Re: Textured maya model to softimage (MR), keeping textures linked to base shader.....
We usually get texture links across but the important bit is to use shaders that are common between the two and use input ports which work in both Maya and Soft. As I recall usually Phong or Lambert and diffuse inputs will work. Morten Den 1. november 2014 kl. 14:28 skrev Rob Wuijster r...@casema.nl: Is there a quick (and easy way) to move a textured Maya (2014) model with MR shading/texturing to Softimage? I don't have access to the more advanced way of working with Polytrans or whatever atm, so I have to do with the basic tools. So far all tools like FBX and Crosswalk fail to move over basic shading with textures linked, and I end up with all geo shaded with Phong and no texture links :-\ Any tips? It's quite an elaborate model/texture job, so to start with imported geo and have at least the textures linked would be preferable. Changing shaders isn't the worst part ;-) -- cheers! Rob \/-\/\/
globally offloading referenced models
Hi, is there any way to globally offload a scene's referenced models without an original scenetoc to use? Or stop the scene from trying to load any ref models? I have a scene which crashes on 'installing ref models' every time and doesn't have a scenetoc, tried merging, loading without viewport active, renaming the models in the model folder, just can't get it to load, and the backups all have the same problem... Cheers, Matt -- www.matinai.com
Re: Friday Flashback #195
oah! this case rocks. If I was you I would remove the books and use it as a PC case
Re: globally offloading referenced models
You could create the scntoc, couldn't you? Just have to get the model names right. Furthermore, you should try the options in Preferences in the Data Management section under the Scene Debugging tab. You can disable stuff, like Disable all geometry operators on load, and try to open your corrupt file. Quite often it will work. (Of course the deformers appear messed up as they don't eval, but you might be able to get something out of it.) On Mon Nov 03 2014 at 4:50:49 PM Matt Morris matt...@gmail.com wrote: Hi, is there any way to globally offload a scene's referenced models without an original scenetoc to use? Or stop the scene from trying to load any ref models? I have a scene which crashes on 'installing ref models' every time and doesn't have a scenetoc, tried merging, loading without viewport active, renaming the models in the model folder, just can't get it to load, and the backups all have the same problem... Cheers, Matt -- www.matinai.com
RE: globally offloading referenced models
make sure you have all the required plugins and shaders installed or else you’ll get all sorts of problems like this. Next on the list of things to try is activate all levels of script logging and verbosity you can, and make sure to dump it out to a script log on your hard drive (.log). then load the scene. hopefully something will be dumped to the log you can work with such as an error or warning message indicating the problem. I would write a few simple event scripts to dump the model names and actions attempted as the scene is being loaded. You can use the information to incrementally build a new .scntoc file and offload the model(s) that give you problems. This, of course, would be iterative. To isolate the problem of being a graphics issue vs. a data integrity issue, try loading the scene using xsibatch.exe instead. If it doesn’t crash, you can save the scene to generate a .scntoc so you can offload your models when loading with xsi.exe. Matt