Re: Car-setup

2013-08-05 Thread olivier jeannel

What free  pluggin ?

Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

This is great guys. Awesome tutorial and a free plugin. How cool is that? And 
yes good idea about the pre blurred wheel.

Cheers!

Pingo

On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:


One tip is to make sure you've got a plan in mind for how to deal with
the wheels.  There are a few different ways to solve it.  Probably the
simplest is to render with full 3D motion blur, and use enough
transform steps so that the wheels don't do strange things.  Of
course, this can have an impact on render times, depending on what
you're using and how your settings are dialed.

Another option is to us a pre-blurred spinny wheel image.  Or you can
apply a sort of elliptical blur in comp prior to post motion blur.
Neither of these techniques produce a physically accurate image,
however.  True motion blur of wheel rims is a really unique-looking
thing that is difficult to recreate by other means.

Another option I've used in the past was to temporally oversample and
use a motion interpolated retime, such as kronos/oflow/twixtor.  At
the time, I used a OpenGL so that the render times were low enough to
make oversampling viable.

Really, for me this was one of the big reasons I decided that the long
term future for rendering will be full 3d motion blur, and I try to
build my lighting/compositing workflows with that in mind.

On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
xsil...@comxnet.dk wrote:

No car lovers out there :)

On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:


Hey,

I have an upcoming project where a car(3D) is driving inbetween shapes, that 
turn out to be a logo. It's gonna be semi realistic, so I need to make the cars 
movements believable. I have a fast edit (quick cuts), so I'm probably going to 
animate by hand (don't think I need dynamics). But if anybody has some heads 
up, dos and don'ts about car-related animation it'd be greatly appreciated. 
It's a Formula1 btw.

Cheers!

P










Re: Car-setup

2013-08-05 Thread Alan Fregtman
I would guess he means the one from Andy Nicholas in his car rig tutorial
that Jeremie Passerin linked to in his response (also first response to
this thread)...
http://www.andynicholas.com/?p=1549



On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.frwrote:

 What free  pluggin ?

 Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

  This is great guys. Awesome tutorial and a free plugin. How cool is that?
 And yes good idea about the pre blurred wheel.

 Cheers!

 Pingo

 On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:

  One tip is to make sure you've got a plan in mind for how to deal with
 the wheels.  There are a few different ways to solve it.  Probably the
 simplest is to render with full 3D motion blur, and use enough
 transform steps so that the wheels don't do strange things.  Of
 course, this can have an impact on render times, depending on what
 you're using and how your settings are dialed.

 Another option is to us a pre-blurred spinny wheel image.  Or you can
 apply a sort of elliptical blur in comp prior to post motion blur.
 Neither of these techniques produce a physically accurate image,
 however.  True motion blur of wheel rims is a really unique-looking
 thing that is difficult to recreate by other means.

 Another option I've used in the past was to temporally oversample and
 use a motion interpolated retime, such as kronos/oflow/twixtor.  At
 the time, I used a OpenGL so that the render times were low enough to
 make oversampling viable.

 Really, for me this was one of the big reasons I decided that the long
 term future for rendering will be full 3d motion blur, and I try to
 build my lighting/compositing workflows with that in mind.

 On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
 xsil...@comxnet.dk wrote:

 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

  Hey,

 I have an upcoming project where a car(3D) is driving inbetween
 shapes, that turn out to be a logo. It's gonna be semi realistic, so I 
 need
 to make the cars movements believable. I have a fast edit (quick cuts), so
 I'm probably going to animate by hand (don't think I need dynamics). But 
 if
 anybody has some heads up, dos and don'ts about car-related animation it'd
 be greatly appreciated. It's a Formula1 btw.

 Cheers!

 P









Re: Car-setup

2013-08-05 Thread olivier jeannel

I was wondering about Rob Wuijster suggestion : /
//Softimage 2012/13? came with a 3rd party addon for this. It was a 
separate install/plugin. Not sure if this is still the case.///

Was he talking about a car setup pluggin ?


Le 05/08/2013 20:28, Alan Fregtman a écrit :
I would guess he means the one from Andy Nicholas in his car rig 
tutorial that Jeremie Passerin linked to in his response (also first 
response to this thread)...

http://www.andynicholas.com/?p=1549



On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


What free  pluggin ?

Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

This is great guys. Awesome tutorial and a free plugin. How
cool is that? And yes good idea about the pre blurred wheel.

