render tree mixer/texture limit

2019-08-29 Thread Kris Rivel
Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

Kris
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

OTish - Maya Camera Projection?

2019-08-29 Thread xsi
Apologies for asking Maya related questions here, but Autocraps Forums 
are no help and you guys are the closest I get to a comprehensive 
likeminded hivemind with some Maya knowledge :)

I am doing some modeling work based on reference photos in Maya 
currently, and in XSI I would just set up a camera, camera project the 
reference photo onto a rough model and work from there.

Maya apparently has the ability to do camera projection based UV's (a 
new UV set, not rendertime projection), but it seems to sort of 
normalize the UV's making them useless for directly applying the 
reference photo as texture, and the documentation is bloody useless (as 
usual) since it doesn't provide any camera options information.

Is there a trick to do this in Maya or is it just another of those 
gazillion annoying things that are soo much easier to do in XSI?


Thanks
Morten


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.