Orthographic Cam renders
Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston
Re: Giving texture coordinates to an ICE pointcloud
in the rendertree: vector state (set to intersection point) – gradient (set to vector y ), play with the input ranges. From: Ed Manning Sent: Tuesday, October 29, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud easier to do it without projection; get global y-position per point and use a rescale node driving a gradient, then set either alpha of point color or an attribute of your own naming. bring the appropriate attribute into your render tree. On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hoi I have a wireframe I created with an ICE node out of a mesh. I’d like to adjust the transparency of this cloud with a vertical gradient texture. How can I add projection to the cloud to drive the gradient? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Help! Problems with referenced models Mixer.
When you say the settings are default - that may be your problem. The default delta settings are way too open. If you untick save changes to mixer in the delta, and clean out any saved references to it in the delta, it should respect that. http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ may help. On 30 October 2013 04:12, Jack Kao jack@grapecity.com wrote: Help! We are running into this obscure problem in our production with Mixers in referenced models not updating. Even when we delete the Mixer altogether and save it out as a new scene, the Mixer would magically reappear upon reloading this newly saved scene. All of the settings in the referenced model Delta are default, and the model that’s being referenced has no innate animation/Mixer/Delta information to speak of and functions fine in other scenes. I am at my wits end and have no idea what may be causing this issue or how to even reproduce it. Has anyone run into this kind of problem and what are your solutions? Thank you so much! Jack -- www.matinai.com
Re: SI selections driving me nuts...
Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select Raycast Polygon your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the Select button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED4A3.D66FEC20] image/gifSergio Mucino_Signature_email.gif
mail delay
Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.
Re: Split edge with ratio, but symmetrical
I was thinking about this thing. Two split edges connected with a simple expression should do the job but I can't get to make this automatically because I don't know how to get the new edges created by the first split. Any idea how to get the edges that are below or above the split edge? BTW, the expression is a simple cross multiplication: 100 / ratioedge * 100 - ratioedge Martin On Tue, Oct 1, 2013 at 10:26 PM, Szabolcs Matefy szabol...@crytek.comwrote: Hey guys ** ** Is there any tool for Softimage that works like split edge with ratio, but it splits symmetrical on the edge? I mean, you set the ratio to 25 then you get two splits, one on 25% and one on 75% percent. ** ** Cheers ** ** ** ** Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Thanks Cory!
Softimage / Rodeo gets a little love: http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects
Re: SI selections driving me nuts...
I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select "Raycast Polygon" your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the "Select" button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED4A3.D66FEC20]
Re: Thanks Cory!
Nice! Thanks Cory. :) On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Softimage / Rodeo gets a little love: http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects
Re: SI selections driving me nuts...
No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select Raycast Polygon your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the Select button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED4A3.D66FEC20] Sergio Mucino_Signature_email.gifimage/gifimage/gif
Re: SI selections driving me nuts...
I see. A colleague just showed me that there are other commands related to selecting polygons (Polygon Select Tool and Polygon Select Tool (Extended)) that I may use instead. I wonder why the default behavior would be something that changes how the user is working... Usability, Autodesk! Usability! Thanks. Now, back to work. :-) On 30/10/2013 11:06 AM, Stephen Blair wrote: No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select "Raycast Polygon" your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the "Select" button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino
Re: mail delay
No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.
Re: SI selections driving me nuts...
That explain it ! For some reason Maya keyboard layout F11 doesn't use the same command as the filters buttons under the select menu. If you ever want to customize your toggle selection tools, this may give you a hint: https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js It's a plugin that adds 3 commands that toggles between raycast and rectangle. And for points and edges also lasso. Martin On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair stephenrbl...@gmail.comwrote: No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select Raycast Polygon your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the Select button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED4A3.D66FEC20] image/gifimage/gifSergio Mucino_Signature_email.gif
Re: SI selections driving me nuts...
