RE: ICE and Mental Ray - seen anything like this?
When I recreated a scene, I used emit per second, not total number of particles. It doesn't happen then. Indeed there seems to be a problem with the slide on surface node, when using a total number of particles AND the emitter is inside the grid. No idea what it is, but at least I can confirm it. As a workaround maybe just using emit per second and animate the value to zero after emission? sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 5:43 PM To: softimage@listproc.autodesk.com Subject: Re: ICE and Mental Ray - seen anything like this? It's probably just my system. I haven't got time to reinstall Soft so I'll set a test render going over the weekend and see how it goes. On 24 June 2016 at 16:25, Chris Marshallwrote: Interesting. OK Here you go https://dl.dropboxusercontent.com/u/76099539/testnew1.zip On 24 June 2016 at 16:14, Sven Constable wrote: Tried it and it renders ok. Can you share the test scene? sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 4:54 PM To: softimage@listproc.autodesk.com Subject: Re: ICE and Mental Ray - seen anything like this? It's something to do with the Slide on Surface compound. I've managed to recreate the bug in a new scene. Something like this, if you're having a slow Friday afternoon, like most of us here in the UK!:- Create and empty point cloud and emit some particles from geometry ie cube (dont move the cube). Create a grid (don't move that either) and use that as the surface for a Slide on Surface compound for the particle emission. Put a Simulate Particles node at the end of course. Step on to frame 2. The render glitch happens when the emission object cuts through the grid, which in this scenario it does, and you make the Offset Distance in the Slide on Surface compound, anything but 0. Draw a render region. That's it. Chris On 24 June 2016 at 14:51, Rob Chapman wrote: Wow, plotting particle cache and rendering that? On 24 Jun 2016 16:08, "Chris Marshall" wrote: which makes no sense whatsoever! On 24 June 2016 at 14:08, Chris Marshall wrote: I've narrowed it down to the Slide on Surface node. Investigating further now. On 24 June 2016 at 14:03, Chris Marshall wrote: I'm not using textures. This is just random coloured particles. Rendered on one machine. On 24 June 2016 at 13:10, Sven Constable wrote: Are you using compressed tiffs as textures to drive the random colours? I think mr still doesn’t support them. Another thing might be switching from "Use from disk…"to "Load in Memory…" in the clip property of the textures. (unlikely though but I've seen buckets rendered differently across machines when it was not set to "Load in memory") sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 1:25 PM To: softimage@listproc.autodesk.com Subject: ICE and Mental Ray - seen anything like this? Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to see where the problem is. Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion
Re: ICE and Mental Ray - seen anything like this?
It's probably just my system. I haven't got time to reinstall Soft so I'll set a test render going over the weekend and see how it goes. On 24 June 2016 at 16:25, Chris Marshallwrote: > Interesting. > OK Here you go > https://dl.dropboxusercontent.com/u/76099539/testnew1.zip > > > On 24 June 2016 at 16:14, Sven Constable wrote: > >> Tried it and it renders ok. Can you share the test scene? >> >> sven >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall >> *Sent:* Friday, June 24, 2016 4:54 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: ICE and Mental Ray - seen anything like this? >> >> >> >> It's something to do with the Slide on Surface compound. >> I've managed to recreate the bug in a new scene. Something like this, if >> you're having a slow Friday afternoon, like most of us here in the UK!:- >> >> Create and empty point cloud and emit some particles from geometry ie >> cube (dont move the cube). Create a grid (don't move that either) and use >> that as the surface for a Slide on Surface compound for the particle >> emission. Put a Simulate Particles node at the end of course. Step on to >> frame 2. >> >> The render glitch happens when the emission object cuts through the grid, >> which in this scenario it does, and you make the Offset Distance in the >> Slide on Surface compound, anything but 0. Draw a render region. >> >> That's it. >> >> Chris >> >> >> >> On 24 June 2016 at 14:51, Rob Chapman wrote: >> >> Wow, plotting particle cache and rendering that? >> >> On 24 Jun 2016 16:08, "Chris Marshall" wrote: >> >> which makes no sense whatsoever! >> >> >> >> On 24 June 2016 at 14:08, Chris Marshall >> wrote: >> >> I've narrowed it down to the Slide on Surface