Re: Houdini tutorial | Building the orientation matrix for local rotation
Good job bro! On 2017-03-09 14:39, Olivier Jeannel wrote: I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
Damn Vex, just found out that you can replace your whole first part by matrix3 m = maketransform(@N,{0,1,0}); @orient = quaternion(m); The normal SOP isn't needed too seems houdini calculate it under the hood... Thanks Olivier On 13 March 2017 at 21:27, Jonathan Moore wrote: > | Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong > ? > > > > The automatically generated code is messier but should run at > approximately the same speed. Any speed advantage will often come by > achieving more with less nodes (less chance of other nodes slowing things > down unexpectedly). > > > > I think the main advantage of Wrangles is that you often find things that > can take a good number of VOP nodes are achievable with few lines of VEX. > That’s not unique to VOPs, it’s a characteristic of visual programming in > general. > > > > I’ve got nothing against VOP’s, I think they’re great (I prefer them to > ICE in many ways). I was just attempting to answer Chris’s question ref the > advantages and disadvantages of each approach. > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Olivier Jeannel > *Sent:* 13 March 2017 18:47 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Houdini tutorial | Building the orientation matrix for > local rotation > > > > Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? > > > > 2017-03-13 19:44 GMT+01:00 Olivier Jeannel : > > Vop is close to ICE. > > VOP is the visual version of VEX which is code (coding vector). > > In fact, when you build some Vop trees, you can see the resulting Vex code. > > > > It's just me beeing more able to build and read Vop nodes rather Vex lines. > > > > > > 2017-03-13 15:55 GMT+01:00 Chris Marshall : > > And it's all VOP! ? As opposed to what? And what's the advantage / > difference? > > > > On 9 March 2017 at 13:39, Olivier Jeannel wrote: > > I made a little tutorial on how to get local rotation when working in > houdini. > > https://vimeo.com/207626604 > > > > Build an orientation matrix > > Rotate using the orient attribute before the copy sop > > Rotate objects after the copy sop. > > > > And it's all VOP ! > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Houdini tutorial | Building the orientation matrix for local rotation
| Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? The automatically generated code is messier but should run at approximately the same speed. Any speed advantage will often come by achieving more with less nodes (less chance of other nodes slowing things down unexpectedly). I think the main advantage of Wrangles is that you often find things that can take a good number of VOP nodes are achievable with few lines of VEX. That’s not unique to VOPs, it’s a characteristic of visual programming in general. I’ve got nothing against VOP’s, I think they’re great (I prefer them to ICE in many ways). I was just attempting to answer Chris’s question ref the advantages and disadvantages of each approach. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: 13 March 2017 18:47 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Houdini tutorial | Building the orientation matrix for local rotation Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? 2017-03-13 19:44 GMT+01:00 Olivier Jeannel mailto:facialdel...@gmail.com> >: Vop is close to ICE. VOP is the visual version of VEX which is code (coding vector). In fact, when you build some Vop trees, you can see the resulting Vex code. It's just me beeing more able to build and read Vop nodes rather Vex lines. 2017-03-13 15:55 GMT+01:00 Chris Marshall mailto:chrismarshal...@gmail.com> >: And it's all VOP! ? As opposed to what? And what's the advantage / difference? On 9 March 2017 at 13:39, Olivier Jeannel mailto:facialdel...@gmail.com> > wrote: I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk <http://www.mintmotion.co.uk> www.dot3d.com <http://www.dot3d.com> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? 2017-03-13 19:44 GMT+01:00 Olivier Jeannel : > Vop is close to ICE. > VOP is the visual version of VEX which is code (coding vector). > In fact, when you build some Vop trees, you can see the resulting Vex code. > > It's just me beeing more able to build and read Vop nodes rather Vex lines. > > > 2017-03-13 15:55 GMT+01:00 Chris Marshall : > >> And it's all VOP! ? As opposed to what? And what's the advantage / >> difference? >> >> >> On 9 March 2017 at 13:39, Olivier Jeannel wrote: >> >>> I made a little tutorial on how to get local rotation when working in >>> houdini. >>> https://vimeo.com/207626604 >>> >>> Build an orientation matrix >>> Rotate using the orient attribute before the copy sop >>> Rotate objects after the copy sop. >>> >>> And it's all VOP ! >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
Vop is close to ICE. VOP is the visual version of VEX which is code (coding vector). In fact, when you build some Vop trees, you can see the resulting Vex code. It's just me beeing more able to build and read Vop nodes rather Vex lines. 2017-03-13 15:55 GMT+01:00 Chris Marshall : > And it's all VOP! ? As opposed to what? And what's the advantage / > difference? > > > On 9 March 2017 at 13:39, Olivier Jeannel wrote: > >> I made a little tutorial on how to get local rotation when working in >> houdini. >> https://vimeo.com/207626604 >> >> Build an orientation matrix >> Rotate using the orient attribute before the copy sop >> Rotate objects after the copy sop. >> >> And it's all VOP ! >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Houdini tutorial | Building the orientation matrix for local rotation
