Re: Xsi to Houdini Quick Start Tutorials
Hey, Yes there is of course lots of ways of doing the same thing in Houdini and this is just one of them. I haven't found sop solvers that slow with simple operations like this, but then I also usually work with crowds/flocks etc so I rarely exceed a million packed prims. It will be interesting to know the speed difference though so I think I'll actually set up a benchmark test later. Thanks for all the ideas and feedback! Cheers Skickat från min iPhone > 28 jan. 2017 kl. 17:28 skrev Dan Yargici : > > Yes, I also wondered this. > > Also, POP Wrangle and POP VOP nodes have already been setup to use the > opstreamname expression internally which enable nodes to respect streams > themselves. The sop solver itself will not limit itself to the stream it > resides in afaik. > > > >> On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore >> wrote: >> Mikael, I think it's also worth noting that you can do the exact same thing >> whilst remaining in the POP dynamics context if you use POP Wrangles and POP >> VOPs. >> >> Do you have any specific reason for using the SOP Solver or is it just >> personal preference? I was warned against using SOP Solvers with POP's >> unless it's absolutely necessary (the logic was that it's computationally >> more expensive, which matters on larger sims). >> >> This is the why I've always approached particle states in Houdini (the >> separate POP VOPs rather than subnets in a single POP VOP is personal >> preference for readability).The logic in the VOPs is identical to yours. >> >> Not a criticism, I just want to know if I'm missing something by not using >> the SOP Solver. I use SOP Solvers all the time for generative abstract stuff >> in SOP's. >> >> >> >> >> >>> On 28 January 2017 at 12:28, wrote: >>> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays >>> video in another tutorial ;) >>> >>> >>> Skickat från min iPhone 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel : >>> Just popping this up. http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1 Mikael did it again and it's brutal ! The State method is ace, and is ressembling to something :) You got me lost with the array though ;) 2017-01-12 17:39 GMT+01:00 Chris Marshall : > > It really is seriously appreciated. > > > >> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] >> wrote: >> I wanted to say thanks for all this and keep it coming. Just got our >> seat up and working and really looking forward to using it. This kind of >> stuff is really helpful! >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES II) >> >> Science Systems and Applications Inc. (SSAI) >> >> NASA Langley Research Center >> >> __ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Yes, I also wondered this. Also, POP Wrangle and POP VOP nodes have already been setup to use the opstreamname expression internally which enable nodes to respect streams themselves. The sop solver itself will not limit itself to the stream it resides in afaik. On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore wrote: > Mikael, I think it's also worth noting that you can do the exact same > thing whilst remaining in the POP dynamics context if you use POP Wrangles > and POP VOPs. > > Do you have any specific reason for using the SOP Solver or is it just > personal preference? I was warned against using SOP Solvers with POP's > unless it's absolutely necessary (the logic was that it's computationally > more expensive, which matters on larger sims). > > This is the why I've always approached particle states in Houdini (the > separate POP VOPs rather than subnets in a single POP VOP is personal > preference for readability).The logic in the VOPs is identical to yours. > > Not a criticism, I just want to know if I'm missing something by not using > the SOP Solver. I use SOP Solvers all the time for generative abstract > stuff in SOP's. > > > > > > On 28 January 2017 at 12:28, wrote: > >> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays >> video in another tutorial ;) >> >> >> Skickat från min iPhone >> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel : >> >> Just popping this up. >> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4- >> from-states-to-streams.html?m=1 >> >> Mikael did it again and it's brutal ! >> The State method is ace, and is ressembling to something :) >> >> You got me lost with the array though ;) >> >> >> >> 2017-01-12 17:39 GMT+01:00 Chris Marshall : >> >>> >>> It really is seriously appreciated. >>> >>> >>> >>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < >>> j.ponthi...@nasa.gov> wrote: >>> I wanted to say thanks for all this and keep it coming. Just got our seat up and working and really looking forward to using it. This kind of stuff is really helpful! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Mikael, I think it's also worth noting that you can do the exact same thing whilst remaining in the POP dynamics context if you use POP Wrangles and POP VOPs. Do you have any specific reason for using the SOP Solver or is it just personal preference? I was warned against using SOP Solvers with POP's unless it's absolutely necessary (the logic was that it's computationally more expensive, which matters on larger sims). This is the why I've always approached particle states in Houdini (the separate POP VOPs rather than subnets in a single POP VOP is personal preference for readability).The logic in the VOPs is identical to yours. Not a criticism, I just want to know if I'm missing something by not using the SOP Solver. I use SOP Solvers all the time for generative abstract stuff in SOP's. On 28 January 2017 at 12:28, wrote: > Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays > video in another tutorial ;) > > > Skickat från min iPhone > 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel : > > Just popping this up. > http://shortandsweet3d.blogspot.fr/2017/01/xsi-to- > houdini-4-from-states-to-streams.html?m=1 > > Mikael did it again and it's brutal ! > The State method is ace, and is ressembling to something :) > > You got me lost with the array though ;) > > > > 2017-01-12 17:39 GMT+01:00 Chris Marshall : > >> >> It really is seriously appreciated. >> >> >> >> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < >> j.ponthi...@nasa.gov> wrote: >> >>> I wanted to say thanks for all this and keep it coming. Just got our >>> seat up and working and really looking forward to using it. This kind of >>> stuff is really helpful! >>> >>> >>> >>> -- >>> >>> Joey Ponthieux >>> >>> LaRC Information Technology Enhanced Services (LITES II) >>> >>> Science Systems and Applications Inc. (SSAI) >>> >>> NASA Langley Research Center >>> >>> __ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> >>> >>> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays video in another tutorial ;) Skickat från min iPhone > 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel : > > Just popping this up. > http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1 > > Mikael did it again and it's brutal ! > The State method is ace, and is ressembling to something :) > > You got me lost with the array though ;) > > > > 2017-01-12 17:39 GMT+01:00 Chris Marshall : >> >> It really is seriously appreciated. >> >> >> >>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] >>> wrote: >>> I wanted to say thanks for all this and keep it coming. Just got our seat >>> up and working and really looking forward to using it. This kind of stuff >>> is really helpful! >>> >>> >>> >>> -- >>> >>> Joey Ponthieux >>> >>> LaRC Information Technology Enhanced Services (LITES II) >>> >>> Science Systems and Applications Inc. (SSAI) >>> >>> NASA Langley Research Center >>> >>> __ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> >>> >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Just popping this up. http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1 Mikael did it again and it's brutal ! The State method is ace, and is ressembling to something :) You got me lost with the array though ;) 2017-01-12 17:39 GMT+01:00 Chris Marshall : > > It really is seriously appreciated. > > > > On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > j.ponthi...@nasa.gov> wrote: > >> I wanted to say thanks for all this and keep it coming. Just got our seat >> up and working and really looking forward to using it. This kind of stuff >> is really helpful! >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES II) >> >> Science Systems and Applications Inc. (SSAI) >> >> NASA Langley Research Center >> >> __ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