Cheers!

Pingo

On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com
mailto:andy.jo...@gmail.com wrote:

One tip is to make sure you've got a plan in mind for how
to deal with
the wheels.  There are a few different ways to solve it.
 Probably the
simplest is to render with full 3D motion blur, and use enough
transform steps so that the wheels don't do strange
things.  Of
course, this can have an impact on render times, depending
on what
you're using and how your settings are dialed.

Another option is to us a pre-blurred spinny wheel image.
 Or you can
apply a sort of elliptical blur in comp prior to post
motion blur.
Neither of these techniques produce a physically accurate
image,
however.  True motion blur of wheel rims is a really
unique-looking
thing that is difficult to recreate by other means.

Another option I've used in the past was to temporally
oversample and
use a motion interpolated retime, such as
kronos/oflow/twixtor.  At
the time, I used a OpenGL so that the render times were
low enough to
make oversampling viable.

Really, for me this was one of the big reasons I decided
that the long
term future for rendering will be full 3d motion blur, and
I try to
build my lighting/compositing workflows with that in mind.

On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote:

No car lovers out there :)

On 06/07/2013, at 22.41, Pingo van der Brinkloev
xsil...@comxnet.dk mailto:xsil...@comxnet.dk wrote:

Hey,

I have an upcoming project where a car(3D) is
driving inbetween shapes, that turn out to be a
logo. It's gonna be semi realistic, so I need to
make the cars movements believable. I have a fast
edit (quick cuts), so I'm probably going to
animate by hand (don't think I need dynamics). But
if anybody has some heads up, dos and don'ts about
car-related animation it'd be greatly appreciated.
It's a Formula1 btw.

Cheers!

P











Re: Car-setup

2013-08-05 Thread David Barosin
Maybe this?
http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage



On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.frwrote:

  I was wondering about Rob Wuijster suggestion : *
 **Softimage 2012/13? came with a 3rd party addon for this. It was a
 separate install/plugin. Not sure if this is still the case.***
 Was he talking about a car setup pluggin ?


 Le 05/08/2013 20:28, Alan Fregtman a écrit :

 I would guess he means the one from Andy Nicholas in his car rig tutorial
 that Jeremie Passerin linked to in his response (also first response to
 this thread)...
 http://www.andynicholas.com/?p=1549



 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

 What free  pluggin ?

 Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

  This is great guys. Awesome tutorial and a free plugin. How cool is
 that? And yes good idea about the pre blurred wheel.

 Cheers!

 Pingo

 On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:

  One tip is to make sure you've got a plan in mind for how to deal with
 the wheels.  There are a few different ways to solve it.  Probably the
 simplest is to render with full 3D motion blur, and use enough
 transform steps so that the wheels don't do strange things.  Of
 course, this can have an impact on render times, depending on what
 you're using and how your settings are dialed.

 Another option is to us a pre-blurred spinny wheel image.  Or you can
 apply a sort of elliptical blur in comp prior to post motion blur.
 Neither of these techniques produce a physically accurate image,
 however.  True motion blur of wheel rims is a really unique-looking
 thing that is difficult to recreate by other means.

 Another option I've used in the past was to temporally oversample and
 use a motion interpolated retime, such as kronos/oflow/twixtor.  At
 the time, I used a OpenGL so that the render times were low enough to
 make oversampling viable.

 Really, for me this was one of the big reasons I decided that the long
 term future for rendering will be full 3d motion blur, and I try to
 build my lighting/compositing workflows with that in mind.

 On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
 xsil...@comxnet.dk wrote:

 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

  Hey,

 I have an upcoming project where a car(3D) is driving inbetween
 shapes, that turn out to be a logo. It's gonna be semi realistic, so I 
 need
 to make the cars movements believable. I have a fast edit (quick cuts), 
 so
 I'm probably going to animate by hand (don't think I need dynamics). But 
 if
 anybody has some heads up, dos and don'ts about car-related animation 
 it'd
 be greatly appreciated. It's a Formula1 btw.

 Cheers!

 P











Re: Car-setup

2013-08-05 Thread Alan Fregtman
Yep, that. It used to come included in the Softimage installer. Not sure
what happened. Maybe their deal with AD fell through?



