Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?
Awesome !! On 05/06/2012 12:29 PM, Eric Cosky wrote: Thanks Alok & Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an ICE tree that does the trick: http://imgur.com/CUdY5 Thanks again, Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Tuesday, June 05, 2012 8:53 AM To: softimage@listproc.autodesk.com Subject: Re: Best way to procedurally set different materials on the front/bevel/sides of text objects? Since it is a one time need, I would do it in a script. Using the same logic as you mentioned. On 05/06/2012 11:34 AM, Eric Cosky wrote: Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven’t yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I’m not sure how I would set up the ICE tree for this though. I see the “Set Materials from Strings” that came with SI2012 which looks like something I would need, but I’m not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks
RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?
Thanks Alok & Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an ICE tree that does the trick: http://imgur.com/CUdY5 Thanks again, Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Tuesday, June 05, 2012 8:53 AM To: softimage@listproc.autodesk.com Subject: Re: Best way to procedurally set different materials on the front/bevel/sides of text objects? Since it is a one time need, I would do it in a script. Using the same logic as you mentioned. On 05/06/2012 11:34 AM, Eric Cosky wrote: Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I'm not sure how I would set up the ICE tree for this though. I see the "Set Materials from Strings" that came with SI2012 which looks like something I would need, but I'm not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks <>
RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?
Can you adapt your script to use the built-in option Create Polygon Clusters - Per Section Along Depth (in the Curve to Mesh Converter operator) to create the necessary clusters? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Tuesday, June 05, 2012 11:34 AM To: softimage@listproc.autodesk.com Subject: Best way to procedurally set different materials on the front/bevel/sides of text objects? Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I'm not sure how I would set up the ICE tree for this though. I see the "Set Materials from Strings" that came with SI2012 which looks like something I would need, but I'm not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks <>
Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?
http://www.si-community.com/community/viewtopic.php?f=15&t=2279
Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?
Since it is a one time need, I would do it in a script. Using the same logic as you mentioned. On 05/06/2012 11:34 AM, Eric Cosky wrote: Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven’t yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I’m not sure how I would set up the ICE tree for this though. I see the “Set Materials from Strings” that came with SI2012 which looks like something I would need, but I’m not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks
Best way to procedurally set different materials on the front/bevel/sides of text objects?
Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I'm not sure how I would set up the ICE tree for this though. I see the "Set Materials from Strings" that came with SI2012 which looks like something I would need, but I'm not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks