RE: Friday Flashback #275

2016-08-30 Thread Mike Donovan
Ping ….

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Tuesday, August 30, 2016 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #275

still here too

On 22 August 2016 at 13:42, Morten Bartholdy 
> wrote:
ICE baby - part of pretty much every project I do :-D

//MB

Den 19. august 2016 klokken 23:46 skrev Stephen Blair 
>:

ice!
http://wp.me/powV4-3lx
--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com



GOGREEN Climate Protection with DHL: please consider your environmental 
responsibility before printing this email.

This email is intended exclusively for the individual or entity to which it is 
addressed. This communication may contain information that is proprietary, 
privileged or confidential. If you are not the named addressee, you are not 
authorized to read, print, retain, copy or disseminate this message or any part 
of it. If you have received this message in error, please notify the sender 
immediately by email and delete all copies of the message.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Softimage equivalent of mayabatch ?

2015-09-14 Thread Mike Donovan
xsibatch ?

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Martin Yara 
[furik...@gmail.com]
Sent: Monday, September 14, 2015 9:01 AM
To: softimage@listproc.autodesk.com
Subject: Softimage equivalent of mayabatch ?

Is there anything similar to mayabatch?

I had to convert a lot of data from SI to Maya so I wrote something to export 
from Softimage to Maya and applying some commands to clean up the data and 
automatize the conversion. I'm using mayabatch.exe so it won't open Maya's GUI 
speeding up a lot the conversion work.

Besides some problems like the log flag don't working if I use 
XSIUtils.LaunchProcess (I have to use WScript.Shell if I want a log file), It's 
working pretty good, now I'm converting characters data to Maya project folders 
with clean ma files without having to open Maya at all. It would be nice to be 
able to do it from Maya to Softimage.

Thanks,

Martin


GOGREEN Climate Protection with DHL: please consider your environmental 
responsibility before printing this email.

This email is intended exclusively for the individual or entity to which it is 
addressed. This communication may contain information that is proprietary, 
privileged or confidential. If you are not the named addressee, you are not 
authorized to read, print, retain, copy or disseminate this message or any part 
of it. If you have received this message in error, please notify the sender 
immediately by email and delete all copies of the message.


RE: Continued use of Softimage question

2015-08-20 Thread Mike Donovan
I can second these comments about HTOA … Solid Angle’s support is also 
incredibly responsive. One thing that is a bummer with HTOA is that you will 
need to purchase a Houdini Engine license for every node on your farm unless 
all the geometry creation is done before rendering.

This cost be quite steep … essentially a $500 additional cost to each Arnold 
license.

Mantra is quite amazing though and we are trying to figure out if we just use 
Mantra for most of our Houdini projects.

Of course our lighting artists will kick an scream and threaten to jump out the 
window if forced to use something other than Arnold. … haha.

M

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, August 19, 2015 6:04 PM
To: softimage@listproc.autodesk.com
Subject: Continued use of Softimage question

IPR window shader picking wow man this is nice, didn't know about this ;)

Another good one is that you can assign materials via the IPR windows just by 
dragging and dropping them onto the objects.

The massive plus with mantra, it's deep integration with Houdini means that 
everything just works out of the box. Even though HTOA is really well 
implemented is still a plugin and like Sitoa it has the typical arnold caveats 
(render doesn't update with every move, adding property to objects, etc). Still 
is pretty awesome to have the options, and it's great to see the pace of 
development of HTOA. With every release there is always something working 20% 
faster ;)

By the way, has anyone given akeytsu a proper go?





On Wednesday, 19 August 2015, Andy Goehler 
lists.andy.goeh...@gmail.commailto:lists.andy.goeh...@gmail.com wrote:
Hi Francois,

all Houdini projects so far have been rendered using Mantra. For our type of 
work we’ve found it performing very well in comparison with Arnold. Here’s are 
some of my day to day time savers:

distributed rendering
being able to use the farm on a single frame during lighting is great
artist friendly lights
I have my shortcomings with Arnolds lights, mainly either controlling the 
spread on area lights or texturing spots to get realistic specs
mouse cursor bucket picking
sounds trivial, saves me so much time
IPR window shader picking
ctrl clicking in the render view brings up the properties of that pixels 
shader. click - adjust - done.

