Re: GMH2 Anyone ever used this plugin ?
No it works with Nurbs patches, but you could deform them to polygons if thats of crucial importance. It is a bit more complicated then GMH2 but there is a ton more control + ICE... The nurbs patches do stay dynamic though so you can manipulate them however you like.. Here is a link to the site. http://www.matkovic.com/anto/kristinka-hair.html On Tue, Oct 28, 2014 at 4:09 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: does it use polygons ? and can they be updated by extending strips ? On 28 October 2014 11:08, Ognjen Vukovic ognj...@gmail.com wrote: Well there is Kristinka which is conceptually quite similar. On Tue, Oct 28, 2014 at 5:38 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Came across this the other day, out of interest, anyone ever try and replicate this in ICE ? http://www.thundercloud-studio.com/index.php?page=content/shop/1.script/0.GMH2
Re: dual quaternion enveloping
ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto: matt...@gmail.com wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.comhttp://www.matinai.com
Re: dual quaternion enveloping
err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero enriquecaball...@gmail.com wrote: ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto: matt...@gmail.com wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.comhttp://www.matinai.com
Re: dual quaternion enveloping
Thanks for the info guys. I won't be moving the model null around (heresy!) and mostly envelope to nulls rather than bones, so will give it a shot. Good to hear its being used in production. On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com wrote: err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero enriquecaball...@gmail.com wrote: ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto: matt...@gmail.com wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.comhttp://www.matinai.com -- www.matinai.com
Re: dual quaternion enveloping
+1 about what Enrique said about the flipping with 180 degree movement. I would highly recommend using a weight map to blend between dual quaternion and linear to address problem areas such a the fingers...they trend to get funky when poised into a fist. On Oct 29, 2014 5:09 AM, Matt Morris matt...@gmail.com wrote: Thanks for the info guys. I won't be moving the model null around (heresy!) and mostly envelope to nulls rather than bones, so will give it a shot. Good to hear its being used in production. On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com wrote: err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero enriquecaball...@gmail.com wrote: ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com mailto:matt...@gmail.com wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.comhttp://www.matinai.com -- www.matinai.com
Re: Stand-Alone to Network license?
Angus Davidson schreef op 28-10-2014 18:01: Hi Jill Can these changes please be updated the resellers. They are normally the first point of call for the customers and so far they in large been inaccurate with their advise, Kind regards Angus But then again: if more and clear information would be available publicly (not just to the resellers) some of the problems would possibly vanish rather automagically I guess. It will depend on what update Autodesk actually will produce, but if it's well constructed and worded, I'm sure the resellers will benefit from it instantly as well and the users will have documentation to point out any possible inconsistencies. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Thaigo's company Lagoa is being acquired by Autodesk for $62M
Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M
read this last week, chinny must be overjoyed.h congrats to them all, i guess a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 29 October 2014 12:21 To: softimage@listproc.autodesk.com Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac quired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
If there's any logic in this madness (cloud-based apps), wouldn't clara.io and hence exocortex be next? Greetz Leendert PS Definitely not saying this to be a good or a bad thing BTW. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M
I'm sure everyone who has met him never doubted he would make it big. This is amazing news for him and the Lagoa team. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: October-29-14 8:24 AM To: b...@exocortex.com; softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M read this last week, chinny must be overjoyed.h congrats to them all, i guess a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 29 October 2014 12:21 To: softimage@listproc.autodesk.com Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac quired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
It is autodesks next logical step. Excortex crate would also be a great addition. Maybe they would finally admidt that FBX is fubar ;) On 2014/10/29, 2:35 PM, Leendert A. Hartog hirazib...@live.nl wrote: If there's any logic in this madness (cloud-based apps), wouldn't clara.io and hence exocortex be next? Greetz Leendert PS Definitely not saying this to be a good or a bad thing BTW. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
AD: Lagoa I am your owner... Our repons: NOo.. ;-) Rob \/-\/\/ On 29-10-2014 13:21, Ben Houston wrote: Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.5315 / Virus Database: 4189/8473 - Release Date: 10/29/14
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
