirectories named for each app. The problem with
 Soft in this context is you end up getting a list of Projects all named
 xsi which isn't very helpful. :-)

 ** **

 Hacking the xsiproject file does what it's supposed to, so the project
 list shows sequence_shot even though the project directory is named
 xsi. It's just it only updates after restarting Soft.

 ** **

 -B

 ** **

 On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 UpdatePlugins() only rescans plugins in workgroups, as does
 Application.RescanWorkgroups(), so I wouldn’t expect those to work.

  

 Are you creating your projects via Application.CreateProject2()?  Have you
 tried Application.ActiveProject3?  you should be able to kick Softimage
 that way.

  

  

 Matt

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
 *Sent:* Thursday, October 11, 2012 12:38 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Refreshing the Project List?

  

 Anyone know if it is possible to refresh the Project Manager via scripting
 and without restarting Soft?

  

 I'm building my own xsiprojects file via Python and it's working very
 nicely, except nothing shows up in the Project Manager until Softimage is
 restarted.

 I've tried Application.Refresh() and Update Plugins, neither of which does
 the trick.

  

 -B

 ** **



RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
Try XSIApplication.ActiveProject2 from Jscript.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 2:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Refreshing the Project List?

Sadly, ActiveProject3 has not been working in this version...

File C:\Program Files\Autodesk\Softimage 2013 
SP1\Application\python\Lib\site-packages\win32comext\axscript\client\pyscript.py,
 line 153, in __setattr__
# raise AttributeError, attr
# AttributeError: activeproject3

On Thu, Oct 11, 2012 at 5:04 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Did you try Application.ActiveProject3?


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 2:00 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Refreshing the Project List?

I'm creating the default.xsiproject file directly out of Python, then setting 
the project via Application.ActiveProject.
I tried using Application.CreateProject2(), but that does not refresh the 
Project List with data written into the xsiproject files.

I am setting up the xsiproject file via script because it allows you to rename 
your project as it appears in the Project Manager. This is useful if you are 
working in a multi app pipeline, where under a shot directory it splits into 
multiple subdirectories named for each app. The problem with Soft in this 
context is you end up getting a list of Projects all named xsi which isn't 
very helpful. :-)

Hacking the xsiproject file does what it's supposed to, so the project list 
shows sequence_shot even though the project directory is named xsi. 
It's just it only updates after restarting Soft.

-B

On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
UpdatePlugins() only rescans plugins in workgroups, as does 
Application.RescanWorkgroups(), so I wouldn't expect those to work.

Are you creating your projects via Application.CreateProject2()?  Have you 
tried Application.ActiveProject3?  you should be able to kick Softimage that 
way.


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Bradley Gabe
Sent: Thursday, October 11, 2012 12:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Refreshing the Project List?

Anyone know if it is possible to refresh the Project Manager via scripting and 
without restarting Soft?

I'm building my own xsiprojects file via Python and it's working very nicely, 
except nothing shows up in the Project Manager until Softimage is restarted.
I've tried Application.Refresh() and Update Plugins, neither of which does the 
trick.

-B




Re: xsi's Attached to Camera feature in maya?

2012-10-11 Thread Stefan Kubicek

What I usually do to lock a camera in place is to set a key on frame 1 on any 
of it's attributes I don't want to change by accident. Then I can move the 
camera around through which I look using the normal tools, but the moment I 
move the time slider by one frame back and forth everything snaps back to it's 
keyed/correct position and value. Make sure to have Autokey off. Would that be 
helpful in your case?




Hi List,

I am doing some personal workflow comparisons between maya and xsi using 
photogrammetry.
and I am wondering for those of you that had used maya before, do you know if 
there is a way in maya
to lock the camera as in xsi to keep zooming onto the plate without changing 
the actual camera zoom, position, etc..

