RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
When I recreated a scene, I used emit per second, not total number of 
particles. It doesn't happen then. Indeed there seems to be a problem with the 
slide on surface node, when using a total number of particles AND the emitter 
is inside the grid. No idea what it is, but at least I can confirm it.

As a workaround maybe just using emit per second and animate the value to zero 
after emission?

 

sven  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 5:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE and Mental Ray - seen anything like this?

 

It's probably just my system. I haven't got time to reinstall Soft so I'll set 
a test render going over the weekend and see how it goes.

 

On 24 June 2016 at 16:25, Chris Marshall  wrote:

Interesting.

OK Here you go
https://dl.dropboxusercontent.com/u/76099539/testnew1.zip

 

On 24 June 2016 at 16:14, Sven Constable  wrote:

Tried it and it renders ok. Can you share the test scene?

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 4:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE and Mental Ray - seen anything like this?

 

It's something to do with the Slide on Surface compound.
I've managed to recreate the bug in a new scene. Something like this, if you're 
having a slow Friday afternoon, like most of us here in the UK!:-

Create and empty point cloud and emit some particles from geometry ie cube 
(dont move the cube). Create a grid (don't move that either) and use that as 
the surface for a Slide on Surface compound for the particle emission. Put a 
Simulate Particles node at the end of course. Step on to frame 2.

The render glitch happens when the emission object cuts through the grid, which 
in this scenario it does, and you make the Offset Distance in the Slide on 
Surface compound, anything but 0. Draw a render region.

That's it.

Chris

 

On 24 June 2016 at 14:51, Rob Chapman  wrote:

Wow, plotting particle cache and rendering that?

On 24 Jun 2016 16:08, "Chris Marshall"  wrote:

which makes no sense whatsoever!

 

On 24 June 2016 at 14:08, Chris Marshall  wrote:

I've narrowed it down to the Slide on Surface node.

Investigating further now.

 

On 24 June 2016 at 14:03, Chris Marshall  wrote:

I'm not using textures. This is just random coloured particles. Rendered on one 
machine.

 

On 24 June 2016 at 13:10, Sven Constable  wrote:

Are you using compressed tiffs as textures to drive the random colours? I think 
mr still doesn’t support them. Another thing might be switching from "Use from 
disk…"to "Load in Memory…" in the clip property of the textures. (unlikely 
though but I've seen buckets rendered differently across machines when it was 
not set to "Load in memory")

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 1:25 PM
To: softimage@listproc.autodesk.com
Subject: ICE and Mental Ray - seen anything like this?

 

Hi All,

I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd 
need to fork out a few thousand to get Arnold running here.

So I suddenly have an issue rendering a point cloud, image attached. Anyone 
seen anything like this before? I might need to rebuild it from scratch to see 
where the problem is.

Thanks

Chris

 

 

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Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 


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www.mintmotion.co.uk

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Mint Motion 

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
It's probably just my system. I haven't got time to reinstall Soft so I'll
set a test render going over the weekend and see how it goes.


On 24 June 2016 at 16:25, Chris Marshall  wrote:

> Interesting.
> OK Here you go
> https://dl.dropboxusercontent.com/u/76099539/testnew1.zip
>
>
> On 24 June 2016 at 16:14, Sven Constable  wrote:
>
>> Tried it and it renders ok. Can you share the test scene?
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Friday, June 24, 2016 4:54 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: ICE and Mental Ray - seen anything like this?
>>
>>
>>
>> It's something to do with the Slide on Surface compound.
>> I've managed to recreate the bug in a new scene. Something like this, if
>> you're having a slow Friday afternoon, like most of us here in the UK!:-
>>
>> Create and empty point cloud and emit some particles from geometry ie
>> cube (dont move the cube). Create a grid (don't move that either) and use
>> that as the surface for a Slide on Surface compound for the particle
>> emission. Put a Simulate Particles node at the end of course. Step on to
>> frame 2.
>>
>> The render glitch happens when the emission object cuts through the grid,
>> which in this scenario it does, and you make the Offset Distance in the
>> Slide on Surface compound, anything but 0. Draw a render region.
>>
>> That's it.
>>
>> Chris
>>
>>
>>
>> On 24 June 2016 at 14:51, Rob Chapman  wrote:
>>
>> Wow, plotting particle cache and rendering that?
>>
>> On 24 Jun 2016 16:08, "Chris Marshall"  wrote:
>>
>> which makes no sense whatsoever!
>>
>>
>>
>> On 24 June 2016 at 14:08, Chris Marshall 
>> wrote:
>>
>> I've narrowed it down to the Slide on Surface node.
>>
>> Investigating further now.
>>
>>
>>
>> On 24 June 2016 at 14:03, Chris Marshall 
>> wrote:
>>
>> I'm not using textures. This is just random coloured particles. Rendered
>> on one machine.
>>
>>
>>
>> On 24 June 2016 at 13:10, Sven Constable 
>> wrote:
>>
>> Are you using compressed tiffs as textures to drive the random colours? I
>> think mr still doesn’t support them. Another thing might be switching from
>> "Use from disk…"to "Load in Memory…" in the clip property of the textures.
>> (unlikely though but I've seen buckets rendered differently across machines
>> when it was not set to "Load in memory")
>>
>>
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Friday, June 24, 2016 1:25 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* ICE and Mental Ray - seen anything like this?
>>
>>
>>
>> Hi All,
>>
>> I have a very weird render glitch. OK I know I'm still using Mental Ray
>> but I'd need to fork out a few thousand to get Arnold running here.
>>
>> So I suddenly have an issue rendering a point cloud, image attached.
>> Anyone seen anything like this before? I might need to rebuild it from
>> scratch to see where the problem is.
>>
>> Thanks
>>
>> Chris
>>
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
Interesting.
OK Here you go
https://dl.dropboxusercontent.com/u/76099539/testnew1.zip


On 24 June 2016 at 16:14, Sven Constable  wrote:

> Tried it and it renders ok. Can you share the test scene?
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Friday, June 24, 2016 4:54 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: ICE and Mental Ray - seen anything like this?
>
>
>
> It's something to do with the Slide on Surface compound.
> I've managed to recreate the bug in a new scene. Something like this, if
> you're having a slow Friday afternoon, like most of us here in the UK!:-
>
> Create and empty point cloud and emit some particles from geometry ie cube
> (dont move the cube). Create a grid (don't move that either) and use that
> as the surface for a Slide on Surface compound for the particle emission.
> Put a Simulate Particles node at the end of course. Step on to frame 2.
>
> The render glitch happens when the emission object cuts through the grid,
> which in this scenario it does, and you make the Offset Distance in the
> Slide on Surface compound, anything but 0. Draw a render region.
>
> That's it.
>
> Chris
>
>
>
> On 24 June 2016 at 14:51, Rob Chapman  wrote:
>
> Wow, plotting particle cache and rendering that?
>
> On 24 Jun 2016 16:08, "Chris Marshall"  wrote:
>
> which makes no sense whatsoever!
>
>
>
> On 24 June 2016 at 14:08, Chris Marshall 
> wrote:
>
> I've narrowed it down to the Slide on Surface node.
>
> Investigating further now.
>
>
>
> On 24 June 2016 at 14:03, Chris Marshall 
> wrote:
>
> I'm not using textures. This is just random coloured particles. Rendered
> on one machine.
>
>
>
> On 24 June 2016 at 13:10, Sven Constable  wrote:
>
> Are you using compressed tiffs as textures to drive the random colours? I
> think mr still doesn’t support them. Another thing might be switching from
> "Use from disk…"to "Load in Memory…" in the clip property of the textures.
> (unlikely though but I've seen buckets rendered differently across machines
> when it was not set to "Load in memory")
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Friday, June 24, 2016 1:25 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ICE and Mental Ray - seen anything like this?
>
>
>
> Hi All,
>
> I have a very weird render glitch. OK I know I'm still using Mental Ray
> but I'd need to fork out a few thousand to get Arnold running here.
>
> So I suddenly have an issue rendering a point cloud, image attached.
> Anyone seen anything like this before? I might need to rebuild it from
> scratch to see where the problem is.
>
> Thanks
>
> Chris
>
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>



-- 
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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
Tried it and it renders ok. Can you share the test scene?

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 4:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE and Mental Ray - seen anything like this?

 

It's something to do with the Slide on Surface compound.
I've managed to recreate the bug in a new scene. Something like this, if you're 
having a slow Friday afternoon, like most of us here in the UK!:-

Create and empty point cloud and emit some particles from geometry ie cube 
(dont move the cube). Create a grid (don't move that either) and use that as 
the surface for a Slide on Surface compound for the particle emission. Put a 
Simulate Particles node at the end of course. Step on to frame 2.

The render glitch happens when the emission object cuts through the grid, which 
in this scenario it does, and you make the Offset Distance in the Slide on 
Surface compound, anything but 0. Draw a render region.

That's it.

