Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Simon Reeves
Shuting thank you I may email you from my work email about beta.

*You can view materials in the outliner (like using XSI Explorer and press
M) *
that sounds good, the first thing I wanted to do in outliner is show
everything by turning off by unselecting DAG only, but then it was too
messy... at least materials being separate sounds like a start



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 28 November 2014 at 05:13, Martin Yara furik...@gmail.com wrote:

 I've been using Outliner+ and even if it has a few nice filters, it is not
 that useful.
 You can view materials in the outliner (like using XSI Explorer and press
 M) which is nice, but you can't manipulate them like in Softimage with drag
  drop, etc.

 Talking about drag  drop, another feature I miss is to manipulate, copy,
 duplicate, etc properties and parameters with drag  drop. Copy UVs through
 objects with the same topology is just a drag  drop.

 This besides what others already mentioned, groups, open and manipulate
 multiple objects PPGs, Outliner context menu are the first things that come
 to my head.

 You don't realize how useful these simple tasks until you start using Maya.

 As much as I love SI, I'll be using Maya for probably a long time so any
 improve in that mess is much appreciated.


 Martin



Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Martin Yara
Oh, Forgot to put the link for Outliner Plus (I though it was Outliner+) :
http://www.timvoelcker.de/outlinerplus.html

Only the pyc file is downloable and it doesn't have a 2015 version.

It has a lot of filters and customizable filters through an ini file. And
at least to filter objects, it is useful.

Martin


On Fri, Nov 28, 2014 at 7:47 PM, Simon Reeves si...@simonreeves.com wrote:

 Shuting thank you I may email you from my work email about beta.

 *You can view materials in the outliner (like using XSI Explorer and press
 M) *
 that sounds good, the first thing I wanted to do in outliner is show
 everything by turning off by unselecting DAG only, but then it was too
 messy... at least materials being separate sounds like a start



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 28 November 2014 at 05:13, Martin Yara furik...@gmail.com wrote:

 I've been using Outliner+ and even if it has a few nice filters, it is
 not that useful.
 You can view materials in the outliner (like using XSI Explorer and press
 M) which is nice, but you can't manipulate them like in Softimage with drag
  drop, etc.

 Talking about drag  drop, another feature I miss is to manipulate, copy,
 duplicate, etc properties and parameters with drag  drop. Copy UVs through
 objects with the same topology is just a drag  drop.

 This besides what others already mentioned, groups, open and manipulate
 multiple objects PPGs, Outliner context menu are the first things that come
 to my head.

 You don't realize how useful these simple tasks until you start using
 Maya.

 As much as I love SI, I'll be using Maya for probably a long time so any
 improve in that mess is much appreciated.


 Martin





Re: 2D facial textures rig on softimage

2014-11-28 Thread David Rivera
Thank you Greg. I´ve always read about this method you mention, being the most 
effective. (render out lypsinch/moods to alpha) and use themas texture sequence 
on facial model. (effective = render times).
I got a really basic version working now, here´s the link on my own setup:2D 
Toon Texture Face

|   |
|   |  |   |   |   |   |   |
| 2D Toon Texture Face |
|  |
| View on vimeo.com | Preview by Yahoo |
|  |
|   |

 David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
  From: philipp seis dpi...@gmail.com
 To: g...@inlifesize.com; softimage@listproc.autodesk.com 
softimage@listproc.autodesk.com 
 Sent: Thursday, November 27, 2014 11:28 AM
 Subject: Re: 2D facial textures rig on softimage
   
https://vimeo.com/100730528

2014-11-27 17:14 GMT+01:00 Greg Maguire g...@inlifesize.com:



Hi Dave,
I've done this in the past using just the FX tree. You can drive the translate 
2D node in the FX tree with locators in 3D. Translating the eye locators 
(normalised to a parent) exporting that to a compositing sequence. All alphas 
etc where cut in the FX Tree. I had several locators in the 3D scene to change 
the shape of the eye. Then projected it back onto the 3D face pre-render. 
Sorry, can't help with the details was a number of years ago but definitely 
possible.
Regards,
On Wed, Nov 26, 2014 at 4:54 AM, David Rivera activemotionpictu...@yahoo.com 
wrote:

Hi everyone, I´ve been trying to setup a 2d facial rig onto a 3d face (just a 
simple sphere) to accomplish something like this:
texture Based Facials Prototype
|   |
|   |  |   |   |   |   |   |
| texture Based Facials Prototype |
|  |
| View on vimeo.com | Preview by Yahoo |
|  |
|   |


So I´ve attached the setup I got so far (see attachment) and what I´m basically 
doing is:1. create a sphere and uv unwrap it.2. Create 3 separate files (one 
for the left eye, one for the right eye and one for mouth) with transparency on 
.png format
3. Create a shader in the shader tree connecting all 3 of them using a constant 
node for each into a Color1, Color2, Color3 layerson an Mix 8 Color node for 
the shader on alpha as it´s blending mode.All working fine until now.

