Eric,

There are/will be specific features for the Unreal Engine on the way?

I'm really curious to see what you're planning :)

2016-06-24 4:08 GMT+02:00 Greg Punchatz <g...@janimation.com>:

> Great news!!! The weighting bit for the future has me intrigued.
>
> Secretly I hope that Kraken and fabric end up being a full felged
> character animation app. We need a program that is to animation and rigging
> what Zbrush was to modeling...
>
>
>
> On Thursday, June 23, 2016, Eric Thivierge <ethivie...@gmail.com> wrote:
>
>> Hey Sebastien,
>>
>> We'll be tackling geometry deformation in our 1.4 release where we will
>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>> we'll also be providing tools for exporting geometry + skin weights to
>> Alembic and maybe some other tools for painting skin weights in a Fabric
>> tool.
>>
>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>> working on and the milestones they are slated for.
>> https://github.com/fabric-engine/Kraken/milestones
>>
>> Best,
>> Eric T.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Re-Release the Kraken !!! looking Cool Eric ;).
>>>
>>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine
>>> ? and then pipe them back into other apps, is there a ui for this?
>>>
>>>
>>>
>>> On 23 June 2016 at 23:57, Eric Thivierge <ethivie...@gmail.com> wrote:
>>>
>>>> Hi everyone,
>>>>
>>>> I just wanted to share that we've just release Kraken 1.2. You can get
>>>> more details here:
>>>> http://fabricengine.com/kraken-1-2/
>>>>
>>>> High Level Overview Video:
>>>> https://vimeo.com/171764840
>>>>
>>>> What's New in Kraken 1.2 Video:
>>>> https://vimeo.com/171764841
>>>>
>>>>
>>>> Kraken is an Open Source rigging solution for Fabric Engine that allows
>>>> you to use and define rigs and solvers that produce identical results
>>>> across different animation applications. Some advantages to using Kraken
>>>> include:
>>>>
>>>> – Leverages Fabric Engine to give consistent results across applications
>>>> – Flexible, customizable, and extendable
>>>> – Portable rigs between Maya and Softimage
>>>> – Easy to use Biped workflow
>>>> – Node based Kraken editor
>>>> – Open Source
>>>>
>>>> For those lucky enough to be going to Siggraph this year, be sure to
>>>> check out the Kraken presentation at the Fabric Engine User Group.
>>>>
>>>> We also have a presentation at DigiPro about the work Oculus Story
>>>> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
>>>> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>>>>
>>>>
>>>> Best,
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
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>>>>
>>>
>>>
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