Re: GMH2 Anyone ever used this plugin ?

2014-10-29 Thread Ognjen Vukovic
No it works with Nurbs patches, but you could deform them to polygons if
thats of crucial importance. It is a bit more complicated then GMH2 but
there is a ton more control  + ICE... The nurbs patches do stay dynamic
though so you can manipulate them however you like..

Here is a link to the site.
http://www.matkovic.com/anto/kristinka-hair.html

On Tue, Oct 28, 2014 at 4:09 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 does it use polygons ? and can they be updated by extending strips ?

 On 28 October 2014 11:08, Ognjen Vukovic ognj...@gmail.com wrote:

 Well there is Kristinka which is conceptually quite similar.

 On Tue, Oct 28, 2014 at 5:38 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Came across this the other day, out of interest, anyone ever try and
 replicate this in ICE ?


 http://www.thundercloud-studio.com/index.php?page=content/shop/1.script/0.GMH2






Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
ive used it many times in production, i had no issues with it.

just blend between dual quat and linear with an envelope and you should get
some really nice deformation

it flips when you rotate something past 180 though, so dont use it if your
character is especially twisty

On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com
 wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it does
 now support scaling, are there any remaining caveats still out there to be
 aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com



Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
err meant to type weightmap not envelope

On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if your
 character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it does
 now support scaling, are there any remaining caveats still out there to be
 aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com





Re: dual quaternion enveloping

2014-10-29 Thread Matt Morris
Thanks for the info guys. I won't be moving the model null around (heresy!)
and mostly envelope to nulls rather than bones, so will give it a shot.
Good to hear its being used in production.


On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com
wrote:

 err meant to type weightmap not envelope

 On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if
 your character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it
 does now support scaling, are there any remaining caveats still out there
 to be aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com






-- 
www.matinai.com


Re: dual quaternion enveloping

2014-10-29 Thread Eric Turman
+1 about what Enrique said about the flipping with 180 degree movement. I
would highly recommend using a weight map to blend between dual quaternion
and linear to address problem areas such a the fingers...they trend to get
funky when poised into a fist.
On Oct 29, 2014 5:09 AM, Matt Morris matt...@gmail.com wrote:

 Thanks for the info guys. I won't be moving the model null around
 (heresy!) and mostly envelope to nulls rather than bones, so will give it a
 shot. Good to hear its being used in production.


 On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com
 wrote:

 err meant to type weightmap not envelope

 On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if
 your character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com
 mailto:matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it
 does now support scaling, are there any remaining caveats still out there
 to be aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com






 --
 www.matinai.com



Re: Stand-Alone to Network license?

2014-10-29 Thread Leendert A. Hartog

Angus Davidson schreef op 28-10-2014 18:01:

Hi Jill

Can these changes please be updated the resellers. They are normally the
first point of call for the customers and so far they in large been
inaccurate with their advise,

Kind regards

Angus

But then again: if more and clear information would be available 
publicly (not just to the resellers)

some of the problems would possibly vanish rather automagically I guess.
It will depend on what update Autodesk actually will produce,
but if it's well constructed and worded, I'm sure the resellers will 
benefit from it instantly as well
and the users will have documentation to point out any possible 
inconsistencies.


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Ben Houston
 Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is 
 a cloud platform enabling 3D visualization of content for the engineering, 
 architecture, media and entertainment sectors. The company has raised $6.9 
 million in funding and the 'venture firm formerly known as Atlas' partner 
 Chris Lynch sits on the board.

From here:

http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/

Very impressive price!

Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering



RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread adrian wyer
read this last week, chinny must be overjoyed.h

congrats to them all, i guess

a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 29 October 2014 12:21
To: softimage@listproc.autodesk.com
Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M

 Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa
is a cloud platform enabling 3D visualization of content for the
engineering, architecture, media and entertainment sectors. The company has
raised $6.9 million in funding and the 'venture firm formerly known as
Atlas' partner Chris Lynch sits on the board.

From here:

http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac
quired-by-autodesk-acquias-moves/

Very impressive price!

Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
@exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering




Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Leendert A. Hartog
If there's any logic in this madness (cloud-based apps), wouldn't 
clara.io and hence exocortex be next?


Greetz
Leendert

PS Definitely not saying this to be a good or a bad thing BTW.

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Marc-Andre Carbonneau
I'm sure everyone who has met him never doubted he would make it big. This is 
amazing news for him and the Lagoa team.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: October-29-14 8:24 AM
To: b...@exocortex.com; softimage@listproc.autodesk.com
Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

read this last week, chinny must be overjoyed.h

congrats to them all, i guess

a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 29 October 2014 12:21
To: softimage@listproc.autodesk.com
Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M

 Lagoa is in talks to be acquired byAutoDesk for around $62 million. 
 Lagoa
is a cloud platform enabling 3D visualization of content for the engineering, 
architecture, media and entertainment sectors. The company has raised $6.9 
million in funding and the 'venture firm formerly known as Atlas' partner Chris 
Lynch sits on the board.

From here:

http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac
quired-by-autodesk-acquias-moves/

Very impressive price!

Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
@exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering





Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Angus Davidson
It is autodesks next logical step. Excortex crate would also be a great
addition. Maybe they would finally admidt that FBX is fubar ;)



On 2014/10/29, 2:35 PM, Leendert A. Hartog hirazib...@live.nl wrote:

If there's any logic in this madness (cloud-based apps), wouldn't
clara.io and hence exocortex be next?

Greetz
Leendert

PS Definitely not saying this to be a good or a bad thing BTW.

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com


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communication in error, please notify us immediately and destroy the original 
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permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
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Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Rob Wuijster

AD: Lagoa I am your owner...

Our repons: NOo.. ;-)


Rob

\/-\/\/

On 29-10-2014 13:21, Ben Houston wrote:

Lagoa is in talks to be acquired byAutoDesk for around $62 million. Lagoa is a 
cloud platform enabling 3D visualization of content for the engineering, 
architecture, media and entertainment sectors. The company has raised $6.9 million 
in funding and the 'venture firm formerly known as Atlas' partner Chris Lynch sits on the 
board.

From here:

http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/

Very impressive price!

Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5315 / Virus Database: 4189/8473 - Release Date: 10/29/14






Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Eric Thivierge

I'm just hoping Lagoa goes to the CAD branch and not ME.

Eric T.



Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Leendert A. Hartog
In this day and age one would expect Autodesk to hire companies, not 
acquire them, no?


(Sorry, couldn't resist)

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Emilio Hernandez
AD buying companies does not mean that AD will further develop what they
are buying.

After a couple years they will say that at the end it was not worth it...
and is better to EOL them, cause now they have better technology...

---
Emilio Hernández   VFX  3D animation.





Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Ed Manning
http://www.newyorker.com/magazine/2014/11/03/le-divorce-2

-- summarizes why acquisitions are usually a bad idea (not for the people
who profit from being bought though!).  Since acquisitions have essentially
been AD's business model for the last several years...

On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com
wrote:

 AD buying companies does not mean that AD will further develop what they
 are buying.

 After a couple years they will say that at the end it was not worth it...
 and is better to EOL them, cause now they have better technology...

 ---
 Emilio Hernández   VFX  3D animation.






Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Sebastien Sterling
Why buy something you have no commitment or intention of understanding ?
unless you want to remove it from the market, i hope Thaigo can make
something cool.

On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote:

 http://www.newyorker.com/magazine/2014/11/03/le-divorce-2

 -- summarizes why acquisitions are usually a bad idea (not for the people
 who profit from being bought though!).  Since acquisitions have essentially
 been AD's business model for the last several years...

 On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 AD buying companies does not mean that AD will further develop what they
 are buying.

 After a couple years they will say that at the end it was not worth
 it...  and is better to EOL them, cause now they have better technology...

 ---
 Emilio Hernández   VFX  3D animation.







Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Mirko Jankovic
Well Lagoa for SI met it's dead end and together with SI it's doom..
will history repeat?
Hope not, wish al the best to Thiago ofc but if history teaches us
anything...

Or we are looking at small part of new AD 1 app to rule them all: only
works in cloud on web interface, login and pay per hour to use or ticking
per second...

On Wed, Oct 29, 2014 at 3:35 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Why buy something you have no commitment or intention of understanding ?
 unless you want to remove it from the market, i hope Thaigo can make
 something cool.

 On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote:

 http://www.newyorker.com/magazine/2014/11/03/le-divorce-2

 -- summarizes why acquisitions are usually a bad idea (not for the people
 who profit from being bought though!).  Since acquisitions have essentially
 been AD's business model for the last several years...

 On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 AD buying companies does not mean that AD will further develop what they
 are buying.

 After a couple years they will say that at the end it was not worth
 it...  and is better to EOL them, cause now they have better technology...

 ---
 Emilio Hernández   VFX  3D animation.








Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Emilio Hernandez
One ring to rule them all...

Mmmm I think I've heard that before...

---
Emilio Hernández   VFX  3D animation.

On Wed, Oct 29, 2014 at 8:38 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Well Lagoa for SI met it's dead end and together with SI it's doom..
 will history repeat?
 Hope not, wish al the best to Thiago ofc but if history teaches us
 anything...

 Or we are looking at small part of new AD 1 app to rule them all: only
 works in cloud on web interface, login and pay per hour to use or ticking
 per second...

 On Wed, Oct 29, 2014 at 3:35 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Why buy something you have no commitment or intention of understanding ?
 unless you want to remove it from the market, i hope Thaigo can make
 something cool.

 On 29 October 2014 14:22, Ed Manning etmth...@gmail.com wrote:

 http://www.newyorker.com/magazine/2014/11/03/le-divorce-2

 -- summarizes why acquisitions are usually a bad idea (not for the
 people who profit from being bought though!).  Since acquisitions have
 essentially been AD's business model for the last several years...

 On Wed, Oct 29, 2014 at 10:19 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 AD buying companies does not mean that AD will further develop what
 they are buying.

 After a couple years they will say that at the end it was not worth
 it...  and is better to EOL them, cause now they have better 
 technology...

 ---
 Emilio Hernández   VFX  3D animation.









Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall

Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Jason S

Moni-moni-moni-moni-monay!  m-m-mmonay!

(dirty)

On 10/29/14 9:32, Leendert A. Hartog wrote:
In this day and age one would expect Autodesk to hire companies, not 
acquire them, no?