Might be punishement for choosing to use Maya's layout Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog 2013/10/30 Martin furik...@gmail.com That explain it ! For some reason Maya keyboard layout F11 doesn't use the same command as the filters buttons under the select menu. If you ever want to customize your toggle selection tools, this may give you a hint: https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js It's a plugin that adds 3 commands that toggles between raycast and rectangle. And for points and edges also lasso. Martin On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair stephenrbl...@gmail.comwrote: No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select Raycast Polygon your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode with the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside the Select button, at the top right of the UI. Raycast is pretty useless for me too in Point mode, but it just keeps coming back... Thanks for the hotkey tip! I do use a Maya-based keyboard layout, but I'll find it. Cheers! On 29/10/2013 12:42 PM, Grahame Fuller wrote: Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Tuesday, October 29, 2013 12:18 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED4A3.D66FEC20] image/gifSergio Mucino_Signature_email.gifimage/gif
Re: SI selections driving me nuts...
Haha. Very funny... :-) On 30/10/2013 11:47 AM, Gustavo Eggert Boehs wrote: Might be punishement for choosing to use Maya's layout Gustavo E Boehs Dpto. de Expresso Grfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ 2013/10/30 Martin furik...@gmail.com That explain it ! For some reason Maya keyboard layout F11 doesn't use the same command as the filters buttons under the select menu. If you ever want to customize your toggle selection tools, this may give you a hint: https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js It's a plugin that adds 3 commands that toggles between raycast and rectangle. And for points and edges also lasso. Martin On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair stephenrbl...@gmail.com wrote: No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select "Raycast Polygon" your tool will be a raycast no matter what you were using before. If you use the buttons under the Select Menu it will only change the selection mode (filter). Raycast Point isn't very useful. I would recommend you these two options: 1. Use lasso to select points in front, and rectangle to select all points. or 2. Change your preferences to select Raycast in Shaded Mode
Re: mail delay
Hmmm, let me check... Everything's stable, thanks Alan. I sent mail before this...not seeing it on the list...can you confirm? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.
Re: Orthographic Cam renders
* I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston
Shameless Plug | New blog little article
I made this little exercise this morning and decided to share it. /It's long and difficult to share a simple concept, double kudos and hugs to every tutorial makers !/ I'm not sure it's clear, but it's rather simple. Honestly if you're a serious TD, jump to the next message, nothing to read here... I put it on my old and quiet since 2010 blog... http://facialdeluxe.blogspot.fr/ It's about circles and arrays. Oh, and I tried to mention the name of people I took things from, hope they won't mind, appologies if I forgot someone. Olivier
Re: mail delay
This Softimage Mailing List archive updates almost instantly: https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date If it's not there, then something went wrong. On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote: Hmmm, let me check... Everything's stable, thanks Alan. I sent mail before this...not seeing it on the list...can you confirm? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.
Re: Shameless Plug | New blog little article
Well done Olivier! On 2013-10-30 12:42 PM, olivier jeannel olivier.jean...@noos.fr wrote: I made this little exercise this morning and decided to share it. *It's long and difficult to share a simple concept, double kudos and hugs to every tutorial makers !* I'm not sure it's clear, but it's rather simple. Honestly if you're a serious TD, jump to the next message, nothing to read here... I put it on my old and quiet since 2010 blog... http://facialdeluxe.blogspot.fr/ It's about circles and arrays. Oh, and I tried to mention the name of people I took things from, hope they won't mind, appologies if I forgot someone. Olivier
Re: mail delay
I'm not sure how the list works but when you send an email everyone but you receive it. At least that's how it works with my gmail account. And btw, it seems that even if you change the subject the emails get grouped inside the previous thread you used to reply. Should we always write from scratch to create a new thread? Martin Sent from my iPhone On 2013/10/31, at 1:50, Mathias N mdawn...@gmail.com wrote: This Softimage Mailing List archive updates almost instantly: https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date If it's not there, then something went wrong. On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.com wrote: Hmmm, let me check... Everything's stable, thanks Alan. I sent mail before this...not seeing it on the list...can you confirm? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.
plotting animation and sending too cinema 4D?
Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version of cinema. I try plotting the shapes but when I export .fbx the shapes don't seem to ride with the geo...any thoughts? Is there a setting I'm missing when pltting the shapes to output to .fbx? The cinema guy can send me animated fbx geos and they seem fine but going the other way sin't happy.
RE: plotting animation and sending too cinema 4D?
First re-import the .fbx into soft see if that works. If yes, it may be a C4D issue. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson Sent: Wednesday, October 30, 2013 2:58 PM To: softimage@listproc.autodesk.com Subject: plotting animation and sending too cinema 4D? Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version of cinema. I try plotting the shapes but when I export .fbx the shapes don't seem to ride with the geo...any thoughts? Is there a setting I'm missing when pltting the shapes to output to .fbx? The cinema guy can send me animated fbx geos and they seem fine but going the other way sin't happy. attachment: winmail.dat
Re: plotting animation and sending too cinema 4D?
Apparently there is an MDD reader in Cinema4D - so just do PO Export MDD out of Soft and export an OBJ - then import the OBJ into C4d and read the MDD onto it. S. On 2013/10/30 8:58 PM, Chris Johnson wrote: Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version of cinema. I try plotting the shapes but when I export .fbx the shapes don't seem to ride with the geo...any thoughts? Is there a setting I'm missing when pltting the shapes to output to .fbx? The cinema guy can send me animated fbx geos and they seem fine but going the other way sin't happy.
RE: Shameless Plug | New blog little article
Good job and thanks. Ps: I see you like to experiment with a toon look. Maybe this will interest you to remove that 'clean' 3D look. https://vimeo.com/15257337 Perhaps you can push the 'randomize' deformer and instead make something more custom in ICE . -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin Sent: Wednesday, October 30, 2013 2:03 PM To: softimage Subject: Re: Shameless Plug | New blog little article Well done Olivier! On 2013-10-30 12:42 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: I made this little exercise this morning and decided to share it. It's long and difficult to share a simple concept, double kudos and hugs to every tutorial makers ! I'm not sure it's clear, but it's rather simple. Honestly if you're a serious TD, jump to the next message, nothing to read here... I put it on my old and quiet since 2010 blog... http://facialdeluxe.blogspot.fr/ It's about circles and arrays. Oh, and I tried to mention the name of people I took things from, hope they won't mind, appologies if I forgot someone. Olivier attachment: winmail.dat
Envelope Operator funkyness
I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the "rest shape" of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! --
Re: Envelope Operator funkyness
Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the "rest shape" of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! --
Re: Envelope Operator funkyness
If your nulls have moved since you initially did the bind yes. Select the mesh Envelope Reset Actor. Watch for a shift of one of the nulls. One probably has moved for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope Set Reference Pose. On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote: Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the rest shape of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! --
RE: Envelope Operator funkyness
Yes, also you may have inadvertently moved the 'center' (Button top right) of the skin element after the mute. Reset the center if that the case. Also, doing a “set reference poses” should alleviate this, I think you must do it on the deformers (bone elements) and skin. Save ur scene first;) -manny -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, October 30, 2013 4:40 PM To: softimage@listproc.autodesk.com Subject: Re: Envelope Operator funkyness If your nulls have moved since you initially did the bind yes. Select the mesh Envelope Reset Actor. Watch for a shift of one of the nulls. One probably has moved for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope Set Reference Pose. On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote: Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the rest shape of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! -- attachment: winmail.dat
RE: Envelope Operator funkyness
Check to see if you're using the 'approximated' envelope operator which skips some calculations. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Wednesday, October 30, 2013 1:35 PM To: softimage@listproc.autodesk.com Subject: Re: Envelope Operator funkyness Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! [cid:image001.gif@01CED576.663BDEE0] On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the rest shape of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! -- [cid:image001.gif@01CED576.663BDEE0] inline: image001.gif
Re: Envelope Operator funkyness
Transforms stored in the nulls?...do you mean neutral pose? if so remove those, neutral pose is not meant for meshes or deformers as bad things can happen. Some TDs don't like them at all, but I find they work just fine on icon controls. On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind ml...@carbinestudios.com wrote: Check to see if you’re using the ‘approximated’ envelope operator which skips some calculations. ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sergio Mucino *Sent:* Wednesday, October 30, 2013 1:35 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Envelope Operator funkyness ** ** Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the rest shape of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! -- -- -=T=- image001.gif