It really is seriously appreciated. On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.ponthi...@nasa.gov> wrote: > I wanted to say thanks for all this and keep it coming. Just got our seat > up and working and really looking forward to using it. This kind of stuff > is really helpful! > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES II) > > Science Systems and Applications Inc. (SSAI) > > NASA Langley Research Center > > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Peter Quint's video on Streams is a nightmare honestly 2017-01-12 16:11 GMT+01:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.ponthi...@nasa.gov>: > I wanted to say thanks for all this and keep it coming. Just got our seat > up and working and really looking forward to using it. This kind of stuff > is really helpful! > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES II) > > Science Systems and Applications Inc. (SSAI) > > NASA Langley Research Center > > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* Thursday, January 12, 2017 9:53 AM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Xsi to Houdini Quick Start Tutorials > > > > F.A.B.! > > > > On 12 January 2017 at 14:26, Rob Chapman wrote: > > from Jeff @ sidefx > > <> > > First thing, set your desktop to “Technical”. This gives you the > folder view on the left hand side. A Houdini scene is actually > composed of network folders and objects inside those networks. You can > traverse these folders with the network pane. > > Folders are associated with a network type. We have acronyms for the > network types and the nodes inside these networks. > > Object = Object type nodes in an Object type folder. These Object > nodes allow you build transform constraint hierarchies. Geometry type > Object nodes contain SOP nodes that construct and modify geometry that > inherit any transforms at the object level. > > SOPs = Surface OPerators or geometry nodes that are inside an object > folder. These are used to construct and modify geometry. Any kind of > geometry from polygons to volumes. > > DOPs = Dynamic OPerators or simulation/solver nodes that are used to > construct simulations. Simulations read in geometry from SOPs and > passes this data in to the DOP solvers. > > SHOP = SHading Operators are materials that represent a shader to > apply to geometry. Some are hard coded with vex and others are folders > that you can dive in to and modify the VOPs inside. > > VOPs = Vector OPerators inside VOP network nodes are used for > everything from building shaders to modifying geometry, volumes, > pixels, and more. > > VEX = Vector Expression Language. The code language used to write > shaders. VOPs are wrappers around VEX code snippets. > > CVEX = Context agnostic Vector Expression Language. This has replaced > all the VEX specific contexts throughout Houdini. It is a generalized > language that uses the same environment and functions anywhere inside > Houdini. > > COPs = Composite OPerators in composite type folders. Used in image > compositing operations. > > ROPs = Render OPerators in side ROP Output directories which are used > to create render output dependency graphs for automating output of any > type of data and for triggering external processes like rendering. > Commonly used to generate sequences of geometry, simulation data and > trigger Render tasks that generates sequences of images to disk. > > CHOPs = CHannel OPerators used to create and modify any type of raw > channel data from motion to audio and everything in between. Most > users safely ignore the CHOP context, and so can you, for now. Put it > on the “get to it later” list when learning Houdini. But definitely > keep it on the list. > > > > All these folder types and node types are clearly indicated inside the > Tree View you get up by default with the Technical Desktop. I highly > recommend anyone new to Houdini to get used to working with the Tree > view as you can see everything in the scene without diving in and out > all over the place. > > What makes these acronyms so important is that you can communicate > ideas much quicker without any ambiguity with your fellow Houdini > co-workers. This is known as “Houdini Speak”. > > We have stripped many acronyms from the docs but the fact that they > still exist and get used all the time speaks volumes to their > usefulness. > > If you ever speak with me, I use acronyms full stop and expect to hear > them right back. Just putting that out there. > > > On 12 January 2017 at 13:53, Chris Marshall > wrote: > > vop dop!? > > > > On 12 January 2017 at 13:40, wrote: > >> > >> I'll do it in dops because it's trickier, but I
RE: Xsi to Houdini Quick Start Tutorials
I wanted to say thanks for all this and keep it coming. Just got our seat up and working and really looking forward to using it. This kind of stuff is really helpful! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Thursday, January 12, 2017 9:53 AM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Xsi to Houdini Quick Start Tutorials F.A.B.! On 12 January 2017 at 14:26, Rob Chapman mailto:tekano@gmail.com>> wrote: from Jeff @ sidefx <> First thing, set your desktop to “Technical”. This gives you the folder view on the left hand side. A Houdini scene is actually composed of network folders and objects inside those networks. You can traverse these folders with the network pane. Folders are associated with a network type. We have acronyms for the network types and the nodes inside these networks. Object = Object type nodes in an Object type folder. These Object nodes allow you build transform constraint hierarchies. Geometry type Object nodes contain SOP nodes that construct and modify geometry that inherit any transforms at the object level. SOPs = Surface OPerators or geometry nodes that are inside an object folder. These are used to construct and modify geometry. Any kind of geometry from polygons to volumes. DOPs = Dynamic OPerators or simulation/solver nodes that are used to construct simulations. Simulations read in geometry from SOPs and passes this data in to the DOP solvers. SHOP = SHading Operators are materials that represent a shader to apply to geometry. Some are hard coded with vex and others are folders that you can dive in to and modify the VOPs inside. VOPs = Vector OPerators inside VOP network nodes are used for everything from building shaders to modifying geometry, volumes, pixels, and more. VEX = Vector Expression Language. The code language used to write shaders. VOPs are wrappers around VEX code snippets. CVEX = Context agnostic Vector Expression Language. This has replaced all the VEX specific contexts throughout Houdini. It is a generalized language that uses the same environment and functions anywhere inside Houdini. COPs = Composite OPerators in composite type folders. Used in image compositing operations. ROPs = Render OPerators in side ROP Output directories which are used to create render output dependency graphs for automating output of any type of data and for triggering external processes like rendering. Commonly used to generate sequences of geometry, simulation data and trigger Render tasks that generates sequences of images to disk. CHOPs = CHannel OPerators used to create and modify any type of raw channel data from motion to audio and everything in between. Most users safely ignore the CHOP context, and so can you, for now. Put it on the “get to it later” list when learning Houdini. But definitely keep it on the list. All these folder types and node types are clearly indicated inside the Tree View you get up by default with the Technical Desktop. I highly recommend anyone new to Houdini to get used to working with the Tree view as you can see everything in the scene without diving in and out all over the place. What makes these acronyms so important is that you can communicate ideas much quicker without any ambiguity with your fellow Houdini co-workers. This is known as “Houdini Speak”. We have stripped many acronyms from the docs but the fact that they still exist and get used all the time speaks volumes to their usefulness. If you ever speak with me, I use acronyms full stop and expect to hear them right back. Just putting that out there. On 12 January 2017 at 13:53, Chris Marshall mailto:chrismarshal...@gmail.com>> wrote: > vop dop!? > > On 12 January 2017 at 13:40, > mailto:mikael.petter...@gmail.com>> wrote: >> >> I'll do it in dops because it's trickier, but I'll set it up in vops just >> because it's closer to ICE >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel >> mailto:facialdel...@gmail.com>>: >> >> I'd be interrested ! >> is this vop based, or dop ? >> >> 2017-01-12 14:28 GMT+01:00 >> mailto:mikael.petter...@gmail.com>>: >>> >>> Yeah, you need to think a bit different in Houdini, but I could do a tut >>> about mimicking state machines if someone is interested. >>> >>> Skickat från min iPhone >>> >>> 12 jan. 2017 kl. 1
Re: Xsi to Houdini Quick Start Tutorials
