Re: 2015 year in review

2016-01-02 Thread Matt Morris
Thanks Stephen, interesting to compare to 2014's figures. At least halved
activity and if comparing posts its down to a third...



On Sunday, 3 January 2016, Pierre Schiller 
wrote:

> Thank you Stephen, these yearly reviews are so in-sight! :D
> Cheers.
>
> On Sat, Jan 2, 2016 at 11:04 AM, Olivier Jeannel  > wrote:
>
>> reading that subject atm :
>> "Very OT: for the love of your career.. try houdini"
>> https://groups.google.com/forum/#!msg/xsi_list/DvmPs2AZHv8/6KkSIfkx2ncJ
>>
>> Don't know how I missed it... Guess it was when I was disgusted from 3D,
>> and was going into sports cars :D
>> I'm back to Houdini, studying, studying
>>
>> On Sat, Jan 2, 2016 at 4:54 PM, Olivier Jeannel > > wrote:
>>
>>> Still in the top eleven !
>>>
>>> On Sat, Jan 2, 2016 at 3:37 PM, Stephen Blair >> > wrote:
>>>
 2015 on the mailing list:
 http://wp.me/powV4-3ge

>>>
>>>
>>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


-- 
www.matinai.com


Re: 2015 year in review

2016-01-02 Thread Pierre Schiller
Thank you Stephen, these yearly reviews are so in-sight! :D
Cheers.

On Sat, Jan 2, 2016 at 11:04 AM, Olivier Jeannel 
wrote:

> reading that subject atm :
> "Very OT: for the love of your career.. try houdini"
> https://groups.google.com/forum/#!msg/xsi_list/DvmPs2AZHv8/6KkSIfkx2ncJ
>
> Don't know how I missed it... Guess it was when I was disgusted from 3D,
> and was going into sports cars :D
> I'm back to Houdini, studying, studying
>
> On Sat, Jan 2, 2016 at 4:54 PM, Olivier Jeannel 
> wrote:
>
>> Still in the top eleven !
>>
>> On Sat, Jan 2, 2016 at 3:37 PM, Stephen Blair 
>> wrote:
>>
>>> 2015 on the mailing list:
>>> http://wp.me/powV4-3ge
>>>
>>
>>
>


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Softimage turning on 1 axis only and only via mouse buttons! - Help

2016-01-02 Thread Pierre Schiller
Thank you guys! That solved the problem. I also checked on the Transform
properties from the >Transform menu UI. Finally, working as usual . Weird
glitch!
Cheers.

On Sat, Jan 2, 2016 at 4:21 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> You can SHIFT+ Click them back on in the transform menu
>
> there is a little color referenced button next to each transforms (x,y,z)
> axisis
>
> it is possible to accidentally turn them off by double clicking on one of
> the axisis on the transformation gizmo. you can also bring them all back by
> double clicking in the center of the transformation gizmo, but this can be
> tricky.
>
> On 2 January 2016 at 20:16, Thomas Volkmann 
> wrote:
>
>> See if "Use 3D manipulators" in the transform preferences got unchecked
>> somehow.
>>
>> cheers,
>> Thomas
>>
>>
>> On 01/02/2016 08:52 PM, Pierre Schiller wrote:
>>
>>
>> Hi, everyone. When I get to X, C, V (transforms for scale, rotate and
>> translate) I can only do it on one axis depending on the mouse button I
>> tap. How do I return it the way it was originally (you get a transforming
>> gizmo and rotate, scale, translate with the mouse over the axis color)?
>> Please help.
>>
>> Thanks.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>>
>>
>


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: LK Lightning 2.5 Available & Now Free

2016-01-02 Thread Sebastien Sterling
Lol, it's pretty cool man. ;)

On 2 January 2016 at 21:27, Leonard Koch  wrote:

> Ah yeah, I really do apologize for not being more accommodating in that
> department...
> On Jan 2, 2016 22:25, "Sebastien Sterling" 
> wrote:
>
>> But Leonard you stopped before entering your bank account details :( ...
>>
>> On 2 January 2016 at 18:35, Leonard Koch 
>> wrote:
>>
>>> Hi List!
>>> I hope everyone got well into the new year.
>>>
>>> Over the holidays I built a tool for writing invoices. You can check it
>>> out at: http://www.invoicewriter.net/
>>> I built Invoice Writer because I wanted a faster and more slick way of
>>> writing my invoices and because I wanted to work more with ReactJS, which
>>> it is written with.
>>> Here is a demo video: https://vimeo.com/150535962
>>>
>>> This is pretty OT, but with all the freelancers we have on the list
>>> here, I'm sure there are lots of people for whom this might be useful and
>>> so I hope you don't mind me tacking it on at the end of this thread :)
>>>
>>> Let me know what you think! Any criticism welcome.
>>>
>>> I hope it's useful to you.
>>>
>>> On Sat, Nov 14, 2015 at 1:05 PM, Alok Gandhi 
>>> wrote:
>>>
 Bravo Leonard! that is very generous. Thank you!

