Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread Mário Domingos
I've been trying modo for the last 3 weeks and I must say that I'm really 
impressed. The only draw back is the lack of modeling history.—
Sent from Mailbox

On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com
wrote:

 When using Houdini I've found Openvdb to be frankly phenomenal. Had never
 been exposed to this tech before.
 I know there is a softimage plugin, but never had to use it. In houdini
 Openvdb is a suite of nodes which are really well integrated.
 On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote:
 That Pose Manager looks pretty sweet. I think a simple version of that
 could be done using native Actors/Poses and the Card View (which it's quite
 outdated, being honest). I am in touch with Lukasz (ACS), and I'll gladly
 suggest something like this to him. We'll see... from what I hear, he's got
 a lot on his plate lately.

 I agree with Angus there... for me, it's going to be all Modo + Houdini.
 That should do it for me (with the occasional 3ds max from time to time...)


 
 Sergio Mucino



 On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson angus.david...@wits.ac.za
 wrote:

  As more character animators start using Modo those kind of tools will
 come. Studio library is very impressive (have already passed it on to our
 lecturer to look at for next year when we get forced into Maya )

  Most of the folks I have spoken to are going for a Modo / Houdini combo
 as they compliment each other very well.

  Its going to be tough to find just one package to be able to be the
 swiss army knife that softimage is.


   From: Marco Peixoto mpe...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Thursday 05 June 2014 at 11:03 PM

 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: OT: What strong features have you found in your new
 transition software that SI didn´t have?

 Thanks Sergio :)

  Yes i know ACS, i played with its free sample when it first appeared and
 even suggested some new features to it, like the ability to change from IK
 to FK and vice versa maintaining the same Positions or changing Parentings
 like IK follow head or Shoulder or Hips and maintaing same positions, im
 used to it on the rigs I work with, going back to no having those features
 its not a show stopper but... yah know :) I even made simple example videos
 showing this to ACS guy(forgot his name) showing how they worked on
 iAnimate Rigs. As a curious fact, I was a owner of the first ACS
 apparition, in good old LW times :)

  When I spoke about Pose Managers im speaking in things like this:

 https://www.youtube.com/watch?v=CJvxlGpYc1o

  Although its  third partie script (free by the way) but im used to these
 kind os Pose Managers that take screenshots when we make the Poses, I
 currently must have probably 20-30 stored Poses already in a  TV production
 I recently started working on, if I didn't had the screenshots and
 everything was text based it would be a mess for me. Also this Poses are
 made Public so anyone from the Studio can acess them to save time during
 Animation.


 I need to take a more serious look at Modo like I said previously, Maya
 is great for CA, but for the rest... its welcome to 1999 when we are used
 to Softimage... and so far I havent found the slightest interest in getting
 more deep than just doing CA in Maya, so im looking around and trying to
 decide if I should invest time in Modo or Houdini :)










 On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino sergio.muc...@gmail.com
 wrote:

   It appears to me some of your concerns might be addressed already.
 Some of the things you mention might be covered here...


 http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html

  Also, if you'd be doing a lot of CA, I really suggest looking into ACS.
 It currently only supports biped-like rigs, but it's one of the best
 auto-riggers I've used, and it has a very nice set of animation tools and
 workflows built into it. You can find more info here...

 http://community.thefoundry.co.uk/store/kits/acs/
 http://manual.autocharactersetup.com/

  It can also be customized to support other types of anatomical
 structures, but it requires working a little with the innards of the ACS
 character. There's videos that explain well how to do it though. I've been
 able to add additional deformation items to ACS rigs without too much
 problem.

  I hope this helps a bit! Cheers!

  
 Sergio Mucino









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Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread Perry Harovas
I have been using Cinema 4D and the thing that has impressed me is that the
plugins out there are really quite inexpensive.
I know this isn't a feature, but we cannot ignore the community that
surrounds the application, and the community around C4D seems very strong.

