Re: OTish - Maya Camera Projection?

2019-08-30 Thread Martin Yara
In Maya you can create a Projection Node and put it in a Material. The
Texture will be projected to the objects using this material, but it won't
affect the UVs.
I don't know if there is anything like the Softimage UV projections.

Martin

On Thu, Aug 29, 2019 at 10:47 PM  wrote:

> Apologies for asking Maya related questions here, but Autocraps Forums are
> no help and you guys are the closest I get to a comprehensive likeminded
> hivemind with some Maya knowledge :)
>
> I am doing some modeling work based on reference photos in Maya currently,
> and in XSI I would just set up a camera, camera project the reference photo
> onto a rough model and work from there.
>
> Maya apparently has the ability to do camera projection based UV's (a new
> UV set, not rendertime projection), but it seems to sort of normalize the
> UV's making them useless for directly applying the reference photo as
> texture, and the documentation is bloody useless (as usual) since it
> doesn't provide any camera options information.
>
> Is there a trick to do this in Maya or is it just another of those
> gazillion annoying things that are soo much easier to do in XSI?
>
> Thanks Morten
>
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OTish - Maya Camera Projection?

2019-08-29 Thread xsi
Apologies for asking Maya related questions here, but Autocraps Forums 
are no help and you guys are the closest I get to a comprehensive 
likeminded hivemind with some Maya knowledge :)

I am doing some modeling work based on reference photos in Maya 
currently, and in XSI I would just set up a camera, camera project the 
reference photo onto a rough model and work from there.

Maya apparently has the ability to do camera projection based UV's (a 
new UV set, not rendertime projection), but it seems to sort of 
normalize the UV's making them useless for directly applying the 
reference photo as texture, and the documentation is bloody useless (as 
usual) since it doesn't provide any camera options information.

Is there a trick to do this in Maya or is it just another of those 
gazillion annoying things that are soo much easier to do in XSI?


Thanks
Morten


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