I'm just hoping Lagoa goes to the CAD branch and not ME. Eric T.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
In this day and age one would expect Autodesk to hire companies, not acquire them, no? (Sorry, couldn't resist) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
AD buying companies does not mean that AD will further develop what they are buying. After a couple years they will say that at the end it was not worth it... and is better to EOL them, cause now they have better technology... --- Emilio Hernández VFX 3D animation.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
http://www.newyorker.com/magazine/2014/11/03/le-divorce-2 -- summarizes why acquisitions are usually a bad idea (not for the people who profit from being bought though!). Since acquisitions have essentially been AD's business model for the last several years... On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com wrote: AD buying companies does not mean that AD will further develop what they are buying. After a couple years they will say that at the end it was not worth it... and is better to EOL them, cause now they have better technology... --- Emilio Hernández VFX 3D animation.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
Why buy something you have no commitment or intention of understanding ? unless you want to remove it from the market, i hope Thaigo can make something cool. On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote: http://www.newyorker.com/magazine/2014/11/03/le-divorce-2 -- summarizes why acquisitions are usually a bad idea (not for the people who profit from being bought though!). Since acquisitions have essentially been AD's business model for the last several years... On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com wrote: AD buying companies does not mean that AD will further develop what they are buying. After a couple years they will say that at the end it was not worth it... and is better to EOL them, cause now they have better technology... --- Emilio Hernández VFX 3D animation.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
Well Lagoa for SI met it's dead end and together with SI it's doom.. will history repeat? Hope not, wish al the best to Thiago ofc but if history teaches us anything... Or we are looking at small part of new AD 1 app to rule them all: only works in cloud on web interface, login and pay per hour to use or ticking per second... On Wed, Oct 29, 2014 at 3:35 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Why buy something you have no commitment or intention of understanding ? unless you want to remove it from the market, i hope Thaigo can make something cool. On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote: http://www.newyorker.com/magazine/2014/11/03/le-divorce-2 -- summarizes why acquisitions are usually a bad idea (not for the people who profit from being bought though!). Since acquisitions have essentially been AD's business model for the last several years... On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com wrote: AD buying companies does not mean that AD will further develop what they are buying. After a couple years they will say that at the end it was not worth it... and is better to EOL them, cause now they have better technology... --- Emilio Hernández VFX 3D animation.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
One ring to rule them all... Mmmm I think I've heard that before... --- Emilio Hernández VFX 3D animation. On Wed, Oct 29, 2014 at 8:38 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well Lagoa for SI met it's dead end and together with SI it's doom.. will history repeat? Hope not, wish al the best to Thiago ofc but if history teaches us anything... Or we are looking at small part of new AD 1 app to rule them all: only works in cloud on web interface, login and pay per hour to use or ticking per second... On Wed, Oct 29, 2014 at 3:35 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Why buy something you have no commitment or intention of understanding ? unless you want to remove it from the market, i hope Thaigo can make something cool. On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote: http://www.newyorker.com/magazine/2014/11/03/le-divorce-2 -- summarizes why acquisitions are usually a bad idea (not for the people who profit from being bought though!). Since acquisitions have essentially been AD's business model for the last several years... On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com wrote: AD buying companies does not mean that AD will further develop what they are buying. After a couple years they will say that at the end it was not worth it... and is better to EOL them, cause now they have better technology... --- Emilio Hernández VFX 3D animation.
Where's the best place to send any Maya questions?
Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
Moni-moni-moni-moni-monay! m-m-mmonay! (dirty) On 10/29/14 9:32, Leendert A. Hartog wrote: In this day and age one would expect Autodesk to hire companies, not acquire them, no? (Sorry, couldn't resist) Greetz Leendert
Re: Where's the best place to send any Maya questions?
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
RE: Where's the best place to send any Maya questions?
Much obliged Alan, A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: alan.fregt...@gmail.com Date: Wed, 29 Oct 2014 15:00:12 + Subject: Re: Where's the best place to send any Maya questions? To: softimage@listproc.autodesk.com The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.
