Re: Animation mixer heritage?

2020-07-08 Thread Gregor Punchatz
Because of the core of trax it could never do what the animation really
did, it was easier for them to develop an entirely new tool while not
losing some of the functionality that previous users needed with trax. It
works very well, some ways better than the animation mixer for sure.


Gregor Punchatz
Freelance CGI/VFX/Animation
214-288-0364

On Wed, Jul 8, 2020 at 6:36 AM David Saber  wrote:

> Wowo! It's urgent that I watch all videos on this page. THANKS!
>
> I saw this thing in Maya called Time Editor previously, but I didn't pay
> attention to it. So I closed it. How could I guess Autodesk would have
> developed a second animation mixer on top of Trax?? Why not upgrading Trax
> instead of adding another tool?
>
> But anyway I'll watch these videos closely and test the Time Editor.
>
> See you,
>
> David
>
>
>
> On 2020-07-07 22:06, Steve Parish wrote:
>
> Did you look at the Time Editor? Feels pretty inspired by the mixer ;)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDlYfZxWzRQuMx-2B0XXKl1yMxT6LS1MpO0Z-2F2VJ10LIc5H4PAGW3MYFsNk2MRNzA821WPAjDHj11gfh4NvZicAzxlJ7ki12So94v9t6U-2BN7-2BW6KlAAM4TpYr-2FIgWRb1FHFQXdoTOu7gvgkBNWn6icTkR-2BLwO-2FOIBF8nOFD6moyP6-2BWGEr0PI6RB7jij-2BWVzyycUuNJa5zAnx5pKQbj5AKjjMZ1mrT7w2SIE9ORDEaE47fpkILj11bBB-2FARsVvSlBDt9imoGLvLOtgeiQXqYTtBFbMi76wjjmQanYe8ioMicP9r02qzpKJSxjoaNVG9aLoLBZqQkvU5aOKSeQ9gIyCRbERSt8togFs4vr3I5LlBlc-2B8-3DGSa6_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTN0xg2cuCMCksJdZ-2FUGewsjJbleYLejUNMA8Y-2BieGPPUWpn8rkIShle-2BdwdRIXR-2Bb39AgofDOYbtmuVzO8RUDVnziiVRpgvLJRKtPHOY2q-2BZAJu44VL1Bv-2FImWPwzzP1OPJfB1wj81E7M4Z5drzN1cugxzi9i5ndE9-2FgFkQYX7cn85zJWIbWcTp-2BexUO6BmY4-3D
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8o0YVcCFy2VP6rwHUZoz-2Bk-2BsUlCrrgYNXNe1HKPUUwm8s5ZfZ3QRfg2216lGETPozPNSAxXi2ZZLATEwpISmm5BpTJZkF6rSfZUi3sKb40iuHOkp90S4EjLQ2rO7L5BTe0gigFKkr2maTUReASvmxHIMj83SGR-2BBbQUzsMh-2BPeorg8YAaplYEHEi3-2BDCBevKI1zHj-2Bp8sRrB7wcTaPXfikor9l6DdS6dCW1DD8NiNZDluyXzGl7MDqpNxewFyIxtzhYkKlufn3aSd1pXwn8VOolx-2FJAcPExGuRbTlwth-2F7KXPEY29ngFtYXGKjMOVXl5bdksLuBJLlevyepd51aFfWERlQVru7XtsWX9RyxME5RWkRWXGXBST3wa-2FCuJQarptTnCx9Y89BoxZBeolhWuqNc3xPcYnWbWlfF6WHTZS3rRdjW5F6P-2Boy8CTbXgDIQc2-2FdIQiiR33dKmwbAydi0WVvOmwzQlZX-2BeFA6fvJNOL22cGIjUGV1KMDYaSo9PN