The alternative is VEX Wrangles. The advantages is that it’s less effort if you’re au fete with VEX and it will more than likely run faster, which doesn’t make any difference on a small scene but if you’re dealing with hundreds to thousands of transforms it soon counts a lot. The advantages of VOP’s is much like ICE, it’s visual, approachable and artist friendly. VOP’s are threaded too (they generate VEX code behind the scenes automatically) so there’s not much in it for smaller transform challenges. The one gotcha, as you work on larger scenes is that you avoid the old Point SOP as that’s single threaded and even though it’s doing something simple in Oliver’s example, if it’s doing it to 5000 points on a single thread that’s not so good. A lot of artists gravitate towards Wrangles in the long run and save VOP’s for things like procedural noise (which is trickier to manage in Wrangles). VEX snippets in Wrangles is pretty approachable too. The documentation is good and folk like Entagma and Matt Estella (Tokeru Wiki) includes bite sized chucks of VEX in their tutorials – which eases the path considerably as you’re always learning through context. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 13 March 2017 14:55 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Houdini tutorial | Building the orientation matrix for local rotation And it's all VOP! ? As opposed to what? And what's the advantage / difference? On 9 March 2017 at 13:39, Olivier Jeannel mailto:facialdel...@gmail.com> > wrote: I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk <http://www.mintmotion.co.uk> www.dot3d.com <http://www.dot3d.com> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
And it's all VOP! ? As opposed to what? And what's the advantage / difference? On 9 March 2017 at 13:39, Olivier Jeannel wrote: > I made a little tutorial on how to get local rotation when working in > houdini. > https://vimeo.com/207626604 > > Build an orientation matrix > Rotate using the orient attribute before the copy sop > Rotate objects after the copy sop. > > And it's all VOP ! > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
thanks for the tutorial Olivier, helps a lot! 2017-03-10 23:29 GMT+01:00 Olivier Jeannel : > No problem Jonathan ! > I'm rather happy :) > Still on 15.5, I'm waiting a bit before switching to 16. I barely use the > point SOP, but for the tut I was trying to do it the most classical way, > plus I'm a super slow typer, doing it in wrangle would have made my > audience fall asleep ;) > > > 2017-03-10 21:10 GMT+01:00 Jonathan Moore : > >> Oliver, Hope you don’t think I wasn’t being critical when I mentioned the >> Point SOP being deprecated in H16. I’d already mentioned that it was a good >> tutorial. 😊 >> >> >> >> I just think it’s good for those on this list that have just made the >> move to H16 to do things the new recommend way (avoid using the old Point >> SOP because it’s single threaded). On that basis you can also add the ‘piv’ >> attribute through the new Attribute Expression as well. It’s no different >> than using a Wrangle. It just avoids using two separate nodes. >> >> >> >> >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer >> *Sent:* 10 March 2017 19:35 >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list < >> softimage@listproc.autodesk.com> >> *Subject:* Re: Houdini tutorial | Building the orientation matrix for >> local rotation >> >> >> >> really good tutorial, Oliver. >> >> >> >> thanks >> >> >> >> On 10 March 2017 at 08:42, Tim Bolland wrote: >> >> Thank you Olivier! >> >> >> ---------- >> >> *From:* softimage-boun...@listproc.autodesk.com < >> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < >> facialdel...@gmail.com> >> *Sent:* 09 March 2017 13:39 >> *To:* softimage@listproc.autodesk.com >> *Subject:* Houdini tutorial | Building the orientation matrix for local >> rotation >> >> >> >> I made a little tutorial on how to get local rotation when working in >> houdini. >> >> https://vimeo.com/207626604 >> >> <https://vimeo.com/207626604> >> >> Building the orientation matrix for local rotation >> <https://vimeo.com/207626604> >> >> vimeo.com >> >> Sorry the phone rang at the end of the video. >> >> >> >> >> >> Build an orientation matrix >> >> Rotate using the orient attribute before the copy sop >> >> Rotate objects after the copy sop. >> >> >> >> And it's all VOP ! >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> -- >> >> www.edschiffer.com >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
No problem Jonathan ! I'm rather happy :) Still on 15.5, I'm waiting a bit before switching to 16. I barely use the point SOP, but for the tut I was trying to do it the most classical way, plus I'm a super slow typer, doing it in wrangle would have made my audience fall asleep ;) 2017-03-10 21:10 GMT+01:00 Jonathan Moore : > Oliver, Hope you don’t think I wasn’t being critical when I mentioned the > Point SOP being deprecated in H16. I’d already mentioned that it was a good > tutorial. 😊 > > > > I just think it’s good for those on this list that have just made the move > to H16 to do things the new recommend way (avoid using the old Point SOP > because it’s single threaded). On that basis you can also add the ‘piv’ > attribute through the new Attribute Expression as well. It’s no different > than using a Wrangle. It just avoids using two separate nodes. > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ed Schiffer > *Sent:* 10 March 2017 19:35 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Houdini tutorial | Building the orientation matrix for > local rotation > > > > really good tutorial, Oliver. > > > > thanks > > > > On 10 March 2017 at 08:42, Tim Bolland wrote: > > Thank you Olivier! > > > -- > > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < > facialdel...