F.A.B.! On 12 January 2017 at 14:26, Rob Chapman wrote: > from Jeff @ sidefx > > <> > > First thing, set your desktop to “Technical”. This gives you the > folder view on the left hand side. A Houdini scene is actually > composed of network folders and objects inside those networks. You can > traverse these folders with the network pane. > > Folders are associated with a network type. We have acronyms for the > network types and the nodes inside these networks. > > Object = Object type nodes in an Object type folder. These Object > nodes allow you build transform constraint hierarchies. Geometry type > Object nodes contain SOP nodes that construct and modify geometry that > inherit any transforms at the object level. > > SOPs = Surface OPerators or geometry nodes that are inside an object > folder. These are used to construct and modify geometry. Any kind of > geometry from polygons to volumes. > > DOPs = Dynamic OPerators or simulation/solver nodes that are used to > construct simulations. Simulations read in geometry from SOPs and > passes this data in to the DOP solvers. > > SHOP = SHading Operators are materials that represent a shader to > apply to geometry. Some are hard coded with vex and others are folders > that you can dive in to and modify the VOPs inside. > > VOPs = Vector OPerators inside VOP network nodes are used for > everything from building shaders to modifying geometry, volumes, > pixels, and more. > > VEX = Vector Expression Language. The code language used to write > shaders. VOPs are wrappers around VEX code snippets. > > CVEX = Context agnostic Vector Expression Language. This has replaced > all the VEX specific contexts throughout Houdini. It is a generalized > language that uses the same environment and functions anywhere inside > Houdini. > > COPs = Composite OPerators in composite type folders. Used in image > compositing operations. > > ROPs = Render OPerators in side ROP Output directories which are used > to create render output dependency graphs for automating output of any > type of data and for triggering external processes like rendering. > Commonly used to generate sequences of geometry, simulation data and > trigger Render tasks that generates sequences of images to disk. > > CHOPs = CHannel OPerators used to create and modify any type of raw > channel data from motion to audio and everything in between. Most > users safely ignore the CHOP context, and so can you, for now. Put it > on the “get to it later” list when learning Houdini. But definitely > keep it on the list. > > > > All these folder types and node types are clearly indicated inside the > Tree View you get up by default with the Technical Desktop. I highly > recommend anyone new to Houdini to get used to working with the Tree > view as you can see everything in the scene without diving in and out > all over the place. > > What makes these acronyms so important is that you can communicate > ideas much quicker without any ambiguity with your fellow Houdini > co-workers. This is known as “Houdini Speak”. > > We have stripped many acronyms from the docs but the fact that they > still exist and get used all the time speaks volumes to their > usefulness. > > If you ever speak with me, I use acronyms full stop and expect to hear > them right back. Just putting that out there. > > On 12 January 2017 at 13:53, Chris Marshall > wrote: > > vop dop!? > > > > On 12 January 2017 at 13:40, wrote: > >> > >> I'll do it in dops because it's trickier, but I'll set it up in vops > just > >> because it's closer to ICE > >> > >> Skickat från min iPhone > >> > >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel : > >> > >> I'd be interrested ! > >> is this vop based, or dop ? > >> > >> 2017-01-12 14:28 GMT+01:00 : > >>> > >>> Yeah, you need to think a bit different in Houdini, but I could do a > tut > >>> about mimicking state machines if someone is interested. > >>> > >>> Skickat från min iPhone > >>> > >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore >: > >>> > For those of us who are keen to switch to something that has some > similarities to ICE, is there a way of doing some tutorials of the > basics of > simple effects done in ICE remade in Houdini? > >>> > >>> > >>> Chris, you should take a look at the Jumpstart series over at > HelloLuxx. > >>> Adam Swaab is a great tutor who guides you through your learning path > >>> without ever being condescending. There's a promotion on at the moment > with > >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically > with > >>> VOPS which is the closest thing to ICE in Houdini but I'd also > recommend you > >>> pick up the bundle of the first 4 volumes (currently 50% off) as this > covers > >>> a lot of key principles of the Houdini UX, which are helpful for > someone > >>> transitioning from ICE. > >>> > >>> There's a ton of free tutorials available but the benefit of Adam's > stuff > >>> is that it's structured as a 'learning path'. You could get away wi
Re: Xsi to Houdini Quick Start Tutorials
from Jeff @ sidefx <> First thing, set your desktop to “Technical”. This gives you the folder view on the left hand side. A Houdini scene is actually composed of network folders and objects inside those networks. You can traverse these folders with the network pane. Folders are associated with a network type. We have acronyms for the network types and the nodes inside these networks. Object = Object type nodes in an Object type folder. These Object nodes allow you build transform constraint hierarchies. Geometry type Object nodes contain SOP nodes that construct and modify geometry that inherit any transforms at the object level. SOPs = Surface OPerators or geometry nodes that are inside an object folder. These are used to construct and modify geometry. Any kind of geometry from polygons to volumes. DOPs = Dynamic OPerators or simulation/solver nodes that are used to construct simulations. Simulations read in geometry from SOPs and passes this data in to the DOP solvers. SHOP = SHading Operators are materials that represent a shader to apply to geometry. Some are hard coded with vex and others are folders that you can dive in to and modify the VOPs inside. VOPs = Vector OPerators inside VOP network nodes are used for everything from building shaders to modifying geometry, volumes, pixels, and more. VEX = Vector Expression Language. The code language used to write shaders. VOPs are wrappers around VEX code snippets. CVEX = Context agnostic Vector Expression Language. This has replaced all the VEX specific contexts throughout Houdini. It is a generalized language that uses the same environment and functions anywhere inside Houdini. COPs = Composite OPerators in composite type folders. Used in image compositing operations. ROPs = Render OPerators in side ROP Output directories which are used to create render output dependency graphs for automating output of any type of data and for triggering external processes like rendering. Commonly used to generate sequences of geometry, simulation data and trigger Render tasks that generates sequences of images to disk. CHOPs = CHannel OPerators used to create and modify any type of raw channel data from motion to audio and everything in between. Most users safely ignore the CHOP context, and so can you, for now. Put it on the “get to it later” list when learning Houdini. But definitely keep it on the list. All these folder types and node types are clearly indicated inside the Tree View you get up by default with the Technical Desktop. I highly recommend anyone new to Houdini to get used to working with the Tree view as you can see everything in the scene without diving in and out all over the place. What makes these acronyms so important is that you can communicate ideas much quicker without any ambiguity with your fellow Houdini co-workers. This is known as “Houdini Speak”. We have stripped many acronyms from the docs but the fact that they still exist and get used all the time speaks volumes to their usefulness. If you ever speak with me, I use acronyms full stop and expect to hear them right back. Just putting that out there. On 12 January 2017 at 13:53, Chris Marshall wrote: > vop dop!? > > On 12 January 2017 at 13:40, wrote: >> >> I'll do it in dops because it's trickier, but I'll set it up in vops just >> because it's closer to ICE >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel : >> >> I'd be interrested ! >> is this vop based, or dop ? >> >> 2017-01-12 14:28 GMT+01:00 : >>> >>> Yeah, you need to think a bit different in Houdini, but I could do a tut >>> about mimicking state machines if someone is interested. >>> >>> Skickat från min iPhone >>> >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : >>> For those of us who are keen to switch to something that has some similarities to ICE, is there a way of doing some tutorials of the basics of simple effects done in ICE remade in Houdini? >>> >>> >>> Chris, you should take a look at the Jumpstart series over at HelloLuxx. >>> Adam Swaab is a great tutor who guides you through your learning path >>> without ever being condescending. There's a promotion on at the moment with >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with >>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend you >>> pick up the bundle of the first 4 volumes (currently 50% off) as this covers >>> a lot of key principles of the Houdini UX, which are helpful for someone >>> transitioning from ICE. >>> >>> There's a ton of free tutorials available but the benefit of Adam's stuff >>> is that it's structured as a 'learning path'. You could get away with >>> skipping Vol's 5&6, as once you understand the foundations there's better >>> paid material available for Pyro and Fluids - specifically thinking of the >>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM >>> TD and a great communicator/teacher too (the