On Mon, Aug 5, 2013 at 2:52 PM, David Barosin dbaro...@gmail.com wrote:

 Maybe this?

 http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage



 On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  I was wondering about Rob Wuijster suggestion : *
 **Softimage 2012/13? came with a 3rd party addon for this. It was a
 separate install/plugin. Not sure if this is still the case.***
 Was he talking about a car setup pluggin ?


 Le 05/08/2013 20:28, Alan Fregtman a écrit :

 I would guess he means the one from Andy Nicholas in his car rig tutorial
 that Jeremie Passerin linked to in his response (also first response to
 this thread)...
 http://www.andynicholas.com/?p=1549



 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

 What free  pluggin ?

 Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

  This is great guys. Awesome tutorial and a free plugin. How cool is
 that? And yes good idea about the pre blurred wheel.

 Cheers!

 Pingo

 On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:

  One tip is to make sure you've got a plan in mind for how to deal with
 the wheels.  There are a few different ways to solve it.  Probably the
 simplest is to render with full 3D motion blur, and use enough
 transform steps so that the wheels don't do strange things.  Of
 course, this can have an impact on render times, depending on what
 you're using and how your settings are dialed.

 Another option is to us a pre-blurred spinny wheel image.  Or you can
 apply a sort of elliptical blur in comp prior to post motion blur.
 Neither of these techniques produce a physically accurate image,
 however.  True motion blur of wheel rims is a really unique-looking
 thing that is difficult to recreate by other means.

 Another option I've used in the past was to temporally oversample and
 use a motion interpolated retime, such as kronos/oflow/twixtor.  At
 the time, I used a OpenGL so that the render times were low enough to
 make oversampling viable.

 Really, for me this was one of the big reasons I decided that the long
 term future for rendering will be full 3d motion blur, and I try to
 build my lighting/compositing workflows with that in mind.

 On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
 xsil...@comxnet.dk wrote:

 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

  Hey,

 I have an upcoming project where a car(3D) is driving inbetween
 shapes, that turn out to be a logo. It's gonna be semi realistic, so I 
 need
 to make the cars movements believable. I have a fast edit (quick cuts), 
 so
 I'm probably going to animate by hand (don't think I need dynamics). 
 But if
 anybody has some heads up, dos and don'ts about car-related animation 
 it'd
 be greatly appreciated. It's a Formula1 btw.

 Cheers!

 P












Re: Car-setup

2013-08-05 Thread olivier jeannel
There is Craft 4-Wheeler Free on their site but I don't know if it will 
work for softimage.


Le 05/08/2013 20:54, Alan Fregtman a écrit :
Yep, that. It used to come included in the Softimage installer. Not 
sure what happened. Maybe their deal with AD fell through?




On Mon, Aug 5, 2013 at 2:52 PM, David Barosin dbaro...@gmail.com 
mailto:dbaro...@gmail.com wrote:


Maybe this?

http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage



On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

I was wondering about Rob Wuijster suggestion : /
//Softimage 2012/13? came with a 3rd party addon for this. It
was a separate install/plugin. Not sure if this is still the
case.///
Was he talking about a car setup pluggin ?


Le 05/08/2013 20:28, Alan Fregtman a écrit :

I would guess he means the one from Andy Nicholas in his car
rig tutorial that Jeremie Passerin linked to in his response
(also first response to this thread)...
http://www.andynicholas.com/?p=1549



On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

What free  pluggin ?

Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

This is great guys. Awesome tutorial and a free
plugin. How cool is that? And yes good idea about the
pre blurred wheel.

Cheers!

Pingo

On 09/07/2013, at 18.31, Andy Jones
andy.jo...@gmail.com mailto:andy.jo...@gmail.com
wrote:

One tip is to make sure you've got a plan in mind
for how to deal with
the wheels.  There are a few different ways to
solve it.  Probably the
simplest is to render with full 3D motion blur,
and use enough
transform steps so that the wheels don't do
strange things.  Of
course, this can have an impact on render times,
depending on what
you're using and how your settings are dialed.

Another option is to us a pre-blurred spinny
wheel image.  Or you can
apply a sort of elliptical blur in comp prior to
post motion blur.
Neither of these techniques produce a physically
accurate image,
however.  True motion blur of wheel rims is a
really unique-looking
thing that is difficult to recreate by other means.

Another option I've used in the past was to
temporally oversample and
use a motion interpolated retime, such as
kronos/oflow/twixtor.  At
the time, I used a OpenGL so that the render
times were low enough to
make oversampling viable.

