[Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber

Dear sursound fellows

A technique journalist (and friend of mine) has sent me a link, which is 
relevant to this list:


http://www.3daa.org/index.html

I believe that this 3D Audio Alliance will announce a lot more at the 
CES 2011 (trade fairy).


Currently, there is even no member list (Uli wrote this, important 
point!), which means that this is something at early stage.


On the other hand, the audio standard will be object based, not 
speaker based. (I am using  their  terminology. Is a sound field an 
object?  Probably not...)


Is anybody involved in this project here?

The description could fit to Ambisonics, but they do not mention  any  
technical details.


The first specifications is expected to be released in Q2 of 2012.

Best,

Stefan

P.S.: I have recommended to use the word 3D Audio even some years ago, 
for mere marketing reasons...  ;-)



 Original Message 
Subject:3DAA | Audio Alliance
Date:   Wed, 22 Dec 2010 08:47:31 +0100
From:   Uli Loehneysen loehney...@aol.com
To: Stefan Schreiber st...@mail.telepac.pt




http://www.3daa.org/index.html

Keine Angaben über Mitglieder . . .
Grüße,
Uli
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Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber

Dear Helmut,

many thanks for this contribution, too!

However: How many dry recorded audio tracks are there? There might be 
dozens... Therefore, you can't control things like space or data rate 
for streaming. This is an important point or objection, I would say in 
my first reaction!


Data of source position and recording room acoustics would have to be 
coded in a transparent and elegant form, and is there any agreement on 
this? This looks far from being trivial...


Therefore, I think some medium order Ambisonics approach (might be 3rd 
order horizontal + 1st order height) has some real advantages, at least 
from current perspective: it is ready to be implemented, doesn't need  
a lot  of further development work, and is good probably enough FAAP. 
(Quality aspect, important.)


This is just my current opinion, though...

Note that I am elsewhere accused to be a secret member of some supposed 
Ambisonics sect, but I personally think that I am just pragmatic.   :-D



Best,
Stefan




Helmut Oellers wrote:


Hello Stefan,

you wrote: *The** description could fit to Ambisonics, but they do not
mention  any  technical details.*

As far as I can see, the description closer related to the Holophony
approach, see www.holophony.net .  That's such an object based approach. The
transmission is separate in content ( the dry recorded audio tracks ) and
Form  ( Data  regarding source position and recording room acoustics.

The synthesis is producing the direct wave from pure audio. In addition, all
reflections become synthesized in the same manner, as the recording room
produces all reflections from that source signal. By that way becomes
possible, subtract the playback room acoustics during synthesis.  That is a
really interesting approach.


Regards, H.
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Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
 Hello Stefan, good discussion.



 However: How many dry recorded audio tracks are there? There might be
 dozens... Therefore, you can't control things like space or data rate for
 streaming.



I see the upper limit at 32. Nobody is able to separate more source
positions in the real environment. We can merge together some sources, which
pose fairly common positions in the recording room.
On the other hand, often only one single source provides the audio content.
By which reason we should transmit more as one single channel?



 Data of source position and recording room acoustics would have to be
 coded in a transparent and elegant form, and is there any agreement on this?
 This looks far from being trivial...



Unfortunately, all trivial tasks are solved today. :)  However, this seem
solvable today. MPEG4 would be an appropriates standard, as example.




 Note that I am elsewhere accused to be a secret member of some supposed
 Ambisonics sect, but I personally think that I am just pragmatic.   :-D


...Gezerons Ideas are gerat. I see a lot of starting points for common
system approach from Holophony and Ambisonics. As example, the described
loudspeaker field behind the silver screen would be able to produce uncurved
wave fronts without too much impact of the playback room acoustics. Uncurved
wavefronts are fundamentally for ambisonics.



Regards Helmut
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Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber

Helmut Oellers wrote:

 


Data of source position and recording room acoustics would have to be
coded in a transparent and elegant form, and is there any agreement on this?
This looks far from being trivial...

   




Unfortunately, all trivial tasks are solved today. :)  However, this seem
solvable today. MPEG4 would be an appropriates standard, as example.
 



