RE: uvs transfer from nurbs to polys
GATOR is also indispensable after they broke the UV management on booleans. I still have 2013 SP1 installed for doing booleans, but GATOR is helpful in many cases when I don want to fire up 2013. MB > Den 19. juni 2017 klokken 22:15 skrev Sven Constable > <sixsi_l...@imagefront.de>: > > > I used it just today. Very handy for retopo, if you can't rely entirely on > the 'texture swimming' function to retain the original projection. Working on > a duplicate of the original mesh, remodel it in any way, even freeze it and > have an interactive reprojection of the base meshs UVs. I love XSI…:) > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > Sent: Monday, June 19, 2017 1:08 PM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > Subject: Re: uvs transfer from nurbs to polys > > > > I remember Chinny doing a big demo of Gator and its amazing asset transfer > capabilities for characters etc being a big big thing at the time. Must've > been around XSI 5 or 6. > > > > On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote: > > btw. I also checked with version 2.02 aaand it's not in there. So you're > right, XSI never had that functionality. Apparently I mixed it up with > Softimage 3D. > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind > Sent: Sunday, June 18, 2017 2:32 AM > To: softimage@listproc.autodesk.com > Subject: RE: uvs transfer from nurbs to polys > > Softimage|3D supported Texture UV coordinates in the NURBS to polygon > Softimage|mesh > > conversion, but XSI never did. It was the only geometry type available in > XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS > development was more or less abandoned after that. > > GATOR wasn't introduced until XSI v5.0 > > Scripting your own NURBS to polygon mesh converter with texture coordinates > isn't difficult. You can think of a NURBS surface as a deformed grid > comprised of 4-sided polygons, and the Texture UVW coordinates are > guaranteed to be contiguous. If you build the geometry correctly, > transferring texture UVW coordinates is practically copy/paste. > > Things only get complex if trim curves are involved. > > Matt > > > > > Date: Sat, 17 Jun 2017 14:22:52 +0200 > From: "Sven Constable" <sixsi_l...@imagefront.de> > Subject: RE: uvs transfer from nurbs to polys > To: "'Official Softimage Users Mailing List. > > My first thought was it was replaced by gator and therefore deprecated. Out > of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not > in there, even 4.0 didn't had gator. Must be replaced in an earlier version. > I wonder why. > > Sven > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
I used it just today. Very handy for retopo, if you can't rely entirely on the 'texture swimming' function to retain the original projection. Working on a duplicate of the original mesh, remodel it in any way, even freeze it and have an interactive reprojection of the base meshs UVs. I love XSI…:) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, June 19, 2017 1:08 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: uvs transfer from nurbs to polys I remember Chinny doing a big demo of Gator and its amazing asset transfer capabilities for characters etc being a big big thing at the time. Must've been around XSI 5 or 6. On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote: btw. I also checked with version 2.02 aaand it's not in there. So you're right, XSI never had that functionality. Apparently I mixed it up with Softimage 3D. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, June 18, 2017 2:32 AM To: softimage@listproc.autodesk.com Subject: RE: uvs transfer from nurbs to polys Softimage|3D supported Texture UV coordinates in the NURBS to polygon Softimage|mesh conversion, but XSI never did. It was the only geometry type available in XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS development was more or less abandoned after that. GATOR wasn't introduced until XSI v5.0 Scripting your own NURBS to polygon mesh converter with texture coordinates isn't difficult. You can think of a NURBS surface as a deformed grid comprised of 4-sided polygons, and the Texture UVW coordinates are guaranteed to be contiguous. If you build the geometry correctly, transferring texture UVW coordinates is practically copy/paste. Things only get complex if trim curves are involved. Matt Date: Sat, 17 Jun 2017 14:22:52 +0200 From: "Sven Constable" <sixsi_l...@imagefront.de> Subject: RE: uvs transfer from nurbs to polys To: "'Official Softimage Users Mailing List. My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: uvs transfer from nurbs to polys