But here´s what I can´t get straight:
How can I manipulate the eye´s position like in the video?- I already tried to 
setup 2 subTexture projections from the UV editor, but they slide all other 
textures (eyes and mouth). Even if I make enough subdivisions on the face (the 
sphere) to separate them from each other, the texture would still slide as I 
move either subTexture projection.I´ve tried tearing the polygon segment for 
the sub texture projection but as I resize the subtexture projection on 3d view 
and then match it insidethe UV editor, it also distorts the texture.
I can see on the video the eyes are an image sequence, rigged with the visual 
panel on the top right.I was told that doing a case by case setup for the 2d 
texture (either left or right eye) via FXtree it´s way too heavy if I got 20+ 
textures for each eye.(There´s a video or RayFigs explaining how to set this up 
on the FX tree).And so, I was recommended that I do the texture swapping via 
ICE with ID_Attribute. But I´m getting confused; because I don´t exactly know 
how to mix 3 different files (eyes and mouth.png) on the ICE tree and display 
them all together working on the viewport. 

The softimage viewport isn´t helping on all of this, since it will only display 
the last texture plugged into the shader tree. The FX tree setup *DOES* display 
the image and the viewport correctly. But I don´t know how to put the pieces 
together to make the shader tree work on ICE scenario.

Could you guys lend me a hand on this kind of setup, please?Thanks! :)
 David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



-- 
Greg Maguire | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com



  

Friday Flashback #200

2014-11-28 Thread Stephen Blair
Softimage poster circa 1997: PoweredbyPassion | Virtua Fighter 3 | The Lost
World: Jurassic Park | Chevy Baby | The Fifth Element | Reboot

http://wp.me/powV4-389


RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Jill Ramsay (Contractor)
Sorry to have to be the corporate voice here, but just wanted to say that of 
course any statements about what is being worked on should be taken as 
completely subject to change. Please don’t make any buying decisions based on 
what’s been said about what may or may not be in the next or any future 
versions of Maya. Shuting is getting feedback from you, and that is great, but 
no guarantees about what will be implemented.

Blah, blah, blah usual disclaimer blah, blah.

Thanks and please keep the great feedback coming!
Jill
attachment: winmail.dat

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Nicolas Esposito
If I may, please try to create a unified tool to transfer UVs, shapes, and
so on between meshes with different topology...basically Gator, its so
usefull ;)

2014-11-28 16:59 GMT+01:00 Jill Ramsay (Contractor) 
jill.ram...@autodesk.com:

 Sorry to have to be the corporate voice here, but just wanted to say that
 of course any statements about what is being worked on should be taken as
 completely subject to change. Please don’t make any buying decisions based
 on what’s been said about what may or may not be in the next or any future
 versions of Maya. Shuting is getting feedback from you, and that is great,
 but no guarantees about what will be implemented.

 Blah, blah, blah usual disclaimer blah, blah.

 Thanks and please keep the great feedback coming!
 Jill



Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Francois Lord
However, I would prefer to have a shortcut key pressed to be able to 
reparent things in the explorer. Right now, it's too easy to mess a 
hierarchy when selecting an object and slipping the mouse too much. You 
don't even realize you did it.


On 26-Nov-14 05:39, adrian wyer wrote:


Eric hit most of the salient points, however one thing i would add is 
selection modes


it's massively intuitive and productive being able to select a 
hierarchy with middle click


add to this the drag and drop features in the softimage explorer (for 
both parenting and copying materials/properties) and you can do a huge 
amount of work with minimal clicks


a






Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Peter Agg
'p' should do it, or are you after something else?

On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote:

  However, I would prefer to have a shortcut key pressed to be able to
 reparent things in the explorer. Right now, it's too easy to mess a
 hierarchy when selecting an object and slipping the mouse too much. You
 don't even realize you did it.


 On 26-Nov-14 05:39, adrian wyer wrote:

Eric hit most of the salient points, however one thing i would add is
 selection modes



 it's massively intuitive and productive being able to select a hierarchy
 with middle click



 add to this the drag and drop features in the softimage explorer (for both
 parenting and copying materials/properties) and you can do a huge amount of
 work with minimal clicks



 a







Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Martin Chatterjee
Francois,

I agree - and for exactly this reason I never drag-and-drop in the explorer
to change hierarchy.

