Re: A paranoid theory about the demise of Softimage...
this is not a 3Democracy, its a 3Dictatorship
Re: A paranoid theory about the demise of Softimage...
Hahaha thinking of the short film OT but coudln't resist. Maybe we can reproduce the 300 scene where Leonidas throws away the emisaire of Xerjes into the pit. But the emisaire is holding a Maya copy in his hand... --- Emilio Hernández VFX 3D animation. 2014-03-14 6:30 GMT-06:00 Rob Chapman tekano@gmail.com: this is not a 3Democracy, its a 3Dictatorship
A paranoid theory about the demise of Softimage...
In all my readings of the posts, one theme keeps popping to the surface... The fact that small animation houses, and even sole freelancers were able to compete with the big houses because of the exceptional tools within Softimage. Could it be that the big houses, with many seats of Maya and/or 3D Studio MAX, put pressure on AD to dissolve Softimage rather than having to retrain their artists and TD's on a new platform? That would make sense considering there are more seats of Max and Maya out there. That would also explain why the Creative Suite of Max, Maya, and Softimage along with Mudbox and Motion Builder was discontinued... *or was it?* http://www.autodesk.com/suites/entertainment-creation-suite/overview Seems an unsuspecting customer might sign up for this, not knowing Softimage is on the copping block OK, this does sound a bit paranoid, but ... *Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster.* Really? That is an explanation for the discontinuance of Softimage? Really? -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: A paranoid theory about the demise of Softimage...
I like your theory. But if the big houses with maya and max seats realised softimage could do so much. Then why wouldn't those big houses move to softimage as well. 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net: In all my readings of the posts, one theme keeps popping to the surface... The fact that small animation houses, and even sole freelancers were able to compete with the big houses because of the exceptional tools within Softimage. Could it be that the big houses, with many seats of Maya and/or 3D Studio MAX, put pressure on AD to dissolve Softimage rather than having to retrain their artists and TD's on a new platform? That would make sense considering there are more seats of Max and Maya out there. That would also explain why the Creative Suite of Max, Maya, and Softimage along with Mudbox and Motion Builder was discontinued... *or was it?* http://www.autodesk.com/suites/entertainment-creation-suite/overview Seems an unsuspecting customer might sign up for this, not knowing Softimage is on the copping block OK, this does sound a bit paranoid, but ... *Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster.* Really? That is an explanation for the discontinuance of Softimage? Really? -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: A paranoid theory about the demise of Softimage...
I gotta say, I know the theory proposed here isn't entirely serious, but if it had validity, I think it would only demonstrate a failing on the part of the 'big houses' as you call them, to properly assess the reasons for success among smaller facilities. Non-AD, 3rd party products, and pure ingenuity are the main reasons smaller facilities succeed. -Tim On 3/13/2014 7:23 PM, Doeke Wartena wrote: I like your theory. But if the big houses with maya and max seats realised softimage could do so much. Then why wouldn't those big houses move to softimage as well. 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net: In all my readings of the posts, one theme keeps popping to the surface... The fact that small animation houses, and even sole freelancers were able to compete with the big houses because of the exceptional tools within Softimage. Could it be that the big houses, with many seats of Maya and/or 3D Studio MAX, put pressure on AD to dissolve Softimage rather than having to retrain their artists and TD's on a new platform? That would make sense considering there are more seats of Max and Maya out there. That would also explain why the Creative Suite of Max, Maya, and Softimage along with Mudbox and Motion Builder was discontinued... *or was it?* * * http://www.autodesk.com/suites/entertainment-creation-suite/overview Seems an unsuspecting customer might sign up for this, not knowing Softimage is on the copping block OK, this does sound a bit paranoid, but ... *Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster.* * * Really? That is an explanation for the discontinuance of Softimage? Really? -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Re: A paranoid theory about the demise of Softimage...
Time for the truth to come out. When LEGO hit the theatres and made more in a single opening than it cost to produce the entire movie and its marketing clips, everybody wondered how it was possible that it had been made for less than 60 million. People quickly found out it was entirely produced in Softimage, and immediately Pixar, Disney, DWA, BlueSky and Sony called Autodesk and threatened to sue them for the added expenses their other software costed, and pushed for them to shut down Softimage so they could cripple Animal Logic, a company well known to use no other software! AD had to scamper towards emergency measures, called Glassworks, The Mill, Blur and Passion Pictures to ask if they found Softimage to be an unfair advantage, when they confirmed it was, it became clear that the only sane move was to completely kill the product within the month. Yes, that's how it went. I'm sorry, it's all our fault. P.S. In case it's not clear, none of the above is true, and the usage of software on LEGO was almost evenly split betwen Propietary, Soft, Houdini, Maya, Nuke, LDD, Mari and so on. In fact it's probably rare to find a movie with such a flat license pull graph on the servers.