(Sorry, couldn't resist)

Greetz
Leendert





Re: Where's the best place to send any Maya questions?

2014-10-29 Thread Alan Fregtman
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place:
https://groups.google.com/forum/#!forum/maya_he3d


On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote:


 Now that we're no longer in Kansas, I'm wondering where I should direct
 any questions relating to maya. Is it really the area forums?

 cheers,

 Andi.

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 



RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
Much obliged Alan,
A

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: alan.fregt...@gmail.com
Date: Wed, 29 Oct 2014 15:00:12 +
Subject: Re: Where's the best place to send any Maya questions?
To: softimage@listproc.autodesk.com

The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: 
https://groups.google.com/forum/#!forum/maya_he3d


On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote:




Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   
  

Re: Where's the best place to send any Maya questions?

2014-10-29 Thread jason slabber
sorry, couldn't resist. :)

On Wed, Oct 29, 2014 at 5:00 PM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 The maya_he3d (Maya Highend3d) mailinglist is a pretty good place:
 https://groups.google.com/forum/#!forum/maya_he3d


 On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com
 wrote:


 Now that we're no longer in Kansas, I'm wondering where I should direct
 any questions relating to maya. Is it really the area forums?

 cheers,

 Andi.


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 




-- 
.
//sim+light+render
  // https://vimeo.com/jasonslabber


RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
ho ho ho. Normally I'm up for a bit of maya bashing but, now I have to learn a 
bit and do a job in it I have no time for fun anymore. ;)

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 29 Oct 2014 17:16:04 +0200
Subject: Re: Where's the best place to send any Maya questions?
From: jason.slab...@gmail.com
To: softimage@listproc.autodesk.com

sorry, couldn't resist. :)
On Wed, Oct 29, 2014 at 5:00 PM, Alan Fregtman alan.fregt...@gmail.com wrote:
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: 
https://groups.google.com/forum/#!forum/maya_he3d


On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote:




Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   



-- 
.
//sim+light+render
  // https://vimeo.com/jasonslabber


  

Re: Where's the best place to send any Maya questions?

2014-10-29 Thread Luc-Eric Rousseau
cgtalk's maya forum

On Wed, Oct 29, 2014 at 10:54 AM, Andi Farhall hack...@outlook.com wrote:

 Now that we're no longer in Kansas, I'm wondering where I should direct any
 questions relating to maya. Is it really the area forums?

 cheers,

 Andi.

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.

 


Removing Deformers from envelope, multiple connection sets in one go?

2014-10-29 Thread Eric Thivierge
Is it possible to send multiple connection sets to remove deformers from 
multiple meshes at the same time if the meshes have different deformer 
lists that you want to remove?


Normally:
si.RemoveFlexEnvDeformer(myModel.body_M_geo;myModel.weapon1_L_def,myModel.weapon2_L_def)

Where this is the target mesh:
myModel.body_M_geo

And these are the deformers:
myModel.weapon1_L_def,myModel.weapon2_L_def

But what I want is two of those:

# Pseudo code
si.RemoveFlexEnvDeformer([myModel.body_M_geo;myModel.weapon1_L_def,myModel.weapon2_L_def], 
[myModel.teeth_M_geo;myModel.arm_L_def, myModel.leg_L_def])


Connection sets confuse me. :\

Thanks,
Eric T.



RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
cheers Luc-Eric,
A

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Date: Wed, 29 Oct 2014 11:39:52 -0400
 Subject: Re: Where's the best place to send any Maya questions?
 From: luceri...@gmail.com
 To: softimage@listproc.autodesk.com
 
 cgtalk's maya forum
 
 On Wed, Oct 29, 2014 at 10:54 AM, Andi Farhall hack...@outlook.com wrote:
 
  Now that we're no longer in Kansas, I'm wondering where I should direct any
  questions relating to maya. Is it really the area forums?
 
  cheers,
 
  Andi.
 
  ...
  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
 
 
  http://www.flickr.com/photos/lord_hackney/
  http://spylon.tumblr.com/
 
  This email and any attachments to it may be confidential and are intended
  solely for the use of the individual to whom it is addressed. Any views or
  opinions expressed are solely those of the author and do not necessarily
  represent those of Hackney Effects Ltd.
 
  If you are not the intended recipient of this email, you must neither take
  any action based upon its contents, nor copy or show it to anyone.
 
  Please contact the sender if you believe you have received this email in
  error.
 
  
  

Re: Removing Deformers from envelope, multiple connection sets in one go?

2014-10-29 Thread Alan Fregtman
You can do:
si.RemoveFlexEnvDeformer(myModel.body_M_geo,myModel.teeth_M_geo;myModel.
weapon1_L_def,myModel.weapon2_L_def,myModel.arm_L_def, myModel.leg_L_def)

This way you're removing the chosen deformers from all of the chosen source
meshes. If you want to be more specific than that I reckon you'll need
multiple commands.


On Wed Oct 29 2014 at 11:48:42 AM Eric Thivierge ethivie...@hybride.com
wrote:

 Is it possible to send multiple connection sets to remove deformers from
 multiple meshes at the same time if the meshes have different deformer
 lists that you want to remove?