Re: Xsi to Houdini Quick Start Tutorials
vop dop!? On 12 January 2017 at 13:40, wrote: > I'll do it in dops because it's trickier, but I'll set it up in vops just > because it's closer to ICE > > Skickat från min iPhone > > 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel : > > I'd be interrested ! > is this vop based, or dop ? > > 2017-01-12 14:28 GMT+01:00 : > >> Yeah, you need to think a bit different in Houdini, but I could do a tut >> about mimicking state machines if someone is interested. >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : >> >> For those of us who are keen to switch to something that has some >>> similarities to ICE, is there a way of doing some tutorials of the basics >>> of simple effects done in ICE remade in Houdini? >> >> >> Chris, you should take a look at the Jumpstart series over at HelloLuxx. >> Adam Swaab is a great tutor who guides you through your learning path >> without ever being condescending. There's a promotion on at the moment with >> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with >> VOPS which is the closest thing to ICE in Houdini but I'd also recommend >> you pick up the bundle of the first 4 volumes (currently 50% off) as this >> covers a lot of key principles of the Houdini UX, which are helpful for >> someone transitioning from ICE. >> >> There's a ton of free tutorials available but the benefit of Adam's stuff >> is that it's structured as a 'learning path'. You could get away with >> skipping Vol's 5&6, as once you understand the foundations there's better >> paid material available for Pyro and Fluids - specifically thinking of the >> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM >> TD and a great communicator/teacher too (the downside is that his courses >> aren't the cheapest but they're still more reasonable than the likes of >> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series >> available for free on Vimeo; it's a great indicator to his approach to >> teaching and the quality of his other course. Steve's great at explaining >> the 'why' as well as the 'how'. That added context aids retention and >> deeper understanding of Houdini as an integrated system. >> >> https://vimeo.com/185820853 >> >> http://helloluxx.com/product-tag/adam-swaab/ >> >> https://www.cgcircuit.com/browsepage.php >> >> >> >> On 12 January 2017 at 12:27, Olivier Jeannel >> wrote: >> >>> Not everything, but yeah State Machine is something I try to reproduce >>> in popvop but some easy features are missing such as "get time in state" >>> and other nodes that gave the age of the particle relative to the moment it >>> entered the stage. >>> >>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante : >>> I could you show a similar setup in Houdini, but I am nowhere as eloquent as the MASTER Bradley Gabe... Also you must forget everything you know (state Machines, bla bla). On Thu, 12 Jan 2017 at 11:34, Chris Marshall wrote: > indeed! > > On 12 January 2017 at 11:17, Rob Chapman wrote: > > IMHO one of the best tutorials for ICE that got me fired up back in > > > the day with that 'aha' moment was Brad Gabe's "An artist tour > > > Production primer" > > > > > > > > > > > > 8 years ago. wowsers > > > > > > > > > > > > On 12 January 2017 at 11:06, Olivier Jeannel > wrote: > > > > Hi Chris, > > > > I've already posted this, but since you're talking about : > > > > https://vimeo.com/158037926 > > > > > > > > 2017-01-12 12:03 GMT+01:00 : > > > >> > > > >> Hi Chris, > > > >> > > > >> That it what I'm trying to do with the Xsi to Houdini videos. Is > there > > > >> something in particular you were thinking about? > > > >> > > > >> Cheers > > > >> > > > >> Skickat från min iPhone > > > >> > > > >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall < > chrismarshal...@gmail.com>: > > > >> > > > >> For those of us who are keen to switch to something that has some > > > >> similarities to ICE, is there a way of doing some tutorials of the > basics of > > > >> simple effects done in ICE remade in Houdini? > > > >> > > > >> On 12 January 2017 at 00:11, wrote: > > > >>> > > > >>> Thanks, suggestions are welcomed :) > > > >>> > > > >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel < > facialdel...@gmail.com>: > > > >>> > > > >>> Really super, > > > >>> wrote you a little request ;) > > > >>> > > > >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez >: > > >
Re: Xsi to Houdini Quick Start Tutorials
Peter Quint's video on Pop Streams shows a fairly straightforward approach to creating states. On Thu, Jan 12, 2017 at 1:40 PM, wrote: > I'll do it in dops because it's trickier, but I'll set it up in vops just > because it's closer to ICE > > Skickat från min iPhone > > 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel : > > I'd be interrested ! > is this vop based, or dop ? > > 2017-01-12 14:28 GMT+01:00 : > >> Yeah, you need to think a bit different in Houdini, but I could do a tut >> about mimicking state machines if someone is interested. >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : >> >> For those of us who are keen to switch to something that has some >>> similarities to ICE, is there a way of doing some tutorials of the basics >>> of simple effects done in ICE remade in Houdini? >> >> >> Chris, you should take a look at the Jumpstart series over at HelloLuxx. >> Adam Swaab is a great tutor who guides you through your learning path >> without ever being condescending. There's a promotion on at the moment with >> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with >> VOPS which is the closest thing to ICE in Houdini but I'd also recommend >> you pick up the bundle of the first 4 volumes (currently 50% off) as this >> covers a lot of key principles of the Houdini UX, which are helpful for >> someone transitioning from ICE. >> >> There's a ton of free tutorials available but the benefit of Adam's stuff >> is that it's structured as a 'learning path'. You could get away with >> skipping Vol's 5&6, as once you understand the foundations there's better >> paid material available for Pyro and Fluids - specifically thinking of the >> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM >> TD and a great communicator/teacher too (the downside is that his courses >> aren't the cheapest but they're still more reasonable than the likes of >> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series >> available for free on Vimeo; it's a great indicator to his approach to >> teaching and the quality of his other course. Steve's great at explaining >> the 'why' as well as the 'how'. That added context aids retention and >> deeper understanding of Houdini as an integrated system. >> >> https://vimeo.com/185820853 >> >> http://helloluxx.com/product-tag/adam-swaab/ >> >> https://www.cgcircuit.com/browsepage.php >> >> >> >> On 12 January 2017 at 12:27, Olivier Jeannel >> wrote: >> >>> Not everything, but yeah State Machine is something I try to reproduce >>> in popvop but some easy features are missing such as "get time in state" >>> and other nodes that gave the age of the particle relative to the moment it >>> entered the stage. >>> >>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante : >>> I could you show a similar setup in Houdini, but I am nowhere as eloquent as the MASTER Bradley Gabe... Also you must forget everything you know (state Machines, bla bla). On Thu, 12 Jan 2017 at 11:34, Chris Marshall wrote: > indeed! > > On 12 January 2017 at 11:17, Rob Chapman wrote: > > IMHO one of the best tutorials for ICE that got me fired up back in > > > the day with that 'aha' moment was Brad Gabe's "An artist tour > > > Production primer" > > > > > > > > > > > > 8 years ago. wowsers > > > > > > > > > > > > On 12 January 2017 at 11:06, Olivier Jeannel > wrote: > > > > Hi Chris, > > > > I've already posted this, but since you're talking about : > > > > https://vimeo.com/158037926 > > > > > > > > 2017-01-12 12:03 GMT+01:00 : > > > >> > > > >> Hi Chris, > > > >> > > > >> That it what I'm trying to do with the Xsi to Houdini videos. Is > there > > > >> something in particular you were thinking about? > > > >> > > > >> Cheers > > > >> > > > >> Skickat från min iPhone > > > >> > > > >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall < > chrismarshal...@gmail.com>: > > > >> > > > >> For those of us who are keen to switch to something that has some > > > >> similarities to ICE, is there a way of doing some tutorials of the > basics of > > > >> simple effects done in ICE remade in Houdini? > > > >> > > > >> On 12 January 2017 at 00:11, wrote: > > > >>> > > > >>> Thanks, suggestions are welcomed :) > > > >>> > > > >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel < > facialdel...@gmail.com>: > > > >>> > > > >>> Really super, > > > >>> wrote you a little request ;) > > > >>> >