Anyway, the plugins are between $10 and $25 usually. Some are a few
hundred, but rarely, and those add quite a lot of functionality. Turbulence
FD, which I really want to buy,
is a few hundred dollars, for instance, but is quite impressive in the time
I have used the demo.

When it comes to history, I found an amazing plugin called Storage Bin,
that is best described as an Undo/Redo for each object (and even
hierarchies) but it is NOT linear.
It actually saves the current state a model (or light, or texture, etc.) is
in, and allows you to restore that version at any time. It is a bit like
the Soft abilty to revert the scene state from saved Quick Renders, but
on a per object basis, and again, ot linear at all.

You can always go back (or forward) to a saved state on a per-object basis.
This is a very cool ability, offering a lot of functionality for showing
clients iterations, having them decide on a version of a model, or
whatever, and even if they change their mind to a totally different version
at the last minute, you can go to that version and all the transforms (on
an object level anyway) will be retained.

It is $24.

That kind of economics will really help my transition.




On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos mdomingos.p...@gmail.com
wrote:

 I've been trying modo for the last 3 weeks and I must say that I'm really
 impressed. The only draw back is the lack of modeling history.
 —
 Sent from Mailbox https://www.dropbox.com/mailbox


 On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com
 wrote:

 When using Houdini I've found Openvdb to be frankly phenomenal. Had never
 been exposed to this tech before.

 I know there is a softimage plugin, but never had to use it. In houdini
 Openvdb is a suite of nodes which are really well integrated.




 On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote:

  That Pose Manager looks pretty sweet. I think a simple version of that
 could be done using native Actors/Poses and the Card View (which it's quite
 outdated, being honest). I am in touch with Lukasz (ACS), and I'll gladly
 suggest something like this to him. We'll see... from what I hear, he's got
 a lot on his plate lately.

 I agree with Angus there... for me, it's going to be all Modo + Houdini.
 That should do it for me (with the occasional 3ds max from time to time...)


 
 Sergio Mucino



 On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  As more character animators start using Modo those kind of tools will
 come. Studio library is very impressive (have already passed it on to our
 lecturer to look at for next year when we get forced into Maya )

 Most of the folks I have spoken to are going for a Modo / Houdini combo
 as they compliment each other very well.

 Its going to be tough to find just one package to be able to be the
 swiss army knife that softimage is.


  From: Marco Peixoto mpe...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Thursday 05 June 2014 at 11:03 PM

 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: OT: What strong features have you found in your new
 transition software that SI didn´t have?

Thanks Sergio :)

 Yes i know ACS, i played with its free sample when it first appeared
 and even suggested some new features to it, like the ability to change from
 IK to FK and vice versa maintaining the same Positions or changing
 Parentings like IK follow head or Shoulder or Hips and maintaing same
 positions, im used to it on the rigs I work with, going back to no having
 those features its not a show stopper but... yah know :) I even made simple
 example videos showing this to ACS guy(forgot his name) showing how they
 worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS
 apparition, in good old LW times :)

 When I spoke about Pose Managers im speaking in things like this:

 https://www.youtube.com/watch?v=CJvxlGpYc1o

 Although its  third partie script (free by the way) but im used to
 these kind os Pose Managers that take screenshots when we make the Poses, I
 currently must have probably 20-30 stored Poses already in a  TV production
 I recently started working on, if I didn't had the screenshots and
 everything was text based it would be a mess for me. Also this Poses are
 made Public so anyone from the Studio can acess them to save time during
 Animation.


 I need to take a more serious look at Modo like I said previously, Maya
 is great for CA, but for the rest... its welcome to 1999 when we are used
 to Softimage... and so far I havent found the slightest interest in getting
 more deep than just doing CA in Maya, so im 

Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread John Richard Sanchez
I really like that I can drag and drop FBX files into Maya. I had brought
some models for a project and unfortunatly there were about 20 seperate fbx
files all at 000 origin. I would have had to file-import each one into xsi
but in Maya I just dragged and dropped and then sent to Softimage.


