Orthographic Cam renders

2013-10-30 Thread royston michaels
Hi list,

I'm having some weird aspect issues rendering from Orthographic camera.
Firstly, is it wise to render from this camera?
Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693.
There are animation keyframes on the camera's local rotation, position and
FOV angle.
If I do a pass render the aspect changes(stretched in Y) in the rendered
frames when the camera
moves.
If I do a preview or render current frame...all's good.
I've checked all settings in the camera properties and render pass output
resolution and output format...they are all set to the above rez and ratio.

The format and ratio is for d3 projection.

TIA, sorry if this seems like a noob request.
Royston


Re: Giving texture coordinates to an ICE pointcloud

2013-10-30 Thread peter_b
in the rendertree:
vector state (set to intersection point) – gradient (set to vector y ), play 
with the input ranges.


From: Ed Manning 
Sent: Tuesday, October 29, 2013 7:40 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Giving texture coordinates to an ICE pointcloud

easier to do it without projection; get global y-position per point and use a 
rescale node driving a gradient, then set either alpha of point color or an 
attribute of your own naming.  bring the appropriate attribute into your render 
tree.



On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy szabol...@crytek.com wrote:

  Hoi



  I have a wireframe I created with an ICE node out of a mesh. I’d like to 
adjust the transparency of this cloud with a vertical gradient texture. How can 
I add projection to the cloud to drive the gradient?



  Cheers





  Szabolcs

  ___
  This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli



Re: Help! Problems with referenced models Mixer.

2013-10-30 Thread Matt Morris
When you say the settings are default - that may be your problem. The
default delta settings are way too open. If you untick save changes to
mixer in the delta, and clean out any saved references to it in the delta,
it should respect that.

http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ may help.


On 30 October 2013 04:12, Jack Kao jack@grapecity.com wrote:

 Help! We are running into this obscure problem in our production with
 Mixers in referenced models not updating. Even when we delete the Mixer
 altogether and save it out as a new scene, the Mixer would magically
 reappear upon reloading this newly saved scene.

 All of the settings in the referenced model Delta are default, and the
 model that’s being referenced has no innate animation/Mixer/Delta
 information to speak of and functions fine in other scenes.

 I am at my wits end and have no idea what may be causing this issue or how
 to even reproduce it. Has anyone run into this kind of problem and what are
 your solutions?



 Thank you so much!

 Jack




-- 
www.matinai.com


Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Are you sure you're not changing to Raycast Polygon mode? I can't repro
that.

If you use the options inside the Select Menu / Modes it will change the
selection mode and selection tool to whatever you are selecting. So if you
are using this option and select Raycast Polygon your tool will be a
raycast no matter what you were using before.

If you use the buttons under the Select Menu it will only change the
selection mode (filter).

Raycast Point isn't very useful. I would recommend you these two options:

1. Use lasso to select points in front, and rectangle to select all points.
or
2. Change your preferences to select Raycast in Shaded Mode with the
Rectangle tool. This way you can switch between wireframe (or xray) and
shaded to select backfaces.

Martin


On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  I've noticed it goes back to Raycast in step 5, when I go back to Polygon
 selection mode. I'll see if I can find a preference for the selection
 method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, and 
 it seems like activating point selection using Select Adjacent also changed 
 the tool from Raycast to Rectangle. (Raycast selection being not that handy 
 for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is set 
 to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. SI 
 is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]



image/gifSergio Mucino_Signature_email.gif

mail delay

2013-10-30 Thread royston michaels
Hi list,
anyone experiencing delays sending mail to the list?
sending from gmail account.

my mail appears a week later from send date.


Re: Split edge with ratio, but symmetrical

2013-10-30 Thread Martin
I was thinking about this thing. Two split edges connected with a simple
expression should do the job but I can't get to make this automatically
because I don't know how to get the new edges created by the first split.

Any idea how to get the edges that are below or above the split edge?

BTW, the expression is a simple cross multiplication:
100 / ratioedge * 100 - ratioedge

Martin





On Tue, Oct 1, 2013 at 10:26 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hey guys

 ** **

 Is there any tool for Softimage that works like split edge with ratio, but
 it splits symmetrical on the edge?

 I mean, you set the ratio to 25 then you get two splits, one on 25% and
 one on 75% percent.

 ** **

 Cheers

 ** **

 ** **

 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.



Thanks Cory!

2013-10-30 Thread Paul Griswold
Softimage / Rodeo gets a little love:
http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects


Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino

  
  
I'm really really not doing this manually. It happens when I hit F11
to go into Polygon selection mode (Maya keyboard layout).
I wish I could do a screen capture for you guys.

  

On 30/10/2013 6:49 AM, Martin wrote:

  Are you sure you're not changing to Raycast Polygon
mode? I can't repro that.


If you use the options inside the Select Menu / Modes it
  will change the selection mode and selection tool to whatever
  you are selecting. So if you are using this option and select
  "Raycast Polygon" your tool will be a raycast no matter what
  you were using before.


If you use the buttons under the Select Menu it will only
  change the selection mode (filter).


  
  
  Raycast Point isn't very useful. I would recommend you
these two options:
  
  
  1. Use lasso to select points in front, and rectangle to
select all points.
  or
  2. Change your preferences to select Raycast in Shaded
Mode with the Rectangle tool. This way you can switch
between wireframe (or xray) and shaded to select backfaces.
  
  
  Martin

  
  

On Wed, Oct 30, 2013 at 2:41 AM, Sergio
  Mucino sergio.muc...@modusfx.com
  wrote:
  
 I've noticed it goes
  back to Raycast in step 5, when I go back to Polygon
  selection mode. I'll see if I can find a preference for
  the selection method for said mode.
  

  
 
  On 29/10/2013 1:13 PM, Sergio Mucino wrote:
   I use the pop-over menu
inside the "Select" button, at the top right of the
UI.
Raycast is pretty useless for me too in Point mode,
but it just keeps coming back...
Thanks for the hotkey tip! I do use a Maya-based
keyboard layout, but I'll find it. Cheers!

  

On 29/10/2013 12:42 PM, Grahame Fuller wrote:

  Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED4A3.D66FEC20]



  

  

  


  

  



Re: Thanks Cory!

2013-10-30 Thread Alan Fregtman
Nice! Thanks Cory. :)



On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Softimage / Rodeo gets a little love:
 http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects





Re: SI selections driving me nuts...

2013-10-30 Thread Stephen Blair
No need for a screen capture, I believe you.
F11 calls the SetPolygonSelectionFilter command.
SetPolygonSelectionFilter changes the selection mode to raycast.


On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change the
 selection mode and selection tool to whatever you are selecting. So if you
 are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, and 
 it seems like activating point selection using Select Adjacent also changed 
 the tool from Raycast to Rectangle. (Raycast selection being not that handy 
 for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. SI 
 is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]




Sergio Mucino_Signature_email.gifimage/gifimage/gif

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino

  
  
I see. A colleague just showed me that there are other commands
related to selecting polygons (Polygon Select Tool and Polygon
Select Tool (Extended)) that I may use instead. 
I wonder why the default behavior would be something that changes
how the user is working... Usability, Autodesk! Usability!
Thanks. Now, back to work.  :-) 

  

On 30/10/2013 11:06 AM, Stephen Blair wrote:

  No need for a screen capture, I believe you.
F11 calls the SetPolygonSelectionFilter command.
SetPolygonSelectionFilter changes the selection mode to
  raycast.

  
  


On Wed, Oct 30, 2013 at 9:53 AM, Sergio
  Mucino sergio.muc...@modusfx.com
  wrote:
  
 I'm really really not
  doing this manually. It happens when I hit F11 to go into
  Polygon selection mode (Maya keyboard layout).
  I wish I could do a screen capture for you guys.
  

  
  On 30/10/2013 6:49 AM, Martin wrote:
  
Are you sure you're not changing to
  Raycast Polygon mode? I can't repro that.
  
  
  If you use the options inside the Select Menu /
Modes it will change the selection mode and
selection tool to whatever you are selecting. So if
you are using this option and select "Raycast
Polygon" your tool will be a raycast no matter what
you were using before.
  
  
  If you use the buttons under the Select Menu it
will only change the selection mode (filter).
  
  


Raycast Point isn't very useful. I would
  recommend you these two options:


1. Use lasso to select points in front, and
  rectangle to select all points.
or
2. Change your preferences to select Raycast in
  Shaded Mode with the Rectangle tool. This way you
  can switch between wireframe (or xray) and shaded
  to select backfaces.