Re: Where's the best place to send any Maya questions?
sorry, couldn't resist. :) On Wed, Oct 29, 2014 at 5:00 PM, Alan Fregtman alan.fregt...@gmail.com wrote: The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- . //sim+light+render // https://vimeo.com/jasonslabber
RE: Where's the best place to send any Maya questions?
ho ho ho. Normally I'm up for a bit of maya bashing but, now I have to learn a bit and do a job in it I have no time for fun anymore. ;) ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 29 Oct 2014 17:16:04 +0200 Subject: Re: Where's the best place to send any Maya questions? From: jason.slab...@gmail.com To: softimage@listproc.autodesk.com sorry, couldn't resist. :) On Wed, Oct 29, 2014 at 5:00 PM, Alan Fregtman alan.fregt...@gmail.com wrote: The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. -- . //sim+light+render // https://vimeo.com/jasonslabber
Re: Where's the best place to send any Maya questions?
cgtalk's maya forum On Wed, Oct 29, 2014 at 10:54 AM, Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Removing Deformers from envelope, multiple connection sets in one go?
Is it possible to send multiple connection sets to remove deformers from multiple meshes at the same time if the meshes have different deformer lists that you want to remove? Normally: si.RemoveFlexEnvDeformer(myModel.body_M_geo;myModel.weapon1_L_def,myModel.weapon2_L_def) Where this is the target mesh: myModel.body_M_geo And these are the deformers: myModel.weapon1_L_def,myModel.weapon2_L_def But what I want is two of those: # Pseudo code si.RemoveFlexEnvDeformer([myModel.body_M_geo;myModel.weapon1_L_def,myModel.weapon2_L_def], [myModel.teeth_M_geo;myModel.arm_L_def, myModel.leg_L_def]) Connection sets confuse me. :\ Thanks, Eric T.
RE: Where's the best place to send any Maya questions?
cheers Luc-Eric, A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 29 Oct 2014 11:39:52 -0400 Subject: Re: Where's the best place to send any Maya questions? From: luceri...@gmail.com To: softimage@listproc.autodesk.com cgtalk's maya forum On Wed, Oct 29, 2014 at 10:54 AM, Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to maya. Is it really the area forums? cheers, Andi. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: Removing Deformers from envelope, multiple connection sets in one go?
You can do: si.RemoveFlexEnvDeformer(myModel.body_M_geo,myModel.teeth_M_geo;myModel. weapon1_L_def,myModel.weapon2_L_def,myModel.arm_L_def, myModel.leg_L_def) This way you're removing the chosen deformers from all of the chosen source meshes. If you want to be more specific than that I reckon you'll need multiple commands. On Wed Oct 29 2014 at 11:48:42 AM Eric Thivierge ethivie...@hybride.com wrote: Is it possible to send multiple connection sets to remove deformers from multiple meshes at the same time if the meshes have different deformer lists that you want to remove? Normally: si.RemoveFlexEnvDeformer(myModel.body_M_geo;myModel. weapon1_L_def,myModel.weapon2_L_def) Where this is the target mesh: myModel.body_M_geo And these are the deformers: myModel.weapon1_L_def,myModel.weapon2_L_def But what I want is two of those: # Pseudo code si.RemoveFlexEnvDeformer([myModel.body_M_geo;myModel. weapon1_L_def,myModel.weapon2_L_def], [myModel.teeth_M_geo;myModel.arm_L_def, myModel.leg_L_def]) Connection sets confuse me. :\ Thanks, Eric T.
RE: Stand-Alone to Network license?