5-2FXCNrr7ifUkUaWpwZx-2FU8Dmy-2FcQWjCcfhXTPf46e5ulrNBZLVJZvb9HfI9jRY1Nmg2f8yoxeweFkucMORbMCehjotu-2FK1GBJqvKELtKWlxSwvATBmezZ0Iu-2Bisl-2BG918mRuwWzUr1JYiGYCrbkYM0vVO6Mk0165UttUzqfWWARwA9rCDxlopAL7Xup5j5HXBwzfn4qieVFR9tiyjZzsgqcPEKVgVDY-2Ftgai2epPvpWeeupIaoOHPA-2BE76geKvVMoua-2B-2FKoLU-2FqjyQQqYD36bowzY9vJp2vDg2HsPKyqm2E3A3xEmED9YeNqHlonmyaPu-2FCLu75KZ3k7kf8Np-2Bb5khjDb9d0v09n-2BF8fF-2BpISBgk7URYsI-2FIGC6wtSgfgLSh-2F4tj6f4EWKEBwDeUfoyS-2FC2DzYQf-2BTtd2DPAH0fkKb-2FD0vFpGCEaVMNrOBsE6H0jBkmcDJGLGFgCS1SJShb7B11e3ZPfbBknZcIBtwsm2M-2F4HkPE43a-2FxKO1NN2CLAwHisOYK-2BSa9gqY98wmU6NSYpcxYkXOPvnpL89vPohK5zWnmUByuw1XnPvnb4b-2FX9XX6cvOZolN5WtTsb-2FwVT6BPgk0DNVTCdHwMQ3v3jILCbun2nra6t-2BqL9xnBbYAk5S9B8-2FCkQKLPVi2KADPihY4PJNRklgKYdtqb8EExH-2B7ikZi72m-2Bu-2BMe1lxHqVJXYGkHRl0-2BucOyUobZY3RCDDYd6tpCEZEFLIH04NL-2BXKaOGjw2dYfQxKk9QcWe-2BezFDJMT45Vxomp8j8uNHeYN5vkdKLnHERo64jCvMBCbQuXre5CLEX4sBAgPABnLxrsyXTqoLeYJEB1gIzskrKFzh44YjuD3kwRyIwYzlmiqjm9v6Jbhwu-2FXKtZukwrp6D2-2Fc3J6GP75M1SqcKfnkh1Jdlg4o17-2Byr2fpjs7OkKv3xFTKUUj1wyy2mUzZa512SLoGLrQ7HpJuErs44FfofTIEo2WaWjxQE6m9pa-2FsotP633kAIXTMTttDDAHFQ0Puo9U28yiMh5-2FjdNRoZDVXI3-2BZaFZtSdSauI565KNKMwJkEoq6ZqoV8jq2qdkDrMbNmKg-2FeanH0zJoq0gYySURxT02JOqI9A5zZF6Ofcb5kR0nLhNpZqudyn0aL3C0ICQLQsBrxEkm6f6OJoG3cByAL25WSMFrEv6W2IQLrLsDGt-2F-2BQcuW5i66lYdfyTOpyG0s1dnEoZRdQGM-2FkWcAkdw3UsybXV9G-2Bcw7-2Bc3T43vMQeEilO4sr066dbA3bY9Qh9RszkalT9OFV-2Bh-2BLDURxGkvFVSMLFSLa6R4QvnTZs4olHLNm57YXU5surIHJSu0boaGF-2BMqubUZvFzBufw6HaEaDLZ7xouZJoIjTf3mYBZW-2Fc2TYtgFRD0oZ2c4jf6QYmUj7gsZm4Pg-2FqDtL1TOd3WRTUG4Q8hUnfnPdSBaLDZklR7SSWgynic-2FZxaGHWfwwhcZsbsoHAqQaR7uBKas4EkJOzZAXXR5oUDjqPo4YC2MEwUMVqbXhr8Ss6bf-1_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTN0xg2cuCMCksJdZ-2FUGewsjJbleYLejUNMA8Y-2BieGPPcAOqCcxntKL0P9XQjh32LAjoub7gnVy9PqAmlJogny5fVj3XrgtpQDzXwyzMtAi3-2B1usuzDdnIKaVo0V1soSovhoJoXgU-2FpuD-2B-2BkPxkadrXOTjsSEpi-2F7AUwR6sYximI4b1cRHa0VsI2L2F7YXF-2F3A-3D>
>
>
> On Tue, Jul 7, 2020 at 4:33 AM David Saber  wrote:
>
>> Hi all
>>
>> As you might now, the Trax editor in Maya is a joke when compared to the
>> Animation Mixer. Also exporting and importing animations is a wreck in
>> Maya.
>>
>> I was wondering if there's an

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Gregor Punchatz
That was an exciting time in CGI, it was a blast to be around for the ride.