Re: Xsi to Houdini Quick Start Tutorials
I'll do it in dops because it's trickier, but I'll set it up in vops just because it's closer to ICE Skickat från min iPhone > 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel : > > I'd be interrested ! > is this vop based, or dop ? > > 2017-01-12 14:28 GMT+01:00 : >> Yeah, you need to think a bit different in Houdini, but I could do a tut >> about mimicking state machines if someone is interested. >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : >> For those of us who are keen to switch to something that has some similarities to ICE, is there a way of doing some tutorials of the basics of simple effects done in ICE remade in Houdini? >>> >>> Chris, you should take a look at the Jumpstart series over at HelloLuxx. >>> Adam Swaab is a great tutor who guides you through your learning path >>> without ever being condescending. There's a promotion on at the moment with >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with >>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend >>> you pick up the bundle of the first 4 volumes (currently 50% off) as this >>> covers a lot of key principles of the Houdini UX, which are helpful for >>> someone transitioning from ICE. >>> >>> There's a ton of free tutorials available but the benefit of Adam's stuff >>> is that it's structured as a 'learning path'. You could get away with >>> skipping Vol's 5&6, as once you understand the foundations there's better >>> paid material available for Pyro and Fluids - specifically thinking of the >>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM >>> TD and a great communicator/teacher too (the downside is that his courses >>> aren't the cheapest but they're still more reasonable than the likes of >>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series >>> available for free on Vimeo; it's a great indicator to his approach to >>> teaching and the quality of his other course. Steve's great at explaining >>> the 'why' as well as the 'how'. That added context aids retention and >>> deeper understanding of Houdini as an integrated system. >>> >>> https://vimeo.com/185820853 >>> >>> http://helloluxx.com/product-tag/adam-swaab/ >>> >>> https://www.cgcircuit.com/browsepage.php >>> >>> >>> On 12 January 2017 at 12:27, Olivier Jeannel wrote: Not everything, but yeah State Machine is something I try to reproduce in popvop but some easy features are missing such as "get time in state" and other nodes that gave the age of the particle relative to the moment it entered the stage. 2017-01-12 12:45 GMT+01:00 Cristobal Infante : > I could you show a similar setup in Houdini, but I am nowhere as eloquent > as the MASTER Bradley Gabe... > > Also you must forget everything you know (state > Machines, bla bla). > > > >> On Thu, 12 Jan 2017 at 11:34, Chris Marshall >> wrote: >> indeed! >> >> On 12 January 2017 at 11:17, Rob Chapman wrote: >> IMHO one of the best tutorials for ICE that got me fired up back in >> >> >> the day with that 'aha' moment was Brad Gabe's "An artist tour >> >> >> Production primer" >> >> >> >> >> >> >> >> >> >> >> >> 8 years ago. wowsers >> >> >> >> >> >> >> >> >> >> >> >> On 12 January 2017 at 11:06, Olivier Jeannel >> wrote: >> >> >> > Hi Chris, >> >> >> > I've already posted this, but since you're talking about : >> >> >> > https://vimeo.com/158037926 >> >> >> > >> >> >> > 2017-01-12 12:03 GMT+01:00 : >> >> >> >> >> >> >> >> Hi Chris, >> >> >> >> >> >> >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> >> >> >> something in particular you were thinking about? >> >> >> >> >> >> >> >> Cheers >> >> >> >> >> >> >> >> Skickat från min iPhone >> >> >> >> >> >> >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall >> >> : >> >> >> >> >> >> >> >> For those of us who are keen to switch to something that has some >> >> >> >> similarities to ICE, is there a way of doing some tutorials of the >> >> basics of >> >> >> >> simple effects done in ICE remade in Houdini? >> >> >> >> >> >> >> >> On 12 January 2017 at 00:11, wrote: >> >> >> >>> >> >> >> >>> Thanks, suggestions are welcomed :) >> >> >> >>> >> >> >> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel >> >>> : >> >> >> >>> >> >> >> >
Re: Xsi to Houdini Quick Start Tutorials
I'd be interrested ! is this vop based, or dop ? 2017-01-12 14:28 GMT+01:00 : > Yeah, you need to think a bit different in Houdini, but I could do a tut > about mimicking state machines if someone is interested. > > Skickat från min iPhone > > 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : > > For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the basics >> of simple effects done in ICE remade in Houdini? > > > Chris, you should take a look at the Jumpstart series over at HelloLuxx. > Adam Swaab is a great tutor who guides you through your learning path > without ever being condescending. There's a promotion on at the moment with > discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with > VOPS which is the closest thing to ICE in Houdini but I'd also recommend > you pick up the bundle of the first 4 volumes (currently 50% off) as this > covers a lot of key principles of the Houdini UX, which are helpful for > someone transitioning from ICE. > > There's a ton of free tutorials available but the benefit of Adam's stuff > is that it's structured as a 'learning path'. You could get away with > skipping Vol's 5&6, as once you understand the foundations there's better > paid material available for Pyro and Fluids - specifically thinking of the > Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM > TD and a great communicator/teacher too (the downside is that his courses > aren't the cheapest but they're still more reasonable than the likes of > cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series > available for free on Vimeo; it's a great indicator to his approach to > teaching and the quality of his other course. Steve's great at explaining > the 'why' as well as the 'how'. That added context aids retention and > deeper understanding of Houdini as an integrated system. > > https://vimeo.com/185820853 > > http://helloluxx.com/product-tag/adam-swaab/ > > https://www.cgcircuit.com/browsepage.php > > > > On 12 January 2017 at 12:27, Olivier Jeannel > wrote: > >> Not everything, but yeah State Machine is something I try to reproduce in >> popvop but some easy features are missing such as "get time in state" and >> other nodes that gave the age of the particle relative to the moment it >> entered the stage. >> >> 2017-01-12 12:45 GMT+01:00 Cristobal Infante : >> >>> I could you show a similar setup in Houdini, but I am nowhere as >>> eloquent as the MASTER Bradley Gabe... >>> >>> Also you must forget everything you know (state >>> Machines, bla bla). >>> >>> >>> >>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall >>> wrote: >>> indeed! On 12 January 2017 at 11:17, Rob Chapman wrote: IMHO one of the best tutorials for ICE that got me fired up back in the day with that 'aha' moment was Brad Gabe's "An artist tour Production primer" 8 years ago. wowsers On 12 January 2017 at 11:06, Olivier Jeannel wrote: > Hi Chris, > I've already posted this, but since you're talking about : > https://vimeo.com/158037926 > > 2017-01-12 12:03 GMT+01:00 : >> >> Hi Chris, >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> something in particular you were thinking about? >> >> Cheers >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall < chrismarshal...@gmail.com>: >> >> For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the basics of >> simple effects done in ICE remade in Houdini? >> >> On 12 January 2017 at 00:11, wrote: >>> >>> Thanks, suggestions are welcomed :) >>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel < facialdel...@gmail.com>: >>> >>> Really super, >>> wrote you a little request ;) >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez >>> >: Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a tutorial >>
Re: Xsi to Houdini Quick Start Tutorials
