Eric, There are/will be specific features for the Unreal Engine on the way?
I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz <g...@janimation.com>: > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and fabric end up being a full felged > character animation app. We need a program that is to animation and rigging > what Zbrush was to modeling... > > > > On Thursday, June 23, 2016, Eric Thivierge <ethivie...@gmail.com> wrote: > >> Hey Sebastien, >> >> We'll be tackling geometry deformation in our 1.4 release where we will >> be integrating the work Phil Taylor did with the Rigging Toolbox. With that >> we'll also be providing tools for exporting geometry + skin weights to >> Alembic and maybe some other tools for painting skin weights in a Fabric >> tool. >> >> Keep an eye on the Github Issues page of Kraken for all the issues we're >> working on and the milestones they are slated for. >> https://github.com/fabric-engine/Kraken/milestones >> >> Best, >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Re-Release the Kraken !!! looking Cool Eric ;). >>> >>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine >>> ? and then pipe them back into other apps, is there a ui for this? >>> >>> >>> >>> On 23 June 2016 at 23:57, Eric Thivierge <ethivie...@gmail.com> wrote: >>> >>>> Hi everyone, >>>> >>>> I just wanted to share that we've just release Kraken 1.2. You can get >>>> more details here: >>>> http://fabricengine.com/kraken-1-2/ >>>> >>>> High Level Overview Video: >>>> https://vimeo.com/171764840 >>>> >>>> What's New in Kraken 1.2 Video: >>>> https://vimeo.com/171764841 >>>> >>>> >>>> Kraken is an Open Source rigging solution for Fabric Engine that allows >>>> you to use and define rigs and solvers that produce identical results >>>> across different animation applications. Some advantages to using Kraken >>>> include: >>>> >>>> – Leverages Fabric Engine to give consistent results across applications >>>> – Flexible, customizable, and extendable >>>> – Portable rigs between Maya and Softimage >>>> – Easy to use Biped workflow >>>> – Node based Kraken editor >>>> – Open Source >>>> >>>> For those lucky enough to be going to Siggraph this year, be sure to >>>> check out the Kraken presentation at the Fabric Engine User Group. >>>> >>>> We also have a presentation at DigiPro about the work Oculus Story >>>> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and >>>> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!). >>>> >>>> >>>> Best, >>>> >>>> -------------------------------------------- >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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