Hi guys, Actually the resellers all have an extremely detailed FAQ with more info than your average customer would care to wade through: that was the rationale behind the abbreviated one for the customers and the idea that you would talk to your resellers for more info. As mentioned, the customer one got a little bit over-abbreviated. I am trying to get that fixed. Unfortunately some resellers are more attentive to the materials we provide than others. :-) Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: October-28-14 1:01 PM To: softimage@listproc.autodesk.com Subject: Re: Stand-Alone to Network license? Hi Jill Can these changes please be updated the resellers. They are normally the first point of call for the customers and so far they in large been inaccurate with their advise, Kind regards Angus attachment: winmail.dat
Re: New ww.Lagoa.com
I can see how anything cloud related can be salivated upon by "master ass owners" (what do people want more than their own things.. then becoming leverage-able poker chips) But you can be sure that the (current) terms won't be getting any less confusing/self-contradictory/restrictive now being under an invasive, all rights reserving machine. From "Re: New ww.Lagoa.com" __ On Wed, Apr 3, 2013 at 2:49 PM, Xavier Lapointe xl.mailingl...@gmail.com wrote: More specifically this paragraph: You hereby grant to Lagoa a non-exclusive, royalty free, paid up, worldwide, sublicensable (but only to affiliates of Lagoa) right and license to use the information that you submit as part of the Services to copy, create, make derivative works of, display, or publicly perform the Renderings or any component thereof, provided that Lagoa shall not use the Renderings beyond the Privacy Settings that You and Lagoa have agreed to as part of the Scope of Services, and provided, further, that the license to any Renderings you have created until such time as you have paid Lagoa for use of the Services shall be irrevocable and freely sublicensable as long as such use of the Renderings is limited to the purposes of promoting Lagoa, Lagoa’s models, Lagoa’s services, or You, as the artist thereof, from the creation of such Renderings until the date that is six (6) months after the expiration or termination of your subscription to the Services. You authorize Lagoa, on a royalty-free basis, to use and exploit any aggregated data regarding your use of the Services along with aggregated data regarding others users’ use of the Services, so long as such use does not identify You. __ On 03/04/2013 12:04 AM, Raffaele Fragapane wrote: It's pretty standard legal BS for any cloud service, without it they could be sued for holding onto the files they need to render for you with the back-end. I very, very seriously doubt Thiago plans to use without permission any of the material rendered through teamUp for promotion or sales, but the gray area of cloud services requires some rather (overly) robust wording on the fact they have rights on the information you provide. They don't acquire the IP or license for distribution in any form with that, those are the clauses you really have to watch out for. The former is impossible (illegal) but constitutes vice of form, the latter can plant a sizeable penis firmly up your colon, especially if you're contracting. __ On 04/05/13 1:18, Thiago Costa wrote: Hi guys, good points. As Raff and Alan pointed out, these things are quite standard to operate the kind of service we do. Xavier, you didn't paste the full clause, it reads: As between You and Lagoa, Lagoa does not claim any rights to any Renderings or the intellectual property that You submit to Lagoa for the purpose of creating such Renderings, __ On 04/06/13 23:13, Jason S wrote: While I too have no doubt Lagoa can be trusted, the fact that such clauses can be standard for clouds gives me chills :s I'm positive that users wouldn't have to 'agree' to too vaguely worded (or lengthy) clauses that may be potentially compromising, just by 'accepting' to use it, and that default privacy settings would be set to what most people would set them to, if they actually made it to the settings page. (unlike most social networks)
Re: Removing Deformers from envelope, multiple connection sets in one go?
Yeah looks like multiple commands. On Wednesday, October 29, 2014 12:05:11 PM, Alan Fregtman wrote: You can do: si.RemoveFlexEnvDeformer(__myModel.body_M_geo,myModel.teeth_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def,myModel.__arm_L_def, myModel.leg_L_def) This way you're removing the chosen deformers from all of the chosen source meshes. If you want to be more specific than that I reckon you'll need multiple commands. On Wed Oct 29 2014 at 11:48:42 AM Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Is it possible to send multiple connection sets to remove deformers from multiple meshes at the same time if the meshes have different deformer lists that you want to remove? Normally: si.RemoveFlexEnvDeformer(__myModel.body_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def) Where this is the target mesh: myModel.body_M_geo And these are the deformers: myModel.weapon1_L_def,__myModel.weapon2_L_def But what I want is two of those: # Pseudo code si.RemoveFlexEnvDeformer([__myModel.body_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def], [myModel.teeth_M_geo;myModel.__arm_L_def, myModel.leg_L_def]) Connection sets confuse me. :\ Thanks, Eric T.
primary ray visibility on polygon clusters?
Is it possible to override the primary ray visibility on polygon clusters? I know you can add a visibility property, but that's all or none. -Paul
Re: New ww.Lagoa.com
The terms you quote are reason enough for people like me to generally distrust any service like this. The attempts to sugarcoat it as clumsy wording is a bit problematic too IMHO: if it can be worded better, do so: word it better! These aren't playground discussions, these are the basis for binding contracts. [/rant] Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Stand-Alone to Network license?
Great, and even if it may have missed a point or two, the May version was already was quite straightforward. Thanks very-much for your efforts in making it so! J On 10/29/14 12:14, Jill Ramsay (Contractor) wrote: Hi guys, Actually the resellers all have an extremely detailed FAQ with more info than your average customer would care to wade through: that was the rationale behind the abbreviated one for the customers and the idea that you would talk to your resellers for more info. As mentioned, the customer one got a little bit over-abbreviated. I am trying to get that fixed. Unfortunately some resellers are more attentive to the materials we provide than others. :-) Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: October-28-14 1:01 PM To: softimage@listproc.autodesk.com Subject: Re: Stand-Alone to Network license? Hi Jill Can these changes please be updated the resellers. They are normally the first point of call for the customers and so far they in large been inaccurate with their advise, Kind regards Angus
RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M
I have to chime in. I worked with Thiago in Toronto for about a month a few years back. We shared an apartment provided by the studio. He's got to be one of the smartest normal people I have had the pleasure to work with in VFX. When I say normal, he's not that typical brainiac type who is condescending and has trouble relating to other people. He's a cool dude. Despite one's possible misgivings of anything Autodesk does, Thiago deserves it. So good for him. Eric On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: I'm sure everyone who has met him never doubted he would make it big. This is amazing news for him and the Lagoa team. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: October-29-14 8:24 AM To: b...@exocortex.com; softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M read this last week, chinny must be overjoyed.h congrats to them all, i guess a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 29 October 2014 12:21 To: softimage@listproc.autodesk.com Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac quired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: New ww.Lagoa.com
This highlights an issue that has been on my mind as of late. I am not directing this at anyone in particular... How to read a contract. Art/Animation schools don't teach students anything about how to read contracts or how to manage your intellectual property rights. It's time they started and I will tell you why... If animators had been treating this like a business and not a hobby starting 20 years ago, the landscape of VFX would look far different today. If you're tired of creatives getting screwed by slick business people, you have to understand what you are getting yourself into and not be freaked out by legalese. The fact is, you are not signing over any more rights than what is explicitly written in the contract. They need to be able to store, copy and display the data just for purposes of putting it on the website and their cloud service and there is a time limit for how long they can use it after you stop paying for the service. Also, you privacy is protected because while they collect data on you and other users about how they utilize the platform (presumably for user research), your personal information isn't attached to it. There is no language in there regarding IP or ownership, you have nothing to worry about. My 2 cents, Eric On Oct 29, 2014 1:47 PM, Leendert A. Hartog hirazib...@live.nl wrote: The terms you quote are reason enough for people like me to generally distrust any service like this. The attempts to sugarcoat it as clumsy wording is a bit problematic too IMHO: if it can be worded better, do so: word it better! These aren't playground discussions, these are the basis for binding contracts. [/rant] Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: Upgrading Softimage. Was: Stand-Alone to Network license?