Yeah, you need to think a bit different in Houdini, but I could do a tut about mimicking state machines if someone is interested. Skickat från min iPhone 12 jan. 2017 kl. 13:05 skrev Jonathan Moore : >> For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the basics of >> simple effects done in ICE remade in Houdini? > > Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam > Swaab is a great tutor who guides you through your learning path without ever > being condescending. There's a promotion on at the moment with discounts of > up to 50%. Vol.7 (currently 30% off) deals specifically with VOPS which is > the closest thing to ICE in Houdini but I'd also recommend you pick up the > bundle of the first 4 volumes (currently 50% off) as this covers a lot of key > principles of the Houdini UX, which are helpful for someone transitioning > from ICE. > > There's a ton of free tutorials available but the benefit of Adam's stuff is > that it's structured as a 'learning path'. You could get away with skipping > Vol's 5&6, as once you understand the foundations there's better paid > material available for Pyro and Fluids - specifically thinking of the Steve > Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM TD and a > great communicator/teacher too (the downside is that his courses aren't the > cheapest but they're still more reasonable than the likes of cmiVFX, fxPHD > and CGSociety). He made Vol.1 of his Destruction series available for free on > Vimeo; it's a great indicator to his approach to teaching and the quality of > his other course. Steve's great at explaining the 'why' as well as the 'how'. > That added context aids retention and deeper understanding of Houdini as an > integrated system. > > https://vimeo.com/185820853 > > http://helloluxx.com/product-tag/adam-swaab/ > > https://www.cgcircuit.com/browsepage.php > > > >> On 12 January 2017 at 12:27, Olivier Jeannel wrote: >> Not everything, but yeah State Machine is something I try to reproduce in >> popvop but some easy features are missing such as "get time in state" and >> other nodes that gave the age of the particle relative to the moment it >> entered the stage. >> >> 2017-01-12 12:45 GMT+01:00 Cristobal Infante : >>> I could you show a similar setup in Houdini, but I am nowhere as eloquent >>> as the MASTER Bradley Gabe... >>> >>> Also you must forget everything you know (state >>> Machines, bla bla). >>> >>> >>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall wrote: indeed! On 12 January 2017 at 11:17, Rob Chapman wrote: IMHO one of the best tutorials for ICE that got me fired up back in the day with that 'aha' moment was Brad Gabe's "An artist tour Production primer" 8 years ago. wowsers On 12 January 2017 at 11:06, Olivier Jeannel wrote: > Hi Chris, > I've already posted this, but since you're talking about : > https://vimeo.com/158037926 > > 2017-01-12 12:03 GMT+01:00 : >> >> Hi Chris, >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> something in particular you were thinking about? >> >> Cheers >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall : >> >> For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the >> basics of >> simple effects done in ICE remade in Houdini? >> >> On 12 January 2017 at 00:11, wrote: >>> >>> Thanks, suggestions are welcomed :) >>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : >>> >>> Really super, >>> wrote you a little request ;) >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a >> tutorial >> blog
Re: Xsi to Houdini Quick Start Tutorials
> > For those of us who are keen to switch to something that has some > similarities to ICE, is there a way of doing some tutorials of the basics > of simple effects done in ICE remade in Houdini? Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam Swaab is a great tutor who guides you through your learning path without ever being condescending. There's a promotion on at the moment with discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with VOPS which is the closest thing to ICE in Houdini but I'd also recommend you pick up the bundle of the first 4 volumes (currently 50% off) as this covers a lot of key principles of the Houdini UX, which are helpful for someone transitioning from ICE. There's a ton of free tutorials available but the benefit of Adam's stuff is that it's structured as a 'learning path'. You could get away with skipping Vol's 5&6, as once you understand the foundations there's better paid material available for Pyro and Fluids - specifically thinking of the Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM TD and a great communicator/teacher too (the downside is that his courses aren't the cheapest but they're still more reasonable than the likes of cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series available for free on Vimeo; it's a great indicator to his approach to teaching and the quality of his other course. Steve's great at explaining the 'why' as well as the 'how'. That added context aids retention and deeper understanding of Houdini as an integrated system. https://vimeo.com/185820853 http://helloluxx.com/product-tag/adam-swaab/ https://www.cgcircuit.com/browsepage.php On 12 January 2017 at 12:27, Olivier Jeannel wrote: > Not everything, but yeah State Machine is something I try to reproduce in > popvop but some easy features are missing such as "get time in state" and > other nodes that gave the age of the particle relative to the moment it > entered the stage. > > 2017-01-12 12:45 GMT+01:00 Cristobal Infante : > >> I could you show a similar setup in Houdini, but I am nowhere as eloquent >> as the MASTER Bradley Gabe... >> >> Also you must forget everything you know (state >> Machines, bla bla). >> >> >> >> On Thu, 12 Jan 2017 at 11:34, Chris Marshall >> wrote: >> >>> indeed! >>> >>> On 12 January 2017 at 11:17, Rob Chapman wrote: >>> >>> IMHO one of the best tutorials for ICE that got me fired up back in >>> >>> >>> the day with that 'aha' moment was Brad Gabe's "An artist tour >>> >>> >>> Production primer" >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> 8 years ago. wowsers >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> On 12 January 2017 at 11:06, Olivier Jeannel >>> wrote: >>> >>> >>> > Hi Chris, >>> >>> >>> > I've already posted this, but since you're talking about : >>> >>> >>> > https://vimeo.com/158037926 >>> >>> >>> > >>> >>> >>> > 2017-01-12 12:03 GMT+01:00 : >>> >>> >>> >> >>> >>> >>> >> Hi Chris, >>> >>> >>> >> >>> >>> >>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >>> >>> >>> >> something in particular you were thinking about? >>> >>> >>> >> >>> >>> >>> >> Cheers >>> >>> >>> >> >>> >>> >>> >> Skickat från min iPhone >>> >>> >>> >> >>> >>> >>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall < >>> chrismarshal...@gmail.com>: >>> >>> >>> >> >>> >>> >>> >> For those of us who are keen to switch to something that has some >>> >>> >>> >> similarities to ICE, is there a way of doing some tutorials of the >>> basics of >>> >>> >>> >> simple effects done in ICE remade in Houdini? >>> >>> >>> >> >>> >>> >>> >> On 12 January 2017 at 00:11, wrote: >>> >>> >>> >>> >>> >>> >>> >>> Thanks, suggestions are welcomed :) >>> >>> >>> >>> >>> >>> >>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel >> >: >>> >>> >>> >>> >>> >>> >>> >>> Really super, >>> >>> >>> >>> wrote you a little request ;) >>> >>> >>> >>> >>> >>> >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : >>> >>> >>> >>> >>> >>> Good timing!!! Thanks >>> >>> >>> >>> >>> >>> 2016-12-28 17:19 GMT-05:00, nikaragua86 : >>> >>> >>> > great! thank you for sharing! >>> >>> >>> > >>> >>> >>> > 2016-12-29 0:58 GMT+03:00 : >>> >>> >>> > >>> >>> >>> >> Hi all, >>> >>> >>> >> >>> >>> >>> >> For the people who are switching to Houdini, I've created a >>> tutorial >>> >>> >>> >> blog >>> >>> >>> >> where I've posted some short quick start tutorials to get you >>> going. >>> >>> >>> >> Only >>> >>> >>> >> a >>> >>> >>> >> few so far, but more will come later. I hope you'll find them >>> >>> >>> >> useful. >>> >>> >>> >> >>> >>> >>> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >>> >>> >>> >> >>> >>> >>> >> Cheers >>> >>> >>> >> Mikael >>> >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> >>> >>> >>> >> -- >>> >>> >>> >> Softimage Mailing List. >>> >>> >>> >> To unsubscr
Re: Xsi to Houdini Quick Start Tutorials
Not everything, but yeah State Machine is something I try to reproduce in popvop but some easy features are missing such as "get time in state" and other nodes that gave the age of the particle relative to the moment it entered the stage. 2017-01-12 12:45 GMT+01:00 Cristobal Infante : > I could you show a similar setup in Houdini, but I am nowhere as eloquent > as the MASTER Bradley Gabe... > > Also you must forget everything you know (state > Machines, bla bla). > > > > On Thu, 12 Jan 2017 at 11:34, Chris Marshall > wrote: > >> indeed! >> >> On 12 January 2017 at 11:17, Rob Chapman wrote: >> >> IMHO one of the best tutorials for ICE that got me fired up back in >> >> >> the day with that 'aha' moment was Brad Gabe's "An artist tour >> >> >> Production primer" >> >> >> >> >> >> >> >> >> >> >> >> 8 years ago. wowsers >> >> >> >> >> >> >> >> >> >> >> >> On 12 January 2017 at 11:06, Olivier Jeannel >> wrote: >> >> >> > Hi Chris, >> >> >> > I've already posted this, but since you're talking about : >> >> >> > https://vimeo.com/158037926 >> >> >> > >> >> >> > 2017-01-12 12:03 GMT+01:00 : >> >> >> >> >> >> >> >> Hi Chris, >> >> >> >> >> >> >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> >> >> >> something in particular you were thinking about? >> >> >> >> >> >> >> >> Cheers >> >> >> >> >> >> >> >> Skickat från min iPhone >> >> >> >> >> >> >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall > >: >> >> >> >> >> >> >> >> For those of us who are keen to switch to something that has some >> >> >> >> similarities to ICE, is there a way of doing some tutorials of the >> basics of >> >> >> >> simple effects done in ICE remade in Houdini? >> >> >> >> >> >> >> >> On 12 January 2017 at 00:11, wrote: >> >> >> >>> >> >> >> >>> Thanks, suggestions are welcomed :) >> >> >> >>> >> >> >> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel > >: >> >> >> >>> >> >> >> >>> Really super, >> >> >> >>> wrote you a little request ;) >> >> >> >>> >> >> >> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : >> >> >> >> >> >> Good timing!!! Thanks >> >> >> >> >> >> 2016-12-28 17:19 GMT-05:00, nikaragua86 : >> >> >> > great! thank you for sharing! >> >> >> > >> >> >> > 2016-12-29 0:58 GMT+03:00 : >> >> >> > >> >> >> >> Hi all, >> >> >> >> >> >> >> >> For the people who are switching to Houdini, I've created a >> tutorial >> >> >> >> blog >> >> >> >> where I've posted some short quick start tutorials to get you >> going. >> >> >> >> Only >> >> >> >> a >> >> >> >> few so far, but more will come later. I hope you'll find them >> >> >> >> useful. >> >> >> >> >> >> >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> >> >> >> >> >> >> Cheers >> >> >> >> Mikael >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> >> Softimage Mailing List. >> >> >> >> To unsubscribe, send a mail to >> >> >> >> softimage-requ...