 On Sat, Nov 14, 2015 at 6:25 AM, Michael Amasio <
 michael.ama...@gmail.com> wrote:

> Another Thank you!
>
> On Fri, Nov 13, 2015 at 11:03 AM, Dan Yargici 
> wrote:
>
>> Thanks Leonard! Very generous of you!
>>
>> Sent from my phone...
>> On 13 Nov 2015 5:03 pm, "Adam Sale"  wrote:
>>
>>> cheers man!
>>>
>>> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange <
>>> sc...@turbulenceffects.com> wrote:
>>>
 Wow Leonard, Thank You! That is very generous.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard
 Koch
 *Sent:* Friday, November 13, 2015 5:10 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* LK Lightning 2.5 Available & Now Free



 Hi List,


 I have a new version of LK Lightning for you today. I hope you
 don't mind my posting it here.
 The headlining feature for version 2.5 is *Stages* which allows
 you to create much more complicated behaviours by assigning different 
 sets
 of controllers to particles based on which stage they are in.With these
 stages also comes a new category of compounds. *Triggers* that
 allow you to move particles between them.You can assign a new stage to
 strands that have been split off as well and thus give them a 
 different set
 of rules. This is something that was requested many times by 2.0 users 
 and
 is indeed super useful.Additionally there are a bunch of other useful 
 tools
 for particle effects in here that stem from an awesome job I got to do 
 at
 Digital Golem:
 http://www.digitalgolem.com/portfolio/detroit-electric-sp01/

 *LK Lightning is also free for everyone now.*
 With Softimage going EOL I just don't feel good charging people for
 an extension to a software that has been sentenced to 
 death.Freelancers and
 companies who've approached me wanting to buy LKL in the past couple of
 months have already received it free of charge and with the new 
 version I'm
 making it available to everyone.
 I hope that the community can put 2.5 to good use and hope to still
 see many awesome projects made with it and Softimage.
 You can get LK Lightning 2.5 here: http://leonardkoch.com/download/

>>>
>>>
>


 --

>>>
>>>
>>


Re: LK Lightning 2.5 Available & Now Free

2016-01-02 Thread Leonard Koch
Ah yeah, I really do apologize for not being more accommodating in that
department...
On Jan 2, 2016 22:25, "Sebastien Sterling" 
wrote:

> But Leonard you stopped before entering your bank account details :( ...
>
> On 2 January 2016 at 18:35, Leonard Koch  wrote:
>
>> Hi List!
>> I hope everyone got well into the new year.
>>
>> Over the holidays I built a tool for writing invoices. You can check it
>> out at: http://www.invoicewriter.net/
>> I built Invoice Writer because I wanted a faster and more slick way of
>> writing my invoices and because I wanted to work more with ReactJS, which
>> it is written with.
>> Here is a demo video: https://vimeo.com/150535962
>>
>> This is pretty OT, but with all the freelancers we have on the list here,
>> I'm sure there are lots of people for whom this might be useful and so I
>> hope you don't mind me tacking it on at the end of this thread :)
>>
>> Let me know what you think! Any criticism welcome.
>>
>> I hope it's useful to you.
>>
>> On Sat, Nov 14, 2015 at 1:05 PM, Alok Gandhi 
>> wrote:
>>
>>> Bravo Leonard! that is very generous. Thank you!
>>>
>>> On Sat, Nov 14, 2015 at 6:25 AM, Michael Amasio <
>>> michael.ama...@gmail.com> wrote:
>>>
 Another Thank you!

 On Fri, Nov 13, 2015 at 11:03 AM, Dan Yargici 
 wrote:

> Thanks Leonard! Very generous of you!
>
> Sent from my phone...
> On 13 Nov 2015 5:03 pm, "Adam Sale"  wrote:
>
>> cheers man!
>>
>> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange <
>> sc...@turbulenceffects.com> wrote:
>>
>>> Wow Leonard, Thank You! That is very generous.
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard Koch
>>> *Sent:* Friday, November 13, 2015 5:10 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* LK Lightning 2.5 Available & Now Free
>>>
>>>
>>>
>>> Hi List,
>>>
>>>
>>> I have a new version of LK Lightning for you today. I hope you don't
>>> mind my posting it here.
>>> The headlining feature for version 2.5 is *Stages* which allows you
>>> to create much more complicated behaviours by assigning different sets 
>>> of
>>> controllers to particles based on which stage they are in.With these 
>>> stages
>>> also comes a new category of compounds. *Triggers* that allow you
>>> to move particles between them.You can assign a new stage to strands 
>>> that
>>> have been split off as well and thus give them a different set of rules.
>>> This is something that was requested many times by 2.0 users and is 
>>> indeed
>>> super useful.Additionally there are a bunch of other useful tools for
>>> particle effects in here that stem from an awesome job I got to do at
>>> Digital Golem:
>>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>>>
>>> *LK Lightning is also free for everyone now.*
>>> With Softimage going EOL I just don't feel good charging people for
>>> an extension to a software that has been sentenced to death.Freelancers 
>>> and
>>> companies who've approached me wanting to buy LKL in the past couple of
>>> months have already received it free of charge and with the new version 
>>> I'm
>>> making it available to everyone.
>>> I hope that the community can put 2.5 to good use and hope to still
>>> see many awesome projects made with it and Softimage.
>>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>>>
>>
>>

>>>
>>>
>>> --
>>>
>>
>>
>


Re: LK Lightning 2.5 Available & Now Free

2016-01-02 Thread Sebastien Sterling
But Leonard you stopped before entering your bank account details :( ...