Mpeg4 has a certain fame to be overly complex. (The multimedia part, 
which really never was used unless in academic practice, for teaching 
and student projects...)


However, I think that you have some point. Things could be solved, even 
if not being trivial.  :-)


I would be  still  more worried because of memory space and data rate 
requirements to store/transmit 32 (PCM?) audio channels...


Still better than WFS, though... O:-)

Best,
Stefan
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Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hi Mark,

what you describe, finally is the typically american solution: Printing
money for solving the crisis or increase the number of channels for improve
the spatial impression. We call the worn- out ways as commercial.

But finally, more creative solutions will get the drop on.

Regards H.





2010/12/22 newme...@aol.com

 Folks:

 This is one of the standard approaches to technical standards  nowadays.

 Get everyone interested to step up and pay-to-pay, divide up the issues,
 hire a professional association manager (i.e. Florencia Dazzi is with
 Assoc.
 Mgmt. Solutions.), etc . . . and give away the specifications.

 The goal is to have something for the home theater receiver DSP coders to
 aim at (whereas back when I was involved with IEEE 802 it was for the chip
 designers).

 The coders will make money selling microcode, Onkyo et al will make  money
 selling receivers, Holophone et al will make money selling microphones and
 so on.

 Clearly there needs to a HEIGHT addition to 5.1, since 3D video is the only
  available NBT (Next Big Thing) for home video.  The TVs are here and the
 studios are ready to rock-and-roll.  3D sports and music are a
  no-brainer.

 Btw, this is why I have been asking about Z-AXIS -- which seems to  have
 been MAG's keen interest all along -- on this list for the past  year+.  As
 you might recall, the list has had little to say.  g

 Since there is apparently NO company with a stake in Ambisonics, who will
 pay-to-pay on behalf of Ambisonics?

 Mark Stahlman
 Brooklyn NY


 In a message dated 12/22/2010 9:11:07 A.M. Eastern Standard Time,
 st...@mail.telepac.pt writes:

 Dear  sursound fellows

 A technique journalist (and friend of mine) has sent  me a link, which is
 relevant to this  list:

 http://www.3daa.org/index.html

 I believe that this 3D  Audio Alliance will announce a lot more at the
 CES 2011 (trade  fairy).

 Currently, there is even no member list (Uli wrote this,  important
 point!), which means that this is something at early  stage.

 On the other hand, the audio standard will be object based,  not
 speaker based. (I am using  their  terminology. Is a sound  field an
 object?  Probably not...)

 Is anybody involved in  this project here?

 The description could fit to Ambisonics, but they do  not mention  any 
 technical details.

 The first  specifications is expected to be released in Q2 of  2012.

 Best,

 Stefan

 P.S.: I have recommended to use the  word 3D Audio even some years ago,
 for mere marketing reasons...   ;-)


  Original Message  
 Subject:3DAA | Audio Alliance
 Date:Wed, 22 Dec 2010 08:47:31 +0100
 From:   Uli Loehneysen  loehney...@aol.com
 To: Stefan Schreiber  st...@mail.telepac.pt




 http://www.3daa.org/index.html

 Keine  Angaben über Mitglieder . . .
 Grüße,
 Uli
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Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Richard Dobson

On 22/12/2010 22:59, newme...@aol.com wrote:
..


Maybe  we  just  declare a standard?

Fast track:

- Ambisonics up to 3rd order,  including mixed order systems
- Channel order, coefficients: Furse-Malham  system
- B format is included (soundfield recordings)
- standard  configuration (within the standard... ;-) could be 3rd
order horiz. + 1st  order vertical, maybe 3rd order horiz./2nd order
vert. for studio and  cinema use.



I remain convinced that such a thing will Never Happen. Too many 
variables, choices and permutations, as this list continues to 
demonstrate.  Anything that is proposed will inevitably fall foul of 
multiple disagreements. And ostensibly there are no patent opportunities 
around which a business model can be built.


Notwithstanding the above sad prognosis - I wish a Happy New Year to 
everyone (the Solstice has been and gone), and a Happy Christmas if that 
is what you do.


Richard Dobson


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