OTish - Rooster Teeth is hiring

2018-04-06 Thread Eric Turman
I hope that this is cool to post this here.

The one that I am personally interested in receiving applicants for is:
Software Engineer:
https://urldefense.proofpoint.com/v2/url?u=https-3A__jobs.lever.co_roosterteeth_da91b181-2D6bcb-2D4ba1-2D88f6-2D5918eee72f23=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=VatKl1X9o9pCikYNbvlq0WWU7soKL3ItwI7Iylfc6w4=s1UqLu0oP4U9hWDxzk8PDlnqgjCT70UW1ugOJAxrbDY=

But there are others there too including Houdini VFX:
https://urldefense.proofpoint.com/v2/url?u=https-3A__jobs.lever.co_roosterteeth=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=VatKl1X9o9pCikYNbvlq0WWU7soKL3ItwI7Iylfc6w4=Jlg9zCR5yNBSnP91Rh10oBbFiFp6zRpzw4RCr0oX164=

Thanks
-=Eric
--
Eric J. Turman  |  Supervising Technical Director
Rooster Teeth Productions, LLC
-- 




-=T=-
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RE: Friday Flashback #336

2018-04-06 Thread Sven Constable
I remember the mascot, it was to promote subdees in XSI. :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 06, 2018 10:13 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=KuDRDh4tBd9FtJWD6e7tusPSgBupH-yQJxkQsryhl6s=wjbg0xShnCA_Nq4l4a74hvKBNEJMeDuUqvYEgSknhjA=
Subject: Friday Flashback #336

 

this is where it begins

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=KuDRDh4tBd9FtJWD6e7tusPSgBupH-yQJxkQsryhl6s=0cZc7kjOxVBHwr-7e3faSW24WjE_5iZKDsUFtjBaa-U=
 

 

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Friday Flashback #336

2018-04-06 Thread Stephen Blair
*this is where it begins*
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=W7nBLaJvbJc-e2INSJwoa6Tf9WZQKRSKN3Rx_eho9R4=z5_0lb9iWDgMTattkYvKRLtQLy181yta0RDes6-U-h8=
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Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Pierre Schiller
Oh I guess I have something to thank Maya for I relate to that "ctrl+s"
every 2 or 3 minutes symptom. Yes, specially with buggy Blender
(pre-alpha-dev-highly-experimental-nightly) builds I get on the repository,
and *still deliver a full work saved session* because of the "maya symptom"
(saving constantly due to a nervous breakdown of crash session-loss of
work).
Never thought of this, but "THANKS maya".


* www.3dcinetv.com 

 - 3D.VFX.Post - Click on
socials:*
* 

 


 




 
*


On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <3dv...@gmail.com> wrote:

> I'm still completely amazed about how many crashes there will be in a
> single session...I mean...especially during weight paint...its to a point
> that is almost funny to me.
> Now I'm using a technique I used while playing Tomb Raider on PC long time
> ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10
> minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes
> of work, because the crashes happen that often.
>
> I still rely on Maya for rigging and now also modeling, but its a real
> nightmare every time I open Maya
>
> 2018-03-31 14:48 GMT+02:00 Ben Barker :
>
>> This thread is hilarious.
>> I just wanted to say that if you are having really bad scene load times
>> in Maya and it's not file I/O (perhaps from references) then it's often
>> long init times for certain nodes. Thinking of the wrap deformer
>> specifically. Wraps init on scene load and they can be terrible on dense
>> meshes. It was so bad on one scene at Blizzard that Cameron Chrisman
>> completely rewrote a wrap deformer that stored the bind information in an
>> attribute instead. Our scenes were 1GB but they loaded fast. We still had
>> to eat the long bind time but only once.
>>
>> You can try decreasing wrap distance to as small as possible as a
>> workaround or even go low res->bones riding on surface -> skin deformer or
>> some other such hackery. Maya.
>>
>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> - select, obj in the scene, move it, crash maya. repeat
>>>
>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>
>>> - press F, view port goes completely black. try on couple scenes and
>>> even blank scene with cube.. same thing. see online that 

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Enter Reality
I'm still completely amazed about how many crashes there will be in a
single session...I mean...especially during weight paint...its to a point
that is almost funny to me.
Now I'm using a technique I used while playing Tomb Raider on PC long time
ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10
minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes
of work, because the crashes happen that often.

I still rely on Maya for rigging and now also modeling, but its a real
nightmare every time I open Maya

2018-03-31 14:48 GMT+02:00 Ben Barker :

> This thread is hilarious.
> I just wanted to say that if you are having really bad scene load times in
> Maya and it's not file I/O (perhaps from references) then it's often long
> init times for certain nodes. Thinking of the wrap deformer specifically.
> Wraps init on scene load and they can be terrible on dense meshes. It was
> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a
> wrap deformer that stored the bind information in an attribute instead. Our
> scenes were 1GB but they loaded fast. We still had to eat the long bind
> time but only once.
>
> You can try decreasing wrap distance to as small as possible as a
> workaround or even go low res->bones riding on surface -> skin deformer or
> some other such hackery. Maya.
>
> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic  > wrote:
>
>> - select, obj in the scene, move it, crash maya. repeat
>>
>> - try to got o time in timeline, wait a bit... crash.. repeat
>>
>> - press F, view port goes completely black. try on couple scenes and even
>> blank scene with cube.. same thing. see online that there are others with
>> same issue and you need ot reset all preferences.. do that and hope same
>> crap won;t happen again for who knows what reason.
>>
>> - waste half day waiting for relatively simple scene to even load... move
>> project to SSD... loading time identical as from NAS over network.. go back
>> to waiting and wasting time...
>>
>> - waste a week on stupid retarded errors in rendering, props disappearing
>> and appearing randomly in frames, render done but frames not written
>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
>> of those things.. get back others ...
>>
>> I will never understand how people manage to complete anything in normal
>> time frame with this piece of crap.
>> Actually I do understand.. they never complete in time...
>>
>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable > > wrote:
>>
>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>>> it's kinda terrifiyng. lol
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>> *To:* Official Softimage Users Mailing List.
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08=U4R5YSDC1kezop1RsXbPk4Kgvg_poRJvv1CNFH4klUE=
>>> 
>>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>>
>>>
>>>
>>> It always been like that. I think my first responsibility in 3d world
>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>> students would be able to use them before end of class (or something like
>>> that). More or less, that 'position' is possible today.
>>>
>>>
>>>
>>> Anyway I heard great news, there is a new principal developer in Maya
>>> team, who already have experiences all over industry. While we don't know
>>> for details of his actual engagement, here's what he did for Microsoft and
>>> Valve:
>>>
>>>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08=-v6XSS3IpOPTN_Fr20jnYYl6LzmxA-LiFaQLaPOdlic=
>>> 
>>>
>>> 

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
Shapeways is a pretty complete service which is a lot of fun. Price isn't
cheap but then again nothing is.


On 6 April 2018 at 15:40, Tenshi  wrote:

> Shapeways, interesting.!
>
> Thanks guys, if i have any more troubles with this i´ll let you know.
>
> On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall 
> wrote:
>
>> ...walls aren't too thin
>>
>> On 6 April 2018 at 10:05, Chris Marshall 
>> wrote:
>>
>>> If you set up a free Shapeways account, you can test models by uploading
>>> there. It'll automatically test your geometry and tell you where any
>>> problems are. Accepts obj's too. They have lots of help files on how to
>>> best build your geometry but I've found that if you're tidy with building
>>> your models and any walls aren't too think, you shoulsn't have many
>>> problems.
>>> For testing they also print in metals, which I've tried. I had a
>>> sterling silver ring printed for my wife :-) and she loves it! Phew!
>>>
>>>
>>>
>>> On 5 April 2018 at 06:47, Eugene Flormata  wrote:
>>>
 i think you can just make it however you want
 and just import it into meshlab as obj or fbx
 just remember there's no smoothing normals or averaged normals in real
 life, so bake the smoothing before export
 zbrush was good with that since zbrush has no normals and it's almost
 faceted

 On Wed, Apr 4, 2018 at 10:21 PM, Tenshi  wrote:

> Thank you guys for the recommendations!
>
> There´s some guide to follow to do this correctly from Softimage?
> Talking about the modeling, like.. i model the asset in quad, triangles,
> can i use hard edges, and after that i export the asset in obj or fbx, 
> open
> it in meshlab/meshmixer. Anything i need to know before i began? Any 
> advice?
>
> On Thu, Apr 5, 2018 at 1:40 AM, toonafish  wrote:
>
>> Yep, Meshmixer does STL export.
>>
>> it also has some nice tools to make things hollow, to save on print
>> material. You can also check for errors like non-manifold geometry and
>> walls that are too thin.
>>
>> Ronald van Vemden
>> ---
>> 3D Graphics & Animation
>> Cyberfish Laboratories | www.cyberfish.nl
>> 
>> Toonafish | www.toonafish.nl
>> 
>> tel. +31(0)6 46715175
>> email: ron...@toonafish.nl 
>>
>>
>>
>> On 5 Apr 2018, at 02:15, Tenshi  wrote:
>>
>> Hi guys,
>>
>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>> Printing and Softimage, My client wants a model that´s going to be metal,
>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane 
>> with
>> all the dimensions.
>>
>>  I´ll use Softimage to model this, but my client wants a ´.stl´
>> format.
>>
>> How can i export this from Softimage?
>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>> another software and convert it?
>>
>> thanks in adv,
>>
>> --
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Tenshi
> Diseñador 3D
> Wp: (+56)(9)40860893
> Web: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FQIfjTaIEB05uxxT0PRKZ9hzmUgOgSkTL9b1J5Bazts=8ugjR0CJIy1keocF8MJmNGcFjzX3Ad2eCXjVJqy0s_o=
> 
>
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> with "unsubscribe" in the subject, and reply to confirm.
>


 --
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Re: // 3D Printing

2018-04-06 Thread Tenshi
Shapeways, interesting.!

Thanks guys, if i have any more troubles with this i´ll let you know.

On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall 
wrote:

> ...walls aren't too thin
>
> On 6 April 2018 at 10:05, Chris Marshall 
> wrote:
>
>> If you set up a free Shapeways account, you can test models by uploading
>> there. It'll automatically test your geometry and tell you where any
>> problems are. Accepts obj's too. They have lots of help files on how to
>> best build your geometry but I've found that if you're tidy with building
>> your models and any walls aren't too think, you shoulsn't have many
>> problems.
>> For testing they also print in metals, which I've tried. I had a sterling
>> silver ring printed for my wife :-) and she loves it! Phew!
>>
>>
>>
>> On 5 April 2018 at 06:47, Eugene Flormata  wrote:
>>
>>> i think you can just make it however you want
>>> and just import it into meshlab as obj or fbx
>>> just remember there's no smoothing normals or averaged normals in real
>>> life, so bake the smoothing before export
>>> zbrush was good with that since zbrush has no normals and it's almost
>>> faceted
>>>
>>> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi  wrote:
>>>
 Thank you guys for the recommendations!

 There´s some guide to follow to do this correctly from Softimage?
 Talking about the modeling, like.. i model the asset in quad, triangles,
 can i use hard edges, and after that i export the asset in obj or fbx, open
 it in meshlab/meshmixer. Anything i need to know before i began? Any 
 advice?

 On Thu, Apr 5, 2018 at 1:40 AM, toonafish  wrote:

> Yep, Meshmixer does STL export.
>
> it also has some nice tools to make things hollow, to save on print
> material. You can also check for errors like non-manifold geometry and
> walls that are too thin.
>
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> 
> Toonafish | www.toonafish.nl
> 
> tel. +31(0)6 46715175
> email: ron...@toonafish.nl 
>
>
>
> On 5 Apr 2018, at 02:15, Tenshi  wrote:
>
> Hi guys,
>
> Hope somebody could enlighten me in this, i´ve never worked with 3D
> Printing and Softimage, My client wants a model that´s going to be metal,
> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
> all the dimensions.
>
>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>
> How can i export this from Softimage?
> There´s some free plugin? or Do i need to export an .obj/fbx file to
> another software and convert it?
>
> thanks in adv,
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Tenshi
 Diseñador 3D
 Wp: (+56)(9)40860893
 Web: 
 https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=uCsdRnuivg-ByZGp6acOpTVLfMJrrmavjsuUXLoBiEM=CWtk3fwQ8VETJGi_9TvRz7UFMX-R9EIlFu-Hb634hKg=
 

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> 

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
...walls aren't too thin

On 6 April 2018 at 10:05, Chris Marshall  wrote:

> If you set up a free Shapeways account, you can test models by uploading
> there. It'll automatically test your geometry and tell you where any
> problems are. Accepts obj's too. They have lots of help files on how to
> best build your geometry but I've found that if you're tidy with building
> your models and any walls aren't too think, you shoulsn't have many
> problems.
> For testing they also print in metals, which I've tried. I had a sterling
> silver ring printed for my wife :-) and she loves it! Phew!
>
>
>
> On 5 April 2018 at 06:47, Eugene Flormata  wrote:
>
>> i think you can just make it however you want
>> and just import it into meshlab as obj or fbx
>> just remember there's no smoothing normals or averaged normals in real
>> life, so bake the smoothing before export
>> zbrush was good with that since zbrush has no normals and it's almost
>> faceted
>>
>> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi  wrote:
>>
>>> Thank you guys for the recommendations!
>>>
>>> There´s some guide to follow to do this correctly from Softimage?
>>> Talking about the modeling, like.. i model the asset in quad, triangles,
>>> can i use hard edges, and after that i export the asset in obj or fbx, open
>>> it in meshlab/meshmixer. Anything i need to know before i began? Any advice?
>>>
>>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish  wrote:
>>>
 Yep, Meshmixer does STL export.

 it also has some nice tools to make things hollow, to save on print
 material. You can also check for errors like non-manifold geometry and
 walls that are too thin.

 Ronald van Vemden
 ---
 3D Graphics & Animation
 Cyberfish Laboratories | www.cyberfish.nl
 
 Toonafish | www.toonafish.nl
 
 tel. +31(0)6 46715175
 email: ron...@toonafish.nl 



 On 5 Apr 2018, at 02:15, Tenshi  wrote:

 Hi guys,

 Hope somebody could enlighten me in this, i´ve never worked with 3D
 Printing and Softimage, My client wants a model that´s going to be metal,
 for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
 all the dimensions.

  I´ll use Softimage to model this, but my client wants a ´.stl´ format.

 How can i export this from Softimage?
 There´s some free plugin? or Do i need to export an .obj/fbx file to
 another software and convert it?

 thanks in adv,

 --
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



 --
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 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Tenshi
>>> Diseñador 3D
>>> Wp: (+56)(9)40860893
>>> Web: 
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=7Djc0IBwWBc4zE3vLskNpXTbjezRce_kqARDkyU3B6I=hg2Z9rYjwcyvMBCtlilx0_Gjf31Pt3edPFR045Kw73E=
>>> 
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: // 3D Printing

2018-04-06 Thread Chris Marshall
If you set up a free Shapeways account, you can test models by uploading
there. It'll automatically test your geometry and tell you where any
problems are. Accepts obj's too. They have lots of help files on how to
best build your geometry but I've found that if you're tidy with building
your models and any walls aren't too think, you shoulsn't have many
problems.
For testing they also print in metals, which I've tried. I had a sterling
silver ring printed for my wife :-) and she loves it! Phew!



On 5 April 2018 at 06:47, Eugene Flormata  wrote:

> i think you can just make it however you want
> and just import it into meshlab as obj or fbx
> just remember there's no smoothing normals or averaged normals in real
> life, so bake the smoothing before export
> zbrush was good with that since zbrush has no normals and it's almost
> faceted
>
> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi  wrote:
>
>> Thank you guys for the recommendations!
>>
>> There´s some guide to follow to do this correctly from Softimage? Talking
>> about the modeling, like.. i model the asset in quad, triangles, can i use
>> hard edges, and after that i export the asset in obj or fbx, open it in
>> meshlab/meshmixer. Anything i need to know before i began? Any advice?
>>
>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish  wrote:
>>
>>> Yep, Meshmixer does STL export.
>>>
>>> it also has some nice tools to make things hollow, to save on print
>>> material. You can also check for errors like non-manifold geometry and
>>> walls that are too thin.
>>>
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> 
>>> Toonafish | www.toonafish.nl
>>> 
>>> tel. +31(0)6 46715175
>>> email: ron...@toonafish.nl 
>>>
>>>
>>>
>>> On 5 Apr 2018, at 02:15, Tenshi  wrote:
>>>
>>> Hi guys,
>>>
>>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>>> Printing and Softimage, My client wants a model that´s going to be metal,
>>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
>>> all the dimensions.
>>>
>>>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>>>
>>> How can i export this from Softimage?
>>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>>> another software and convert it?
>>>
>>> thanks in adv,
>>>
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>>
>>
>>
>> --
>> Tenshi
>> Diseñador 3D
>> Wp: (+56)(9)40860893
>> Web: 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=5U-woldM9ydqRXnOsEiIW-FkfWibYLt420A-J08Dx5w=9POC2t21QjVCnrzUqDYKUlpwH6cfY0EcwzIqz1R4RBk=
>> 
>>
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>>
>
>
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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