On 2 January 2016 at 18:35, Leonard Koch  wrote:

> Hi List!
> I hope everyone got well into the new year.
>
> Over the holidays I built a tool for writing invoices. You can check it
> out at: http://www.invoicewriter.net/
> I built Invoice Writer because I wanted a faster and more slick way of
> writing my invoices and because I wanted to work more with ReactJS, which
> it is written with.
> Here is a demo video: https://vimeo.com/150535962
>
> This is pretty OT, but with all the freelancers we have on the list here,
> I'm sure there are lots of people for whom this might be useful and so I
> hope you don't mind me tacking it on at the end of this thread :)
>
> Let me know what you think! Any criticism welcome.
>
> I hope it's useful to you.
>
> On Sat, Nov 14, 2015 at 1:05 PM, Alok Gandhi 
> wrote:
>
>> Bravo Leonard! that is very generous. Thank you!
>>
>> On Sat, Nov 14, 2015 at 6:25 AM, Michael Amasio > > wrote:
>>
>>> Another Thank you!
>>>
>>> On Fri, Nov 13, 2015 at 11:03 AM, Dan Yargici 
>>> wrote:
>>>
 Thanks Leonard! Very generous of you!

 Sent from my phone...
 On 13 Nov 2015 5:03 pm, "Adam Sale"  wrote:

> cheers man!
>
> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange <
> sc...@turbulenceffects.com> wrote:
>
>> Wow Leonard, Thank You! That is very generous.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard Koch
>> *Sent:* Friday, November 13, 2015 5:10 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* LK Lightning 2.5 Available & Now Free
>>
>>
>>
>> Hi List,
>>
>>
>> I have a new version of LK Lightning for you today. I hope you don't
>> mind my posting it here.
>> The headlining feature for version 2.5 is *Stages* which allows you
>> to create much more complicated behaviours by assigning different sets of
>> controllers to particles based on which stage they are in.With these 
>> stages
>> also comes a new category of compounds. *Triggers* that allow you to
>> move particles between them.You can assign a new stage to strands that 
>> have
>> been split off as well and thus give them a different set of rules. This 
>> is
>> something that was requested many times by 2.0 users and is indeed super
>> useful.Additionally there are a bunch of other useful tools for particle
>> effects in here that stem from an awesome job I got to do at Digital 
>> Golem:
>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>>
>> *LK Lightning is also free for everyone now.*
>> With Softimage going EOL I just don't feel good charging people for
>> an extension to a software that has been sentenced to death.Freelancers 
>> and
>> companies who've approached me wanting to buy LKL in the past couple of
>> months have already received it free of charge and with the new version 
>> I'm
>> making it available to everyone.
>> I hope that the community can put 2.5 to good use and hope to still
>> see many awesome projects made with it and Softimage.
>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>>
>
>
>>>
>>
>>
>> --
>>
>
>


Re: Softimage turning on 1 axis only and only via mouse buttons! - Help

2016-01-02 Thread Sebastien Sterling
You can SHIFT+ Click them back on in the transform menu

there is a little color referenced button next to each transforms (x,y,z)
axisis

it is possible to accidentally turn them off by double clicking on one of
the axisis on the transformation gizmo. you can also bring them all back by
double clicking in the center of the transformation gizmo, but this can be
tricky.

On 2 January 2016 at 20:16, Thomas Volkmann 
wrote:

> See if "Use 3D manipulators" in the transform preferences got unchecked
> somehow.
>
> cheers,
> Thomas
>
>
> On 01/02/2016 08:52 PM, Pierre Schiller wrote:
>
>
> Hi, everyone. When I get to X, C, V (transforms for scale, rotate and
> translate) I can only do it on one axis depending on the mouse button I
> tap. How do I return it the way it was originally (you get a transforming
> gizmo and rotate, scale, translate with the mouse over the axis color)?
> Please help.
>
> Thanks.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
>
>


Re: Softimage turning on 1 axis only and only via mouse buttons! - Help

2016-01-02 Thread Thomas Volkmann
See if "Use 3D manipulators" in the transform preferences got unchecked 
somehow.


cheers,
Thomas

On 01/02/2016 08:52 PM, Pierre Schiller wrote:


Hi, everyone. When I get to X, C, V (transforms for scale, rotate and 
translate) I can only do it on one axis depending on the mouse button 
I tap. How do I return it the way it was originally (you get a 
transforming gizmo and rotate, scale, translate with the mouse over 
the axis color)? Please help.


