Re: More acquisitions from Autodesk
Wow, they're really pushing the game creation content lately...I guess they want a piece of cake of the Unity/Unreal Engine 4 marketand also they're copying Blender, since it has its own 3d game engine since...a couple of years maybe? I don't know why they're not developing a fully functional realtime viewer inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and lighting... I'm also glad about the Maya LT price drop...but FBX polygon export limit? seriously? c'mon, you can aim only to iOS/Android games whit that limit... 2014-06-10 4:18 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com: what's the point if you can't make doomsday viruses with it... On 10 June 2014 00:00, Emilio Hernandez emi...@e-roja.com wrote: Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1 --- Emilio Hernández VFX 3D animation.
Re: More acquisitions from Autodesk
MayaLT is actually aimed specifically at the indie game developer, many of whom are developing for iOS/Android platforms. The DX11 viewport support was a big thing for games guys and one of the reasons why it was done, as well as the .NET API support. That and the VP2.0 visual fidelity has been extended to FBX review, which is a free standalone viewer that work on mac, windows and now iOS. G From: Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday, 10 June 2014 07:40 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: More acquisitions from Autodesk Wow, they're really pushing the game creation content lately...I guess they want a piece of cake of the Unity/Unreal Engine 4 marketand also they're copying Blender, since it has its own 3d game engine since...a couple of years maybe? I don't know why they're not developing a fully functional realtime viewer inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and lighting... I'm also glad about the Maya LT price drop...but FBX polygon export limit? seriously? c'mon, you can aim only to iOS/Android games whit that limit... 2014-06-10 4:18 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: what's the point if you can't make doomsday viruses with it... On 10 June 2014 00:00, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1 --- Emilio Hernández VFX 3D animation. attachment: winmail.dat
More acquisitions from Autodesk
Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1 --- Emilio Hernández VFX 3D animation.
Re: More acquisitions from Autodesk
what's the point if you can't make doomsday viruses with it... On 10 June 2014 00:00, Emilio Hernandez emi...@e-roja.com wrote: Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1 --- Emilio Hernández VFX 3D animation.
Re: More acquisitions from Autodesk
I dont get it: is it good news for maya users to get the subscription price lowered from 50 to 30 a month? Or is it another strategy to win market (directv vs tvcable battle anyone?) Enviado desde Yahoo Mail en Android