Martin
  


  
  On Wed, Oct 30, 2013 at 2:41
AM, Sergio Mucino sergio.muc...@modusfx.com
wrote:

   I've
noticed it goes back to Raycast in step 5, when
I go back to Polygon selection mode. I'll see if
I can find a preference for the selection method
for said mode.

  

   
On 29/10/2013 1:13 PM, Sergio Mucino wrote:
 I use the pop-over
  menu inside the "Select" button, at the
  top right of the UI.
  Raycast is pretty useless for me too in
  Point mode, but it just keeps coming
  back...
  Thanks for the hotkey tip! I do use a
  Maya-based keyboard layout, but I'll find
  it. Cheers!
  

  
  On 29/10/2013 12:42 PM, Grahame Fuller
  wrote:
  
Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 

Re: mail delay

2013-10-30 Thread Alan Fregtman
No delays here, and I'm on gmail. Have you turned off all and any flux
capacitors? You may be a time traveller.



On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote:

 Hi list,
 anyone experiencing delays sending mail to the list?
 sending from gmail account.

 my mail appears a week later from send date.



Re: SI selections driving me nuts...

2013-10-30 Thread Martin
That explain it !

For some reason Maya keyboard layout F11 doesn't use the same command as
the filters buttons under the select menu.

If you ever want to customize your toggle selection tools, this may give
you a hint:
https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js

It's a plugin that adds 3 commands that toggles between raycast and
rectangle. And for points and edges also lasso.

Martin




On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair stephenrbl...@gmail.comwrote:

 No need for a screen capture, I believe you.
 F11 calls the SetPolygonSelectionFilter command.
 SetPolygonSelectionFilter changes the selection mode to raycast.


 On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change
 the selection mode and selection tool to whatever you are selecting. So if
 you are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two
 options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, 
 and it seems like activating point selection using Select Adjacent also 
 changed the tool from Raycast to Rectangle. (Raycast selection being not 
 that handy for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. 
 SI is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]





image/gifimage/gifSergio Mucino_Signature_email.gif

Re: SI selections driving me nuts...

2013-10-30 Thread Gustavo Eggert Boehs
Might be punishement for choosing to use Maya's layout

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog


2013/10/30 Martin furik...@gmail.com

 That explain it !

 For some reason Maya keyboard layout F11 doesn't use the same command as
 the filters buttons under the select menu.

 If you ever want to customize your toggle selection tools, this may give
 you a hint:
 https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js

 It's a plugin that adds 3 commands that toggles between raycast and
 rectangle. And for points and edges also lasso.

 Martin




 On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair 
 stephenrbl...@gmail.comwrote:

 No need for a screen capture, I believe you.
 F11 calls the SetPolygonSelectionFilter command.
 SetPolygonSelectionFilter changes the selection mode to raycast.


 On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change
 the selection mode and selection tool to whatever you are selecting. So if
 you are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two
 options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, 
 and it seems like activating point selection using Select Adjacent also 
 changed the tool from Raycast to Rectangle. (Raycast selection being not 
 that handy for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like 
 that and I can't reproduce your problem even if I try it only using my 
 mouse. SI remembers the last tool I used when changing between selection 
 modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. 
 SI is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]






image/gifSergio Mucino_Signature_email.gifimage/gif

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino

  
  
Haha. Very funny...  :-) 

  

On 30/10/2013 11:47 AM, Gustavo Eggert Boehs wrote:

  Might be punishement for choosing to use Maya's
layout
  

  Gustavo E Boehs
Dpto. de Expresso
Grfica
  Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/
  



2013/10/30 Martin furik...@gmail.com
  
That explain it !
  
  
  For some reason Maya keyboard layout F11 doesn't use
the same command as the filters buttons under the select
menu.


If you ever want to customize your toggle selection
  tools, this may give you a hint:
https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js



It's a plugin that adds 3 commands that toggles
  between raycast and rectangle. And for points and
  edges also lasso.



Martin




  


  

  
  On Thu, Oct 31, 2013 at 12:06
AM, Stephen Blair stephenrbl...@gmail.com
wrote:

  No need for a screen capture, I
believe you.
F11 calls the SetPolygonSelectionFilter
  command.

  SetPolygonSelectionFilter changes the
  selection mode to raycast.

  
  

  


On Wed, Oct 30,
  2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:
  

  I'm really really not doing this
  manually. It happens when I hit F11 to
  go into Polygon selection mode (Maya
  keyboard layout).
  I wish I could do a screen capture for
  you guys.
  

  
  On 30/10/2013 6:49 AM, Martin wrote:
  
Are you sure you're
  not changing to Raycast Polygon
  mode? I can't repro that.
  
  
  If you use the options inside
the Select Menu / Modes it will
change the selection mode and
selection tool to whatever you
are selecting. So if you are
using this option and select
"Raycast Polygon" your tool will
be a raycast no matter what you
were using before.
  
  
  If you use the buttons under
the Select Menu it will only
change the selection mode
(filter).
  
  


Raycast Point isn't very
  useful. I would recommend you
  these two options:


1. Use lasso to select
  points in front, and rectangle
  to select all points.
or
2. Change your preferences
  to select Raycast in Shaded
  Mode 

Re: mail delay

2013-10-30 Thread royston michaels
Hmmm, let me check...
Everything's stable, thanks Alan.

I sent mail before this...not seeing
it on the list...can you confirm?



On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 No delays here, and I'm on gmail. Have you turned off all and any flux
 capacitors? You may be a time traveller.



 On Wed, Oct 30, 2013 at 7:48 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,
 anyone experiencing delays sending mail to the list?
 sending from gmail account.

 my mail appears a week later from send date.




Re: Orthographic Cam renders

2013-10-30 Thread Alan Fregtman
* I sent mail before this...not seeing it on the list...can you confirm?*

I got this one 8 hours ago. Is this the one you meant?



On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693.
 There are animation keyframes on the camera's local rotation, position and
 FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the rendered
 frames when the camera
 moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass output
 resolution and output format...they are all set to the above rez and ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston



Shameless Plug | New blog little article

2013-10-30 Thread olivier jeannel

I made this little exercise this morning and decided to share it.
/It's long and difficult to share a simple concept, double kudos and 
hugs to every tutorial makers !/

I'm not sure it's clear, but it's rather simple.

Honestly if you're a serious TD, jump to the next message, nothing to 
read here...


I put it on my old and quiet since 2010 blog... 
http://facialdeluxe.blogspot.fr/


It's about circles and arrays.
Oh, and I tried to mention the name of people I took things from, hope 
they won't mind, appologies if I forgot someone.


Olivier


Re: mail delay

2013-10-30 Thread Mathias N
This Softimage Mailing List archive updates almost instantly:

https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date

If it's not there, then something went wrong.


On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote:

 Hmmm, let me check...
 Everything's stable, thanks Alan.

 I sent mail before this...not seeing
 it on the list...can you confirm?



 On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
  No delays here, and I'm on gmail. Have you turned off all and any flux
  capacitors? You may be a time traveller.
 
 
 
  On Wed, Oct 30, 2013 at 7:48 AM, royston michaels
  royston...@gmail.comwrote:
 
  Hi list,
  anyone experiencing delays sending mail to the list?
  sending from gmail account.
 
  my mail appears a week later from send date.
 
 



Re: Shameless Plug | New blog little article

2013-10-30 Thread Vincent Fortin
Well done Olivier!
On 2013-10-30 12:42 PM, olivier jeannel olivier.jean...@noos.fr wrote:

  I made this little exercise this morning and decided to share it.
 *It's long and difficult to share a simple concept, double kudos and hugs
 to every tutorial makers !*
 I'm not sure it's clear, but it's rather simple.

 Honestly if you're a serious TD, jump to the next message, nothing to read
 here...

 I put it on my old and quiet since 2010 blog...
 http://facialdeluxe.blogspot.fr/

 It's about circles and arrays.
 Oh, and I tried to mention the name of people I took things from, hope
 they won't mind, appologies if I forgot someone.

 Olivier



Re: mail delay

2013-10-30 Thread Martin
I'm not sure how the list works but when you send an email everyone but you 
receive it. At least that's how it works with my gmail account.

And btw, it seems that even if you change the subject the emails get grouped 
inside the previous thread you used to reply. Should we always write from 
scratch to create a new thread?

