Re: Scripting copy pasting of UV sets?
You bet, Simon. Fixed some 5000+ texture copy paste operations for me :) BIG thanks! Morten Den 17. marts 2015 kl. 15:22 skrev Simon Reeves si...@simonreeves.com: You're welcome hope it was useful! Simon Reeves London, UK si...@simonreeves.com mailto:si...@simonreeves.com www.simonreeves.com http://www.simonreeves.com www.analogstudio.co.uk http://www.analogstudio.co.uk On 17 March 2015 at 11:24, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Wow, thanks Simon and Eric. You guys are awesome :) Cheers Morten Den 16. marts 2015 kl. 14:29 skrev Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com : and run. Hopefully your objects are numbered sequentially starting from 0 and up and doesn't have number padding. # Python si = Application for i in xrange(si.Selection.Count): si.CopyUVW(Alembic_tiles1.Cube_new_ + str(i) + .polymsh.cls.Texture_Coordinates_AUTO.Texture_Proj_Global, Alembic_tiles1.Cube_new_ + str(i) + .sample[*]) si.PasteUVW(Alembic_tiles.Cube_new_ + str(i) + .polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection_Global, Alembic_tiles.Cube_new_ + str(i) + .sample[*], siDefaultPasteUVsMode) Hope that gets you closer. Eric T. On 3/16/2015 6:39 AM, Morten Bartholdy wrote: I have some alembic files with 2100 individual objects which need a new set of UV's. I would like to copy a particular UV set from an identical set of geometry which is not animated (so I could make an XZ projection) onto the animated set of geometry. I suspect this calls for a script that goes through the naming: geo_01 with UV_01 and copying and pasting. In the Script Editor it looks like this for one particular object: Application.CopyUVW(Alembic_tiles1.Cube_new_2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Proj_Global, Alembic_tiles1.Cube_new_2.sample[*]) Application.PasteUVW(Alembic_tiles.Cube_new_2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection_Global, Alembic_tiles.Cube_new_2.sample[*], siDefaultPasteUVsMode) How can I make these scriptlines go through 2100 files? Cheers Morten
Re: Very OT: for the love of your career.. try houdini
Gerbrand Nel schreef op 17-3-2015 om 11:11: I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete against people straight out of collage. This got me a bit down, as I'm one of the more experienced softimage artists here in South Africa. Not wanting to sound cynical here, as this is a serious question, but does the setback after years of expertise in Softimage to a more beginner level in other software get even more profound when dealing with Houdini? Learning Houdini seems, especially from a Softimage POV, way more palatable, but mastering it would seem to be a different story altogether. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Alembic performance?
I'm also using crate version and scenes are not that interactive really. well I am scrubbing with alembic that are read over the network but still seems a bit more sluggish than it should be. will have to try reading abc file from local ssd just catch some time... On Wed, Mar 18, 2015 at 11:31 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Alembic performance?
I think this is a softimage thing. Not a alembic thing. Softimage is pretty slow with lots of objects. I bet if the cinema guy would export all objects as one it would perform very good in softimage. Cheers Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk: I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Very OT: for the love of your career.. try houdini
I think Houdini is the next logical step for most Si users, going back to Maya just made me go numb and lethargic for the entirety of the last project i worked on. But i did have a chance to do a couple of days work in Houdini and i have to say, until they get the viewport working perfectly its going to have to wait it out a bit. Things were disappearing left and right, wire-frame shading appearing randomly on objects, flickering, glitching. It was chaos. I did get the scene passed on to me. So it could have been the guy that created the scene, but when i approached him on the topic he just told me to ignore it I dont know if Houdini has fixed this in 14, they claim the view port is much better, but i still haven't seen it in action so im a bit ignorant on that. On Wed, Mar 18, 2015 at 6:02 AM, Demian Kurejwowski demianpe...@yahoo.com wrote: houdini never change hands like other software that several companies own them, / change developers etc.. etc.. El Martes, 17 de marzo, 2015 18:51:44, Adam Sale adamfs...@gmail.com escribió: Thanks for that Gerbrand. I had started dabbling with Houdini over the spring and summer before the start of our new school year in September. My experiences with it were very positive, and I was having fun learning it. It made sense after a couple weeks mucking around with it. In the end I went with maya for our Fx and rigging courses based on the fact I had marginal experience with Maya over a number of years prior. So far I am ok with Maya for rigging, and skeletal work, but deformation is really frustrating as everyone else here has contended. FX in general has not been a lot of fun in Maya either. The scale issue alone in Maya has taken at least a year or more off of my life. I am going to give Houdini another shot this coming spring when I have more downtime, as May just chokes on a lot of things I would like to do, most specifically with Fluids and Particles. I am still hopeful and waiting for Bifrost to be more than a great tool for simming water bodies. Irie, Adam On Tue, Mar 17, 2015 at 3:55 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: For