That being said, we’re keeping an eye on HtoA and I try to set up new projects 
with Arnold as well and run a comparison.



On Aug 19, 2015, at 16:39, Francois Lord 
flordli...@gmail.commailto:flordli...@gmail.com wrote:

Hi Andy.

Did you move to Mantra, or stayed with Arnold?

Softimage crashing too often in lookdev is the #1 reason why I'm actively 
looking elsewhere.

On 19-Aug-15 10:35, Andy Goehler wrote:

We at Fiftyeight moved on from Softimage to Houdini for scene assembly and 
rendering. While Houdini’s offerings may not be the designed/perfect pass 
system currently, we’ve managed to adjust to a level of comfort. Shading and 
lighting productivity has gone way up. Houdini has proven to be very stable 
during shading and lighting, contrary to my frustration with Soft crashing 
unacceptably often.

We were not looking for the best solution currently available either, we were 
looking for a platform to build upon. And are very happy with Side Effects as a 
software vendor. Licensing, Bugs reports and fixes, feature requests and 
implementation and daily builds make us a satisfied customer.

Andy




GOGREEN Climate Protection with DHL: please consider your environmental 
responsibility before printing this email.

This email is intended exclusively for the individual or entity to which it is 
addressed. This communication may contain information that is proprietary, 
privileged or confidential. If you are not the named addressee, you are not 
authorized to read, print, retain, copy or disseminate this message or any part 
of it. If you have received this message in error, please notify the sender 
immediately by email and delete all copies of the message.


RE: Siggraph dinner

2015-07-24 Thread Mike Donovan
I was lucky enough to attend a couple of these in the early days ... you guys 
have to line up and take a photo 'last supper' style. =)

M

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: Friday, July 24, 2015 9:28 AM
To: softimage@listproc.autodesk.com
Subject: Re: Siggraph dinner

I won't be arriving until Monday morning... Sorry I'll miss this!

-Tim C.

On 7/23/2015 6:20 PM, Matt Lind wrote:
I have arranged a Siggraph dinner for most of the past 15 years, usually on 
Sunday evening to kick off the week as it has the fewest conflicts with other 
Siggraph activities.  It’s a time to put a face to a name, share war stories 
from the studio, and make new connections to build your network.  While most 
attendees are Softimage users, it’s not strictly the case.  I encourage 
students and other guests come along.  The dinner is casual, and everyone pays 
his/her own way.

I typically rotate restaurants each time and pick somewhere nice.  The 
exception being the past few times Siggraph was in Los Angeles with dinner at 
Trader Vic’s.  Well, Trader Vic’s is no more (in LA) [Sad smile] .  I have a 
few replacements in mind, but wanted an idea of who would be interested in 
meeting as head count determines whether I have to leave deposits, use fixed 
menus, and so forth.  I would like ball park figures on those details to more 
quickly rule in/out possible restaurants.  Preliminary thinking is someplace in 
the LA Live district immediately north of the convention center, but it only 
has chain restaurants and closes a little earlier being a Sunday.  Alternate 
choice is the Pacific Dining Car on 6th street which is built in a converted 
railroad car and a tad pricey (tourist attraction), but is open 24 hours and 
food is rated as very good.

Date:
Sunday August 9, 2015

Time
Meet and greet: 6:00 pm – closed
Seated for dinner at roughly 7:15 pm

Anybody can show up for meet and greet, but only those who RSVP will be 
seated for dinner.

Where:
TBD based on response.

if you’re interested in attending, send an email to 
matt(dot)lind(at)mantom(dot)netmailto:matt.lind@mantom%28dot%29net with 
subject “Siggraph dinner 2015”.  Please include the following information with 
your RSVP:

- your name
- number of guests (including yourself)
- any special needs (food allergies, dietary needs, handicap access, etc...)
- most reliable contact info you can be reached (email/phone/text/...)
(think in terms of when you’re in Los Angeles)

Please only RSVP if you’re sure you want to and can attend.  Late comers are OK 
(to attend technical papers fast forward, for example) as long as you notify me 
in advance.  Whatever you do, don’t RSVP and then not show up.  That leaves me 
and others on the hook for anything reserved and not used.  Don’t be that guy.

thanks,

Matt



--





GOGREEN Climate Protection with DHL: please consider your environmental 
responsibility before printing this email.