@listproc.autodesk.com >> >> >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> >> > >> >> >> -- >> >> >> Softimage Mailing List. >> >> >> To unsubscribe, send a mail to softimage-request@listproc. >> autodesk.com >> >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >>> >> >> >> >>> >> >> >> >>> -- >> >> >> >>> Softimage Mailing List. >> >> >> >>> To unsubscribe, send a mail to softimage-request@listproc. >> autodesk.com >> >> >> >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >>> >> >> >> >>> >> >> >> >>> -- >> >> >> >>> Softimage Mailing List. >> >> >> >>> To unsubscribe, send a mail to softimage-request@listproc. >> autodesk.com >> >> >> >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> >> Chris Marshall >> >> >> >> Mint Motion Limited >> >> >> >> 029 20 37 27 57 >> >> >> >> 07730 533 115 >> >> >> >> www.mintmotion.co.uk >> >> >> >> www.dot3d.com >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> >> Softimage Mailing List. >> >> >> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> >> >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> >> Softimage Mailing List. >> >> >> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> >> >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> > >> >> >> > >> >> >> > >> >> >> > -- >> >> >> > Softimage Mailing List. >> >> >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with >> >> >> > "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> -- >> >> >> Softimage Mailing List. >> >> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> -- >> Chr
Re: Xsi to Houdini Quick Start Tutorials
I could you show a similar setup in Houdini, but I am nowhere as eloquent as the MASTER Bradley Gabe... Also you must forget everything you know (state Machines, bla bla). On Thu, 12 Jan 2017 at 11:34, Chris Marshall wrote: > indeed! > > On 12 January 2017 at 11:17, Rob Chapman wrote: > > IMHO one of the best tutorials for ICE that got me fired up back in > > > the day with that 'aha' moment was Brad Gabe's "An artist tour > > > Production primer" > > > > > > > > > > > > 8 years ago. wowsers > > > > > > > > > > > > On 12 January 2017 at 11:06, Olivier Jeannel > wrote: > > > > Hi Chris, > > > > I've already posted this, but since you're talking about : > > > > https://vimeo.com/158037926 > > > > > > > > 2017-01-12 12:03 GMT+01:00 : > > > >> > > > >> Hi Chris, > > > >> > > > >> That it what I'm trying to do with the Xsi to Houdini videos. Is there > > > >> something in particular you were thinking about? > > > >> > > > >> Cheers > > > >> > > > >> Skickat från min iPhone > > > >> > > > >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall >: > > > >> > > > >> For those of us who are keen to switch to something that has some > > > >> similarities to ICE, is there a way of doing some tutorials of the > basics of > > > >> simple effects done in ICE remade in Houdini? > > > >> > > > >> On 12 January 2017 at 00:11, wrote: > > > >>> > > > >>> Thanks, suggestions are welcomed :) > > > >>> > > > >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : > > > >>> > > > >>> Really super, > > > >>> wrote you a little request ;) > > > >>> > > > >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : > > > > > > Good timing!!! Thanks > > > > > > 2016-12-28 17:19 GMT-05:00, nikaragua86 : > > > > great! thank you for sharing! > > > > > > > > 2016-12-29 0:58 GMT+03:00 : > > > > > > > >> Hi all, > > > >> > > > >> For the people who are switching to Houdini, I've created a > tutorial > > > >> blog > > > >> where I've posted some short quick start tutorials to get you > going. > > > >> Only > > > >> a > > > >> few so far, but more will come later. I hope you'll find them > > > >> useful. > > > >> > > > >> http://shortandsweet3d.blogspot.co.uk/?m=1 > > > >> > > > >> Cheers > > > >> Mikael > > > >> > > > >> > > > >> > > > >> -- > > > >> Softimage Mailing List. > > > >> To unsubscribe, send a mail to > > > >> softimage-requ...@listproc.autodesk.com > > > >> with "unsubscribe" in the subject, and reply to confirm. > > > >> > > > > > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > >>> > > > >>> > > > >>> -- > > > >>> Softimage Mailing List. > > > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > >>> with "unsubscribe" in the subject, and reply to confirm. > > > >>> > > > >>> > > > >>> -- > > > >>> Softimage Mailing List. > > > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > >>> with "unsubscribe" in the subject, and reply to confirm. > > > >> > > > >> > > > >> > > > >> > > > >> -- > > > >> Chris Marshall > > > >> Mint Motion Limited > > > >> 029 20 37 27 57 > > > >> 07730 533 115 > > > >> www.mintmotion.co.uk > > > >> www.dot3d.com > > > >> > > > >> > > > >> -- > > > >> Softimage Mailing List. > > > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > >> with "unsubscribe" in the subject, and reply to confirm. > > > >> > > > >> > > > >> -- > > > >> Softimage Mailing List. > > > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > >> with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > > > > > > > > > -- > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > > > "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
indeed! On 12 January 2017 at 11:17, Rob Chapman wrote: > IMHO one of the best tutorials for ICE that got me fired up back in > the day with that 'aha' moment was Brad Gabe's "An artist tour > Production primer" > > https://vimeo.com/1392786 > > 8 years ago. wowsers > > > > On 12 January 2017 at 11:06, Olivier Jeannel > wrote: > > Hi Chris, > > I've already posted this, but since you're talking about : > > https://vimeo.com/158037926 > > > > 2017-01-12 12:03 GMT+01:00 : > >> > >> Hi Chris, > >> > >> That it what I'm trying to do with the Xsi to Houdini videos. Is there > >> something in particular you were thinking about? > >> > >> Cheers > >> > >> Skickat från min iPhone > >> > >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall >: > >> > >> For those of us who are keen to switch to something that has some > >> similarities to ICE, is there a way of doing some tutorials of the > basics of > >> simple effects done in ICE remade in Houdini? > >> > >> On 12 January 2017 at 00:11, wrote: > >>> > >>> Thanks, suggestions are welcomed :) > >>> > >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : > >>> > >>> Really super, > >>> wrote you a little request ;) > >>> > >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : > > Good timing!!! Thanks > > 2016-12-28 17:19 GMT-05:00, nikaragua86 : > > great! thank you for sharing! > > > > 2016-12-29 0:58 GMT+03:00 : > > > >> Hi all, > >> > >> For the people who are switching to Houdini, I've created a > tutorial > >> blog > >> where I've posted some short quick start tutorials to get you > going. > >> Only > >> a > >> few so far, but more will come later. I hope you'll find them > >> useful. > >> > >> http://shortandsweet3d.blogspot.co.uk/?m=1 > >> > >> Cheers > >> Mikael > >> > >> > >> > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > >>> > >>> > >>> -- > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >>> > >>> -- > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >> > >> > >> > >> > >> -- > >> Chris Marshall > >> Mint Motion Limited > >> 029 20 37 27 57 > >> 07730 533 115 > >> www.mintmotion.co.uk > >> www.dot3d.com > >> > >> > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > >> > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
