Oh I guess I have something to thank Maya for.... I relate to that "ctrl+s"
every 2 or 3 minutes symptom. Yes, specially with buggy Blender
(pre-alpha-dev-highly-experimental-nightly) builds I get on the repository,
and *still deliver a full work saved session* because of the "maya symptom"
(saving constantly due to a nervous breakdown of crash session-loss of
work).
Never thought of this, but "THANKS maya".


* www.3dcinetv.com 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=weMInM83RMw4-2QgesVyPFmtTO-euMqfto4Nt7sbCxY&e=>
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socials:*
* 
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On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <[email protected]> wrote:

> I'm still completely amazed about how many crashes there will be in a
> single session...I mean...especially during weight paint...its to a point
> that is almost funny to me.
> Now I'm using a technique I used while playing Tomb Raider on PC long time
> ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10
> minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes
> of work, because the crashes happen that often.
>
> I still rely on Maya for rigging and now also modeling, but its a real
> nightmare every time I open Maya
>
> 2018-03-31 14:48 GMT+02:00 Ben Barker <[email protected]>:
>
>> This thread is hilarious.
>> I just wanted to say that if you are having really bad scene load times
>> in Maya and it's not file I/O (perhaps from references) then it's often
>> long init times for certain nodes. Thinking of the wrap deformer
>> specifically. Wraps init on scene load and they can be terrible on dense
>> meshes. It was so bad on one scene at Blizzard that Cameron Chrisman
>> completely rewrote a wrap deformer that stored the bind information in an
>> attribute instead. Our scenes were 1GB but they loaded fast. We still had
>> to eat the long bind time but only once.
>>
>> You can try decreasing wrap distance to as small as possible as a
>> workaround or even go low res->bones riding on surface -> skin deformer or
>> some other such hackery. Maya.
>>
>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <
>> [email protected]> wrote:
>>
>>> - select, obj in the scene, move it, crash maya. repeat
>>>
>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>
>>> - press F, view port goes completely black. try on couple scenes and
>>> even blank scene with cube.. same thing. see online that there are others
>>> with same issue and you need ot reset all preferences.. do that and hope
>>> same crap won;t happen again for who knows what reason.
>>>
>>> - waste half day waiting for relatively simple scene to even load...
>>> move project to SSD... loading time identical as from NAS over network.. go
>>> back to waiting and wasting time...
>>>
>>> - waste a week on stupid retarded errors in rendering, props
>>> disappearing and appearing randomly in frames, render done but frames not
>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>> out some of those things.. get back others ...
>>>
>>> I will never understand how people manage to complete anything in normal
>>> time frame with this piece of crap.
>>> Actually I do understand.. they never complete in time...
>>>
>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>> [email protected]> wrote:
>>>
>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>> on, it's kinda terrifiyng. lol
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Anto Matkovic
>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=1dpkWJyUAD9P5tGOkg37c4jOXkEu5ZKVf6-95pu6klE&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>> is...
>>>>
>>>>
>>>>
>>>> It always been like that. I think my first responsibility in 3d world
>>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>>> students would be able to use them before end of class (or something like
>>>> that). More or less, that 'position' is possible today.
>>>>
>>>>
>>>>
>>>> Anyway I heard great news, there is a new principal developer in Maya
>>>> team, who already have experiences all over industry. While we don't know
>>>> for details of his actual engagement, here's what he did for Microsoft and
>>>> Valve:
>>>>
>>>>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=X5WtB9XWki2OKv2WucjahCD1px54p4pkbHN7naeSiKc&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=4DWNf3A5MXExz6Mbmx_HAkoEomE_G2PuYLiIrA6UNHM&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>>
>>>> *From:* Morten Bartholdy <[email protected]>
>>>> *To:* "Userlist, Softimage" <[email protected]>
>>>> *Sent:* Monday, March 26, 2018 1:25 PM
>>>> *Subject:* The Maya Chronicles - or how retarded that software is...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> The Hypershade is slow to update A: when there are many materials (I
>>>> guess updating shaderballs) and even slower when the selected object has
>>>> many polygons. Horrible waste of the users time. WWTT??? (which is short
>>>> for "What Were They Thinking")
>>>>
>>>>
>>>>
>>>> ------------------------------------------------------------
>>>> ---------------------------------
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Softimage Mailing List.
>>>>
>>>> To unsubscribe, send a mail to [email protected]
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to [email protected]
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=RFxQvIk65KOCWDDjqPEU0C6JYrXec1dSHKRealD7Tic&e=
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>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=>
>>>
>>> Need some help with rendering an Redshift project?
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=iPNIsODZrCPJ4MX0f1Z9343APuECPqkcfKAC5yHTnUg&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
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