Re: A paranoid theory about the demise of Softimage...
I think that you might be overestimating the big houses software mobility. During the unfortunate ownership of Soft by Microsoft, the Big houses all developed pipelines based on maya, but heavily customizedafter all, if there is a pro side to maya for the big houses, it is that there pipeline is their own, no longer maya out of the box. I heard a rumour a few years back that blue sky was going to shift to Soft from maya, because it was after all a legacy Soft house, but their pipeline e was so heavily customized as to make that impossible. Sent from my iPhone On Mar 13, 2014, at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I gotta say, I know the theory proposed here isn't entirely serious, but if it had validity, I think it would only demonstrate a failing on the part of the 'big houses' as you call them, to properly assess the reasons for success among smaller facilities. Non-AD, 3rd party products, and pure ingenuity are the main reasons smaller facilities succeed. -Tim On 3/13/2014 7:23 PM, Doeke Wartena wrote: I like your theory. But if the big houses with maya and max seats realised softimage could do so much. Then why wouldn't those big houses move to softimage as well. 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net: In all my readings of the posts, one theme keeps popping to the surface... The fact that small animation houses, and even sole freelancers were able to compete with the big houses because of the exceptional tools within Softimage. Could it be that the big houses, with many seats of Maya and/or 3D Studio MAX, put pressure on AD to dissolve Softimage rather than having to retrain their artists and TD's on a new platform? That would make sense considering there are more seats of Max and Maya out there. That would also explain why the Creative Suite of Max, Maya, and Softimage along with Mudbox and Motion Builder was discontinued... or was it? http://www.autodesk.com/suites/entertainment-creation-suite/overview Seems an unsuspecting customer might sign up for this, not knowing Softimage is on the copping block OK, this does sound a bit paranoid, but ... Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. Really? That is an explanation for the discontinuance of Softimage? Really? -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke
Re: A paranoid theory about the demise of Softimage...
You're just saying this to distract us from the truth that you're actually telling the truth, aren't you? I see how it is :-D -Tim On 3/13/2014 7:59 PM, Raffaele Fragapane wrote: Time for the truth to come out. When LEGO hit the theatres and made more in a single opening than it cost to produce the entire movie and its marketing clips, everybody wondered how it was possible that it had been made for less than 60 million. People quickly found out it was entirely produced in Softimage, and immediately Pixar, Disney, DWA, BlueSky and Sony called Autodesk and threatened to sue them for the added expenses their other software costed, and pushed for them to shut down Softimage so they could cripple Animal Logic, a company well known to use no other software! AD had to scamper towards emergency measures, called Glassworks, The Mill, Blur and Passion Pictures to ask if they found Softimage to be an unfair advantage, when they confirmed it was, it became clear that the only sane move was to completely kill the product within the month. Yes, that's how it went. I'm sorry, it's all our fault. P.S. In case it's not clear, none of the above is true, and the usage of software on LEGO was almost evenly split betwen Propietary, Soft, Houdini, Maya, Nuke, LDD, Mari and so on. In fact it's probably rare to find a movie with such a flat license pull graph on the servers. -- Signature
Re: A paranoid theory about the demise of Softimage...
Title: Signature blue pill...or red pill?;-) Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com On Mar 13, 2014, at 9:08 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You're just saying this to distract us from the truth that you're actually telling the truth, aren't you? I see how it is :-D -Tim On 3/13/2014 7:59 PM, Raffaele Fragapane wrote: Time for the truth to come out. When LEGO hit the theatres and made more in a single opening than it cost to produce the entire movie and its marketing clips, everybody wondered how it was possible that it had been made for less than 60 million. People quickly found out it was entirely produced in Softimage, and immediately Pixar, Disney, DWA, BlueSky and Sony called Autodesk and threatened to sue them for the added expenses their other software costed, and pushed for them to shut down Softimage so they could cripple Animal Logic, a company well known to use no other software! AD had to scamper towards emergency measures, called Glassworks, The Mill, Blur and Passion Pictures to ask if they found Softimage to be an unfair advantage, when they confirmed it was, it became clear that the only sane move was to completely kill the product within the month. Yes, that's how it went. I'm sorry, it's all our fault. P.S. In case it's not clear, none of the above is true, and the usage of software on LEGO was almost evenly split betwen Propietary, Soft, Houdini, Maya, Nuke, LDD, Mari and so on. In fact it's probably rare to find a movie with such a flat license pull graph on the servers. --