Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Shuting thank you I may email you from my work email about beta. *You can view materials in the outliner (like using XSI Explorer and press M) * that sounds good, the first thing I wanted to do in outliner is show everything by turning off by unselecting DAG only, but then it was too messy... at least materials being separate sounds like a start Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 November 2014 at 05:13, Martin Yara furik...@gmail.com wrote: I've been using Outliner+ and even if it has a few nice filters, it is not that useful. You can view materials in the outliner (like using XSI Explorer and press M) which is nice, but you can't manipulate them like in Softimage with drag drop, etc. Talking about drag drop, another feature I miss is to manipulate, copy, duplicate, etc properties and parameters with drag drop. Copy UVs through objects with the same topology is just a drag drop. This besides what others already mentioned, groups, open and manipulate multiple objects PPGs, Outliner context menu are the first things that come to my head. You don't realize how useful these simple tasks until you start using Maya. As much as I love SI, I'll be using Maya for probably a long time so any improve in that mess is much appreciated. Martin
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Oh, Forgot to put the link for Outliner Plus (I though it was Outliner+) : http://www.timvoelcker.de/outlinerplus.html Only the pyc file is downloable and it doesn't have a 2015 version. It has a lot of filters and customizable filters through an ini file. And at least to filter objects, it is useful. Martin On Fri, Nov 28, 2014 at 7:47 PM, Simon Reeves si...@simonreeves.com wrote: Shuting thank you I may email you from my work email about beta. *You can view materials in the outliner (like using XSI Explorer and press M) * that sounds good, the first thing I wanted to do in outliner is show everything by turning off by unselecting DAG only, but then it was too messy... at least materials being separate sounds like a start Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 November 2014 at 05:13, Martin Yara furik...@gmail.com wrote: I've been using Outliner+ and even if it has a few nice filters, it is not that useful. You can view materials in the outliner (like using XSI Explorer and press M) which is nice, but you can't manipulate them like in Softimage with drag drop, etc. Talking about drag drop, another feature I miss is to manipulate, copy, duplicate, etc properties and parameters with drag drop. Copy UVs through objects with the same topology is just a drag drop. This besides what others already mentioned, groups, open and manipulate multiple objects PPGs, Outliner context menu are the first things that come to my head. You don't realize how useful these simple tasks until you start using Maya. As much as I love SI, I'll be using Maya for probably a long time so any improve in that mess is much appreciated. Martin
Re: 2D facial textures rig on softimage
Thank you Greg. I´ve always read about this method you mention, being the most effective. (render out lypsinch/moods to alpha) and use themas texture sequence on facial model. (effective = render times). I got a really basic version working now, here´s the link on my own setup:2D Toon Texture Face | | | | | | | | | | | 2D Toon Texture Face | | | | View on vimeo.com | Preview by Yahoo | | | | | David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel From: philipp seis dpi...@gmail.com To: g...@inlifesize.com; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, November 27, 2014 11:28 AM Subject: Re: 2D facial textures rig on softimage https://vimeo.com/100730528 2014-11-27 17:14 GMT+01:00 Greg Maguire g...@inlifesize.com: Hi Dave, I've done this in the past using just the FX tree. You can drive the translate 2D node in the FX tree with locators in 3D. Translating the eye locators (normalised to a parent) exporting that to a compositing sequence. All alphas etc where cut in the FX Tree. I had several locators in the 3D scene to change the shape of the eye. Then projected it back onto the 3D face pre-render. Sorry, can't help with the details was a number of years ago but definitely possible. Regards, On Wed, Nov 26, 2014 at 4:54 AM, David Rivera activemotionpictu...@yahoo.com wrote: Hi everyone, I´ve been trying to setup a 2d facial rig onto a 3d face (just a simple sphere) to accomplish something like this: texture Based Facials Prototype | | | | | | | | | | | texture Based Facials Prototype | | | | View on vimeo.com | Preview by Yahoo | | | | | So I´ve attached the setup I got so far (see attachment) and what I´m basically doing is:1. create a sphere and uv unwrap it.2. Create 3 separate files (one for the left eye, one for the right eye and one for mouth) with transparency on .png format 3. Create a shader in the shader tree connecting all 3 of them using a constant node for each into a Color1, Color2, Color3 layerson an Mix 8 Color node for the shader on alpha as it´s blending mode.All working fine until now. But here´s what I can´t get straight: How can I manipulate the eye´s position like in the video?- I already tried to setup 2 subTexture projections from the UV editor, but they slide all other textures (eyes and mouth). Even if I make enough subdivisions on the face (the sphere) to separate them from each other, the texture would still slide as I move either subTexture projection.I´ve tried tearing the polygon segment for the sub texture projection but as I resize the subtexture projection on 3d view and then match it insidethe UV editor, it also distorts the texture. I can see on the video the eyes are an image sequence, rigged with the visual panel on the top right.I was told that doing a case by case setup for the 2d texture (either left or right eye) via FXtree it´s way too heavy if I got 20+ textures for each eye.(There´s a video or RayFigs explaining how to set this up on the FX tree).And so, I was recommended that I do the texture swapping via ICE with ID_Attribute. But I´m getting confused; because I don´t exactly know how to mix 3 different files (eyes and mouth.png) on the ICE tree and display them all together working on the viewport. The softimage viewport isn´t helping on all of this, since it will only display the last texture plugged into the shader tree. The FX tree setup *DOES* display the image and the viewport correctly. But I don´t know how to put the pieces together to make the shader tree work on ICE scenario. Could you guys lend me a hand on this kind of setup, please?Thanks! :) David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Greg Maguire | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Friday Flashback #200
