MayaLT is actually aimed specifically at the indie game developer, many of whom
are developing for iOS/Android platforms.
The DX11 viewport support was a big thing for games guys and one of the reasons
why it was done, as well as the .NET API support. That and the VP2.0 visual
fidelity has been extended to FBX review, which is a free standalone viewer
that work on mac, windows and now iOS.
G
From: Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Tuesday, 10 June 2014 07:40
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: More acquisitions from Autodesk
Wow, they're really pushing the game creation content lately...I guess they
want a piece of cake of the Unity/Unreal Engine 4 marketand also they're
copying Blender, since it has its own 3d game engine since...a couple of years
maybe?
I don't know why they're not developing a fully functional realtime viewer
inside Max/Maya...DX11 is quite nice, but not yet there in terms of shading and
lighting...
I'm also glad about the Maya LT price drop...but FBX polygon export limit?
seriously? c'mon, you can aim only to iOS/Android games whit that limit...
2014-06-10 4:18 GMT+02:00 Sebastien Sterling
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
what's the point if you can't make doomsday viruses with it...
On 10 June 2014 00:00, Emilio Hernandez
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Autodesk Buys Bitsquid Game Engine Creator
Videogame Technology to Be Integrated in Visualization Tools for Other
Content-Creation Products
http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1
---
Emilio Hernández VFX 3D animation.
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