 Normally:
 si.RemoveFlexEnvDeformer(myModel.body_M_geo;myModel.
 weapon1_L_def,myModel.weapon2_L_def)

 Where this is the target mesh:
 myModel.body_M_geo

 And these are the deformers:
 myModel.weapon1_L_def,myModel.weapon2_L_def

 But what I want is two of those:

 # Pseudo code
 si.RemoveFlexEnvDeformer([myModel.body_M_geo;myModel.
 weapon1_L_def,myModel.weapon2_L_def],
 [myModel.teeth_M_geo;myModel.arm_L_def, myModel.leg_L_def])

 Connection sets confuse me. :\

 Thanks,
 Eric T.




RE: Stand-Alone to Network license?

2014-10-29 Thread Jill Ramsay (Contractor)
Hi guys,
Actually the resellers all have an extremely detailed FAQ with more info than 
your average customer would care to wade through: that was the rationale behind 
the abbreviated one for the customers and the idea that you would talk to your 
resellers for more info. As mentioned, the customer one got a little bit 
over-abbreviated. I am trying to get that fixed. Unfortunately some resellers 
are more attentive to the materials we provide than others. :-)

Jill

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: October-28-14 1:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stand-Alone to Network license?

Hi Jill

Can these changes please be updated the resellers. They are normally the first 
point of call for the customers and so far they in large been inaccurate with 
their advise,

Kind regards

Angus



attachment: winmail.dat

Re: New ww.Lagoa.com

2014-10-29 Thread Jason S

  
  

  I can see how anything cloud related can be salivated upon by 
  "master ass owners"
  (what do people want more than their own things.. then becoming
  leverage-able poker chips)
  
  But you can be sure that the (current) terms won't be getting any
  less confusing/self-contradictory/restrictive  now being under an
  invasive, all rights reserving machine.




  From "Re: New ww.Lagoa.com"
  
  __
  On Wed, Apr 3, 2013 at 2:49 PM, Xavier
Lapointe xl.mailingl...@gmail.com
wrote:

More specifically this paragraph:
  
  
  You
  hereby grant to Lagoa a non-exclusive, royalty free, paid
  up,
  worldwide, sublicensable (but only to affiliates of Lagoa)
  right and
  license to use the information that you submit as part of
  the Services
  to copy, create, make derivative works of, display, or
  publicly perform
  the Renderings or any component thereof, provided that
  Lagoa shall not use the Renderings beyond the Privacy
  Settings that You
  and Lagoa have agreed to as part of the Scope of Services,
  and provided, further,
  that the license to any Renderings you have created until
  such time as
  you have paid Lagoa for use of the Services shall be
  irrevocable and
  freely sublicensable as long as such use of the Renderings
  is limited
  to the purposes of promoting Lagoa, Lagoa’s models,
  Lagoa’s services,
  or You, as the artist thereof, from the creation of such
  Renderings
  until the date that is six (6) months after the expiration
  or
  termination of your subscription to the Services.  You
  authorize Lagoa,
  on a royalty-free basis, to use and exploit any aggregated
  data
  regarding your use of the Services along with aggregated
  data regarding
  others users’ use of the Services, so long as such use
  does not
  identify You.
  


__
On 03/04/2013 12:04 AM, Raffaele Fragapane wrote:

It's pretty standard legal BS for any cloud
  service,
  without it they could be sued for holding onto the files they
  need to
  render for you with the back-end.
  I very, very seriously doubt Thiago plans to use
without permission any of the material rendered through
teamUp for
promotion or sales, but the gray area of cloud services
requires some
rather (overly) robust wording on the fact they have rights
on the
information you provide.
  
  
  They don't acquire the IP or license for
distribution
in any form with that, those are the clauses you really have
to watch
out for. The former is impossible (illegal) but constitutes
vice of
form, the latter can plant a sizeable penis firmly up your
colon,
especially if you're contracting.


  __

On 04/05/13 1:18, Thiago Costa wrote:

Hi guys, good points. As Raff and Alan pointed out, these things
are quite standard to operate the kind of service we do.
Xavier, you didn't paste the full clause, it reads:

As between You and Lagoa, Lagoa does not
  claim any rights to any Renderings or the intellectual
  property that You submit to Lagoa for the purpose of creating
  such Renderings,

__
On 04/06/13 23:13, Jason S wrote:
While I too have no doubt Lagoa can be trusted, the fact that
such
clauses can be standard for clouds gives me chills :s

I'm positive that users wouldn't have to 'agree' to too vaguely
worded
(or lengthy) clauses that may be potentially compromising, just
by
'accepting' to use it, 
and that default privacy settings would be set to what most
people
would set them to, if they actually made it to the settings
page. 
(unlike most social networks)


  
  
  


  



Re: Removing Deformers from envelope, multiple connection sets in one go?

2014-10-29 Thread Eric Thivierge

Yeah looks like multiple commands.

On Wednesday, October 29, 2014 12:05:11 PM, Alan Fregtman wrote:

You can do:
si.RemoveFlexEnvDeformer(__myModel.body_M_geo,myModel.teeth_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def,myModel.__arm_L_def,
myModel.leg_L_def)

This way you're removing the chosen deformers from all of the chosen
source meshes. If you want to be more specific than that I reckon
you'll need multiple commands.


On Wed Oct 29 2014 at 11:48:42 AM Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:

Is it possible to send multiple connection sets to remove
deformers from
multiple meshes at the same time if the meshes have different deformer
lists that you want to remove?

Normally:

si.RemoveFlexEnvDeformer(__myModel.body_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def)

Where this is the target mesh:
myModel.body_M_geo

And these are the deformers:
myModel.weapon1_L_def,__myModel.weapon2_L_def

But what I want is two of those:

# Pseudo code

si.RemoveFlexEnvDeformer([__myModel.body_M_geo;myModel.__weapon1_L_def,myModel.weapon2___L_def],
[myModel.teeth_M_geo;myModel.__arm_L_def, myModel.leg_L_def])

Connection sets confuse me. :\

Thanks,
Eric T.





primary ray visibility on polygon clusters?

2014-10-29 Thread Paul Griswold
Is it possible to override the primary ray visibility on polygon clusters?

I know you can add a visibility property, but that's all or none.

-Paul


Re: New ww.Lagoa.com

2014-10-29 Thread Leendert A. Hartog
The terms you quote are reason enough for people like me to generally 
distrust any service like this. The attempts to sugarcoat it as clumsy 
wording is a bit problematic too IMHO: if it can be worded better, do 
so: word it better! These aren't playground discussions, these are the 
basis for binding contracts.

[/rant]

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Stand-Alone to Network license?

2014-10-29 Thread Jason S
Great, and even if it may have missed a point or two,  the May version 
was already was quite straightforward.

 Thanks very-much for your efforts in making it so!
J

On 10/29/14 12:14, Jill Ramsay (Contractor) wrote:

Hi guys,
Actually the resellers all have an extremely detailed FAQ with more info than 
your average customer would care to wade through: that was the rationale behind 
the abbreviated one for the customers and the idea that you would talk to your 
resellers for more info. As mentioned, the customer one got a little bit 
over-abbreviated. I am trying to get that fixed. Unfortunately some resellers 
are more attentive to the materials we provide than others. :-)

Jill

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: October-28-14 1:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stand-Alone to Network license?

Hi Jill

Can these changes please be updated the resellers. They are normally the first 
point of call for the customers and so far they in large been inaccurate with 
their advise,

Kind regards

Angus







RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Eric Lampi
I have to chime in. I worked with Thiago in Toronto for about a month a few
years back. We shared an apartment provided by the studio. He's got to be
one of the smartest normal people I have had the pleasure to work with in
VFX. When I say normal, he's not that typical brainiac type who is
condescending and has trouble relating to other people. He's a cool dude.

Despite one's possible misgivings of anything Autodesk does, Thiago
deserves it. So good for him.

Eric
On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 I'm sure everyone who has met him never doubted he would make it big. This
 is amazing news for him and the Lagoa team.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
 Sent: October-29-14 8:24 AM
 To: b...@exocortex.com; softimage@listproc.autodesk.com
 Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

 read this last week, chinny must be overjoyed.h

 congrats to them all, i guess

 a

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
 Sent: 29 October 2014 12:21
 To: softimage@listproc.autodesk.com
 Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M

  Lagoa is in talks to be acquired byAutoDesk for around $62 million.
  Lagoa
 is a cloud platform enabling 3D visualization of content for the
 engineering, architecture, media and entertainment sectors. The company
 has raised $6.9 million in funding and the 'venture firm formerly known as
 Atlas' partner Chris Lynch sits on the board.

 From here:


 http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac
 quired-by-autodesk-acquias-moves/

 Very impressive price!

 Best regards,
 Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
 @exocortexcom)
 https://Clara.io - Online 3D Modeling and Rendering






Re: New ww.Lagoa.com

2014-10-29 Thread Eric Lampi
This highlights an issue that has been on my mind as of late. I am not
directing this at anyone in particular...

How to read a contract.

Art/Animation schools don't teach students anything about how to read
contracts or how to manage your intellectual property rights. It's time
they started and I will tell you why...

If animators had been treating this like a business and not a hobby
starting 20 years ago, the landscape of VFX would look far different today.

If you're tired of creatives getting screwed by slick business people, you
have to understand what you are getting yourself into and not be freaked
out by legalese.

The fact is, you are not signing over any more rights than what is
explicitly written in the contract. They need to be able to store, copy and
display the data just for purposes of putting it on the website and their
cloud service and there is a time limit for how long they can use it after
you stop paying for the service. Also, you privacy is protected because
while they collect data on you and other users about how they utilize the
platform (presumably for user research), your personal information isn't
attached to it. There is no language in there regarding IP or ownership,
you have nothing to worry about.

My 2 cents,

Eric
On Oct 29, 2014 1:47 PM, Leendert A. Hartog hirazib...@live.nl wrote:

 The terms you quote are reason enough for people like me to generally
 distrust any service like this. The attempts to sugarcoat it as clumsy
 wording is a bit problematic too IMHO: if it can be worded better, do so:
 word it better! These aren't playground discussions, these are the basis
 for binding contracts.
 [/rant]

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




RE: Upgrading Softimage. Was: Stand-Alone to Network license?

