Re: animate polygon faces individually

2015-08-27 Thread Chris Marshall
thats very cool

On 27 August 2015 at 09:21, olivier jeannel  wrote:

> Sorry if this appear as double post :
> Here's a capture of what I was talking about before.
> > (Hope the link will work, the list is damn limited for attachements :/
> >
> >
> https://drive.google.com/open?id=0B1QqhXD7Y15qV29jRTlMcTdmQU44bzF0ZnFnRkZPN2NGamRn
> >
> > This is a big unsimulated icetree that manipulate polygons. No
> particles, no
> > instances.
> >
> > in first part of the anim you can see :
> >
> > Global Translate
> > Local Scale (Per Poly)
> > Local Translate (Per Poly)
> > Local Rotate ( around edge (that you can select) )
> >
> > In second part, the same thing with 15K polygons object, plays realtime !
> >
> >
> > The technology isn't mine, I borrowed it from Christian Gotzinger and
> > someone else (I can't remember who :/ )
>
> >
>
> Le 26/08/2015 12:51, Chris Marshall a écrit :
>
> OK Thanks All. Not sure the list was working yesterday or last couple of
> days.
> I broke up the mesh and used particles to animate. Figured it out myself
> in the end. Works ok even with 900 individual polys.
> Thanks for all the input today.
>
> Cheers
>
>
> On 26 August 2015 at 09:43,  wrote:
>
>> > it's cold in here.
>>
>> because it isn’t as simple as you think?
>>
>> best is to go the ICE way, disconnect/poly islands driven by particles’
>> SRTs works fine and fast.
>> There was also the older ICE method, (was it guillaume’s?) exploding the
>> object into it’s poly islands, and using them as instances on particles –
>> but that got slow on hundreds of parts.
>>
>> then there is the old school non ice way: create a cluster center for
>> each poly island and animate these directly or by pose constraining to
>> nulls.
>>
>>
>>
>> On 25 August 2015 at 11:42, Chris Marshall 
>> wrote:
>>
>>> Any thoughts or pointers? I know this is really simple and can't believe
>>> I'm struggling, but I've never had to do this before.
>>> Cheers
>>>
>>>
>>> On 25 August 2015 at 11:09, Chris Marshall 
>>> wrote:
>>>
 Hi All,
 I'm having some brain fade here. I need to take a logo, break it into
 individual faces and animate them around separately. Should be easy enough,
 but I can't think how. I've broken the object up using DisconnectComponent.
 So what's the easiest way to simply explode the faces, or animate them in
 some interesting way? This will be a logo forming together, so just some
 basic Mograph type animation.

 Thanks

 Chris


>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: animate polygon faces individually

2015-08-27 Thread olivier jeannel

Sorry if this appear as double post :
Here's a capture of what I was talking about before.
> (Hope the link will work, the list is damn limited for attachements :/
>
> 
https://drive.google.com/open?id=0B1QqhXD7Y15qV29jRTlMcTdmQU44bzF0ZnFnRkZPN2NGamRn

>
> This is a big unsimulated icetree that manipulate polygons. No 
particles, no

> instances.
>
> in first part of the anim you can see :
>
> Global Translate
> Local Scale (Per Poly)
> Local Translate (Per Poly)
> Local Rotate ( around edge (that you can select) )
>
> In second part, the same thing with 15K polygons object, plays realtime !
>
>
> The technology isn't mine, I borrowed it from Christian Gotzinger and
> someone else (I can't remember who :/ )
>

Le 26/08/2015 12:51, Chris Marshall a écrit :
OK Thanks All. Not sure the list was working yesterday or last couple 
of days.
I broke up the mesh and used particles to animate. Figured it out 
myself in the end. Works ok even with 900 individual polys.

Thanks for all the input today.

Cheers


On 26 August 2015 at 09:43, > wrote:


> it's cold in here.
because it isn’t as simple as you think?
best is to go the ICE way, disconnect/poly islands driven by
particles’ SRTs works fine and fast.
There was also the older ICE method, (was it guillaume’s?)
exploding the object into it’s poly islands, and using them as
instances on particles – but that got slow on hundreds of parts.
then there is the old school non ice way: create a cluster center
for each poly island and animate these directly or by pose
constraining to nulls.