Thanks.

--
Portfolio 2013 
Cinema & TV production
Video Reel 




Softimage turning on 1 axis only and only via mouse buttons! - Help

2016-01-02 Thread Pierre Schiller
Hi, everyone. When I get to X, C, V (transforms for scale, rotate and
translate) I can only do it on one axis depending on the mouse button I
tap. How do I return it the way it was originally (you get a transforming
gizmo and rotate, scale, translate with the mouse over the axis color)?
Please help.

Thanks.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


rigging in maya and groups?

2016-01-02 Thread Chris Johnson
So I'm just starting to get in to Maya. I'm just doing some simple stuff
but I want to be able to affect/manipulate the rigs like I did in
Softimage. I would never claim to be a rigger but I always felt comfortable
adjusting rigs as I needed. In Maya I feel like I have no idea what is
going on!? Why are their groups/shapes on everything? Has anyone found a
good resource/tutorial explaining maya rigging? A really good explanation
from a production standpoint and why things are done the way they are as
opposed to just following steps. Can't imagine anyone has written a similar
cheat sheet to Jordi's Softimage to Houdini .pdf's? The constraints in here
are awful...had to say it. ; )



-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: LK Lightning 2.5 Available & Now Free

2016-01-02 Thread Leonard Koch
Hi List!
I hope everyone got well into the new year.

Over the holidays I built a tool for writing invoices. You can check it out
at: http://www.invoicewriter.net/
I built Invoice Writer because I wanted a faster and more slick way of
writing my invoices and because I wanted to work more with ReactJS, which
it is written with.
Here is a demo video: https://vimeo.com/150535962

This is pretty OT, but with all the freelancers we have on the list here,
I'm sure there are lots of people for whom this might be useful and so I
hope you don't mind me tacking it on at the end of this thread :)

Let me know what you think! Any criticism welcome.

I hope it's useful to you.

On Sat, Nov 14, 2015 at 1:05 PM, Alok Gandhi 
wrote:

> Bravo Leonard! that is very generous. Thank you!
>
> On Sat, Nov 14, 2015 at 6:25 AM, Michael Amasio 
> wrote:
>
>> Another Thank you!
>>
>> On Fri, Nov 13, 2015 at 11:03 AM, Dan Yargici 
>> wrote:
>>
>>> Thanks Leonard! Very generous of you!
>>>
>>> Sent from my phone...
>>> On 13 Nov 2015 5:03 pm, "Adam Sale"  wrote:
>>>
 cheers man!

 On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange <
 sc...@turbulenceffects.com> wrote:

> Wow Leonard, Thank You! That is very generous.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard Koch
> *Sent:* Friday, November 13, 2015 5:10 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* LK Lightning 2.5 Available & Now Free
>
>
>
> Hi List,
>
>
> I have a new version of LK Lightning for you today. I hope you don't
> mind my posting it here.
> The headlining feature for version 2.5 is *Stages* which allows you
> to create much more complicated behaviours by assigning different sets of
> controllers to particles based on which stage they are in.With these 
> stages
> also comes a new category of compounds. *Triggers* that allow you to
> move particles between them.You can assign a new stage to strands that 
> have
> been split off as well and thus give them a different set of rules. This 
> is
> something that was requested many times by 2.0 users and is indeed super
> useful.Additionally there are a bunch of other useful tools for particle
> effects in here that stem from an awesome job I got to do at Digital 
> Golem:
> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>
> *LK Lightning is also free for everyone now.*
> With Softimage going EOL I just don't feel good charging people for an
> extension to a software that has been sentenced to death.Freelancers and
> companies who've approached me wanting to buy LKL in the past couple of
> months have already received it free of charge and with the new version 
> I'm
> making it available to everyone.
> I hope that the community can put 2.5 to good use and hope to still
> see many awesome projects made with it and Softimage.
> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>


>>
>
>
> --
>


Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Jordi Bares
In my experience render times between Arnold and Mantra are very similar, only 
thing is that Arnold uses memory in a more efficient way (again in my 
experience) but you can do some really crazy stuff simply using Mantra, plus it 
is free and so far I have never found Mantra limits in production, even sending 
some insane amount of geo.

