Re: Scripting copy pasting of UV sets?

2015-03-18 Thread Morten Bartholdy
You bet, Simon. Fixed some 5000+ texture copy paste operations for me :)

BIG thanks!
Morten




Den 17. marts 2015 kl. 15:22 skrev Simon Reeves si...@simonreeves.com:

 You're welcome hope it was useful!
 
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com mailto:si...@simonreeves.com
 www.simonreeves.com http://www.simonreeves.com
 www.analogstudio.co.uk http://www.analogstudio.co.uk
 
 On 17 March 2015 at 11:24, Morten Bartholdy  x...@colorshopvfx.dk
 mailto:x...@colorshopvfx.dk  wrote:
  Wow, thanks Simon and Eric. You guys are awesome :)
  
  Cheers
  Morten
  
  
  
  
  
  
  Den 16. marts 2015 kl. 14:29 skrev Eric Thivierge  ethivie...@hybride.com
  mailto:ethivie...@hybride.com :
  
   and run. Hopefully your objects are numbered sequentially starting from 0
   and up and doesn't have number padding.
   
   # Python
   si = Application
   
   for i in xrange(si.Selection.Count):
   si.CopyUVW(Alembic_tiles1.Cube_new_ + str(i) +
   .polymsh.cls.Texture_Coordinates_AUTO.Texture_Proj_Global,
   Alembic_tiles1.Cube_new_ + str(i) + .sample[*])
   si.PasteUVW(Alembic_tiles.Cube_new_ + str(i) +
   .polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection_Global,
   Alembic_tiles.Cube_new_ + str(i) + .sample[*],
   siDefaultPasteUVsMode)
   
   Hope that gets you closer.
   
   Eric T.
   
   
   On 3/16/2015 6:39 AM, Morten Bartholdy wrote:
I have some alembic files with 2100 individual objects which need a new
set
of UV's. I would like to copy a particular UV set from an identical set
of
geometry which is not animated (so I could make an XZ projection) onto
the
animated set of geometry. I suspect this calls for a script that goes
through the naming: geo_01 with UV_01 and copying and pasting. In the
Script Editor it looks like this for one particular object:


Application.CopyUVW(Alembic_tiles1.Cube_new_2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Proj_Global,
Alembic_tiles1.Cube_new_2.sample[*])
Application.PasteUVW(Alembic_tiles.Cube_new_2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection_Global,
Alembic_tiles.Cube_new_2.sample[*], siDefaultPasteUVsMode)



How can I make these scriptlines go through 2100 files?



Cheers
Morten




  
  


Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Leendert A. Hartog

Gerbrand Nel schreef op 17-3-2015 om 11:11:
I'm not getting anything out of posting this, except knowing I might 
save the life of a fellow artist.


So I spent the last year learning Maya, and got to a point where I can 
compete against people straight out of collage.
This got me a bit down, as I'm one of the more experienced softimage 
artists here in South Africa.


Not wanting to sound cynical here, as this is a serious question, but 
does the setback after years of expertise in Softimage to a more 
beginner level in other software get even more profound when dealing 
with Houdini? Learning Houdini seems, especially from a Softimage POV, 
way more palatable, but mastering it would seem to be a different story 
altogether.


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Alembic performance?

2015-03-18 Thread Mirko Jankovic
I'm also using crate version and scenes are not that interactive really.
well I am scrubbing with alembic that are read over the network but still
seems a bit more sluggish than it should be.
will have to try reading abc file from local ssd just catch some time...

On Wed, Mar 18, 2015 at 11:31 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
 files. I am currently working with shots where we import alembic files
 created in Cinema4D and they contain many thousands of objects that scale
 and rotate. With Crate they are pretty slow to work with - scrubbing the
 timeline is slow, and creating overrides in various passes is slow.


I can see our Maya artists can actually scrub the timeline in Maya
 pretty inetractively with the same files, so I take it the built in version
 from Autodesk is faster that Crate.


I am curious to know if someone here have tried the built in alembic
 loader in a newer version of Softimage and had the opportunity to compare
 it to the one in Maya?

 Best

 Morten





Re: Alembic performance?