Maybe its of interest to others: If you upgrade and you're non subscribtion costumer, resellers will tell you you cannot update Softimage alone. You have to choose a bundle. '3dsmax with soft' or 'maya with soft'. Nothing new to us so far. What was new to me is, the product you will receive is actually not a bundle. You won't receive both products bundled together but instead a third product with a different product key. You can check the product keys here: http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcartic les/sfdcarticles/2015-Product-keys-for-Autodesk-products.html As you can see the product keys for 3dsmax, maya and softimage are different from the product keys for the 'maya with soft and 3dsmax with soft. And its indeed a combined installer package you will receive if you upgrade. It's a different product on the ADSK side. So if you thought: Hell I'lll upgrade Softimage and get maya or max with it and I don't care because I'll just upgraded Softimage!. You won't. You will get a kind of of zombied package that is not Softimage plus Maya and not Softimage plus 3dsmax as ADSK and resellers stated. It's essentially a different product. That means if you're not on sub, you won't receive the same product even if you're paying a lot more of money to upgrade your ADSK product. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Wednesday, October 29, 2014 7:20 PM To: softimage@listproc.autodesk.com Subject: Re: Stand-Alone to Network license? Great, and even if it may have missed a point or two, the May version was already was quite straightforward. Thanks very-much for your efforts in making it so! J On 10/29/14 12:14, Jill Ramsay (Contractor) wrote: Hi guys, Actually the resellers all have an extremely detailed FAQ with more info than your average customer would care to wade through: that was the rationale behind the abbreviated one for the customers and the idea that you would talk to your resellers for more info. As mentioned, the customer one got a little bit over-abbreviated. I am trying to get that fixed. Unfortunately some resellers are more attentive to the materials we provide than others. :-) Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: October-28-14 1:01 PM To: softimage@listproc.autodesk.com Subject: Re: Stand-Alone to Network license? Hi Jill Can these changes please be updated the resellers. They are normally the first point of call for the customers and so far they in large been inaccurate with their advise, Kind regards Angus
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
he does deserve it I am quite sure, however if Autodesk keeps buying up tech, it just strangles the industry. Mudbox, Combustion, Softimage, CAT, all of these products were doing fine before the acquisition now mostly dead, or dead. One might come to the conclusion that people get in this game for the Autodesk payoff. The game now seems fixed, I keep hoping someone out there might level the playing field and take some of the business away from Autodesk, but one gets the feeling if they start to even look mildly successful, they will just be borged. From: Eric Lampi Sent: Wednesday, October 29, 2014 3:39 PM To: softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M I have to chime in. I worked with Thiago in Toronto for about a month a few years back. We shared an apartment provided by the studio. He's got to be one of the smartest normal people I have had the pleasure to work with in VFX. When I say normal, he's not that typical brainiac type who is condescending and has trouble relating to other people. He's a cool dude. Despite one's possible misgivings of anything Autodesk does, Thiago deserves it. So good for him. Eric On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: I'm sure everyone who has met him never doubted he would make it big. This is amazing news for him and the Lagoa team. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: October-29-14 8:24 AM To: b...@exocortex.com; softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M read this last week, chinny must be overjoyed.h congrats to them all, i guess a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 29 October 2014 12:21 To: softimage@listproc.autodesk.com Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac quired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Upgrading Softimage. Was: Stand-Alone to Network license?
This applies to customers on subscription as well, or so it would seem. My Softimage license turned into a MayaS license, where MayaS obviously stands for Maya plus Softimage. In the subscription center a separate download for Softimage 2015 is available, but the license issue by registeronce appears to be of the MayaS variety. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: New ww.Lagoa.com
Hi Eric Very good points. We have been going through this at the moment as a lot of our students have been offered an opportunity. It is funded by what we call SETA’s here in South Africa. They are designed to allow people to be paid for building expertise in a commercial company. A paid internship if you will We got to see the contract when they asked for advice (which is one of the first things you need to be able to do) There was a large amount of legal speak and quite a few points that needed to be clarified. To their credit they did a good job of this. We are only able to take a small class so we can be a bit more involved. Even so we have had past students getting in over their heads and ending up leaving the vfx community. Its a problem broader then VFX. Universities for the most part teach no life skills, fewer and fewer kids are getting them from parents or their schools. A large percentage of