Oh I guess I have something to thank Maya for.... I relate to that "ctrl+s" every 2 or 3 minutes symptom. Yes, specially with buggy Blender (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, and *still deliver a full work saved session* because of the "maya symptom" (saving constantly due to a nervous breakdown of crash session-loss of work). Never thought of this, but "THANKS maya".
* www.3dcinetv.com <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=weMInM83RMw4-2QgesVyPFmtTO-euMqfto4Nt7sbCxY&e=> - 3D.VFX.Post - Click on socials:* * <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=0vsaQy0-UmhdTR2Dq5DKDa5rBkx42_H-wQc80BESYWI&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=JmafFkBkUQoJSrX93zfCUL4CLZHjWaOoA5F73z-A7bw&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=gAWzz5QnGg8gnS1MNgUtXhwubkqzom6cKA8wzVFwmog&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=LVHPhcOsvhNsljCp8ZfUhAK-WCibJEdLSbDKq6LYxao&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=3yM1fJA_z5XxAtqj-d-obCjkVkTf1SVuL7QqNRe7S2w&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=Bh4Phw-OtSGvNIUwkZGzh_n0e1TXnfN8nbweQclLboM&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=qgzAiXc0uiXm0z33CxbtgIPe2gZikdwMpBOWcrmHxhU&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=Lxref72v_Vi_1Y21eECvbWjlf49yKWKwpv2GT-wBJw0&e=>* <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=gKr3JXM-aGt4Yqmiak86Et4WdCmCIZ3Hcas4_RuCfxk&e=> On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <[email protected]> wrote: > I'm still completely amazed about how many crashes there will be in a > single session...I mean...especially during weight paint...its to a point > that is almost funny to me. > Now I'm using a technique I used while playing Tomb Raider on PC long time > ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 > minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes > of work, because the crashes happen that often. > > I still rely on Maya for rigging and now also modeling, but its a real > nightmare every time I open Maya > > 2018-03-31 14:48 GMT+02:00 Ben Barker <[email protected]>: > >> This thread is hilarious. >> I just wanted to say that if you are having really bad scene load times >> in Maya and it's not file I/O (perhaps from references) then it's often >> long init times for certain nodes. Thinking of the wrap deformer >> specifically. Wraps init on scene load and they can be terrible on dense >> meshes. It was so bad on one scene at Blizzard that Cameron Chrisman >> completely rewrote a wrap deformer that stored the bind information in an >> attribute instead. Our scenes were 1GB but they loaded fast. We still had >> to eat the long bind time but only once. >> >> You can try decreasing wrap distance to as small as possible as a >> workaround or even go low res->bones riding on surface -> skin deformer or >> some other such hackery. Maya. >> >> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic < >> [email protected]> wrote: >> >>> - select, obj in the scene, move it, crash maya. repeat >>> >>> - try to got o time in timeline, wait a bit... crash.. repeat >>> >>> - press F, view port goes completely black. try on couple scenes and >>> even blank scene with cube.. same thing. see online that there are others >>> with same issue and you need ot reset all preferences.. do that and hope >>> same crap won;t happen again for who knows what reason. >>> >>> - waste half day waiting for relatively simple scene to even load... >>> move project to SSD... loading time identical as from NAS over network.. go >>> back to waiting and wasting time... >>> >>> - waste a week on stupid retarded errors in rendering, props >>> disappearing and appearing randomly in frames, render done but frames not >>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort >>> out some of those things.. get back others ... >>> >>> I will never understand how people manage to complete anything in normal >>> time frame with this piece of crap. >>> Actually I do understand.. they never complete in time... >>> >>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable < >>> [email protected]> wrote: >>> >>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot >>>> on, it's kinda terrifiyng. lol >>>> >>>> >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Anto Matkovic >>>> *Sent:* Thursday, March 29, 2018 10:47 AM >>>> *To:* Official Softimage Users Mailing List. >>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=1dpkWJyUAD9P5tGOkg37c4jOXkEu5ZKVf6-95pu6klE&e= >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=> >>>> *Subject:* Re: The Maya Chronicles - or how retarded that software >>>> is... >>>> >>>> >>>> >>>> It always been like that. I think my first responsibility in 3d world >>>> could be described as ''hypershade boy'' :), it was a Maya class where I >>>> had to start earlier, to launch Mayas and Hypershade windows, so other >>>> students would be able to use them before end of class (or something like >>>> that). More or less, that 'position' is possible today. >>>> >>>> >>>> >>>> Anyway I heard great news, there is a new principal developer in Maya >>>> team, who already have experiences all over industry. While we don't know >>>> for details of his actual engagement, here's what he did for Microsoft and >>>> Valve: >>>> >>>> >>>> >>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=X5WtB9XWki2OKv2WucjahCD1px54p4pkbHN7naeSiKc&e= >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=> >>>> >>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=4DWNf3A5MXExz6Mbmx_HAkoEomE_G2PuYLiIrA6UNHM&e= >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=> >>>> >>>> >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> *From:* Morten Bartholdy <[email protected]> >>>> *To:* "Userlist, Softimage" <[email protected]> >>>> *Sent:* Monday, March 26, 2018 1:25 PM >>>> *Subject:* The Maya Chronicles - or how retarded that software is... >>>> >>>> >>>> >>>> >>>> >>>> The Hypershade is slow to update A: when there are many materials (I >>>> guess updating shaderballs) and even slower when the selected object has >>>> many polygons. Horrible waste of the users time. WWTT??? (which is short >>>> for "What Were They Thinking") >>>> >>>> >>>> >>>> ------------------------------------------------------------ >>>> --------------------------------- >>>> >>>> >>>> >>>> >>>> >>>> Softimage Mailing List. >>>> >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=RFxQvIk65KOCWDDjqPEU0C6JYrXec1dSHKRealD7Tic&e= >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=NBIxOjjL3ARjZDUsBMGq4nHvcHBfhBX5Iqfc3euhZtg&e=>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=> >>> >>> Need some help with rendering an Redshift project? >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=iPNIsODZrCPJ4MX0f1Z9343APuECPqkcfKAC5yHTnUg&e= >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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