Chris



 

On 24 June 2016 at 14:51, Rob Chapman  wrote:

Wow, plotting particle cache and rendering that?

On 24 Jun 2016 16:08, "Chris Marshall"  wrote:

which makes no sense whatsoever!

 

On 24 June 2016 at 14:08, Chris Marshall  wrote:

I've narrowed it down to the Slide on Surface node.

Investigating further now.

 

On 24 June 2016 at 14:03, Chris Marshall  wrote:

I'm not using textures. This is just random coloured particles. Rendered on one 
machine.

 

On 24 June 2016 at 13:10, Sven Constable  wrote:

Are you using compressed tiffs as textures to drive the random colours? I think 
mr still doesn’t support them. Another thing might be switching from "Use from 
disk…"to "Load in Memory…" in the clip property of the textures. (unlikely 
though but I've seen buckets rendered differently across machines when it was 
not set to "Load in memory")

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 1:25 PM
To: softimage@listproc.autodesk.com
Subject: ICE and Mental Ray - seen anything like this?

 

Hi All,

I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd 
need to fork out a few thousand to get Arnold running here.

So I suddenly have an issue rendering a point cloud, image attached. Anyone 
seen anything like this before? I might need to rebuild it from scratch to see 
where the problem is.

Thanks

Chris

 

 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 

--
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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
It's something to do with the Slide on Surface compound.
I've managed to recreate the bug in a new scene. Something like this, if
you're having a slow Friday afternoon, like most of us here in the UK!:-

Create and empty point cloud and emit some particles from geometry ie cube
(dont move the cube). Create a grid (don't move that either) and use that
as the surface for a Slide on Surface compound for the particle emission.
Put a Simulate Particles node at the end of course. Step on to frame 2.
The render glitch happens when the emission object cuts through the grid,
which in this scenario it does, and you make the Offset Distance in the
Slide on Surface compound, anything but 0. Draw a render region.

That's it.

Chris



On 24 June 2016 at 14:51, Rob Chapman  wrote:

> Wow, plotting particle cache and rendering that?
> On 24 Jun 2016 16:08, "Chris Marshall"  wrote:
>
>> which makes no sense whatsoever!
>>
>> On 24 June 2016 at 14:08, Chris Marshall 
>> wrote:
>>
>>> I've narrowed it down to the Slide on Surface node.
>>> Investigating further now.
>>>
>>>
>>> On 24 June 2016 at 14:03, Chris Marshall 
>>> wrote:
>>>
 I'm not using textures. This is just random coloured particles.
 Rendered on one machine.


 On 24 June 2016 at 13:10, Sven Constable 
 wrote:

> Are you using compressed tiffs as textures to drive the random
> colours? I think mr still doesn’t support them. Another thing might be
> switching from "Use from disk…"to "Load in Memory…" in the clip property 
> of
> the textures. (unlikely though but I've seen buckets rendered differently
> across machines when it was not set to "Load in memory")
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Friday, June 24, 2016 1:25 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ICE and Mental Ray - seen anything like this?
>
>
>
> Hi All,
>
> I have a very weird render glitch. OK I know I'm still using Mental
> Ray but I'd need to fork out a few thousand to get Arnold running here.
>
> So I suddenly have an issue rendering a point cloud, image attached.
> Anyone seen anything like this before? I might need to rebuild it from
> scratch to see where the problem is.
>
> Thanks
>
> Chris
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com



>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Rob Chapman
Wow, plotting particle cache and rendering that?
On 24 Jun 2016 16:08, "Chris Marshall"  wrote:

> which makes no sense whatsoever!
>
> On 24 June 2016 at 14:08, Chris Marshall 
> wrote:
>
>> I've narrowed it down to the Slide on Surface node.
>> Investigating further now.
>>
>>
>> On 24 June 2016 at 14:03, Chris Marshall 
>> wrote:
>>
>>> I'm not using textures. This is just random coloured particles. Rendered
>>> on one machine.
>>>
>>>
>>> On 24 June 2016 at 13:10, Sven Constable 
>>> wrote:
>>>
 Are you using compressed tiffs as textures to drive the random colours?
 I think mr still doesn’t support them. Another thing might be switching
 from "Use from disk…"to "Load in Memory…" in the clip property of the
 textures. (unlikely though but I've seen buckets rendered differently
 across machines when it was not set to "Load in memory")



 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* Friday, June 24, 2016 1:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* ICE and Mental Ray - seen anything like this?