Really, for me this was one of the big reasons I
decided that the long
term future for rendering will be full 3d motion
blur, and I try to
build my lighting/compositing workflows with that
in mind.

On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der
Brinkloev
xsil...@comxnet.dk mailto:xsil...@comxnet.dk
wrote:

No car lovers out there :)

On 06/07/2013, at 22.41, Pingo van der
Brinkloev xsil...@comxnet.dk
mailto:xsil...@comxnet.dk wrote:

Hey,

I have an upcoming project where a
car(3D) is driving inbetween shapes, that
turn out to be a logo. It's gonna be semi
realistic, so I need to make the cars
movements believable. I have a fast edit
(quick cuts), so I'm probably going to
animate by hand (don't think I need
dynamics). But if anybody has some heads
up, dos and don'ts about car-related
animation it'd be greatly appreciated.
It's a Formula1 btw.

Cheers!

P















Re: Car-setup

2013-07-11 Thread Pingo van der Brinkloev
This is great guys. Awesome tutorial and a free plugin. How cool is that? And 
yes good idea about the pre blurred wheel.

Cheers!

Pingo

On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:

 One tip is to make sure you've got a plan in mind for how to deal with
 the wheels.  There are a few different ways to solve it.  Probably the
 simplest is to render with full 3D motion blur, and use enough
 transform steps so that the wheels don't do strange things.  Of
 course, this can have an impact on render times, depending on what
 you're using and how your settings are dialed.
 
 Another option is to us a pre-blurred spinny wheel image.  Or you can
 apply a sort of elliptical blur in comp prior to post motion blur.
 Neither of these techniques produce a physically accurate image,
 however.  True motion blur of wheel rims is a really unique-looking
 thing that is difficult to recreate by other means.
 
 Another option I've used in the past was to temporally oversample and
 use a motion interpolated retime, such as kronos/oflow/twixtor.  At
 the time, I used a OpenGL so that the render times were low enough to
 make oversampling viable.
 
 Really, for me this was one of the big reasons I decided that the long
 term future for rendering will be full 3d motion blur, and I try to
 build my lighting/compositing workflows with that in mind.
 
 On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
 xsil...@comxnet.dk wrote:
 No car lovers out there :)
 
 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
 
 Hey,
 
 I have an upcoming project where a car(3D) is driving inbetween shapes, 
 that turn out to be a logo. It's gonna be semi realistic, so I need to make 
 the cars movements believable. I have a fast edit (quick cuts), so I'm 
 probably going to animate by hand (don't think I need dynamics). But if 
 anybody has some heads up, dos and don'ts about car-related animation it'd 
 be greatly appreciated. It's a Formula1 btw.
 
 Cheers!
 
 P
 
 
 




Re: Car-setup

2013-07-11 Thread Eric Lampi
In the case of using a pre-blurred texture-map, you might want to have
a look at the FXtree and apply radial blurs and other FX to your image
clip there. The reason being that, if you want to key more or less of
an effect, you can easily to that, if you want to get fancy, link the
blur values to something else, like the tire's rotation.

Just a thought.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Jul 11, 2013 at 11:07 AM, Pingo van der Brinkloev
xsil...@comxnet.dk wrote:
 This is great guys. Awesome tutorial and a free plugin. How cool is that? And 
 yes good idea about the pre blurred wheel.

 Cheers!

 Pingo

 On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:

 One tip is to make sure you've got a plan in mind for how to deal with
 the wheels.  There are a few different ways to solve it.  Probably the
 simplest is to render with full 3D motion blur, and use enough
 transform steps so that the wheels don't do strange things.  Of
 course, this can have an impact on render times, depending on what
 you're using and how your settings are dialed.

 Another option is to us a pre-blurred spinny wheel image.  Or you can
 apply a sort of elliptical blur in comp prior to post motion blur.
 Neither of these techniques produce a physically accurate image,
 however.  True motion blur of wheel rims is a really unique-looking
 thing that is difficult to recreate by other means.

 Another option I've used in the past was to temporally oversample and
 use a motion interpolated retime, such as kronos/oflow/twixtor.  At
 the time, I used a OpenGL so that the render times were low enough to
 make oversampling viable.

 Really, for me this was one of the big reasons I decided that the long
 term future for rendering will be full 3d motion blur, and I try to
 build my lighting/compositing workflows with that in mind.