2015-03-18 Thread Vincent Langer
I think this is a softimage thing. Not a alembic thing. Softimage is pretty
slow with lots of objects.
I bet if the cinema guy would export all objects as one it would perform
very good in softimage.
Cheers
Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk:

   I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
 files. I am currently working with shots where we import alembic files
 created in Cinema4D and they contain many thousands of objects that scale
 and rotate. With Crate they are pretty slow to work with - scrubbing the
 timeline is slow, and creating overrides in various passes is slow.


I can see our Maya artists can actually scrub the timeline in Maya
 pretty inetractively with the same files, so I take it the built in version
 from Autodesk is faster that Crate.


I am curious to know if someone here have tried the built in alembic
 loader in a newer version of Softimage and had the opportunity to compare
 it to the one in Maya?

 Best

 Morten





Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Ognjen Vukovic
I think Houdini is the next logical step for most Si users, going back to
Maya just made me go numb and lethargic for the entirety of the last
project i worked on. But i did have a chance to do a couple of days work in
Houdini and i have to say, until they get the viewport working perfectly
its going to have to wait it out a bit. Things were disappearing left and
right, wire-frame shading appearing randomly on objects, flickering,
glitching. It was chaos.  I did get the scene passed on to me. So it could
have been the guy that created the scene, but when i approached him on the
topic he just told me to  ignore it

I dont know if Houdini has fixed this in 14, they claim the view port is
much better, but i still haven't seen it in action so im a bit ignorant on
that.

On Wed, Mar 18, 2015 at 6:02 AM, Demian Kurejwowski demianpe...@yahoo.com
wrote:

 houdini never change hands like other software that several companies own
 them, / change developers etc.. etc..



   El Martes, 17 de marzo, 2015 18:51:44, Adam Sale adamfs...@gmail.com
 escribió:


 Thanks for that Gerbrand. I had started dabbling with Houdini over the
 spring and summer before the start of our new school year in September. My
 experiences with it were very positive, and I was having fun learning it.
 It made sense after a couple weeks mucking around with it. In the end I
 went with maya for our Fx and rigging courses based on the fact I had
 marginal experience with Maya over a number of years prior. So far I am ok
 with Maya for rigging, and skeletal work, but deformation is really
 frustrating as everyone else here has contended.
 FX in general has not been a lot of fun in Maya either. The scale issue
 alone in Maya has taken at least a year or more off of my life.

 I am going to give Houdini another shot this coming spring when I have
 more downtime, as May just chokes on a lot of things I would like to do,
 most specifically with Fluids and Particles. I am still hopeful and waiting
 for Bifrost to be more than a great tool for simming water bodies.

 Irie,

 Adam



 On Tue, Mar 17, 2015 at 3:55 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 For anybody following this who's still on the fence let me put it simply:
 If you're used to XSI, and you have to do deformation work with Maya's OOTB
 toolset you either are insane, or about to go insane very quickly.

 Rig authoring and animation are mostly fine, but when it comes to
 deformation there is very, very little in Maya out of the box, and what is
 there is supported by tools and workflow that will age you a year in a
 month of use; when they don't break they are still painful, and it's not
 very often that they don't break.

 If you have to do it, and are proficient enough to clobber deformers and
 some helper tools together but not enough to write C++ close enough to the
 metal for it to perform, start learning Fabric. In fact, start learning
 Fabric anyway if you do rigging.
 If you have to do it, and are more of the artistic persuasion, see if you
 can change your role to something else, anything between animation and
 potato farming will do, and have the company hire someone who only worked
 in Maya before for that kind of work and is therefore unaware of how much
 pain he's in.


 On Wed, Mar 18, 2015 at 8:07 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 Curiously I ve been reading the transition guides you kindly wrote lately,
 thanks Jordi!
  I am sure that Houdini provides the scalability and resources to be an
 end to end solution.  But for the time being that
 decision is not up to me. At AF we have a katana(vray)  maya pipe.
 Houdini is used for hero fx stuff. Its on my plans to
 try and create a production ready asset to show production (once I figure
 out how to create something actually useful!)
  and only then see the plausibility of using Houdini for environment work
 (as an additional tool... who knows then..). As this concept is still a
 bit new (although I know its not the case...)  I have not seen much cg
 environment pipelines based on this software if at all. The only case I am
 aware is rising sun pictures... but I dont know someone there atm. I ve
 seen houdini used in videogames environments... but dont have much examples
 of that for film (not talking about fx of course), I am guessing that the
 main idea is somehow similar... *?*!