 Hi All,

 I have a very weird render glitch. OK I know I'm still using Mental Ray
 but I'd need to fork out a few thousand to get Arnold running here.

 So I suddenly have an issue rendering a point cloud, image attached.
 Anyone seen anything like this before? I might need to rebuild it from
 scratch to see where the problem is.

 Thanks

 Chris



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Kraken 1.2 Released!

2016-06-24 Thread Eric Thivierge
We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.

Best,
Eric T.


Eric Thivierge
http://www.ethivierge.com

On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <3dv...@gmail.com> wrote:

> Eric,
>
> There are/will be specific features for the Unreal Engine on the way?
>
> I'm really curious to see what you're planning :)
>
> 2016-06-24 4:08 GMT+02:00 Greg Punchatz :
>
>> Great news!!! The weighting bit for the future has me intrigued.
>>
>> Secretly I hope that Kraken and fabric end up being a full felged
>> character animation app. We need a program that is to animation and rigging
>> what Zbrush was to modeling...
>>
>>
>>
>> On Thursday, June 23, 2016, Eric Thivierge  wrote:
>>
>>> Hey Sebastien,
>>>
>>> We'll be tackling geometry deformation in our 1.4 release where we will
>>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>>> we'll also be providing tools for exporting geometry + skin weights to
>>> Alembic and maybe some other tools for painting skin weights in a Fabric
>>> tool.
>>>
>>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>>> working on and the milestones they are slated for.
>>> https://github.com/fabric-engine/Kraken/milestones
>>>
>>> Best,
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 Re-Release the Kraken !!! looking Cool Eric ;).

 Is it possible to skin or paint weight maps in Kraken, or Fabric engine
 ? and then pipe them back into other apps, is there a ui for this?



 On 23 June 2016 at 23:57, Eric Thivierge  wrote:

> Hi everyone,
>
> I just wanted to share that we've just release Kraken 1.2. You can get
> more details here:
> http://fabricengine.com/kraken-1-2/
>
> High Level Overview Video:
> https://vimeo.com/171764840
>
> What's New in Kraken 1.2 Video:
> https://vimeo.com/171764841
>
>
> Kraken is an Open Source rigging solution for Fabric Engine that
> allows you to use and define rigs and solvers that produce identical
> results across different animation applications. Some advantages to using
> Kraken include:
>
> – Leverages Fabric Engine to give consistent results across
> applications
> – Flexible, customizable, and extendable
> – Portable rigs between Maya and Softimage
> – Easy to use Biped workflow
> – Node based Kraken editor
> – Open Source
>
> For those lucky enough to be going to Siggraph this year, be sure to
> check out the Kraken presentation at the Fabric Engine User Group.
>
> We also have a presentation at DigiPro about the work Oculus Story
> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>
>
> Best,
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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>>>
>>>
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>>
>
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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
which makes no sense whatsoever!

On 24 June 2016 at 14:08, Chris Marshall  wrote:

> I've narrowed it down to the Slide on Surface node.
> Investigating further now.
>
>
> On 24 June 2016 at 14:03, Chris Marshall 
> wrote:
>
>> I'm not using textures. This is just random coloured particles. Rendered
>> on one machine.
>>
>>
>> On 24 June 2016 at 13:10, Sven Constable 
>> wrote:
>>
>>> Are you using compressed tiffs as textures to drive the random colours?
>>> I think mr still doesn’t support them. Another thing might be switching
>>> from "Use from disk…"to "Load in Memory…" in the clip property of the
>>> textures. (unlikely though but I've seen buckets rendered differently
>>> across machines when it was not set to "Load in memory")
>>>
>>>
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>>> *Sent:* Friday, June 24, 2016 1:25 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* ICE and Mental Ray - seen anything like this?
>>>
>>>
>>>
>>> Hi All,
>>>
>>> I have a very weird render glitch. OK I know I'm still using Mental Ray
>>> but I'd need to fork out a few thousand to get Arnold running here.
>>>
>>> So I suddenly have an issue rendering a point cloud, image attached.
>>> Anyone seen anything like this before? I might need to rebuild it from
>>> scratch to see where the problem is.
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
I've narrowed it down to the Slide on Surface node.
Investigating further now.