2014-10-29 Thread Sven Constable
Maybe its of interest to others: If you upgrade and you're non subscribtion
costumer, resellers will tell you you cannot update Softimage alone. You
have to choose a bundle. '3dsmax with soft' or 'maya with soft'. Nothing new
to us so far. 
What was new to me is, the product you will receive is actually not a
bundle. You won't receive both products bundled together but instead a third
product with a different product key. You can check the product keys here:
http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcartic
les/sfdcarticles/2015-Product-keys-for-Autodesk-products.html

As you can see the product keys for 3dsmax, maya and softimage are different
from the product keys for the 'maya with soft and 3dsmax with soft. And
its indeed a combined installer package you will receive if you upgrade.
It's a different product on the ADSK side.
So if you thought: Hell I'lll upgrade Softimage and get maya or max with it
and I don't care because I'll just upgraded Softimage!. You won't. You will
get a  kind of of zombied package that is not Softimage plus Maya and not
Softimage plus 3dsmax as ADSK and resellers stated. It's essentially a
different product.

That means if you're not on sub, you won't receive the same product even if
you're paying a lot more of money to upgrade your ADSK product.

sven   

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Wednesday, October 29, 2014 7:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stand-Alone to Network license?

Great, and even if it may have missed a point or two,  the May version 
was already was quite straightforward.
 Thanks very-much for your efforts in making it so!
J

On 10/29/14 12:14, Jill Ramsay (Contractor) wrote:
 Hi guys,
 Actually the resellers all have an extremely detailed FAQ with more info
than your average customer would care to wade through: that was the
rationale behind the abbreviated one for the customers and the idea that you
would talk to your resellers for more info. As mentioned, the customer one
got a little bit over-abbreviated. I am trying to get that fixed.
Unfortunately some resellers are more attentive to the materials we provide
than others. :-)

 Jill

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
 Sent: October-28-14 1:01 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Stand-Alone to Network license?

 Hi Jill

 Can these changes please be updated the resellers. They are normally the
first point of call for the customers and so far they in large been
inaccurate with their advise,

 Kind regards

 Angus






Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread phil harbath
he does deserve it I am quite sure, however if Autodesk keeps buying up tech, 
it just strangles the industry.  Mudbox, Combustion, Softimage, CAT,  all of 
these products were doing fine before the acquisition now mostly dead, or dead. 
  One might come to the conclusion that people get in this game for the 
Autodesk payoff.  The game now seems fixed,  I keep hoping someone out there 
might level the playing field and take some of the business away from Autodesk, 
but one gets the feeling if they start to even look mildly successful, they 
will just be borged.

From: Eric Lampi 
Sent: Wednesday, October 29, 2014 3:39 PM
To: softimage@listproc.autodesk.com 
Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

I have to chime in. I worked with Thiago in Toronto for about a month a few 
years back. We shared an apartment provided by the studio. He's got to be one 
of the smartest normal people I have had the pleasure to work with in VFX. When 
I say normal, he's not that typical brainiac type who is condescending and has 
trouble relating to other people. He's a cool dude.

Despite one's possible misgivings of anything Autodesk does, Thiago deserves 
it. So good for him.

Eric

On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

  I'm sure everyone who has met him never doubted he would make it big. This is 
amazing news for him and the Lagoa team.


  -Original Message-
  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
  Sent: October-29-14 8:24 AM
  To: b...@exocortex.com; softimage@listproc.autodesk.com
  Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

  read this last week, chinny must be overjoyed.h

  congrats to them all, i guess

  a

  -Original Message-
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
  Sent: 29 October 2014 12:21
  To: softimage@listproc.autodesk.com
  Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M

   Lagoa is in talks to be acquired byAutoDesk for around $62 million.
   Lagoa
  is a cloud platform enabling 3D visualization of content for the 
engineering, architecture, media and entertainment sectors. The company has 
raised $6.9 million in funding and the 'venture firm formerly known as Atlas' 
partner Chris Lynch sits on the board.

  From here:

  http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac
  quired-by-autodesk-acquias-moves/

  Very impressive price!

  Best regards,
  Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
  @exocortexcom)
  https://Clara.io - Online 3D Modeling and Rendering





Re: Upgrading Softimage. Was: Stand-Alone to Network license?

2014-10-29 Thread Leendert A. Hartog

This applies to customers on subscription as well, or so it would seem.
My Softimage license turned into a MayaS license, where MayaS obviously 
stands for Maya plus Softimage.
In the subscription center a separate download for Softimage 2015 is 
available,

but the license issue by registeronce appears to be of the MayaS variety.

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: New ww.Lagoa.com

2014-10-29 Thread Angus Davidson
Hi Eric

Very good points.

We have been going through this at the moment as a lot of our students have 
been offered an opportunity. It is funded by what we call SETA’s here in South 
Africa. They are designed to allow people to be paid for building expertise in 
a commercial company. A paid internship if you will We got to see the contract 
when they asked for advice (which is one of the first things you need to be 
able to do) There was a large amount of legal speak and quite a few points that 
needed to be clarified. To their credit they did a good job of this.

We are only able to take a small class so we can be a bit more involved. Even 
so we have had past students getting in over their heads and ending up leaving 
the vfx community. Its a problem broader then VFX. Universities for the most 
part teach no life skills, fewer and fewer kids are getting them from parents 
or their schools. A large percentage of people leaving educational institutions 
are woefully unprepared for real life.