node. >> >> Investigating further now. >> >> >> >> On 24 June 2016 at 14:03, Chris Marshall >> wrote: >> >> I'm not using textures. This is just random coloured particles. Rendered >> on one machine. >> >> >> >> On 24 June 2016 at 13:10, Sven Constable >> wrote: >> >> Are you using compressed tiffs as textures to drive the random colours? I >> think mr still doesn’t support them. Another thing might be switching from >> "Use from disk…"to "Load in Memory…" in the clip property of the textures. >> (unlikely though but I've seen buckets rendered differently across machines >> when it was not set to "Load in memory") >> >> >> >> sven >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall >> *Sent:* Friday, June 24, 2016 1:25 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* ICE and Mental Ray - seen anything like this? >> >> >> >> Hi All, >> >> I have a very weird render glitch. OK I know I'm still using Mental Ray >> but I'd need to fork out a few thousand to get Arnold running here. >> >> So I suddenly have an issue rendering a point cloud, image attached. >> Anyone seen anything like this before? I might need to rebuild it from >> scratch to see where the problem is. >> >> Thanks >> >> Chris >> >> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> -- >> >> Chris Marshall >> >> Mint Motion Limited >> >> 029 20 37 27 57 >> >> 07730 533 115 >> >> www.mintmotion.co.uk >> >> www.dot3d.com >> >> >> >> >> >> >> -- >> >> Chris Marshall >> >> Mint Motion Limited >> >> 029 20 37 27 57 >> >> 07730 533 115 >> >> www.mintmotion.co.uk >> >> www.dot3d.com >> >> >> >> >> >> >> -- >> >> Chris Marshall >> >> Mint Motion Limited >> >> 029 20 37 27 57 >> >> 07730 533 115 >> >> www.mintmotion.co.uk >> >> www.dot3d.com >> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> -- >> >> Chris Marshall >> >> Mint Motion Limited >> >> 029 20 37 27 57 >> >> 07730 533 115 >> >> www.mintmotion.co.uk >> >> www.dot3d.com >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
Re: ICE and Mental Ray - seen anything like this?
Interesting. OK Here you go https://dl.dropboxusercontent.com/u/76099539/testnew1.zip On 24 June 2016 at 16:14, Sven Constablewrote: > Tried it and it renders ok. Can you share the test scene? > > sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* Friday, June 24, 2016 4:54 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: ICE and Mental Ray - seen anything like this? > > > > It's something to do with the Slide on Surface compound. > I've managed to recreate the bug in a new scene. Something like this, if > you're having a slow Friday afternoon, like most of us here in the UK!:- > > Create and empty point cloud and emit some particles from geometry ie cube > (dont move the cube). Create a grid (don't move that either) and use that > as the surface for a Slide on Surface compound for the particle emission. > Put a Simulate Particles node at the end of course. Step on to frame 2. > > The render glitch happens when the emission object cuts through the grid, > which in this scenario it does, and you make the Offset Distance in the > Slide on Surface compound, anything but 0. Draw a render region. > > That's it. > > Chris > > > > On 24 June 2016 at 14:51, Rob Chapman wrote: > > Wow, plotting particle cache and rendering that? > > On 24 Jun 2016 16:08, "Chris Marshall" wrote: > > which makes no sense whatsoever! > > > > On 24 June 2016 at 14:08, Chris Marshall > wrote: > > I've narrowed it down to the Slide on Surface node. > > Investigating further now. > > > > On 24 June 2016 at 14:03, Chris Marshall > wrote: > > I'm not using textures. This is just random coloured particles. Rendered > on one machine. > > > > On 24 June 2016 at 13:10, Sven Constable wrote: > > Are you using compressed tiffs as textures to drive the random colours? I > think mr still doesn’t support them. Another thing might be switching from > "Use from disk…"to "Load in Memory…" in the clip property of the textures. > (unlikely though but I've seen buckets rendered differently across machines > when it was not set to "Load in memory") > > > > sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* Friday, June 24, 2016 1:25 PM > *To:* softimage@listproc.autodesk.com > *Subject:* ICE and Mental Ray - seen anything like this? > > > > Hi All, > > I have a very weird render glitch. OK I know I'm still using Mental Ray > but I'd need to fork out a few thousand to get Arnold running here. > > So I suddenly have an issue rendering a point cloud, image attached. > Anyone seen anything like this before? I might need to rebuild it from > scratch to see where the problem is. > > Thanks > > Chris > > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: ICE and Mental Ray - seen anything like this?