Re: Envelope Operator funkyness
Thanks a lot guys! Set Reference Pose fixed it. I'm not sure how the pose could have changed, since as I said, these nulls are created by a script, and they are cluster constrained to a mesh, so I would not be able to move them. Anyway, the problem seems to be gone. Great! One more new thing learned today :-) . Cheers! On 30/10/2013 4:44 PM, Manny Papamanos wrote: Yes, also you may have inadvertently moved the 'center' (Button top right) of the skin element after the mute. Reset the center if that the case. Also, doing a “set reference poses” should alleviate this, I think you must do it on the deformers (bone elements) and skin. Save ur scene first;) -manny -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, October 30, 2013 4:40 PM To: softimage@listproc.autodesk.com Subject: Re: Envelope Operator funkyness If your nulls have moved since you initially did the bind yes. Select the mesh Envelope Reset Actor. Watch for a shift of one of the nulls. One probably has moved for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope Set Reference Pose. On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote: Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the "rest shape" of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! --
Re: Envelope Operator funkyness
I think he's referring to the Static_KineState transforms. Out of curiosity, what bad things can happen from neutral poses on meshes and deformers? Skinning uses the global xfo for calculations so the neutral pose has no affect on that. On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman wrote: Transforms stored in the nulls?...do you mean neutral pose? if so remove those, neutral pose is not meant for meshes or deformers as bad things can happen. Some TDs don't like them at all, but I find they work just fine on icon controls. On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote: Check to see if you’re using the ‘approximated’ envelope operator which skips some calculations. __ __ Matt __ __ __ __ __ __ __ __ *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sergio Mucino *Sent:* Wednesday, October 30, 2013 1:35 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Envelope Operator funkyness __ __ Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the rest shape of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! -- -- -=T=-
Re: SI selections driving me nuts...
I don't know what the shortcuts are for the Maya layout, but I would assume that there are two different shortcuts for the polygon selection tools. By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge rectangle, I is edge raycast, T is point rectangle, and I have never in my life used point raycast so I don't know the shortcut :-) On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- Sergio Mucino_Signature_email.gif
what is this?
huh?
Re: what
Right now I'm getting these to softimage listproc.autodesk.com :) Where you are supposed to post these? On Wed, Oct 30, 2013 at 10:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
RE: SI selections driving me nuts...
There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Wednesday, October 30, 2013 5:08 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I don't know what the shortcuts are for the Maya layout, but I would assume that there are two different shortcuts for the polygon selection tools. By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge rectangle, I is edge raycast, T is point rectangle, and I have never in my life used point raycast so I don't know the shortcut :-) On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons. 3. Select Adjacent - Points 4. Smooth Envelope Weights on the selected points. 5. Go back to Polygon selection mode. The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help! -- [cid:image001.gif@01CED594.9B583B50] attachment: winmail.dat
Re: what
OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
Best... thread... EVER!!! :P On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
isn't it? :) On Wed, Oct 30, 2013 at 11:32 PM, Eric Thivierge ethivie...@hybride.comwrote: Best... thread... EVER!!! :P On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
what On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
?? 2013/10/30 Sam Cuttriss tea...@gmail.com what On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: Orthographic Cam renders
That's the one Alan, just read Mathias and Martins replies to my mail delay question. So only if someone replies does it appear. Are senders excluded from seeing their own mail on the list? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: * I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston
Re: what
Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com mailto:ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
RE: Orthographic Cam renders