my 2 cents.
jb



> On 2 Jan 2016, at 18:27, Tim Leydecker  wrote:
> 
> Now, to keep that thread alive and because Autodesk is about to gently push 
> people more
> and more into the rental this but don´t own that corner.
> 
> I´m currently dabbling with the "Apprentice" Houdini 15 version.
> 
> Mostly at the single click level of things. Doubleclicking on a node still 
> often drives sweat into my hands...
> 
> It´s nice that using Physically based rendering and shaders as well as pretty 
> much anything related
> to a first testrendering seems well enough balanced to give a pleasing result 
> to start with. No gamma issues.
> 
> Hit render, it´ll probably look not too shabby with the defaults already. 
> That helps a lot in the first steps.
> 
> But then really getting rid of indirect illumination noise is uhmm, something 
> different thought.
> That´s where Houdini eats CPU power more than I would have expected actually, 
> indirect bounce cleaning is expensive.
> Same for getting volumetric stuff noise free. That stuff sure is heavy to 
> calculate and indirect bounce noise seems
> not too easy to get rid off even with the added controls available in Houdini 
> 15.
> 
> Or maybe my threshold for noise is too low. My personal noise threshold I 
> mean.
> 
> Coming from Arnold, playing with Houdini´s render settings feels familiar 
> enough, thought.
> 
> I like Mantra, even if I find it slow to what I am spoiled with from 
> Redshift3D.
> 
> --
> 
> In terms of modeling and doing things inside Houdini, I wouldn´t want to miss 
> an external asset creation package
> to go along with Houdini. Doesn´t matter what, Blender, Modo, Maya, 
> Softimage, Max, etc.
> 
> Just something more focused on asset creation or *.abc cache generation to be 
> then pulled into Houdini.
> 
> I can see myself using Houdini more and more for both first steps in FX and 
> actual rendering shots.
> 
> I like Houdini and the free entry ticket is great, I´ll be upgrading to the 
> Indie soon. Just for playing.
> 
> Cheers,
> 
> tim
> 
> 
> 
> 
> 
> 
> 
> 
> Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:
>> I'm not getting anything out of posting this, except knowing I might save 
>> the life of a fellow artist.
>> 
>> So I spent the last year learning Maya, and got to a point where I can 
>> compete against people straight out of collage.
>> This got me a bit down, as I'm one of the more experienced softimage artists 
>> here in South Africa.
>> At the end of 2014 I realized that 3D is no longer fun if it all has to 
>> happen in maya for me.
>> My brain doesn't work the way maya works.
>> I'm also not much of a clairvoyant, so predicting what I have to do now, 
>> just in case the director asks for something in 2 weeks from now, lead to 
>> allot of back tracking.
>> 
>> At first I decided to learn Maya over houdini because of the price tag of 
>> Houdini FX.
>> It also seemed like I would exclude myself from bigger projects if I was 
>> one, of only a few houdini artists around.
>> Houdini indie, and indie engine has completely nullified these concerns.
>> 
>> The perceived learning curve of houdini was also a bit of a concern to me.
>> 
>> I started learning houdini 2 months ago, and I can do more with it, than I 
>> can with Maya after a year.
>> The first few days in houdini is pretty hard, but the whole package works as 
>> one. Once you get your head around its fundamentals, doing something new is 
>> fun and pretty easy.
>> 
>> This might not be true for everyone here, but some of us needs a non 
>> destructive open work flow.
>> So if you guys haven't tried it yet, and if you are fed up with the whole 
>> "there is a script for that" mentality... there is a sop for that
>> 
>> G
>> 
> 




Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Sebastien Sterling
Does fabric currently have a stand alone UI for rigging and weight painting
? or do you need to import weight maps from what ever app you are intending
to finish in ?

On 2 January 2016 at 17:27, Tim Leydecker  wrote:

> Now, to keep that thread alive and because Autodesk is about to gently
> push people more
> and more into the rental this but don´t own that corner.
>
> I´m currently dabbling with the "Apprentice" Houdini 15 version.
>
> Mostly at the single click level of things. Doubleclicking on a node still
> often drives sweat into my hands...
>
> It´s nice that using Physically based rendering and shaders as well as
> pretty much anything related
> to a first testrendering seems well enough balanced to give a pleasing
> result to start with. No gamma issues.
>
> Hit render, it´ll probably look not too shabby with the defaults already.
> That helps a lot in the first steps.
>
> But then really getting rid of indirect illumination noise is uhmm,
> something different thought.
> That´s where Houdini eats CPU power more than I would have expected
> actually, indirect bounce cleaning is expensive.
> Same for getting volumetric stuff noise free. That stuff sure is heavy to
> calculate and indirect bounce noise seems
> not too easy to get rid off even with the added controls available in
> Houdini 15.
>
> Or maybe my threshold for noise is too low. My personal noise threshold I
> mean.
>
> Coming from Arnold, playing with Houdini´s render settings feels familiar
> enough, thought.
>
> I like Mantra, even if I find it slow to what I am spoiled with from
> Redshift3D.
>
> --
>
> In terms of modeling and doing things inside Houdini, I wouldn´t want to
> miss an external asset creation package
> to go along with Houdini. Doesn´t matter what, Blender, Modo, Maya,
> Softimage, Max, etc.
>
> Just something more focused on asset creation or *.abc cache generation to
> be then pulled into Houdini.
>
> I can see myself using Houdini more and more for both first steps in FX
> and actual rendering shots.
>
> I like Houdini and the free entry ticket is great, I´ll be upgrading to
> the Indie soon. Just for playing.
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
>
>
> Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:
>
>> I'm not getting anything out of posting this, except knowing I might save
>> the life of a fellow artist.
>>
>> So I spent the last year learning Maya, and got to a point where I can
>> compete against people straight out of collage.
>> This got me a bit down, as I'm one of the more experienced softimage
>> artists here in South Africa.
>> At the end of 2014 I realized that 3D is no longer fun if it all has to
>> happen in maya for me.
>> My brain doesn't work the way maya works.
>> I'm also not much of a clairvoyant, so predicting what I have to do now,
>> just in case the director asks for something in 2 weeks from now, lead to
>> allot of back tracking.
>>
>> At first I decided to learn Maya over houdini because of the price tag of
>> Houdini FX.
>> It also seemed like I would exclude myself from bigger projects if I was
>> one, of only a few houdini artists around.
>> Houdini indie, and indie engine has completely nullified these concerns.
>>
>> The perceived learning curve of houdini was also a bit of a concern to me.
>>
>> I started learning houdini 2 months ago, and I can do more with it, than
>> I can with Maya after a year.
>> The first few days in houdini is pretty hard, but the whole package works
>> as one. Once you get your head around its fundamentals, doing something new
>> is fun and pretty easy.
>>
>> This might not be true for everyone here, but some of us needs a non
>> destructive open work flow.
>> So if you guys haven't tried it yet, and if you are fed up with the whole
>> "there is a script for that" mentality... there is a sop for that
>>
>> G
>>
>>
>


Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Tim Leydecker
Now, to keep that thread alive and because Autodesk is about to gently 
push people more

and more into the rental this but don´t own that corner.

I´m currently dabbling with the "Apprentice" Houdini 15 version.

Mostly at the single click level of things. Doubleclicking on a node 
still often drives sweat into my hands...


It´s nice that using Physically based rendering and shaders as well as 
pretty much anything related
to a first testrendering seems well enough balanced to give a pleasing 
result to start with. No gamma issues.


Hit render, it´ll probably look not too shabby with the defaults 
already. That helps a lot in the first steps.


But then really getting rid of indirect illumination noise is uhmm, 
something different thought.
That´s where Houdini eats CPU power more than I would have expected 
actually, indirect bounce cleaning is expensive.
Same for getting volumetric stuff noise free. That stuff sure is heavy 
to calculate and indirect bounce noise seems
not too easy to get rid off even with the added controls available in 
Houdini 15.


Or maybe my threshold for noise is too low. My personal noise threshold 
I mean.


Coming from Arnold, playing with Houdini´s render settings feels 
familiar enough, thought.


I like Mantra, even if I find it slow to what I am spoiled with from 
Redshift3D.


--

In terms of modeling and doing things inside Houdini, I wouldn´t want to 
miss an external asset creation package
to go along with Houdini. Doesn´t matter what, Blender, Modo, Maya, 
Softimage, Max, etc.


Just something more focused on asset creation or *.abc cache generation 
to be then pulled into Houdini.


I can see myself using Houdini more and more for both first steps in FX 
and actual rendering shots.


I like Houdini and the free entry ticket is great, I´ll be upgrading to 
the Indie soon. Just for playing.


Cheers,

tim








Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:
I'm not getting anything out of posting this, except knowing I might 
save the life of a fellow artist.


So I spent the last year learning Maya, and got to a point where I can 
compete against people straight out of collage.
This got me a bit down, as I'm one of the more experienced softimage 
artists here in South Africa.
At the end of 2014 I realized that 3D is no longer fun if it all has 
to happen in maya for me.

My brain doesn't work the way maya works.
I'm also not much of a clairvoyant, so predicting what I have to do 
now, just in case the director asks for something in 2 weeks from now, 
lead to allot of back tracking.


At first I decided to learn Maya over houdini because of the price tag 
of Houdini FX.
It also seemed like I would exclude myself from bigger projects if I 
was one, of only a few houdini artists around.

Houdini indie, and indie engine has completely nullified these concerns.

The perceived learning curve of houdini was also a bit of a concern to 
me.


I started learning houdini 2 months ago, and I can do more with it, 
than I can with Maya after a year.
The first few days in houdini is pretty hard, but the whole package 
works as one. Once you get your head around its fundamentals, doing 
something new is fun and pretty easy.


