Re: OT: What strong features have you found in y our new transition software that SI didn´t have?
I've been trying modo for the last 3 weeks and I must say that I'm really impressed. The only draw back is the lack of modeling history.— Sent from Mailbox On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com wrote: When using Houdini I've found Openvdb to be frankly phenomenal. Had never been exposed to this tech before. I know there is a softimage plugin, but never had to use it. In houdini Openvdb is a suite of nodes which are really well integrated. On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote: That Pose Manager looks pretty sweet. I think a simple version of that could be done using native Actors/Poses and the Card View (which it's quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll gladly suggest something like this to him. We'll see... from what I hear, he's got a lot on his plate lately. I agree with Angus there... for me, it's going to be all Modo + Houdini. That should do it for me (with the occasional 3ds max from time to time...) Sergio Mucino On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson angus.david...@wits.ac.za wrote: As more character animators start using Modo those kind of tools will come. Studio library is very impressive (have already passed it on to our lecturer to look at for next year when we get forced into Maya ) Most of the folks I have spoken to are going for a Modo / Houdini combo as they compliment each other very well. Its going to be tough to find just one package to be able to be the swiss army knife that softimage is. From: Marco Peixoto mpe...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Thursday 05 June 2014 at 11:03 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: OT: What strong features have you found in your new transition software that SI didn´t have? Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing same positions, im used to it on the rigs I work with, going back to no having those features its not a show stopper but... yah know :) I even made simple example videos showing this to ACS guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS apparition, in good old LW times :) When I spoke about Pose Managers im speaking in things like this: https://www.youtube.com/watch?v=CJvxlGpYc1o Although its third partie script (free by the way) but im used to these kind os Pose Managers that take screenshots when we make the Poses, I currently must have probably 20-30 stored Poses already in a TV production I recently started working on, if I didn't had the screenshots and everything was text based it would be a mess for me. Also this Poses are made Public so anyone from the Studio can acess them to save time during Animation. I need to take a more serious look at Modo like I said previously, Maya is great for CA, but for the rest... its welcome to 1999 when we are used to Softimage... and so far I havent found the slightest interest in getting more deep than just doing CA in Maya, so im looking around and trying to decide if I should invest time in Modo or Houdini :) On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino sergio.muc...@gmail.com wrote: It appears to me some of your concerns might be addressed already. Some of the things you mention might be covered here... http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html Also, if you'd be doing a lot of CA, I really suggest looking into ACS. It currently only supports biped-like rigs, but it's one of the best auto-riggers I've used, and it has a very nice set of animation tools and workflows built into it. You can find more info here... http://community.thefoundry.co.uk/store/kits/acs/ http://manual.autocharactersetup.com/ It can also be customized to support other types of anatomical structures, but it requires working a little with the innards of the ACS character. There's videos that explain well how to do it though. I've been able to add additional deformation items to ACS rigs without too much problem. I hope this helps a bit! Cheers! Sergio Mucino This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally
Re: OT: What strong features have you found in y our new transition software that SI didn´t have?
I have been using Cinema 4D and the thing that has impressed me is that the plugins out there are really quite inexpensive. I know this isn't a feature, but we cannot ignore the community that surrounds the application, and the community around C4D seems very strong. Anyway, the plugins are between $10 and $25 usually. Some are a few hundred, but rarely, and those add quite a lot of functionality. Turbulence FD, which I really want to buy, is a few hundred dollars, for instance, but is quite impressive in the time I have used the demo. When it comes to history, I found an amazing plugin called Storage Bin, that is best described as an Undo/Redo for each object (and even hierarchies) but it is NOT linear. It actually saves the current state a model (or light, or texture, etc.) is in, and allows you to restore that version at any time. It is a bit like the Soft abilty to revert the scene state from saved Quick Renders, but on a per object basis, and again, ot linear at all. You can always go back (or forward) to a saved state on a per-object basis. This is a very cool ability, offering a lot of functionality for showing clients iterations, having them decide on a version of a model, or whatever, and even if they change their mind to a totally different version at the last minute, you can go to that version and all the transforms (on an object level anyway) will be retained. It is $24. That kind of economics will really help my transition. On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos mdomingos.p...@gmail.com wrote: I've been trying modo for the last 3 weeks and I must say that I'm really impressed. The only draw back is the lack of modeling history. — Sent from Mailbox https://www.dropbox.com/mailbox On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com wrote: When using Houdini I've found Openvdb to be frankly phenomenal. Had never been exposed to this tech before. I know there is a softimage plugin, but never had to use it. In houdini Openvdb is a suite of nodes which are really well integrated. On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote: That Pose Manager looks pretty sweet. I think a simple version of that could be done using native Actors/Poses and the Card View (which it's quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll gladly suggest something like this to him. We'll see... from what I hear, he's got a lot on his plate lately. I agree with Angus there... for me, it's going to be all Modo + Houdini. That should do it for me (with the occasional 3ds max from time to time...) Sergio Mucino On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson angus.david...