I remember Chinny doing a big demo of Gator and its amazing asset transfer capabilities for characters etc being a big big thing at the time. Must've been around XSI 5 or 6. On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote: > btw. I also checked with version 2.02 aaand it's not in there. So you're > right, XSI never had that functionality. Apparently I mixed it up with > Softimage 3D. > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind > Sent: Sunday, June 18, 2017 2:32 AM > To: softimage@listproc.autodesk.com > Subject: RE: uvs transfer from nurbs to polys > > Softimage|3D supported Texture UV coordinates in the NURBS to polygon > Softimage|mesh > conversion, but XSI never did. It was the only geometry type available in > XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS > development was more or less abandoned after that. > > GATOR wasn't introduced until XSI v5.0 > > Scripting your own NURBS to polygon mesh converter with texture coordinates > isn't difficult. You can think of a NURBS surface as a deformed grid > comprised of 4-sided polygons, and the Texture UVW coordinates are > guaranteed to be contiguous. If you build the geometry correctly, > transferring texture UVW coordinates is practically copy/paste. > > Things only get complex if trim curves are involved. > > Matt > > > > > Date: Sat, 17 Jun 2017 14:22:52 +0200 > From: "Sven Constable" <sixsi_l...@imagefront.de> > Subject: RE: uvs transfer from nurbs to polys > To: "'Official Softimage Users Mailing List. > > My first thought was it was replaced by gator and therefore deprecated. > Out > of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not > in there, even 4.0 didn't had gator. Must be replaced in an earlier > version. > I wonder why. > > Sven > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
btw. I also checked with version 2.02 aaand it's not in there. So you're right, XSI never had that functionality. Apparently I mixed it up with Softimage 3D. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, June 18, 2017 2:32 AM To: softimage@listproc.autodesk.com Subject: RE: uvs transfer from nurbs to polys Softimage|3D supported Texture UV coordinates in the NURBS to polygon Softimage|mesh conversion, but XSI never did. It was the only geometry type available in XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS development was more or less abandoned after that. GATOR wasn't introduced until XSI v5.0 Scripting your own NURBS to polygon mesh converter with texture coordinates isn't difficult. You can think of a NURBS surface as a deformed grid comprised of 4-sided polygons, and the Texture UVW coordinates are guaranteed to be contiguous. If you build the geometry correctly, transferring texture UVW coordinates is practically copy/paste. Things only get complex if trim curves are involved. Matt Date: Sat, 17 Jun 2017 14:22:52 +0200 From: "Sven Constable" <sixsi_l...@imagefront.de> Subject: RE: uvs transfer from nurbs to polys To: "'Official Softimage Users Mailing List. My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
Softimage|3D supported Texture UV coordinates in the NURBS to polygon mesh conversion, but XSI never did. It was the only geometry type available in XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS development was more or less abandoned after that. GATOR wasn't introduced until XSI v5.0 Scripting your own NURBS to polygon mesh converter with texture coordinates isn't difficult. You can think of a NURBS surface as a deformed grid comprised of 4-sided polygons, and the Texture UVW coordinates are guaranteed to be contiguous. If you build the geometry correctly, transferring texture UVW coordinates is practically copy/paste. Things only get complex if trim curves are involved. Matt Date: Sat, 17 Jun 2017 14:22:52 +0200 From: "Sven Constable" <sixsi_l...@imagefront.de> Subject: RE: uvs transfer from nurbs to polys To: "'Official Softimage Users Mailing List. My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Wednesday, June 14, 2017 3:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: RE: uvs transfer from nurbs to polys I am almost certain this was possible in earlier versions of XSI. I just checked 2013 SP1 which I keep but no luck there either... It was possible in the venerable old Softimage 3D though. GATOR does it, but not very clean at seams.. MB > Den 14. juni 2017 klokken 11:54 skrev Sven Constable <sixsi_l...@imagefront.de>: > > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to transfer UVs but it doesn't. Gator is your best option, I would think. > > Sven > > > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > Sent: Wednesday, June 14, 2017 10:47 AM > To: softimage@listproc.autodesk.com > Subject: uvs transfer from nurbs to polys > > > > Hi All, > > OK This is an old school soft question. I'm creating a poly from a nurbs surface and want to transfer the uv's but I'm struggling. I never really used Gator, not sure if this is how to do it. Any ideas / workflows on this? > > Thanks a lot > > Chris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: uvs transfer from nurbs to polys
I got Gator to work just fone. Just needed the right workflow etc and now it's all cool. Cheers On 14 June 2017 at 14:49, Thomas Volkmann <li...@thomasvolkmann.com> wrote: > ICE should work too right? > Create dummy UVs on the mesh, create an ice tree, and then it's: > get NodePosition and SurfaceGeo into getClosestLocation, get UVWs on > that location and set your dummy UVWs to that value. > > > > Morten Bartholdy <x...@colorshopvfx.dk> hat am 14. Juni 2017 um 15:33 > geschrieben: > > > > > > > I am almost certain this was possible in earlier versions of XSI. I just > checked 2013 SP1 which I keep but no luck there either... > > > > It was possible in the venerable old Softimage 3D though. > > > > GATOR does it, but not very clean at seams.. > > > > MB > > > > > > > Den 14. juni 2017 klokken 11:54 skrev Sven Constable < > sixsi_l...@imagefront.de>: > > > > > > > > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an > option to transfer UVs but it doesn't. Gator is your best option, I would > think. > > > > > > Sven > > > > > > > > > > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > > > Sent: Wednesday, June 14, 2017 10:47 AM > > > To: softimage@listproc.autodesk.com > > > Subject: uvs transfer from nurbs to polys > > > > > > > > > > > > Hi All, > > > > > > OK This is an old school soft question. I'm creating a poly from a > nurbs surface and want to transfer the uv's but I'm struggling. I never > really used Gator, not sure if this is how to do it. Any ideas / workflows > on this? > > > > > > Thanks a lot > > > > > > Chris > > > > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