I have all my cameras in maya locked (translation, rotation) to avoid unwanted 
movements, but still want to be able
to zoom in/out and pan as in xsi but can't seem to be able by default without 
changing the camera values.
I am using display looking through camera.

Currently I am zoomingpanning using melscript to hotkeys but I do find this 
cumbersome, as it takes time and its unnatural rather than
using the normal navigation, yes as in xsi.

Any clues?

Thanks

-Manuel








--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: Installing AddOns Softimage 2012 SP1

2012-10-11 Thread Steven Caron
so have you tried aloys' suggestion? creepy timer event or not, does it
work?

also, what bits and pieces do you need? outside the changing of the
events/signal/slots method the PyQtForSoftimage plugin uses, the plugin is
rather simple but complete.

s

On Thu, Oct 11, 2012 at 2:30 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Ha, I remember that post!

 Yet, I believe that the bottom line was that your approach was more robust
 and faster,
 hence I simply tried to do the same thing that you do in C++ in Python.
 Also, I want to use it for a very time critical thing and that timer event
 gives me the creeps :-)
 Ultimately I wanted that it could be adapted and changed quickly without
 having to write c++ code and compile anything, Linux was just an
 afterthought (we don't use it, but since Alan asked I thought it was one
 more reason to give it a try). It's cost me a day and I'm not getting
 anywhere, I don't even know how to debug it, it just crashes hard and
 Visual Studio won't say a thing even when it's connected to the XSI process.

 Anyway, thanks for bringing it back up Steven.
 I will probably take the C++ route and add my own bits and pieces where
 required.

 Stefan




  are you trying to make a pure python version of the plugin?

 eric hulser at blur had a pure python version working using pyhook but it
 was filled with various instabilities.
 http://sourceforge.net/apps/**mediawiki/pyhook/index.php?**
 title=Main_Pagehttp://sourceforge.net/apps/mediawiki/pyhook/index.php?title=Main_Page

 also, aloys has posted on the original PyQtForSoftimage thread talking
 about ways to do it in pure python on linux.

 For the linux afficionados out there, you can get very simple and pure

 python implementation of PyQt in Softimage by just implementing a XSI
 Timer
 event and running this code, which emulates the Qt event loop:

 def ALUIHelpers_Events_onTimer_
 OnEvent(ctx):
 app = QtGui.QApplication.instance()
 if app:
 app.processEvents()
 app.sendPostedEvents(None, QtCore.QEvent.DeferredDelete)

 We found 20ms for the timer to be good enough for most UIs.
 Lately, with the combination QOpenGL widgets and image players, we bumped
 up to 5ms and using a C++ implementation.
 We have been using PyQt inside Softimage/Maya for the last two years and
 it's been great so far, it's good to see more people jumping on board and
 sharing code!


 -steven


 On Thu, Oct 11, 2012 at 4:40 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  Find attached a very basic test version I put together on Tuesday that
 should just respond to mouse clicks by printing out which mouse button
 was
 pressed (replace stevens dll with this one, restart softimage and in the
 plugin manager right-click on the getQtSoftimageAnchor command of the
 plugin and choose Invoke... from the popup menu.

 And...what you get is an instant fast exit to the desktop, and I'm
 entirely clueless why.
 I tried a couple of things (inlcuding using WH_MOUSE_LL instead of
 WH_MOUSE in line 110, which at least doesn't crash but simply does
 nothing
 else either).

 I get the same result using the listenerKeyboard procedure starting at
 line 93, btw.

 If ne1 with more indepth knowledge of win32api, ctypes, mouse and
 keyboard
 hooks wants to take a closer look please be my guest, it would be cool to
 get this running and not having to compile anything for each new version
 of
 QT, PySide or Softimage, including hope for a working Linux version. Any
 hints are highly welcome too.

 Of course, there's also a good chance that this can never work due to
 architectural restrictions (e.g. the way Python is talking to Softimage),
 but what do I know.


 Any ideas?





 --
 --**-
 Stefan Kubicek   Co-founder
 --**-
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
1050 Vienna  Austria
 Phone:+43/699/12614231
 --- www.keyvis.at  ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--




Re: Implosia v1 error

2012-10-11 Thread Oleg Bliznuk
Could you send me your model ?


Re: xsi's Attached to Camera feature in maya?

2012-10-11 Thread Chris Gardner
use the \ (backslash) key. i think they introduced it in 2011, and
it works quite nicely. hold it down to pan and zoom, just tap it to
toggle the zoomed in state.

cheers,
chrisg


 Hi List,

 I am doing some personal workflow comparisons between maya and xsi using
 photogrammetry.
 and I am wondering for those of you that had used maya before, do you know
 if there is a way in maya
 to lock the camera as in xsi to keep zooming onto the plate without
 changing the actual camera zoom, position, etc..

 I have all my cameras in maya locked (translation, rotation) to avoid
 unwanted movements, but still want to be able
 to zoom in/out and pan as in xsi but can't seem to be able by default
 without changing the camera values.
 I am using display looking through camera.

 Currently I am zoomingpanning using melscript to hotkeys but I do find
 this cumbersome, as it takes time and its unnatural rather than
 using the normal navigation, yes as in xsi.

 Any clues?

 Thanks

 -Manuel








 --
 ---
 Stefan Kubicek   Co-founder
 ---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
1050 Vienna  Austria
 Phone:+43/699/12614231
 --- www.keyvis.at  ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--




Re: Installing AddOns Softimage 2012 SP1

2012-10-11 Thread Luc-Eric Rousseau
a global hook on all mouse messages that's going to call the python
interpreter,   looks like a performance nightmare!
What you can do in a windows hook is very limited, certainly sending
new messages wouldn't be part of it (you're already in the middle of a
message being processed) What you would typically do is update a
global variable and Invalidate()  a status window, which will refresh
itself eventually - and asynchronously.  right now it's probably
running a hundred thousand likes of code, with python, print (which
routes to the log) and other things. that's too much and the crash can
come from anywhere. I didn't follow the thread but if this is running
in XSI, the hook will affect the whole of XSI.

On Thu, Oct 11, 2012 at 6:17 PM, Stefan Kubicek s...@tidbit-images.com wrote:
 No I have not yet tried using a timer. I didn't even get to deal with Qt
 related things, all I wanted for now was
 a mouse hook that would print out RMB pressed, MMB pressed and LMB
 pressed respectively upon those events, but it crashes when I call
 SetWindowsHookEx. See my example code attached to one of my previous mails.
 It's essentially the exact same thing you are doing in C++. Yet it fails,
 and my guts feeling is it's not my fault.
 If that would work, the rest (the Qt-related part) should be relatively
 straight forward. Famouse last words, I know.


Re: Installing AddOns Softimage 2012 SP1

2012-10-11 Thread Steven Caron
this is one of the reasons why eric at blur skipped using pyhook. he ended
up using QWinMigrate, which was a class that allowed MFC apps slowly
migrate their app to Qt. he and matt newell exposed QWinMigrate to python
the same way PyQt was exposed/wrapped through sip. once that happened the
only cpp left was on the softimage side which just exposed getting the
window handle to a scripting language. in fact softimage devs could
probably have done the same.

i am a bit confused as to what stefan needs to change the source for, the
idea of sharing the plugin is that 90% of people would not need to change
the source and they could get all the functionality of Qt through python
and thats a lot of power already!

@stefan, what are you trying to change and why? is it an improvement or
just a preference?

s

On Thu, Oct 11, 2012 at 3:54 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

  I didn't follow the thread but if this is running
 in XSI, the hook will affect the whole of XSI.



RE: My Friday Flashback.. 1999 Siggraph

2012-10-11 Thread Matt Lind
Calling me out to respond will not close the vault ;-)


I'll respond later as there's an old document I have to dig up out of my own 
vaults I want to reference that is fully relevant to this red document, and 
probably lead to it's creation.