 cheers


 -Manu



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com/ http://envmanu.carbonmade.com/| Vimeo
 http://vimeo.com/manuelhuertasmarchena | Linkedin
 http://www.linkedin.com/in/manuelhuertas


 --
 From: byronn...@gmail.com
 Date: Tue, 17 Mar 2015 16:14:34 -0400
 Subject: Re: Very OT: for the love of your career.. try houdini
 To: softimage@listproc.autodesk.com


 How are you finding your new found Houdini knowledge to be fitting into
 the needs of the marketplace? Are there many shops adopting it? Or are you
 a lone wolf or able to 

Re: Maxon sets up shop in Montreal

2015-03-18 Thread Greg Punchatz
http://forums.cgsociety.org/showthread.php?f=59t=1263943


On Wed, Mar 18, 2015 at 8:13 AM, Greg Punchatz g...@janimation.com wrote:

 Ex softie Alain Laferrière leading a new dev team :)



RE: Maxon sets up shop in Montreal

2015-03-18 Thread Ed Harriss
Maxon… as in Maxon Cinema4D?
If so, exciting!

I’ve been using C4D and it’s got some really, really great stuff but there are 
a few areas that could use some Softimage style love. ;)
Regardless, we are working on integrating it into our pipeline.

Ed

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Wednesday, March 18, 2015 9:14 AM
To: softimage@listproc.autodesk.com
Subject: Maxon sets up shop in Montreal

Ex softie Alain Laferrière leading a new dev team :)


Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Francois Lord
If you are a Softimage power user, it will take a lot of time to get 
back to that level in Houdini. However, you don't need to be a Houdini 
power user to use Houdini. Learn the basics (basic modeling, basic UVs, 
basinc animation, etc) and then choose an area where you want to dive 
first. Most people choose simulation because it's where Houdini really 
excels, but you don't have to do like everyone. If you choose lookdev, 
you will quickly realize that Mantra is very much like Arnold. You end 
up being up and running very quickly, and can work on production shots.


Houdini is a lot more fun to learn and work with than all the rumors I 
heard about it over the years. And no, it's not just for technical people.


On 18-Mar-15 08:51, Leendert A. Hartog wrote:
I might have quoted too much in my previous post. The idea that you're 
thrown back to (almost) entry-level skill set, competing against 
people straight out of collage is a plight,
one would imagine, every Softimage user will have to suffer as it 
takes time to get back on track (on a serious level with new 
software regardless of which software he or she choses.
I just expressed my concerns that in the end this wouldn't take any 
less long with Houdini (although the ride would undoubtedly be more 
enjoyable, one would think).

And the sentiments towards Autodesk go without saying, I guess... ;)

Greetz
Leendert

Gerbrand Nel schreef op 18-3-2015 om 13:23:
and got to a point where I can compete against people straight out of 
collage.






Re: Alembic performance?

2015-03-18 Thread Vincent Ullmann
+1 that.

2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com:

 I think this is a softimage thing. Not a alembic thing. Softimage is
 pretty slow with lots of objects.
 I bet if the cinema guy would export all objects as one it would perform
 very good in softimage.
 Cheers
 Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk:

   I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
 files. I am currently working with shots where we import alembic files
 created in Cinema4D and they contain many thousands of objects that scale
 and rotate. With Crate they are pretty slow to work with - scrubbing the
 timeline is slow, and creating overrides in various passes is slow.


I can see our Maya artists can actually scrub the timeline in Maya
 pretty inetractively with the same files, so I take it the built in version
 from Autodesk is faster that Crate.


I am curious to know if someone here have tried the built in alembic
 loader in a newer version of Softimage and had the opportunity to compare
 it to the one in Maya?

 Best

 Morten






Re: Alembic performance?

2015-03-18 Thread Luc-Eric Rousseau
Maya can stream alembic directly to the GPU without ever creating objects
in the scene, so that may be another thing you saw
On Mar 18, 2015 9:15 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:

   I suspected this might be a factor - sux :/



  MB




 Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann 
 vincent.ullm...@googlemail.com:

  +1 that.