The list does not exclude senders from seeing their own mail, but gmail does and I guess that other webmail services might too. I think there might be a setting somewhere. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels Sent: Wednesday, October 30, 2013 5:57 PM To: softimage@listproc.autodesk.com Subject: Re: Orthographic Cam renders That's the one Alan, just read Mathias and Martins replies to my mail delay question. So only if someone replies does it appear. Are senders excluded from seeing their own mail on the list? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: * I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston attachment: winmail.dat
RE: Orthographic Cam renders
I see my own mails. I don't use Gmail. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, October 30, 2013 3:03 PM To: softimage@listproc.autodesk.com Subject: RE: Orthographic Cam renders The list does not exclude senders from seeing their own mail, but gmail does and I guess that other webmail services might too. I think there might be a setting somewhere. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels Sent: Wednesday, October 30, 2013 5:57 PM To: softimage@listproc.autodesk.com Subject: Re: Orthographic Cam renders That's the one Alan, just read Mathias and Martins replies to my mail delay question. So only if someone replies does it appear. Are senders excluded from seeing their own mail on the list? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: * I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston
Re: what
Yeah, I just got out my sim. kit which includes a few skulls and mandibles as well and I did a quick test. They're a bit too bouncy in the video. =) On Wed, Oct 30, 2013 at 11:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
True Sent from my iPhone On Oct 30, 2013, at 5:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
I love Houdini and I love the sneak peeks they've been doing for the v13. The quality and the robustness of the software is not to be proved anymore, and seeing them taking the piss of their own features by using self-derision shows that they are also a cool bunch and can have fun, unlike the very formal, serious and boring prejudices that everyone has about them. I think that's a clever approach and it shows that they've got balls to do things unlike almost every other boring sneak peeks out there. And having heard about the quality and friendliness of their dev team, I can only respect this choice even more. On 30 October 2013 23:52, Meng-Yang Lu ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.comwrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
Thanks. How do I reply to other topics/threads? I can't find a way to save my life. One would thing that Google with their resources could make their productsservices a bit more polished in terms of intuitiveness, but that's another discussion for another time. On Thu, Oct 31, 2013 at 12:57 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.comwrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.comwrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.comwrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
RE: what
Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject: Re: what To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto:ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto:ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.commailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded attachment: winmail.dat
Re: what
Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject: Re: what To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto: ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto: ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded
Re: what
There used to be a digest mode...anyone remember how to activate that? On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject: Re: what To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com mailto:ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto: ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded -- -=T=-
RE: what
The mail lists changed when Softimage was acquired by Autodesk. Under Microsoft/avid, there were several lists, most with digest versions available (xsi, si3d, particle, discussion, ...). In the latter years just before selling to Autodesk, most of the mail lists were terminated from declining usage leaving only the xsi mailing list and its digest form. Under Autodesk the xsi mailing list (this list) was moved to a new server. I don't believe a digest version has been available since that move took place. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Wednesday, October 30, 2013 4:08 PM To: softimage@listproc.autodesk.com Subject: Re: what There used to be a digest mode...anyone remember how to activate that? On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote: Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject: Re: what To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.commailto:dbaro...@gmail.commailto:dbaro...@gmail.commailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com wrote: I don't understand how this
Re: what
On Wed, Oct 30, 2013 at 7:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? houdini will likely be too complicated for you. ;)
Re: what
On Wed, Oct 30, 2013 at 7:08 PM, Eric Turman i.anima...@gmail.com wrote: There used to be a digest mode...anyone remember how to activate that? send mail to softimage-requ...@listproc.autodesk.com with the subject help to get the commands it's probably set digest send commands to that address, not the mailing list's address
Re: SI selections driving me nuts...
Paint selection is probably the best point raycast mode. On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both.