This might not be true for everyone here, but some of us needs a non 
destructive open work flow.
So if you guys haven't tried it yet, and if you are fed up with the 
whole "there is a script for that" mentality... there is a sop for that


G





Re: Friday Flashback #256

2016-01-02 Thread - -

I am sorry, I still can only see "Friday Flashback..."Or should i scroll down ?!Happy New Year!WaltStephen Blair  hat am 2. Januar 2016 um 16:56 geschrieben:http://wp.me/powV4-3adIt should be there now. Apparently I didn't click Publish. That is somewhat embarrassing. On Sat, Jan 2, 2016 at 10:31 AM, Mats Bertil Tegner  wrote:Yes, it's flashback #256 that's missing. I see the 2015 in review post and Friday flashback #255.2016-01-02 15:33 GMT+01:00 Stephen Blair :Hi MatsBoth links work for me. Can you get to xsisupport.com ? StephenOn Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner  wrote:still page not found...2016-01-02 14:09 GMT+01:00 Stephen Blair :How about this permalink?http://xsisupport.com/?p=12165On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner  wrote:I'd love to see the old Softmage|3D boxed set, but all I get is:Page not foundThis is somewhat embarrassing, isn’t it?2016-01-01 21:30 GMT+01:00 Stephen Blair :Softimage 3D 3.8 Extreme boxed sethttp://xsisupport.com/2016/01/01/friday-flashback-256 


Re: 2015 year in review

2016-01-02 Thread Olivier Jeannel
reading that subject atm :
"Very OT: for the love of your career.. try houdini"
https://groups.google.com/forum/#!msg/xsi_list/DvmPs2AZHv8/6KkSIfkx2ncJ

Don't know how I missed it... Guess it was when I was disgusted from 3D,
and was going into sports cars :D
I'm back to Houdini, studying, studying

On Sat, Jan 2, 2016 at 4:54 PM, Olivier Jeannel 
wrote:

> Still in the top eleven !
>
> On Sat, Jan 2, 2016 at 3:37 PM, Stephen Blair 
> wrote:
>
>> 2015 on the mailing list:
>> http://wp.me/powV4-3ge
>>
>
>


Re: Friday Flashback #256

2016-01-02 Thread Stephen Blair
http://wp.me/powV4-3ad

It should be there now. Apparently I didn't click Publish. That is somewhat
embarrassing.

On Sat, Jan 2, 2016 at 10:31 AM, Mats Bertil Tegner <
mats.bertil.teg...@gmail.com> wrote:

> Yes, it's flashback #256 that's missing. I see the 2015 in review post and
> Friday flashback #255.
>
> 2016-01-02 15:33 GMT+01:00 Stephen Blair :
>
>> Hi Mats
>>
>> Both links work for me. Can you get to xsisupport.com ?
>>
>> Stephen
>>
>> On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> still page not found...
>>>
>>> 2016-01-02 14:09 GMT+01:00 Stephen Blair :
>>>

 How about this permalink?
 http://xsisupport.com/?p=12165



 On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
 mats.bertil.teg...@gmail.com> wrote:

> I'd love to see the old Softmage|3D boxed set, but all I get is:
> Page not found
> This is somewhat embarrassing, isn’t it?
>
> 2016-01-01 21:30 GMT+01:00 Stephen Blair :
>
>> Softimage 3D 3.8 Extreme boxed set
>> http://xsisupport.com/2016/01/01/friday-flashback-256
>>
>
>

>>>
>>
>


Re: 2015 year in review

2016-01-02 Thread Olivier Jeannel
Still in the top eleven !

On Sat, Jan 2, 2016 at 3:37 PM, Stephen Blair 
wrote:

> 2015 on the mailing list:
> http://wp.me/powV4-3ge
>


Re: Friday Flashback #256

2016-01-02 Thread Mats Bertil Tegner
Yes, it's flashback #256 that's missing. I see the 2015 in review post and
Friday flashback #255.

2016-01-02 15:33 GMT+01:00 Stephen Blair :

> Hi Mats
>
> Both links work for me. Can you get to xsisupport.com ?
>
> Stephen
>
> On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> still page not found...
>>
>> 2016-01-02 14:09 GMT+01:00 Stephen Blair :
>>
>>>
>>> How about this permalink?
>>> http://xsisupport.com/?p=12165
>>>
>>>
>>>
>>> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 I'd love to see the old Softmage|3D boxed set, but all I get is:
 Page not found
 This is somewhat embarrassing, isn’t it?

 2016-01-01 21:30 GMT+01:00 Stephen Blair :

> Softimage 3D 3.8 Extreme boxed set
> http://xsisupport.com/2016/01/01/friday-flashback-256
>


>>>
>>
>


Re: Malcom Rig 2.0 For Softimage

2016-01-02 Thread Cristobal Infante
Out of curiosity what is the current state of fabric's kraken. That could
prove a brilliant
solution going forward but still using softimage when needed.

Is it production ready? Are people building hybrid rigs or even using it?

Happy new year everyone!!