For us though we have additional issues, the expectations on people in the 
industry has increased far beyond those of many other industries , and this 
change has mostly happened over the last 20 years or so.  People have been so 
busy trying to meet deadlines and do amazing stuff that they have left these 
issues in the hands of the very people who have the most to gain from not 
looking after them well.

Eric has hit the nail on the head. People need to be far more circumspect about 
what they sign, spend more time making sure its in their best interests.
Yes it does need to be brought up the school / university level , but also 
needs to spread even to people who have been working a long time.

Kind regards

Angus




From: Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 29 October 2014 at 9:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: New ww.Lagoa.com


This highlights an issue that has been on my mind as of late. I am not 
directing this at anyone in particular...

How to read a contract.

Art/Animation schools don't teach students anything about how to read contracts 
or how to manage your intellectual property rights. It's time they started and 
I will tell you why...

If animators had been treating this like a business and not a hobby starting 20 
years ago, the landscape of VFX would look far different today.

If you're tired of creatives getting screwed by slick business people, you have 
to understand what you are getting yourself into and not be freaked out by 
legalese.

The fact is, you are not signing over any more rights than what is explicitly 
written in the contract. They need to be able to store, copy and display the 
data just for purposes of putting it on the website and their cloud service and 
there is a time limit for how long they can use it after you stop paying for 
the service. Also, you privacy is protected because while they collect data on 
you and other users about how they utilize the platform (presumably for user 
research), your personal information isn't attached to it. There is no language 
in there regarding IP or ownership, you have nothing to worry about.

My 2 cents,

Eric

On Oct 29, 2014 1:47 PM, Leendert A. Hartog 
hirazib...@live.nlmailto:hirazib...@live.nl wrote:
The terms you quote are reason enough for people like me to generally distrust 
any service like this. The attempts to sugarcoat it as clumsy wording is a bit 
problematic too IMHO: if it can be worded better, do so: word it better! These 
aren't playground discussions, these are the basis for binding contracts.
[/rant]

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.comhttp://si-community.com


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Re: Upgrading Softimage. Was: Stand-Alone to Network license?

2014-10-29 Thread Leendert A. Hartog

Leendert A. Hartog schreef op 29-10-2014 21:07:

This applies to customers on subscription as well, or so it would seem.
My Softimage license turned into a MayaS license, where MayaS 
obviously stands for Maya plus Softimage.
In the subscription center a separate download for Softimage 2015 is 
available,

but the license issue by registeronce appears to be of the MayaS variety.

Greetz
Leendert

Addendum: the Softimage 2015 in the subscription center does have its 
own serial/key, so it should be possible to register it separately.


--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Eric Thivierge
Just need to chime in and mention this is probably not an ME division 
acquisition so all the speculation about it just getting acquired and 
letting it rot maybe not really apply here. Probably going to the CAD 
division.


On Wednesday, October 29, 2014 3:57:44 PM, phil harbath wrote:

he does deserve it I am quite sure, however if Autodesk keeps buying
up tech, it just strangles the industry.  Mudbox, Combustion,
Softimage, CAT,  all of these products were doing fine before the
acquisition now mostly dead, or dead.   One might come to the
conclusion that people get in this game for the Autodesk payoff.  The
game now seems fixed, I keep hoping someone out there might level the
playing field and take some of the business away from Autodesk, but
one gets the feeling if they start to even look mildly successful,
they will just be borged.




Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Angus Davidson
Lets hope its not bought to die ;) He deservers better then that even for the 
cost ;)

From: phil harbath 
phil.harb...@jamination.commailto:phil.harb...@jamination.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 29 October 2014 at 9:57 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

he does deserve it I am quite sure, however if Autodesk keeps buying up tech, 
it just strangles the industry.  Mudbox, Combustion, Softimage, CAT,  all of 
these products were doing fine before the acquisition now mostly dead, or dead. 
  One might come to the conclusion that people get in this game for the 
Autodesk payoff.  The game now seems fixed,  I keep hoping someone out there 
might level the playing field and take some of the business away from Autodesk, 
but one gets the feeling if they start to even look mildly successful, they 
will just be borged.

From: Eric Lampimailto:ericla...@gmail.com
Sent: Wednesday, October 29, 2014 3:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M


I have to chime in. I worked with Thiago in Toronto for about a month a few 
years back. We shared an apartment provided by the studio. He's got to be one 
of the smartest normal people I have had the pleasure to work with in VFX. When 
I say normal, he's not that typical brainiac type who is condescending and has 
trouble relating to other people. He's a cool dude.

Despite one's possible misgivings of anything Autodesk does, Thiago deserves 
it. So good for him.

Eric

On Oct 29, 2014 8:46 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com 
wrote:
I'm sure everyone who has met him never doubted he would make it big. This is 
amazing news for him and the Lagoa team.