 On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
 xsil...@comxnet.dk wrote:
 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 Hey,

 I have an upcoming project where a car(3D) is driving inbetween shapes, 
 that turn out to be a logo. It's gonna be semi realistic, so I need to 
 make the cars movements believable. I have a fast edit (quick cuts), so 
 I'm probably going to animate by hand (don't think I need dynamics). But 
 if anybody has some heads up, dos and don'ts about car-related animation 
 it'd be greatly appreciated. It's a Formula1 btw.

 Cheers!

 P








Re: Car-setup

2013-07-09 Thread Pingo van der Brinkloev
No car lovers out there :)

On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 Hey,
 
 I have an upcoming project where a car(3D) is driving inbetween shapes, that 
 turn out to be a logo. It's gonna be semi realistic, so I need to make the 
 cars movements believable. I have a fast edit (quick cuts), so I'm probably 
 going to animate by hand (don't think I need dynamics). But if anybody has 
 some heads up, dos and don'ts about car-related animation it'd be greatly 
 appreciated. It's a Formula1 btw.
 
 Cheers!
 
 P




Re: Car-setup

2013-07-09 Thread Jeremie Passerin
From Andy Nicholas
http://www.andynicholas.com/?p=1549

and one for Maya that I'm pretty sure you can create on Softimage
http://techartandstuff.blogspot.com/2013/07/how-to-create-accurate-car-steering-rig.html

Good luck


On 9 July 2013 09:13, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

  Hey,
 
  I have an upcoming project where a car(3D) is driving inbetween shapes,
 that turn out to be a logo. It's gonna be semi realistic, so I need to make
 the cars movements believable. I have a fast edit (quick cuts), so I'm
 probably going to animate by hand (don't think I need dynamics). But if
 anybody has some heads up, dos and don'ts about car-related animation it'd
 be greatly appreciated. It's a Formula1 btw.
 
  Cheers!
 
  P





Re: Car-setup

2013-07-09 Thread Rob Wuijster
Softimage 2012/13? came with a 3rd party addon for this. It was a 
separate install/plugin.

Not sure if this is still the case.


Rob

\/-\/\/

On 9-7-2013 18:13, Pingo van der Brinkloev wrote:

No car lovers out there :)

On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:


Hey,

I have an upcoming project where a car(3D) is driving inbetween shapes, that 
turn out to be a logo. It's gonna be semi realistic, so I need to make the cars 
movements believable. I have a fast edit (quick cuts), so I'm probably going to 
animate by hand (don't think I need dynamics). But if anybody has some heads 
up, dos and don'ts about car-related animation it'd be greatly appreciated. 
It's a Formula1 btw.

Cheers!

P




-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3349 / Virus Database: 3204/6475 - Release Date: 07/08/13






Re: Car-setup

2013-07-09 Thread Andy Jones
One tip is to make sure you've got a plan in mind for how to deal with
the wheels.  There are a few different ways to solve it.  Probably the
simplest is to render with full 3D motion blur, and use enough
transform steps so that the wheels don't do strange things.  Of
course, this can have an impact on render times, depending on what
you're using and how your settings are dialed.

Another option is to us a pre-blurred spinny wheel image.  Or you can
apply a sort of elliptical blur in comp prior to post motion blur.
Neither of these techniques produce a physically accurate image,
however.  True motion blur of wheel rims is a really unique-looking
thing that is difficult to recreate by other means.

Another option I've used in the past was to temporally oversample and
use a motion interpolated retime, such as kronos/oflow/twixtor.  At
the time, I used a OpenGL so that the render times were low enough to
make oversampling viable.

Really, for me this was one of the big reasons I decided that the long
term future for rendering will be full 3d motion blur, and I try to
build my lighting/compositing workflows with that in mind.

On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
xsil...@comxnet.dk wrote:
 No car lovers out there :)

 On 06/07/2013, at 22.41, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 Hey,

 I have an upcoming project where a car(3D) is driving inbetween shapes, that 
 turn out to be a logo. It's gonna be semi realistic, so I need to make the 
 cars movements believable. I have a fast edit (quick cuts), so I'm probably 
 going to animate by hand (don't think I need dynamics). But if anybody has 
 some heads up, dos and don'ts about car-related animation it'd be greatly 
 appreciated. It's a Formula1 btw.

 Cheers!

 P