Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-17 Thread Sebastien Sterling
This occurs when using the translate rotation or scale tools/manipulators,
not the regular selection tool, the one with the cursor symbol is fine.

On 18 January 2016 at 05:17, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> No, Pick/Marquee
>
> i've tried all of them.
>
> On 18 January 2016 at 05:14, Martin  wrote:
>
>> are you using tweak mode ?
>>
>> Martin
>> Sent from my iPhone
>>
>> > On 2016/01/18, at 13:29, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>> >
>> > Hey Guys.
>> >
>> > Am setting up an mGear biped guide. (mGear is not the problem, cheers
>> Miquel it is really cool !)
>> >
>> > Every (FUCKING) time i go to select a control/mesh, it snaps to my
>> mouse, or activates a manipulator handle, moving the selection a fraction
>> away from it's initial position.
>> >
>> > Sometimes it will even select something that is in the proximity of
>> what i want to select, and snaps it to my cursor.
>> >
>> > I have no idea why this is a thing. is it some (demented) selection
>> mode for animators to move stuff faster ?
>> >
>> > My workaround so far has been to draw selection boxes, when endeavoring
>> to select controls.
>> >
>> > Is there something that needs to be unticked to banish this Troll like
>> functionality.
>> >
>> > If there is i have not found it.
>> >
>> > Does anyone know what the f... this is and how it can be dealt with.
>> >
>> > PS: i hope whoever is responsible for this particular "feature" gets
>> Ebola, and not the fun kind...
>>
>>
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-17 Thread Sebastien Sterling
No, Pick/Marquee

i've tried all of them.

On 18 January 2016 at 05:14, Martin  wrote:

> are you using tweak mode ?
>
> Martin
> Sent from my iPhone
>
> > On 2016/01/18, at 13:29, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
> >
> > Hey Guys.
> >
> > Am setting up an mGear biped guide. (mGear is not the problem, cheers
> Miquel it is really cool !)
> >
> > Every (FUCKING) time i go to select a control/mesh, it snaps to my
> mouse, or activates a manipulator handle, moving the selection a fraction
> away from it's initial position.
> >
> > Sometimes it will even select something that is in the proximity of what
> i want to select, and snaps it to my cursor.
> >
> > I have no idea why this is a thing. is it some (demented) selection mode
> for animators to move stuff faster ?
> >
> > My workaround so far has been to draw selection boxes, when endeavoring
> to select controls.
> >
> > Is there something that needs to be unticked to banish this Troll like
> functionality.
> >
> > If there is i have not found it.
> >
> > Does anyone know what the f... this is and how it can be dealt with.
> >
> > PS: i hope whoever is responsible for this particular "feature" gets
> Ebola, and not the fun kind...
>
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-17 Thread Martin
are you using tweak mode ?

Martin
Sent from my iPhone

> On 2016/01/18, at 13:29, Sebastien Sterling  
> wrote:
> 
> Hey Guys.
> 
> Am setting up an mGear biped guide. (mGear is not the problem, cheers Miquel 
> it is really cool !)
> 
> Every (FUCKING) time i go to select a control/mesh, it snaps to my mouse, or 
> activates a manipulator handle, moving the selection a fraction away from 
> it's initial position.
> 
> Sometimes it will even select something that is in the proximity of what i 
> want to select, and snaps it to my cursor.
> 
> I have no idea why this is a thing. is it some (demented) selection mode for 
> animators to move stuff faster ?
> 
> My workaround so far has been to draw selection boxes, when endeavoring to 
> select controls.
> 
> Is there something that needs to be unticked to banish this Troll like 
> functionality.
> 
> If there is i have not found it.
> 
> Does anyone know what the f... this is and how it can be dealt with.
> 
> PS: i hope whoever is responsible for this particular "feature" gets Ebola, 
> and not the fun kind...



RE: Stepped curves a´la Maya in Softimage?

2016-01-17 Thread Andres Stephens

Heh, I asked this in the forums the other day. I guess I overcomplicated 
myself. Super easy. =P 
-Draise


From: Pierre Schiller
Sent: 17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

YesI never thought It would be this easy! Thanks. I did a tutorial after I 
found another post on si-community. :D

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell  wrote:

Like this?

http://oi66.tinypic.com/z8poj.jpg




From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com

Hello, one feature I haven´t really find out how to simulate in Softimage from 
Maya´s animation graph is the "stepped curves" feature which works like this:
I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.
Something like this:
https://vimeo.com/146448078
Watch first minute or from minute 2 onwards.
So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)
Please help if you have a workflow recommendation / script for this.
Thanks.


-- 
Portfolio 2013
Cinema & TV production
Video Reel



-- 
Portfolio 2013
Cinema & TV production
Video Reel



OT Maya: (Please god tell me i'm not alone with this)

2016-01-17 Thread Sebastien Sterling
Hey Guys.

Am setting up an mGear biped guide. (mGear is not the problem, cheers
Miquel it is really cool !)

Every (FUCKING) time i go to select a control/mesh, it snaps to my mouse,
or activates a manipulator handle, moving the selection a fraction away
from it's initial position.

Sometimes it will even select something that is in the proximity of what i
want to select, and snaps it to my cursor.

I have no idea why this is a thing. is it some (demented) selection mode
for animators to move stuff faster ?

My workaround so far has been to draw selection boxes, when endeavoring to
select controls.

Is there something that needs to be unticked to banish this Troll like
functionality.

If there is i have not found it.

Does anyone know what the f... this is and how it can be dealt with.

PS: i hope whoever is responsible for this particular "feature" gets Ebola,
and not the fun kind...


