Re: deleting disconnected clusterkeys

2015-02-06 Thread Alan Fregtman
@Gallagher: You can feed the whatevernum names directly into
DeleteObj() calls as strings. That should work.

It won't delete them if they came from a referenced model, as you can't
delete referenced things that aren't the model nulls themselves.

On Thu, Feb 5, 2015, 1:00 AM David Gallagher davegsoftimagel...@gmail.com
wrote:


 Does anyone know how I can purge my scene from these clusterkeys I can't
 seem to delete? It errors with this each time I save this file.

 ' WARNING : 3000 - Save: [6] objects were not saved normally
 ' WARNING : 3000 - -- [clskey267] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52056] was saved, but is disconnected
 from the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey3221] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey18389] was saved, but is disconnected
 from the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52757] was saved, but is disconnected
 from the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey21774] was saved, but is disconnected
 from the scene. (Floating object)




Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
Not sure if I picked the right classID so if it doesn't find a match try
some others

http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siClassID.html



On Thursday, February 5, 2015, David Gallagher davegsoftimagel...@gmail.com
wrote:

  Great! I will try it.
 On 2/5/2015 5:37 AM, David Barosin wrote:

  This is untested but the idea is there.

 ###
 import win32com
 from win32com.client import constants as c

 oCls = Application.FindObjects2(c.siClusterID)

 for i in oCls:
 if clskey in i.Name:
 Application.DeleteObj(i)

 ###

 On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher 
 davegsoftimagel...@gmail.com
 javascript:_e(%7B%7D,'cvml','davegsoftimagel...@gmail.com'); wrote:


 Does anyone know how I can purge my scene from these clusterkeys I can't
 seem to delete? It errors with this each time I save this file.

 ' WARNING : 3000 - Save: [6] objects were not saved normally
 ' WARNING : 3000 - -- [clskey267] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52056] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey3221] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey18389] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52757] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey21774] was saved, but is disconnected from
 the scene. (Floating object)






Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
This is untested but the idea is there.

###
import win32com
from win32com.client import constants as c

oCls = Application.FindObjects2(c.siClusterID)

for i in oCls:
if clskey in i.Name:
Application.DeleteObj(i)

###

On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher 
davegsoftimagel...@gmail.com wrote:


 Does anyone know how I can purge my scene from these clusterkeys I can't
 seem to delete? It errors with this each time I save this file.

 ' WARNING : 3000 - Save: [6] objects were not saved normally
 ' WARNING : 3000 - -- [clskey267] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52056] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey3221] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey18389] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey52757] was saved, but is disconnected from
 the scene. (Floating object)
 ' WARNING : 3000 - -- [clskey21774] was saved, but is disconnected from
 the scene. (Floating object)




Re: deleting disconnected clusterkeys

2015-02-05 Thread David Gallagher

Great! I will try it.
On 2/5/2015 5:37 AM, David Barosin wrote:

This is untested but the idea is there.

###
import win32com
from win32com.client import constants as c

oCls = Application.FindObjects2(c.siClusterID)

for i in oCls:
if clskey in i.Name:
Application.DeleteObj(i)

###

On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher 
davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com 
wrote:



Does anyone know how I can purge my scene from these clusterkeys I
can't seem to delete? It errors with this each time I save this file.

' WARNING : 3000 - Save: [6] objects were not saved normally
' WARNING : 3000 - -- [clskey267] was saved, but is disconnected
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey52056] was saved, but is
disconnected from the scene. (Floating object)
' WARNING : 3000 - -- [clskey3221] was saved, but is
disconnected from the scene. (Floating object)
' WARNING : 3000 - -- [clskey18389] was saved, but is
disconnected from the scene. (Floating object)
' WARNING : 3000 - -- [clskey52757] was saved, but is
disconnected from the scene. (Floating object)
' WARNING : 3000 - -- [clskey21774] was saved, but is
disconnected from the scene. (Floating object)






deleting disconnected clusterkeys

2015-02-04 Thread David Gallagher


Does anyone know how I can purge my scene from these clusterkeys I can't 
seem to delete? It errors with this each time I save this file.


' WARNING : 3000 - Save: [6] objects were not saved normally
' WARNING : 3000 - -- [clskey267] was saved, but is disconnected from 
the scene. (Floating object)
' WARNING : 3000 - -- [clskey52056] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey3221] was saved, but is disconnected from 
the scene. (Floating object)
' WARNING : 3000 - -- [clskey18389] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey52757] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey21774] was saved, but is disconnected 
from the scene. (Floating object)