anybody following this who's still on the fence let me put it simply: If you're used to XSI, and you have to do deformation work with Maya's OOTB toolset you either are insane, or about to go insane very quickly. Rig authoring and animation are mostly fine, but when it comes to deformation there is very, very little in Maya out of the box, and what is there is supported by tools and workflow that will age you a year in a month of use; when they don't break they are still painful, and it's not very often that they don't break. If you have to do it, and are proficient enough to clobber deformers and some helper tools together but not enough to write C++ close enough to the metal for it to perform, start learning Fabric. In fact, start learning Fabric anyway if you do rigging. If you have to do it, and are more of the artistic persuasion, see if you can change your role to something else, anything between animation and potato farming will do, and have the company hire someone who only worked in Maya before for that kind of work and is therefore unaware of how much pain he's in. On Wed, Mar 18, 2015 at 8:07 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: Curiously I ve been reading the transition guides you kindly wrote lately, thanks Jordi! I am sure that Houdini provides the scalability and resources to be an end to end solution. But for the time being that decision is not up to me. At AF we have a katana(vray) maya pipe. Houdini is used for hero fx stuff. Its on my plans to try and create a production ready asset to show production (once I figure out how to create something actually useful!) and only then see the plausibility of using Houdini for environment work (as an additional tool... who knows then..). As this concept is still a bit new (although I know its not the case...) I have not seen much cg environment pipelines based on this software if at all. The only case I am aware is rising sun pictures... but I dont know someone there atm. I ve seen houdini used in videogames environments... but dont have much examples of that for film (not talking about fx of course), I am guessing that the main idea is somehow similar... *?*! cheers -Manu IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com/ http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedin http://www.linkedin.com/in/manuelhuertas -- From: byronn...@gmail.com Date: Tue, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf or able to
Re: Maxon sets up shop in Montreal
http://forums.cgsociety.org/showthread.php?f=59t=1263943 On Wed, Mar 18, 2015 at 8:13 AM, Greg Punchatz g...@janimation.com wrote: Ex softie Alain Laferrière leading a new dev team :)
RE: Maxon sets up shop in Montreal
Maxon… as in Maxon Cinema4D? If so, exciting! I’ve been using C4D and it’s got some really, really great stuff but there are a few areas that could use some Softimage style love. ;) Regardless, we are working on integrating it into our pipeline. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, March 18, 2015 9:14 AM To: softimage@listproc.autodesk.com Subject: Maxon sets up shop in Montreal Ex softie Alain Laferrière leading a new dev team :)
Re: Very OT: for the love of your career.. try houdini
If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most people choose simulation because it's where Houdini really excels, but you don't have to do like everyone. If you choose lookdev, you will quickly realize that Mantra is very much like Arnold. You end up being up and running very quickly, and can work on production shots. Houdini is a lot more fun to learn and work with than all the rumors I heard about it over the years. And no, it's not just for technical people. On 18-Mar-15 08:51, Leendert A. Hartog wrote: I might have quoted too much in my previous post. The idea that you're thrown back to (almost) entry-level skill set, competing against people straight out of collage is a plight, one would imagine, every Softimage user will have to suffer as it takes time to get back on track (on a serious level with new software regardless of which software he or she choses. I just expressed my concerns that in the end this wouldn't take any less long with Houdini (although the ride would undoubtedly be more enjoyable, one would think). And the sentiments towards Autodesk go without saying, I guess... ;) Greetz Leendert Gerbrand Nel schreef op 18-3-2015 om 13:23: and got to a point where I can compete against people straight out of collage.
Re: Alembic performance?
+1 that. 2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com: I think this is a softimage thing. Not a alembic thing. Softimage is pretty slow with lots of objects. I bet if the cinema guy would export all objects as one it would perform very good in softimage. Cheers Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk: I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Alembic performance?
Maya can stream alembic directly to the GPU without ever creating objects in the scene, so that may be another thing you saw On Mar 18, 2015 9:15 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: I suspected this might be a factor - sux :/ MB Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann vincent.ullm...@googlemail.com: +1 that. 2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com : I think this is a softimage thing. Not a alembic thing. Softimage is pretty slow with lots of objects. I bet if the cinema guy would export all objects as one it would perform very good in softimage. Cheers Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk : I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Alembic performance?