people leaving educational institutions are woefully unprepared for real life. For us though we have additional issues, the expectations on people in the industry has increased far beyond those of many other industries , and this change has mostly happened over the last 20 years or so. People have been so busy trying to meet deadlines and do amazing stuff that they have left these issues in the hands of the very people who have the most to gain from not looking after them well. Eric has hit the nail on the head. People need to be far more circumspect about what they sign, spend more time making sure its in their best interests. Yes it does need to be brought up the school / university level , but also needs to spread even to people who have been working a long time. Kind regards Angus From: Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 29 October 2014 at 9:39 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: New ww.Lagoa.com This highlights an issue that has been on my mind as of late. I am not directing this at anyone in particular... How to read a contract. Art/Animation schools don't teach students anything about how to read contracts or how to manage your intellectual property rights. It's time they started and I will tell you why... If animators had been treating this like a business and not a hobby starting 20 years ago, the landscape of VFX would look far different today. If you're tired of creatives getting screwed by slick business people, you have to understand what you are getting yourself into and not be freaked out by legalese. The fact is, you are not signing over any more rights than what is explicitly written in the contract. They need to be able to store, copy and display the data just for purposes of putting it on the website and their cloud service and there is a time limit for how long they can use it after you stop paying for the service. Also, you privacy is protected because while they collect data on you and other users about how they utilize the platform (presumably for user research), your personal information isn't attached to it. There is no language in there regarding IP or ownership, you have nothing to worry about. My 2 cents, Eric On Oct 29, 2014 1:47 PM, Leendert A. Hartog hirazib...@live.nlmailto:hirazib...@live.nl wrote: The terms you quote are reason enough for people like me to generally distrust any service like this. The attempts to sugarcoat it as clumsy wording is a bit problematic too IMHO: if it can be worded better, do so: word it better! These aren't playground discussions, these are the basis for binding contracts. [/rant] Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.comhttp://si-community.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the
Re: Upgrading Softimage. Was: Stand-Alone to Network license?
Leendert A. Hartog schreef op 29-10-2014 21:07: This applies to customers on subscription as well, or so it would seem. My Softimage license turned into a MayaS license, where MayaS obviously stands for Maya plus Softimage. In the subscription center a separate download for Softimage 2015 is available, but the license issue by registeronce appears to be of the MayaS variety. Greetz Leendert Addendum: the Softimage 2015 in the subscription center does have its own serial/key, so it should be possible to register it separately. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
Just need to chime in and mention this is probably not an ME division acquisition so all the speculation about it just getting acquired and letting it rot maybe not really apply here. Probably going to the CAD division. On Wednesday, October 29, 2014 3:57:44 PM, phil harbath wrote: he does deserve it I am quite sure, however if Autodesk keeps buying up tech, it just strangles the industry. Mudbox, Combustion, Softimage, CAT, all of these products were doing fine before the acquisition now mostly dead, or dead. One might come to the conclusion that people get in this game for the Autodesk payoff. The game now seems fixed, I keep hoping someone out there might level the playing field and take some of the business away from Autodesk, but one gets the feeling if they start to even look mildly successful, they will just be borged.
Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M
Lets hope its not bought to die ;) He deservers better then that even for the cost ;) From: phil harbath phil.harb...@jamination.commailto:phil.harb...@jamination.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 29 October 2014 at 9:57 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M he does deserve it I am quite sure, however if Autodesk keeps buying up tech, it just strangles the industry. Mudbox, Combustion, Softimage, CAT, all of these products were doing fine before the acquisition now mostly dead, or dead. One might come to the conclusion that people get in this game for the Autodesk payoff. The game now seems fixed, I keep hoping someone out there might level the playing field and take some of the business away from Autodesk, but one gets the feeling if they start to even look mildly successful, they will just be borged. From: Eric Lampimailto:ericla...@gmail.com Sent: Wednesday, October 29, 2014 3:39 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M I have to chime in. I worked with Thiago in Toronto for about a month a few years back. We shared an apartment provided by the studio. He's got to be one of the smartest normal people I have had the pleasure to work with in VFX. When I say normal, he's not that typical brainiac type who is condescending and has trouble relating to other people. He's a cool dude. Despite one's possible misgivings of anything Autodesk does, Thiago deserves it. So good for him. Eric On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com wrote: I'm sure everyone who has met him never doubted he would make it big. This is amazing news for him and the Lagoa team. -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: October-29-14 8:24 AM To: b...