Gregor Punchatz
CGI/VFX/Animation
214-288-0364


On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
wrote:

> We're not getting any younger...
>
> On Mon, 31 May 2010 at 12:35:
>
>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>
>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>> today announced the first shipment of its groundbreaking 3-D animation
>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>> the international digital media industry because it allows animators
>> in the broadcast, feature films and games industries to take advantage
>> of a first-of-its-kind, truly non-linear animation system. Within the
>> first few weeks of availability, Softimage anticipates delivering the
>> new software to over 17,000 users worldwide.
>>
>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>> energy from Softimage and we are extremely proud of it," said Marc
>> Petit, vice president of 3-D products for Softimage. "This project has
>> been an amazing challenge from day one. The mandate was simple:
>> completely re-invent[...[
>>
>>
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnahOwVDv-2FsA1lk1YmshnnPQ34VQZo-2FbkoRlMSI5qBUSYuRfWSU9gm-2B7pIE3zY-2FobeFcDWga3M2-2BgTJNVHKPTU2mfp6HWDDyS358H86j28Fs-2FQT4ghRQTqi1zOpFbief6bMzDBFnKRoCIrv4yHFpILRRun0zX_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2F3Bu2yMHx5EtTrwSk-2B0dYUk99zM4Yp7vCABvB7IkvPyWTRg5WetT5Dt7bclc-2FnAzjgp2Pc2O9fGBQuzp-2B7H9KkzfE3Cy4MKRT56NNgiykljJpDk-2FgaCb21W-2FMmXPw-2Fh7NKcgIfwLRBNgeHMF2E-2FM8Bsfdo-2Bx7mbezlW-2BJBrKCrWHpus5GL1DjKnh7PDc-2BByI-3D
>>  
>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAxnrajTzDYrzxJhlrRtjmFzQXtBU3AOsGdXchf-2B7Wum2IeGgKX9DeFR-2B24yz4zduf1ZlvXsoMTl4dODptdgYl2BJiOodKw4DnnudnQaS70dEV3drKr3hFIhCcXo6vjq0bwf7iB3JKRqfCZ0V7xG3wgWv0HzPzqOBjjrHiUOzIzIqcWc3PHgmu9Vobzwk8a8SmU1pLlfEu2ywC7KUs7jQz4mQ0WOxUSZreEZcmNu1JDwKA2OroRI9czcwj1YTHI0rAH-2FSNI9A8KDfBF3Ruw6k13kKDzLaL-2B5K9mdNh5F0cxgXnE7uApBKIhCKxRofvKq-2B2mUj2qst8wE8RaUwD-2B9lGWMkkughKepI3GpYNEV3kz7wkXAxyCoa5ObLlhNz-2F6QvxBfwlIUmh7-2BXbAvT1eyldyG3snWD-2Fd3rPOQz16bFxhMavVuZqu09Cs-2F-2BT06KNgLLw8L-2FizU8-2BcRpGVH6EcE7XL4CoIanv-2BpCBEr4EwGdlJ-2BPCZ-2FkZ1MMkxz3PMJ4FvJDZ5-2FgPP45lEI3Ocdww1M8QtpZAZMUDkO1Xun-2Fcx7Oj9pcHChr6kDIPZ4HPKVzQmQrIMripqQSwGobJE7zJ8YXoDe7aTwUJhO-2BTKQ254tC3d9HSOwE7ZjVgsG7imQ8dqMAFfmB4gpIZ3c-2Bnc-2BdDY6IdoHG6ba0f-2FjiuGzKhEQ0xaUtrpgzydKlSZpEv5CfaBGDDRKFJdNZ3TFIJe-2FAy-2B4B75bOM6WqpldKVqJ76zzz6Ec7pPdBYdpjMxzhWf45fSgk-2FxGvzfU1fCKTmZIp6l6OhxaK5b3xNMgtQycsE0U8oA-2Fs-2F962v7mH4-2FmU5YEd27iFzIA0APp9DVQJWNnAG0etjxM0Ba3kEJUQXQT-2FXZ0o-2FOfswBGsdiqbNCDhV-2FcMkUxGJP-2BEVR00BfzxrQSEbs63JejYt-2BCV2TTdLEYMHhpmEyL9K53B6OqthUPDhYhVD7FPgiLk4w4rTYtCs3xmCRtHRYCWeb2Hxko1IcItU6vI10AAaekYEmmt6AWyL-2FvM8fkNQYfMlfL8bAaOQrdLd2l8OGPHCM1CvmVDD0Py-2FsnsW9LbPAjst6sRdfs-2FmQg-2BfqfUS-2BvdCFnXWL8JkCUjho7qtNGIHzgZ-2BA4Jb320fYFCJucuQvY6LEibLENA8iLL8B4UsYG-2FHfWZBI7RpI5Q6Xl4sKK4RnICBYjB4LGSTr8uHfl6Q-3D-3DeMVA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2F3Bu2yMHx5EtTrwSk-2B0dYUk99zM4Yp7vCABvB7IkvP0gcHR7hPMnddhqJazngyRr9cciS0cvfRR9jMCuQSzAnkRGNxqV4811qr9Bq86UxXXvncAj8E9QQ4xuOMUAZQdJ3-2BSEm9R8qzzg2mu5dUtJiMgfHQJ38ZNmzGZortvtJrH6aArD6ksHNfc7U4Cj2FUg-3D
>>  >
>>
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Re: Softimage|XSI 20th anniversary

2020-03-17 Thread Gregor Punchatz
I remember it like it was yesterday, as I presented at the launch event

Good times

On Tue, Mar 17, 2020 at 7:46 AM Sven Constable 
wrote:

> Hi,
>
>
>
> today I was reading in an old printed 3D-Magazine about the launch of XSI
> 1.0 and that was (very coincidentally) *yesterday* on March 16th 2000 .
> According to the article at least. A quick google search showed that the
> customer release was two month later on May 30th.
>
>
>
> So… happy birthday, XSI.  You're not a teenager anymore:)
>
>
>
> Sven
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>
-- 
Gregor Punchatz
CGI/VFX/Animation
214-288-0364
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Re: Friday Flashback #390

2019-11-01 Thread Gregor Punchatz
Brings back great memories!!

On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair 
wrote:

> A reel from 2002
> I saw the blue-line guy flash by, so that segues from last week...
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchsK-2B2S4d-2FxHLMwWaSBR0IeRVan29e491QiNB1dOhKiKwNUOpH26ts1BAQ54zwatvVZg4pIHpQbOxKev9J80t3D-2B9iASJXdzPhS-2F85WCt2uu0AUAgYmNkzjMlvQs90fcjS8Mrzr5LqJHg1yBKiHA3HSl6ppk39bx-2Bmb4X9aLdBSVH35u1kJLymSwYs2726N4N0Uav9sFsaxB-2BtplnRN913qyrkoapnyzB3A7gK6XiRKjD55XA67qavdx4-2FmtvonD-2F1hxlcvmw4CtGr4NaDim6ileYFzv0d8zhFSJPSfPNB4lx1sv9V3MEQqjr7Kg69DwdoLzHakk1FaPqyMUzWXGxrx0o5jFThBe8iuEb5Xcx4NgA-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTo7mS76Eo9i6Yze3It66nKPx2Rd-2BMHdzC69raTRFQzBuozT7hT9Cyf-2FdWAywkqk9t4fYckE8nuRb9QeTSO3JjQmeDKLStVT2UTYpjYtAtD6n6KIQ9SBbufdfuwFr9o-2BNhzSaWYlo47NiyIMEH6u-2BQbrji1hQAlQLw-2BHTrQcIl-2Bg8oW-2Bvji563p7E1b1vC5F4I-3D
>  
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdSZyCG4t8f5AJxkNDq64RSwjQ77YODn-2B3pUCzsJDkXAJPQXmdmd29VI4e5g12tlRYMF9hexcDBcV-2B3UrQOnue4dutUupQ8amAsw6kKY6HbjR8-2BwO8LS9-2BoS8GdnZclkxyqhGyrLBxX3cNJQPikC7Aav0zlcyzuexI1BwNfZAfDdO-2FegyWTpHYaTEnzlsSH9IpKaU5XlYKDLGS9foIvNyP-2F-2B0joaNrEMChoE3w7yyWJ-2B8Gmgi5wFSGBmVYb0-2F0DTFlqkpYAyvL1M-2FVSonKKTDE8xfnzjTn6n0bEjUOrrXv1RPg9e6S1cny8Fn3CSTItSlfJ0adAUHAI2VLSnmMg1Gww8qMKdHsP14O1Syr7ObiylqLFBPgOaBmpEMOQAhAN28KuMo2FpleGTzBHRdJX-2BSt504-2Bx2zgIiV7tranWJEUBps0HXRv8jSG76OWr3ID6LVWm7gm-2FHVmmTlERvPg0eBFHBZtc1B3lSO7l59kIGvOikSlc-2FCbQ9km1WPmWQr5F73v920ak3L-2BB9wmv02GeHViNznd2VY34KRH9Vtuvuxvs-2ByFNKS2Z-2BvAgZYeU9zHHpDUfF3I72tVpx4W5spq8xBLD-2Bs0dNs0yg-2Fvwfw4Lzm7b1Ej3FdlNnynbdgblmpmcmCm71lj9kuHBiduLmbDjedgDOwSEaiooY11tyrpHd3M4EKesqexUsaFvYAFYWv1yFmk-2FW0Vt-2BSfPc61RMLZc2EvC9S4i1BxwFHEAwlnk-2FMTqP3SiyTywb2WS547ln45NzNLGhwE9Vc1Miz2Sbv0ttyohBM6l0hFcfuRNOhvT1EgjfrFMlQCTVPyhJN3SycBq-2FUYnBRO2U9XLAB-2BaObNbxW4nC9ya2Hd3MbPt82-2BfXpOxxzv_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTo7mS76Eo9i6Yze3It66nKPx2Rd-2BMHdzC69raTRFQzBiatenLqz63dh7st4ZvLF8TcD1-2Br7Ut3BGt1ne7VljwIQ3uoty0EY-2FjbnxrtVkiAkCmbvPf3DsJiY0jdyYG36xbArktbzdCqSNx-2F-2BGt5WKid1xPRdAIPFGDsiTdLmI1WvniCcqQPAG8ez0sJ8F8bU2Y-3D>
>
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-- 
Gregor Punchatz
CGI/VFX/Animation
214-288-0364
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Softimage Mailing List.
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Re: SItoA 5.1.0-alpha!