This email is intended exclusively for the individual or entity to which it is 
addressed. This communication may contain information that is proprietary, 
privileged or confidential. If you are not the named addressee, you are not 
authorized to read, print, retain, copy or disseminate this message or any part 
of it. If you have received this message in error, please notify the sender 
immediately by email and delete all copies of the message.


RE: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
Hey Guys,

I too am moving from Softimage's Python API to Maya's python API ... its seems 
pretty robust so far. Love that PySide is built in.

I am wondering if you need to use PyMel ... or if you can access everything 
directly through an object model API with Python. I am about to convert a lot 
of our tools this week.

Also .. I would recommend checking out the Charcoal editor ... its really sweet 
and has auto-completion for much of the api.

M




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Siew Yi Liang
Sent: Monday, May 05, 2014 12:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python

Hi Hirazi:

It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very 
non-pythonic manner, but it's still a good resouce imho.

Still, for what it is (and its price) it's about the most comprehensive 
beginner's intro guide to working with Maya (and some API stuff as well!) that 
I know of for now.  :D

If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is pretty nice, 
and he has some basic stuff on his site, too:
http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

HTH!


Yours sincerely,

Siew Yi Liang
On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:
Thanks for the kind offer, I'm afraid I'm going to have to take you up on 
that... ;)

On the CGTalk the book you mention was said to be somewhat outdated,
which I cannot really judge for myself, lacking the necessary Maya experience,
they advised me to wait for Practical Maya Programming with Python by Robert 
Galanakis
but looking at the website of the publisher it is somewhat of a mystery when it 
will actually be released.
And I am terrible at waiting... :D

Greetz
Leendert



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk


RE: Re: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
Thanks guys,

Saved me a lot of frustration ! I had sorted my email by conversation and did 
not realized I was responding to an ancient thread … lol ! Helped me anyway. =)

M

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: Wednesday, July 09, 2014 10:53 AM
To: softimage@listproc.autodesk.com
Subject: Aw: Re: Softimage Python versus Maya Python

I too would recommend relying on PyMel for non-performance related tasks (and 
even for some of those). The only time I found myself
using the OpenMaya API was when setting Vertex Colors (similar to Eric's 
envelope weights). We are still on 2012 and the API v2 is completely
unusable, don't know how much has changed over the years.

Leo
Gesendet: Mittwoch, 09. Juli 2014 um 16:41 Uhr
Von: Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Betreff: Re: Softimage Python versus Maya Python
The OpenMaya API is pretty crippled and missing tons of stuff from what
I've read, seen, and worked with. It's a lot of bloated code to just
get to objects you want. As Raf mentioned before though some things
need to be run through it for performance sake. Getting and setting
envelope weights for example. For the majority of the stuff I'm doing
in Maya for tools and scripts it's PyMel.

Eric T.

On Wednesday, July 09, 2014 10:35:05 AM, Mike Donovan wrote:
 Hey Guys,

 I too am moving from Softimage’s Python API to Maya’s python API … its
 seems pretty robust so far. Love that PySide is built in.

 I am wondering if you need to use PyMel … or if you can access
 everything directly through an object model API with Python. I am
 about to convert a lot of our tools this week.

 Also .. I would recommend checking out the Charcoal editor … its
 really sweet and has auto-completion for much of the api.

 M

 *From:*softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
 Yi Liang
 *Sent:* Monday, May 05, 2014 12:10 PM
 *To:* softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Python versus Maya Python

 Hi Hirazi:

 It doesn't talk about PyMEL, and yes it's super-old, and it's written
 in a very non-pythonic manner, but it's still a good resouce imho.

 Still, for what it is (and its price) it's about the most
 comprehensive beginner's intro guide to working with Maya (and some
 API stuff as well!) that I know of for now. :D

 If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is
 pretty nice, and he has some basic stuff on his site, too:
 http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

 HTH!

