Re: [Sidefx-houdini-list] Houdini Point reference frame frame

2017-07-11 Thread Ahmidou Lyazidi
You need to build your own using the normal and one of the neighbors point.

That's what I was also doing in ICE because it was cheaper thanusing the
reference frames

Le 11 juil. 2017 2:54 PM, "Oscar Juarez"  a
écrit :

> I think for reference frame you need to use the Polyframe SOP to generate
> your attribute, there is no intrinsic attribute as far as I know
>
> On Tue, Jul 11, 2017 at 8:40 PM, Olivier Jeannel 
> wrote:
>
>> Hi all,
>>
>> In houdini, where can I get a list of all internal attributes (point and
>> prim) ?
>> I'm looking for something like the "point reference frame" (in xsi ice), a
>> matrix per poly attribute.
>>
>> In fact, I'm trying to set some static attributes back on an animated
>> geometry.
>> I know there is a sop that does it, but can't remember the name, and now
>> i'm having fun collecting data via primitive attribute :)
>>
>> Thank's !
>> ___
>> Sidefx-houdini-list mailing list
>> sidefx-houdini-l...@sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
>
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Re: [Sidefx-houdini-list] Houdini Point reference frame frame

2017-07-11 Thread Oscar Juarez
I think for reference frame you need to use the Polyframe SOP to generate
your attribute, there is no intrinsic attribute as far as I know

On Tue, Jul 11, 2017 at 8:40 PM, Olivier Jeannel 
wrote:

> Hi all,
>
> In houdini, where can I get a list of all internal attributes (point and
> prim) ?
> I'm looking for something like the "point reference frame" (in xsi ice), a
> matrix per poly attribute.
>
> In fact, I'm trying to set some static attributes back on an animated
> geometry.
> I know there is a sop that does it, but can't remember the name, and now
> i'm having fun collecting data via primitive attribute :)
>
> Thank's !
> ___
> Sidefx-houdini-list mailing list
> sidefx-houdini-l...@sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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Houdini Point reference frame frame

2017-07-11 Thread Olivier Jeannel
Hi all,

In houdini, where can I get a list of all internal attributes (point and
prim) ?
I'm looking for something like the "point reference frame" (in xsi ice), a
matrix per poly attribute.

In fact, I'm trying to set some static attributes back on an animated
geometry.
I know there is a sop that does it, but can't remember the name, and now
i'm having fun collecting data via primitive attribute :)

Thank's !
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Redshift_plugged_into_XSI

2017-07-11 Thread Martin Yara
If you have your textures inside your Project Folder, keep the textures in
local path, and keep the [system] folder when you move your Project Folder,
your texture paths will never break no matter what.

When you use paths like  C:\OldPC\Pictures\texture.tga , you are using Full
Paths, meaning Softimage looks for that precise folder.
If you use Pictures\texture.tga, Softimage will look into the Picture
folder that is inside your current Project Folder. That's a local path.
I use a script to fix it pretty quickly. It's a script that changes full
paths to local paths if the texture has been found inside the Project
Folder. If you want, I could upload it somewhere.

Now, to fix it without using scripting or any other tool, since you don't
want to add anything to your Softimage (something that I don't really
understand why but I'm a scripting maniac who likes to work as less as
possible), use that external files option.

If your paths are something like C:\OldPC\Pictures\texture.tga and you want
to change them to your new path D:\NewPC\Pictures\texture.tga, then you
search for the string you want to replace:
strings to search (for): C:\OldPC\
strings to replace (with) : D:\NewPC\

And now your paths will be D:\NewPC\Pictures\...


Martin



On Thu, Jul 6, 2017 at 12:14 AM, Nicole Beeckmans-Jacqmain <
arc.ann...@gmail.com> wrote:

>
> Also do you know a quick way to re-assign textures files to meshes when
> you change computer to access Softimage files? (I can do that manually,
> it's okay, and tried via "external files" but got stuck with "string to
> search", "strings to replace" ? do not know what to put there, and cannot
> understand if it's worth the pain, or if doing everything by hand is just
> not quicker...
>
>
>
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