On 24 June 2016 at 14:03, Chris Marshall  wrote:

> I'm not using textures. This is just random coloured particles. Rendered
> on one machine.
>
>
> On 24 June 2016 at 13:10, Sven Constable  wrote:
>
>> Are you using compressed tiffs as textures to drive the random colours? I
>> think mr still doesn’t support them. Another thing might be switching from
>> "Use from disk…"to "Load in Memory…" in the clip property of the textures.
>> (unlikely though but I've seen buckets rendered differently across machines
>> when it was not set to "Load in memory")
>>
>>
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Friday, June 24, 2016 1:25 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* ICE and Mental Ray - seen anything like this?
>>
>>
>>
>> Hi All,
>>
>> I have a very weird render glitch. OK I know I'm still using Mental Ray
>> but I'd need to fork out a few thousand to get Arnold running here.
>>
>> So I suddenly have an issue rendering a point cloud, image attached.
>> Anyone seen anything like this before? I might need to rebuild it from
>> scratch to see where the problem is.
>>
>> Thanks
>>
>> Chris
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
Are you using compressed tiffs as textures to drive the random colours? I think 
mr still doesn’t support them. Another thing might be switching from "Use from 
disk…"to "Load in Memory…" in the clip property of the textures. (unlikely 
though but I've seen buckets rendered differently across machines when it was 
not set to "Load in memory")

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 1:25 PM
To: softimage@listproc.autodesk.com
Subject: ICE and Mental Ray - seen anything like this?

 

Hi All,

I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd 
need to fork out a few thousand to get Arnold running here.

So I suddenly have an issue rendering a point cloud, image attached. Anyone 
seen anything like this before? I might need to rebuild it from scratch to see 
where the problem is.

Thanks

Chris

 

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Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Olivier Jeannel
Never seen before. These are the buckets ? Are you rendering with several
machine ?

On Fri, Jun 24, 2016 at 1:25 PM, Chris Marshall 
wrote:

> Hi All,
> I have a very weird render glitch. OK I know I'm still using Mental Ray
> but I'd need to fork out a few thousand to get Arnold running here.
> So I suddenly have an issue rendering a point cloud, image attached.
> Anyone seen anything like this before? I might need to rebuild it from
> scratch to see where the problem is.
> Thanks
> Chris
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
Hi All,
I have a very weird render glitch. OK I know I'm still using Mental Ray but
I'd need to fork out a few thousand to get Arnold running here.
So I suddenly have an issue rendering a point cloud, image attached. Anyone
seen anything like this before? I might need to rebuild it from scratch to
see where the problem is.
Thanks
Chris
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Re: Kraken 1.2 Released!

2016-06-24 Thread Enter Reality
Eric,

There are/will be specific features for the Unreal Engine on the way?

I'm really curious to see what you're planning :)

2016-06-24 4:08 GMT+02:00 Greg Punchatz :

> Great news!!! The weighting bit for the future has me intrigued.
>
> Secretly I hope that Kraken and fabric end up being a full felged
> character animation app. We need a program that is to animation and rigging
> what Zbrush was to modeling...
>
>
>
> On Thursday, June 23, 2016, Eric Thivierge  wrote:
>
>> Hey Sebastien,
>>
>> We'll be tackling geometry deformation in our 1.4 release where we will
>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>> we'll also be providing tools for exporting geometry + skin weights to
>> Alembic and maybe some other tools for painting skin weights in a Fabric
>> tool.
>>
>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>> working on and the milestones they are slated for.
>> https://github.com/fabric-engine/Kraken/milestones
>>
>> Best,
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Re-Release the Kraken !!! looking Cool Eric ;).
>>>
>>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine
>>> ? and then pipe them back into other apps, is there a ui for this?
>>>
>>>
>>>
>>> On 23 June 2016 at 23:57, Eric Thivierge  wrote:
>>>
 Hi everyone,

 I just wanted to share that we've just release Kraken 1.2. You can get
 more details here:
 http://fabricengine.com/kraken-1-2/

 High Level Overview Video:
 https://vimeo.com/171764840

 What's New in Kraken 1.2 Video:
 https://vimeo.com/171764841


 Kraken is an Open Source rigging solution for Fabric Engine that allows
 you to use and define rigs and solvers that produce identical results
 across different animation applications. Some advantages to using Kraken
 include:

 – Leverages Fabric Engine to give consistent results across applications
 – Flexible, customizable, and extendable
 – Portable rigs between Maya and Softimage
 – Easy to use Biped workflow
 – Node based Kraken editor
 – Open Source

 For those lucky enough to be going to Siggraph this year, be sure to
 check out the Kraken presentation at the Fabric Engine User Group.

 We also have a presentation at DigiPro about the work Oculus Story
 Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
 Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).


 Best,

 
 Eric Thivierge
 http://www.ethivierge.com

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>>>
>>>
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>>
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