Martin
Sent from my iPhone

 On 2013/10/31, at 1:50, Mathias N mdawn...@gmail.com wrote:
 
 This Softimage Mailing List archive updates almost instantly:
 
 https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date
 
 If it's not there, then something went wrong.
 
 
 On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.com 
 wrote:
 Hmmm, let me check...
 Everything's stable, thanks Alan.
 
 I sent mail before this...not seeing
 it on the list...can you confirm?
 
 
 
 On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
  No delays here, and I'm on gmail. Have you turned off all and any flux
  capacitors? You may be a time traveller.
 
 
 
  On Wed, Oct 30, 2013 at 7:48 AM, royston michaels
  royston...@gmail.comwrote:
 
  Hi list,
  anyone experiencing delays sending mail to the list?
  sending from gmail account.
 
  my mail appears a week later from send date.
 
 
 


plotting animation and sending too cinema 4D?

2013-10-30 Thread Chris Johnson
Alembic is not an option unfortunatley.

I'm going from XSI 2014 too an older version of cinema.

I try plotting the shapes but when I export .fbx the shapes don't seem to
ride with the geo...any thoughts? Is there a setting I'm missing when
pltting the shapes to output to .fbx? The cinema guy can send me animated
fbx geos and they seem fine but going the other way sin't happy.


RE: plotting animation and sending too cinema 4D?

2013-10-30 Thread Manny Papamanos
First re-import the .fbx into soft see  if that works.
If yes, it may be a C4D issue.

-manny

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Wednesday, October 30, 2013 2:58 PM
To: softimage@listproc.autodesk.com
Subject: plotting animation and sending too cinema 4D?

Alembic is not an option unfortunatley.

I'm going from XSI 2014 too an older version of cinema.

I try plotting the shapes but when I export .fbx the shapes don't seem to ride 
with the geo...any thoughts? Is there a setting I'm missing when pltting the 
shapes to output to .fbx? The cinema guy can send me animated fbx geos and they 
seem fine but going the other way sin't happy.


attachment: winmail.dat

Re: plotting animation and sending too cinema 4D?

2013-10-30 Thread Sandy Sutherland
Apparently there is an MDD reader in Cinema4D - so just do PO Export 
MDD out of Soft and export an OBJ - then import the OBJ into C4d and 
read the MDD onto it.


S.

On 2013/10/30 8:58 PM, Chris Johnson wrote:

Alembic is not an option unfortunatley.

I'm going from XSI 2014 too an older version of cinema.

I try plotting the shapes but when I export .fbx the shapes don't seem 
to ride with the geo...any thoughts? Is there a setting I'm missing 
when pltting the shapes to output to .fbx? The cinema guy can send me 
animated fbx geos and they seem fine but going the other way sin't happy.







RE: Shameless Plug | New blog little article

2013-10-30 Thread Manny Papamanos
Good job and thanks.

Ps: I see you like to experiment with a toon look.
Maybe this will interest you to remove that 'clean' 3D look.
https://vimeo.com/15257337
Perhaps you can push the 'randomize' deformer and instead make something more 
custom in ICE .


-manny

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: Wednesday, October 30, 2013 2:03 PM
To: softimage
Subject: Re: Shameless Plug | New blog little article


Well done Olivier!
On 2013-10-30 12:42 PM, olivier jeannel 
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
I made this little exercise this morning and decided to share it.
It's long and difficult to share a simple concept, double kudos and hugs to 
every tutorial makers !
I'm not sure it's clear, but it's rather simple.

Honestly if you're a serious TD, jump to the next message, nothing to read 
here...

I put it on my old and quiet since 2010 blog... http://facialdeluxe.blogspot.fr/

It's about circles and arrays.
Oh, and I tried to mention the name of people I took things from, hope they 
won't mind, appologies if I forgot someone.

Olivier
attachment: winmail.dat

Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino

  
  
I'm seeing something a little bit odd, and I was wondering if it was
normal, or if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of nulls.
Everything is ok. I then do a Smooth Envelope Weights on the mesh,
and then maybe tweak some weights using the Edit Weights table. Once
I'm done, if I take the Envelope operator and mute it/unmute it, I
can see the verts of the mesh shift positions. Sometimes (on other
meshes) its by a super tiny bit. Other times (as in this mesh) it is
more noticeable.
I was wondering why this would be. Am I doing something that somehow
disturbs the "rest shape" of the mesh stored by the operator (if it
is that way how it works)? Can this cause problems down the road?
Can it be prevented?
Thanks for any comments!
-- 
  
  



Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino

  
  
Taking a closer look, this is happening when I do the mesh binding.
The mesh shifts a bit right away (no need to go through the weights
editing step). Could it be related to transforms stored in the nulls
I'm using to deform the mesh? I don't see how something like this
could have been introduced, since all nulls were created by a
script... anyway, just exploring all the options.
Thanks for any help!

  

On 30/10/2013 4:29 PM, Sergio Mucino wrote:

  
  I'm seeing something a little bit odd, and I was wondering if it
  was normal, or if someone else had seen it before.
  I've got a quite complex mesh that I'm enveloping to a set of
  nulls. Everything is ok. I then do a Smooth Envelope Weights on
  the mesh, and then maybe tweak some weights using the Edit Weights
  table. Once I'm done, if I take the Envelope operator and mute
  it/unmute it, I can see the verts of the mesh shift positions.
  Sometimes (on other meshes) its by a super tiny bit. Other times
  (as in this mesh) it is more noticeable.
  I was wondering why this would be. Am I doing something that
  somehow disturbs the "rest shape" of the mesh stored by the
  operator (if it is that way how it works)? Can this cause problems
  down the road? Can it be prevented?
  Thanks for any comments!
  -- 


  



Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge
If your nulls have moved since you initially did the bind yes. Select 
the mesh Envelope  Reset Actor. Watch for a shift of one of the nulls. 
One probably has moved for some reason.


If your nulls are in a good place where you want them, you can use the 
current positions of the nulls for the bind pose but selecting all of 
them and doing a Envelope  Set Reference Pose.


On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote:

Taking a closer look, this is happening when I do the mesh binding.
The mesh shifts a bit right away (no need to go through the weights
editing step). Could it be related to transforms stored in the nulls
I'm using to deform the mesh? I don't see how something like this
could have been introduced, since all nulls were created by a
script... anyway, just exploring all the options.
Thanks for any help!


On 30/10/2013 4:29 PM, Sergio Mucino wrote:

I'm seeing something a little bit odd, and I was wondering if it was
normal, or if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of nulls.
Everything is ok. I then do a Smooth Envelope Weights on the mesh,
and then maybe tweak some weights using the Edit Weights table. Once
I'm done, if I take the Envelope operator and mute it/unmute it, I
can see the verts of the mesh shift positions. Sometimes (on other
meshes) its by a super tiny bit. Other times (as in this mesh) it is
more noticeable.
I was wondering why this would be. Am I doing something that somehow
disturbs the rest shape of the mesh stored by the operator (if it
is that way how it works)? Can this cause problems down the road? Can
it be prevented?
Thanks for any comments!
--




RE: Envelope Operator funkyness

2013-10-30 Thread Manny Papamanos
Yes, also you may have inadvertently moved the 'center' (Button top right) of 
the skin element after the mute.
Reset the center if that the case.
Also, doing a “set reference poses” should  alleviate this, I think you must do 
it on the deformers (bone elements) and skin.
Save ur scene first;)


-manny

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, October 30, 2013 4:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Envelope Operator funkyness

If your nulls have moved since you initially did the bind yes. Select the mesh 
Envelope  Reset Actor. Watch for a shift of one of the nulls. 
One probably has moved for some reason.

If your nulls are in a good place where you want them, you can use the current 
positions of the nulls for the bind pose but selecting all of them and doing a 
Envelope  Set Reference Pose.

On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote:
 Taking a closer look, this is happening when I do the mesh binding.
 The mesh shifts a bit right away (no need to go through the weights 
 editing step). Could it be related to transforms stored in the nulls 
 I'm using to deform the mesh? I don't see how something like this 
 could have been introduced, since all nulls were created by a 
 script... anyway, just exploring all the options.
 Thanks for any help!