On Saturday, 2 January 2016, Angus Davidson 
wrote:

> Sadly we lost the ability to teach Softimage the moment Autodesk announced
> EOL.
>
>
>
> If they had announced end of development it would have been a different
> matter.
>
>
>
> This just highlights the issues of working in Softimage going forward. L
>
>
>
>
>
>
>
> *From:* Cesar Saez [mailto:cesa...@gmail.com
> ]
> *Sent:* 02 January 2016 04:05 AM
> *To:* softimage@listproc.autodesk.com
> 
> *Subject:* Re: Malcom Rig 2.0 For Softimage
>
>
>
> Is it even worth building and maintaining a Softimage rig? Schools have to
> teach using tools available to their students...
> Dave Gallagher is a great guy and I'm pretty sure he'd love to help, but
> nobody is in a position to demand anything here. Malcolm is a freebie!
>
> Best regards,
> Cesar
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>


Re: Friday Flashback #256

2016-01-02 Thread Rob Wuijster

Hi Stephen,

Same thing here. I can see the website and 2015 link, but not your 
flashback page.


oh... All the best for 2016! :-)

Rob
\/-\/\/

On 2-1-2016 15:33, Stephen Blair wrote:

Hi Mats

Both links work for me. Can you get to xsisupport.com 
 ?


Stephen

On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner 
mailto:mats.bertil.teg...@gmail.com>> 
wrote:


still page not found...

2016-01-02 14:09 GMT+01:00 Stephen Blair mailto:stephenrbl...@gmail.com>>:


How about this permalink?
http://xsisupport.com/?p=12165



On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner
mailto:mats.bertil.teg...@gmail.com>> wrote:

I'd love to see the old Softmage|3D boxed set, but all I
get is:
Page not found


  This is somewhat embarrassing, isn’t it?


2016-01-01 21:30 GMT+01:00 Stephen Blair
mailto:stephenrbl...@gmail.com>>:

Softimage 3D 3.8 Extreme boxed set
http://xsisupport.com/2016/01/01/friday-flashback-256





Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7294 / Virusdatabase: 4489/11300 - datum van uitgifte: 
01/01/16






Re: Friday Flashback #256

2016-01-02 Thread Cristiano Policarpo
Page not found for me too.

Cristiano Policarpo, *Director*
+55 37 3215-5596

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]


On Sat, Jan 2, 2016 at 12:33 PM, Stephen Blair 
wrote:

> Hi Mats
>
> Both links work for me. Can you get to xsisupport.com ?
>
> Stephen
>
> On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> still page not found...
>>
>> 2016-01-02 14:09 GMT+01:00 Stephen Blair :
>>
>>>
>>> How about this permalink?
>>> http://xsisupport.com/?p=12165
>>>
>>>
>>>
>>> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 I'd love to see the old Softmage|3D boxed set, but all I get is:
 Page not found
 This is somewhat embarrassing, isn’t it?

 2016-01-01 21:30 GMT+01:00 Stephen Blair :

> Softimage 3D 3.8 Extreme boxed set
> http://xsisupport.com/2016/01/01/friday-flashback-256
>


>>>
>>
>
ᐧ



2015 year in review

2016-01-02 Thread Stephen Blair
2015 on the mailing list:
http://wp.me/powV4-3ge


Re: Friday Flashback #256

2016-01-02 Thread Stephen Blair
Hi Mats

Both links work for me. Can you get to xsisupport.com ?

Stephen

On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner <
mats.bertil.teg...@gmail.com> wrote:

> still page not found...
>
> 2016-01-02 14:09 GMT+01:00 Stephen Blair :
>
>>
>> How about this permalink?
>> http://xsisupport.com/?p=12165
>>
>>
>>
>> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> I'd love to see the old Softmage|3D boxed set, but all I get is:
>>> Page not found
>>> This is somewhat embarrassing, isn’t it?
>>>
>>> 2016-01-01 21:30 GMT+01:00 Stephen Blair :
>>>
 Softimage 3D 3.8 Extreme boxed set
 http://xsisupport.com/2016/01/01/friday-flashback-256

>>>
>>>
>>
>


Re: Friday Flashback #256

2016-01-02 Thread Mats Bertil Tegner
still page not found...

2016-01-02 14:09 GMT+01:00 Stephen Blair :

>
> How about this permalink?
> http://xsisupport.com/?p=12165
>
>
>
> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> I'd love to see the old Softmage|3D boxed set, but all I get is:
>> Page not found
>> This is somewhat embarrassing, isn’t it?
>>
>> 2016-01-01 21:30 GMT+01:00 Stephen Blair :
>>
>>> Softimage 3D 3.8 Extreme boxed set
>>> http://xsisupport.com/2016/01/01/friday-flashback-256
>>>
>>
>>
>


Re: Friday Flashback #256

2016-01-02 Thread Stephen Blair
How about this permalink?
http://xsisupport.com/?p=12165



On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
mats.bertil.teg...@gmail.com> wrote:

> I'd love to see the old Softmage|3D boxed set, but all I get is:
> Page not found
> This is somewhat embarrassing, isn’t it?
>
> 2016-01-01 21:30 GMT+01:00 Stephen Blair :
>
>> Softimage 3D 3.8 Extreme boxed set
>> http://xsisupport.com/2016/01/01/friday-flashback-256
>>
>
>