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, October 11, 2012 11:34 AM
To: softimage@listproc.autodesk.com
Subject: My Friday Flashback.. 1999 Siggraph

Someone early on joked about the Friday Flashback that soon we would be posting 
fetus pictures of Softimage founder Daniel Langlois.
Actually, that would be hilarious. (although perhaps crossing a fine line 
between nostalgia and creepy. but hilarious. )

Looking at my stash of old Softimage stuff, I've picked up one document I'd 
like to share before closing this vault.

It's called the Siggraph '99 Rude QA.  Softimage XSI 1.0 shipped in May 2000.
Lots of Softimage people have actually never seen this document.

The document was given to every Softimage employee going to Siggraph in 1999 
and is meant to tell you what to say when people angrily ask
about that damn vaporware called Sumatra.   It's RED to remind you to
NOT read in the PLANE where evil competitors might read them over your 
shoulder!  Yep, at the time the plane was a fantastic place to learn about what 
the others were doing (no joke).

Old timers (Matt? ) will no doubt add a bunch of things they remembers from way 
back when...  let's just say that this document has its share of spin, lies and 
fantasy about what the management thought what this never-happened December 
version 1999 Sumatra would be. If you adopted XSI around 4.0, when it started 
to work, you'll miss a lot of what's going on here:  Stuff like the full SDK, 
or python, would take years
to come/   Softimage XSI continued to ship with Softimage|3D in the
box for a few years.


http://www.flickr.com/photos/28988416@N07/sets/72157631746578927/



Re: raafal

2012-10-11 Thread Paul Doyle
Since we have been mentioned a few times, including on the fundraising
page, I want to correct a  faulty perception regarding Creation
Platform and 'ready to use' GUI.

Tools like the muscle simulation tool and the hair/fur tool provide
workflow and GUI. It's more that we do not prescribe the workflow - it
is there to be edited/changed as required. As people build and share
more tools (remember we give two free licenses to studios, and one
free license to individuals), there will be more out of the box
functionality available. There is no requirement for an army of TDs to
build tools - for example, Helge has built a hair system in a few days
(https://vimeo.com/51077186). We decided to build the framework first,
and are now building out the tools platform on top of it. We are still
in beta :) when we release, there will be complete workflows
available. I hope that makes things a bit clearer.

Guy - Good luck with the project and indiegogo.

--
Paul Doyle
CEO
Fabric Engine

On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote:

 Thanks guys for wanting to help.

 Here you go:
 http://www.indiegogo.com/raafal-2013

 Sorry for the poor 'selling speech'.

 Cheers,
 Guy.
 --
 guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
 tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


 Le 11/10/2012 20:32, Alan Fregtman a écrit :
 http://indiegogo.com/ then, the other Kickstarter.


 On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com
 mailto:flordli...@gmail.com wrote:

That would be true if kickstarter was available outside the U.S.


On 11/10/2012 14:02, Gene Crucean wrote:
Definitely kickstarter worthy.



On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:

 Kickstart?  :P



Miquel Campos
www.akaosaru.com http://www.akaosaru.com






Re: raafal

2012-10-11 Thread Guy Rabiller



Thanks Paul for clarifying.


Well, Helge is, alone, an army of TDs, so permit me to still keep my 
argument on this matter ;).


Regarding the workflow and GUI, I realize I did not made my point really 
clear on this, but I guess I'll have to show what I mean, when I'll have 
something to show. So the ball is in my camp.


Good luck too with the Fabric Engine, I don't despise it, on the 
contrary, I just have a trust problem with nowadays commercial products 
and I hope you'll prove me wrong on this.



Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


Le 12/10/2012 01:15, Paul Doyle a écrit :

Since we have been mentioned a few times, including on the fundraising
page, I want to correct a  faulty perception regarding Creation
Platform and 'ready to use' GUI.