 On 30/10/2013 4:29 PM, Sergio Mucino wrote:
 I'm seeing something a little bit odd, and I was wondering if it was 
 normal, or if someone else had seen it before.
 I've got a quite complex mesh that I'm enveloping to a set of nulls.
 Everything is ok. I then do a Smooth Envelope Weights on the mesh, 
 and then maybe tweak some weights using the Edit Weights table. Once 
 I'm done, if I take the Envelope operator and mute it/unmute it, I 
 can see the verts of the mesh shift positions. Sometimes (on other
 meshes) its by a super tiny bit. Other times (as in this mesh) it is 
 more noticeable.
 I was wondering why this would be. Am I doing something that somehow 
 disturbs the rest shape of the mesh stored by the operator (if it 
 is that way how it works)? Can this cause problems down the road? Can 
 it be prevented?
 Thanks for any comments!
 --

attachment: winmail.dat

RE: Envelope Operator funkyness

2013-10-30 Thread Matt Lind
Check to see if you're using the 'approximated' envelope operator which skips 
some calculations.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Wednesday, October 30, 2013 1:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Envelope Operator funkyness

Taking a closer look, this is happening when I do the mesh binding. The mesh 
shifts a bit right away (no need to go through the weights editing step). Could 
it be related to transforms stored in the nulls I'm using to deform the mesh? I 
don't see how something like this could have been introduced, since all nulls 
were created by a script... anyway, just exploring all the options.
Thanks for any help!

[cid:image001.gif@01CED576.663BDEE0]

On 30/10/2013 4:29 PM, Sergio Mucino wrote:
I'm seeing something a little bit odd, and I was wondering if it was normal, or 
if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything 
is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak 
some weights using the Edit Weights table. Once I'm done, if I take the 
Envelope operator and mute it/unmute it, I can see the verts of the mesh shift 
positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as 
in this mesh) it is more noticeable.
I was wondering why this would be. Am I doing something that somehow disturbs 
the rest shape of the mesh stored by the operator (if it is that way how it 
works)? Can this cause problems down the road? Can it be prevented?
Thanks for any comments!
--
[cid:image001.gif@01CED576.663BDEE0]
inline: image001.gif

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Turman
Transforms stored in the nulls?...do you mean neutral pose? if so remove
those, neutral pose is not meant for meshes or deformers as bad things can
happen.

Some TDs don't like them at all, but I find they work just fine on icon
controls.


On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind ml...@carbinestudios.com wrote:

 Check to see if you’re using the ‘approximated’ envelope operator which
 skips some calculations.

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sergio Mucino
 *Sent:* Wednesday, October 30, 2013 1:35 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Envelope Operator funkyness

 ** **

 Taking a closer look, this is happening when I do the mesh binding. The
 mesh shifts a bit right away (no need to go through the weights editing
 step). Could it be related to transforms stored in the nulls I'm using to
 deform the mesh? I don't see how something like this could have been
 introduced, since all nulls were created by a script... anyway, just
 exploring all the options.
 Thanks for any help!


 


 On 30/10/2013 4:29 PM, Sergio Mucino wrote: 

 I'm seeing something a little bit odd, and I was wondering if it was
 normal, or if someone else had seen it before.
 I've got a quite complex mesh that I'm enveloping to a set of nulls.
 Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then
 maybe tweak some weights using the Edit Weights table. Once I'm done, if I
 take the Envelope operator and mute it/unmute it, I can see the verts of
 the mesh shift positions. Sometimes (on other meshes) its by a super tiny
 bit. Other times (as in this mesh) it is more noticeable.
 I was wondering why this would be. Am I doing something that somehow
 disturbs the rest shape of the mesh stored by the operator (if it is that
 way how it works)? Can this cause problems down the road? Can it be
 prevented?
 Thanks for any comments!

 --
 




-- 




-=T=-
image001.gif

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino

  
  
Thanks a lot guys! Set Reference Pose fixed it. I'm not sure how the
pose could have changed, since as I said, these nulls are created by
a script, and they are cluster constrained to a mesh, so I would not
be able to move them. Anyway, the problem seems to be gone. Great!
One more new thing learned today 
:-) .
Cheers!

  

On 30/10/2013 4:44 PM, Manny Papamanos wrote:

  Yes, also you may have inadvertently moved the 'center' (Button top right) of the skin element after the mute.
Reset the center if that the case.
Also, doing a “set reference poses” should  alleviate this, I think you must do it on the deformers (bone elements) and skin.
Save ur scene first;)


-manny

-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, October 30, 2013 4:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Envelope Operator funkyness

If your nulls have moved since you initially did the bind yes. Select the mesh Envelope  Reset Actor. Watch for a shift of one of the nulls. 
One probably has moved for some reason.

If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope  Set Reference Pose.

On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote:

  
Taking a closer look, this is happening when I do the mesh binding.
The mesh shifts a bit right away (no need to go through the weights 
editing step). Could it be related to transforms stored in the nulls 
I'm using to deform the mesh? I don't see how something like this 
could have been introduced, since all nulls were created by a 
script... anyway, just exploring all the options.
Thanks for any help!


On 30/10/2013 4:29 PM, Sergio Mucino wrote:


  I'm seeing something a little bit odd, and I was wondering if it was 
normal, or if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of nulls.
Everything is ok. I then do a Smooth Envelope Weights on the mesh, 
and then maybe tweak some weights using the Edit Weights table. Once 
I'm done, if I take the Envelope operator and mute it/unmute it, I 
can see the verts of the mesh shift positions. Sometimes (on other
meshes) its by a super tiny bit. Other times (as in this mesh) it is 
more noticeable.
I was wondering why this would be. Am I doing something that somehow 
disturbs the "rest shape" of the mesh stored by the operator (if it 
is that way how it works)? Can this cause problems down the road? Can 
it be prevented?
Thanks for any comments!
--


  
  


  



Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge

I think he's referring to the Static_KineState transforms.

Out of curiosity, what bad things can happen from neutral poses on 
meshes and deformers? Skinning uses the global xfo for calculations so 
the neutral pose has no affect on that.


On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman wrote:

Transforms stored in the nulls?...do you mean neutral pose? if so
remove those, neutral pose is not meant for meshes or deformers as bad
things can happen.

Some TDs don't like them at all, but I find they work just fine on
icon controls.


On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind ml...@carbinestudios.com
mailto:ml...@carbinestudios.com wrote:

Check to see if you’re using the ‘approximated’ envelope operator
which skips some calculations.

__ __

Matt

__ __

__ __

__ __

__ __

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Sergio Mucino
*Sent:* Wednesday, October 30, 2013 1:35 PM


*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Envelope Operator funkyness

__ __

Taking a closer look, this is happening when I do the mesh
binding. The mesh shifts a bit right away (no need to go through
the weights editing step). Could it be related to transforms
stored in the nulls I'm using to deform the mesh? I don't see how
something like this could have been introduced, since all nulls
were created by a script... anyway, just exploring all the options.
Thanks for any help!





On 30/10/2013 4:29 PM, Sergio Mucino wrote: 

I'm seeing something a little bit odd, and I was wondering if it
was normal, or if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of
nulls. Everything is ok. I then do a Smooth Envelope Weights on
the mesh, and then maybe tweak some weights using the Edit Weights
table. Once I'm done, if I take the Envelope operator and mute
it/unmute it, I can see the verts of the mesh shift positions.
Sometimes (on other meshes) its by a super tiny bit. Other times
(as in this mesh) it is more noticeable.
I was wondering why this would be. Am I doing something that
somehow disturbs the rest shape of the mesh stored by the
operator (if it is that way how it works)? Can this cause problems
down the road? Can it be prevented?
Thanks for any comments!

--





--




-=T=-




Re: SI selections driving me nuts...

2013-10-30 Thread Christian Gotzinger
I don't know what the shortcuts are for the Maya layout, but I would assume
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge
rectangle, I is edge raycast, T is point rectangle, and I have never in my
life used point raycast so I don't know the shortcut :-)


On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Okay. I'm not sure if there's a preference for this, but I REALLY want to
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY
 CHANGE I do! And I have to repeat this operation several dozens of times.
 SI is driving me crazy with this. Is there a preference somewhere to NEVER
 change the selection tool unless I explicitly do it? Thanks for any help!
 --

Sergio Mucino_Signature_email.gif

what is this?

2013-10-30 Thread Mc Nistor
huh?


Re: what

2013-10-30 Thread Mirko Jankovic
Right now I'm getting these to softimage  listproc.autodesk.com :)
Where you are supposed to post these?