  2015-03-18 11:40 GMT+01:00 Vincent Langer  m...@vincentlanger.com  :

  I think this is a softimage thing. Not a alembic thing. Softimage is
 pretty slow with lots of objects.
 I bet if the cinema guy would export all objects as one it would perform
 very good in softimage.
 Cheers
  Am 18.03.2015 11:32 schrieb Morten Bartholdy  x...@colorshopvfx.dk :

I am stuck on Softimage 2013SP1 so I am using Crate for opening
 alembic files. I am currently working with shots where we import alembic
 files created in Cinema4D and they contain many thousands of objects that
 scale and rotate. With Crate they are pretty slow to work with - scrubbing
 the timeline is slow, and creating overrides in various passes is slow.


I can see our Maya artists can actually scrub the timeline in Maya
 pretty inetractively with the same files, so I take it the built in version
 from Autodesk is faster that Crate.


I am curious to know if someone here have tried the built in alembic
 loader in a newer version of Softimage and had the opportunity to compare
 it to the one in Maya?



 Best

 Morten








Re: Alembic performance?

2015-03-18 Thread Morten Bartholdy
I suspected this might be a factor - sux :/

MB




Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann
vincent.ullm...@googlemail.com:

 +1 that.
 
 2015-03-18 11:40 GMT+01:00 Vincent Langer  m...@vincentlanger.com
 mailto:m...@vincentlanger.com  :
  
  I think this is a softimage thing. Not a alembic thing. Softimage is pretty
  slow with lots of objects.
  I bet if the cinema guy would export all objects as one it would perform
  very good in softimage.
  Cheers
  
  Am 18.03.2015 11:32 schrieb Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk :
  
   I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
   files. I am currently working with shots where we import alembic files
   created in Cinema4D and they contain many thousands of objects that scale
   and rotate. With Crate they are pretty slow to work with - scrubbing the
   timeline is slow, and creating overrides in various passes is slow.
   
   I can see our Maya artists can actually scrub the timeline in Maya pretty
   inetractively with the same files, so I take it the built in version from
   Autodesk is faster that Crate.
   
   I am curious to know if someone here have tried the built in alembic
   loader
   in a newer version of Softimage and had the opportunity to compare it to
   the one in Maya?
   
   Best
   Morten
   


Re: Alembic performance?

2015-03-18 Thread Morten Bartholdy
That sounds cool - ah well...

MB




Den 18. marts 2015 kl. 14:44 skrev Luc-Eric Rousseau luceri...@gmail.com:

 
 Maya can stream alembic directly to the GPU without ever creating objects
 in the scene, so that may be another thing you saw
 
 On Mar 18, 2015 9:15 AM, Morten Bartholdy  x...@colorshopvfx.dk
 mailto:x...@colorshopvfx.dk  wrote:
  I suspected this might be a factor - sux :/
  
  MB
  
  
  
  
  
  Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann 
  vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com :
  
   +1 that.
   
   2015-03-18 11:40 GMT+01:00 Vincent Langer  m...@vincentlanger.com
   mailto:m...@vincentlanger.com  :

I think this is a softimage thing. Not a alembic thing. Softimage is
pretty
slow with lots of objects.
I bet if the cinema guy would export all objects as one it would perform
very good in softimage.
Cheers

Am 18.03.2015 11:32 schrieb Morten Bartholdy  x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk :

 I am stuck on Softimage 2013SP1 so I am using Crate for opening
 alembic
 files. I am currently working with shots where we import alembic files
 created in Cinema4D and they contain many thousands of objects that
 scale
 and rotate. With Crate they are pretty slow to work with - scrubbing
 the
 timeline is slow, and creating overrides in various passes is slow.
 
 I can see our Maya artists can actually scrub the timeline in Maya
 pretty
 inetractively with the same files, so I take it the built in version
 from
 Autodesk is faster that Crate.
 
 I am curious to know if someone here have tried the built in alembic
 loader
 in a newer version of Softimage and had the opportunity to compare it
 to
 the one in Maya?
 
 Best
 Morten
 
  
  


Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
Does Redshift have any plans for Houdini? Have you all found there are many
opportunities for remote Houdini work? I wonder since it's a smaller market
share that the competent artists may be able to negotiate better
circumstances like remote or better pay?

On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com wrote:

 If you are a Softimage power user, it will take a lot of time to get back
 to that level in Houdini. However, you don't need to be a Houdini power
 user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc
 animation, etc) and then choose an area where you want to dive first. Most
 people choose simulation because it's where Houdini really excels, but you
 don't have to do like everyone. If you choose lookdev, you will quickly
 realize that Mantra is very much like Arnold. You end up being up and
 running very quickly, and can work on production shots.