Instead I use these shortcuts: (much faster and less error-prone)

*' / ' -- middle click *to parent* current selection* under *clicked-on
item*
*' / ' -- left click *   to parent *clicked-on item* under *current
selection*
*' Ctrl + / '  * to un-parent current selection

Works great for me - plus this also works consistently in the Schematic
View.

(yes, I am one of those 5 users left that make heavy use of the Schematic
View...)

Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Fri, Nov 28, 2014 at 7:03 PM, Francois Lord flordli...@gmail.com wrote:

  No, I'm talking about the way Softimage does it. You can just drag and
 drop objects around to change the hierarchy. I would prefer if you had to
 press a key to be able to mess with the parenting by drag and drop.


 On 28-Nov-14 12:19, Peter Agg wrote:

 'p' should do it, or are you after something else?

 On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote:

  However, I would prefer to have a shortcut key pressed to be able to
 reparent things in the explorer. Right now, it's too easy to mess a
 hierarchy when selecting an object and slipping the mouse too much. You
 don't even realize you did it.


 On 26-Nov-14 05:39, adrian wyer wrote:

  Eric hit most of the salient points, however one thing i would add is
 selection modes



 it's massively intuitive and productive being able to select a hierarchy
 with middle click



 add to this the drag and drop features in the softimage explorer (for
 both parenting and copying materials/properties) and you can do a huge
 amount of work with minimal clicks



 a








RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andi Farhall

Never quite as bad as dragging the root of the server in windows somewhere by 
mistake ;-)

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Fri, 28 Nov 2014 13:03:33 -0500
From: flordli...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor


  

  
  
No, I'm talking about the way Softimage does it. You can just drag
and drop objects around to change the hierarchy. I would prefer if
you had to press a key to be able to mess with the parenting by drag
and drop.



On 28-Nov-14 12:19, Peter Agg wrote:


'p' should do it, or are you after something else?

  

  On Fri Nov 28 2014 at 17:17:25 Francois
Lord flordli...@gmail.com
wrote:


   However, I would prefer
to have a shortcut key pressed to be able to reparent things
in the explorer. Right now, it's too easy to mess a
hierarchy when selecting an object and slipping the mouse
too much. You don't even realize you did it.
  



On 26-Nov-14 05:39, adrian wyer wrote:



  
Eric hit most of
  the salient points, however one thing i would add
  is selection modes
 
it's massively
  intuitive and productive being able to select a
  hierarchy with middle click
 
add to this the
  drag and drop features in the softimage explorer
  (for both parenting and copying
  materials/properties) and you can do a huge amount
  of work with minimal clicks
 
a
 


  



  

  


  

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Grahame Fuller
Or accidentally selecting Copy Here instead of Create Shortcut Here...

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Friday, November 28, 2014 1:34 PM
To: softimage@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor


Never quite as bad as dragging the root of the server in windows somewhere by 
mistake ;-)


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.
If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.
Please contact the sender if you believe you have received this email in error.



Date: Fri, 28 Nov 2014 13:03:33 -0500
From: flordli...@gmail.commailto:flordli...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor

No, I'm talking about the way Softimage does it. You can just drag and drop 
objects around to change the hierarchy. I would prefer if you had to press a 
key to be able to mess with the parenting by drag and drop.
On 28-Nov-14 12:19, Peter Agg wrote:
'p' should do it, or are you after something else?
On Fri Nov 28 2014 at 17:17:25 Francois Lord 
flordli...@gmail.commailto:flordli...@gmail.com wrote:
However, I would prefer to have a shortcut key pressed to be able to reparent 
things in the explorer. Right now, it's too easy to mess a hierarchy when 
selecting an object and slipping the mouse too much. You don't even realize you 
did it.

On 26-Nov-14 05:39, adrian wyer wrote:
Eric hit most of the salient points, however one thing i would add is selection 
modes

it's massively intuitive and productive being able to select a hierarchy with 
middle click

add to this the drag and drop features in the softimage explorer (for both 
parenting and copying materials/properties) and you can do a huge amount of 
work with minimal clicks

a



attachment: winmail.dat

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andy Goehler
Yes, I can relate to that. Some minds just work better spatially. I guess 
that’s why I feel at home in the render tree, Nuke and Houdini ;-)

Cheers

 On Nov 28, 2014, at 19:29, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:
 
 (yes, I am one of those 5 users left that make heavy use of the Schematic 
 View...)



Yellow Day

2014-11-28 Thread Jason S

  
  
Hi everyone,

A (pretty amazing) recent piece from Magnetic Dreams up on Soft.TV
:o]

http://softimage.tv/yellowday-animation-highlights/

 With some magic transforming desolation into ...
 

Allegedly done in record time! (using magical software ;-] )