Re: Stepped curves a´la Maya in Softimage?

2016-01-17 Thread Pierre Schiller
YesI never thought It would be this easy! Thanks. I did a tutorial after I
found another post on si-community. :D

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell  wrote:

>
> Like this?
>
> http://oi66.tinypic.com/z8poj.jpg
>
>
>
>
> --
> From: activemotionpictu...@gmail.com
> Date: Sun, 17 Jan 2016 00:50:08 -0500
> Subject: Stepped curves a´la Maya in Softimage?
> To: softimage@listproc.autodesk.com
>
>
> Hello, one feature I haven´t really find out how to simulate in Softimage
> from Maya´s animation graph is the "stepped curves" feature which works
> like this:
> I "key" a pose for the etire character on frame 10 and I go to frame 20
> and create another (new) pose for the character. So, Maya automatically
> creates a "previous" key pose copy (from frame 10) onto frame 19, that way
> it "holds" the pose and you don´t have to worry to create a clone or a huge
> copy/paste from the previous "posed" position of the character.
> Something like this:
> https://vimeo.com/146448078
> Watch first minute or from minute 2 onwards.
>
> So, big question here: Is there an "automated" way to do this on
> softimage? anyone knows about a plugin?
> Zinkia´s Pocoyo is animated in softimage such way, I believe they did
> created an addon that does this automatic pre-pose keying when a new key
> lands on the animation editor, making a stepped curve-approach animation
> workable in every aspect. :)
>
> Please help if you have a workflow recommendation / script for this.
> Thanks.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Redshift users?

2016-01-17 Thread Ognjen Vukovic
You should give it a go. You be converted as soon as you hit the render
button. I'd say roughly 4-8 high end cards would be enough for most
commercial work.
On 17 Jan 2016 5:38 pm, "Graham Bell"  wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray.
Keeping an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
rendering.
>
> On Fri, 15 Jan 2016 at 16:57, balazs kiss  wrote:
>>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render times )..
great stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>>>
>>> Loove RS! Switched over after briefly playing with Vray and never
looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic 
wrote:

 I thought they mentioned having rendermaps in soft actually working
partially, they were just looking for a method on how to implement it
across the board.
 I could be completely wrong though. Either way i would like  the
volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>
> I'd say the timescale for rendermapping/baking will be months rather
than weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>>
>> It wasn't supported up till now, I think they will be introducing it
in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
james.decoll...@gmail.com> wrote:
>>>
>>> sorry for the potentially silly question, but how is redshift with
Rendermap? we use it extensively with MR, and would need redshift to have
the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
x...@colorshopvfx.dk> wrote:

 Wow, it is quite impressive what an impact Redshift has made
already.



 I have done a fair amount of testing with Redshift too and find on
average scenes to be 5-10 times faster than Arnold with comparable quality,
plus a number of things are simpler to set up the way you want it, in part
because of the rapid feedback in the renderregion. I have yet to test it on
really complex scenes, so that will be the next thing to check. I agree on
a lack of shader support in certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)



 We will likely also incorporate it to some extent when it supports
vdb and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
emi...@e-roja.com>:

>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.



>>>
>>>
>>
>
>
>
> --
> www.matinai.com


>>>
>>


Re: Redshift users?

2016-01-17 Thread Graham Bell
I'd really like us to look at Redshift but too embedded with Vray. Keeping
an eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of
rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss  wrote:

> Hi Morten,
>
> we're also on redshift here, and I've made another small studio to switch
> too ( by showing a few frames and the corresponding render times ).. great
> stuff :)
>
> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>
>> Loove RS! Switched over after briefly playing with Vray and never
>> looked back. It has been amazing so far.
>>
>> Kris
>>
>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic  wrote:
>>
>>> I thought they mentioned having rendermaps in soft actually working
>>> partially, they were just looking for a method on how to implement it
>>> across the board.
>>> I could be completely wrong though. Either way i would like  the volumes
>>> more :), sorry baking guys.
>>>
>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>>>
 I'd say the timescale for rendermapping/baking will be months rather
 than weeks - seems like complex volume rendering will come before baking.

 On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:

> It wasn't supported up till now, I think they will be introducing it
> in the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift with
>> Rendermap? we use it extensively with MR, and would need redshift to have
>> the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy > > wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find on
>>> average scenes to be 5-10 times faster than Arnold with comparable 
>>> quality,
>>> plus a number of things are simpler to set up the way you want it, in 
>>> part
>>> because of the rapid feedback in the renderregion. I have yet to test 
>>> it on
>>> really complex scenes, so that will be the next thing to check. I agree 
>>> on
>>> a lack of shader support in certain parts, especially compared to
>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive 
>>> :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it supports
>>> vdb and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>> emi...@e-roja.com>:
>>>
>>> Softimage and Redshift.Best marriage ever!
>>>
>>>
>>>
>>> I have 4 licenses.
>>>
>>>
>>>
>>>
>>
>>
>


 --
 www.matinai.com

>>>
>>>
>>
>


RE: Stepped curves a´la Maya in Softimage?

2016-01-17 Thread gareth bell
Like this?

http://oi66.tinypic.com/z8poj.jpg




From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com

Hello, one feature I haven´t really find out how to simulate in Softimage from 
Maya´s animation graph is the "stepped curves" feature which works like this:
I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.
Something like this:
https://vimeo.com/146448078
Watch first minute or from minute 2 onwards.

So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)

Please help if you have a workflow recommendation / script for this.
Thanks.
-- 
Portfolio 2013
Cinema & TV productionVideo Reel