On Wed, Oct 30, 2013 at 10:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded



Re: what

2013-10-30 Thread David Barosin
we can hear you ;)


On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded



RE: SI selections driving me nuts...

2013-10-30 Thread Grahame Fuller
There is no a shortcut for point raycast. You'd need to set the raycast tool 
and the point filter separately, or create a command that does both.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
Sent: Wednesday, October 30, 2013 5:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I don't know what the shortcuts are for the Maya layout, but I would assume 
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge 
rectangle, I is edge raycast, T is point rectangle, and I have never in my life 
used point raycast so I don't know the shortcut :-)

On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn 
it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set 
to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE 
I do! And I have to repeat this operation several dozens of times. SI is 
driving me crazy with this. Is there a preference somewhere to NEVER change the 
selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED594.9B583B50]

attachment: winmail.dat

Re: what

2013-10-30 Thread Mc Nistor
OOOK
I think I got it. How do I unsubscribe from this list?


On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded





Re: what

2013-10-30 Thread Eric Thivierge

Best... thread... EVER!!! :P

On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote:

OOOK
I think I got it. How do I unsubscribe from this list?


On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
mailto:dbaro...@gmail.com wrote:

we can hear you ;)


On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com
mailto:nisc...@gmail.com wrote:

I don't understand how this works... where am I posting?!
google is getting more and more retarded







Re: what

2013-10-30 Thread Mc Nistor
isn't it? :)


On Wed, Oct 30, 2013 at 11:32 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Best... thread... EVER!!! :P

 On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote:

 OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
 mailto:dbaro...@gmail.com wrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com
 mailto:nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded







Re: what

2013-10-30 Thread Eric Lampi
You need a la bit of string, a bottle of molasses, some pocket lint from a
priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire
built at a crossroads by the light of the full moon.

Or a computer with an internet connection.

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

 OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded






Re: what

2013-10-30 Thread Mc Nistor
That's great, I have all that is needed then, no need for
computer/internet. ;)


On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

 You need a la bit of string, a bottle of molasses, some pocket lint from a
 priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire
 built at a crossroads by the light of the full moon.

 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

 OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded







Re: what

2013-10-30 Thread Mc Nistor
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)


On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

 You need a la bit of string, a bottle of molasses, some pocket lint from
 a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded








Re: what

2013-10-30 Thread Sam Cuttriss
what


On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

 You need a la bit of string, a bottle of molasses, some pocket lint from
 a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded









Re: what

2013-10-30 Thread Emilio Hernandez
??




2013/10/30 Sam Cuttriss tea...@gmail.com

 what


 On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

 You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded










Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
That's the one Alan, just read Mathias and Martins replies to my mail
delay question. So only if someone replies does it
appear. Are senders excluded from seeing their own mail
on the list?

On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to
 5.0693.
 There are animation keyframes on the camera's local rotation, position
 and
 FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the rendered
 frames when the camera
 moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass output
 resolution and output format...they are all set to the above rez and
 ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston




Re: what

2013-10-30 Thread Ben Rogall
Those mandibles don't seem to be bouncing quite the way real mandibles 
bounce.


On 10/30/2013 4:45 PM, Mc Nistor wrote:

by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)


On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com 
mailto:nisc...@gmail.com wrote:


That's great, I have all that is needed then, no need for
computer/internet. ;)


On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com
mailto:ericla...@gmail.com wrote:

You need a la bit of string, a bottle of molasses, some pocket
lint from a priest, a handful of roofing nails, 2 slinkys, a
wombat and build a bonfire built at a crossroads by the light
of the full moon.

Or a computer with an internet connection.

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com
mailto:nisc...@gmail.com wrote:

OOOK
I think I got it. How do I unsubscribe from this list?


On Wed, Oct 30, 2013 at 11:22 PM, David Barosin
dbaro...@gmail.com mailto:dbaro...@gmail.com wrote:

we can hear you ;)


On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor
nisc...@gmail.com mailto:nisc...@gmail.com wrote:

I don't understand how this works... where am I
posting?!
google is getting more and more retarded










RE: Orthographic Cam renders

2013-10-30 Thread Grahame Fuller
The list does not exclude senders from seeing their own mail, but gmail does 
and I guess that other webmail services might too. I think there might be a 
setting somewhere.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels
Sent: Wednesday, October 30, 2013 5:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: Orthographic Cam renders

That's the one Alan, just read Mathias and Martins replies to my mail delay 
question. So only if someone replies does it appear. Are senders excluded from 
seeing their own mail on the list?

On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you 
 confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to 
 5.0693.
 There are animation keyframes on the camera's local rotation, 
 position and FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the 
 rendered frames when the camera moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass 
 output resolution and output format...they are all set to the above 
 rez and ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston


attachment: winmail.dat

RE: Orthographic Cam renders

2013-10-30 Thread Matt Lind
I see my own mails.  I don't use Gmail.  


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Wednesday, October 30, 2013 3:03 PM
To: softimage@listproc.autodesk.com
Subject: RE: Orthographic Cam renders

The list does not exclude senders from seeing their own mail, but gmail does 
and I guess that other webmail services might too. I think there might be a 
setting somewhere.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels
Sent: Wednesday, October 30, 2013 5:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: Orthographic Cam renders

That's the one Alan, just read Mathias and Martins replies to my mail delay 
question. So only if someone replies does it appear. Are senders excluded from 
seeing their own mail on the list?

On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you
 confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to 
 5.0693.
 There are animation keyframes on the camera's local rotation, 
 position and FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the 
 rendered frames when the camera moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass 
 output resolution and output format...they are all set to the above 
 rez and ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston






Re: what

2013-10-30 Thread Mc Nistor
Yeah, I just got out my sim. kit which includes a few skulls and mandibles
as well and I did a quick test.
They're a bit too bouncy in the video.
=)


On Wed, Oct 30, 2013 at 11:58 PM, Ben Rogall 
xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded










Re: what

2013-10-30 Thread Meng-Yang Lu
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

Boom.

-Lu


On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded










Re: what

2013-10-30 Thread Greg Punchatz
True 

Sent from my iPhone

 On Oct 30, 2013, at 5:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
 
 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...
 
 Boom.
 
 -Lu
 
 
 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:
 Those mandibles don't seem to be bouncing quite the way real mandibles 
 bounce.
 
 
 On 10/30/2013 4:45 PM, Mc Nistor wrote:
 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)
 
 
 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:
 That's great, I have all that is needed then, no need for 
 computer/internet. ;)
 
 
 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:
 You need a la bit of string, a bottle of molasses, some pocket lint from 
 a priest, a handful of roofing nails, 2 slinkys, a wombat and build a 
 bonfire built at a crossroads by the light of the full moon.
 
 Or a computer with an internet connection.
 
 Freelance 3D and VFX animator
 
 http://vimeopro.com/user7979713/3d-work
 
 
 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:
 OOOK
 I think I got it. How do I unsubscribe from this list?
 
 
 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com 
 wrote:
 we can hear you ;)
 
 
 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:
 I don't understand how this works... where am I posting?!
 google is getting more 
 and more retarded
 


Re: what

2013-10-30 Thread Eric Lampi
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;)

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
 dbaro...@gmail.comwrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded











Re: what

2013-10-30 Thread Meng-Yang Lu
Both SI and Houdini are amazing kits.  However, one decides not to market
it's strengths or at all while the other fails to do a single bit of
quality check on outgoing material.

Honestly, I feel bad for the talented RnD staff behind the scenes who
probably worked really hard to get the technology in there only to have it
shat on by people further down the line.  Please, have a little respect and
do them justice for their hard work.

peace,

-Lu


On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote:

 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
 dbaro...@gmail.comwrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded












Re: what

2013-10-30 Thread Mc Nistor
If by now you didn't figure that I'm new on this platform, well... I'm new
to this platform so can someone please tell me how do I disable these email
notifications I get whenever someone replies?
I didn't find anything in my account settings. Am I missing something?


On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu


 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote:

 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real
 mandibles bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build 
 a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
  wrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded













Re: what

2013-10-30 Thread Christopher Crouzet
I love Houdini and I love the sneak peeks they've been doing for the v13.
The quality and the robustness of the software is not to be proved anymore,
and seeing them taking the piss of their own features by using
self-derision shows that they are also a cool bunch and can have fun,
unlike the very formal, serious and boring prejudices that everyone has
about them.