 Yours sincerely,
 Siew Yi Liang

 On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:

 Thanks for the kind offer, I'm afraid I'm going to have to take
 you up on that... ;)

 On the CGTalk the book you mention was said to be somewhat outdated,
 which I cannot really judge for myself, lacking the necessary Maya
 experience,
 they advised me to wait for Practical Maya Programming with
 Python by Robert Galanakis
 but looking at the website of the publisher it is somewhat of a
 mystery when it will actually be released.
 And I am terrible at waiting... :D

 Greetz
 Leendert


 
 This e-mail has been scanned for all viruses by Star. The
 service is powered by MessageLabs. For more information on a proactive
 anti-virus service working around the clock, around the globe, visit:
 http://www.star.net.uk
 



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk



RE: positivity

2013-12-23 Thread Mike Donovan
Hehe ... Yes he does ... he is very old ... but I think I am actually older. ;-)

I just moved into a new house ... amongst the myriad of crap I had packed was a 
small porcelain white cup ... the inscription read ... MONKEES ... 

If you remember where that is from ... you too are old.

Michael 
-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Saturday, December 21, 2013 9:46 PM
To: mailgrahamdcl...@gmail.com; softimage@listproc.autodesk.com
Subject: RE: positivity

Hey Ed,

Do you still feel old? :-)

Joey

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Graham D. Clark 
[mailgrahamdcl...@gmail.com]
Sent: Saturday, December 21, 2013 12:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: positivity

Thanks Adrian for keeping it positive, we use Softimage for most of the 
features Stereo D is on.

I use Soft to prototype tools outside of soft, for other programs and onset 
tools. Plan to keep using it for the foreseeable future. Can't say I said that 
about the Commodore PET I started on in 1980.
Cheers
--
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark


On Fri, Dec 20, 2013 at 2:11 PM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.com wrote:
1983 - http://en.wikipedia.org/wiki/Lite-Brite

Did I win?  :P


On Fri, Dec 20, 2013 at 2:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote:
I can say I miss the cheese and monkeys humor and do wonder what Porl is up to 
these days.
But as for old Maybe we should have a contest.

What's the oldest computer graphics system you worked on, and the year?
It doesn't have to be 3D, it can be 2d, print, video, layout, etc. It just had 
to be a computer than did any kind of graphics.

Takers?

--
Joey Ponthieux
__
Opinions stated here-in are strictly those of the author and do not represent 
the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of sc...@turbulenceffects.commailto:sc...@turbulenceffects.com
Sent: Friday, December 20, 2013 2:24 PM
To: softimage@listproc. autodesk. com
Subject: Re: positivity

Ha ha yeah Ed, you're old. But dang, so am I.

Sent from my HTC EVO 4G LTE exclusively from Sprint

- Reply message -
From: Ed Harriss ed.harr...@sas.commailto:ed.harr...@sas.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: positivity
Date: Fri, Dec 20, 2013 2:07 PM

Maybe we need to go back to a multi-address list system like we had in the old 
days. There was the discussion list, which was all fun/monkeys/cheese/Porl and 
there was the Softimage list, which is pretty much what we are using now. There 
were even other lists like eddie, particle, etc.. (Yea, I'm old..) Anyway, we 
could have this list stay a Softimage list and create another one for all the 
gloom and doom.

Perfect!

Now get to work Autodesk listproc person! ;) Thanks!

Happy Holidays!
Ed cheese and monkeys Harriss

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, December 20, 2013 1:33 PM
To: Softimage List
Subject: Re: positivity

Ha ha...Merry Christmas to all!!  LOL.  I'm not trying to start anything...just 
want to see if I'm the only one hearing this.  I told the guys that told me to 
go tell the people that said this to go F themselves for what its worth.  It 
does piss me off to see rumors like this butI do sit at home mostly working 
all day and night.  I don't get to mingle with my peers as much as I used to so 
I didn't know if this may be old news or something new.  Sounds bunk so I'll 
leave it at that :-)

Kris
On Fri, Dec 20, 2013 at 1:11 PM, Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Only thing I have beef with myself is the thread hijacking that snowballs into 
a long slog of boohooism. I'm tired of it. In recent times I have to think 
twice about posting to the list because I'm afraid my thread will get pulled 
into the black hole of negativity and what could have been a helpful / 
informative thread will be turned into a bitch-fest.

The emPolygonizer thread yesterday that was heading in that direction seriously 
almost made me unsubscribe.

If you want to complain about the demise of a software, have at it. Just stop 
hijacking threads with it (not aimed specifically Mr. Lampi, in general)..

- Eric T.








RE: positivity

2013-12-23 Thread Mike Donovan
Holy Crap ... Your old too !!