@wits.ac.za wrote: As more character animators start using Modo those kind of tools will come. Studio library is very impressive (have already passed it on to our lecturer to look at for next year when we get forced into Maya ) Most of the folks I have spoken to are going for a Modo / Houdini combo as they compliment each other very well. Its going to be tough to find just one package to be able to be the swiss army knife that softimage is. From: Marco Peixoto mpe...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Thursday 05 June 2014 at 11:03 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: OT: What strong features have you found in your new transition software that SI didn´t have? Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing same positions, im used to it on the rigs I work with, going back to no having those features its not a show stopper but... yah know :) I even made simple example videos showing this to ACS guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS apparition, in good old LW times :) When I spoke about Pose Managers im speaking in things like this: https://www.youtube.com/watch?v=CJvxlGpYc1o Although its third partie script (free by the way) but im used to these kind os Pose Managers that take screenshots when we make the Poses, I currently must have probably 20-30 stored Poses already in a TV production I recently started working on, if I didn't had the screenshots and everything was text based it would be a mess for me. Also this Poses are made Public so anyone from the Studio can acess them to save time during Animation. I need to take a more serious look at Modo like I said previously, Maya is great for CA, but for the rest... its welcome to 1999 when we are used to Softimage... and so far I havent found the slightest interest in getting more deep than just doing CA in Maya, so im
Re: OT: What strong features have you found in y our new transition software that SI didn´t have?
I really like that I can drag and drop FBX files into Maya. I had brought some models for a project and unfortunatly there were about 20 seperate fbx files all at 000 origin. I would have had to file-import each one into xsi but in Maya I just dragged and dropped and then sent to Softimage. On Fri, Jun 13, 2014 at 7:44 AM, Perry Harovas perryharo...@gmail.com wrote: I have been using Cinema 4D and the thing that has impressed me is that the plugins out there are really quite inexpensive. I know this isn't a feature, but we cannot ignore the community that surrounds the application, and the community around C4D seems very strong. Anyway, the plugins are between $10 and $25 usually. Some are a few hundred, but rarely, and those add quite a lot of functionality. Turbulence FD, which I really want to buy, is a few hundred dollars, for instance, but is quite impressive in the time I have used the demo. When it comes to history, I found an amazing plugin called Storage Bin, that is best described as an Undo/Redo for each object (and even hierarchies) but it is NOT linear. It actually saves the current state a model (or light, or texture, etc.) is in, and allows you to restore that version at any time. It is a bit like the Soft abilty to revert the scene state from saved Quick Renders, but on a per object basis, and again, ot linear at all. You can always go back (or forward) to a saved state on a per-object basis. This is a very cool ability, offering a lot of functionality for showing clients iterations, having them decide on a version of a model, or whatever, and even if they change their mind to a totally different version at the last minute, you can go to that version and all the transforms (on an object level anyway) will be retained. It is $24. That kind of economics will really help my transition. On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos mdomingos.p...@gmail.com wrote: I've been trying modo for the last 3 weeks and I must say that I'm really impressed. The only draw back is the lack of modeling history. — Sent from Mailbox https://www.dropbox.com/mailbox On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com wrote: When using Houdini I've found Openvdb to be frankly phenomenal. Had never been exposed to this tech before. I know there is a softimage plugin, but never had to use it. In houdini Openvdb is a suite of nodes which are really well integrated. On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote: That Pose Manager looks pretty sweet. I think a simple version of that could be done using native Actors/Poses and the Card View (which it's quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll gladly suggest something like this to him. We'll see... from what I hear, he's got a lot on his plate lately. I agree with Angus there... for me, it's going to be all Modo + Houdini. That should do it for me (with the occasional 3ds max from time to time...) Sergio Mucino On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson angus.david...@wits.ac.za wrote: As more character animators start using Modo those kind of tools will come. Studio library is very impressive (have already passed it on to our lecturer to look at for next year when we get forced into Maya ) Most of the folks I have spoken to are going for a Modo / Houdini combo as they compliment each other very well. Its going to be tough to find just one package to be able to be the swiss army knife that softimage is. From: Marco Peixoto mpe...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Thursday 05 June 2014 at 11:03 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: OT: What strong features have you found in your new transition software that SI didn´t have? Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing same positions, im used to it on the rigs I work with, going back to no having those features its not a show stopper but... yah know :) I even made simple example videos showing this to ACS guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS apparition, in good old LW times :) When I spoke about Pose Managers im speaking in things like this: https://www.youtube.com/watch?v=CJvxlGpYc1o Although its third partie script (free by the way) but im used to these kind os Pose Managers that take screenshots when we make the Poses, I currently must have probably 20-30 stored Poses already in a TV production I recently started working on, if I didn't had the screenshots and everything was text based