I think that's a clever approach and it shows that they've got balls to do
things unlike almost every other boring sneak peeks out there.
And having heard about the quality and friendliness of their dev team, I
can only respect this choice even more.



On 30 October 2013 23:52, Meng-Yang Lu ntmon...@gmail.com wrote:

 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu


 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote:

 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real
 mandibles bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket lint
 from a priest, a handful of roofing nails, 2 slinkys, a wombat and build 
 a
 bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
  wrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded













Re: what

2013-10-30 Thread Christopher Crouzet
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.



On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote:

 If by now you didn't figure that I'm new on this platform, well... I'm new
 to this platform so can someone please tell me how do I disable these email
 notifications I get whenever someone replies?
 I didn't find anything in my account settings. Am I missing something?


 On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu


 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote:

 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion
 pack ;)

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.comwrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real
 mandibles bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket
 lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and
 build a bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
 dbaro...@gmail.com wrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded














Re: what

2013-10-30 Thread Mc Nistor
Thanks.
How do I reply to other topics/threads?
I can't find a way to save my life.
One would thing that Google with their resources could make their
productsservices a bit more polished in terms of intuitiveness, but that's
another discussion for another time.


On Thu, Oct 31, 2013 at 12:57 AM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.



 On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote:

 If by now you didn't figure that I'm new on this platform, well... I'm
 new to this platform so can someone please tell me how do I disable these
 email notifications I get whenever someone replies?
 I didn't find anything in my account settings. Am I missing something?


 On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.comwrote:

 Both SI and Houdini are amazing kits.  However, one decides not to
 market it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu


 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.com wrote:

 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion
 pack ;)

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.comwrote:

 Houdini Sneak Peeks are as bad as Autodesk's Marketing from
 Softimage...

 Boom.

 -Lu


 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

  Those mandibles don't seem to be bouncing quite the way real
 mandibles bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.comwrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.comwrote:

  You need a la bit of string, a bottle of molasses, some pocket
 lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and
 build a bonfire built at a crossroads by the light of the full moon.

  Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


  On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.comwrote:

  OOOK
  I think I got it. How do I unsubscribe from this list?


  On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
 dbaro...@gmail.com wrote:

  we can hear you ;)


  On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.comwrote:

  I don't understand how this works... where am I posting?!
  google is getting more and more retarded















RE: what

2013-10-30 Thread Grahame Fuller
Did you join the Google group? That's just the archive, it's not for posting 
etc.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher 
Crouzet
Sent: Wednesday, October 30, 2013 6:58 PM
To: Softimage Mailing List
Subject: Re: what

To unsubscribe: mail 
softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com
 with subject unsubscribe and reply to the confirmation email.


On 30 October 2013 23:56, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.com wrote:
If by now you didn't figure that I'm new on this platform, well... I'm new to 
this platform so can someone please tell me how do I disable these email 
notifications I get whenever someone replies?
I didn't find anything in my account settings. Am I missing something?

On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.com wrote:
Both SI and Houdini are amazing kits.  However, one decides not to market it's 
strengths or at all while the other fails to do a single bit of quality check 
on outgoing material.

Honestly, I feel bad for the talented RnD staff behind the scenes who probably 
worked really hard to get the technology in there only to have it shat on by 
people further down the line.  Please, have a little respect and do them 
justice for their hard work.

peace,

-Lu

On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.com wrote:
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;)
Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.com wrote:
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

Boom.

-Lu

On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com 
wrote:
Those mandibles don't seem to be bouncing quite the way real mandibles bounce.


On 10/30/2013 4:45 PM, Mc Nistor wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)

On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.com wrote:
That's great, I have all that is needed then, no need for computer/internet. ;)

On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.com wrote:
You need a la bit of string, a bottle of molasses, some pocket lint from a 
priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire 
built at a crossroads by the light of the full moon.
Or a computer with an internet connection.

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.com wrote:
OOOK
I think I got it. How do I unsubscribe from this list?

On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
dbaro...@gmail.commailto:dbaro...@gmail.com wrote:
we can hear you ;)

On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.com wrote:
I don't understand how this works... where am I posting?!
google is getting more and more retarded











attachment: winmail.dat

Re: what

2013-10-30 Thread Mc Nistor
Ah I see.
It even says so in the header of the page, LOL

Well, how do I do that? Need I have an google+ account?


On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com
 wrote:

 Did you join the Google group? That's just the archive, it's not for
 posting etc.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet
 Sent: Wednesday, October 30, 2013 6:58 PM
 To: Softimage Mailing List
 Subject: Re: what

 To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.


 On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 If by now you didn't figure that I'm new on this platform, well... I'm new
 to this platform so can someone please tell me how do I disable these email
 notifications I get whenever someone replies?
 I didn't find anything in my account settings. Am I missing something?

 On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto:
 ntmon...@gmail.com wrote:
 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu

 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)
 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto:
 ntmon...@gmail.com wrote:
 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu

 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com
 wrote:
 Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:
 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)

 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 That's great, I have all that is needed then, no need for
 computer/internet. ;)

 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 You need a la bit of string, a bottle of molasses, some pocket lint from a
 priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire
 built at a crossroads by the light of the full moon.
 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 OOOK
 I think I got it. How do I unsubscribe from this list?

 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
 mailto:dbaro...@gmail.com wrote:
 we can hear you ;)

 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 I don't understand how this works... where am I posting?!
 google is getting more and more retarded














Re: what

2013-10-30 Thread Eric Turman
There used to be a digest mode...anyone remember how to activate that?



On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote:

 Ah I see.
 It even says so in the header of the page, LOL

 Well, how do I do that? Need I have an google+ account?


 On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Did you join the Google group? That's just the archive, it's not for
 posting etc.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet
 Sent: Wednesday, October 30, 2013 6:58 PM
 To: Softimage Mailing List
 Subject: Re: what

 To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.


 On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 If by now you didn't figure that I'm new on this platform, well... I'm
 new to this platform so can someone please tell me how do I disable these
 email notifications I get whenever someone replies?
 I didn't find anything in my account settings. Am I missing something?

 On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.com
 mailto:ntmon...@gmail.com wrote:
 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu

 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)
 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto:
 ntmon...@gmail.com wrote:
 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu

 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com
 wrote:
 Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:
 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)

 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 That's great, I have all that is needed then, no need for
 computer/internet. ;)

 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 You need a la bit of string, a bottle of molasses, some pocket lint from
 a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.
 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 OOOK
 I think I got it. How do I unsubscribe from this list?

 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
 mailto:dbaro...@gmail.com wrote:
 we can hear you ;)

 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 I don't understand how this works... where am I posting?!
 google is getting more and more retarded















-- 




-=T=-


RE: what

2013-10-30 Thread Matt Lind
The mail lists changed when Softimage was acquired by Autodesk.

Under Microsoft/avid, there were several lists, most with digest versions 
available (xsi, si3d, particle, discussion, ...).  In the latter years just 
before selling to Autodesk, most of the mail lists were terminated from 
declining usage leaving only the xsi mailing list and its digest form.

Under Autodesk the xsi mailing list (this list) was moved to a new server.  I 
don't believe a digest version has been available since that move took place.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Wednesday, October 30, 2013 4:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: what

There used to be a digest mode...anyone remember how to activate that?


On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.com wrote:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?

On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller 
grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote:
Did you join the Google group? That's just the archive, it's not for posting 
etc.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Christopher Crouzet
Sent: Wednesday, October 30, 2013 6:58 PM
To: Softimage Mailing List
Subject: Re: what

To unsubscribe: mail 
softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com
 with subject unsubscribe and reply to the confirmation email.


On 30 October 2013 23:56, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com
 wrote:
If by now you didn't figure that I'm new on this platform, well... I'm new to 
this platform so can someone please tell me how do I disable these email 
notifications I get whenever someone replies?
I didn't find anything in my account settings. Am I missing something?
On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.com
 wrote:
Both SI and Houdini are amazing kits.  However, one decides not to market it's 
strengths or at all while the other fails to do a single bit of quality check 
on outgoing material.

Honestly, I feel bad for the talented RnD staff behind the scenes who probably 
worked really hard to get the technology in there only to have it shat on by 
people further down the line.  Please, have a little respect and do them 
justice for their hard work.

peace,

-Lu
On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.com
 wrote:
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;)
Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work
On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.commailto:ntmon...@gmail.com
 wrote:
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

Boom.