 Houdini is a lot more fun to learn and work with than all the rumors I
 heard about it over the years. And no, it's not just for technical people.


 On 18-Mar-15 08:51, Leendert A. Hartog wrote:

 I might have quoted too much in my previous post. The idea that you're
 thrown back to (almost) entry-level skill set, competing against people
 straight out of collage is a plight,
 one would imagine, every Softimage user will have to suffer as it takes
 time to get back on track (on a serious level with new software
 regardless of which software he or she choses.
 I just expressed my concerns that in the end this wouldn't take any
 less long with Houdini (although the ride would undoubtedly be more
 enjoyable, one would think).
 And the sentiments towards Autodesk go without saying, I guess... ;)

 Greetz
 Leendert

 Gerbrand Nel schreef op 18-3-2015 om 13:23:

 and got to a point where I can compete against people straight out of
 collage.






RE: Maxon sets up shop in Montreal

2015-03-18 Thread Marc-Andre Carbonneau
Wow. Great news indeed!

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: March-18-15 9:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maxon sets up shop in Montreal

http://forums.cgsociety.org/showthread.php?f=59t=1263943


On Wed, Mar 18, 2015 at 8:13 AM, Greg Punchatz 
g...@janimation.commailto:g...@janimation.com wrote:
Ex softie Alain Laferrière leading a new dev team :)



Re: Maxon sets up shop in Montreal

2015-03-18 Thread Stephan Haitz
Could it be there are set free quite other energies with the EOL of 
Softimage than intented?


Am 18.03.2015 um 14:24 schrieb Ed Harriss:


Maxon… as in Maxon Cinema4D?

If so, exciting!

I’ve been using C4D and it’s got some really, really great stuff but 
there are a few areas that could use some Softimage style love. ;)


Regardless, we are working on integrating it into our pipeline.

Ed

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg 
Punchatz

*Sent:* Wednesday, March 18, 2015 9:14 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Maxon sets up shop in Montreal

Ex softie Alain Laferrière leading a new dev team :)





Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Jordi Bares Dominguez
I agree with Francois, little steps, start with the simple stuff, from 
modelling and animation, rigging (SOPs specially) and lighting, then move into 
VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs 
(dynamics) which is where the meat is.

With regards with Redshift, I really hope so.

Regarding freelance work... you will have less competition for a high end 
market that is desperate for talent. How does it sound?

;)

jb


 On 18 Mar 2015, at 14:37, Byron Nash byronn...@gmail.com wrote:
 
 Does Redshift have any plans for Houdini? Have you all found there are many 
 opportunities for remote Houdini work? I wonder since it's a smaller market 
 share that the competent artists may be able to negotiate better 
 circumstances like remote or better pay? 
 
 On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com 
 mailto:flordli...@gmail.com wrote:
 If you are a Softimage power user, it will take a lot of time to get back to 
 that level in Houdini. However, you don't need to be a Houdini power user to 
 use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, 
 etc) and then choose an area where you want to dive first. Most people choose 
 simulation because it's where Houdini really excels, but you don't have to do 
 like everyone. If you choose lookdev, you will quickly realize that Mantra is 
 very much like Arnold. You end up being up and running very quickly, and can 
 work on production shots.
 
 Houdini is a lot more fun to learn and work with than all the rumors I heard 
 about it over the years. And no, it's not just for technical people.
 
 
 On 18-Mar-15 08:51, Leendert A. Hartog wrote:
 I might have quoted too much in my previous post. The idea that you're thrown 
 back to (almost) entry-level skill set, competing against people straight 
 out of collage is a plight,
 one would imagine, every Softimage user will have to suffer as it takes time 
 to get back on track (on a serious level with new software regardless of 
 which software he or she choses.
 I just expressed my concerns that in the end this wouldn't take any less 
 long with Houdini (although the ride would undoubtedly be more enjoyable, 
 one would think).
 And the sentiments towards Autodesk go without saying, I guess... ;)
 
 Greetz
 Leendert
 
 Gerbrand Nel schreef op 18-3-2015 om 13:23:
 and got to a point where I can compete against people straight out of collage.
 
 
 



scalar state still working?

