It always been like that. I think my first responsibility in 3d world could be 
described as ''hypershade boy'' :), it was a Maya class where I had to start 
earlier, to launch Mayas and Hypershade windows, so other students would be 
able to use them before end of class (or something like that). More or less, 
that 'position' is possible today.
Anyway I heard great news, there is a new principal developer in Maya team, who 
already have experiences all over industry. While we don't know for details of 
his actual engagement, here's what he did for Microsoft and Valve:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0Ahttps-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=lZEo3ynsSB7O6lxjzxNilaB44qDbMLeE_hHfvad4Row&e=


      From: Morten Bartholdy <[email protected]>
 To: "Userlist, Softimage" <[email protected]> 
 Sent: Monday, March 26, 2018 1:25 PM
 Subject: The Maya Chronicles - or how retarded that software is...
   

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

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