Re: what
@luceric I'm subscribed to this group however it is not possible to post unlike other groups. I know how to do my research, but I thought I'd take the lazy route and ask around here first. Also being a smart-ass tells more about you than anyone else. On Thu, Oct 31, 2013 at 1:15 AM, Matt Lind ml...@carbinestudios.com wrote: The mail lists changed when Softimage was acquired by Autodesk. ** ** Under Microsoft/avid, there were several lists, most with digest versions available (xsi, si3d, particle, discussion, …). In the latter years just before selling to Autodesk, most of the mail lists were terminated from declining usage leaving only the xsi mailing list and its digest form. ** ** Under Autodesk the xsi mailing list (this list) was moved to a new server. I don’t believe a digest version has been available since that move took place. ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman *Sent:* Wednesday, October 30, 2013 4:08 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: what ** ** There used to be a digest mode...anyone remember how to activate that? ** ** ** ** On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? ** ** On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject: Re: what To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto: ntmon...@gmail.com wrote: Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the technology in there only to have it shat on by people further down the line. Please, have a little respect and do them justice for their hard work. peace, -Lu On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto: ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto: ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto: nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded ** ** ** ** -- -=T=-
Re: what
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote: @luceric I'm subscribed to this group however it is not possible to post unlike other groups. I know how to do my research, but I thought I'd take the lazy route and ask around here first. This isn't the google group, this is a mailing list served on autodesk.com. There is a google group out there that's called Softimage Mailing List Archive and says on its home page This Google group is only an archive of the Softimage mailing list, above the instructions on how to subscribe to the actual mailing list on autodesk.com I think I have the password to that google group (it was created by a patrick boucher years ago) and I could clarify that terse description if someone can suggest a better one.
RE: Help! Problems with referenced models Mixer.
Thanks for the tips Matt. In the end what appears to fix our problem was, I deleted an unrelated, offloaded model from the scene, and subsequently the referenced models that were acting up started to function normally again. I guess the Delta on this offending offloaded refmodel was somehow interfering with the others? It’s really weird. Does anyone know how that could have happened? Thanks again anyways. If you hadn’t mentioned Alan’s informative guideline to refModel Deltas, I would have never thought to look at other models’ Deltas for any clues. Cheers, Jack *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* Wednesday, October 30, 2013 6:39 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Help! Problems with referenced models Mixer. When you say the settings are default - that may be your problem. The default delta settings are way too open. If you untick save changes to mixer in the delta, and clean out any saved references to it in the delta, it should respect that. http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ may help. On 30 October 2013 04:12, Jack Kao jack@grapecity.com wrote: Help! We are running into this obscure problem in our production with Mixers in referenced models not updating. Even when we delete the Mixer altogether and save it out as a new scene, the Mixer would magically reappear upon reloading this newly saved scene. All of the settings in the referenced model Delta are default, and the model that’s being referenced has no innate animation/Mixer/Delta information to speak of and functions fine in other scenes. I am at my wits end and have no idea what may be causing this issue or how to even reproduce it. Has anyone run into this kind of problem and what are your solutions? Thank you so much! Jack -- www.matinai.com
Re: SI selections driving me nuts...
Agreed, I would probably give up the deformation side of rigging if I didn't have it. On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Paint selection is probably the best point raycast mode. On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: SI selections driving me nuts...
Oh, and bonus points because it works with a symmetry map, including custom baked ones for non topologically symmetrical meshes. On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Agreed, I would probably give up the deformation side of rigging if I didn't have it. On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Paint selection is probably the best point raycast mode. On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: what
Yeah well, I figured it out in the meantime (between when you were being a smart-ass and this reply) Thanks anyway... On Thu, Oct 31, 2013 at 3:53 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote: @luceric I'm subscribed to this group however it is not possible to post unlike other groups. I know how to do my research, but I thought I'd take the lazy route and ask around here first. This isn't the google group, this is a mailing list served on autodesk.com. There is a google group out there that's called Softimage Mailing List Archive and says on its home page This Google group is only an archive of the Softimage mailing list, above the instructions on how to subscribe to the actual mailing list on autodesk.com I think I have the password to that google group (it was created by a patrick boucher years ago) and I could clarify that terse description if someone can suggest a better one.
Re: SI selections driving me nuts...
Chances are you've been told this before, but on the off chance you haven't - learning to work in the Softimage's interaction/hotkeys way will pay off in a very near future. There are many reasons people prefer Softimage over other software and this is one of them. Using shortcuts for different sub-objects modes is extremely useful: - T for point - Y (rectangle) and U (raycast) for poly - E (rectangle) and 'i' (raycast) for edge - when in rectangle mode (regardless of sub-object) pressing shift+F10 will activate a rectangle-raycast hybrid mode. Just try it if you don't know what I'm talking about
Re: SI selections driving me nuts...
Oh, you have to be in the default (XSI) mode in order for these hotkeys to work. You can also find them under the (upper-right) menu 'Select' On Thu, Oct 31, 2013 at 4:09 AM, CatalinM Nistor creator3dstu...@gmail.comwrote: Chances are you've been told this before, but on the off chance you haven't - learning to work in the Softimage's interaction/hotkeys way will pay off in a very near future. There are many reasons people prefer Softimage over other software and this is one of them. Using shortcuts for different sub-objects modes is extremely useful: - T for point - Y (rectangle) and U (raycast) for poly - E (rectangle) and 'i' (raycast) for edge - when in rectangle mode (regardless of sub-object) pressing shift+F10 will activate a rectangle-raycast hybrid mode. Just try it if you don't know what I'm talking about
Re: SI selections driving me nuts...
The only reason that anyone should use the Maya layout is for animation in my opinion. Keying tools are at your finger tips then. For normal day to day stuff, the Softimage default layout (with some minor customization) is the way to go. Eric Thivierge http://www.ethivierge.com On Wed, Oct 30, 2013 at 10:09 PM, CatalinM Nistor creator3dstu...@gmail.com wrote: Chances are you've been told this before, but on the off chance you haven't - learning to work in the Softimage's interaction/hotkeys way will pay off in a very near future. There are many reasons people prefer Softimage over other software and this is one of them. Using shortcuts for different sub-objects modes is extremely useful: - T for point - Y (rectangle) and U (raycast) for poly - E (rectangle) and 'i' (raycast) for edge - when in rectangle mode (regardless of sub-object) pressing shift+F10 will activate a rectangle-raycast hybrid mode. Just try it if you don't know what I'm talking about
Re: SI selections driving me nuts...
I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it.
RE: SI selections driving me nuts...
If you're left-handed, you'll find the XSI keymap much more friendly than the Maya layout. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor Sent: Wednesday, October 30, 2013 7:25 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it.
Re: SI selections driving me nuts...
Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI user. I have to use Maya a lot and my brain can't switch fast enough between using ALT and S +mouse clicks differences for navigation, so to avoid that delay and inevitable mistakes, I use a customized Maya based keymap mixed with my favorite SI keys, I did the same with Maya and also use Max with Maya navigation. Martin On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.comwrote: If you’re left-handed, you’ll find the XSI keymap much more friendly than the Maya layout. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor *Sent:* Wednesday, October 30, 2013 7:25 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI selections driving me nuts... ** ** I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it.
RE: SI selections driving me nuts...
Maya keymap is set up for a right handed user as all the navigation keys are on the left side of the keyboard. If you're a left-handed user, Maya is not so friendly. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Wednesday, October 30, 2013 8:40 PM To: softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI user. I have to use Maya a lot and my brain can't switch fast enough between using ALT and S +mouse clicks differences for navigation, so to avoid that delay and inevitable mistakes, I use a customized Maya based keymap mixed with my favorite SI keys, I did the same with Maya and also use Max with Maya navigation. Martin On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: If you're left-handed, you'll find the XSI keymap much more friendly than the Maya layout. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor Sent: Wednesday, October 30, 2013 7:25 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: SI selections driving me nuts... I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it.
Re: Orthographic Cam renders
Thanks Gray, Matt. Will check out about setting in gmail. Any comment regarding this thread? Roy On 10/31/13, Matt Lind ml...@carbinestudios.com wrote: I see my own mails. I don't use Gmail. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, October 30, 2013 3:03 PM To: softimage@listproc.autodesk.com Subject: RE: Orthographic Cam renders The list does not exclude senders from seeing their own mail, but gmail does and I guess that other webmail services might too. I think there might be a setting somewhere. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels Sent: Wednesday, October 30, 2013 5:57 PM To: softimage@listproc.autodesk.com Subject: Re: Orthographic Cam renders That's the one Alan, just read Mathias and Martins replies to my mail delay question. So only if someone replies does it appear. Are senders excluded from seeing their own mail on the list? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: * I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I do a pass render the aspect changes(stretched in Y) in the rendered frames when the camera moves. If I do a preview or render current frame...all's good. I've checked all settings in the camera properties and render pass output resolution and output format...they are all set to the above rez and ratio. The format and ratio is for d3 projection. TIA, sorry if this seems like a noob request. Royston
Re: SI selections driving me nuts...
About Paint Selection, is there any way to know that Paint Selection is activated so I can write a toggle button? I like paint selection for some things like symmetry selection, or slowly making a big selection. When I'm modeling I need to select and deselect very quickly all the time, and paint selection doesn't deselect without having to change your selection tool. Because of that and not working well with edges selection, for quick raycast selections (points and edges) haven't find a better tool than lasso. Martin On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote: Maya keymap is set up for a right handed user as all the navigation keys are on the left side of the keyboard. If you’re a left-handed user, Maya is not so friendly. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin *Sent:* Wednesday, October 30, 2013 8:40 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI selections driving me nuts... ** ** Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI user. ** ** I have to use Maya a lot and my brain can't switch fast enough between using ALT and S +mouse clicks differences for navigation, so to avoid that delay and inevitable mistakes, I use a customized Maya based keymap mixed with my favorite SI keys, I did the same with Maya and also use Max with Maya navigation. ** ** Martin ** ** On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com wrote: If you’re left-handed, you’ll find the XSI keymap much more friendly than the Maya layout. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor *Sent:* Wednesday, October 30, 2013 7:25 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI selections driving me nuts... I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it. ** **
Re: SI selections driving me nuts...
Yeah but the good thing with a lasso is that I only use 1 key when selecting and moving points and edges : lasso, move, select, move. And if the point is not easily selectable, back again to lasso, select and move. That's why I don't use paint select for these tasks, I need to press too many keys. Martin On Thu, Oct 31, 2013 at 2:46 PM, Edy Susanto Lim edysusant...@gmail.comwrote: You can still use Ctrl + Shift + A to deselect all in paint select and right click paint to deselect a few. On Thu, Oct 31, 2013 at 12:48 PM, Martin Yara furik...@gmail.com wrote: About Paint Selection, is there any way to know that Paint Selection is activated so I can write a toggle button? I like paint selection for some things like symmetry selection, or slowly making a big selection. When I'm modeling I need to select and deselect very quickly all the time, and paint selection doesn't deselect without having to change your selection tool. Because of that and not working well with edges selection, for quick raycast selections (points and edges) haven't find a better tool than lasso. Martin On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote: Maya keymap is set up for a right handed user as all the navigation keys are on the left side of the keyboard. If you’re a left-handed user, Maya is not so friendly. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin *Sent:* Wednesday, October 30, 2013 8:40 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI selections driving me nuts... ** ** Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI user. ** ** I have to use Maya a lot and my brain can't switch fast enough between using ALT and S +mouse clicks differences for navigation, so to avoid that delay and inevitable mistakes, I use a customized Maya based keymap mixed with my favorite SI keys, I did the same with Maya and also use Max with Maya navigation. ** ** Martin ** ** On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com wrote: If you’re left-handed, you’ll find the XSI keymap much more friendly than the Maya layout. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor *Sent:* Wednesday, October 30, 2013 7:25 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI selections driving me nuts... I personally stick with XSI's interaction/hotkeys when animating also.** ** I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it. ** ** -- Edy Susanto Lim TD http://sawamura.neorack.com