On Fri, Jun 13, 2014 at 7:44 AM, Perry Harovas perryharo...@gmail.com
wrote:

 I have been using Cinema 4D and the thing that has impressed me is that
 the plugins out there are really quite inexpensive.
 I know this isn't a feature, but we cannot ignore the community that
 surrounds the application, and the community around C4D seems very strong.

 Anyway, the plugins are between $10 and $25 usually. Some are a few
 hundred, but rarely, and those add quite a lot of functionality. Turbulence
 FD, which I really want to buy,
 is a few hundred dollars, for instance, but is quite impressive in the
 time I have used the demo.

 When it comes to history, I found an amazing plugin called Storage Bin,
 that is best described as an Undo/Redo for each object (and even
 hierarchies) but it is NOT linear.
 It actually saves the current state a model (or light, or texture, etc.)
 is in, and allows you to restore that version at any time. It is a bit like
 the Soft abilty to revert the scene state from saved Quick Renders, but
 on a per object basis, and again, ot linear at all.

 You can always go back (or forward) to a saved state on a per-object basis.
 This is a very cool ability, offering a lot of functionality for showing
 clients iterations, having them decide on a version of a model, or
 whatever, and even if they change their mind to a totally different version
 at the last minute, you can go to that version and all the transforms (on
 an object level anyway) will be retained.

 It is $24.

 That kind of economics will really help my transition.




 On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos mdomingos.p...@gmail.com
 wrote:

 I've been trying modo for the last 3 weeks and I must say that I'm really
 impressed. The only draw back is the lack of modeling history.
 —
 Sent from Mailbox https://www.dropbox.com/mailbox


 On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com
 wrote:

 When using Houdini I've found Openvdb to be frankly phenomenal. Had
 never been exposed to this tech before.

 I know there is a softimage plugin, but never had to use it. In houdini
 Openvdb is a suite of nodes which are really well integrated.




 On 5 June 2014 22:35, Serch Mucino sergio.muc...@gmail.com wrote:

  That Pose Manager looks pretty sweet. I think a simple version of
 that could be done using native Actors/Poses and the Card View (which it's
 quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll
 gladly suggest something like this to him. We'll see... from what I hear,
 he's got a lot on his plate lately.

 I agree with Angus there... for me, it's going to be all Modo +
 Houdini. That should do it for me (with the occasional 3ds max from time to
 time...)


 
 Sergio Mucino



 On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  As more character animators start using Modo those kind of tools
 will come. Studio library is very impressive (have already passed it on to
 our lecturer to look at for next year when we get forced into Maya )

 Most of the folks I have spoken to are going for a Modo / Houdini
 combo as they compliment each other very well.

 Its going to be tough to find just one package to be able to be the
 swiss army knife that softimage is.


  From: Marco Peixoto mpe...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Thursday 05 June 2014 at 11:03 PM

 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 
 Subject: Re: OT: What strong features have you found in your new
 transition software that SI didn´t have?

Thanks Sergio :)

 Yes i know ACS, i played with its free sample when it first appeared
 and even suggested some new features to it, like the ability to change 
 from
 IK to FK and vice versa maintaining the same Positions or changing
 Parentings like IK follow head or Shoulder or Hips and maintaing same
 positions, im used to it on the rigs I work with, going back to no having
 those features its not a show stopper but... yah know :) I even made 
 simple
 example videos showing this to ACS guy(forgot his name) showing how they
 worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS
 apparition, in good old LW times :)

 When I spoke about Pose Managers im speaking in things like this:

 https://www.youtube.com/watch?v=CJvxlGpYc1o

 Although its  third partie script (free by the way) but im used to
 these kind os Pose Managers that take screenshots when we make the Poses, 
 I
 currently must have probably 20-30 stored Poses already in a  TV 
 production
 I recently started working on, if I didn't had the screenshots and
 everything was text based