Re: Tweak mocap animations

2014-06-30 Thread Adam Sale
Hey Nicolas.
Use the plot .. rotations tool to bake the mocap into the bones of your
character amd then tweak curves from there.

You could store the plotted keys to an action, then save the action to a
file.

Load the stored action onto a fresh copy of your character.

I could swear there was a way to remove the mocap anim off your rig,
however not being in front of soft right now, I cant quite remember if this
is indeed true..
Either way the plotting and loading onto freshh characters  should do the
trick.

Adam
On Jun 29, 2014 10:44 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi all,

 I need to tweak a mocap animation that was given to me.
 Basically doing the Mocap to Rig screwed up some of the orientation and
 the character moves along a path, while I need it to walk in place.

 This animation needs to be stored into a clip and blended with some other
 animation.

 Two problems:
 1. I'm not able to tweak the mocap animation because there are no keys for
 the translation of the main character...looks like that mocap wont key the
 bones SRT, so I'm not able to let the character run in place...
 2. The mocap animation cannot be deleted, means that even if I store the
 animation and tick remove original animation the animation is still there.

 So, is there a quick way to tweak and store into an animation clip my
 animation?

 Cheers



Re: Tweak mocap animations

2014-06-30 Thread Nicolas Esposito
Yep, after a bit of trial I just plotted everything, using the dopesheet I
removed the unnecessary keys, store into an action and swapped to another
character, flawlessly :)

Thanks for the tip Adam, if the remove mocap turn out to be true let me
know ;)


2014-06-30 17:42 GMT+02:00 Adam Sale adamfs...@gmail.com:

 Hey Nicolas.
 Use the plot .. rotations tool to bake the mocap into the bones of your
 character amd then tweak curves from there.

 You could store the plotted keys to an action, then save the action to a
 file.

 Load the stored action onto a fresh copy of your character.

 I could swear there was a way to remove the mocap anim off your rig,
 however not being in front of soft right now, I cant quite remember if this
 is indeed true..
 Either way the plotting and loading onto freshh characters  should do the
 trick.

 Adam
 On Jun 29, 2014 10:44 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi all,

 I need to tweak a mocap animation that was given to me.
 Basically doing the Mocap to Rig screwed up some of the orientation and
 the character moves along a path, while I need it to walk in place.

 This animation needs to be stored into a clip and blended with some other
 animation.

 Two problems:
 1. I'm not able to tweak the mocap animation because there are no keys
 for the translation of the main character...looks like that mocap wont key
 the bones SRT, so I'm not able to let the character run in place...
 2. The mocap animation cannot be deleted, means that even if I store the
 animation and tick remove original animation the animation is still there.

 So, is there a quick way to tweak and store into an animation clip my
 animation?

 Cheers




Tweak mocap animations

2014-06-29 Thread Nicolas Esposito
Hi all,

I need to tweak a mocap animation that was given to me.
Basically doing the Mocap to Rig screwed up some of the orientation and the
character moves along a path, while I need it to walk in place.

This animation needs to be stored into a clip and blended with some other
animation.

Two problems:
1. I'm not able to tweak the mocap animation because there are no keys for
the translation of the main character...looks like that mocap wont key the
bones SRT, so I'm not able to let the character run in place...
2. The mocap animation cannot be deleted, means that even if I store the
animation and tick remove original animation the animation is still there.

So, is there a quick way to tweak and store into an animation clip my
animation?

Cheers