If you have your textures inside your Project Folder, keep the textures in
local path, and keep the [system] folder when you move your Project Folder,
your texture paths will never break no matter what.

When you use paths like  C:\OldPC\Pictures\texture.tga , you are using Full
Paths, meaning Softimage looks for that precise folder.
If you use Pictures\texture.tga, Softimage will look into the Picture
folder that is inside your current Project Folder. That's a local path.
I use a script to fix it pretty quickly. It's a script that changes full
paths to local paths if the texture has been found inside the Project
Folder. If you want, I could upload it somewhere.

Now, to fix it without using scripting or any other tool, since you don't
want to add anything to your Softimage (something that I don't really
understand why but I'm a scripting maniac who likes to work as less as
possible), use that external files option.

If your paths are something like C:\OldPC\Pictures\texture.tga and you want
to change them to your new path D:\NewPC\Pictures\texture.tga, then you
search for the string you want to replace:
strings to search (for): C:\OldPC\
strings to replace (with) : D:\NewPC\

And now your paths will be D:\NewPC\Pictures\...


Martin



On Thu, Jul 6, 2017 at 12:14 AM, Nicole Beeckmans-Jacqmain <
[email protected]> wrote:

>
> Also do you know a quick way to re-assign textures files to meshes when
> you change computer to access Softimage files? (I can do that manually,
> it's okay, and tried via "external files" but got stuck with "string to
> search", "strings to replace" ? do not know what to put there, and cannot
> understand if it's worth the pain, or if doing everything by hand is just
> not quicker...
>
>
>
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