Re: open/save override

2013-12-11 Thread Andreas Böinghoff
I'm also interested in overriding the save dialog. Has someone a working 
example in the meantime?


Andreas

On 11/18/2013 8:34 AM, Eric Turman wrote:
Yes we have been doing so for quite a while now, but we leave the save 
as alone as a failsafe to be able to save without invoking and custom 
stuff. Basically you need to handle it through the event handler.



On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara furik...@gmail.com 
mailto:furik...@gmail.com wrote:


I haven't tried that but a custom save command + changing the hot
key, or creating a key event doesn't work?

Martin


On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com
mailto:n...@altvfx.com wrote:

Is anyone successfully overriding the open/save dialog with
something custom?
We want to tie in our asset management to this as we do in
Maya and Nuke, currently we have to use a custom open/save as
we cannot figure out how to tie this in to the built ins...

Cheers, Nick





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open/save override

2013-11-17 Thread Nick Angus
Is anyone successfully overriding the open/save dialog with something custom?
We want to tie in our asset management to this as we do in Maya and Nuke, 
currently we have to use a custom open/save as we cannot figure out how to tie 
this in to the built ins...

Cheers, Nick


Re: open/save override

2013-11-17 Thread Martin Yara
I haven't tried that but a custom save command + changing the hot key, or
creating a key event doesn't work?

Martin


On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com wrote:

  Is anyone successfully overriding the open/save dialog with something
 custom?
 We want to tie in our asset management to this as we do in Maya and Nuke,
 currently we have to use a custom open/save as we cannot figure out how to
 tie this in to the built ins...

  Cheers, Nick



Re: open/save override

2013-11-17 Thread Eric Turman
Yes we have been doing so for quite a while now, but we leave the save as
alone as a failsafe to be able to save without invoking and custom stuff.
Basically you need to handle it through the event handler.


On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara furik...@gmail.com wrote:

 I haven't tried that but a custom save command + changing the hot key, or
 creating a key event doesn't work?

 Martin


 On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com wrote:

  Is anyone successfully overriding the open/save dialog with something
 custom?
 We want to tie in our asset management to this as we do in Maya and Nuke,
 currently we have to use a custom open/save as we cannot figure out how to
 tie this in to the built ins...

  Cheers, Nick





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-=T=-