Hey all...been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue...just physical "number" limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working fantastic but I noticed some are missing and only show up in render if I unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no memory issues at all, they're just not there and mysteriously show up if I cut some out. If there is a limit, anyway to bypass it?
Kris
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