Re: A paranoid theory about the demise of Softimage...

2014-03-14 Thread Rob Chapman
this is not a 3Democracy, its a 3Dictatorship


Re: A paranoid theory about the demise of Softimage...

2014-03-14 Thread Emilio Hernandez
Hahaha thinking of the short film OT but coudln't resist.

Maybe we can reproduce the 300 scene where Leonidas throws away the
emisaire of Xerjes into the pit.  But the emisaire is holding a Maya copy
in his hand...





---
Emilio Hernández   VFX  3D animation.


2014-03-14 6:30 GMT-06:00 Rob Chapman tekano@gmail.com:

 this is not a 3Democracy, its a 3Dictatorship





A paranoid theory about the demise of Softimage...

2014-03-13 Thread Stephen Davidson
In all my readings of the posts, one theme keeps popping to the surface...
The fact that small animation houses, and even sole freelancers were able
to compete with the big houses because of the exceptional tools within
Softimage.

Could it be that the big houses, with many seats of Maya and/or 3D Studio
MAX,
put pressure on AD to dissolve Softimage rather than having to retrain
their artists and
TD's on a new platform? That would make sense considering there are more
seats
of Max and Maya out there. That would also explain why the Creative Suite of
Max, Maya, and Softimage along with Mudbox and Motion Builder was
discontinued...

*or was it?*

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

Seems an unsuspecting customer might sign up for this, not knowing
Softimage is
on the copping block

OK, this does sound a bit paranoid, but ...

 *Although this decision is a difficult one, we do believe that by
focusing our development efforts, we can better serve the needs of the
media and entertainment industry and provide customers with better
products, faster.*

Really? That is an explanation for the discontinuance of  Softimage? Really?


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Doeke Wartena
I like your theory. But if the big houses with maya and max seats
realised softimage could do so much. Then why wouldn't those big houses
move to softimage as well.


2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net:

 In all my readings of the posts, one theme keeps popping to the surface...
 The fact that small animation houses, and even sole freelancers were able
 to compete with the big houses because of the exceptional tools within
 Softimage.

 Could it be that the big houses, with many seats of Maya and/or 3D
 Studio MAX,
 put pressure on AD to dissolve Softimage rather than having to retrain
 their artists and
 TD's on a new platform? That would make sense considering there are more
 seats
 of Max and Maya out there. That would also explain why the Creative Suite
 of
 Max, Maya, and Softimage along with Mudbox and Motion Builder was
 discontinued...

 *or was it?*

  http://www.autodesk.com/suites/entertainment-creation-suite/overview

 Seems an unsuspecting customer might sign up for this, not knowing
 Softimage is
 on the copping block

 OK, this does sound a bit paranoid, but ...

   *Although this decision is a difficult one, we do believe that by
 focusing our development efforts, we can better serve the needs of the
 media and entertainment industry and provide customers with better
 products, faster.*

 Really? That is an explanation for the discontinuance of  Softimage?
 Really?


 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Tim Crowson
I gotta say, I know the theory proposed here isn't entirely serious, but 
if it had validity, I think it would only demonstrate a failing on the 
part of the 'big houses' as you call them, to properly assess the 
reasons for success among smaller facilities. Non-AD, 3rd party 
products, and pure ingenuity are the main reasons smaller facilities 
succeed.


-Tim


On 3/13/2014 7:23 PM, Doeke Wartena wrote:
I like your theory. But if the big houses with maya and max seats 
realised softimage could do so much. Then why wouldn't those big 
houses move to softimage as well.



2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net 
mailto:magic...@bellsouth.net:


In all my readings of the posts, one theme keeps popping to the
surface...
The fact that small animation houses, and even sole freelancers
were able
to compete with the big houses because of the exceptional tools
within Softimage.

Could it be that the big houses, with many seats of Maya and/or
3D Studio MAX,
put pressure on AD to dissolve Softimage rather than having to
retrain their artists and
TD's on a new platform? That would make sense considering there
are more seats
of Max and Maya out there. That would also explain why the
Creative Suite of
Max, Maya, and Softimage along with Mudbox and Motion Builder was
discontinued...

*or was it?*
*
*
http://www.autodesk.com/suites/entertainment-creation-suite/overview

Seems an unsuspecting customer might sign up for this, not knowing
Softimage is
on the copping block

OK, this does sound a bit paranoid, but ...

*Although this decision is a difficult one, we do believe that by
focusing our development efforts, we can better serve the needs of
the media and entertainment industry and provide customers with
better products, faster.*
*
*
Really? That is an explanation for the discontinuance of
 Softimage? Really?


-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com







Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Raffaele Fragapane
Time for the truth to come out.

When LEGO hit the theatres and made more in a single opening than it cost
to produce the entire movie and its marketing clips, everybody wondered how
it was possible that it had been made for less than 60 million.

People quickly found out it was entirely produced in Softimage, and
immediately Pixar, Disney, DWA, BlueSky and Sony called Autodesk and
threatened to sue them for the added expenses their other software costed,
and pushed for them to shut down Softimage so they could cripple Animal
Logic, a company well known to use no other software!

AD had to scamper towards emergency measures, called Glassworks, The Mill,
Blur and Passion Pictures to ask if they found Softimage to be an unfair
advantage, when they confirmed it was, it became clear that the only sane
move was to completely kill the product within the month.

Yes, that's how it went. I'm sorry, it's all our fault.


