Re: open/save override
I'm also interested in overriding the save dialog. Has someone a working example in the meantime? Andreas On 11/18/2013 8:34 AM, Eric Turman wrote: Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler. On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara furik...@gmail.com mailto:furik...@gmail.com wrote: I haven't tried that but a custom save command + changing the hot key, or creating a key event doesn't work? Martin On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com mailto:n...@altvfx.com wrote: Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick -- -=T=-
open/save override
Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick
Re: open/save override
I haven't tried that but a custom save command + changing the hot key, or creating a key event doesn't work? Martin On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com wrote: Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick
Re: open/save override
Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler. On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara furik...@gmail.com wrote: I haven't tried that but a custom save command + changing the hot key, or creating a key event doesn't work? Martin On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com wrote: Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick -- -=T=-