Tried it and it renders ok. Can you share the test scene? sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 4:54 PM To: softimage@listproc.autodesk.com Subject: Re: ICE and Mental Ray - seen anything like this? It's something to do with the Slide on Surface compound. I've managed to recreate the bug in a new scene. Something like this, if you're having a slow Friday afternoon, like most of us here in the UK!:- Create and empty point cloud and emit some particles from geometry ie cube (dont move the cube). Create a grid (don't move that either) and use that as the surface for a Slide on Surface compound for the particle emission. Put a Simulate Particles node at the end of course. Step on to frame 2. The render glitch happens when the emission object cuts through the grid, which in this scenario it does, and you make the Offset Distance in the Slide on Surface compound, anything but 0. Draw a render region. That's it. Chris On 24 June 2016 at 14:51, Rob Chapmanwrote: Wow, plotting particle cache and rendering that? On 24 Jun 2016 16:08, "Chris Marshall" wrote: which makes no sense whatsoever! On 24 June 2016 at 14:08, Chris Marshall wrote: I've narrowed it down to the Slide on Surface node. Investigating further now. On 24 June 2016 at 14:03, Chris Marshall wrote: I'm not using textures. This is just random coloured particles. Rendered on one machine. On 24 June 2016 at 13:10, Sven Constable wrote: Are you using compressed tiffs as textures to drive the random colours? I think mr still doesn’t support them. Another thing might be switching from "Use from disk…"to "Load in Memory…" in the clip property of the textures. (unlikely though but I've seen buckets rendered differently across machines when it was not set to "Load in memory") sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 1:25 PM To: softimage@listproc.autodesk.com Subject: ICE and Mental Ray - seen anything like this? Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to see where the problem is. Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ICE and Mental Ray - seen anything like this?
It's something to do with the Slide on Surface compound. I've managed to recreate the bug in a new scene. Something like this, if you're having a slow Friday afternoon, like most of us here in the UK!:- Create and empty point cloud and emit some particles from geometry ie cube (dont move the cube). Create a grid (don't move that either) and use that as the surface for a Slide on Surface compound for the particle emission. Put a Simulate Particles node at the end of course. Step on to frame 2. The render glitch happens when the emission object cuts through the grid, which in this scenario it does, and you make the Offset Distance in the Slide on Surface compound, anything but 0. Draw a render region. That's it. Chris On 24 June 2016 at 14:51, Rob Chapmanwrote: > Wow, plotting particle cache and rendering that? > On 24 Jun 2016 16:08, "Chris Marshall" wrote: > >> which makes no sense whatsoever! >> >> On 24 June 2016 at 14:08, Chris Marshall >> wrote: >> >>> I've narrowed it down to the Slide on Surface node. >>> Investigating further now. >>> >>> >>> On 24 June 2016 at 14:03, Chris Marshall >>> wrote: >>> I'm not using textures. This is just random coloured particles. Rendered on one machine. On 24 June 2016 at 13:10, Sven Constable wrote: > Are you using compressed tiffs as textures to drive the random > colours? I think mr still doesn’t support them. Another thing might be > switching from "Use from disk…"to "Load in Memory…" in the clip property > of > the textures. (unlikely though but I've seen buckets rendered differently > across machines when it was not set to "Load in memory") > > > > sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* Friday, June 24, 2016 1:25 PM > *To:* softimage@listproc.autodesk.com > *Subject:* ICE and Mental Ray - seen anything like this? > > > > Hi All, > > I have a very weird render glitch. OK I know I'm still using Mental > Ray but I'd need to fork out a few thousand to get Arnold running here. > > So I suddenly have an issue rendering a point cloud, image attached. > Anyone seen anything like this before? I might need to rebuild it from > scratch to see where the problem is. > > Thanks > > Chris > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com >>> >>> >>> -- >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> www.dot3d.com >>> >>> >>> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ICE and Mental Ray - seen anything like this?
Wow, plotting particle cache and rendering that? On 24 Jun 2016 16:08, "Chris Marshall"wrote: > which makes no sense whatsoever! > > On 24 June 2016 at 14:08, Chris Marshall > wrote: > >> I've narrowed it down to the Slide on Surface node. >> Investigating further now. >> >> >> On 24 June 2016 at 14:03, Chris Marshall >> wrote: >> >>> I'm not using textures. This is just random coloured particles. Rendered >>> on one machine. >>> >>> >>> On 24 June 2016 at 13:10, Sven Constable >>> wrote: >>> Are you using compressed tiffs as textures to drive the random colours? I think mr still doesn’t support them. Another thing might be switching from "Use from disk…"to "Load in Memory…" in the clip property of the textures. (unlikely though but I've seen buckets rendered differently across machines when it was not set to "Load in memory") sven *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Friday, June 24, 2016 1:25 PM *To:* softimage@listproc.autodesk.com *Subject:* ICE and Mental Ray - seen anything like this? Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to see where the problem is. Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> www.dot3d.com >>> >>> >>> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Kraken 1.2 Released!
We are still investigating the Unreal implementation but we've had a few discussions on what this means and how it can be used going forward. Best, Eric T. Eric Thivierge http://www.ethivierge.com On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <3dv...@gmail.com> wrote: > Eric, > > There are/will be specific features for the Unreal Engine on the way? > > I'm really curious to see what you're planning :) > > 2016-06-24 4:08 GMT+02:00 Greg Punchatz: > >> Great news!!! The weighting bit for the future has me intrigued. >> >> Secretly I hope that Kraken and fabric end up being a full felged >> character animation app. We need a program that is to animation and rigging >> what Zbrush was to modeling... >> >> >> >> On Thursday, June 23, 2016, Eric Thivierge wrote: >> >>> Hey Sebastien, >>> >>> We'll be tackling geometry deformation in our 1.4 release where we will >>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that >>> we'll also be providing tools for exporting geometry + skin weights to >>> Alembic and maybe some other tools for painting skin weights in a Fabric >>> tool. >>> >>> Keep an eye on the Github Issues page of Kraken for all the issues we're >>> working on and the milestones they are slated for. >>> https://github.com/fabric-engine/Kraken/milestones >>> >>> Best, >>> Eric T. >>> >>> >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> Re-Release the Kraken !!! looking Cool Eric ;). Is it possible to skin or paint weight maps in Kraken, or Fabric engine ? and then pipe them back into other apps, is there a ui for this? On 23 June 2016 at 23:57, Eric Thivierge wrote: > Hi everyone, > > I just wanted to share that we've just release Kraken 1.2. You can get > more details here: > http://fabricengine.com/kraken-1-2/ > > High Level Overview Video: > https://vimeo.com/171764840 > > What's New in Kraken 1.2 Video: > https://vimeo.com/171764841 > > > Kraken is an Open Source rigging solution for Fabric Engine that > allows you to use and define rigs and solvers that produce identical > results across different animation applications. Some advantages to using > Kraken include: > > – Leverages Fabric Engine to give consistent results across > applications > – Flexible, customizable, and extendable > – Portable rigs between Maya and Softimage > – Easy to use Biped workflow > – Node based Kraken editor > – Open Source > > For those lucky enough to be going to Siggraph this year, be sure to > check out the Kraken presentation at the Fabric Engine User Group. > > We also have a presentation at DigiPro about the work Oculus Story > Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and > Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!). > > > Best, > > > Eric Thivierge > http://www.ethivierge.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ICE and Mental Ray - seen anything like this?
which makes no sense whatsoever! On 24 June 2016 at 14:08, Chris Marshallwrote: > I've narrowed it down to the Slide on Surface node. > Investigating further now. > > > On 24 June 2016 at 14:03, Chris Marshall > wrote: > >> I'm not using textures. This is just random coloured particles. Rendered >> on one machine. >> >> >> On 24 June 2016 at 13:10, Sven Constable >> wrote: >> >>> Are you using compressed tiffs as textures to drive the random colours? >>> I think mr still doesn’t support them. Another thing might be switching >>> from "Use from disk…"to "Load in Memory…" in the clip property of the >>> textures. (unlikely though but I've seen buckets rendered differently >>> across machines when it was not set to "Load in memory") >>> >>> >>> >>> sven >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall >>> *Sent:* Friday, June 24, 2016 1:25 PM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* ICE and Mental Ray - seen anything like this? >>> >>> >>> >>> Hi All, >>> >>> I have a very weird render glitch. OK I know I'm still using Mental Ray >>> but I'd need to fork out a few thousand to get Arnold running here. >>> >>> So I suddenly have an issue rendering a point cloud, image attached. >>> Anyone seen anything like this before? I might need to rebuild it from >>> scratch to see where the problem is. >>> >>> Thanks >>> >>> Chris >>> >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ICE and Mental Ray - seen anything like this?