2018-07-19 Thread Gregor Punchatz
Wow! Thanks!

On Thu, Jul 19, 2018 at 9:14 PM Steven Caron  wrote:

> Hey Gang,
>
> Check this alpha release out! Please test it and get back to us about it.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_caron_sitoa_releases_tag_5.1.0-2Dalpha-2D1=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=xTTFxngJteS4zACnrm3HcJ17kidVuZVjK8yJpAgA4io=7GP2tEQBjhidVDlfpECdhsB2ztB7ZIRBg4E6wR1enuQ=
> 
>
> Everyone should thank Jens Lindgren for getting a lot of work done in this
> release. It made it a lot easier for me to get started adding new features.
>
> This is an alpha release, more stuff to come.
>
> Steven
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Re: A pain in the Arnold...

2018-05-31 Thread Gregor Punchatz
Hmmm... have you tried rebuilding the shaders???

On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Howdy yall,
>
>
>
> I thought I would post here before I escalate this but… Arnold on Maya
> 2018 is producing an error in render…
>
>
>
> I’ve got an ESRI City Engine scene imported into Maya 2018, It was working
> fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is
> gone now.
>
>
>
> 1.   It renders in the Maya Software render fine.
>
> 2.   In Arnold it produces what looks like triangulation
> (Tessellation) errors rendering some triangles darker than others.
>
> 3.   It only produces the problem on materials with texture maps.
>
> 4.   Disconnecting the textures from the diffuse color removes the
> problem. But removes the texture also. But this seems to indicate its not a
> lighting, normals, or shading error.
>
> 5.   I’ve turned literally everything in Arnold settings off or
> neutral and no change.
>
> 6.   Its not shadows, nor anti-aliasing, nor duplicate polygons, nor
> a bad mesh.
>
> 7.   Forcing a triangulate on the mesh can make different triangles
> darker but the problem does not go away.
>
> 8.   All reflections, shadows, motion blur, etc have been turned off
> in Maya and Arnold for Render Settings and Object. No change.
>
>
>
> Any thoughts?
>
>
>
> Thanks
>
> Joey
>
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Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Gregor Punchatz
Roar!!! Still lurking like Loch Ness.

On Sat, May 12, 2018 at 10:00 AM Stephen Davidson 
wrote:

> I still lurk. I still use Softimage with Redshift3D. I still make money
> doing 3D animation
> for Commercial TV/media. I will retire in about 6 years, so I don't think
> I will need to learn a new
> application. I believe the next step would have been to look at something
> like Unity or Unreal.
> It would take the rendering out of the workflow. Redshift3D delayed that
> change, for me, as
> rendering is not such an issue, now. My system has a dual 1080Ti / SLI
> configuration
> so render speed with Redshift3D and that hardware, is quite good.
>
> I am a one-man freelance situation, so I can afford to continue along this
> software/hardware
> configuration, and still make a living wage. I am eternally grateful to
> this Mailing List as
> it is a good source of information, and a great sharing spirit exists
> between all the participants.
>
> I will continue to lurk. Just not a whole lot to post about any more.
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
>
> 
>
> On Fri, May 11, 2018 at 12:23 PM Bradley Gabe  wrote:
>
>> Just curious?
>>
>> Now that I’m a resident in San Antonio, I was reminiscing about old
>> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
>> mailing lists, for me at least, were my Facebook before there was official
>> social media.
>>
>> San Antonio still owes me a camera! -- Softimage Mailing List. To
>> unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>> “unsubscribe” in the subject, and reply to confirm.
>>
> --
> Best Regards,
>
> Stephen P. Davidson
> 3D Animation Magic
> 7586 Pinewalk Drive South
> Margate, FL 33063
>
> (954) 552-7956
>
> www.3danimationmagic.com
> 
> www.facebook.com/3danimationmagic
> 
> 

Re: XSI animators

2018-02-23 Thread Gregor Punchatz
Where is the like button?
On Fri, Feb 23, 2018 at 3:03 AM adrian wyer 
wrote:

> from my cold dead hands..
>
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575
>
> adrian.w...@fluid-pictures.com
> www.fluid-pictures.com
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: 22 February 2018 15:57
> To: Official Softimage Users Mailing
> List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=uO66dudstcSTWMeP5XURLyOrNpduUWjFCHZolR3N9xU=fiOEC8UI37W2zgTlWEz1TrR1hcjB0WZRacSb83GJCQc=
> Subject: Re: XSI animators
>
> Glad to hear XSI is still being used out there :)
>
> Morten
>
>
>
> > Den 22. februar 2018 klokken 12:17 skrev Jean-Louis
> :
> >
> >
> > Hello everybody,
> >
> > We're looking for an animator starting next week for 3-4 weeks for some
> character animation for a full CG commercial.
> > It would have to be on-site here in Brussels, but we have accommodation
> available so no worries if you're coming from abroad.
> >
> > Please get in touch on jean-lo...@digitalgolem.com if you're interested
> and available, thanks!
> >
> > Kindest regards,
> > Jean-Louis
> >
> >
> > Jean-Louis Billard
> > -
> > Digital Golem
> > BE: +32 (0) 484 263 563
> > jean-lo...@digitalgolem.com
> >
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=
>
> DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529Rohs
>
> PjjNVwo9P0jVMsrMw7PFsA=c-4fCBgRdp6KXL6nqkWBJgLKdwbFja6-p6ukBRuOiog=sNy87
> I7u4gNdZ2JIb513rEg-UQFcThawqriDLSAXgmY=
> 
> > 53 Rue Gustave Huberti
> > 1030 Brussels
> > -
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Softimage to Arnold going open source

2018-02-21 Thread Gregor Punchatz
Amazing!!! Thanks!

Now if they would just open source xsi 
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Re: SISideBar in Maya

2017-11-14 Thread Gregor Punchatz
Thanks!

On Tue, Nov 14, 2017 at 2:58 PM, Mirko Jankovic 
wrote:

> Already look soo much nicer then original maya cr**.. that is it.. eat
> maya from inside!!! :)
>
> ᐧ
>
> On Tue, Nov 14, 2017 at 11:49 PM, Steven Caron  wrote:
>
>> I saw this one GitHub and it made me happy...
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_ShikouYamaue_SISideBar=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=pMkMG6eqxbDmaeKw49GMg-ZoRP4XOpFVGi-iOWrjnQg=xKOw0Qcb6mTLmC8IEbnmtt_EuA4hdLV4yKiByOM658U=
>> 
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3D14T5-5FAk4dAE=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=pMkMG6eqxbDmaeKw49GMg-ZoRP4XOpFVGi-iOWrjnQg=1QeaqXl9FkyL3m-PVWjAMVjcB7Uzc-BlovXE8AOTO_4=
>> 
>>
>> Steven
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=pMkMG6eqxbDmaeKw49GMg-ZoRP4XOpFVGi-iOWrjnQg=pOMGXq8WmHrMXC8Pf_Db2hwydBAcpK1JFPV0AtbYIrM=
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
> 
>
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=pMkMG6eqxbDmaeKw49GMg-ZoRP4XOpFVGi-iOWrjnQg=5rLAJow9dQLNfUq7HJKJ0Al0AvI-lgAP0MMKdQTCGLI=
> 
>
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Re: Softimage - not going away...