2015-03-18 Thread Gerbrand Nel

Hey guys
I remember using the scalar state node, with a gradient, to create a 
gradient based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?
G


Re: Maxon sets up shop in Montreal

2015-03-18 Thread Oliver Weingarten
...maybe 15k potential users seems to be an inetresting amount for other 
companies than AD ;)


...fingers crossed somebody comes up with something coming even close to 
good old  XSI..!


Am 18.03.2015 um 16:27 schrieb Stephan Haitz:
Could it be there are set free quite other energies with the EOL of 
Softimage than intented?


Am 18.03.2015 um 14:24 schrieb Ed Harriss:


Maxon… as in Maxon Cinema4D?

If so, exciting!

I’ve been using C4D and it’s got some really, really great stuff but 
there are a few areas that could use some Softimage style love. ;)


Regardless, we are working on integrating it into our pipeline.

Ed

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg 
Punchatz

*Sent:* Wednesday, March 18, 2015 9:14 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Maxon sets up shop in Montreal

Ex softie Alain Laferrière leading a new dev team :)







RE: scalar state still working?

2015-03-18 Thread Andi Farhall
working here - ver 2015

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
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this email in error.

 Date: Wed, 18 Mar 2015 18:31:45 +0200
 From: nagv...@gmail.com
 To: softimage@listproc.autodesk.com
 Subject: scalar state still working?
 
 Hey guys
 I remember using the scalar state node, with a gradient, to create a 
 gradient based on incidence... this doesn't work any more??
 Am I being dumb, or is it broken?
 G
  

Re: scalar state still working?

2015-03-18 Thread Orlando Esponda
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys
 I remember using the scalar state node, with a gradient, to create a
 gradient based on incidence... this doesn't work any more??
 Am I being dumb, or is it broken?
 G



Re: scalar state still working?

2015-03-18 Thread Adam Seeley
If you're Arnolding then you can use the utility shader's  ndoteye as
incidence.

A.


On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com
wrote:

 try an incidence node connected to the input of a gradient mixer.

 On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys
 I remember using the scalar state node, with a gradient, to create a
 gradient based on incidence... this doesn't work any more??
 Am I being dumb, or is it broken?
 G





Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
Like a dream Jordi. :-)

On Wed, Mar 18, 2015 at 12:13 PM, Jordi Bares Dominguez 
jordiba...@gmail.com wrote:

 I agree with Francois, little steps, start with the simple stuff, from
 modelling and animation, rigging (SOPs specially) and lighting, then move
 into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs
 (dynamics) which is where the meat is.

 With regards with Redshift, I really hope so.

 Regarding freelance work... you will have less competition for a high end
 market that is desperate for talent. How does it sound?

 ;)

 jb


 On 18 Mar 2015, at 14:37, Byron Nash byronn...@gmail.com wrote:

 Does Redshift have any plans for Houdini? Have you all found there are
 many opportunities for remote Houdini work? I wonder since it's a smaller
 market share that the competent artists may be able to negotiate better
 circumstances like remote or better pay?

 On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com
 wrote:

 If you are a Softimage power user, it will take a lot of time to get back
 to that level in Houdini. However, you don't need to be a Houdini power
 user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc
 animation, etc) and then choose an area where you want to dive first. Most
 people choose simulation because it's where Houdini really excels, but you
 don't have to do like everyone. If you choose lookdev, you will quickly
 realize that Mantra is very much like Arnold. You end up being up and
 running very quickly, and can work on production shots.

 Houdini is a lot more fun to learn and work with than all the rumors I
 heard about it over the years. And no, it's not just for technical people.


 On 18-Mar-15 08:51, Leendert A. Hartog wrote:

 I might have quoted too much in my previous post. The idea that you're
 thrown back to (almost) entry-level skill set, competing against people
 straight out of collage is a plight,
 one would imagine, every Softimage user will have to suffer as it takes
 time to get back on track (on a serious level with new software
 regardless of which software he or she choses.
 I just expressed my concerns that in the end this wouldn't take any
 less long with Houdini (although the ride would undoubtedly be more
 enjoyable, one would think).
 And the sentiments towards Autodesk go without saying, I guess... ;)

 Greetz
 Leendert

 Gerbrand Nel schreef op 18-3-2015 om 13:23:

 and got to a point where I can compete against people straight out of
 collage.