I've narrowed it down to the Slide on Surface node. Investigating further now. On 24 June 2016 at 14:03, Chris Marshallwrote: > I'm not using textures. This is just random coloured particles. Rendered > on one machine. > > > On 24 June 2016 at 13:10, Sven Constable wrote: > >> Are you using compressed tiffs as textures to drive the random colours? I >> think mr still doesn’t support them. Another thing might be switching from >> "Use from disk…"to "Load in Memory…" in the clip property of the textures. >> (unlikely though but I've seen buckets rendered differently across machines >> when it was not set to "Load in memory") >> >> >> >> sven >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall >> *Sent:* Friday, June 24, 2016 1:25 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* ICE and Mental Ray - seen anything like this? >> >> >> >> Hi All, >> >> I have a very weird render glitch. OK I know I'm still using Mental Ray >> but I'd need to fork out a few thousand to get Arnold running here. >> >> So I suddenly have an issue rendering a point cloud, image attached. >> Anyone seen anything like this before? I might need to rebuild it from >> scratch to see where the problem is. >> >> Thanks >> >> Chris >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: ICE and Mental Ray - seen anything like this?
Are you using compressed tiffs as textures to drive the random colours? I think mr still doesn’t support them. Another thing might be switching from "Use from disk…"to "Load in Memory…" in the clip property of the textures. (unlikely though but I've seen buckets rendered differently across machines when it was not set to "Load in memory") sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 1:25 PM To: softimage@listproc.autodesk.com Subject: ICE and Mental Ray - seen anything like this? Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to see where the problem is. Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ICE and Mental Ray - seen anything like this?
Never seen before. These are the buckets ? Are you rendering with several machine ? On Fri, Jun 24, 2016 at 1:25 PM, Chris Marshallwrote: > Hi All, > I have a very weird render glitch. OK I know I'm still using Mental Ray > but I'd need to fork out a few thousand to get Arnold running here. > So I suddenly have an issue rendering a point cloud, image attached. > Anyone seen anything like this before? I might need to rebuild it from > scratch to see where the problem is. > Thanks > Chris > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
ICE and Mental Ray - seen anything like this?
Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to see where the problem is. Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Kraken 1.2 Released!
Eric, There are/will be specific features for the Unreal Engine on the way? I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz: > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and fabric end up being a full felged > character animation app. We need a program that is to animation and rigging > what Zbrush was to modeling... > > > > On Thursday, June 23, 2016, Eric Thivierge wrote: > >> Hey Sebastien, >> >> We'll be tackling geometry deformation in our 1.4 release where we will >> be integrating the work Phil Taylor did with the Rigging Toolbox. With that >> we'll also be providing tools for exporting geometry + skin weights to >> Alembic and maybe some other tools for painting skin weights in a Fabric >> tool. >> >> Keep an eye on the Github Issues page of Kraken for all the issues we're >> working on and the milestones they are slated for. >> https://github.com/fabric-engine/Kraken/milestones >> >> Best, >> Eric T. >> >> >> Eric Thivierge >> http://www.ethivierge.com >> >> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Re-Release the Kraken !!! looking Cool Eric ;). >>> >>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine >>> ? and then pipe them back into other apps, is there a ui for this? >>> >>> >>> >>> On 23 June 2016 at 23:57, Eric Thivierge wrote: >>> Hi everyone, I just wanted to share that we've just release Kraken 1.2. You can get more details here: http://fabricengine.com/kraken-1-2/ High Level Overview Video: https://vimeo.com/171764840 What's New in Kraken 1.2 Video: https://vimeo.com/171764841 Kraken is an Open Source rigging solution for Fabric Engine that allows you to use and define rigs and solvers that produce identical results across different animation applications. Some advantages to using Kraken include: – Leverages Fabric Engine to give consistent results across applications – Flexible, customizable, and extendable – Portable rigs between Maya and Softimage – Easy to use Biped workflow – Node based Kraken editor – Open Source For those lucky enough to be going to Siggraph this year, be sure to check out the Kraken presentation at the Fabric Engine User Group. We also have a presentation at DigiPro about the work Oculus Story Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!). Best, Eric Thivierge http://www.ethivierge.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.