2017-10-24 Thread Gregor Punchatz
Beautiful work!

On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis  wrote:

> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rbpapTi-RUzviWJ8GFAsNx5gtU8er6cU2s5aER1wUaI=65M80e3Vd83u8glyF6Wp-8a-tp2-_iEQa7dz4hjtGjo=
> 
>
> Cheers,
> JL
>
>
> Jean-Louis Billard
> -
> *Digital Golem*
> BE: +32 (0) 484 263 563
> jean-lo...@digitalgolem.com
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rbpapTi-RUzviWJ8GFAsNx5gtU8er6cU2s5aER1wUaI=qJzWPstKQ-ab2qGas3OiXfrQfeW8u_n8F8IZ_YMxHAg=
> 
> 53 Rue Gustave Huberti
> 1030 Brussels
> -
>
>
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Re: Friday Flashback #311

2017-08-04 Thread Gregor Punchatz
Our mixer demo !

On Fri, Aug 4, 2017 at 1:39 PM, Morten Bartholdy 
wrote:

> I think there was only Metamesh Extreme - and it did transfer UV's as far
> as I remember.
>
> I did a gig in London for Pison (Pison Tools) where we used Metamesh for
> characters. Great stuff.
>
> MB
>
>
> > Den 4. august 2017 klokken 22:30 skrev Sven Constable <
> sixsi_l...@imagefront.de>:
> >
> >
> > There was also 'Metamesh Extreme'. Can't remember the difference. Was it
> the
> > ability to transfer UVs?
> > Sven
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > Bartholdy
> > Sent: Friday, August 04, 2017 10:19 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: Re: Friday Flashback #311
> >
> > I still remember the liberation of Phoenixtools Metamesh after years of
> > trying to glue NURBS patches :)
> >
> > MB
> >
> >
> >
> > > Den 4. august 2017 klokken 21:49 skrev Stephen Blair
> > :
> > >
> > >
> > > Softimage @ SIGGRAPH 2000
> > > http://wp.me/powV4-3rX
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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Re: Not friday flashback but...

2017-07-07 Thread Gregor Punchatz
Chinny!

On Thu, Jul 6, 2017 at 3:32 AM, Chris Marshall 
wrote:

> I know, but I'll see if anyone else remembers that.
>
>
> On 5 July 2017 at 19:36, Meng-Yang Lu  wrote:
>
>> LOL!  I remember someone increased the brightness on the hoody guy.  1000
>> XSI points if someone can name who it was as a joke.  :)
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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Re: nodeflow discord server

2017-06-10 Thread Gregor Punchatz
Great idea!!!
On Sat, Jun 10, 2017 at 11:08 AM pedro santos  wrote:

> https://vimeo.com/221093674
> Join the #livechat channel in the discord server:
> https://discordapp.com/invite/qK8GeSk
> Stream: https://www.youtube.com/watch?v=DS4Ayq2CWp4
>
> --
> --
>
> Pedro Alpiarça dos Santos
>
>
> * probiner.xyz  *
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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Gregor Punchatz
I am beginning in earnest myself to learn maya... we could start our own
group ;)

On Wed, May 31, 2017 at 5:45 AM, Morten Bartholdy 
wrote:

> I seem to have seen someone mentioning it here in the past, but can't
> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>
> And what a godawful piece of shit software that is!
>
> Thanks.
>
> Morten
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Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Gregor Punchatz
Not that AD would ever revive XSI, but if they did I know that we at ASC
would buy a few cuts.  I am using my copy to use do crowd work as I type
this.

G


On Wed, Mar 1, 2017 at 1:35 PM Sven Constable 
wrote:

> Didn't want to sound flippant, that was most likely due to my bad english.
> :)
> It was just the newest production I found on the roll and I thought is was
> worth mentioning.  I know that Lightwave was also a player in TV series and
> got famous for beeing in that area. Maybe it's still active there.
>
> Can we just agree that Lightwave is dead?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 10:04 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> Now, now, no need to be flippant. :)
>
>
>
> That's actually why I made reference to the TV stuff we all know to be
> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
> etc, etc. Not bad for a product that failed to penetrate it's target market.
>
>
>
> On 1 March 2017 at 20:46, Sven Constable  wrote:
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 9:28 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
>
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
>
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
>
>
> On 1 March 2017 at 19:42, Sven Constable  wrote:
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel  wrote:
>
> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
>
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
>
> I had the strong feeling that investing in XSI was the definitive next
> move.
>
> ..talk about intuition
>
>
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable :
>
> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max costumers would accept more easily because
> of its combination of proceduralism and the "intuitive" way of working. Aka
> the old way, like you know…max and maya works.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 6:34 PM
>
>
> *To:* Official Softimage Users Mailing List.
> 