Tools like the muscle simulation tool and the hair/fur tool provide
workflow and GUI. It's more that we do not prescribe the workflow - it
is there to be edited/changed as required. As people build and share
more tools (remember we give two free licenses to studios, and one
free license to individuals), there will be more out of the box
functionality available. There is no requirement for an army of TDs to
build tools - for example, Helge has built a hair system in a few days
(https://vimeo.com/51077186). We decided to build the framework first,
and are now building out the tools platform on top of it. We are still
in beta :) when we release, there will be complete workflows
available. I hope that makes things a bit clearer.

Guy - Good luck with the project and indiegogo.

--
Paul Doyle
CEO
Fabric Engine

On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote:


Thanks guys for wanting to help.

Here you go:
http://www.indiegogo.com/raafal-2013

Sorry for the poor 'selling speech'.

Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


Le 11/10/2012 20:32, Alan Fregtman a écrit :

http://indiegogo.com/ then, the other Kickstarter.


On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com wrote:

That would be true if kickstarter was available outside the U.S.


On 11/10/2012 14:02, Gene Crucean wrote:

Definitely kickstarter worthy.



On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:

 Kickstart?  :P



Miquel Campos
www.akaosaru.com http://www.akaosaru.com








Re: raafal

2012-10-11 Thread Paul Doyle
It's true, Helge is quite formidable :) right now, you do need to have
a TD to get much out of CP. my point was really to say that our goal
is to have something that small studios can benefit from as well. We
looked at doing something like ICE from the outset, but it limits the
scope to do that from the start. Building a platform is a bit more
methodical (over two years!), but we're hoping the results will speak
for themselves.

I understand where you're coming from - all I can say is that we
didn't start Fabric to flip it. There are many reasons why we started
the company, but the main desire was to innovate - as you identified,
having very few vendors is unhealthy for innovation.

Anyway, this is a thread about Raafal so I will shut up :)

--
Paul Doyle
CEO
Fabric Engine

On 2012-10-11, at 7:29 PM, Guy Rabiller guy.rabil...@radfac.com wrote:



 Thanks Paul for clarifying.


 Well, Helge is, alone, an army of TDs, so permit me to still keep my
 argument on this matter ;).

 Regarding the workflow and GUI, I realize I did not made my point really
 clear on this, but I guess I'll have to show what I mean, when I'll have
 something to show. So the ball is in my camp.

 Good luck too with the Fabric Engine, I don't despise it, on the
 contrary, I just have a trust problem with nowadays commercial products
 and I hope you'll prove me wrong on this.


 Cheers,
 Guy.
 --
 guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
 tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


 Le 12/10/2012 01:15, Paul Doyle a écrit :
 Since we have been mentioned a few times, including on the fundraising
 page, I want to correct a  faulty perception regarding Creation
 Platform and 'ready to use' GUI.

 Tools like the muscle simulation tool and the hair/fur tool provide
 workflow and GUI. It's more that we do not prescribe the workflow - it
 is there to be edited/changed as required. As people build and share
 more tools (remember we give two free licenses to studios, and one
 free license to individuals), there will be more out of the box
 functionality available. There is no requirement for an army of TDs to
 build tools - for example, Helge has built a hair system in a few days
 (https://vimeo.com/51077186). We decided to build the framework first,
 and are now building out the tools platform on top of it. We are still
 in beta :) when we release, there will be complete workflows
 available. I hope that makes things a bit clearer.

 Guy - Good luck with the project and indiegogo.

 --
 Paul Doyle
 CEO
 Fabric Engine

 On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote:

 Thanks guys for wanting to help.

 Here you go:
 http://www.indiegogo.com/raafal-2013

 Sorry for the poor 'selling speech'.

 Cheers,
 Guy.
 --
 guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
 tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293


 Le 11/10/2012 20:32, Alan Fregtman a écrit :
 http://indiegogo.com/ then, the other Kickstarter.


