I'm still completely amazed about how many crashes there will be in a
single session...I mean...especially during weight paint...its to a point
that is almost funny to me.
Now I'm using a technique I used while playing Tomb Raider on PC long time
ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10
minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes
of work, because the crashes happen that often.

I still rely on Maya for rigging and now also modeling, but its a real
nightmare every time I open Maya

2018-03-31 14:48 GMT+02:00 Ben Barker <ben.bar...@gmail.com>:

> This thread is hilarious.
> I just wanted to say that if you are having really bad scene load times in
> Maya and it's not file I/O (perhaps from references) then it's often long
> init times for certain nodes. Thinking of the wrap deformer specifically.
> Wraps init on scene load and they can be terrible on dense meshes. It was
> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a
> wrap deformer that stored the bind information in an attribute instead. Our
> scenes were 1GB but they loaded fast. We still had to eat the long bind
> time but only once.
>
> You can try decreasing wrap distance to as small as possible as a
> workaround or even go low res->bones riding on surface -> skin deformer or
> some other such hackery. Maya.
>
> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com
> > wrote:
>
>> - select, obj in the scene, move it, crash maya. repeat
>>
>> - try to got o time in timeline, wait a bit... crash.. repeat
>>
>> - press F, view port goes completely black. try on couple scenes and even
>> blank scene with cube.. same thing. see online that there are others with
>> same issue and you need ot reset all preferences.. do that and hope same
>> crap won;t happen again for who knows what reason.
>>
>> - waste half day waiting for relatively simple scene to even load... move
>> project to SSD... loading time identical as from NAS over network.. go back
>> to waiting and wasting time...
>>
>> - waste a week on stupid retarded errors in rendering, props disappearing
>> and appearing randomly in frames, render done but frames not written
>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
>> of those things.. get back others ...
>>
>> I will never understand how people manage to complete anything in normal
>> time frame with this piece of crap.
>> Actually I do understand.. they never complete in time...
>>
>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <sixsi_l...@imagefront.de
>> > wrote:
>>
>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>>> it's kinda terrifiyng. lol
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>> *To:* Official Softimage Users Mailing List.
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=U4R5YSDC1kezop1RsXbPk4Kgvg_poRJvv1CNFH4klUE&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>>
>>>
>>>
>>> It always been like that. I think my first responsibility in 3d world
>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>> students would be able to use them before end of class (or something like
>>> that). More or less, that 'position' is possible today.
>>>
>>>
>>>
>>> Anyway I heard great news, there is a new principal developer in Maya
>>> team, who already have experiences all over industry. While we don't know
>>> for details of his actual engagement, here's what he did for Microsoft and
>>> Valve:
>>>
>>>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=-v6XSS3IpOPTN_Fr20jnYYl6LzmxA-LiFaQLaPOdlic&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=wkk9UJhYn_yqJSxm9YoAwfxSbqztY7yHbVbJcojqco8&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> *From:* Morten Bartholdy <x...@colorshopvfx.dk>
>>> *To:* "Userlist, Softimage" <softimage@listproc.autodesk.com>
>>> *Sent:* Monday, March 26, 2018 1:25 PM
>>> *Subject:* The Maya Chronicles - or how retarded that software is...
>>>
>>>
>>>
>>>
>>>
>>> The Hypershade is slow to update A: when there are many materials (I
>>> guess updating shaderballs) and even slower when the selected object has
>>> many polygons. Horrible waste of the users time. WWTT??? (which is short
>>> for "What Were They Thinking")
>>>
>>>
>>>
>>> ------------------------------------------------------------
>>> ---------------------------------
>>>
>>>
>>>
>>>
>>>
>>> Softimage Mailing List.
>>>
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=3bIARD2mALqfCx6r4glcv2Lw_THs432WgKIJRQWFE70&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=NBIxOjjL3ARjZDUsBMGq4nHvcHBfhBX5Iqfc3euhZtg&e=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=>
>>
>> Need some help with rendering an Redshift project?
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=xCSVkJ1W4WovHeevTyR_wWNNiBiZklqP9XtIQw4zRog&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to