Re: Car-setup
What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.frwrote: What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
I was wondering about Rob Wuijster suggestion : / //Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case./// Was he talking about a car setup pluggin ? Le 05/08/2013 20:28, Alan Fregtman a écrit : I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com mailto:andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.frwrote: I was wondering about Rob Wuijster suggestion : * **Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case.*** Was he talking about a car setup pluggin ? Le 05/08/2013 20:28, Alan Fregtman a écrit : I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.frwrote: What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
Yep, that. It used to come included in the Softimage installer. Not sure what happened. Maybe their deal with AD fell through? On Mon, Aug 5, 2013 at 2:52 PM, David Barosin dbaro...@gmail.com wrote: Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.frwrote: I was wondering about Rob Wuijster suggestion : * **Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case.*** Was he talking about a car setup pluggin ? Le 05/08/2013 20:28, Alan Fregtman a écrit : I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.frwrote: What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
There is Craft 4-Wheeler Free on their site but I don't know if it will work for softimage. Le 05/08/2013 20:54, Alan Fregtman a écrit : Yep, that. It used to come included in the Softimage installer. Not sure what happened. Maybe their deal with AD fell through? On Mon, Aug 5, 2013 at 2:52 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I was wondering about Rob Wuijster suggestion : / //Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case./// Was he talking about a car setup pluggin ? Le 05/08/2013 20:28, Alan Fregtman a écrit : I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com mailto:andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
In the case of using a pre-blurred texture-map, you might want to have a look at the FXtree and apply radial blurs and other FX to your image clip there. The reason being that, if you want to key more or less of an effect, you can easily to that, if you want to get fancy, link the blur values to something else, like the tire's rotation. Just a thought. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Jul 11, 2013 at 11:07 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
From Andy Nicholas http://www.andynicholas.com/?p=1549 and one for Maya that I'm pretty sure you can create on Softimage http://techartandstuff.blogspot.com/2013/07/how-to-create-accurate-car-steering-rig.html Good luck On 9 July 2013 09:13, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P
Re: Car-setup
Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case. Rob \/-\/\/ On 9-7-2013 18:13, Pingo van der Brinkloev wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3349 / Virus Database: 3204/6475 - Release Date: 07/08/13
Re: Car-setup
One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an impact on render times, depending on what you're using and how your settings are dialed. Another option is to us a pre-blurred spinny wheel image. Or you can apply a sort of elliptical blur in comp prior to post motion blur. Neither of these techniques produce a physically accurate image, however. True motion blur of wheel rims is a really unique-looking thing that is difficult to recreate by other means. Another option I've used in the past was to temporally oversample and use a motion interpolated retime, such as kronos/oflow/twixtor. At the time, I used a OpenGL so that the render times were low enough to make oversampling viable. Really, for me this was one of the big reasons I decided that the long term future for rendering will be full 3d motion blur, and I try to build my lighting/compositing workflows with that in mind. On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: No car lovers out there :) On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I have an upcoming project where a car(3D) is driving inbetween shapes, that turn out to be a logo. It's gonna be semi realistic, so I need to make the cars movements believable. I have a fast edit (quick cuts), so I'm probably going to animate by hand (don't think I need dynamics). But if anybody has some heads up, dos and don'ts about car-related animation it'd be greatly appreciated. It's a Formula1 btw. Cheers! P