@exocortex.commailto:b...@exocortex.com; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M read this last week, chinny must be overjoyed.h congrats to them all, i guess a -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 29 October 2014 12:21 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a cloud platform enabling 3D visualization of content for the engineering, architecture, media and entertainment sectors. The company has raised $6.9 million in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the board. From here: http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac quired-by-autodesk-acquias-moves/http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/ Very impressive price! Best regards, Ben Houston (Cell: 613-762-4113tel:613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
EDU Maintenance
Got the following email a few days ago Autodesk maintenance subscription is going to be attached for free to your edu licences, As much as I call out Autodesk when they are doing things wrong(the way they handled the EOL for softimage was particularly brutal for EDU), the one thing they are doing , better then anyone else is getting students access to their products. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: EDU Maintenance
The new licensing policy is great, kudos to Autodesk... the only missing piece is add Linux support, seems a bit embarrassing that their software works fine on linux but the licensing system is not figured out yet. On Wed, Oct 29, 2014 at 5:29 PM, Angus Davidson angus.david...@wits.ac.za wrote: Got the following email a few days ago Autodesk maintenance subscription is going to be attached for free to your edu licences, As much as I call out Autodesk when they are doing things wrong(the way they handled the EOL for softimage was particularly brutal for EDU), the one thing they are doing , better then anyone else is getting students access to their products. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Merging Meshes Transferring Weights takes forever
Just to update everyone. The Softimage RemoveFlexEnv() command is super slow. The better approach is to get the weights array, iterate over that cleaning out deformers that you don't need while keeping the removal of deformer arrays and the removal of the unused deformers from their respective lists, then remove the entire envelope, and rebuild it with the new list of deformers and cleaned weight array. Tons faster. Eric T. On Tuesday, October 28, 2014 1:44:15 PM, Eric Thivierge wrote: Thanks Matt, You've summed it up quite well. I can't strip any more deformers than I already have. Alan, I'm not using GATOR and thus in the MergeMesh PPG it doesn't show the method it is using. I'm hoping it is using closest vertex. Eric T. On Tuesday, October 28, 2014 1:41:01 PM, Alan Fregtman wrote: This may be an obvious thing, Eric, but did you try the closest vertex method? Since you're transferring from the same exact shape, it should be a lot faster than the default closest surface. On Mon Oct 27 2014 at 9:51:57 PM Matt Lind speye...@hotmail.com mailto:speye...@hotmail.com wrote: You’ll get the best results if you merge the meshes first, cull redundant deformers from the envelope, then do the weight transfer. The part that’s taking so long is you’re creating an M x N x O array of deformers and vertices (436 objects * 161,000 vertices * NbDeformers). That’s a huge envelope weights data table. Moving that around in memory while retaining connections to all the dependencies feeding into the table is what’s dragging it down. Every new object added to the result triggers a refresh cycle causing all the data to be rebuilt from scratch, but with every new object the data gets larger at every step of the process. If working with a handful of objects its not a problem, but your case is quite extreme. GATOR doesn’t cull deformers from an envelope if it’s not used, nor (sometimes) does it cull a deformer if more than one object use it. For example, if two different objects use the same deformer, attribute transfer will sometimes add that deformer to the resulting envelope twice – once for each input object. I wrote our own set of GATOR tools to handle this problem. It takes some time to work out the logistics and deal with the edge cases, but it’s well worth it in the end. Matt
Re: EDU Maintenance
I am very curious if they made any improvements to the linux installer (there was a call for feedback on that last year I think) However its not for download on the ARC licences ;( From: Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 29 October 2014 at 11:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: EDU Maintenance The new licensing policy is great, kudos to Autodesk... the only missing piece is add Linux support, seems a bit embarrassing that their software works fine on linux but the licensing system is not figured out yet. On Wed, Oct 29, 2014 at 5:29 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Got the following email a few days ago Autodesk maintenance subscription is going to be attached for free to your edu licences, As much as I call out Autodesk when they are doing things wrong(the way they handled the EOL for softimage was particularly brutal for EDU), the one thing they are doing , better then anyone else is getting students access to their products. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table