We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.

Best,
Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <3dv...@gmail.com> wrote:

> Eric,
>
> There are/will be specific features for the Unreal Engine on the way?
>
> I'm really curious to see what you're planning :)
>
> 2016-06-24 4:08 GMT+02:00 Greg Punchatz <g...@janimation.com>:
>
>> Great news!!! The weighting bit for the future has me intrigued.
>>
>> Secretly I hope that Kraken and fabric end up being a full felged
>> character animation app. We need a program that is to animation and rigging
>> what Zbrush was to modeling...
>>
>>
>>
>> On Thursday, June 23, 2016, Eric Thivierge <ethivie...@gmail.com> wrote:
>>
>>> Hey Sebastien,
>>>
>>> We'll be tackling geometry deformation in our 1.4 release where we will
>>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>>> we'll also be providing tools for exporting geometry + skin weights to
>>> Alembic and maybe some other tools for painting skin weights in a Fabric
>>> tool.
>>>
>>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>>> working on and the milestones they are slated for.
>>> https://github.com/fabric-engine/Kraken/milestones
>>>
>>> Best,
>>> Eric T.
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>>> Re-Release the Kraken !!! looking Cool Eric ;).
>>>>
>>>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine
>>>> ? and then pipe them back into other apps, is there a ui for this?
>>>>
>>>>
>>>>
>>>> On 23 June 2016 at 23:57, Eric Thivierge <ethivie...@gmail.com> wrote:
>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I just wanted to share that we've just release Kraken 1.2. You can get
>>>>> more details here:
>>>>> http://fabricengine.com/kraken-1-2/
>>>>>
>>>>> High Level Overview Video:
>>>>> https://vimeo.com/171764840
>>>>>
>>>>> What's New in Kraken 1.2 Video:
>>>>> https://vimeo.com/171764841
>>>>>
>>>>>
>>>>> Kraken is an Open Source rigging solution for Fabric Engine that
>>>>> allows you to use and define rigs and solvers that produce identical
>>>>> results across different animation applications. Some advantages to using
>>>>> Kraken include:
>>>>>
>>>>> – Leverages Fabric Engine to give consistent results across
>>>>> applications
>>>>> – Flexible, customizable, and extendable
>>>>> – Portable rigs between Maya and Softimage
>>>>> – Easy to use Biped workflow
>>>>> – Node based Kraken editor
>>>>> – Open Source
>>>>>
>>>>> For those lucky enough to be going to Siggraph this year, be sure to
>>>>> check out the Kraken presentation at the Fabric Engine User Group.
>>>>>
>>>>> We also have a presentation at DigiPro about the work Oculus Story
>>>>> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
>>>>> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>>>>>
>>>>>
>>>>> Best,
>>>>>
>>>>> --------------------------------------------
>>>>> Eric Thivierge
>>>>> http://www.ethivierge.com
>>>>>
>>>>> ------
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
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