@gmail.com> > *Sent:* 09 March 2017 13:39 > *To:* softimage@listproc.autodesk.com > *Subject:* Houdini tutorial | Building the orientation matrix for local > rotation > > > > I made a little tutorial on how to get local rotation when working in > houdini. > > https://vimeo.com/207626604 > > <https://vimeo.com/207626604> > > Building the orientation matrix for local rotation > <https://vimeo.com/207626604> > > vimeo.com > > Sorry the phone rang at the end of the video. > > > > > > Build an orientation matrix > > Rotate using the orient attribute before the copy sop > > Rotate objects after the copy sop. > > > > And it's all VOP ! > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > > www.edschiffer.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Houdini tutorial | Building the orientation matrix for local rotation
Oliver, Hope you don’t think I wasn’t being critical when I mentioned the Point SOP being deprecated in H16. I’d already mentioned that it was a good tutorial. 😊 I just think it’s good for those on this list that have just made the move to H16 to do things the new recommend way (avoid using the old Point SOP because it’s single threaded). On that basis you can also add the ‘piv’ attribute through the new Attribute Expression as well. It’s no different than using a Wrangle. It just avoids using two separate nodes. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer Sent: 10 March 2017 19:35 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Houdini tutorial | Building the orientation matrix for local rotation really good tutorial, Oliver. thanks On 10 March 2017 at 08:42, Tim Bolland mailto:tim_boll...@hotmail.co.uk> > wrote: Thank you Olivier! _ From: softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com> mailto:softimage-boun...@listproc.autodesk.com> > on behalf of Olivier Jeannel mailto:facialdel...@gmail.com> > Sent: 09 March 2017 13:39 To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> Subject: Houdini tutorial | Building the orientation matrix for local rotation I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 <https://vimeo.com/207626604> <https://vimeo.com/207626604> Building the orientation matrix for local rotation vimeo.com <http://vimeo.com> Sorry the phone rang at the end of the video. Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- www.edschiffer.com <http://www.edschiffer.com> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
really good tutorial, Oliver. thanks On 10 March 2017 at 08:42, Tim Bolland wrote: > Thank you Olivier! > > -- > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < > facialdel...@gmail.com> > *Sent:* 09 March 2017 13:39 > *To:* softimage@listproc.autodesk.com > *Subject:* Houdini tutorial | Building the orientation matrix for local > rotation > > I made a little tutorial on how to get local rotation when working in > houdini. > https://vimeo.com/207626604 > <https://vimeo.com/207626604> > Building the orientation matrix for local rotation > <https://vimeo.com/207626604> > vimeo.com > Sorry the phone rang at the end of the video. > > > > Build an orientation matrix > Rotate using the orient attribute before the copy sop > Rotate objects after the copy sop. > > And it's all VOP ! > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.edschiffer.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini tutorial | Building the orientation matrix for local rotation
Thank you Olivier! From: softimage-boun...@listproc.autodesk.com on behalf of Olivier Jeannel Sent: 09 March 2017 13:39 To: softimage@listproc.autodesk.com Subject: Houdini tutorial | Building the orientation matrix for local rotation I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 [https://i.vimeocdn.com/filter/overlay?src0=https%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F622752365_1280x720.jpg&src1=https%3A%2F%2Ff.vimeocdn.com%2Fimages_v6%2Fshare%2Fplay_icon_overlay.png]<https://vimeo.com/207626604> Building the orientation matrix for local rotation<https://vimeo.com/207626604> vimeo.com Sorry the phone rang at the end of the video. Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Houdini tutorial | Building the orientation matrix for local rotation
Just a thought with regards to the creation of the ‘up vector’ via the Point SOP. This has been deprecated in H16 and in its place you would use the Attribute Expression SOP (you can still call it on the tab menu via Point…) as this is multithreaded. The workflows a little different but just a simple. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: 09 March 2017 13:40 To: softimage@listproc.autodesk.com Subject: Houdini tutorial | Building the orientation matrix for local rotation I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Houdini tutorial | Building the orientation matrix for local rotation
Nice clear explanation Oliver. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: 09 March 2017 13:40 To: softimage@listproc.autodesk.com Subject: Houdini tutorial | Building the orientation matrix for local rotation I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Houdini tutorial | Building the orientation matrix for local rotation
I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.