We are still investigating the Unreal implementation but we've had a few discussions on what this means and how it can be used going forward.
Best, Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <3dv...@gmail.com> wrote: > Eric, > > There are/will be specific features for the Unreal Engine on the way? > > I'm really curious to see what you're planning :) > > 2016-06-24 4:08 GMT+02:00 Greg Punchatz <g...@janimation.com>: > >> Great news!!! The weighting bit for the future has me intrigued. >> >> Secretly I hope that Kraken and fabric end up being a full felged >> character animation app. We need a program that is to animation and rigging >> what Zbrush was to modeling... >> >> >> >> On Thursday, June 23, 2016, Eric Thivierge <ethivie...@gmail.com> wrote: >> >>> Hey Sebastien, >>> >>> We'll be tackling geometry deformation in our 1.4 release where we will >>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that >>> we'll also be providing tools for exporting geometry + skin weights to >>> Alembic and maybe some other tools for painting skin weights in a Fabric >>> tool. >>> >>> Keep an eye on the Github Issues page of Kraken for all the issues we're >>> working on and the milestones they are slated for. >>> https://github.com/fabric-engine/Kraken/milestones >>> >>> Best, >>> Eric T. >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> >>>> Re-Release the Kraken !!! looking Cool Eric ;). >>>> >>>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine >>>> ? and then pipe them back into other apps, is there a ui for this? >>>> >>>> >>>> >>>> On 23 June 2016 at 23:57, Eric Thivierge <ethivie...@gmail.com> wrote: >>>> >>>>> Hi everyone, >>>>> >>>>> I just wanted to share that we've just release Kraken 1.2. You can get >>>>> more details here: >>>>> http://fabricengine.com/kraken-1-2/ >>>>> >>>>> High Level Overview Video: >>>>> https://vimeo.com/171764840 >>>>> >>>>> What's New in Kraken 1.2 Video: >>>>> https://vimeo.com/171764841 >>>>> >>>>> >>>>> Kraken is an Open Source rigging solution for Fabric Engine that >>>>> allows you to use and define rigs and solvers that produce identical >>>>> results across different animation applications. Some advantages to using >>>>> Kraken include: >>>>> >>>>> – Leverages Fabric Engine to give consistent results across >>>>> applications >>>>> – Flexible, customizable, and extendable >>>>> – Portable rigs between Maya and Softimage >>>>> – Easy to use Biped workflow >>>>> – Node based Kraken editor >>>>> – Open Source >>>>> >>>>> For those lucky enough to be going to Siggraph this year, be sure to >>>>> check out the Kraken presentation at the Fabric Engine User Group. >>>>> >>>>> We also have a presentation at DigiPro about the work Oculus Story >>>>> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and >>>>> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!). >>>>> >>>>> >>>>> Best, >>>>> >>>>> -------------------------------------------- >>>>> Eric Thivierge >>>>> http://www.ethivierge.com >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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