On 25 August 2015 at 11:42, Chris Marshall
mailto:chrismarshal...@gmail.com>> wrote:

Any thoughts or pointers? I know this is really simple and
can't believe I'm struggling, but I've never had to do this
before.
Cheers

On 25 August 2015 at 11:09, Chris Marshall
mailto:chrismarshal...@gmail.com>>
wrote:

Hi All,
I'm having some brain fade here. I need to take a logo,
break it into individual faces and animate them around
separately. Should be easy enough, but I can't think how.
I've broken the object up using DisconnectComponent. So
what's the easiest way to simply explode the faces, or
animate them in some interesting way? This will be a logo
forming together, so just some basic Mograph type animation.

Thanks

Chris




-- 
Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 
www.dot3d.com 




-- 
Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 
www.dot3d.com 




--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 
www.dot3d.com 






Re: animate polygon faces individually

2015-08-26 Thread Chris Marshall
OK Thanks All. Not sure the list was working yesterday or last couple of
days.
I broke up the mesh and used particles to animate. Figured it out myself in
the end. Works ok even with 900 individual polys.
Thanks for all the input today.

Cheers


On 26 August 2015 at 09:43,  wrote:

> > it's cold in here.
>
> because it isn’t as simple as you think?
>
> best is to go the ICE way, disconnect/poly islands driven by particles’
> SRTs works fine and fast.
> There was also the older ICE method, (was it guillaume’s?) exploding the
> object into it’s poly islands, and using them as instances on particles –
> but that got slow on hundreds of parts.
>
> then there is the old school non ice way: create a cluster center for each
> poly island and animate these directly or by pose constraining to nulls.
>
>
>
> On 25 August 2015 at 11:42, Chris Marshall 
> wrote:
>
>> Any thoughts or pointers? I know this is really simple and can't believe
>> I'm struggling, but I've never had to do this before.
>> Cheers
>>
>>
>> On 25 August 2015 at 11:09, Chris Marshall 
>> wrote:
>>
>>> Hi All,
>>> I'm having some brain fade here. I need to take a logo, break it into
>>> individual faces and animate them around separately. Should be easy enough,
>>> but I can't think how. I've broken the object up using DisconnectComponent.
>>> So what's the easiest way to simply explode the faces, or animate them in
>>> some interesting way? This will be a logo forming together, so just some
>>> basic Mograph type animation.
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: animate polygon faces individually

2015-08-26 Thread peter_b
> it's cold in here.

because it isn’t as simple as you think?

best is to go the ICE way, disconnect/poly islands driven by particles’ SRTs 
works fine and fast. 
There was also the older ICE method, (was it guillaume’s?) exploding the object 
into it’s poly islands, and using them as instances on particles – but that got 
slow on hundreds of parts.

then there is the old school non ice way: create a cluster center for each poly 
island and animate these directly or by pose constraining to nulls.




On 25 August 2015 at 11:42, Chris Marshall  wrote:

  Any thoughts or pointers? I know this is really simple and can't believe I'm 
struggling, but I've never had to do this before.

  Cheers



  On 25 August 2015 at 11:09, Chris Marshall  wrote:

Hi All,

I'm having some brain fade here. I need to take a logo, break it into 
individual faces and animate them around separately. Should be easy enough, but 
I can't think how. I've broken the object up using DisconnectComponent. So 
what's the easiest way to simply explode the faces, or animate them in some 
interesting way? This will be a logo forming together, so just some basic 
Mograph type animation.


Thanks


Chris






  -- 

  Chris Marshall

  Mint Motion Limited
  029 20 37 27 57
  07730 533 115
  www.mintmotion.co.uk

  www.dot3d.com






-- 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

www.dot3d.com




Re: animate polygon faces individually

2015-08-26 Thread Olivier Jeannel
I have a nice (ultra messy setup) that rotate, scale and flow polygon
aways. I can share it. It's fully copied from Christian Gotzinger here
https://vimeo.com/groups/ice/videos/62966820

On Wed, Aug 26, 2015 at 2:59 AM, phil harbath 
wrote:

> I like emtopolizer. if you want to use ICE.
>
> *From:* Eugene Flormata 
> *Sent:* Tuesday, August 25, 2015 8:50 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: animate polygon faces individually
>
> https://vimeo.com/46425839
> have you tried this?
>
> On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall  > wrote:
>
>> it's cold in here.
>>
>> On 25 August 2015 at 11:42, Chris Marshall 
>> wrote:
>>
>>> Any thoughts or pointers? I know this is really simple and can't believe
>>> I'm struggling, but I've never had to do this before.
>>> Cheers
>>>
>>>
>>> On 25 August 2015 at 11:09, Chris Marshall 
>>> wrote:
>>>
>>>> Hi All,
>>>> I'm having some brain fade here. I need to take a logo, break it into
>>>> individual faces and animate them around separately. Should be easy enough,
>>>> but I can't think how. I've broken the object up using DisconnectComponent.
>>>> So what's the easiest way to simply explode the faces, or animate them in
>>>> some interesting way? This will be a logo forming together, so just some
>>>> basic Mograph type animation.
>>>>
>>>> Thanks
>>>>
>>>> Chris
>>>>
>>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>


Re: animate polygon faces individually

2015-08-25 Thread phil harbath
I like emtopolizer. if you want to use ICE.

From: Eugene Flormata 
Sent: Tuesday, August 25, 2015 8:50 PM
To: softimage@listproc.autodesk.com 
Subject: Re: animate polygon faces individually

https://vimeo.com/46425839
have you tried this? 

On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall  
wrote:

  it's cold in here.


  On 25 August 2015 at 11:42, Chris Marshall  wrote:

Any thoughts or pointers? I know this is really simple and can't believe 
I'm struggling, but I've never had to do this before.

Cheers



On 25 August 2015 at 11:09, Chris Marshall  
wrote:

  Hi All,

  I'm having some brain fade here. I need to take a logo, break it into 
individual faces and animate them around separately. Should be easy enough, but 
I can't think how. I've broken the object up using DisconnectComponent. So 
what's the easiest way to simply explode the faces, or animate them in some 
interesting way? This will be a logo forming together, so just some basic 
Mograph type animation.


  Thanks


  Chris






-- 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

www.dot3d.com






  -- 

  Chris Marshall

  Mint Motion Limited
  029 20 37 27 57
  07730 533 115
  www.mintmotion.co.uk

  www.dot3d.com





Re: animate polygon faces individually

2015-08-25 Thread Eugene Flormata
https://vimeo.com/46425839
have you tried this?

On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall 
wrote:

> it's cold in here.
>
> On 25 August 2015 at 11:42, Chris Marshall 
> wrote:
>
>> Any thoughts or pointers? I know this is really simple and can't believe
>> I'm struggling, but I've never had to do this before.
>> Cheers
>>
>>
>> On 25 August 2015 at 11:09, Chris Marshall 
>> wrote:
>>
>>> Hi All,
>>> I'm having some brain fade here. I need to take a logo, break it into
>>> individual faces and animate them around separately. Should be easy enough,
>>> but I can't think how. I've broken the object up using DisconnectComponent.
>>> So what's the easiest way to simply explode the faces, or animate them in
>>> some interesting way? This will be a logo forming together, so just some
>>> basic Mograph type animation.
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


Re: animate polygon faces individually

2015-08-25 Thread Chris Marshall
Any thoughts or pointers? I know this is really simple and can't believe
I'm struggling, but I've never had to do this before.
Cheers


On 25 August 2015 at 11:09, Chris Marshall 
wrote:

> Hi All,
> I'm having some brain fade here. I need to take a logo, break it into
> individual faces and animate them around separately. Should be easy enough,
> but I can't think how. I've broken the object up using DisconnectComponent.
> So what's the easiest way to simply explode the faces, or animate them in
> some interesting way? This will be a logo forming together, so just some
> basic Mograph type animation.
>
> Thanks
>
> Chris
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: animate polygon faces individually

2015-08-25 Thread Chris Marshall
it's cold in here.

On 25 August 2015 at 11:42, Chris Marshall 
wrote:

> Any thoughts or pointers? I know this is really simple and can't believe
> I'm struggling, but I've never had to do this before.
> Cheers
>
>
> On 25 August 2015 at 11:09, Chris Marshall 
> wrote:
>
>> Hi All,
>> I'm having some brain fade here. I need to take a logo, break it into
>> individual faces and animate them around separately. Should be easy enough,
>> but I can't think how. I've broken the object up using DisconnectComponent.
>> So what's the easiest way to simply explode the faces, or animate them in
>> some interesting way? This will be a logo forming together, so just some
>> basic Mograph type animation.
>>
>> Thanks
>>
>> Chris
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com