RE: scalar state still working?

2015-03-18 Thread Andi Farhall
bugger, I'll never work again

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: cgc...@gmail.com
Date: Wed, 18 Mar 2015 17:55:19 +
Subject: Re: scalar state still working?
To: softimage@listproc.autodesk.com

sacrilege, the scene material has been compromised ;)
On 18 March 2015 at 17:53, Andi Farhall hack...@outlook.com wrote:



or like this
  

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 18 Mar 2015 17:27:14 +
Subject: Re: scalar state still working?
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

If you're Arnolding then you can use the utility shader's  ndoteye as incidence.
A.

On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote:
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys

I remember using the scalar state node, with a gradient, to create a gradient 
based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?

G




  

  

OT: Maya programming Blog

2015-03-18 Thread Daniel Brassard
Learned some programming tricks lately from this site. Maybe some of you
guys would be interested.

Around the Corner http://around-the-corner.typepad.com/adn/

Cheers!

Dan


Re: scalar state still working?

2015-03-18 Thread Matt Lind

Scalar state should be working just fine.

I assume you're trying to compute incidence using a dot product?  Make sure 
your input vectors are unit vectors and described in the same coordinate 
space.  Also make sure your vector orientations are described correctly as 
well. Remember, the viewing vector is opposite what you need it to be as it 
points towards the subject.  If you don't meet those criteria, all bets are 
off.


If all is correct, the output will be the cosine of the angle between the 
two vectors which you may or may not want to linearize for use in the 
gradient.


Matt





Date: Wed, 18 Mar 2015 18:31:45 +0200
From: Gerbrand Nel nagv...@gmail.com
Subject: scalar state still working?
To: softimage@listproc.autodesk.com

Hey guys
I remember using the scalar state node, with a gradient, to create a
gradient based on incidence... this doesn't work any more??
Am I being dumb, or is it broken?
G



RE: scalar state still working?

2015-03-18 Thread Andi Farhall
or like this
  

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 18 Mar 2015 17:27:14 +
Subject: Re: scalar state still working?
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

If you're Arnolding then you can use the utility shader's  ndoteye as incidence.
A.

On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote:
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys

I remember using the scalar state node, with a gradient, to create a gradient 
based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?

G




  

Re: Alembic performance?

2015-03-18 Thread Ben Houston
Exocortex Crate has a shared framework for loading Alembic data that
we use across Maya, 3DS Max and Softimage -- so most of the loading
code is shared, just the DCC-specific stuff isn't.  Maya is just a
faster DCC when there is a lot of objects in the scene - for +1000
objects, Maya is at least a couple times faster if not more.
-ben
Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering


On Wed, Mar 18, 2015 at 6:31 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
 I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
 files. I am currently working with shots where we import alembic files
 created in Cinema4D and they contain many thousands of objects that scale
 and rotate. With Crate they are pretty slow to work with - scrubbing the
 timeline is slow, and creating overrides in various passes is slow.


 I can see our Maya artists can actually scrub the timeline in Maya pretty
 inetractively with the same files, so I take it the built in version from
 Autodesk is faster that Crate.


 I am curious to know if someone here have tried the built in alembic loader
 in a newer version of Softimage and had the opportunity to compare it to the
 one in Maya?

 Best

 Morten




Re: Alembic performance?

2015-03-18 Thread Mirko Jankovic
All that speed in maya And such lousy controls/workflow ...
On Mar 18, 2015 7:54 PM, Ben Houston b...@exocortex.com wrote:

 Exocortex Crate has a shared framework for loading Alembic data that
 we use across Maya, 3DS Max and Softimage -- so most of the loading
 code is shared, just the DCC-specific stuff isn't.  Maya is just a
 faster DCC when there is a lot of objects in the scene - for +1000
 objects, Maya is at least a couple times faster if not more.
 -ben
 Best regards,
 Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
 @exocortexcom)
 https://Clara.io - Online 3D Modeling and Rendering


 On Wed, Mar 18, 2015 at 6:31 AM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:
  I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic
  files. I am currently working with shots where we import alembic files
  created in Cinema4D and they contain many thousands of objects that scale
  and rotate. With Crate they are pretty slow to work with - scrubbing the
  timeline is slow, and creating overrides in various passes is slow.
 
