RE: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Sven Constable
Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's 
kinda terrifiyng. lol

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto Matkovic
Sent: Thursday, March 29, 2018 10:47 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=duDfeA8YmJn2mk26_RbvOIHVPzcjlJL3MCpjO-2gmF8&e=
Subject: Re: The Maya Chronicles - or how retarded that software is...

 

It always been like that. I think my first responsibility in 3d world could be 
described as ''hypershade boy'' :), it was a Maya class where I had to start 
earlier, to launch Mayas and Hypershade windows, so other students would be 
able to use them before end of class (or something like that). More or less, 
that 'position' is possible today.

 

Anyway I heard great news, there is a new principal developer in Maya team, who 
already have experiences all over industry. While we don't know for details of 
his actual engagement, here's what he did for Microsoft and Valve:

 

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=0hQU0DPV85zWbgIAa1zlgLezbfLg7X0_WNcKT6i7fNI&e=
 

 

 

 

 

  _  

From: Morten Bartholdy 
To: "Userlist, Softimage"  
Sent: Monday, March 26, 2018 1:25 PM
Subject: The Maya Chronicles - or how retarded that software is...

 

 

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

 

-

 

 

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Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Anto Matkovic
It always been like that. I think my first responsibility in 3d world could be 
described as ''hypershade boy'' :), it was a Maya class where I had to start 
earlier, to launch Mayas and Hypershade windows, so other students would be 
able to use them before end of class (or something like that). More or less, 
that 'position' is possible today.
Anyway I heard great news, there is a new principal developer in Maya team, who 
already have experiences all over industry. While we don't know for details of 
his actual engagement, here's what he did for Microsoft and Valve:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0Ahttps-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=lZEo3ynsSB7O6lxjzxNilaB44qDbMLeE_hHfvad4Row&e=


  From: Morten Bartholdy 
 To: "Userlist, Softimage"  
 Sent: Monday, March 26, 2018 1:25 PM
 Subject: The Maya Chronicles - or how retarded that software is...
   

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

-


Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Rob Wuijster

AD at GDC: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DBvO8TvezsAk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HZPIcNfNiTm6JnRe5uEtLwVu6Vo2_TOIoovg0-jif_k&s=eZDyleQldHB6JNpNuK2SSFCV6BtBmlFpWDcx8epu1Zg&e=

So... Uhmm... Not a lot of positive comments. ;)


Rob
\/-\/\/

On 29-3-2018 9:20, Jordi Bares wrote:
Ha ha ha ha ha ha ha…. Ok, let’s give it a go… I will setup a simple 
blog and give you the URL in a few weeks...



On 29 Mar 2018, at 00:41, Pierre Schiller 
> wrote:


Yes please. set up some admins and let the ball roll. specially since 
everthing clickable is monetized. Has it been giving results to 
monetize a faulty software over the years? yes. so lets port it for 
real reviewed horror storiea for everyone to submit.

I can already feel some TDs exhaling and ventilating.

On Wed, Mar 28, 2018, 14:46 Jordi Bares > wrote:


I bought a domain long ago precisely to do that… may be I should
and let everyone chip in.  X-DDD

jb


On 28 Mar 2018, at 19:50, Pierre Schiller
mailto:activemotionpictu...@gmail.com>> wrote:

Why not make it an official blog and monetize on it. Let´s
capitalize on that Maya viree...


/

 www.3dcinetv.com

**-
3D.VFX.Post - Click on socials:*
*

/

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/



On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy
mailto:x...@colorshopvfx.dk>> wrote:

Spot on! That is exactly how it is working in Maya :-D




> Den 28. marts 2018 klokken 15:53 skrev balazs kiss
mailto:fospu...@gmail.com>>:
>
>
> I hear ya! I want to punch through my screen every 5
minutes when I have to
> do shading work in it. It's like a remote desktop to the Moon.
>
> This video sums up my experience so far :
>

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFs

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Jordi Bares
Ha ha ha ha ha ha ha…. Ok, let’s give it a go… I will setup a simple blog and 
give you the URL in a few weeks...


> On 29 Mar 2018, at 00:41, Pierre Schiller  
> wrote:
> 
> Yes please. set up some admins and let the ball roll. specially since 
> everthing clickable is monetized. Has it been giving results to monetize a 
> faulty software over the years? yes. so lets port it for real reviewed horror 
> storiea for everyone to submit.
> I can already feel some TDs exhaling and ventilating.
> 
> On Wed, Mar 28, 2018, 14:46 Jordi Bares  > wrote:
> I bought a domain long ago precisely to do that… may be I should and let 
> everyone chip in.  X-DDD
> 
> jb
> 
>> On 28 Mar 2018, at 19:50, Pierre Schiller > > wrote:
>> 
>> Why not make it an official blog and monetize on it. Let´s capitalize on 
>> that Maya viree...
>> 
>> 
>>  www.3dcinetv.com 
>> 
>>  - 3D.VFX.Post - Click on socials:
>> 
>>  
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy > > wrote:
>> Spot on! That is exactly how it is working in Maya :-D
>> 
>> 
>> 
>> 
>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss > > >:
>> >
>> >
>> > I hear ya! I want to punch through my screen every 5 minutes when I have to
>> > do shading work in it. It's like a remote desktop to the Moon.
>> >
>> > This video sums up my experience so far :
>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>> >  
>> > 
>> >
>> >
>> >
>> > -balazs
>> >
>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy > >