Hmmm... have you tried rebuilding the shaders??? On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < [email protected]> wrote:
> Howdy yall, > > > > I thought I would post here before I escalate this but… Arnold on Maya > 2018 is producing an error in render… > > > > I’ve got an ESRI City Engine scene imported into Maya 2018, It was working > fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is > gone now. > > > > 1. It renders in the Maya Software render fine. > > 2. In Arnold it produces what looks like triangulation > (Tessellation) errors rendering some triangles darker than others. > > 3. It only produces the problem on materials with texture maps. > > 4. Disconnecting the textures from the diffuse color removes the > problem. But removes the texture also. But this seems to indicate its not a > lighting, normals, or shading error. > > 5. I’ve turned literally everything in Arnold settings off or > neutral and no change. > > 6. Its not shadows, nor anti-aliasing, nor duplicate polygons, nor > a bad mesh. > > 7. Forcing a triangulate on the mesh can make different triangles > darker but the problem does not go away. > > 8. All reflections, shadows, motion blur, etc have been turned off > in Maya and Arnold for Render Settings and Object. No change. > > > > Any thoughts? > > > > Thanks > > Joey > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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