 On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com
 mailto:flordli...@gmail.com wrote:

That would be true if kickstarter was available outside the U.S.


On 11/10/2012 14:02, Gene Crucean wrote:
Definitely kickstarter worthy.



On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:

 Kickstart?  :P



Miquel Campos
www.akaosaru.com http://www.akaosaru.com







Re: raafal

2012-10-11 Thread Xavier Lapointe
And all of this on the Softimage mailing list. How fun is that q:

On Fri, Oct 12, 2012 at 10:47 AM, Paul Doyle technove...@gmail.com wrote:

 It's true, Helge is quite formidable :) right now, you do need to have
 a TD to get much out of CP. my point was really to say that our goal
 is to have something that small studios can benefit from as well. We
 looked at doing something like ICE from the outset, but it limits the
 scope to do that from the start. Building a platform is a bit more
 methodical (over two years!), but we're hoping the results will speak
 for themselves.

 I understand where you're coming from - all I can say is that we
 didn't start Fabric to flip it. There are many reasons why we started
 the company, but the main desire was to innovate - as you identified,
 having very few vendors is unhealthy for innovation.

 Anyway, this is a thread about Raafal so I will shut up :)

 --
 Paul Doyle
 CEO
 Fabric Engine

 On 2012-10-11, at 7:29 PM, Guy Rabiller guy.rabil...@radfac.com wrote:

 
 
  Thanks Paul for clarifying.
 
 
  Well, Helge is, alone, an army of TDs, so permit me to still keep my
  argument on this matter ;).
 
  Regarding the workflow and GUI, I realize I did not made my point really
  clear on this, but I guess I'll have to show what I mean, when I'll have
  something to show. So the ball is in my camp.
 
  Good luck too with the Fabric Engine, I don't despise it, on the
  contrary, I just have a trust problem with nowadays commercial products
  and I hope you'll prove me wrong on this.
 
 
  Cheers,
  Guy.
  --
  guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
  tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
 
 
  Le 12/10/2012 01:15, Paul Doyle a écrit :
  Since we have been mentioned a few times, including on the fundraising
  page, I want to correct a  faulty perception regarding Creation
  Platform and 'ready to use' GUI.
 
  Tools like the muscle simulation tool and the hair/fur tool provide
  workflow and GUI. It's more that we do not prescribe the workflow - it
  is there to be edited/changed as required. As people build and share
  more tools (remember we give two free licenses to studios, and one
  free license to individuals), there will be more out of the box
  functionality available. There is no requirement for an army of TDs to
  build tools - for example, Helge has built a hair system in a few days
  (https://vimeo.com/51077186). We decided to build the framework first,
  and are now building out the tools platform on top of it. We are still
  in beta :) when we release, there will be complete workflows
  available. I hope that makes things a bit clearer.
 
  Guy - Good luck with the project and indiegogo.
 
  --
  Paul Doyle
  CEO
  Fabric Engine
 
  On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com
 wrote:
 
  Thanks guys for wanting to help.
 
  Here you go:
  http://www.indiegogo.com/raafal-2013
 
  Sorry for the poor 'selling speech'.
 
  Cheers,
  Guy.
  --
  guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
  tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
 
 
  Le 11/10/2012 20:32, Alan Fregtman a écrit :
  http://indiegogo.com/ then, the other Kickstarter.
 
 
  On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord flordli...@gmail.com
  mailto:flordli...@gmail.com wrote:
 
 That would be true if kickstarter was available outside the U.S.
 
 
 On 11/10/2012 14:02, Gene Crucean wrote:
 Definitely kickstarter worthy.
 
 
 
 On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
 miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:
 
  Kickstart?  :P
 
 
 
 Miquel Campos
 www.akaosaru.com http://www.akaosaru.com
 
 
 
 




-- 
Xavier