ICE should work too right? Create dummy UVs on the mesh, create an ice tree, and then it's: get NodePosition and SurfaceGeo into getClosestLocation, get UVWs on that location and set your dummy UVWs to that value. > Morten Bartholdy <x...@colorshopvfx.dk> hat am 14. Juni 2017 um 15:33 > geschrieben: > > > I am almost certain this was possible in earlier versions of XSI. I just > checked 2013 SP1 which I keep but no luck there either... > > It was possible in the venerable old Softimage 3D though. > > GATOR does it, but not very clean at seams.. > > MB > > > > Den 14. juni 2017 klokken 11:54 skrev Sven Constable > > <sixsi_l...@imagefront.de>: > > > > > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to > > transfer UVs but it doesn't. Gator is your best option, I would think. > > > > Sven > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > > Sent: Wednesday, June 14, 2017 10:47 AM > > To: softimage@listproc.autodesk.com > > Subject: uvs transfer from nurbs to polys > > > > > > > > Hi All, > > > > OK This is an old school soft question. I'm creating a poly from a nurbs > > surface and want to transfer the uv's but I'm struggling. I never really > > used Gator, not sure if this is how to do it. Any ideas / workflows on this? > > > > Thanks a lot > > > > Chris > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > > "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. >-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
I am almost certain this was possible in earlier versions of XSI. I just checked 2013 SP1 which I keep but no luck there either... It was possible in the venerable old Softimage 3D though. GATOR does it, but not very clean at seams.. MB > Den 14. juni 2017 klokken 11:54 skrev Sven Constable > <sixsi_l...@imagefront.de>: > > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to > transfer UVs but it doesn't. Gator is your best option, I would think. > > Sven > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > Sent: Wednesday, June 14, 2017 10:47 AM > To: softimage@listproc.autodesk.com > Subject: uvs transfer from nurbs to polys > > > > Hi All, > > OK This is an old school soft question. I'm creating a poly from a nurbs > surface and want to transfer the uv's but I'm struggling. I never really used > Gator, not sure if this is how to do it. Any ideas / workflows on this? > > Thanks a lot > > Chris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: uvs transfer from nurbs to polys
I thought exactly the same. I'll check the Gator workflow. On 14 June 2017 at 10:54, Sven Constable <sixsi_l...@imagefront.de> wrote: > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option > to transfer UVs but it doesn't. Gator is your best option, I would think. > > Sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* Wednesday, June 14, 2017 10:47 AM > *To:* softimage@listproc.autodesk.com > *Subject:* uvs transfer from nurbs to polys > > > > Hi All, > > OK This is an old school soft question. I'm creating a poly from a nurbs > surface and want to transfer the uv's but I'm struggling. I never really > used Gator, not sure if this is how to do it. Any ideas / workflows on this? > > Thanks a lot > > Chris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to transfer UVs but it doesn't. Gator is your best option, I would think. Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Wednesday, June 14, 2017 10:47 AM To: softimage@listproc.autodesk.com Subject: uvs transfer from nurbs to polys Hi All, OK This is an old school soft question. I'm creating a poly from a nurbs surface and want to transfer the uv's but I'm struggling. I never really used Gator, not sure if this is how to do it. Any ideas / workflows on this? Thanks a lot Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: uvs transfer from nurbs to polys
assuming this is actually possible. On 14 June 2017 at 09:47, Chris Marshallwrote: > Hi All, > OK This is an old school soft question. I'm creating a poly from a nurbs > surface and want to transfer the uv's but I'm struggling. I never really > used Gator, not sure if this is how to do it. Any ideas / workflows on this? > Thanks a lot > > Chris > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
uvs transfer from nurbs to polys
Hi All, OK This is an old school soft question. I'm creating a poly from a nurbs surface and want to transfer the uv's but I'm struggling. I never really used Gator, not sure if this is how to do it. Any ideas / workflows on this? Thanks a lot Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.