Michael

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Monday, December 23, 2013 2:03 PM
To: softimage@listproc.autodesk.com
Subject: RE: positivity

You must be describing the Chinese restaurant in LA that Ed found for the 
mailing list meet and great back in 2001. You most certainly can't be referring 
to the band with the TV show I used to watch in the early 70s.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services 
NASA Langley Research Center __
Opinions stated here-in are strictly those of the author and do not represent 
the opinions of NASA or any other party.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mike Donovan
Sent: Monday, December 23, 2013 1:51 PM
To: softimage@listproc.autodesk.com; mailgrahamdcl...@gmail.com
Subject: RE: positivity

Hehe ... Yes he does ... he is very old ... but I think I am actually older. ;-)

I just moved into a new house ... amongst the myriad of crap I had packed was a 
small porcelain white cup ... the inscription read ... MONKEES ... 

If you remember where that is from ... you too are old.

Michael
-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Saturday, December 21, 2013 9:46 PM
To: mailgrahamdcl...@gmail.com; softimage@listproc.autodesk.com
Subject: RE: positivity

Hey Ed,

Do you still feel old? :-)

Joey

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Graham D. Clark 
[mailgrahamdcl...@gmail.com]
Sent: Saturday, December 21, 2013 12:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: positivity

Thanks Adrian for keeping it positive, we use Softimage for most of the 
features Stereo D is on.

I use Soft to prototype tools outside of soft, for other programs and onset 
tools. Plan to keep using it for the foreseeable future. Can't say I said that 
about the Commodore PET I started on in 1980.
Cheers
--
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark


On Fri, Dec 20, 2013 at 2:11 PM, Meng-Yang Lu 
ntmon...@gmail.commailto:ntmon...@gmail.com wrote:
1983 - http://en.wikipedia.org/wiki/Lite-Brite

Did I win?  :P


On Fri, Dec 20, 2013 at 2:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote:
I can say I miss the cheese and monkeys humor and do wonder what Porl is up to 
these days.
But as for old Maybe we should have a contest.

What's the oldest computer graphics system you worked on, and the year?
It doesn't have to be 3D, it can be 2d, print, video, layout, etc. It just had 
to be a computer than did any kind of graphics.

Takers?

--
Joey Ponthieux
__
Opinions stated here-in are strictly those of the author and do not represent 
the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of sc...@turbulenceffects.commailto:sc...@turbulenceffects.com
Sent: Friday, December 20, 2013 2:24 PM
To: softimage@listproc. autodesk. com
Subject: Re: positivity

Ha ha yeah Ed, you're old. But dang, so am I.

Sent from my HTC EVO 4G LTE exclusively from Sprint

- Reply message -
From: Ed Harriss ed.harr...@sas.commailto:ed.harr...@sas.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: positivity
Date: Fri, Dec 20, 2013 2:07 PM

Maybe we need to go back to a multi-address list system like we had in the old 
days. There was the discussion list, which was all fun/monkeys/cheese/Porl and 
there was the Softimage list, which is pretty much what we are using now. There 
were even other lists like eddie, particle, etc.. (Yea, I'm old..) Anyway, we 
could have this list stay a Softimage list and create another one for all the 
gloom and doom.

Perfect!

Now get to work Autodesk listproc person! ;) Thanks!

Happy Holidays!
Ed cheese and monkeys Harriss

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, December 20, 2013 1:33 PM
To: Softimage List
Subject: Re: positivity

Ha ha...Merry Christmas to all!!  LOL.  I'm not trying to start anything...just 
want to see if I'm the only one hearing this.  I told the guys

Re: alien character

2013-06-09 Thread Mike Donovan
I bet it took weeks just to create his pre-pro designs. :P

Sent from my iPad

On Jun 9, 2013, at 5:29 PM, Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:

I doubt it took one week to make Paul, Dan :P


On 9 June 2013 22:54, Daniel Kim 
dani...@magicboxandapps.commailto:dani...@magicboxandapps.com wrote:
Hi Royston

I’ve got same personal question from a production in NL. It is depending on 
final quality, but it would not take more than 1 week I guess.

Cheers
Daniel

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of royston michaels
Sent: Monday, June 10, 2013 6:41 AM
To: Softimage Mail List
Subject: OT: alien character

Hi List,
I'm curious to know how much time someone would spend to model, texture and rig 
an alien character(including rig for facial animation), reference is Paul the 
alien. I need an average estimate.

