Re: [Sursound] Construction of purpose built ambisonic studio.

2014-03-08 Thread Aaron Heller
Steve,

I'm not sure I follow everything you're saying about angle errors, but
there are a few installations that work well here in the SF Bay area that I
have personal experience with. The Listening Room at Stanford's CCRMA
is a 3rd-order periphonic facility, described here

   https://ccrma.stanford.edu/room-guides/listening-room/

The others are in private homes, so I'll let the owners to chime in if they
please. They're good sounding rooms, but without special acoustic
treatment.  (unlike my living room, which is glass on three sides).  There
are several accounts of Ambisonic reproduction not working well in very
dead rooms, such as an anechoic chamber.

Also, for 3rd order periphonic you need to place a number of speakers below
the listener, which can be a challenge.  The acoustically transparent floor
in CCRMA's Listening Room is one solution.Eric Benjamin and I have a
paper in the upcoming Linux Audio Conference on designing HOA decoders for
partial coverage speaker arrays, such as domes and rings.

Aaron (hel...@ai.sri.com)
Menlo Park, CA  US
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Re: [Sursound] [ot] 4 D sound (!)

2014-03-08 Thread Fons Adriaensen
On Sun, Mar 09, 2014 at 12:35:34AM +0200, Sampo Syreeni wrote:
 
> There are four basic forms of the theory used in signal processing,
> which are all connected but also subtly different. The Fourier
> transform is continuous time and continuous frequency. The Fourier
> series is periodic time and discrete frequency. The discrete time
> Fourier transform is discrete time and periodic frequency. And
> finally the discrete Fourier transform is both discrete and periodic
> in both frequency and in time.

There are just two, the FT and the DFT. The only difference between
the last three forms you mention is only a matter of interpretation.

Usually a discrete spectrum is interpreted as the exact spectrum of
a periodic waveform. But it's equally valid to say its the sampled
spectrum of a finite time signal.

A discrete representation in the time domain (i.e. samples) is usually
interpreted as a finite-bandwidth signal (which is the dual of the
second interpretation above), but it's equally valid to say it's the
exact representation of a signal that is periodic in the frequency
domain (the dual of the first interpretation above).

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-09, Fons Adriaensen wrote:


I'm not too sure that is a good thing.


I'm not too sure it's true.


Nor should you be. So do try it out. You do have the equipment, the 
space, and perhaps even the research funding. Why not make the anecdote 
into a hypothesis, and then a full fledge theorem? ;)

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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Fons Adriaensen
On Sun, Mar 09, 2014 at 02:00:28AM +0200, Sampo Syreeni wrote:
 
> I'm not too sure that is a good thing.

I'm not too sure it's true.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-07, Timothy Schmele wrote:

A large space coming out of a mono speaker sounds like a large space 
coming out of a mono speaker.


It does. But with a proper mono recording -- instead of just a stereo 
fold down -- and a proper speaker -- e.g. an omni in a relatively dead 
room -- even mono can be spectacular. Especially with some practice, 
like we've all had with the stereo pair and its abject phasing, pulling 
and whatnot.


Few people on this list would willingly go down to mono, given a chance. 
Of course. But few of us have actually heard professional quality mono 
playback either. So I'd argue we tend to overestimate the benefits of 
stereo, especially since for most music out there relies on center 
panned vocals, melody, drums etc. which mono actually does much more 
solidly than phantom stereo, because most of the important envelopment 
cues can be substituted for by a lively room (cf. Ralph Glascal's 
Ambiophonics work), and because every other system besides mono *too* is 
an acquired and practiced habit.


Just monitor your own reactions when you next hear dialogue coming from 
a hard center, with the actor on screen actually appearing at the 
middle. With the right movie and the right theatre, that's pretty much 
as close you get to proper mono. And it really can be spectacular: at 
low amplitudes, closing your eyes, it can sometimes sound fully 
transparent, like there was an actual person there. But then in general 
you probably won't like it with your eyes open. Why? Because most of us, 
me included, have already ruined our ears with 
stereo-the-so-called-solid. The fiction it presents us with by now 
sounds more normal and lifelike than even the physically more accurate 
mono dialogue or lead voice.


I'm not too sure that is a good thing.
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Re: [Sursound] [ot] 4 D sound (!)

2014-03-08 Thread Richard Dobson

On 08/03/2014 22:35, Sampo Syreeni wrote:

There are four basic forms of the theory used in signal processing,
which are all connected but also subtly different. The Fourier transform
is continuous time and continuous frequency. The Fourier series is
periodic time and discrete frequency. The discrete time Fourier
transform is discrete time and periodic frequency. And finally the
discrete Fourier transform is both discrete and periodic in both
frequency and in time.

It took me *ages* to get that shit right, and all that goes on between
them. I was pretty happy then. Then along came you guys, with your
spherical surface harmonics and Fourier-Bessel decompositions. Even the
cylindrical variety. A math friend of mine pointed out number
theoretical transforms and how this all ties in with locally compact
Abelian groups. Abstract harmonical analysis. Then even my engineer pals
suddenly went crazy with discrete cosine transforms, MDCT, modulated and
lapped transforms, time-frequency decompositions, general partitions of
unity, overcomplete bases, L^1 norms, projection pursuits...



An observation - none of this stuff will actually be cool until it 
figures in a script for The Big Bang Theory...



Richard Dobson
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[Sursound] [t] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-06, Martin Leese wrote:

I always remember one teacher commenting on speech, that you can 
apply* any standard effect and it is still intelligible, except 
playing it backwards.


Not saying that it couldn't be learnt ...


Indeed it can.  When I was in high school, many moons ago, there was a 
brief fad for talking backwards.


http://www.youtube.com/watch?v=IIRFkpQHMYw
http://www.ted.com/talks/michael_shermer_on_believing_strange_things

Just sayin.
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[Sursound] [ot] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-05, Aaron Heller wrote:


The Fourier basis has a countably infinite number of dimensions.


Only if you're talking about the Fourier series or the discrete time 
Fourier transform. The transform proper is indexed by a continuum.


There are four basic forms of the theory used in signal processing, 
which are all connected but also subtly different. The Fourier transform 
is continuous time and continuous frequency. The Fourier series is 
periodic time and discrete frequency. The discrete time Fourier 
transform is discrete time and periodic frequency. And finally the 
discrete Fourier transform is both discrete and periodic in both 
frequency and in time.


It took me *ages* to get that shit right, and all that goes on between 
them. I was pretty happy then. Then along came you guys, with your 
spherical surface harmonics and Fourier-Bessel decompositions. Even the 
cylindrical variety. A math friend of mine pointed out number 
theoretical transforms and how this all ties in with locally compact 
Abelian groups. Abstract harmonical analysis. Then even my engineer pals 
suddenly went crazy with discrete cosine transforms, MDCT, modulated and 
lapped transforms, time-frequency decompositions, general partitions of 
unity, overcomplete bases, L^1 norms, projection pursuits...


Now I drink.
--
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+358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-05, seva, soundcurrent mastering wrote:

yes i believe Ambisonics (and real life) would be 4D.  that is a 
traditional University definition of time-based media (film, video, 
sound).


Heh, you might argue that mono is 0D, pantophony 1D, and periphony 2D, 
based on the intrinsic dimensionality of the emitting manifold and/or 
the minimal parametrization of direction. If you just *have* to add 
amplitude control -- nowadays of course not a given -- you just got upto 
3D. So why on earth do we need four channels for B-format? Well, that's 
about representation theory and the role of time; if you want to assign 
a physical interpretation to that, it'd have to do with direction of 
propagation, and the possibility of standing fields.


The sanest way I can think of it'll is to think of mono as 0D, stereo as 
.5D, pantophony as 1D, periphony as 2D and filling up the whole space 
with emitters as 2.5D, since it in theory yields unlimited parallax as 
well. No such thing as 3D audio can exist, because an intrinsically 3D 
emitter would require a 4+1D space to radiate into. ;)

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Re: [Sursound] Construction of purpose built ambisonic studio.

2014-03-08 Thread Kan Kaban
This could be an interesting thread. I hope it keeps growing.
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