I suspected this might be a factor - sux :/ MB Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann vincent.ullm...@googlemail.com: +1 that. 2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com mailto:m...@vincentlanger.com : I think this is a softimage thing. Not a alembic thing. Softimage is pretty slow with lots of objects. I bet if the cinema guy would export all objects as one it would perform very good in softimage. Cheers Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk : I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Alembic performance?
That sounds cool - ah well... MB Den 18. marts 2015 kl. 14:44 skrev Luc-Eric Rousseau luceri...@gmail.com: Maya can stream alembic directly to the GPU without ever creating objects in the scene, so that may be another thing you saw On Mar 18, 2015 9:15 AM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I suspected this might be a factor - sux :/ MB Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com : +1 that. 2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com mailto:m...@vincentlanger.com : I think this is a softimage thing. Not a alembic thing. Softimage is pretty slow with lots of objects. I bet if the cinema guy would export all objects as one it would perform very good in softimage. Cheers Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk : I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Very OT: for the love of your career.. try houdini
Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay? On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com wrote: If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most people choose simulation because it's where Houdini really excels, but you don't have to do like everyone. If you choose lookdev, you will quickly realize that Mantra is very much like Arnold. You end up being up and running very quickly, and can work on production shots. Houdini is a lot more fun to learn and work with than all the rumors I heard about it over the years. And no, it's not just for technical people. On 18-Mar-15 08:51, Leendert A. Hartog wrote: I might have quoted too much in my previous post. The idea that you're thrown back to (almost) entry-level skill set, competing against people straight out of collage is a plight, one would imagine, every Softimage user will have to suffer as it takes time to get back on track (on a serious level with new software regardless of which software he or she choses. I just expressed my concerns that in the end this wouldn't take any less long with Houdini (although the ride would undoubtedly be more enjoyable, one would think). And the sentiments towards Autodesk go without saying, I guess... ;) Greetz Leendert Gerbrand Nel schreef op 18-3-2015 om 13:23: and got to a point where I can compete against people straight out of collage.
RE: Maxon sets up shop in Montreal
Wow. Great news indeed! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: March-18-15 9:24 AM To: softimage@listproc.autodesk.com Subject: Re: Maxon sets up shop in Montreal http://forums.cgsociety.org/showthread.php?f=59t=1263943 On Wed, Mar 18, 2015 at 8:13 AM, Greg Punchatz g...@janimation.commailto:g...@janimation.com wrote: Ex softie Alain Laferrière leading a new dev team :)
Re: Maxon sets up shop in Montreal
Could it be there are set free quite other energies with the EOL of Softimage than intented? Am 18.03.2015 um 14:24 schrieb Ed Harriss: Maxon… as in Maxon Cinema4D? If so, exciting! I’ve been using C4D and it’s got some really, really great stuff but there are a few areas that could use some Softimage style love. ;) Regardless, we are working on integrating it into our pipeline. Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, March 18, 2015 9:14 AM *To:* softimage@listproc.autodesk.com *Subject:* Maxon sets up shop in Montreal Ex softie Alain Laferrière leading a new dev team :)
Re: Very OT: for the love of your career.. try houdini
I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs (dynamics) which is where the meat is. With regards with Redshift, I really hope so. Regarding freelance work... you will have less competition for a high end market that is desperate for talent. How does it sound? ;) jb On 18 Mar 2015, at 14:37, Byron Nash byronn...@gmail.com wrote: Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay? On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most people choose simulation because it's where Houdini really excels, but you don't have to do like everyone. If you choose lookdev, you will quickly realize that Mantra is very much like Arnold. You end up being up and running very quickly, and can work on production shots. Houdini is a lot more fun to learn and work with than all the rumors I heard about it over the years. And no, it's not just for technical people. On 18-Mar-15 08:51, Leendert A. Hartog wrote: I might have quoted too much in my previous post. The idea that you're thrown back to (almost) entry-level skill set, competing against people straight out of collage is a plight, one would imagine, every Softimage user will have to suffer as it takes time to get back on track (on a serious level with new software regardless of which software he or she choses. I just expressed my concerns that in the end this wouldn't take any less long with Houdini (although the ride would undoubtedly be more enjoyable, one would think). And the sentiments towards Autodesk go without saying, I guess... ;) Greetz Leendert Gerbrand Nel schreef op 18-3-2015 om 13:23: and got to a point where I can compete against people straight out of collage.
scalar state still working?
Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
Re: Maxon sets up shop in Montreal
...maybe 15k potential users seems to be an inetresting amount for other companies than AD ;) ...fingers crossed somebody comes up with something coming even close to good old XSI..! Am 18.03.2015 um 16:27 schrieb Stephan Haitz: Could it be there are set free quite other energies with the EOL of Softimage than intented? Am 18.03.2015 um 14:24 schrieb Ed Harriss: Maxon… as in Maxon Cinema4D? If so, exciting! I’ve been using C4D and it’s got some really, really great stuff but there are a few areas that could use some Softimage style love. ;) Regardless, we are working on integrating it into our pipeline. Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, March 18, 2015 9:14 AM *To:* softimage@listproc.autodesk.com *Subject:* Maxon sets up shop in Montreal Ex softie Alain Laferrière leading a new dev team :)
RE: scalar state still working?
working here - ver 2015 ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 18 Mar 2015 18:31:45 +0200 From: nagv...@gmail.com To: softimage@listproc.autodesk.com Subject: scalar state still working? Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
Re: scalar state still working?
try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
Re: scalar state still working?
If you're Arnolding then you can use the utility shader's ndoteye as incidence. A. On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote: try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
Re: Very OT: for the love of your career.. try houdini
Like a dream Jordi. :-) On Wed, Mar 18, 2015 at 12:13 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs (dynamics) which is where the meat is. With regards with Redshift, I really hope so. Regarding freelance work... you will have less competition for a high end market that is desperate for talent. How does it sound? ;) jb On 18 Mar 2015, at 14:37, Byron Nash byronn...@gmail.com wrote: Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay? On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord flordli...@gmail.com wrote: If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most people choose simulation because it's where Houdini really excels, but you don't have to do like everyone. If you choose lookdev, you will quickly realize that Mantra is very much like Arnold. You end up being up and running very quickly, and can work on production shots. Houdini is a lot more fun to learn and work with than all the rumors I heard about it over the years. And no, it's not just for technical people. On 18-Mar-15 08:51, Leendert A. Hartog wrote: I might have quoted too much in my previous post. The idea that you're thrown back to (almost) entry-level skill set, competing against people straight out of collage is a plight, one would imagine, every Softimage user will have to suffer as it takes time to get back on track (on a serious level with new software regardless of which software he or she choses. I just expressed my concerns that in the end this wouldn't take any less long with Houdini (although the ride would undoubtedly be more enjoyable, one would think). And the sentiments towards Autodesk go without saying, I guess... ;) Greetz Leendert Gerbrand Nel schreef op 18-3-2015 om 13:23: and got to a point where I can compete against people straight out of collage.
RE: scalar state still working?
bugger, I'll never work again ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: cgc...@gmail.com Date: Wed, 18 Mar 2015 17:55:19 + Subject: Re: scalar state still working? To: softimage@listproc.autodesk.com sacrilege, the scene material has been compromised ;) On 18 March 2015 at 17:53, Andi Farhall hack...@outlook.com wrote: or like this ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 18 Mar 2015 17:27:14 + Subject: Re: scalar state still working? From: adammsee...@gmail.com To: softimage@listproc.autodesk.com If you're Arnolding then you can use the utility shader's ndoteye as incidence. A. On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote: try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
OT: Maya programming Blog
Learned some programming tricks lately from this site. Maybe some of you guys would be interested. Around the Corner http://around-the-corner.typepad.com/adn/ Cheers! Dan
Re: scalar state still working?
Scalar state should be working just fine. I assume you're trying to compute incidence using a dot product? Make sure your input vectors are unit vectors and described in the same coordinate space. Also make sure your vector orientations are described correctly as well. Remember, the viewing vector is opposite what you need it to be as it points towards the subject. If you don't meet those criteria, all bets are off. If all is correct, the output will be the cosine of the angle between the two vectors which you may or may not want to linearize for use in the gradient. Matt Date: Wed, 18 Mar 2015 18:31:45 +0200 From: Gerbrand Nel nagv...@gmail.com Subject: scalar state still working? To: softimage@listproc.autodesk.com Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
RE: scalar state still working?
or like this ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 18 Mar 2015 17:27:14 + Subject: Re: scalar state still working? From: adammsee...@gmail.com To: softimage@listproc.autodesk.com If you're Arnolding then you can use the utility shader's ndoteye as incidence. A. On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote: try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
Re: Alembic performance?