I apologise for the non technical mail.
TIA,
Royston



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk




RE: Mill 98% Human

2013-05-21 Thread Mike Donovan
Agreed.

m
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Tuesday, May 21, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human

simply jaw dropping!

amazing work The Mill!!  as always!

sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/ 
http://WWW.SHEDMTL.COM
On 5/20/2013 2:26 PM, Kris Rivel wrote:
Just wanted to say congrats to anyone at the Mill for the 98% human spot.  An 
amazing piece of CG and probably one of the most impressive examples of 
Softimage that I've ever seen.  Here's links to the spot and a brief making of 
for anyone who hasn't seen it:

Spot:  http://youtu.be/McD0dKuj5mA

Making of:  http://youtu.be/wLmVm0nc5Gg

Kris



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk


Re: Saving Delta Objects as EMDL - Updated

2013-04-20 Thread Mike Donovan
I will admit I am not sure i am following you ... But have tried making the 
referenced object local to the scene before exporting it ?

Sent from my iPad

On Apr 19, 2013, at 8:16 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:

Reference Model
|_ Delta (target: model name

I want to export the model which obviously includes the Delta, the problem the 
reference model does not have the updated materials and the updated UV maps 
that I applied to the reference object, when I export the the Reference model 
to the EMDL format into a 'clean scene' and by a clean scene I mean a fresh 
Softimage scene with nothing in the scene, and I load the EMDL in the clean 
scene checked the objects UV and material  there not the same as the reference 
model in my original scene, how come ?

::Christopher

compose-unknown-contact.jpg
Xavier Lapointemailto:xl.mailingl...@gmail.com
Friday, April 19, 2013 7:39 PM
Filter acquired.
Applying filter.
*Wooosh*
postbox-contact.jpg
Christophermailto:christop...@thecreativesheep.ca
Friday, April 19, 2013 6:47 PM
That I understand about reference models.  What is different about Deltas ?

::Christopher

compose-unknown-contact.jpg
pete...@skynet.bemailto:pete...@skynet.be
Friday, April 19, 2013 5:35 PM
I can’t grasp what you are saying – there’s no such thing as a “delta model”, 
“delta object”, “reference object” nor “reference model object”.
you are confusing different terms and concepts - it’s hard to reply anything 
other than duh.


add uv’s to objects in a model.
export the model as an emdl-file (= model).
any reference model pointing to this emdl-file will automatically have the uv’s 
(upon the next reload) – you can import a new reference model or modify an 
existing one.
no need to mess about with deltas. just give it the proper path to the emdl 
file.


this is the very basic functioning of reference models:
save a model to disk as an emdl file - it contains all things you put inside 
the model. (objects, properties,..)
import the emdl file as a reference model in a scene
make changes to the file on disk – any changes.
the reference model in the scene will get the changes you made, next time you 
update it - either manually by reloading, or simply next time you open the 
scene.

if you grok this you can move up one level, to try and understand deltas.



From: Christophermailto:christop...@thecreativesheep.ca
Sent: Friday, April 19, 2013 8:52 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Saving Delta Objects as EMDL ?

The reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta model, 
outside of the original scene and into a clean scene then save it as a delta 
then load my original scene and the delta is updated.

::Christopher
postbox-contact.jpg
Christophermailto:christop...@thecreativesheep.ca
Friday, April 19, 2013 2:52 PM
The reference model is loaded into my scene as a reference object.  I have 
applied UV's to the reference model object, I want to edit the delta model, 
outside of the original scene and into a clean scene then save it as a delta 
then load my original scene and the delta is updated.

::Christopher
postbox-contact.jpg
Guillaume Laforgemailto:guillaume.laforge...@gmail.com
Thursday, April 18, 2013 9:30 PM
How do you unload a Delta as a EMDL object for editing in a clean scene?You can 
open the preset from the manager and refresh.I have updated the reference 
object model with UV.On my side I have updated the compound with a reference.I 
can't save the reference object I can't animate this object - model as a EMDL 
object without saving it as a model,- bone is an X3DObject without the IK,I 
hope there is a workaround for this ?I hope it will help ?
On Thu, Apr 18, 2013 at 8:17 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk
inline: compose-unknown-contact.jpginline: postbox-contact.jpginline: postbox-contact.jpg