Re: Friday Flashback #286

2016-11-21 Thread Gregor Punchatz
Funny you should say that, we were just talking about if it was possible to
still buy a license or ten

I'm going to look at all our old licenses at ASC to see if we have any
ultimate suits so we can use soft when it makes sense.

On Mon, Nov 21, 2016 at 1:25 AM Morten Bartholdy 
wrote:

> Actually still a good selling point... if only it was available still
>
> MB
>
>
> > Den 18. november 2016 klokken 19:35 skrev Stephen Blair <
> stephenrbl...@gmail.com>:
> >
> >
> > Softimage 2002  "Why should I buy XSI?"
> > http://wp.me/powV4-3mW
> > --
> > Softimage Mailing List.
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Re: OT: Anyone from Fabric engine on the list?

2016-10-28 Thread Gregor Punchatz
That might be the funniest thing I have heard for a long time.

For Thiverege's, sake I hope he is on top.

Lol!



On Thursday, October 27, 2016, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Hot Eric on Eric action, only on fabric :p
>
> On 27 Oct 2016 22:17, "Eric Turman"  > wrote:
>
>> Thanks much!
>>
>> On Oct 27, 2016 2:37 PM, "Eric Thivierge" > > wrote:
>>
>>> You should be all sorted out now Eric. Message me off list if you have
>>> any other issues.
>>>
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Thu, Oct 27, 2016 at 3:13 PM, Eric Thivierge >> > wrote:
>>>
 I am! :D I'll ask around internally and we can take this off list.

 Best,
 Eric T.

 
 Eric Thivierge
 http://www.ethivierge.com

 On Wed, Oct 26, 2016 at 11:16 PM, Eric Turman > wrote:

> I'm trying to get Fabric Engine integrated here at Rooster Teeth and
> need to get the Fabric 50 to make that happen. I sent out a request and a
> reminder last night through the contact email, but I haven't heard back 
> yet.
>
> Any help would be much appreciated.
>
> Cheers,
> -=Eric
>
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Re: Hair Sheen on Poly geo using a normal map in Arnold?

2016-09-09 Thread Gregor Punchatz
We found a solution, I will try to remember to post a snap shot of our
tree, and how we converted the the rgb channels into the proper gray scale
image (I think we wrote a python script, a bit clunky but it worked)

On Friday, September 9, 2016, Orlando Esponda 
wrote:

> Hi Oscar,  yes,  because this map is driving the direction in UV space,
> but what if you want to drive it in object/tangent space?  How could you
> use the vector3 info of a vector map and convert it to b (UV space) map?
>
> El vie., sept. 9, 2016 3:57 AM, Oscar Juarez  > escribió:
>
>> I think you only need a black and white ramp to drive the directin.
>>
>> https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal
>>
>> On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <
>> orlando.espo...@gmail.com
>> > wrote:
>>
>>> Hi Greg,
>>>
>>> did you find a way to use vector maps to drive the anisotropic specular
>>> direction?  I think it's a very useful way to use anisotropic for organic
>>> objects...  the horse example is a good example.  I haven't written before
>>> because I don't have the answer but I really appreciate any info on this
>>> subject.
>>>
>>> Cheers,
>>> Orlando.
>>>
>>> On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy >> > wrote:
>>>
 Map the Anisotropic specular!?

 //MB



 > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <
 g...@janimation.com
 >:
 >
 >
 > We are trying to figure out how to get a hair like sheen using a
 normal or
 > flow map out of Mari to drive the specular as I have often seen in
 games.
 > They show using normal maps to drive the sheens direction on a horse
 in
 > this video.
 >
 >  https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
 >
 > Does anyone know how to get the same effect in Arnold?
 >
 > Thanks
 > Greg
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Fwd: Friday Flashback #275

2016-08-30 Thread Gregor Punchatz
Still rocking soft here at Janimation, using other apps as well, but xsi is
still the backbone of a lot of what we do.
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