-Lu
On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com
 wrote:
Those mandibles don't seem to be bouncing quite the way real mandibles bounce.


On 10/30/2013 4:45 PM, Mc Nistor wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com
 wrote:
That's great, I have all that is needed then, no need for computer/internet. ;)
On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.commailto:ericla...@gmail.com
 wrote:
You need a la bit of string, a bottle of molasses, some pocket lint from a 
priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire 
built at a crossroads by the light of the full moon.
Or a computer with an internet connection.

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work
On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com
 wrote:
OOOK
I think I got it. How do I unsubscribe from this list?
On Wed, Oct 30, 2013 at 11:22 PM, David Barosin 
dbaro...@gmail.commailto:dbaro...@gmail.commailto:dbaro...@gmail.commailto:dbaro...@gmail.com
 wrote:
we can hear you ;)
On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor 
nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.commailto:nisc...@gmail.com
 wrote:
I don't understand how this 

Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 7:04 PM, Mc Nistor nisc...@gmail.com wrote:
 Ah I see.
 It even says so in the header of the page, LOL

 Well, how do I do that? Need I have an google+ account?

houdini will likely be too complicated for you. ;)


Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 7:08 PM, Eric Turman i.anima...@gmail.com wrote:
 There used to be a digest mode...anyone remember how to activate that?


send mail to  softimage-requ...@listproc.autodesk.com with the subject
help to get the commands
it's probably set digest
send commands to that address, not the mailing list's address


Re: SI selections driving me nuts...

2013-10-30 Thread Luc-Eric Rousseau
Paint selection is probably the best point raycast mode.

On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
 There is no a shortcut for point raycast. You'd need to set the raycast tool 
 and the point filter separately, or create a command that does both.


Re: what

2013-10-30 Thread Mc Nistor
@luceric
I'm subscribed to this group however it is not possible to post unlike
other groups.
I know how to do my research, but I thought I'd take the lazy route and ask
around here first.
Also being a smart-ass tells more about you than anyone else.


On Thu, Oct 31, 2013 at 1:15 AM, Matt Lind ml...@carbinestudios.com wrote:

 The mail lists changed when Softimage was acquired by Autodesk.

 ** **

 Under Microsoft/avid, there were several lists, most with digest versions
 available (xsi, si3d, particle, discussion, …).  In the latter years just
 before selling to Autodesk, most of the mail lists were terminated from
 declining usage leaving only the xsi mailing list and its digest form.

 ** **

 Under Autodesk the xsi mailing list (this list) was moved to a new
 server.  I don’t believe a digest version has been available since that
 move took place.

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
 *Sent:* Wednesday, October 30, 2013 4:08 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: what

 ** **

 There used to be a digest mode...anyone remember how to activate that?

 ** **

 ** **

 On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote:

 Ah I see.

 It even says so in the header of the page, LOL

 Well, how do I do that? Need I have an google+ account?

 ** **

 On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Did you join the Google group? That's just the archive, it's not for
 posting etc.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet
 Sent: Wednesday, October 30, 2013 6:58 PM
 To: Softimage Mailing List
 Subject: Re: what

 To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.



 On 30 October 2013 23:56, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 If by now you didn't figure that I'm new on this platform, well... I'm new
 to this platform so can someone please tell me how do I disable these email
 notifications I get whenever someone replies?
 I didn't find anything in my account settings. Am I missing something?

 On Thu, Oct 31, 2013 at 12:52 AM, Meng-Yang Lu ntmon...@gmail.commailto:
 ntmon...@gmail.com wrote:
 Both SI and Houdini are amazing kits.  However, one decides not to market
 it's strengths or at all while the other fails to do a single bit of
 quality check on outgoing material.

 Honestly, I feel bad for the talented RnD staff behind the scenes who
 probably worked really hard to get the technology in there only to have it
 shat on by people further down the line.  Please, have a little respect and
 do them justice for their hard work.

 peace,

 -Lu

 On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack
 ;)
 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.commailto:
 ntmon...@gmail.com wrote:
 Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...

 Boom.

 -Lu

 On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com
 wrote:
 Those mandibles don't seem to be bouncing quite the way real mandibles
 bounce.


 On 10/30/2013 4:45 PM, Mc Nistor wrote:
 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)

 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 That's great, I have all that is needed then, no need for
 computer/internet. ;)

 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.commailto:
 ericla...@gmail.com wrote:
 You need a la bit of string, a bottle of molasses, some pocket lint from a
 priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire
 built at a crossroads by the light of the full moon.
 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 OOOK
 I think I got it. How do I unsubscribe from this list?

 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
 mailto:dbaro...@gmail.com wrote:
 we can hear you ;)

 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.commailto:
 nisc...@gmail.com wrote:
 I don't understand how this works... where am I posting?!
 google is getting more and more retarded










 

 ** **



 

 ** **

 --




 -=T=- 



Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote:
 @luceric
 I'm subscribed to this group however it is not possible to post unlike other
 groups.
 I know how to do my research, but I thought I'd take the lazy route and ask
 around here first.

This isn't the google group, this is a mailing list served on
autodesk.com.  There is a google group out there that's called
Softimage Mailing List Archive and says on its home page This
Google group is only an archive of the Softimage mailing list, above
the instructions on how to subscribe to the actual mailing list on
autodesk.com

I think I have the password to that google group (it was created by a
patrick boucher years ago) and I could clarify that terse description
if someone can suggest a better one.


RE: Help! Problems with referenced models Mixer.

2013-10-30 Thread Jack Kao
Thanks for the tips Matt.

In the end what appears to fix our problem was, I deleted an unrelated,
offloaded model from the scene, and subsequently the referenced models that
were acting up started to function normally again.

I guess the Delta on this offending offloaded refmodel was somehow
interfering with the others? It’s really weird. Does anyone know how that
could have happened?

Thanks again anyways. If you hadn’t mentioned Alan’s informative guideline
to refModel Deltas, I would have never thought to look at other models’
Deltas for any clues.



Cheers,

Jack





*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
*Sent:* Wednesday, October 30, 2013 6:39 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Help! Problems with referenced models  Mixer.



When you say the settings are default - that may be your problem. The
default delta settings are way too open. If you untick save changes to
mixer in the delta, and clean out any saved references to it in the delta,
it should respect that.



http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ may help.



On 30 October 2013 04:12, Jack Kao jack@grapecity.com wrote:

Help! We are running into this obscure problem in our production with
Mixers in referenced models not updating. Even when we delete the Mixer
altogether and save it out as a new scene, the Mixer would magically
reappear upon reloading this newly saved scene.

All of the settings in the referenced model Delta are default, and the
model that’s being referenced has no innate animation/Mixer/Delta
information to speak of and functions fine in other scenes.

I am at my wits end and have no idea what may be causing this issue or how
to even reproduce it. Has anyone run into this kind of problem and what are
your solutions?



Thank you so much!

Jack





-- 
www.matinai.com


Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Agreed, I would probably give up the deformation side of rigging if I
didn't have  it.


On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Paint selection is probably the best point raycast mode.

 On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
 grahame.ful...@autodesk.com wrote:
  There is no a shortcut for point raycast. You'd need to set the raycast
 tool and the point filter separately, or create a command that does both.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Oh, and bonus points because it works with a symmetry map, including custom
baked ones for non topologically symmetrical meshes.


On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Agreed, I would probably give up the deformation side of rigging if I
 didn't have  it.


 On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 Paint selection is probably the best point raycast mode.

 On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
 grahame.ful...@autodesk.com wrote:
  There is no a shortcut for point raycast. You'd need to set the raycast
 tool and the point filter separately, or create a command that does both.




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: what

2013-10-30 Thread CatalinM Nistor
Yeah well, I figured it out in the meantime (between when you were being a
smart-ass and this reply)
Thanks anyway...


On Thu, Oct 31, 2013 at 3:53 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote:
  @luceric
  I'm subscribed to this group however it is not possible to post unlike
 other
  groups.
  I know how to do my research, but I thought I'd take the lazy route and
 ask
  around here first.

 This isn't the google group, this is a mailing list served on
 autodesk.com.  There is a google group out there that's called
 Softimage Mailing List Archive and says on its home page This
 Google group is only an archive of the Softimage mailing list, above
 the instructions on how to subscribe to the actual mailing list on
 autodesk.com

 I think I have the password to that google group (it was created by a
 patrick boucher years ago) and I could clarify that terse description
 if someone can suggest a better one.



Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Chances are you've been told this before, but on the off chance you haven't
- learning to work in the Softimage's interaction/hotkeys way will pay off
in a very near future.
There are many reasons people prefer Softimage over other software and this
is one of them.
Using shortcuts for different sub-objects modes is extremely useful:
- T for point
- Y (rectangle) and U (raycast) for poly
- E (rectangle) and 'i' (raycast) for edge
- when in rectangle mode (regardless of sub-object) pressing shift+F10 will
activate a rectangle-raycast hybrid mode. Just try it if you don't know
what I'm talking about


Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Oh, you have to be in the default (XSI) mode in order for these hotkeys to
work.
You can also find them under the (upper-right) menu 'Select'


On Thu, Oct 31, 2013 at 4:09 AM, CatalinM Nistor
creator3dstu...@gmail.comwrote:

 Chances are you've been told this before, but on the off chance you
 haven't - learning to work in the Softimage's interaction/hotkeys way will
 pay off in a very near future.
 There are many reasons people prefer Softimage over other software and
 this is one of them.
 Using shortcuts for different sub-objects modes is extremely useful:
 - T for point
 - Y (rectangle) and U (raycast) for poly
 - E (rectangle) and 'i' (raycast) for edge
 - when in rectangle mode (regardless of sub-object) pressing shift+F10
 will activate a rectangle-raycast hybrid mode. Just try it if you don't
 know what I'm talking about



Re: SI selections driving me nuts...

2013-10-30 Thread Eric Thivierge
The only reason that anyone should use the Maya layout is for animation in
my opinion. Keying tools are at your finger tips then. For normal day to
day stuff, the Softimage default layout (with some minor customization) is
the way to go.


Eric Thivierge
http://www.ethivierge.com


On Wed, Oct 30, 2013 at 10:09 PM, CatalinM Nistor creator3dstu...@gmail.com
 wrote:

 Chances are you've been told this before, but on the off chance you
 haven't - learning to work in the Softimage's interaction/hotkeys way will
 pay off in a very near future.
 There are many reasons people prefer Softimage over other software and
 this is one of them.
 Using shortcuts for different sub-objects modes is extremely useful:
 - T for point
 - Y (rectangle) and U (raycast) for poly
 - E (rectangle) and 'i' (raycast) for edge
 - when in rectangle mode (regardless of sub-object) pressing shift+F10
 will activate a rectangle-raycast hybrid mode. Just try it if you don't
 know what I'm talking about



Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K,
alt+K) since duplicate tool (D) I rarely if ever use it.


RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
If you're left-handed, you'll find the XSI keymap much more friendly than the 
Maya layout.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K, alt+K) 
since duplicate tool (D) I rarely if ever use it.


Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
very functional but I don't think you need to change to SI keymap. Using
Maya as a base and customizing it as you get used to SI and learn new
commands shouldn't give you any problems or disadvantages against a natural
SI user.

I have to use Maya a lot and my brain can't switch fast enough between
using ALT and S +mouse clicks differences for navigation, so to avoid that
delay and inevitable mistakes, I use a customized Maya based keymap mixed
with my favorite SI keys, I did the same with Maya and also use Max with
Maya navigation.

Martin


On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.comwrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly than
 the Maya layout.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 I personally stick with XSI's interaction/hotkeys when animating also.

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.



RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
Maya keymap is set up for a right handed user as all the navigation keys are on 
the left side of the keyboard.  If you're a left-handed user, Maya is not so 
friendly.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Wednesday, October 30, 2013 8:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very 
functional but I don't think you need to change to SI keymap. Using Maya as a 
base and customizing it as you get used to SI and learn new commands shouldn't 
give you any problems or disadvantages against a natural SI user.

I have to use Maya a lot and my brain can't switch fast enough between using 
ALT and S +mouse clicks differences for navigation, so to avoid that delay and 
inevitable mistakes, I use a customized Maya based keymap mixed with my 
favorite SI keys, I did the same with Maya and also use Max with Maya 
navigation.

Martin

On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
If you're left-handed, you'll find the XSI keymap much more friendly than the 
Maya layout.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K, alt+K) 
since duplicate tool (D) I rarely if ever use it.



Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
Thanks Gray, Matt.
Will check out about setting in gmail.

Any comment regarding this thread?

Roy

On 10/31/13, Matt Lind ml...@carbinestudios.com wrote:
 I see my own mails.  I don't use Gmail.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame
 Fuller
 Sent: Wednesday, October 30, 2013 3:03 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Orthographic Cam renders

 The list does not exclude senders from seeing their own mail, but gmail does
 and I guess that other webmail services might too. I think there might be a
 setting somewhere.

 gray

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston
 michaels
 Sent: Wednesday, October 30, 2013 5:57 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Orthographic Cam renders

 That's the one Alan, just read Mathias and Martins replies to my mail delay
 question. So only if someone replies does it appear. Are senders excluded
 from seeing their own mail on the list?

 On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you
 confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to
 5.0693.
 There are animation keyframes on the camera's local rotation,
 position and FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the
 rendered frames when the camera moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass
 output resolution and output format...they are all set to the above
 rez and ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston







Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
About Paint Selection, is there any way to know that Paint Selection is
activated so I can write a toggle button?

I like paint selection for some things like symmetry selection, or slowly
making a big selection.

When I'm modeling I need to select and deselect very quickly all the time,
and paint selection doesn't deselect without having to change your
selection tool. Because of that and not working well with edges selection,
for quick raycast selections (points and edges) haven't find a better tool
than lasso.

Martin


On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote:

 Maya keymap is set up for a right handed user as all the navigation keys
 are on the left side of the keyboard.  If you’re a left-handed user, Maya
 is not so friendly.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Wednesday, October 30, 2013 8:40 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
 very functional but I don't think you need to change to SI keymap. Using
 Maya as a base and customizing it as you get used to SI and learn new
 commands shouldn't give you any problems or disadvantages against a natural
 SI user.

 ** **

 I have to use Maya a lot and my brain can't switch fast enough between
 using ALT and S +mouse clicks differences for navigation, so to avoid that
 delay and inevitable mistakes, I use a customized Maya based keymap mixed
 with my favorite SI keys, I did the same with Maya and also use Max with
 Maya navigation.

 ** **

 Martin

 ** **

 On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly than
 the Maya layout.

  

  

 Matt

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

  

 I personally stick with XSI's interaction/hotkeys when animating also.

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.

 ** **



Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
Yeah but the good thing with a lasso is that I only use 1 key when
selecting and moving points and edges : lasso, move, select, move.
And if the point is not easily selectable, back again to lasso, select and
move.
That's why I don't use paint select for these tasks, I need to press too
many keys.

Martin


On Thu, Oct 31, 2013 at 2:46 PM, Edy Susanto Lim edysusant...@gmail.comwrote:

 You can still use Ctrl + Shift + A to deselect all in paint select and
 right click paint to deselect a few.


 On Thu, Oct 31, 2013 at 12:48 PM, Martin Yara furik...@gmail.com wrote:

 About Paint Selection, is there any way to know that Paint Selection is
 activated so I can write a toggle button?

 I like paint selection for some things like symmetry selection, or slowly
 making a big selection.

 When I'm modeling I need to select and deselect very quickly all the
 time, and paint selection doesn't deselect without having to change your
 selection tool. Because of that and not working well with edges selection,
 for quick raycast selections (points and edges) haven't find a better tool
 than lasso.

 Martin


 On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote:

 Maya keymap is set up for a right handed user as all the navigation keys
 are on the left side of the keyboard.  If you’re a left-handed user, Maya
 is not so friendly.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Wednesday, October 30, 2013 8:40 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
 very functional but I don't think you need to change to SI keymap. Using
 Maya as a base and customizing it as you get used to SI and learn new
 commands shouldn't give you any problems or disadvantages against a natural
 SI user.

 ** **

 I have to use Maya a lot and my brain can't switch fast enough between
 using ALT and S +mouse clicks differences for navigation, so to avoid that
 delay and inevitable mistakes, I use a customized Maya based keymap mixed
 with my favorite SI keys, I did the same with Maya and also use Max with
 Maya navigation.

 ** **

 Martin

 ** **

 On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly
 than the Maya layout.

  

  

 Matt

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

  

 I personally stick with XSI's interaction/hotkeys when animating also.**
 **

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.

 ** **





 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com