Exocortex Crate has a shared framework for loading Alembic data that we use across Maya, 3DS Max and Softimage -- so most of the loading code is shared, just the DCC-specific stuff isn't. Maya is just a faster DCC when there is a lot of objects in the scene - for +1000 objects, Maya is at least a couple times faster if not more. -ben Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Wed, Mar 18, 2015 at 6:31 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Alembic performance?
All that speed in maya And such lousy controls/workflow ... On Mar 18, 2015 7:54 PM, Ben Houston b...@exocortex.com wrote: Exocortex Crate has a shared framework for loading Alembic data that we use across Maya, 3DS Max and Softimage -- so most of the loading code is shared, just the DCC-specific stuff isn't. Maya is just a faster DCC when there is a lot of objects in the scene - for +1000 objects, Maya is at least a couple times faster if not more. -ben Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Wed, Mar 18, 2015 at 6:31 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: I am stuck on Softimage 2013SP1 so I am using Crate for opening alembic files. I am currently working with shots where we import alembic files created in Cinema4D and they contain many thousands of objects that scale and rotate. With Crate they are pretty slow to work with - scrubbing the timeline is slow, and creating overrides in various passes is slow. I can see our Maya artists can actually scrub the timeline in Maya pretty inetractively with the same files, so I take it the built in version from Autodesk is faster that Crate. I am curious to know if someone here have tried the built in alembic loader in a newer version of Softimage and had the opportunity to compare it to the one in Maya? Best Morten
Re: Maxon sets up shop in Montreal
I don't know about that 5k number; the potential Cinema4D/softimage overlap is probably around 1500 seats total. After SI|3D, Alain was working out of Japan in consulting and not directly on the XSI product; he contributed the older user normal editing tool that was in the netview. On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de wrote: ...maybe 15k potential users seems to be an inetresting amount for other companies than AD ;) ...fingers crossed somebody comes up with something coming even close to good old XSI..! Am 18.03.2015 um 16:27 schrieb Stephan Haitz: Could it be there are set free quite other energies with the EOL of Softimage than intented? Am 18.03.2015 um 14:24 schrieb Ed Harriss: Maxon… as in Maxon Cinema4D? If so, exciting! I’ve been using C4D and it’s got some really, really great stuff but there are a few areas that could use some Softimage style love. ;) Regardless, we are working on integrating it into our pipeline. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, March 18, 2015 9:14 AM To: softimage@listproc.autodesk.com Subject: Maxon sets up shop in Montreal Ex softie Alain Laferrière leading a new dev team :)
Re: Maxon sets up shop in Montreal
Official announcement from Maxon here: http://www.maxon.net/en/news/singleview-default/article/maxon-announces-opening-of-new-canada-office.html interesting time On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de wrote: ...maybe 15k potential users seems to be an inetresting amount for other companies than AD ;) ...fingers crossed somebody comes up with something coming even close to good old XSI..! Am 18.03.2015 um 16:27 schrieb Stephan Haitz: Could it be there are set free quite other energies with the EOL of Softimage than intented? Am 18.03.2015 um 14:24 schrieb Ed Harriss: Maxon… as in Maxon Cinema4D? If so, exciting! I’ve been using C4D and it’s got some really, really great stuff but there are a few areas that could use some Softimage style love. ;) Regardless, we are working on integrating it into our pipeline. Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, March 18, 2015 9:14 AM *To:* softimage@listproc.autodesk.com *Subject:* Maxon sets up shop in Montreal Ex softie Alain Laferrière leading a new dev team :)
Re: scalar state still working?
sacrilege, the scene material has been compromised ;) On 18 March 2015 at 17:53, Andi Farhall hack...@outlook.com wrote: or like this ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- Date: Wed, 18 Mar 2015 17:27:14 + Subject: Re: scalar state still working? From: adammsee...@gmail.com To: softimage@listproc.autodesk.com If you're Arnolding then you can use the utility shader's ndoteye as incidence. A. On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote: try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb, or is it broken? G
RE: baVolume fog pass with sprites
You can use the BA Color Switcher. That sprite mode has a workaround for this issue with volumes or distance shaders. Afaik this is a mental Ray bug, not a bug in the SI sprite shader. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: Friday, March 13, 2015 2:50 PM To: softimage@listproc.autodesk.com Subject: baVolume fog pass with sprites hi guys, trying to render a non homogenous fog pass for a shot, that has sprite shader cut outs of people on particle cards getting a very odd render result where the people are lighter than the surrounding fog! anyone seen this and found a solution? ideally don't want a solution that changes the RGB as the client has signed it off! thanks a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71