P.S.
In case it's not clear, none of the above is true, and the usage of
software on LEGO was almost evenly split betwen Propietary, Soft, Houdini,
Maya, Nuke, LDD, Mari and so on. In fact it's probably rare to find a movie
with such a flat license pull graph on the servers.


Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread John Clausing
I think that you might be overestimating the big houses software mobility. 
During the unfortunate ownership of Soft by Microsoft, the Big houses all 
developed pipelines based on maya, but heavily customizedafter all, if 
there is a pro side to maya for the big houses, it is that there pipeline is 
their own, no longer maya out of the box.

I heard a rumour a few years back that blue sky was going to shift to Soft from 
maya, because it was after all a legacy Soft house, but their pipeline e was so 
heavily customized as to make that impossible.

Sent from my iPhone

 On Mar 13, 2014, at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com 
 wrote:
 
 I gotta say, I know the theory proposed here isn't entirely serious, but if 
 it had validity, I think it would only demonstrate a failing on the part of 
 the 'big houses' as you call them, to properly assess the reasons for success 
 among smaller facilities. Non-AD, 3rd party products, and pure ingenuity are 
 the main reasons smaller facilities succeed.
 
 -Tim
 
 
 On 3/13/2014 7:23 PM, Doeke Wartena wrote:
 I like your theory. But if the big houses with maya and max seats realised 
 softimage could do so much. Then why wouldn't those big houses move to 
 softimage as well.
 
 
 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net:
 In all my readings of the posts, one theme keeps popping to the surface...
 The fact that small animation houses, and even sole freelancers were able
 to compete with the big houses because of the exceptional tools within 
 Softimage.
 
 Could it be that the big houses, with many seats of Maya and/or 3D Studio 
 MAX,
 put pressure on AD to dissolve Softimage rather than having to retrain 
 their artists and 
 TD's on a new platform? That would make sense considering there are more 
 seats
 of Max and Maya out there. That would also explain why the Creative Suite of
 Max, Maya, and Softimage along with Mudbox and Motion Builder was 
 discontinued...
 
 or was it?
 
  http://www.autodesk.com/suites/entertainment-creation-suite/overview
 
 Seems an unsuspecting customer might sign up for this, not knowing 
 Softimage is
 on the copping block
 
 OK, this does sound a bit paranoid, but ...
 
  Although this decision is a difficult one, we do believe that by focusing 
 our development efforts, we can better serve the needs of the media and 
 entertainment industry and provide customers with better products, faster.
 
 Really? That is an explanation for the discontinuance of  Softimage? Really?
 
 
 -- 
 
 Best Regards,
   Stephen P. Davidson 
(954) 552-7956
 sdavid...@3danimationmagic.com
 
 Any sufficiently advanced technology is indistinguishable from magic
 
 
  - Arthur C. Clarke
 
 
 
 


Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Tim Crowson
You're just saying this to distract us from the truth that you're 
actually telling the truth, aren't you? I see how it is


:-D

-Tim

On 3/13/2014 7:59 PM, Raffaele Fragapane wrote:

Time for the truth to come out.

When LEGO hit the theatres and made more in a single opening than it 
cost to produce the entire movie and its marketing clips, everybody 
wondered how it was possible that it had been made for less than 60 
million.


People quickly found out it was entirely produced in Softimage, and 
immediately Pixar, Disney, DWA, BlueSky and Sony called Autodesk and 
threatened to sue them for the added expenses their other software 
costed, and pushed for them to shut down Softimage so they could 
cripple Animal Logic, a company well known to use no other software!


AD had to scamper towards emergency measures, called Glassworks, The 
Mill, Blur and Passion Pictures to ask if they found Softimage to be 
an unfair advantage, when they confirmed it was, it became clear that 
the only sane move was to completely kill the product within the month.


Yes, that's how it went. I'm sorry, it's all our fault.


P.S.
In case it's not clear, none of the above is true, and the usage of 
software on LEGO was almost evenly split betwen Propietary, Soft, 
Houdini, Maya, Nuke, LDD, Mari and so on. In fact it's probably rare 
to find a movie with such a flat license pull graph on the servers.


--
Signature



Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Sylvain Lebeau
Title: Signature
blue pill...or red pill?;-)
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 9:08 PM, Tim Crowson tim.crow...@magneticdreams.com wrote:
  

  
  
You're just saying this to distract us from the truth that you're
actually telling the truth, aren't you? I see how it is

:-D

-Tim

On 3/13/2014 7:59 PM, Raffaele
  Fragapane wrote:


  Time for the truth to come out.


When LEGO hit the theatres and made more in a
  single opening than it cost to produce the entire movie and
  its marketing clips, everybody wondered how it was possible
  that it had been made for less than 60 million.


People quickly found out it was entirely produced
  in Softimage, and immediately Pixar, Disney, DWA, BlueSky and
  Sony called Autodesk and threatened to sue them for the added
  expenses their other software costed, and pushed for them to
  shut down Softimage so they could cripple Animal Logic, a
  company well known to use no other software!


AD had to scamper towards emergency measures,
  called Glassworks, The Mill, Blur and Passion Pictures to ask
  if they found Softimage to be an unfair advantage, when they
  confirmed it was, it became clear that the only sane move was
  to completely kill the product within the month.


Yes, that's how it went. I'm sorry, it's all our
  fault.




P.S.
In case it's not clear, none of the above is true,
  and the usage of software on LEGO was almost evenly split
  betwen Propietary, Soft, Houdini, Maya, Nuke, LDD, Mari and so
  on. In fact it's probably rare to find a movie with such a
  flat license pull graph on the servers.
  


--