IMHO one of the best tutorials for ICE that got me fired up back in the day with that 'aha' moment was Brad Gabe's "An artist tour Production primer" https://vimeo.com/1392786 8 years ago. wowsers On 12 January 2017 at 11:06, Olivier Jeannel wrote: > Hi Chris, > I've already posted this, but since you're talking about : > https://vimeo.com/158037926 > > 2017-01-12 12:03 GMT+01:00 : >> >> Hi Chris, >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> something in particular you were thinking about? >> >> Cheers >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall : >> >> For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the basics of >> simple effects done in ICE remade in Houdini? >> >> On 12 January 2017 at 00:11, wrote: >>> >>> Thanks, suggestions are welcomed :) >>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : >>> >>> Really super, >>> wrote you a little request ;) >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a tutorial >> blog >> where I've posted some short quick start tutorials to get you going. >> Only >> a >> few so far, but more will come later. I hope you'll find them >> useful. >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> Cheers >> Mikael >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
OK Thanks guys. Well for me, I know very little about Houdini, other than just getting my head around the interface. With Ice, I can load a demo fireworks scene, dive into the ICE tree, and figure out how the fireworks are created. It's very straight forwards as you have an emitter node, forces etc etc. You can clearly see what nodes are doing what. In Houdini however, I loaded the default fireworks, had a look inside and could not figure out what was going on. So there are clearly some fundamental differences there that could do with explaining. It might be that the fireworks isn't a good example? On 12 January 2017 at 11:06, Olivier Jeannel wrote: > Hi Chris, > I've already posted this, but since you're talking about : > https://vimeo.com/158037926 > > 2017-01-12 12:03 GMT+01:00 : > >> Hi Chris, >> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there >> something in particular you were thinking about? >> >> Cheers >> >> Skickat från min iPhone >> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall : >> >> For those of us who are keen to switch to something that has some >> similarities to ICE, is there a way of doing some tutorials of the basics >> of simple effects done in ICE remade in Houdini? >> >> On 12 January 2017 at 00:11, wrote: >> >>> Thanks, suggestions are welcomed :) >>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : >>> >>> Really super, >>> wrote you a little request ;) >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : >>> Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a tutorial blog >> where I've posted some short quick start tutorials to get you going. Only >> a >> few so far, but more will come later. I hope you'll find them useful. >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> Cheers >> Mikael >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.aut odesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Hi Chris, I've already posted this, but since you're talking about : https://vimeo.com/158037926 2017-01-12 12:03 GMT+01:00 : > Hi Chris, > > That it what I'm trying to do with the Xsi to Houdini videos. Is there > something in particular you were thinking about? > > Cheers > > Skickat från min iPhone > > 12 jan. 2017 kl. 10:17 skrev Chris Marshall : > > For those of us who are keen to switch to something that has some > similarities to ICE, is there a way of doing some tutorials of the basics > of simple effects done in ICE remade in Houdini? > > On 12 January 2017 at 00:11, wrote: > >> Thanks, suggestions are welcomed :) >> >> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : >> >> Really super, >> wrote you a little request ;) >> >> 2016-12-29 0:02 GMT+01:00 javier gonzalez : >> >>> Good timing!!! Thanks >>> >>> 2016-12-28 17:19 GMT-05:00, nikaragua86 : >>> > great! thank you for sharing! >>> > >>> > 2016-12-29 0:58 GMT+03:00 : >>> > >>> >> Hi all, >>> >> >>> >> For the people who are switching to Houdini, I've created a tutorial >>> blog >>> >> where I've posted some short quick start tutorials to get you going. >>> Only >>> >> a >>> >> few so far, but more will come later. I hope you'll find them useful. >>> >> >>> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >>> >> >>> >> Cheers >>> >> Mikael >>> >> >>> >> >>> >> >>> >> -- >>> >> Softimage Mailing List. >>> >> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>> odesk.com >>> >> with "unsubscribe" in the subject, and reply to confirm. >>> >> >>> > >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Hi Chris, That it what I'm trying to do with the Xsi to Houdini videos. Is there something in particular you were thinking about? Cheers Skickat från min iPhone > 12 jan. 2017 kl. 10:17 skrev Chris Marshall : > > For those of us who are keen to switch to something that has some > similarities to ICE, is there a way of doing some tutorials of the basics of > simple effects done in ICE remade in Houdini? > >> On 12 January 2017 at 00:11, wrote: >> Thanks, suggestions are welcomed :) >> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : >>> >>> Really super, >>> wrote you a little request ;) >>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez : Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a tutorial >> blog >> where I've posted some short quick start tutorials to get you going. >> Only >> a >> few so far, but more will come later. I hope you'll find them useful. >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> Cheers >> Mikael >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
For those of us who are keen to switch to something that has some similarities to ICE, is there a way of doing some tutorials of the basics of simple effects done in ICE remade in Houdini? On 12 January 2017 at 00:11, wrote: > Thanks, suggestions are welcomed :) > > 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : > > Really super, > wrote you a little request ;) > > 2016-12-29 0:02 GMT+01:00 javier gonzalez : > >> Good timing!!! Thanks >> >> 2016-12-28 17:19 GMT-05:00, nikaragua86 : >> > great! thank you for sharing! >> > >> > 2016-12-29 0:58 GMT+03:00 : >> > >> >> Hi all, >> >> >> >> For the people who are switching to Houdini, I've created a tutorial >> blog >> >> where I've posted some short quick start tutorials to get you going. >> Only >> >> a >> >> few so far, but more will come later. I hope you'll find them useful. >> >> >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> >> >> Cheers >> >> Mikael >> >> >> >> >> >> >> >> -- >> >> Softimage Mailing List. >> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> > >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Thanks, suggestions are welcomed :) > 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel : > > Really super, > wrote you a little request ;) > > 2016-12-29 0:02 GMT+01:00 javier gonzalez : >> Good timing!!! Thanks >> >> 2016-12-28 17:19 GMT-05:00, nikaragua86 : >> > great! thank you for sharing! >> > >> > 2016-12-29 0:58 GMT+03:00 : >> > >> >> Hi all, >> >> >> >> For the people who are switching to Houdini, I've created a tutorial blog >> >> where I've posted some short quick start tutorials to get you going. Only >> >> a >> >> few so far, but more will come later. I hope you'll find them useful. >> >> >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> >> >> Cheers >> >> Mikael >> >> >> >> >> >> >> >> -- >> >> Softimage Mailing List. >> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> > >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Really super, wrote you a little request ;) 2016-12-29 0:02 GMT+01:00 javier gonzalez : > Good timing!!! Thanks > > 2016-12-28 17:19 GMT-05:00, nikaragua86 : > > great! thank you for sharing! > > > > 2016-12-29 0:58 GMT+03:00 : > > > >> Hi all, > >> > >> For the people who are switching to Houdini, I've created a tutorial > blog > >> where I've posted some short quick start tutorials to get you going. > Only > >> a > >> few so far, but more will come later. I hope you'll find them useful. > >> > >> http://shortandsweet3d.blogspot.co.uk/?m=1 > >> > >> Cheers > >> Mikael > >> > >> > >> > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
Good timing!!! Thanks 2016-12-28 17:19 GMT-05:00, nikaragua86 : > great! thank you for sharing! > > 2016-12-29 0:58 GMT+03:00 : > >> Hi all, >> >> For the people who are switching to Houdini, I've created a tutorial blog >> where I've posted some short quick start tutorials to get you going. Only >> a >> few so far, but more will come later. I hope you'll find them useful. >> >> http://shortandsweet3d.blogspot.co.uk/?m=1 >> >> Cheers >> Mikael >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Xsi to Houdini Quick Start Tutorials
great! thank you for sharing! 2016-12-29 0:58 GMT+03:00 : > Hi all, > > For the people who are switching to Houdini, I've created a tutorial blog > where I've posted some short quick start tutorials to get you going. Only a > few so far, but more will come later. I hope you'll find them useful. > > http://shortandsweet3d.blogspot.co.uk/?m=1 > > Cheers > Mikael > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Xsi to Houdini Quick Start Tutorials
Hi all, For the people who are switching to Houdini, I've created a tutorial blog where I've posted some short quick start tutorials to get you going. Only a few so far, but more will come later. I hope you'll find them useful. http://shortandsweet3d.blogspot.co.uk/?m=1 Cheers Mikael -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.