Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Alok

  
  
Awesome !!

  

On 05/06/2012 12:29 PM, Eric Cosky wrote:

  
  
  
  
  
Thanks Alok
& Grahame for your responses.
 
Turned out to
be easier than I thought it would be. See this image for an
ICE tree that does the trick: http://imgur.com/CUdY5
 
Thanks again,
Eric Cosky
 
 

  
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Alok
Sent: Tuesday, June 05, 2012 8:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: Best way to procedurally set
different materials on the front/bevel/sides of text
objects?
  

 
Since it is a one time need, I would do it
  in a script. Using the same logic as you mentioned. 

  



  On 05/06/2012 11:34 AM, Eric Cosky wrote: 
 
Hi,
 
I have to generate a lot of extruded and
  beveled text objects which need to have different materials on
  the front, bevel and sides. I already have a script that
  generates all the individual text objects, but I haven’t yet
  been able to figure out how to set up the materials using
  built in features. It seems like this is perhaps something
  best done with ICE where I would evaluate the normals of each
  text object to identify front/bevel/sides/back and build a new
  mesh for each group and assign it the appropriate material.
  I’m not sure how I would set up the ICE tree for this though.
  I see the “Set Materials from Strings” that came with SI2012
  which looks like something I would need, but I’m not yet
  finding any examples of how to use this node. 
 
Before I dive too far into this, does
  anyone have any suggestions or tips on how to best deal with
  this task? 
 
Thanks
 
 
  

  



RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
Thanks Alok & Grahame for your responses.

 

Turned out to be easier than I thought it would be. See this image for an
ICE tree that does the trick: http://imgur.com/CUdY5

 

Thanks again,

Eric Cosky

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Tuesday, June 05, 2012 8:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: Best way to procedurally set different materials on the
front/bevel/sides of text objects?

 

Since it is a one time need, I would do it in a script. Using the same logic
as you mentioned. 





On 05/06/2012 11:34 AM, Eric Cosky wrote: 

 

Hi,

 

I have to generate a lot of extruded and beveled text objects which need to
have different materials on the front, bevel and sides. I already have a
script that generates all the individual text objects, but I haven't yet
been able to figure out how to set up the materials using built in features.
It seems like this is perhaps something best done with ICE where I would
evaluate the normals of each text object to identify front/bevel/sides/back
and build a new mesh for each group and assign it the appropriate material.
I'm not sure how I would set up the ICE tree for this though. I see the "Set
Materials from Strings" that came with SI2012 which looks like something I
would need, but I'm not yet finding any examples of how to use this node. 

 

Before I dive too far into this, does anyone have any suggestions or tips on
how to best deal with this task? 

 

Thanks

 

 

<>

RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Grahame Fuller
Can you adapt your script to use the built-in option Create Polygon Clusters - 
Per Section Along Depth (in the Curve to Mesh Converter operator) to create the 
necessary clusters?

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: Tuesday, June 05, 2012 11:34 AM
To: softimage@listproc.autodesk.com
Subject: Best way to procedurally set different materials on the 
front/bevel/sides of text objects?


Hi,

I have to generate a lot of extruded and beveled text objects which need to 
have different materials on the front, bevel and sides. I already have a script 
that generates all the individual text objects, but I haven't yet been able to 
figure out how to set up the materials using built in features. It seems like 
this is perhaps something best done with ICE where I would evaluate the normals 
of each text object to identify front/bevel/sides/back and build a new mesh for 
each group and assign it the appropriate material. I'm not sure how I would set 
up the ICE tree for this though. I see the "Set Materials from Strings" that 
came with SI2012 which looks like something I would need, but I'm not yet 
finding any examples of how to use this node.

Before I dive too far into this, does anyone have any suggestions or tips on 
how to best deal with this task?

Thanks


<>

Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Artur Woźniak

http://www.si-community.com/community/viewtopic.php?f=15&t=2279


Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Alok

  
  
Since it is a one time need, I would do it in a script. Using the
same logic as you mentioned. 

  

On 05/06/2012 11:34 AM, Eric Cosky wrote:

  
  
  
  
 
Hi,
 
I have to generate a lot of extruded and
  beveled text objects which need to have different materials on
  the front, bevel and sides. I already have a script that
  generates all the individual text objects, but I haven’t yet
  been able to figure out how to set up the materials using
  built in features. It seems like this is perhaps something
  best done with ICE where I would evaluate the normals of each
  text object to identify front/bevel/sides/back and build a new
  mesh for each group and assign it the appropriate material.
  I’m not sure how I would set up the ICE tree for this though.
  I see the “Set Materials from Strings” that came with SI2012
  which looks like something I would need, but I’m not yet
  finding any examples of how to use this node. 
 
Before I dive too far into this, does
  anyone have any suggestions or tips on how to best deal with
  this task? 
 
Thanks
 
 
  

  



Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
 

Hi,

 

I have to generate a lot of extruded and beveled text objects which need to
have different materials on the front, bevel and sides. I already have a
script that generates all the individual text objects, but I haven't yet
been able to figure out how to set up the materials using built in features.
It seems like this is perhaps something best done with ICE where I would
evaluate the normals of each text object to identify front/bevel/sides/back
and build a new mesh for each group and assign it the appropriate material.
I'm not sure how I would set up the ICE tree for this though. I see the "Set
Materials from Strings" that came with SI2012 which looks like something I
would need, but I'm not yet finding any examples of how to use this node. 

 

Before I dive too far into this, does anyone have any suggestions or tips on
how to best deal with this task? 

 

Thanks