 
  I can see our Maya artists can actually scrub the timeline in Maya pretty
  inetractively with the same files, so I take it the built in version from
  Autodesk is faster that Crate.
 
 
  I am curious to know if someone here have tried the built in alembic
 loader
  in a newer version of Softimage and had the opportunity to compare it to
 the
  one in Maya?
 
  Best
 
  Morten
 
 



Re: Maxon sets up shop in Montreal

2015-03-18 Thread Luc-Eric Rousseau
I don't know about that 5k number;  the potential Cinema4D/softimage
overlap is probably around 1500 seats total.

After SI|3D, Alain was working out of Japan in consulting and not
directly on the XSI product; he contributed the older user normal
editing tool that was in the netview.

On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de wrote:
 ...maybe 15k potential users seems to be an inetresting amount for other
 companies than AD ;)

 ...fingers crossed somebody comes up with something coming even close to
 good old  XSI..!

 Am 18.03.2015 um 16:27 schrieb Stephan Haitz:

 Could it be there are set free quite other energies with the EOL of
 Softimage than intented?

 Am 18.03.2015 um 14:24 schrieb Ed Harriss:

 Maxon… as in Maxon Cinema4D?

 If so, exciting!



 I’ve been using C4D and it’s got some really, really great stuff but there
 are a few areas that could use some Softimage style love. ;)

 Regardless, we are working on integrating it into our pipeline.

 Ed

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 Sent: Wednesday, March 18, 2015 9:14 AM
 To: softimage@listproc.autodesk.com
 Subject: Maxon sets up shop in Montreal



 Ex softie Alain Laferrière leading a new dev team :)






Re: Maxon sets up shop in Montreal

2015-03-18 Thread Daniel Brassard
Official announcement from Maxon here:

http://www.maxon.net/en/news/singleview-default/article/maxon-announces-opening-of-new-canada-office.html

interesting time 

On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de
wrote:

  ...maybe 15k potential users seems to be an inetresting amount for other
 companies than AD ;)

 ...fingers crossed somebody comes up with something coming even close to
 good old  XSI..!

 Am 18.03.2015 um 16:27 schrieb Stephan Haitz:

 Could it be there are set free quite other energies with the EOL of
 Softimage than intented?

 Am 18.03.2015 um 14:24 schrieb Ed Harriss:

  Maxon… as in Maxon Cinema4D?

 If so, exciting!



 I’ve been using C4D and it’s got some really, really great stuff but there
 are a few areas that could use some Softimage style love. ;)

 Regardless, we are working on integrating it into our pipeline.



 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz
 *Sent:* Wednesday, March 18, 2015 9:14 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Maxon sets up shop in Montreal



 Ex softie Alain Laferrière leading a new dev team :)






Re: scalar state still working?

2015-03-18 Thread Cristobal Infante
sacrilege, the scene material has been compromised ;)

On 18 March 2015 at 17:53, Andi Farhall hack...@outlook.com wrote:

 or like this





 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 


 --
 Date: Wed, 18 Mar 2015 17:27:14 +
 Subject: Re: scalar state still working?
 From: adammsee...@gmail.com
 To: softimage@listproc.autodesk.com


 If you're Arnolding then you can use the utility shader's  ndoteye as
 incidence.

 A.


 On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com
 wrote:

 try an incidence node connected to the input of a gradient mixer.

 On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys
 I remember using the scalar state node, with a gradient, to create a
 gradient based on incidence... this doesn't work any more??
 Am I being dumb, or is it broken?
 G






RE: baVolume fog pass with sprites

2015-03-18 Thread Schoenberger
You can use the BA Color Switcher.
That sprite mode has a workaround for this issue with volumes or distance 
shaders.
 
Afaik this is a mental Ray bug, not a bug in the SI sprite shader.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Friday, March 13, 2015 2:50 PM
To: softimage@listproc.autodesk.com
Subject: baVolume fog pass with sprites



hi guys, trying to render a non homogenous fog pass for a shot, that has sprite 
shader cut outs of people on particle cards

 

getting a very odd render result where the people are lighter than the 
surrounding fog!

 

anyone seen this and found a solution?

 

ideally don't want a solution that changes the RGB as the client has signed it 
off!

 

thanks

 

a

 

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com 
blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com 
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

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Company number:5657815
VAT number: 872 6893 71