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of adrian wyer
Sent: October-29-14 8:24 AM
To: b...@exocortex.commailto:b...@exocortex.com; 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Thaigo's company Lagoa is being acquired by Autodesk for $62M

read this last week, chinny must be overjoyed.h

congrats to them all, i guess

a

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ben Houston
Sent: 29 October 2014 12:21
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Thaigo's company Lagoa is being acquired by Autodesk for $62M

 Lagoa is in talks to be acquired byAutoDesk for around $62 million.
 Lagoa
is a cloud platform enabling 3D visualization of content for the engineering, 
architecture, media and entertainment sectors. The company has raised $6.9 
million in funding and the 'venture firm formerly known as Atlas' partner Chris 
Lynch sits on the board.

From here:

http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-ac
quired-by-autodesk-acquias-moves/http://bostinno.streetwise.co/2014/10/21/bostinno-beat-aapl-crushes-lagoa-acquired-by-autodesk-acquias-moves/

Very impressive price!

Best regards,
Ben Houston (Cell: 613-762-4113tel:613-762-4113, Skype: ben.exocortex, 
Twitter:
@exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering




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EDU Maintenance

2014-10-29 Thread Angus Davidson
Got the following email a few days ago

Autodesk maintenance subscription is going to be attached for free to your
edu licences,

As much as I call out Autodesk when they are doing things wrong(the way
they handled the EOL for softimage was particularly brutal for EDU), the
one thing they are doing , better then anyone else is getting students
access to their products.

Kind regards

Angus

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Re: EDU Maintenance

2014-10-29 Thread Cesar Saez
The new licensing policy is great, kudos to Autodesk... the only missing
piece is add Linux support, seems a bit embarrassing that their software
works fine on linux but the licensing system is not figured out yet.

On Wed, Oct 29, 2014 at 5:29 PM, Angus Davidson angus.david...@wits.ac.za
wrote:

 Got the following email a few days ago

 Autodesk maintenance subscription is going to be attached for free to your
 edu licences,

 As much as I call out Autodesk when they are doing things wrong(the way
 they handled the EOL for softimage was particularly brutal for EDU), the
 one thing they are doing , better then anyone else is getting students
 access to their products.

 Kind regards

 Angus

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 received this communication in error, please notify us immediately and
 destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the
 University and recipients are thus advised that the content of this message
 may not be legally binding on the University and may contain the personal
 views and opinions of the author, which are not necessarily the views and
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Re: Merging Meshes Transferring Weights takes forever

2014-10-29 Thread Eric Thivierge
Just to update everyone. The Softimage RemoveFlexEnv() command is super 
slow. The better approach is to get the weights array, iterate over 
that cleaning out deformers that you don't need while keeping the 
removal of deformer arrays and the removal of the unused deformers from 
their respective lists, then remove the entire envelope, and rebuild it 
with the new list of deformers and cleaned weight array. Tons faster.


Eric T.

On Tuesday, October 28, 2014 1:44:15 PM, Eric Thivierge wrote:

Thanks Matt,

You've summed it up quite well. I can't strip any more deformers than
I already have.

Alan, I'm not using GATOR and thus in the MergeMesh PPG it doesn't
show the method it is using. I'm hoping it is using closest vertex.

Eric T.

On Tuesday, October 28, 2014 1:41:01 PM, Alan Fregtman wrote:

This may be an obvious thing, Eric, but did you try the closest
vertex method? Since you're transferring from the same exact shape,
it should be a lot faster than the default closest surface.


On Mon Oct 27 2014 at 9:51:57 PM Matt Lind speye...@hotmail.com
mailto:speye...@hotmail.com wrote:

You’ll get the best results if you merge the meshes first, cull
redundant deformers from the envelope, then do the weight
transfer.  The part that’s taking so long is you’re creating an M
x N x O array of deformers and vertices (436 objects * 161,000
vertices * NbDeformers).  That’s a huge envelope weights data
table.  Moving that around in memory while retaining connections
to all the dependencies feeding into the table is what’s dragging
it down.  Every new object added to the result triggers a refresh
cycle causing all the data to be rebuilt from scratch, but with
every new object the data gets larger at every step of the
process.   If working with a handful of objects its not a problem,
but your case is quite extreme.
GATOR doesn’t cull deformers from an envelope if it’s not used,
nor (sometimes) does it cull a deformer if more than one object
use it.  For example, if two different objects use the same
deformer, attribute transfer will sometimes add that deformer to
the resulting envelope twice – once for each input object.
I wrote our own set of GATOR tools to handle this problem.  It
takes some time to work out the logistics and deal with the edge
cases, but it’s well worth it in the end.
Matt





Re: EDU Maintenance

2014-10-29 Thread Angus Davidson
I am very curious if they made any improvements to the linux installer (there 
was a call for feedback on that last year I think) However its not for download 
on the ARC licences ;(

From: Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 29 October 2014 at 11:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: EDU Maintenance

The new licensing policy is great, kudos to Autodesk... the only missing piece 
is add Linux support, seems a bit embarrassing that their software works fine 
on linux but the licensing system is not figured out yet.

On Wed, Oct 29, 2014 at 5:29 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Got the following email a few days ago

Autodesk maintenance subscription is going to be attached for free to your
edu licences,

As much as I call out Autodesk when they are doing things wrong(the way
they handled the EOL for softimage was particularly brutal for EDU), the
one thing they are doing , better then anyone else is getting students
access to their products.

Kind regards

Angus

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