Softimage poster circa 1997: PoweredbyPassion | Virtua Fighter 3 | The Lost World: Jurassic Park | Chevy Baby | The Fifth Element | Reboot http://wp.me/powV4-389
RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Sorry to have to be the corporate voice here, but just wanted to say that of course any statements about what is being worked on should be taken as completely subject to change. Please don’t make any buying decisions based on what’s been said about what may or may not be in the next or any future versions of Maya. Shuting is getting feedback from you, and that is great, but no guarantees about what will be implemented. Blah, blah, blah usual disclaimer blah, blah. Thanks and please keep the great feedback coming! Jill attachment: winmail.dat
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
If I may, please try to create a unified tool to transfer UVs, shapes, and so on between meshes with different topology...basically Gator, its so usefull ;) 2014-11-28 16:59 GMT+01:00 Jill Ramsay (Contractor) jill.ram...@autodesk.com: Sorry to have to be the corporate voice here, but just wanted to say that of course any statements about what is being worked on should be taken as completely subject to change. Please don’t make any buying decisions based on what’s been said about what may or may not be in the next or any future versions of Maya. Shuting is getting feedback from you, and that is great, but no guarantees about what will be implemented. Blah, blah, blah usual disclaimer blah, blah. Thanks and please keep the great feedback coming! Jill
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/properties) and you can do a huge amount of work with minimal clicks a
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
'p' should do it, or are you after something else? On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote: However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/properties) and you can do a huge amount of work with minimal clicks a
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Francois, I agree - and for exactly this reason I never drag-and-drop in the explorer to change hierarchy. Instead I use these shortcuts: (much faster and less error-prone) *' / ' -- middle click *to parent* current selection* under *clicked-on item* *' / ' -- left click * to parent *clicked-on item* under *current selection* *' Ctrl + / ' * to un-parent current selection Works great for me - plus this also works consistently in the Schematic View. (yes, I am one of those 5 users left that make heavy use of the Schematic View...) Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Fri, Nov 28, 2014 at 7:03 PM, Francois Lord flordli...@gmail.com wrote: No, I'm talking about the way Softimage does it. You can just drag and drop objects around to change the hierarchy. I would prefer if you had to press a key to be able to mess with the parenting by drag and drop. On 28-Nov-14 12:19, Peter Agg wrote: 'p' should do it, or are you after something else? On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote: However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/properties) and you can do a huge amount of work with minimal clicks a
RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Never quite as bad as dragging the root of the server in windows somewhere by mistake ;-) ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Fri, 28 Nov 2014 13:03:33 -0500 From: flordli...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor No, I'm talking about the way Softimage does it. You can just drag and drop objects around to change the hierarchy. I would prefer if you had to press a key to be able to mess with the parenting by drag and drop. On 28-Nov-14 12:19, Peter Agg wrote: 'p' should do it, or are you after something else? On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote: However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/properties) and you can do a huge amount of work with minimal clicks a
RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Or accidentally selecting Copy Here instead of Create Shortcut Here... gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Friday, November 28, 2014 1:34 PM To: softimage@listproc.autodesk.com Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor Never quite as bad as dragging the root of the server in windows somewhere by mistake ;-) ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Fri, 28 Nov 2014 13:03:33 -0500 From: flordli...@gmail.commailto:flordli...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor No, I'm talking about the way Softimage does it. You can just drag and drop objects around to change the hierarchy. I would prefer if you had to press a key to be able to mess with the parenting by drag and drop. On 28-Nov-14 12:19, Peter Agg wrote: 'p' should do it, or are you after something else? On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.commailto:flordli...@gmail.com wrote: However, I would prefer to have a shortcut key pressed to be able to reparent things in the explorer. Right now, it's too easy to mess a hierarchy when selecting an object and slipping the mouse too much. You don't even realize you did it. On 26-Nov-14 05:39, adrian wyer wrote: Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/properties) and you can do a huge amount of work with minimal clicks a attachment: winmail.dat
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Yes, I can relate to that. Some minds just work better spatially. I guess that’s why I feel at home in the render tree, Nuke and Houdini ;-) Cheers On Nov 28, 2014, at 19:29, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: (yes, I am one of those 5 users left that make heavy use of the Schematic View...)
Yellow Day
Hi everyone, A (pretty amazing) recent piece from Magnetic Dreams up on Soft.TV :o] http://softimage.tv/yellowday-animation-highlights/ With some magic transforming desolation into ... Allegedly done in record time! (using magical software ;-] )